From b0874b9a9ce9f485ddafcffd2a1380f6bbc054ad Mon Sep 17 00:00:00 2001
From: MooseBotter The Defender Default Settings over all Squadrons. flash messages to players
The Defender Default Settings over all Squadrons.
+ + + +flash messages to players
-The Defender Default Settings over all Squadrons.
+ + + +flash messages to players
-The Defender Default Settings over all Squadrons.
+ + + +flash messages to players
-Set destination airbase for next :Route() command.
- @@ -4727,9 +4724,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -Set destination airbase for next :Route() command.
- @@ -5359,9 +5353,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -Set destination airbase for next :Route() command.
- @@ -6879,9 +6870,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -Set destination airbase for next :Route() command.
- diff --git a/Documentation/Cargo.CargoGroup.html b/Documentation/Cargo.CargoGroup.html index ac3f431f8..62c313e8e 100644 --- a/Documentation/Cargo.CargoGroup.html +++ b/Documentation/Cargo.CargoGroup.html @@ -2016,20 +2016,6 @@ Therefore, this class is considered to be deprecatedself.CargoObject:Destroy()
- -Now we spawn the new group based on the template created.
-Set cargo object.
-Set cargo object.
-SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.
+By default, no InitLimit
+ + + +we arrived here seeing that self.SpawnInitSADL == nil, but now that we have a SADL (num), we also need to set it to self.SpawnInitSADL in case + we need to get the next SADL from _DATABASE, or else UTILS.OctalToDecimal() will fail in GetNextSADL
+ +Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.
+When the first Spawn executes, all the Groups need to be made visible before start.
we arrived here seeing that self.SpawnInitSADL == nil, but now that we have a SADL (num), we also need to set it to self.SpawnInitSADL in case + we need to get the next SADL from _DATABASE, or else UTILS.OctalToDecimal() will fail in GetNextSADL
+ + + + +When the first Spawn executes, all the Groups need to be made visible before start.
The #DETECTION_AREAS object for AWACS
+The #DETECTION_AREAS object for AWACS
+Contains the counter how many units are currently alive.
+ +Contains the counter how many units are currently alive.
+ +RAT:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
Set case of f
+Decrease stack/flag. Human player needs to take care himself.
+ +Set section lead of player flight.
+Replacement woundedGroups
+ +contain a table for each SAR with all units he has with the original names
- - - -Replacement woundedGroups
+ +contain a table for each SAR with all units he has with the original names
- - - -Replacement woundedGroups
+ +contain a table for each SAR with all units he has with the original names
- - - -Folderpath.
-Folderpath.
-Folderpath.
-Can transport crate.
- - - -set to false to suppress flash messages
-set to false to suppress flash messages
-set to false to suppress flash messages
-set to false to suppress flash messages
-Stack by pointer.
+Stack by pointer.
+Coordinate of the mark.
-Coordinate of the mark.
-Coordinate of the mark.
-