From aacf7ee1d729b207e9109b21167c6c77b0421dd0 Mon Sep 17 00:00:00 2001 From: Applevangelist Date: Wed, 18 Aug 2021 16:13:51 +0000 Subject: [PATCH] MOOSE generated documentation [skip ci] --- Documentation/AI.AI_A2G_Dispatcher.html | 44 ------ Documentation/AI.AI_Air_Squadron.html | 22 --- Documentation/AI.AI_Cargo_Airplane.html | 44 ------ Documentation/AI.AI_Cargo_Helicopter.html | 40 ++---- Documentation/AI.AI_Patrol.html | 12 -- Documentation/Cargo.CargoGroup.html | 28 ---- Documentation/Cargo.CargoUnit.html | 44 ------ Documentation/Core.Point.html | 65 ++++++--- Documentation/Core.Settings.html | 30 +++- Documentation/Core.Spawn.html | 114 ++++++++++----- Documentation/Functional.Designate.html | 30 ++-- Documentation/Functional.Detection.html | 55 ++++++-- Documentation/Functional.FOX.html | 4 +- Documentation/Functional.Mantis.html | 6 - Documentation/Functional.MissileTrainer.html | 2 +- Documentation/Functional.Movement.html | 28 ++++ Documentation/Functional.Rat.html | 12 ++ Documentation/Ops.Airboss.html | 45 ++++-- Documentation/Ops.Atis.html | 46 +++--- Documentation/Ops.CSAR.html | 72 +++++----- Documentation/Ops.CTLD.html | 132 ++++++++++++------ Documentation/Tasking.Task.html | 22 --- .../Tasking.Task_A2G_Dispatcher.html | 20 ++- Documentation/Tasking.Task_Cargo.html | 2 +- .../Tasking.Task_Cargo_Dispatcher.html | 10 +- Documentation/Wrapper.Airbase.html | 4 +- Documentation/Wrapper.Marker.html | 72 +--------- Documentation/Wrapper.Positionable.html | 44 ------ 28 files changed, 472 insertions(+), 577 deletions(-) diff --git a/Documentation/AI.AI_A2G_Dispatcher.html b/Documentation/AI.AI_A2G_Dispatcher.html index 62cfd00e9..8042f10ba 100644 --- a/Documentation/AI.AI_A2G_Dispatcher.html +++ b/Documentation/AI.AI_A2G_Dispatcher.html @@ -4645,17 +4645,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

The Defender Default Settings over all Squadrons.

- - - -
-
@@ -12999,17 +12988,6 @@ multiplied by the Overhead and rounded up to the smallest integer.

The Defender Default Settings over all Squadrons.

- - - -
-
@@ -14327,17 +14305,6 @@ multiplied by the Overhead and rounded up to the smallest integer.

The Defender Default Settings over all Squadrons.

- - - -
-
@@ -15961,17 +15928,6 @@ multiplied by the Overhead and rounded up to the smallest integer.

The Defender Default Settings over all Squadrons.

- - - -
-
diff --git a/Documentation/AI.AI_Air_Squadron.html b/Documentation/AI.AI_Air_Squadron.html index da6cda728..dc98ca3b5 100644 --- a/Documentation/AI.AI_Air_Squadron.html +++ b/Documentation/AI.AI_Air_Squadron.html @@ -2438,17 +2438,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
@@ -3520,17 +3509,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
diff --git a/Documentation/AI.AI_Cargo_Airplane.html b/Documentation/AI.AI_Cargo_Airplane.html index a9b0a9df2..a1c53577b 100644 --- a/Documentation/AI.AI_Cargo_Airplane.html +++ b/Documentation/AI.AI_Cargo_Airplane.html @@ -2621,17 +2621,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

-
- - -
@@ -4405,17 +4394,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

-
- - -
@@ -5031,17 +5009,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

-
- - -
@@ -6549,17 +6516,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

-
- - -
diff --git a/Documentation/AI.AI_Cargo_Helicopter.html b/Documentation/AI.AI_Cargo_Helicopter.html index f4adecf17..a56dddeeb 100644 --- a/Documentation/AI.AI_Cargo_Helicopter.html +++ b/Documentation/AI.AI_Cargo_Helicopter.html @@ -2786,28 +2786,22 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #number + AI_CARGO_HELICOPTER.landingheight - -

meter

-
- #number + AI_CARGO_HELICOPTER.landingspeed - -

kph

-
@@ -4710,28 +4704,22 @@ Adjust if necessary.
- #number + AI_CARGO_HELICOPTER.landingheight - -

meter

-
- #number + AI_CARGO_HELICOPTER.landingspeed - -

kph

-
@@ -5386,28 +5374,22 @@ Adjust if necessary.
- #number + AI_CARGO_HELICOPTER.landingheight - -

meter

-
- #number + AI_CARGO_HELICOPTER.landingspeed - -

kph

-
@@ -6954,28 +6936,22 @@ Adjust if necessary.
- #number + AI_CARGO_HELICOPTER.landingheight - -

meter

-
- #number + AI_CARGO_HELICOPTER.landingspeed - -

kph

-
diff --git a/Documentation/AI.AI_Patrol.html b/Documentation/AI.AI_Patrol.html index 1c3405b6d..c690312c6 100644 --- a/Documentation/AI.AI_Patrol.html +++ b/Documentation/AI.AI_Patrol.html @@ -3137,9 +3137,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

This table contains the targets detected during patrol.

-
@@ -6387,9 +6384,6 @@ Note that this method is required, as triggers the next route when patrolling fo - -

This table contains the targets detected during patrol.

-
@@ -7134,9 +7128,6 @@ Note that this method is required, as triggers the next route when patrolling fo - -

This table contains the targets detected during patrol.

-
@@ -8773,9 +8764,6 @@ Note that this method is required, as triggers the next route when patrolling fo - -

This table contains the targets detected during patrol.

-
diff --git a/Documentation/Cargo.CargoGroup.html b/Documentation/Cargo.CargoGroup.html index 332e2ddec..f7d452eea 100644 --- a/Documentation/Cargo.CargoGroup.html +++ b/Documentation/Cargo.CargoGroup.html @@ -1820,20 +1820,6 @@ Controls a network of short range air/missile defense groups.

-CARGO_GROUP.CargoCarrier - - - - -

self.CargoObject:Destroy()

- -
- - -
-
- - CARGO_GROUP.CargoGroup @@ -3141,20 +3127,6 @@ This works for ground only groups.

-CARGO_GROUP.CargoCarrier - - - - -

self.CargoObject:Destroy()

- -
- -
-
-
- - CARGO_GROUP.CargoGroup diff --git a/Documentation/Cargo.CargoUnit.html b/Documentation/Cargo.CargoUnit.html index c1b1d60de..49ec27dee 100644 --- a/Documentation/Cargo.CargoUnit.html +++ b/Documentation/Cargo.CargoUnit.html @@ -1698,17 +1698,6 @@ Note that ground forces behave in a group, and thus, act in formation, regardles - -
-
-
- - CARGO_UNIT.CargoInAir @@ -1727,17 +1716,6 @@ Note that ground forces behave in a group, and thus, act in formation, regardles

Set cargo object.

-
- -
-
-
- - #number -CARGO_UNIT.RunCount - - -
@@ -2424,17 +2402,6 @@ Note that ground forces behave in a group, and thus, act in formation, regardles - -
-
-
- - CARGO_UNIT.CargoInAir @@ -2453,17 +2420,6 @@ Note that ground forces behave in a group, and thus, act in formation, regardles

Set cargo object.

-
- -
-
-
- - #number -CARGO_UNIT.RunCount - - -
diff --git a/Documentation/Core.Point.html b/Documentation/Core.Point.html index fe05d7df8..c389d3b2f 100644 --- a/Documentation/Core.Point.html +++ b/Documentation/Core.Point.html @@ -8138,15 +8138,15 @@ By default, the last point is the closest point on road of the ToCoord. Hence, t

The text will reflect the temperature like this:

A text containing a pressure will look like this:

@@ -8387,15 +8387,15 @@ By default, the last point is the closest point on road of the ToCoord. Hence, t

The text will reflect the wind like this:

A text containing a pressure will look like this:

@@ -16157,6 +16157,17 @@ BASE:TraceOnOff( false )

the y coordinate in meters.

+
+ + +
+
+ + +POINT_VEC2.z + + +
@@ -16955,6 +16966,17 @@ BASE:TraceOnOff( false )

the y coordinate in meters.

+ + + +
+
+ + +POINT_VEC2.z + + +
@@ -19989,15 +20011,15 @@ By default, the last point is the closest point on road of the ToCoord. Hence, t

The text will reflect the temperature like this:

A text containing a pressure will look like this:

@@ -20238,15 +20260,15 @@ By default, the last point is the closest point on road of the ToCoord. Hence, t

The text will reflect the wind like this:

A text containing a pressure will look like this:

@@ -24678,6 +24700,17 @@ Creates a line on the F10 map from one point to another.

the y coordinate in meters.

+ + + +
+
+ + +POINT_VEC2.z + + +
diff --git a/Documentation/Core.Settings.html b/Documentation/Core.Settings.html index 035e55cfd..95e5b5368 100644 --- a/Documentation/Core.Settings.html +++ b/Documentation/Core.Settings.html @@ -2715,7 +2715,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #string SETTINGS.A2ASystem @@ -2770,11 +2770,22 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #boolean + SETTINGS.Metric +
+ +
+
+
+ + +SETTINGS.PlayerMenu + + +
@@ -4809,7 +4820,7 @@ It is advised to use this method at the start of the mission.

- + #string SETTINGS.A2ASystem @@ -4864,11 +4875,22 @@ It is advised to use this method at the start of the mission.

- #boolean + SETTINGS.Metric +
+ +
+
+
+ + +SETTINGS.PlayerMenu + + +
diff --git a/Documentation/Core.Spawn.html b/Documentation/Core.Spawn.html index 047e48846..327112d76 100644 --- a/Documentation/Core.Spawn.html +++ b/Documentation/Core.Spawn.html @@ -2730,6 +2730,18 @@ and any spaces before and after the resulting name are removed.

SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)

+ + + +

SPAWN.livery_id

+ + + + + +

SPAWN.skill

+ + @@ -3417,20 +3429,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -
- -
-
-
- - #number -SPAWN.SpawnCount - - - - -

The internal counter of the amount of spawning the has happened since SpawnStart.

-
@@ -3533,6 +3531,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau +
+ +
+
+
+ + +SPAWN.SpawnInitFreq + + +
@@ -3609,7 +3618,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-SPAWN.SpawnInitLivery +SPAWN.SpawnInitModex @@ -3838,7 +3847,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -

When the first Spawn executes, all the Groups need to be made visible before start.

+

Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.

@@ -3890,6 +3899,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

When working in UnControlled mode, all planes are Spawned in UnControlled mode before the scheduler starts.

+ + + +
+
+ + +SPAWN.livery_id + + + +
+ +
+
+
+ + +SPAWN.skill + + +
@@ -8764,20 +8795,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- - -
-
- - #number -SPAWN.SpawnCount - - - - -

The internal counter of the amount of spawning the has happened since SpawnStart.

-
@@ -8880,6 +8897,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

+ + +
+
+ + +SPAWN.SpawnInitFreq + + +
@@ -8956,7 +8984,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

-SPAWN.SpawnInitLivery +SPAWN.SpawnInitModex @@ -9185,7 +9213,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

When the first Spawn executes, all the Groups need to be made visible before start.

+

Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.

@@ -9237,6 +9265,28 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

When working in UnControlled mode, all planes are Spawned in UnControlled mode before the scheduler starts.

+ + + +
+
+ + +SPAWN.livery_id + + + +
+ +
+
+
+ + +SPAWN.skill + + +
diff --git a/Documentation/Functional.Designate.html b/Documentation/Functional.Designate.html index 076540207..5e51b7402 100644 --- a/Documentation/Functional.Designate.html +++ b/Documentation/Functional.Designate.html @@ -3430,7 +3430,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-DESIGNATE.LaseDuration +DESIGNATE.LaseStart @@ -3440,8 +3440,8 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- -DESIGNATE.LaseStart + #table +DESIGNATE.LaserCodes @@ -6598,7 +6598,7 @@ Designate:SetFlashStatusMenu( false )
-DESIGNATE.LaseDuration +DESIGNATE.LaseStart @@ -6608,8 +6608,8 @@ Designate:SetFlashStatusMenu( false )
- -DESIGNATE.LaseStart + #table +DESIGNATE.LaserCodes @@ -7408,7 +7408,7 @@ Designate:SetFlashStatusMenu( false )
-DESIGNATE.LaseDuration +DESIGNATE.LaseStart @@ -7418,8 +7418,8 @@ Designate:SetFlashStatusMenu( false )
- -DESIGNATE.LaseStart + #table +DESIGNATE.LaserCodes @@ -8188,7 +8188,7 @@ Designate:SetFlashStatusMenu( false )
-DESIGNATE.LaseDuration +DESIGNATE.LaseStart @@ -8198,8 +8198,8 @@ Designate:SetFlashStatusMenu( false )
- -DESIGNATE.LaseStart + #table +DESIGNATE.LaserCodes @@ -9860,7 +9860,7 @@ Designate:SetFlashStatusMenu( false )
-DESIGNATE.LaseDuration +DESIGNATE.LaseStart @@ -9870,8 +9870,8 @@ Designate:SetFlashStatusMenu( false )
- -DESIGNATE.LaseStart + #table +DESIGNATE.LaserCodes diff --git a/Documentation/Functional.Detection.html b/Documentation/Functional.Detection.html index 8da222b49..c3f3fd836 100644 --- a/Documentation/Functional.Detection.html +++ b/Documentation/Functional.Detection.html @@ -1726,12 +1726,12 @@ Also, the speed of accurate detection plays a role.

Upon a visual detection, the higher the unit is during the detecting process, the more likely the detected unit is to be detected properly. A detection at a 90% alpha angle is the most optimal, a detection at 10% is less and a detection at 0% is less likely to be correct.

-

A probability factor between 0 and 1 can be given, that will model a progressive extrapolated probability if the target would be detected at a 0° angle.

+

A probability factor between 0 and 1 can be given, that will model a progressive extrapolated probability if the target would be detected at a 0° angle.

For example, if a alpha angle probability factor of 0.7 is given, the extrapolated probabilities of the different angles would look like: -0°: 70%, 10°: 75,21%, 20°: 80,26%, 30°: 85%, 40°: 89,28%, 50°: 92,98%, 60°: 95,98%, 70°: 98,19%, 80°: 99,54%, 90°: 100%

+0°: 70%, 10°: 75,21%, 20°: 80,26%, 30°: 85%, 40°: 89,28%, 50°: 92,98%, 60°: 95,98%, 70°: 98,19%, 80°: 99,54%, 90°: 100%

-

Use the method Functional.Detection#DETECTION_BASE.SetAlphaAngleProbability() to set the probability factor if 0°.

+

Use the method Functional.Detection#DETECTION_BASE.SetAlphaAngleProbability() to set the probability factor if 0°.

Cloudy Zones detection probability

@@ -12741,10 +12741,10 @@ The different values of Unit.Category can be:

A detection at a 90% alpha angle is the most optimal, a detection at 10% is less and a detection at 0% is less likely to be correct.

-

A probability factor between 0 and 1 can be given, that will model a progressive extrapolated probability if the target would be detected at a 0° angle.

+

A probability factor between 0 and 1 can be given, that will model a progressive extrapolated probability if the target would be detected at a 0° angle.

For example, if a alpha angle probability factor of 0.7 is given, the extrapolated probabilities of the different angles would look like: -0°: 70%, 10°: 75,21%, 20°: 80,26%, 30°: 85%, 40°: 89,28%, 50°: 92,98%, 60°: 95,98%, 70°: 98,19%, 80°: 99,54%, 90°: 100%

+0°: 70%, 10°: 75,21%, 20°: 80,26%, 30°: 85%, 40°: 89,28%, 50°: 92,98%, 60°: 95,98%, 70°: 98,19%, 80°: 99,54%, 90°: 100%

@@ -18946,7 +18946,18 @@ BASE:TraceOnOff( false )
+ #boolean +DETECTION_BASE.Locking + + +
+ +
+
+
+ + #number DETECTION_BASE.RefreshTimeInterval @@ -22321,10 +22332,10 @@ The different values of Unit.Category can be:

A detection at a 90% alpha angle is the most optimal, a detection at 10% is less and a detection at 0% is less likely to be correct.

-

A probability factor between 0 and 1 can be given, that will model a progressive extrapolated probability if the target would be detected at a 0° angle.

+

A probability factor between 0 and 1 can be given, that will model a progressive extrapolated probability if the target would be detected at a 0° angle.

For example, if a alpha angle probability factor of 0.7 is given, the extrapolated probabilities of the different angles would look like: -0°: 70%, 10°: 75,21%, 20°: 80,26%, 30°: 85%, 40°: 89,28%, 50°: 92,98%, 60°: 95,98%, 70°: 98,19%, 80°: 99,54%, 90°: 100%

+0°: 70%, 10°: 75,21%, 20°: 80,26%, 30°: 85%, 40°: 89,28%, 50°: 92,98%, 60°: 95,98%, 70°: 98,19%, 80°: 99,54%, 90°: 100%

@@ -23659,7 +23670,18 @@ zones that reflect cloudy areas where detected units may not be so easily visual
+ #boolean +DETECTION_BASE.Locking + + +
+ +
+
+
+ + #number DETECTION_BASE.RefreshTimeInterval @@ -25427,7 +25449,18 @@ zones that reflect cloudy areas where detected units may not be so easily visual
+ #boolean +DETECTION_BASE.Locking + + +
+ +
+
+
+ + #number DETECTION_BASE.RefreshTimeInterval @@ -32827,10 +32860,10 @@ The different values of Unit.Category can be:

A detection at a 90% alpha angle is the most optimal, a detection at 10% is less and a detection at 0% is less likely to be correct.

-

A probability factor between 0 and 1 can be given, that will model a progressive extrapolated probability if the target would be detected at a 0° angle.

+

A probability factor between 0 and 1 can be given, that will model a progressive extrapolated probability if the target would be detected at a 0° angle.

For example, if a alpha angle probability factor of 0.7 is given, the extrapolated probabilities of the different angles would look like: -0°: 70%, 10°: 75,21%, 20°: 80,26%, 30°: 85%, 40°: 89,28%, 50°: 92,98%, 60°: 95,98%, 70°: 98,19%, 80°: 99,54%, 90°: 100%

+0°: 70%, 10°: 75,21%, 20°: 80,26%, 30°: 85%, 40°: 89,28%, 50°: 92,98%, 60°: 95,98%, 70°: 98,19%, 80°: 99,54%, 90°: 100%

@@ -42393,10 +42426,10 @@ The different values of Unit.Category can be:

A detection at a 90% alpha angle is the most optimal, a detection at 10% is less and a detection at 0% is less likely to be correct.

-

A probability factor between 0 and 1 can be given, that will model a progressive extrapolated probability if the target would be detected at a 0° angle.

+

A probability factor between 0 and 1 can be given, that will model a progressive extrapolated probability if the target would be detected at a 0° angle.

For example, if a alpha angle probability factor of 0.7 is given, the extrapolated probabilities of the different angles would look like: -0°: 70%, 10°: 75,21%, 20°: 80,26%, 30°: 85%, 40°: 89,28%, 50°: 92,98%, 60°: 95,98%, 70°: 98,19%, 80°: 99,54%, 90°: 100%

+0°: 70%, 10°: 75,21%, 20°: 80,26%, 30°: 85%, 40°: 89,28%, 50°: 92,98%, 60°: 95,98%, 70°: 98,19%, 80°: 99,54%, 90°: 100%

diff --git a/Documentation/Functional.FOX.html b/Documentation/Functional.FOX.html index 1a03235d4..88b683888 100644 --- a/Documentation/Functional.FOX.html +++ b/Documentation/Functional.FOX.html @@ -4926,7 +4926,7 @@ Don't set the explosion power too big or it will harm the aircraft in the vicini
-

Notching heading right, i.e. missile heading +90°.

+

Notching heading right, i.e. missile heading +90°.

@@ -4934,7 +4934,7 @@ Don't set the explosion power too big or it will harm the aircraft in the vicini
-

Notching heading left, i.e. missile heading -90°.

+

Notching heading left, i.e. missile heading -90°.

diff --git a/Documentation/Functional.Mantis.html b/Documentation/Functional.Mantis.html index 003da61f1..72b966cfe 100644 --- a/Documentation/Functional.Mantis.html +++ b/Documentation/Functional.Mantis.html @@ -3215,9 +3215,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

switch alarm state RED

-
@@ -6200,9 +6197,6 @@ E.g. `mymantis:SetAdvancedMode(true, 90)` - -

switch alarm state RED

-
diff --git a/Documentation/Functional.MissileTrainer.html b/Documentation/Functional.MissileTrainer.html index dc379c8c9..4160015ad 100644 --- a/Documentation/Functional.MissileTrainer.html +++ b/Documentation/Functional.MissileTrainer.html @@ -1501,7 +1501,7 @@ Controls a network of short range air/missile defense groups.

  • Track the missiles fired at you and other players, providing bearing and range information of the missiles towards the airplanes.
  • -
  • Provide alerts of missile launches, including detailed information of the units launching, including bearing, range �
  • +
  • Provide alerts of missile launches, including detailed information of the units launching, including bearing, range °
  • Provide alerts when a missile would have killed your aircraft.
  • Provide alerts when the missile self destructs.
  • Enable / Disable and Configure the Missile Trainer using the various menu options.
  • diff --git a/Documentation/Functional.Movement.html b/Documentation/Functional.Movement.html index f0d445450..027f59eb2 100644 --- a/Documentation/Functional.Movement.html +++ b/Documentation/Functional.Movement.html @@ -2148,6 +2148,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

    Field(s)

    +
    +
    + + #number +MOVEMENT.AliveUnits + + + + +

    Contains the counter how many units are currently alive

    + +
    + +
    @@ -2378,6 +2392,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

    Field(s)

    +
    +
    + + #number +MOVEMENT.AliveUnits + + + + +

    Contains the counter how many units are currently alive

    + +
    + +
    diff --git a/Documentation/Functional.Rat.html b/Documentation/Functional.Rat.html index a2252032a..8dd3010f0 100644 --- a/Documentation/Functional.Rat.html +++ b/Documentation/Functional.Rat.html @@ -4318,6 +4318,18 @@ and any spaces before and after the resulting name are removed.

    RAT:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)

    + + + +

    RAT.livery_id

    + + + + + +

    RAT.skill

    + + diff --git a/Documentation/Ops.Airboss.html b/Documentation/Ops.Airboss.html index a65583bd1..9b61b9c08 100644 --- a/Documentation/Ops.Airboss.html +++ b/Documentation/Ops.Airboss.html @@ -2179,7 +2179,7 @@ the point where he initially turned into the wind.

    The same holds true after the recovery window closes. The carrier will head back to the place where he left its assigned route and resume the path to the next waypoint defined in the mission editor.

    -

    Note that the carrier will only head into the wind, if the wind direction is different by more than 5° from the current heading of the carrier (the angled runway, if any, fis taken into account here).

    +

    Note that the carrier will only head into the wind, if the wind direction is different by more than 5° from the current heading of the carrier (the angled runway, if any, fis taken into account here).


    @@ -2328,10 +2328,10 @@ from the "Saved Games\DCS" directory. If lfs was not d

    The graph displays the lineup error (LUE) as a function of the distance to the carrier.

    -

    The pilot approaches the carrier from the port side, LUE>0°, at a distance of ~1 NM. -At the beginning of the groove (X), he significantly overshoots to the starboard side (LUE<5°). +

    The pilot approaches the carrier from the port side, LUE>0°, at a distance of ~1 NM. +At the beginning of the groove (X), he significantly overshoots to the starboard side (LUE<5°). In the middle (IM), he performs good corrections and smoothly reduces the lineup error. -Finally, at a distance of ~0.3 NM (IC) he has corrected his lineup with the runway to a reasonable level, |LUE|<0.5°.

    +Finally, at a distance of ~0.3 NM (IC) he has corrected his lineup with the runway to a reasonable level, |LUE|<0.5°.

    Glideslope Error

    @@ -2340,7 +2340,7 @@ Finally, at a distance of ~0.3 NM (IC) he has corrected his lineup with the runw

    The graph displays the glideslope error (GSE) as a function of the distance to the carrier.

    In this case the pilot already enters the groove (X) below the optimal glideslope. He is not able to correct his height in the IM part and -stays significantly too low. In close, he performs a harsh correction to gain altitude and ends up even slightly too high (GSE>0.5°). +stays significantly too low. In close, he performs a harsh correction to gain altitude and ends up even slightly too high (GSE>0.5°). At his point further corrections are necessary.

    Angle of Attack

    @@ -14963,7 +14963,7 @@ Marshal stacks for Case II/III are unlimited.

    -

    Relative Marshal radial in degrees for Case II/III recoveries. Default 30°.

    +

    Relative Marshal radial in degrees for Case II/III recoveries. Default 30°.

    @@ -38511,7 +38511,7 @@ BASE:TraceOnOff( false ) -

    Set case to that of lead.

    +

    Set current case.

    @@ -38570,6 +38570,20 @@ BASE:TraceOnOff( false )
    +
+
+
+ + +AIRBOSS.PlayerData.flag + + + + +

Also decrease flag for section members of flight.

+ +
+
@@ -38579,6 +38593,17 @@ BASE:TraceOnOff( false )

Data table at each position in the groove. Elements are of type AIRBOSS.GrooveData.

+
+ +
+
+
+ + #boolean +AIRBOSS.PlayerData.holding + + +
@@ -38703,9 +38728,6 @@ BASE:TraceOnOff( false ) - -

Set section lead of player flight.

-
@@ -38750,6 +38772,9 @@ BASE:TraceOnOff( false ) + +

Set new time stamp.

+
diff --git a/Documentation/Ops.Atis.html b/Documentation/Ops.Atis.html index 568e1c5c6..b5229242c 100644 --- a/Documentation/Ops.Atis.html +++ b/Documentation/Ops.Atis.html @@ -2085,7 +2085,7 @@ atis:Start()

ATIS:SetRunwayHeadingsMagnetic(headings)

-

Set magnetic runway headings as depicted on the runway, e.g. "13" for 130° or "25L" for the left runway with magnetic heading 250°.

+

Set magnetic runway headings as depicted on the runway, e.g. "13" for 130° or "25L" for the left runway with magnetic heading 250°.

@@ -3399,43 +3399,43 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

ATIS.RunwayM2T.Caucasus

-

0° (East).

+

0° (East).

ATIS.RunwayM2T.MarianaIslands

-

+2° (East).

+

+2° (East).

ATIS.RunwayM2T.Nevada

-

+12° (East).

+

+12° (East).

ATIS.RunwayM2T.Normandy

-

-10° (West).

+

-10° (West).

ATIS.RunwayM2T.PersianGulf

-

+2° (East).

+

+2° (East).

ATIS.RunwayM2T.Syria

-

+5° (East).

+

+5° (East).

ATIS.RunwayM2T.TheChannel

-

-10° (West).

+

-10° (West).

@@ -4834,7 +4834,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Runway magnetic heading divided by ten (and rounded). Eg, "13" for 130°.

+

Runway magnetic heading divided by ten (and rounded). Eg, "13" for 130°.

@@ -5551,13 +5551,13 @@ For example, use this if there are two runways with the same directions.

To get true from magnetic heading one has to add easterly or substract westerly variation, e.g

-

A magnetic heading of 180° corresponds to a true heading of

+

A magnetic heading of 180° corresponds to a true heading of

    -
  • 186° on the Caucaus map
  • -
  • 192° on the Nevada map
  • -
  • 170° on the Normany map
  • -
  • 182° on the Persian Gulf map
  • +
  • 186° on the Caucaus map
  • +
  • 192° on the Nevada map
  • +
  • 170° on the Normany map
  • +
  • 182° on the Persian Gulf map

Likewise, to convert true into magnetic heading, one has to substract easterly and add westerly variation.

@@ -6021,7 +6021,7 @@ Note that the dew point is only an artificial information as DCS does not have a

ATIS:SetRunwayHeadingsMagnetic(headings)

-

Set magnetic runway headings as depicted on the runway, e.g. "13" for 130° or "25L" for the left runway with magnetic heading 250°.

+

Set magnetic runway headings as depicted on the runway, e.g. "13" for 130° or "25L" for the left runway with magnetic heading 250°.

@@ -6039,7 +6039,7 @@ Note that the dew point is only an artificial information as DCS does not have a
-

Magnetic headings. Inverse (-180°) headings are added automatically. You only need to specify one heading per runway direction. "L"eft and "R" right can also be appended.

+

Magnetic headings. Inverse (-180°) headings are added automatically. You only need to specify one heading per runway direction. "L"eft and "R" right can also be appended.

@@ -13176,7 +13176,7 @@ BASE:TraceOnOff( false ) #number ATIS.RunwayM2T.Caucasus -

0° (East).

+

0° (East).

@@ -13187,7 +13187,7 @@ BASE:TraceOnOff( false ) #number ATIS.RunwayM2T.MarianaIslands -

+2° (East).

+

+2° (East).

@@ -13198,7 +13198,7 @@ BASE:TraceOnOff( false ) #number ATIS.RunwayM2T.Nevada -

+12° (East).

+

+12° (East).

@@ -13209,7 +13209,7 @@ BASE:TraceOnOff( false ) #number ATIS.RunwayM2T.Normandy -

-10° (West).

+

-10° (West).

@@ -13220,7 +13220,7 @@ BASE:TraceOnOff( false ) #number ATIS.RunwayM2T.PersianGulf -

+2° (East).

+

+2° (East).

@@ -13231,7 +13231,7 @@ BASE:TraceOnOff( false ) #number ATIS.RunwayM2T.Syria -

+5° (East).

+

+5° (East).

@@ -13242,7 +13242,7 @@ BASE:TraceOnOff( false ) #number ATIS.RunwayM2T.TheChannel -

-10° (West).

+

-10° (West).

diff --git a/Documentation/Ops.CSAR.html b/Documentation/Ops.CSAR.html index f8c737c52..ebe5f06c5 100644 --- a/Documentation/Ops.CSAR.html +++ b/Documentation/Ops.CSAR.html @@ -2215,12 +2215,6 @@ Create a late-activated single infantry unit as template in the mission editor a

CSAR.inTransitGroups

- - - -

CSAR.index

- - @@ -3722,6 +3716,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau +
+ +
+
+
+ + #number +CSAR.downedpilotcounter + + +
@@ -3820,17 +3825,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

contain a table for each SAR with all units he has with the original names

-
- -
-
-
- - -CSAR.index - - -
@@ -8122,6 +8116,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau +
+ +
+
+
+ + #number +CSAR.downedpilotcounter + + +
@@ -8220,17 +8225,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

contain a table for each SAR with all units he has with the original names

-
- -
-
-
- - -CSAR.index - - -
@@ -10296,6 +10290,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + #number +CSAR.downedpilotcounter + + +
@@ -10394,17 +10399,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

contain a table for each SAR with all units he has with the original names

- - - -
-
- - -CSAR.index - - -
diff --git a/Documentation/Ops.CTLD.html b/Documentation/Ops.CTLD.html index 0d6bb823d..039c8d549 100644 --- a/Documentation/Ops.CTLD.html +++ b/Documentation/Ops.CTLD.html @@ -4910,6 +4910,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Name of the class.

+ + + +
+
+ + #number +CTLD.CrateCounter + + +
@@ -4941,7 +4952,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table CTLD.CtldUnits @@ -4963,7 +4974,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table CTLD.DroppedTroops @@ -4999,7 +5010,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table CTLD.FreeUHFFrequencies @@ -5140,11 +5151,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table CTLD.PilotGroups + +

tables

+
@@ -5170,6 +5184,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

radio beacons

+
+ +
+
+
+ + #table +CTLD.Spawned_Cargo + + +
@@ -5192,17 +5217,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -
- -
-
-
- - #number -CTLD.TroopCounter - - -
@@ -10308,6 +10322,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Name of the class.

+
+ +
+
+
+ + #number +CTLD.CrateCounter + + +
@@ -10339,7 +10364,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table CTLD.CtldUnits @@ -10361,7 +10386,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table CTLD.DroppedTroops @@ -10397,7 +10422,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table CTLD.FreeUHFFrequencies @@ -10538,11 +10563,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table CTLD.PilotGroups + +

tables

+
@@ -10568,6 +10596,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

radio beacons

+
+ +
+
+
+ + #table +CTLD.Spawned_Cargo + + +
@@ -10590,17 +10629,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -
- -
-
-
- - #number -CTLD.TroopCounter - - -
@@ -12401,6 +12429,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Name of the class.

+
+ +
+
+
+ + #number +CTLD.CrateCounter + + +
@@ -12432,7 +12471,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table CTLD.CtldUnits @@ -12454,7 +12493,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table CTLD.DroppedTroops @@ -12490,7 +12529,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table CTLD.FreeUHFFrequencies @@ -12631,11 +12670,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table CTLD.PilotGroups + +

tables

+
@@ -12661,6 +12703,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

radio beacons

+
+ +
+
+
+ + #table +CTLD.Spawned_Cargo + + +
@@ -12683,17 +12736,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -
- -
-
-
- - #number -CTLD.TroopCounter - - -
diff --git a/Documentation/Tasking.Task.html b/Documentation/Tasking.Task.html index 9995cb896..29350e6d5 100644 --- a/Documentation/Tasking.Task.html +++ b/Documentation/Tasking.Task.html @@ -2820,17 +2820,6 @@ but can separately be modified later in your mission using the -
- -
-
-
@@ -7467,17 +7456,6 @@ If the Unit is part of the Task, true is returned.

- - - -
-
diff --git a/Documentation/Tasking.Task_A2G_Dispatcher.html b/Documentation/Tasking.Task_A2G_Dispatcher.html index 6dd368129..a40b02891 100644 --- a/Documentation/Tasking.Task_A2G_Dispatcher.html +++ b/Documentation/Tasking.Task_A2G_Dispatcher.html @@ -3084,11 +3084,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #boolean TASK_A2G_DISPATCHER.FlashNewTask + +

set to false to suppress flash messages

+
@@ -3661,11 +3664,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #boolean TASK_A2G_DISPATCHER.FlashNewTask + +

set to false to suppress flash messages

+
@@ -4848,11 +4854,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #boolean TASK_A2G_DISPATCHER.FlashNewTask + +

set to false to suppress flash messages

+
@@ -6341,11 +6350,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #boolean TASK_A2G_DISPATCHER.FlashNewTask + +

set to false to suppress flash messages

+
diff --git a/Documentation/Tasking.Task_Cargo.html b/Documentation/Tasking.Task_Cargo.html index ff52e0a12..7e241d1db 100644 --- a/Documentation/Tasking.Task_Cargo.html +++ b/Documentation/Tasking.Task_Cargo.html @@ -3113,7 +3113,7 @@ based on the tasking capabilities defined in
- + Cargo.Cargo#CARGO FSM_PROCESS.Cargo diff --git a/Documentation/Tasking.Task_Cargo_Dispatcher.html b/Documentation/Tasking.Task_Cargo_Dispatcher.html index 37b447689..91191da44 100644 --- a/Documentation/Tasking.Task_Cargo_Dispatcher.html +++ b/Documentation/Tasking.Task_Cargo_Dispatcher.html @@ -3102,7 +3102,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table TASK_CARGO_DISPATCHER.DefaultDeployZones @@ -3235,7 +3235,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau local Coordinate = PlaneUnit:GetPointVec2() TaskA2ADispatcher:AddCSARTask( "CSAR Task", Coordinate ) - -- Add a CSAR task to rescue a downed pilot from within a coordinate of country RUSSIA, which is pointing to the west (270°). + -- Add a CSAR task to rescue a downed pilot from within a coordinate of country RUSSIA, which is pointing to the west (270°). local Coordinate = PlaneUnit:GetPointVec2() TaskA2ADispatcher:AddCSARTask( "CSAR Task", Coordinate, 270, Country.RUSSIA ) @@ -4181,7 +4181,7 @@ This method can only be used once!

- + #table TASK_CARGO_DISPATCHER.DefaultDeployZones @@ -5039,7 +5039,7 @@ This method can only be used once!

- + #table TASK_CARGO_DISPATCHER.DefaultDeployZones @@ -6532,7 +6532,7 @@ This method can only be used once!

- + #table TASK_CARGO_DISPATCHER.DefaultDeployZones diff --git a/Documentation/Wrapper.Airbase.html b/Documentation/Wrapper.Airbase.html index f6819b8e2..e5f0f45be 100644 --- a/Documentation/Wrapper.Airbase.html +++ b/Documentation/Wrapper.Airbase.html @@ -3391,7 +3391,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

AIRBASE.Runway.idx

-

Runway ID: heading 070° ==> idx="07".

+

Runway ID: heading 070° ==> idx="07".

@@ -14860,7 +14860,7 @@ BASE:TraceOnOff( false ) #string AIRBASE.Runway.idx -

Runway ID: heading 070° ==> idx="07".

+

Runway ID: heading 070° ==> idx="07".

diff --git a/Documentation/Wrapper.Marker.html b/Documentation/Wrapper.Marker.html index 0f701b3c3..0ced76afd 100644 --- a/Documentation/Wrapper.Marker.html +++ b/Documentation/Wrapper.Marker.html @@ -2899,28 +2899,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Coordinate of the mark.

-
- -
-
-
- - -MARKER.groupid - - - -
- -
-
-
- - -MARKER.groupname - - -
@@ -3005,7 +2983,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
#boolean -MARKER.togroup +MARKER.toall @@ -5005,28 +4983,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Coordinate of the mark.

-
- -
-
-
- - -MARKER.groupid - - - -
- -
-
-
- - -MARKER.groupname - - -
@@ -5111,7 +5067,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
#boolean -MARKER.togroup +MARKER.toall @@ -6619,28 +6575,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Coordinate of the mark.

-
- -
-
-
- - -MARKER.groupid - - - -
- -
-
-
- - -MARKER.groupname - - -
@@ -6725,7 +6659,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
#boolean -MARKER.togroup +MARKER.toall diff --git a/Documentation/Wrapper.Positionable.html b/Documentation/Wrapper.Positionable.html index 27828d106..598362115 100644 --- a/Documentation/Wrapper.Positionable.html +++ b/Documentation/Wrapper.Positionable.html @@ -3511,17 +3511,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -
- -
-
-
@@ -6909,17 +6898,6 @@ Coordinates are dependent on the position of the maps origin.

-
- -
-
-
@@ -7497,17 +7475,6 @@ If the Identifiable is alive, true is returned.

-
- - -
-
@@ -7691,17 +7658,6 @@ If the Identifiable is alive, true is returned.

- - - -
-