diff --git a/Documentation/AI.AI_A2A_Dispatcher.html b/Documentation/AI.AI_A2A_Dispatcher.html index d5a995275..8bd2f0ecc 100644 --- a/Documentation/AI.AI_A2A_Dispatcher.html +++ b/Documentation/AI.AI_A2A_Dispatcher.html @@ -4862,11 +4862,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Flash messages to player
+Flash messages to player
+Flash messages to player
+Flash messages to player
+The Defender Default Settings over all Squadrons.
+ + + +The Defender Default Settings over all Squadrons.
+ + + +The Defender Default Settings over all Squadrons.
+ + + +The Defender Default Settings over all Squadrons.
+ + + +meter
-kph
-meter
-kph
-meter
-kph
-meter
-kph
-Set cargo object.
- - - -Set cargo object.
- - - -the y coordinate in meters.
+the y coordinate in meters.
+the y coordinate in meters.
+ + + +SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
Overwrite unit names by default with group name.
-Overwrite unit names by default with group name.
-Spawns a new static using a given template.
+RAT:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
Radio queue of LSO.
-Radio queue of marshal.
-Radio queue of LSO.
- - - -Radio queue of marshal.
- - - -Radio queue of LSO.
- - - -Radio queue of marshal.
- - - -Set case of f
+Set case to that of lead.
@@ -39778,6 +39712,20 @@ When moose is loading dynamically (for moose class development), tracing is switSet stack flag.
+ +Data table at each position in the groove. Elements are of type AIRBOSS.GrooveData.
-table of CSAR unit names
+counter for saved pilots
+ +counter for successful rescue landings at FARP/AFB/MASH
+ +table of CSAR unit names
+counter for saved pilots
+ +counter for successful rescue landings at FARP/AFB/MASH
+ +table of CSAR unit names
+counter for saved pilots
+ +counter for successful rescue landings at FARP/AFB/MASH
+ +holds #CTLD_ENGINEERING objects
+Beacons
-Folderpath.
+time to repairor build a unit/group
+noob catch
holds #CTLD_ENGINEERING objects
+Beacons
-Folderpath.
+time to repairor build a unit/group
+noob catch
holds #CTLD_ENGINEERING objects
+Beacons
-Folderpath.
+time to repairor build a unit/group
+noob catch
set to false to suppress flash messages
+set to false to suppress flash messages
+set to false to suppress flash messages
+set to false to suppress flash messages
+Stack by pointer.
-Stack by pointer.
-