Auto commit by GitHub Actions Workflow

This commit is contained in:
MooseBotter
2025-04-06 14:30:42 +00:00
parent 4b13b9c7fe
commit a226e6eab7
46 changed files with 18059 additions and 1932 deletions

View File

@@ -2233,7 +2233,7 @@ amount of fuel in the group.</p>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(GROUP).GetPointVec2">GROUP:GetPointVec2()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Returns a POINT_VEC2 object indicating the point in 2D of the first UNIT of the GROUP within the mission.</p>
<p>Returns a COORDINATE object indicating the point in 2D of the first UNIT of the GROUP within the mission.</p>
</td>
</tr>
<tr class="w3-border">
@@ -2812,6 +2812,24 @@ amount of fuel in the group.</p>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(GROUP).CommandSetUnlimitedFuel">GROUP:CommandSetUnlimitedFuel(OnOff, Delay)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Set unlimited fuel.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(GROUP).CommandSmokeOFF">GROUP:CommandSmokeOFF(Delay)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>[AIR] Set smoke off.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(GROUP).CommandSmokeON">GROUP:CommandSmokeON(Delay)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>[AIR] Set smoke on.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(GROUP).CommandSmokeOnOff">GROUP:CommandSmokeOnOff(OnOff, Delay)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>[AIR] Set smoke on or off.</p>
</td>
</tr>
<tr class="w3-border">
@@ -4181,13 +4199,13 @@ amount of fuel in the group.</p>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(GROUP).GetPointVec2">GROUP:GetPointVec2()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Returns a POINT_VEC2 object indicating the point in 2D of the POSITIONABLE within the mission.</p>
<p>Returns a COORDINATE object indicating the point in 2D of the POSITIONABLE within the mission.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(GROUP).GetPointVec3">GROUP:GetPointVec3()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Returns a POINT_VEC3 object indicating the point in 3D of the POSITIONABLE within the mission.</p>
<p>Returns a COORDINATE object indicating the point in 3D of the POSITIONABLE within the mission.</p>
</td>
</tr>
<tr class="w3-border">
@@ -7709,7 +7727,7 @@ Each unit within the group gets evaluated, and the maximum height (= the unit wh
<h2><a id="#(GROUP).GetPointVec2" ><strong>GROUP:GetPointVec2()</strong></a></h2>
</div>
<p>Returns a POINT_VEC2 object indicating the point in 2D of the first UNIT of the GROUP within the mission.</p>
<p>Returns a COORDINATE object indicating the point in 2D of the first UNIT of the GROUP within the mission.</p>
<div id= "#Functions##GetPointVec2" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@@ -7720,11 +7738,11 @@ Each unit within the group gets evaluated, and the maximum height (= the unit wh
<h2><strong>Return values:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="Core.Point.html##(POINT_VEC2)">Core.Point#POINT_VEC2</a>:</p>
<p><a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a>:</p>
</div>
<div class="w3-half">
<p>The 2D point vector of the first DCS Unit of the GROUP.</p>
<p>The 3D point vector of the first DCS Unit of the GROUP.</p>
</div>
<div class="w3-half">
@@ -11762,6 +11780,160 @@ Note that a controllable can only have one beacon activated at a time with the e
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(GROUP).CommandSmokeOFF" ><strong>GROUP:CommandSmokeOFF(Delay)</strong></a></h2>
</div>
<p>[AIR] Set smoke off.</p>
<p>See <a href="https://wiki.hoggitworld.com/view/DCS_command_smoke_on_off">DCS command smoke on off</a></p>
<div id= "#Functions##CommandSmokeOFF" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Wrapper.Controllable.html##(CONTROLLABLE)">Wrapper.Controllable#CONTROLLABLE</a></p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#number
<strong><strong>Delay</strong></strong>
</p>
</div>
<div class="w3-half">
<p>(Optional) Delay the command by this many seconds.</p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="##(CONTROLLABLE)">#CONTROLLABLE</a>:</p>
</div>
<div class="w3-half">
<p>self</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(GROUP).CommandSmokeON" ><strong>GROUP:CommandSmokeON(Delay)</strong></a></h2>
</div>
<p>[AIR] Set smoke on.</p>
<p>See <a href="https://wiki.hoggitworld.com/view/DCS_command_smoke_on_off">DCS command smoke on off</a></p>
<div id= "#Functions##CommandSmokeON" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Wrapper.Controllable.html##(CONTROLLABLE)">Wrapper.Controllable#CONTROLLABLE</a></p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#number
<strong><strong>Delay</strong></strong>
</p>
</div>
<div class="w3-half">
<p>(Optional) Delay the command by this many seconds.</p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="##(CONTROLLABLE)">#CONTROLLABLE</a>:</p>
</div>
<div class="w3-half">
<p>self</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(GROUP).CommandSmokeOnOff" ><strong>GROUP:CommandSmokeOnOff(OnOff, Delay)</strong></a></h2>
</div>
<p>[AIR] Set smoke on or off.</p>
<p>See <a href="https://wiki.hoggitworld.com/view/DCS_command_smoke_on_off">DCS command smoke on off</a></p>
<div id= "#Functions##CommandSmokeOnOff" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Wrapper.Controllable.html##(CONTROLLABLE)">Wrapper.Controllable#CONTROLLABLE</a></p>
</div>
<h2><strong>Parameters:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#boolean
<strong><strong>OnOff</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Set to true for on and false for off. Defaults to true.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#number
<strong><strong>Delay</strong></strong>
</p>
</div>
<div class="w3-half">
<p>(Optional) Delay the command by this many seconds.</p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="##(CONTROLLABLE)">#CONTROLLABLE</a>:</p>
</div>
<div class="w3-half">
<p>self</p>
</div>
</div>
</div>
</div>
</div>
@@ -25459,7 +25631,7 @@ preferred as it will return a fresh new COORDINATE and thus avoid potentially un
<h2><a id="#(GROUP).GetPointVec2" ><strong>GROUP:GetPointVec2()</strong></a></h2>
</div>
<p>Returns a POINT_VEC2 object indicating the point in 2D of the POSITIONABLE within the mission.</p>
<p>Returns a COORDINATE object indicating the point in 2D of the POSITIONABLE within the mission.</p>
<div id= "#Functions##GetPointVec2" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@@ -25470,11 +25642,11 @@ preferred as it will return a fresh new COORDINATE and thus avoid potentially un
<h2><strong>Return values:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="Core.Point.html##(POINT_VEC2)">Core.Point#POINT_VEC2</a>:</p>
<p><a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a>:</p>
</div>
<div class="w3-half">
<p>The 2D point vector of the POSITIONABLE.</p>
<p>The 3D point vector of the POSITIONABLE.</p>
</div>
<div class="w3-half">
@@ -25497,7 +25669,7 @@ preferred as it will return a fresh new COORDINATE and thus avoid potentially un
<h2><a id="#(GROUP).GetPointVec3" ><strong>GROUP:GetPointVec3()</strong></a></h2>
</div>
<p>Returns a POINT_VEC3 object indicating the point in 3D of the POSITIONABLE within the mission.</p>
<p>Returns a COORDINATE object indicating the point in 3D of the POSITIONABLE within the mission.</p>
<div id= "#Functions##GetPointVec3" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@@ -25508,7 +25680,7 @@ preferred as it will return a fresh new COORDINATE and thus avoid potentially un
<h2><strong>Return values:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="Core.Point.html##(POINT_VEC3)">Core.Point#POINT_VEC3</a>:</p>
<p><a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a>:</p>
</div>
<div class="w3-half">