diff --git a/Documentation/AI.AI_A2A_Dispatcher.html b/Documentation/AI.AI_A2A_Dispatcher.html index d5a995275..8bd2f0ecc 100644 --- a/Documentation/AI.AI_A2A_Dispatcher.html +++ b/Documentation/AI.AI_A2A_Dispatcher.html @@ -4862,11 +4862,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Flash messages to player
+Flash messages to player
+Flash messages to player
+Flash messages to player
+The Defender Default Settings over all Squadrons.
- - - -The Defender Default Settings over all Squadrons.
- - - -The Defender Default Settings over all Squadrons.
- - - -The Defender Default Settings over all Squadrons.
- - - -meter
-kph
-meter
-kph
-meter
-kph
-meter
-kph
-Now we spawn the new group based on the template created.
-Now we spawn the new group based on the template created.
-Set cargo object.
+Set cargo object.
+the y coordinate in meters.
+the y coordinate in meters.
+the y coordinate in meters.
+The AI is on by default when spawning a group.
+Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.
+ @@ -3584,6 +3584,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +The internal counter of the amount of spawning the has happened since SpawnStart.
+Overwrite unit names by default with group name.
+By default, no InitLimit
When the first Spawn executes, all the Groups need to be made visible before start.
+Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.
The AI is on by default when spawning a group.
+The internal counter of the amount of spawning the has happened since SpawnStart.
+Overwrite unit names by default with group name.
+By default, no InitLimit
Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.
Kickspeed
-Kickspeed
-Prefix for logging
-switch alarm state RED
+ @@ -8857,50 +8816,6 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`Prefix for logging
- - - -switch alarm state RED
+ diff --git a/Documentation/Functional.Movement.html b/Documentation/Functional.Movement.html index 068c17c62..bc60b7e49 100644 --- a/Documentation/Functional.Movement.html +++ b/Documentation/Functional.Movement.html @@ -2265,20 +2265,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defauContains the counter how many units are currently alive.
- -Contains the counter how many units are currently alive.
- -Radio queue of LSO.
-Radio queue of marshal.
-Radio queue of LSO.
-Radio queue of marshal.
-Radio queue of LSO.
- - - -Radio queue of marshal.
- - - -Set current case.
+ @@ -39780,7 +39717,7 @@ When moose is loading dynamically (for moose class development), tracing is swit -Also decrease flag for section members of flight.
+Decrease stack/flag. Human player needs to take care himself.
@@ -39942,9 +39879,6 @@ When moose is loading dynamically (for moose class development), tracing is swit - -Set section lead of player flight.
- @@ -39967,9 +39901,6 @@ When moose is loading dynamically (for moose class development), tracing is swit - -Set Stable Hover
- @@ -40004,7 +39935,7 @@ When moose is loading dynamically (for moose class development), tracing is swit -Set new time stamp.
+Set time stamp.
diff --git a/Documentation/Ops.CSAR.html b/Documentation/Ops.CSAR.html index 9790a1ccd..a46bed260 100644 --- a/Documentation/Ops.CSAR.html +++ b/Documentation/Ops.CSAR.html @@ -2586,12 +2586,6 @@ Dropped troop noMessage and forcedesc parameters aren't saved.contain a table for each SAR with all units he has with the original names
- - - -contain a table for each SAR with all units he has with the original names
- - - -contain a table for each SAR with all units he has with the original names
- - - -CTLD:InjectTroops(Zone, Cargo, Surfacetypes, PreciseLocation)
CTLD:InjectTroops(Zone, Cargo, Surfacetypes, PreciseLocation, Structure)
(User) Pre-populate troops in the field.
CTLD:InjectVehicles(Zone, Cargo, Surfacetypes, PreciseLocation)
CTLD:InjectVehicles(Zone, Cargo, Surfacetypes, PreciseLocation, Structure)
(User) Pre-populate vehicles in the field.
Name of the class.
+ + + +use as counter
+ +Beacons
+Folderpath.
-#1570
+(User) Pre-populate troops in the field.
@@ -10065,6 +10112,19 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau(Optional) Don't try to get a random position in the zone but use the dead center. Caution not to stack up stuff on another!
++ #string + Structure +
+(Optional) String object describing the current structure of the injected group; mainly for load/save to keep current state setup.
+(User) Pre-populate vehicles in the field.
@@ -10157,6 +10217,19 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau(Optional) Don't try to get a random position in the zone but use the dead center. Caution not to stack up stuff on another!
++ #string + Structure +
+(Optional) String object describing the current structure of the injected group; mainly for load/save to keep current state setup.
+Name of the class.
+ + + +use as counter
+ +Beacons
+Folderpath.
-#1570
+Name of the class.
+use as counter
+ +Beacons
+Folderpath.
-#1570
+Flag for direct loading.
+Flag for direct loading.
+ + + +Stack by pointer.
-Stack by pointer.
-