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MooseBotter
2025-04-06 14:30:42 +00:00
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commit a226e6eab7
46 changed files with 18059 additions and 1932 deletions

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@@ -1798,7 +1798,7 @@ such as position and heading.</p>
<ul>
<li><a href="##(SPAWNSTATIC).Spawn">SPAWNSTATIC.Spawn</a>(Heading, NewName) spawns the static with the set parameters. Optionally, heading and name can be given. The name <strong>must be unique</strong>!</li>
<li><a href="##(SPAWNSTATIC).SpawnFromCoordinate">SPAWNSTATIC.SpawnFromCoordinate</a>(Coordinate, Heading, NewName) spawn the static at the given coordinate. Optionally, heading and name can be given. The name <strong>must be unique</strong>!</li>
<li><a href="##(SPAWNSTATIC).SpawnFromPointVec2">SPAWNSTATIC.SpawnFromPointVec2</a>(PointVec2, Heading, NewName) spawns the static at a POINT_VEC2 coordinate. Optionally, heading and name can be given. The name <strong>must be unique</strong>!</li>
<li><a href="##(SPAWNSTATIC).SpawnFromPointVec2">SPAWNSTATIC.SpawnFromPointVec2</a>(PointVec2, Heading, NewName) spawns the static at a COORDINATE coordinate. Optionally, heading and name can be given. The name <strong>must be unique</strong>!</li>
<li><a href="##(SPAWNSTATIC).SpawnFromZone">SPAWNSTATIC.SpawnFromZone</a>(Zone, Heading, NewName) spawns the static at the center of a <a href="Core.Zone.html">Core.Zone</a>. Optionally, heading and name can be given. The name <strong>must be unique</strong>!</li>
</ul>
@@ -2067,7 +2067,7 @@ such as position and heading.</p>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWNSTATIC).SpawnFromPointVec2">SPAWNSTATIC:SpawnFromPointVec2(PointVec2, Heading, NewName)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Creates a new <a href="Wrapper.Static.html">Wrapper.Static</a> from a POINT_VEC2.</p>
<p>Creates a new <a href="Wrapper.Static.html">Wrapper.Static</a> from a COORDINATE.</p>
</td>
</tr>
<tr class="w3-border">
@@ -2116,6 +2116,24 @@ such as position and heading.</p>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWNSTATIC)._SpawnStatic">SPAWNSTATIC:_SpawnStatic(Template, CountryID)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Spawns a new static using a given template.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWNSTATIC).heliport_callsign_id">SPAWNSTATIC.heliport_callsign_id</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWNSTATIC).heliport_frequency">SPAWNSTATIC.heliport_frequency</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWNSTATIC).heliport_modulation">SPAWNSTATIC.heliport_modulation</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
</table>
@@ -3125,11 +3143,44 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(SPAWNSTATIC).TemplateStaticUnit" ><strong>SPAWNSTATIC.TemplateStaticUnit</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWNSTATIC).heliport_callsign_id" ><strong>SPAWNSTATIC.heliport_callsign_id</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWNSTATIC).heliport_frequency" ><strong>SPAWNSTATIC.heliport_frequency</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWNSTATIC).heliport_modulation" ><strong>SPAWNSTATIC.heliport_modulation</strong></a>
</div>
</div>
@@ -4248,7 +4299,7 @@ Handy if you spawn from cargo statics which have resources already set.</p>
<h2><a id="#(SPAWNSTATIC).SpawnFromPointVec2" ><strong>SPAWNSTATIC:SpawnFromPointVec2(PointVec2, Heading, NewName)</strong></a></h2>
</div>
<p>Creates a new <a href="Wrapper.Static.html">Wrapper.Static</a> from a POINT_VEC2.</p>
<p>Creates a new <a href="Wrapper.Static.html">Wrapper.Static</a> from a COORDINATE.</p>
<div id= "#Functions##SpawnFromPointVec2" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@@ -4260,7 +4311,7 @@ Handy if you spawn from cargo statics which have resources already set.</p>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Core.Point.html##(POINT_VEC2)">Core.Point#POINT_VEC2</a>
<a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a>
<strong><strong>PointVec2</strong></strong>
</p>
</div>
@@ -4737,11 +4788,44 @@ Handy if you spawn from cargo statics which have resources already set.</p>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(SPAWNSTATIC).TemplateStaticUnit" ><strong>SPAWNSTATIC.TemplateStaticUnit</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWNSTATIC).heliport_callsign_id" ><strong>SPAWNSTATIC.heliport_callsign_id</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWNSTATIC).heliport_frequency" ><strong>SPAWNSTATIC.heliport_frequency</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWNSTATIC).heliport_modulation" ><strong>SPAWNSTATIC.heliport_modulation</strong></a>
</div>
</div>