From aaec827bc411cbaf89fd9ae6ed1b85e10a074972 Mon Sep 17 00:00:00 2001
From: MooseBotter
No loading happened, so we need to pickup something else.
-meter
+kph
+meter
+kph
+meter
+kph
+meter
+kph
+Now we spawn the new group based on the template created.
-BASE:E( {PlayerUnit:GetName(), A2GSystem } )
+BASE:E( {PlayerUnit:GetName(), A2GSystem } )
+Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.
- @@ -4127,6 +4094,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +When the first Spawn executes, all the Groups need to be made visible before start.
+Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.
@@ -4743,62 +4732,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defauFlag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.
@@ -11312,62 +11265,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups. -SPAWN.communication - - - - - - -Spawns a new static using a given template.
+Kickspeed
+Kickspeed
+The ME name of the HQ object
-self.SAMCheckRanges = {}
-The ME name of the HQ object
- - - -self.SAMCheckRanges = {}
-Contains the counter how many units are currently alive.
- -Contains the counter how many units are currently alive.
- -Data table at each position in the groove. Elements are of type AIRBOSS.GrooveData.
-Make player section lead if he was not before.
-Set Stable Hover
- diff --git a/Documentation/Ops.CSAR.html b/Documentation/Ops.CSAR.html index 3bc89336f..bfe88f133 100644 --- a/Documentation/Ops.CSAR.html +++ b/Documentation/Ops.CSAR.html @@ -5062,6 +5062,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +counter for saved pilots
+ +counter for successful rescue landings at FARP/AFB/MASH
+ +counter for saved pilots
+ +counter for successful rescue landings at FARP/AFB/MASH
+ +counter for saved pilots
+ +counter for successful rescue landings at FARP/AFB/MASH
+ +tables
-Smokes and Flares
-tables
-Smokes and Flares
-tables
-Smokes and Flares
-Location (if set) where to get this cargo item.
-Location (if set) where to get this cargo item.
-template for a group of 10 paratroopers
-template for a group of 10 paratroopers
-