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MooseBotter
2025-04-06 14:30:42 +00:00
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commit a226e6eab7
46 changed files with 18059 additions and 1932 deletions

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@@ -2611,13 +2611,13 @@ but it could also be a STATIC object.</p>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(WEAPON).GetPointVec2">WEAPON:GetPointVec2()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Returns a POINT_VEC2 object indicating the point in 2D of the POSITIONABLE within the mission.</p>
<p>Returns a COORDINATE object indicating the point in 2D of the POSITIONABLE within the mission.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(WEAPON).GetPointVec3">WEAPON:GetPointVec3()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Returns a POINT_VEC3 object indicating the point in 3D of the POSITIONABLE within the mission.</p>
<p>Returns a COORDINATE object indicating the point in 3D of the POSITIONABLE within the mission.</p>
</td>
</tr>
<tr class="w3-border">
@@ -7801,7 +7801,7 @@ preferred as it will return a fresh new COORDINATE and thus avoid potentially un
<h2><a id="#(WEAPON).GetPointVec2" ><strong>WEAPON:GetPointVec2()</strong></a></h2>
</div>
<p>Returns a POINT_VEC2 object indicating the point in 2D of the POSITIONABLE within the mission.</p>
<p>Returns a COORDINATE object indicating the point in 2D of the POSITIONABLE within the mission.</p>
<div id= "#Functions##GetPointVec2" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@@ -7812,11 +7812,11 @@ preferred as it will return a fresh new COORDINATE and thus avoid potentially un
<h2><strong>Return values:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="Core.Point.html##(POINT_VEC2)">Core.Point#POINT_VEC2</a>:</p>
<p><a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a>:</p>
</div>
<div class="w3-half">
<p>The 2D point vector of the POSITIONABLE.</p>
<p>The 3D point vector of the POSITIONABLE.</p>
</div>
<div class="w3-half">
@@ -7839,7 +7839,7 @@ preferred as it will return a fresh new COORDINATE and thus avoid potentially un
<h2><a id="#(WEAPON).GetPointVec3" ><strong>WEAPON:GetPointVec3()</strong></a></h2>
</div>
<p>Returns a POINT_VEC3 object indicating the point in 3D of the POSITIONABLE within the mission.</p>
<p>Returns a COORDINATE object indicating the point in 3D of the POSITIONABLE within the mission.</p>
<div id= "#Functions##GetPointVec3" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@@ -7850,7 +7850,7 @@ preferred as it will return a fresh new COORDINATE and thus avoid potentially un
<h2><strong>Return values:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="Core.Point.html##(POINT_VEC3)">Core.Point#POINT_VEC3</a>:</p>
<p><a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a>:</p>
</div>
<div class="w3-half">