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MooseBotter
2025-01-01 13:40:27 +00:00
parent 4c70754f3a
commit a8b519e4b1
29 changed files with 772 additions and 913 deletions

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@@ -3224,6 +3224,42 @@ and any spaces before and after the resulting name are removed.</p>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWN)._TranslateRotate">SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWN).communication">SPAWN.communication</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWN).frequency">SPAWN.frequency</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWN).hidden">SPAWN.hidden</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWN).modulation">SPAWN.modulation</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWN).skill">SPAWN.skill</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWN).uncontrolled">SPAWN.uncontrolled</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
</table>
@@ -3874,14 +3910,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(SPAWN).AIOnOff" ><strong>SPAWN.AIOnOff</strong></a>
<p> The AI is on by default when spawning a group.</p>
</div>
</div>
@@ -4028,20 +4061,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(SPAWN).SpawnCount" ><strong>SPAWN.SpawnCount</strong></a>
<p> The internal counter of the amount of spawning the has happened since SpawnStart.</p>
</div>
</div>
@@ -4144,6 +4163,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).SpawnInitAirbase" ><strong>SPAWN.SpawnInitAirbase</strong></a>
</div>
</div>
@@ -4279,6 +4309,61 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> By default, no InitLimit</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).SpawnInitLivery" ><strong>SPAWN.SpawnInitLivery</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).SpawnInitModex" ><strong>SPAWN.SpawnInitModex</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).SpawnInitModexPostfix" ><strong>SPAWN.SpawnInitModexPostfix</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).SpawnInitModexPrefix" ><strong>SPAWN.SpawnInitModexPrefix</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).SpawnInitModu" ><strong>SPAWN.SpawnInitModu</strong></a>
</div>
</div>
@@ -4308,6 +4393,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> we arrived here seeing that self.SpawnInitSADL == nil, but now that we have a SADL (num), we also need to set it to self.SpawnInitSADL in case
we need to get the next SADL from _DATABASE, or else UTILS.OctalToDecimal() will fail in GetNextSADL</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#string
<a id="#(SPAWN).SpawnInitSkill" ><strong>SPAWN.SpawnInitSkill</strong></a>
</div>
</div>
@@ -4521,17 +4617,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(SPAWN).SpawnUnControlled" ><strong>SPAWN.SpawnUnControlled</strong></a>
</div>
</div>
@@ -4566,7 +4651,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.</p>
<p> When the first Spawn executes, all the Groups need to be made visible before start.</p>
</div>
@@ -4640,6 +4725,72 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).communication" ><strong>SPAWN.communication</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).frequency" ><strong>SPAWN.frequency</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).hidden" ><strong>SPAWN.hidden</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).modulation" ><strong>SPAWN.modulation</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).skill" ><strong>SPAWN.skill</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).uncontrolled" ><strong>SPAWN.uncontrolled</strong></a>
</div>
</div>
@@ -10281,14 +10432,11 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(SPAWN).AIOnOff" ><strong>SPAWN.AIOnOff</strong></a>
<p> The AI is on by default when spawning a group.</p>
</div>
</div>
@@ -10435,20 +10583,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(SPAWN).SpawnCount" ><strong>SPAWN.SpawnCount</strong></a>
<p> The internal counter of the amount of spawning the has happened since SpawnStart.</p>
</div>
</div>
@@ -10551,6 +10685,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).SpawnInitAirbase" ><strong>SPAWN.SpawnInitAirbase</strong></a>
</div>
</div>
@@ -10686,6 +10831,61 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
<p> By default, no InitLimit</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).SpawnInitLivery" ><strong>SPAWN.SpawnInitLivery</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).SpawnInitModex" ><strong>SPAWN.SpawnInitModex</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).SpawnInitModexPostfix" ><strong>SPAWN.SpawnInitModexPostfix</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).SpawnInitModexPrefix" ><strong>SPAWN.SpawnInitModexPrefix</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).SpawnInitModu" ><strong>SPAWN.SpawnInitModu</strong></a>
</div>
</div>
@@ -10715,6 +10915,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
<p> we arrived here seeing that self.SpawnInitSADL == nil, but now that we have a SADL (num), we also need to set it to self.SpawnInitSADL in case
we need to get the next SADL from _DATABASE, or else UTILS.OctalToDecimal() will fail in GetNextSADL</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#string
<a id="#(SPAWN).SpawnInitSkill" ><strong>SPAWN.SpawnInitSkill</strong></a>
</div>
</div>
@@ -10928,17 +11139,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(SPAWN).SpawnUnControlled" ><strong>SPAWN.SpawnUnControlled</strong></a>
</div>
</div>
@@ -10973,7 +11173,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
<p> Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.</p>
<p> When the first Spawn executes, all the Groups need to be made visible before start.</p>
</div>
@@ -11047,6 +11247,72 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).communication" ><strong>SPAWN.communication</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).frequency" ><strong>SPAWN.frequency</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).hidden" ><strong>SPAWN.hidden</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).modulation" ><strong>SPAWN.modulation</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).skill" ><strong>SPAWN.skill</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).uncontrolled" ><strong>SPAWN.uncontrolled</strong></a>
</div>
</div>