From b06b04948f0f58d8aa76323e9eb576ef45af2bb5 Mon Sep 17 00:00:00 2001
From: Applevangelist
Aircraft is on a pickup mission.
+ @@ -4449,6 +4452,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +Aircraft is on a pickup mission.
+ @@ -5064,6 +5070,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +Aircraft is on a pickup mission.
+ @@ -6571,6 +6580,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +Aircraft is on a pickup mission.
+ diff --git a/Documentation/AI.AI_Patrol.html b/Documentation/AI.AI_Patrol.html index c690312c6..1c3405b6d 100644 --- a/Documentation/AI.AI_Patrol.html +++ b/Documentation/AI.AI_Patrol.html @@ -3137,6 +3137,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +This table contains the targets detected during patrol.
+ @@ -6384,6 +6387,9 @@ Note that this method is required, as triggers the next route when patrolling fo + +This table contains the targets detected during patrol.
+ @@ -7128,6 +7134,9 @@ Note that this method is required, as triggers the next route when patrolling fo + +This table contains the targets detected during patrol.
+ @@ -8764,6 +8773,9 @@ Note that this method is required, as triggers the next route when patrolling fo + +This table contains the targets detected during patrol.
+ diff --git a/Documentation/Cargo.CargoGroup.html b/Documentation/Cargo.CargoGroup.html index f7d452eea..e98545ce3 100644 --- a/Documentation/Cargo.CargoGroup.html +++ b/Documentation/Cargo.CargoGroup.html @@ -1820,6 +1820,20 @@ Controls a network of short range air/missile defense groups.self.CargoObject:Destroy()
+ +Now we spawn the new group based on the template created.
+self.CargoObject:Destroy()
+ +Now we spawn the new group based on the template created.
+Set cargo object.
+Set cargo object.
+the y coordinate in meters.
-the y coordinate in meters.
-the y coordinate in meters.
- - - -Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.
+ @@ -3451,6 +3460,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +Overwrite unit names by default with group name.
+By default, no InitLimit
+ + + +Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.
+When the first Spawn executes, all the Groups need to be made visible before start.
@@ -3906,7 +3951,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defauOverwrite unit names by default with group name.
+When the first Spawn executes, all the Groups need to be made visible before start.
@@ -9272,7 +9367,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups. -SPAWN.livery_id +SPAWN.frequency @@ -9287,6 +9382,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups. + + +switch alarm state RED
+switch alarm state RED
+Set current case.
+Set case to that of lead.
Also decrease flag for section members of flight.
- -Data table at each position in the groove. Elements are of type AIRBOSS.GrooveData.
-Set new time stamp.
+Set time stamp.
table of CSAR unit names
+contain a table for each SAR with all units he has with the original names
+ + + +table of CSAR unit names
+contain a table for each SAR with all units he has with the original names
+ + + +table of CSAR unit names
+contain a table for each SAR with all units he has with the original names
+ + + +Add zones for loading troops and crates and dropping, building crates
-- Add a zone of type LOAD to our setup. Players can load troops and crates.
- -- "Loadzone" is the name of the zone from the ME. Players can load, if they are inside of the zone.
+ -- "Loadzone" is the name of the zone from the ME. Players can load, if they are inside the zone.
-- Smoke and Flare color for this zone is blue, it is active (can be used) and has a radio beacon.
my_ctld:AddCTLDZone("Loadzone",CTLD.CargoZoneType.LOAD,SMOKECOLOR.Blue,true,true)
@@ -1626,8 +1626,15 @@ Create the late-activated troops, vehicles (no statics at this point!) that will
my_ctld:AddCTLDZone("Movezone",CTLD.CargoZoneType.MOVE,SMOKECOLOR.Orange,false,false)
my_ctld:AddCTLDZone("Movezone2",CTLD.CargoZoneType.MOVE,SMOKECOLOR.White,true,true)
-
+ -- Add a zone of type SHIP to our setup. Players can load troops and crates from this ship
+ -- "Tarawa" is the unitname (callsign) of the ship from the ME. Players can load, if they are inside the zone.
+ -- The ship is 240 meters long and 20 meters wide.
+ -- Note that smoke, flares, beacons don't work for this type of loadzone (yet). Also, you need to adjust
+ -- the max hover height to deck height plus 5 meters or so for loading to work.
+ -- When the ship is moving, forcing hoverload might not be a good idea.
+ my_ctld:AddCTLDZone("Tarawa",CTLD.CargoZoneType.SHIP,SMOKECOLOR.Blue,true,true,240,20)
+
Global distance |
+ + + | +
Global zone |
+ + + | +
CTLD:AddCTLDZone(Name, Type, Color, Active, HasBeacon, Shiplength, Shipwidth)
User function - Crates and adds a #CTLD.CargoZone zone for this CTLD instance.
Name of Zone.
+For ships - length of ship
+For ships - width of ship
Type of zone, i.e. load,drop,move
+Type of zone, i.e. load,drop,move,ship
Name of the class.
-tables
-radio beacons
-time to repair a unit/group
+noob catch
+ +User function - Crates and adds a #CTLD.CargoZone zone for this CTLD instance.
@@ -5658,6 +5717,32 @@ When Moose is loaded statically, (as one file), tracing is switched off by defauDoes this zone have a beacon if it is active?
++ #number + Shiplength +
+Length of Ship for shipzones
+ ++ #number + Shipwidth +
+Width of Ship for shipzones
+#string:
+distance Distance to closest zone
+#number:
+width Radius of zone or width of ship
+Name of the class.
-tables
-radio beacons
-time to repair a unit/group
+noob catch
+ +Name of the class.
-tables
-radio beacons
-time to repair a unit/group
+noob catch
+ +For ships - length of ship
+ +For ships - width of ship
+ +Type of zone, i.e. load,drop,move
+Type of zone, i.e. load,drop,move,ship
set to false to suppress flash messages
-set to false to suppress flash messages
-set to false to suppress flash messages
-set to false to suppress flash messages
-Alive2.
+Alive.
Alive2.
+Alive.
Alive2.
+Alive.
Alive2.
+Alive.
Alive2.
+Alive.
Alive2.
+Alive.
Alive2.
+Alive.
Coordinate of the mark.
+Coordinate of the mark.
+Coordinate of the mark.
+