From a985a77c8b9893b0945dab8b0700e1df28e8709b Mon Sep 17 00:00:00 2001
From: MooseBotter Flash messages to player
Flash messages to player
+Flash messages to player
+Flash messages to player
+Set destination airbase for next :Route() command.
+ +Aircraft is on a pickup mission.
-Set destination airbase for next :Route() command.
+ +Aircraft is on a pickup mission.
-Set destination airbase for next :Route() command.
+ +Aircraft is on a pickup mission.
-Set destination airbase for next :Route() command.
+ +Aircraft is on a pickup mission.
-self.CargoObject:Destroy()
- -Now we spawn the new group based on the template created.
+SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
The AI is on by default when spawning a group.
+The internal counter of the amount of spawning the has happened since SpawnStart.
+Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.
+When the first Spawn executes, all the Groups need to be made visible before start.
The AI is on by default when spawning a group.
+The internal counter of the amount of spawning the has happened since SpawnStart.
+When the first Spawn executes, all the Groups need to be made visible before start.
@@ -10653,17 +10682,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups. - - -Spawns a new static using a given template.
-Kickspeed
-Kickspeed
-The #DETECTION_AREAS object for AWACS
+Prefix for logging
+The #DETECTION_AREAS object for AWACS
+Prefix for logging
+Contains the counter how many units are currently alive.
- -Contains the counter how many units are currently alive.
- -Type of terminal to be used when spawning at an airbase.
+RAT:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
Type of terminal to be used when spawning at an airbase.
+Type of terminal to be used when spawning at an airbase.
+Radio queue of LSO.
+Radio queue of marshal.
+Radio queue of LSO.
+Radio queue of marshal.
+Radio queue of LSO.
+Radio queue of marshal.
+Set case to that of lead.
-Also decrease flag for section members of flight.
+Decrease stack/flag. Human player needs to take care himself.
Set section lead of player flight.
-Set Stable Hover
+table of CSAR unit names
-counter for saved pilots
- -counter for successful rescue landings at FARP/AFB/MASH
- -table of CSAR unit names
-counter for saved pilots
- -counter for successful rescue landings at FARP/AFB/MASH
- -table of CSAR unit names
-counter for saved pilots
- -counter for successful rescue landings at FARP/AFB/MASH
- -holds #CTLD_ENGINEERING objects
-#1570
-holds #CTLD_ENGINEERING objects
-#1570
-holds #CTLD_ENGINEERING objects
-#1570
-Can transport crate.
+template for a group of 10 paratroopers
-template for a group of 10 paratroopers
-set to false to suppress flash messages
+set to false to suppress flash messages
+set to false to suppress flash messages
+set to false to suppress flash messages
+