From adfb3093483dd49614704472ad562386a0ceb0f5 Mon Sep 17 00:00:00 2001
From: MooseBotter The Defender Default Settings over all Squadrons.
The Defender Default Settings over all Squadrons.
+ + + +The Defender Default Settings over all Squadrons.
+ + + +The Defender Default Settings over all Squadrons.
+ + + +The Defender Default Settings over all Squadrons.
- - - -The Defender Default Settings over all Squadrons.
- - - -The Defender Default Settings over all Squadrons.
- - - -The Defender Default Settings over all Squadrons.
- - - -No loading happened, so we need to pickup something else.
+No loading happened, so we need to pickup something else.
+No loading happened, so we need to pickup something else.
+No loading happened, so we need to pickup something else.
+Set destination airbase for next :Route() command.
- -Aircraft is on a depoly mission.
+Set destination airbase for next :Route() command.
- -Aircraft is on a depoly mission.
+Set destination airbase for next :Route() command.
- -Aircraft is on a depoly mission.
+Set destination airbase for next :Route() command.
- -Aircraft is on a depoly mission.
+Now we spawn the new group based on the template created.
+The internal counter of the amount of spawning the has happened since SpawnStart.
+By default, no InitLimit
+ @@ -4345,17 +4358,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -we arrived here seeing that self.SpawnInitSADL == nil, but now that we have a SADL (num), we also need to set it to self.SpawnInitSADL in case we need to get the next SADL from _DATABASE, or else UTILS.OctalToDecimal() will fail in GetNextSADL
- - - -When the first Spawn executes, all the Groups need to be made visible before start.
+Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.
The internal counter of the amount of spawning the has happened since SpawnStart.
+Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.
Function to get the HQ object for further use
-Table of Core.Zone#ZONE Zones Consider SAM groups in this zone(s) only for this MANTIS instance, must be handed as #table of Zone objects.
- - - -Table of Core.Zone#ZONE Zones Consider SAM groups in this zone(s) only for this MANTIS instance, must be handed as #table of Zone objects.
- - - -Contains the counter how many units are currently alive.
+ +Contains the counter how many units are currently alive.
+ +Type of terminal to be used when spawning at an airbase.
-Type of terminal to be used when spawning at an airbase.
- - - -Type of terminal to be used when spawning at an airbase.
- - - -Radio queue of LSO.
+Radio queue of marshal.
+Radio queue of LSO.
+ + + +Radio queue of marshal.
+ + + +Radio queue of LSO.
+ + + +Radio queue of marshal.
+ + + +Set case to that of lead.
- @@ -41406,7 +41469,7 @@ When moose is loading dynamically (for moose class development), tracing is swit -Set stack flag.
+Decrease stack/flag. Human player needs to take care himself.
@@ -41433,6 +41496,17 @@ When moose is loading dynamically (for moose class development), tracing is switData table at each position in the groove. Elements are of type AIRBOSS.GrooveData.
+ + + +Set section lead of player flight.
+ @@ -41590,9 +41667,6 @@ When moose is loading dynamically (for moose class development), tracing is swit - -Set Stable Hover
- @@ -41787,6 +41861,17 @@ When moose is loading dynamically (for moose class development), tracing is switBand modulation.
+ + + +holds #CTLD_ENGINEERING objects
+Beacons
+tables
-#1570
- - - -holds #CTLD_ENGINEERING objects
+Beacons
+tables
-#1570
-holds #CTLD_ENGINEERING objects
+Beacons
+tables
-#1570
-Can transport crate.
-template for a group of 10 paratroopers
- - - -template for a group of 10 paratroopers
- - - -Coordinate of the mark.
+Coordinate of the mark.
+Coordinate of the mark.
+