MOOSE generated documentation [skip ci]

This commit is contained in:
Applevangelist
2022-10-17 16:20:57 +00:00
parent 8fb6493ddf
commit a8a9e339d6
27 changed files with 7469 additions and 608 deletions

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@@ -1644,13 +1644,19 @@ Controls a network of short range air/missile defense groups.</p>
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SCENERY).FindByName">SCENERY:FindByName(Name, Coordinate, Radius)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p> Find a SCENERY object from it's name/id.</p>
<p> Find a SCENERY object from its name or id.</p>
</td>
</tr>
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SCENERY).FindByNameInZone">SCENERY:FindByNameInZone(Name, Zone, Radius)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p> Find a SCENERY object from it's name/id.</p>
<p> Find a SCENERY object from its name or id.</p>
</td>
</tr>
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SCENERY).FindByZoneName">SCENERY:FindByZoneName(ZoneName)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p> Find a SCENERY object from its zone name.</p>
</td>
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@@ -3019,7 +3025,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<h2><a id="#(SCENERY).FindByName" ><strong>SCENERY:FindByName(Name, Coordinate, Radius)</strong></a></h2>
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<p> Find a SCENERY object from it's name/id.</p>
<p> Find a SCENERY object from its name or id.</p>
<p>Since SCENERY isn't registered in the Moose database (just too many objects per map), we need to do a scan first
@@ -3093,7 +3099,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<h2><a id="#(SCENERY).FindByNameInZone" ><strong>SCENERY:FindByNameInZone(Name, Zone, Radius)</strong></a></h2>
</div>
<p> Find a SCENERY object from it's name/id.</p>
<p> Find a SCENERY object from its name or id.</p>
<p>Since SCENERY isn't registered in the Moose database (just too many objects per map), we need to do a scan first
@@ -3115,7 +3121,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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<p>The name/id of the scenery object as taken from the ME. Ex. '595785449'</p>
<p>The name or id of the scenery object as taken from the ME. Ex. '595785449'</p>
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@@ -3158,6 +3164,54 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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<h2><a id="#(SCENERY).FindByZoneName" ><strong>SCENERY:FindByZoneName(ZoneName)</strong></a></h2>
</div>
<p> Find a SCENERY object from its zone name.</p>
<p>Since SCENERY isn't registered in the Moose database (just too many objects per map), we need to do a scan first
to find the correct object.</p>
<div id= "#Functions##FindByZoneName" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
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<p>SCENERY</p>
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<h2><strong>Parameter:</strong></h2>
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<p>
#string
<strong><strong>ZoneName</strong></strong>
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<p>The name of the scenery zone as created with a right-click on the map in the mission editor and select "assigned to...". Can be handed over as ZONE object.</p>
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<h2><strong>Return value:</strong></h2>
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<p><a href="##(SCENERY)">#SCENERY</a>:</p>
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<p>Scenery Object or <code>nil</code> if it cannot be found</p>
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