diff --git a/Documentation/AI.AI_A2G_Dispatcher.html b/Documentation/AI.AI_A2G_Dispatcher.html index 4f2fc6e18..2d9e2d120 100644 --- a/Documentation/AI.AI_A2G_Dispatcher.html +++ b/Documentation/AI.AI_A2G_Dispatcher.html @@ -4758,6 +4758,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

The Defender Default Settings over all Squadrons.

+ + + +
+
+ + #number +AI_A2G_DISPATCHER.DefenderPatrolIndex + + +
@@ -13280,6 +13291,17 @@ multiplied by the Overhead and rounded up to the smallest integer.

The Defender Default Settings over all Squadrons.

+ + + +
+
+ + #number +AI_A2G_DISPATCHER.DefenderPatrolIndex + + +
@@ -14608,6 +14630,17 @@ multiplied by the Overhead and rounded up to the smallest integer.

The Defender Default Settings over all Squadrons.

+ + + +
+
+ + #number +AI_A2G_DISPATCHER.DefenderPatrolIndex + + +
@@ -16238,6 +16271,17 @@ multiplied by the Overhead and rounded up to the smallest integer.

The Defender Default Settings over all Squadrons.

+ + + +
+
+ + #number +AI_A2G_DISPATCHER.DefenderPatrolIndex + + +
diff --git a/Documentation/AI.AI_Air.html b/Documentation/AI.AI_Air.html index 0bc4440b5..38e000045 100644 --- a/Documentation/AI.AI_Air.html +++ b/Documentation/AI.AI_Air.html @@ -3070,6 +3070,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + #number +AI_AIR.IdleCount + + +
@@ -5898,6 +5909,17 @@ A random value in this bracket is then applied in the waypoint routing generatio + + + +
+
+ + #number +AI_AIR.IdleCount + + +
@@ -6645,6 +6667,17 @@ A random value in this bracket is then applied in the waypoint routing generatio + + + +
+
+ + #number +AI_AIR.IdleCount + + +
@@ -8280,6 +8313,17 @@ A random value in this bracket is then applied in the waypoint routing generatio + + + +
+
+ + #number +AI_AIR.IdleCount + + +
diff --git a/Documentation/AI.AI_Air_Dispatcher.html b/Documentation/AI.AI_Air_Dispatcher.html index 6605761e0..c4bd43ae7 100644 --- a/Documentation/AI.AI_Air_Dispatcher.html +++ b/Documentation/AI.AI_Air_Dispatcher.html @@ -4518,17 +4518,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

The Defender Default Settings over all Squadrons.

- - - -
-
- - #number -AI_AIR_DISPATCHER.DefenderPatrolIndex - - -
@@ -9826,17 +9815,6 @@ multiplied by the Overhead and rounded up to the smallest integer.

The Defender Default Settings over all Squadrons.

- - - -
-
- - #number -AI_AIR_DISPATCHER.DefenderPatrolIndex - - -
@@ -11154,17 +11132,6 @@ multiplied by the Overhead and rounded up to the smallest integer.

The Defender Default Settings over all Squadrons.

- - - -
-
- - #number -AI_AIR_DISPATCHER.DefenderPatrolIndex - - -
@@ -12784,17 +12751,6 @@ multiplied by the Overhead and rounded up to the smallest integer.

The Defender Default Settings over all Squadrons.

- - - -
-
- - #number -AI_AIR_DISPATCHER.DefenderPatrolIndex - - -
diff --git a/Documentation/AI.AI_Cargo.html b/Documentation/AI.AI_Cargo.html index 690de86b6..9c38ef27d 100644 --- a/Documentation/AI.AI_Cargo.html +++ b/Documentation/AI.AI_Cargo.html @@ -2751,7 +2751,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- Wrapper.Group#GROUP + AI_CARGO.CargoCarrier @@ -4781,7 +4781,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- Wrapper.Group#GROUP + AI_CARGO.CargoCarrier @@ -5393,7 +5393,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- Wrapper.Group#GROUP + AI_CARGO.CargoCarrier @@ -6893,7 +6893,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- Wrapper.Group#GROUP + AI_CARGO.CargoCarrier diff --git a/Documentation/AI.AI_Cargo_Airplane.html b/Documentation/AI.AI_Cargo_Airplane.html index 77b9d8c89..a1cc8a1b7 100644 --- a/Documentation/AI.AI_Cargo_Airplane.html +++ b/Documentation/AI.AI_Cargo_Airplane.html @@ -2738,17 +2738,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

-
- - -
@@ -2779,6 +2768,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

Aircraft is on a depoly mission.

+
@@ -4525,17 +4517,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

-
- - -
@@ -4566,6 +4547,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

Aircraft is on a depoly mission.

+
@@ -5154,17 +5138,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

-
- - -
@@ -5195,6 +5168,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

Aircraft is on a depoly mission.

+
@@ -6671,17 +6647,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

-
- - -
@@ -6712,6 +6677,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

Aircraft is on a depoly mission.

+
diff --git a/Documentation/AI.AI_Cargo_Helicopter.html b/Documentation/AI.AI_Cargo_Helicopter.html index ecdc29772..c4097880a 100644 --- a/Documentation/AI.AI_Cargo_Helicopter.html +++ b/Documentation/AI.AI_Cargo_Helicopter.html @@ -2903,22 +2903,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #number AI_CARGO_HELICOPTER.landingheight + +

meter

+
- + #number AI_CARGO_HELICOPTER.landingspeed + +

kph

+
@@ -4821,22 +4827,28 @@ Adjust if necessary.
- + #number AI_CARGO_HELICOPTER.landingheight + +

meter

+
- + #number AI_CARGO_HELICOPTER.landingspeed + +

kph

+
@@ -5491,22 +5503,28 @@ Adjust if necessary.
- + #number AI_CARGO_HELICOPTER.landingheight + +

meter

+
- + #number AI_CARGO_HELICOPTER.landingspeed + +

kph

+
@@ -7049,22 +7067,28 @@ Adjust if necessary.
- + #number AI_CARGO_HELICOPTER.landingheight + +

meter

+
- + #number AI_CARGO_HELICOPTER.landingspeed + +

kph

+
diff --git a/Documentation/Cargo.CargoGroup.html b/Documentation/Cargo.CargoGroup.html index 28da87649..eeb2de2ea 100644 --- a/Documentation/Cargo.CargoGroup.html +++ b/Documentation/Cargo.CargoGroup.html @@ -1948,9 +1948,6 @@ - -

Then we register the new group in the database

-
@@ -3283,9 +3280,6 @@ This works for ground only groups.

- -

Then we register the new group in the database

-
diff --git a/Documentation/Cargo.CargoUnit.html b/Documentation/Cargo.CargoUnit.html index adf4cd85e..87fb5e395 100644 --- a/Documentation/Cargo.CargoUnit.html +++ b/Documentation/Cargo.CargoUnit.html @@ -1808,6 +1808,17 @@ Note that ground forces behave in a group, and thus, act in formation, regardles + +
+
+
+ + CARGO_UNIT.CargoInAir @@ -1826,6 +1837,17 @@ Note that ground forces behave in a group, and thus, act in formation, regardles

Set cargo object.

+
+ +
+
+
+ + #number +CARGO_UNIT.RunCount + + +
@@ -2512,6 +2534,17 @@ Note that ground forces behave in a group, and thus, act in formation, regardles + +
+
+
+ + CARGO_UNIT.CargoInAir @@ -2530,6 +2563,17 @@ Note that ground forces behave in a group, and thus, act in formation, regardles

Set cargo object.

+
+ +
+
+
+ + #number +CARGO_UNIT.RunCount + + +
diff --git a/Documentation/Core.Settings.html b/Documentation/Core.Settings.html index f52821a29..00f522821 100644 --- a/Documentation/Core.Settings.html +++ b/Documentation/Core.Settings.html @@ -2905,22 +2905,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #boolean SETTINGS.Metric -
- -
-
-
- - -SETTINGS.PlayerMenu - - -
@@ -5073,22 +5062,11 @@ It is advised to use this method at the start of the mission.

- + #boolean SETTINGS.Metric -
- -
-
-
- - -SETTINGS.PlayerMenu - - -
diff --git a/Documentation/Core.Spawn.html b/Documentation/Core.Spawn.html index 3967b9a5a..6b062652f 100644 --- a/Documentation/Core.Spawn.html +++ b/Documentation/Core.Spawn.html @@ -2881,36 +2881,6 @@ and any spaces before and after the resulting name are removed.

SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)

- - - -

SPAWN.communication

- - - - - -

SPAWN.frequency

- - - - - -

SPAWN.livery_id

- - - - - -

SPAWN.modulation

- - - - - -

SPAWN.skill

- - @@ -3470,11 +3440,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #boolean SPAWN.AIOnOff + +

The AI is on by default when spawning a group.

+
@@ -3547,9 +3520,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.

-
@@ -3605,20 +3575,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- - #number -SPAWN.SpawnCount - - - - -

The internal counter of the amount of spawning the has happened since SpawnStart.

-
@@ -3641,6 +3597,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + +SPAWN.SpawnGrouping + + +
@@ -3677,6 +3644,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + +SPAWN.SpawnInitAirbase + + +
@@ -3710,6 +3688,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + +SPAWN.SpawnInitFreq + + +
@@ -3772,26 +3761,31 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
#boolean -SPAWN.SpawnInitKeepUnitNames +SPAWN.SpawnInitLimit - -

Overwrite unit names by default with group name.

-
- #boolean -SPAWN.SpawnInitLimit + +SPAWN.SpawnInitLivery +
+ +
+
+
+ -

By default, no InitLimit

+SPAWN.SpawnInitModex + +
@@ -3824,7 +3818,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #number + SPAWN.SpawnMaxGroups @@ -3838,7 +3832,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #number + SPAWN.SpawnMaxUnitsAlive @@ -3984,17 +3978,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -
- -
-
-
- - #boolean -SPAWN.SpawnUnControlled - - -
@@ -4103,61 +4086,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -
- -
-
-
- - -SPAWN.communication - - - -
- -
-
-
- - -SPAWN.frequency - - - -
- -
-
-
- - -SPAWN.livery_id - - - -
- -
-
-
- - -SPAWN.modulation - - - -
- -
-
-
- - -SPAWN.skill - - -
@@ -9016,11 +8944,14 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- + #boolean SPAWN.AIOnOff + +

The AI is on by default when spawning a group.

+
@@ -9093,9 +9024,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.

- @@ -9151,20 +9079,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- - -
-
- - #number -SPAWN.SpawnCount - - - - -

The internal counter of the amount of spawning the has happened since SpawnStart.

-
@@ -9187,6 +9101,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

+ + +
+
+ + +SPAWN.SpawnGrouping + + +
@@ -9223,6 +9148,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

+ + +
+
+ + +SPAWN.SpawnInitAirbase + + +
@@ -9256,6 +9192,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

+ + +
+
+ + +SPAWN.SpawnInitFreq + + +
@@ -9318,26 +9265,31 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

#boolean -SPAWN.SpawnInitKeepUnitNames +SPAWN.SpawnInitLimit - -

Overwrite unit names by default with group name.

-
- #boolean -SPAWN.SpawnInitLimit + +SPAWN.SpawnInitLivery +
+ +
+
+
+ -

By default, no InitLimit

+SPAWN.SpawnInitModex + +
@@ -9370,7 +9322,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- #number + SPAWN.SpawnMaxGroups @@ -9384,7 +9336,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- #number + SPAWN.SpawnMaxUnitsAlive @@ -9530,17 +9482,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- -
-
-
- - #boolean -SPAWN.SpawnUnControlled - - -
@@ -9649,61 +9590,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- -
-
-
- - -SPAWN.communication - - - -
- -
-
-
- - -SPAWN.frequency - - - -
- -
-
-
- - -SPAWN.livery_id - - - -
- -
-
-
- - -SPAWN.modulation - - - -
- -
-
-
- - -SPAWN.skill - - -
diff --git a/Documentation/Core.Spot.html b/Documentation/Core.Spot.html index 3a3dafea6..86673775f 100644 --- a/Documentation/Core.Spot.html +++ b/Documentation/Core.Spot.html @@ -2812,39 +2812,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -
- - -
-
- - -SPOT.ScheduleID - - - -
- -
-
-
- - -SPOT.SpotIR - - - -
- -
-
-
- - -SPOT.SpotLaser - - -
@@ -4128,39 +4095,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- - -SPOT.ScheduleID - - - -
- -
-
-
- - -SPOT.SpotIR - - - -
- -
-
-
- - -SPOT.SpotLaser - - -
@@ -5683,39 +5617,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- - -SPOT.ScheduleID - - - -
- -
-
-
- - -SPOT.SpotIR - - - -
- -
-
-
- - -SPOT.SpotLaser - - -
diff --git a/Documentation/Functional.ATC_Ground.html b/Documentation/Functional.ATC_Ground.html index 228291faa..01dcbf5da 100644 --- a/Documentation/Functional.ATC_Ground.html +++ b/Documentation/Functional.ATC_Ground.html @@ -3865,7 +3865,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table ATC_GROUND.Airbases @@ -3881,6 +3881,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

Kickspeed

+
@@ -4447,7 +4450,7 @@ An airbase can be specified to set the maximum kick speed for.

- + #table ATC_GROUND.Airbases @@ -4463,6 +4466,9 @@ An airbase can be specified to set the maximum kick speed for.

+ +

Kickspeed

+
diff --git a/Documentation/Functional.Designate.html b/Documentation/Functional.Designate.html index d95092b24..b88a07128 100644 --- a/Documentation/Functional.Designate.html +++ b/Documentation/Functional.Designate.html @@ -3540,17 +3540,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- - -DESIGNATE.LaseDuration - - -
@@ -6715,17 +6704,6 @@ Using the menu system, the player can "forget" a designation, so that gradually - - - -
-
- - -DESIGNATE.LaseDuration - - -
@@ -7525,17 +7503,6 @@ Using the menu system, the player can "forget" a designation, so that gradually - - - -
-
- - -DESIGNATE.LaseDuration - - -
@@ -8305,17 +8272,6 @@ Using the menu system, the player can "forget" a designation, so that gradually - - - -
-
- - -DESIGNATE.LaseDuration - - -
@@ -9973,17 +9929,6 @@ Using the menu system, the player can "forget" a designation, so that gradually - - - -
-
- - -DESIGNATE.LaseDuration - - -
diff --git a/Documentation/Functional.Detection.html b/Documentation/Functional.Detection.html index 5ef546912..795d06b52 100644 --- a/Documentation/Functional.Detection.html +++ b/Documentation/Functional.Detection.html @@ -19283,7 +19283,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
- + #number DETECTION_BASE.RefreshTimeInterval @@ -23964,7 +23964,7 @@ zones that reflect cloudy areas where detected units may not be so easily visual
- + #number DETECTION_BASE.RefreshTimeInterval @@ -25706,7 +25706,7 @@ zones that reflect cloudy areas where detected units may not be so easily visual
- + #number DETECTION_BASE.RefreshTimeInterval diff --git a/Documentation/Functional.Mantis.html b/Documentation/Functional.Mantis.html index 0f2cbe2fd..09d6dd5ae 100644 --- a/Documentation/Functional.Mantis.html +++ b/Documentation/Functional.Mantis.html @@ -4277,50 +4277,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Prefix for logging

-
- -
-
-
- - #number -MANTIS.maxclassic - - - -
- -
-
-
- - #number -MANTIS.maxlongrange - - - -
- -
-
-
- - #number -MANTIS.maxmidrange - - - -
- -
-
-
- - #number -MANTIS.maxshortrange - - -
@@ -8791,50 +8747,6 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`

Prefix for logging

-
- -
-
-
- - #number -MANTIS.maxclassic - - - -
- -
-
-
- - #number -MANTIS.maxlongrange - - - -
- -
-
-
- - #number -MANTIS.maxmidrange - - - -
- -
-
-
- - #number -MANTIS.maxshortrange - - -
diff --git a/Documentation/Functional.RAT.html b/Documentation/Functional.RAT.html index f37bb1b42..41fd4fa26 100644 --- a/Documentation/Functional.RAT.html +++ b/Documentation/Functional.RAT.html @@ -3468,6 +3468,12 @@ manager:Stop(7200)

RAT.termtype

Type of terminal to be used when spawning at an airbase.

+ + + +

RAT.type

+ + @@ -4471,36 +4477,6 @@ and any spaces before and after the resulting name are removed.

RAT:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)

- - - -

RAT.communication

- - - - - -

RAT.frequency

- - - - - -

RAT.livery_id

- - - - - -

RAT.modulation

- - - - - -

RAT.skill

- - @@ -6886,6 +6862,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Type of terminal to be used when spawning at an airbase.

+
+ +
+
+
+ + +RAT.type + + +
@@ -14766,6 +14753,17 @@ Initializes the ratcraft array and group menu.

Type of terminal to be used when spawning at an airbase.

+ + + +
+
+ + +RAT.type + + +
@@ -20820,6 +20818,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

Type of terminal to be used when spawning at an airbase.

+ + + +
+
+ + +RAT.type + + +
diff --git a/Documentation/Functional.Scoring.html b/Documentation/Functional.Scoring.html index 4ec1b24af..440607b8e 100644 --- a/Documentation/Functional.Scoring.html +++ b/Documentation/Functional.Scoring.html @@ -3124,7 +3124,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #boolean + SCORING.penaltyonfratricide @@ -5710,7 +5710,7 @@ The scale magnifies the scores given to the players.

- #boolean + SCORING.penaltyonfratricide diff --git a/Documentation/Ops.Airboss.html b/Documentation/Ops.Airboss.html index ffde243d1..c1dfc1c3d 100644 --- a/Documentation/Ops.Airboss.html +++ b/Documentation/Ops.Airboss.html @@ -39709,20 +39709,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
-AIRBOSS.PlayerData.flag - - - - -

Also decrease flag for section members of flight.

- -
- -
-
-
- - AIRBOSS.PlayerData.grade @@ -39898,9 +39884,6 @@ When moose is loading dynamically (for moose class development), tracing is swit - -

Set Stable Hover

-
@@ -39935,7 +39918,7 @@ When moose is loading dynamically (for moose class development), tracing is swit -

Set new time stamp.

+

Set time stamp.

diff --git a/Documentation/Ops.CSAR.html b/Documentation/Ops.CSAR.html index 9c6d7fc11..39fc77e42 100644 --- a/Documentation/Ops.CSAR.html +++ b/Documentation/Ops.CSAR.html @@ -2586,12 +2586,6 @@ Dropped troop noMessage and forcedesc parameters aren't saved.

CSAR.inTransitGroups

- - - -

CSAR.index

- - @@ -3964,7 +3958,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table + CSAR.FreeVHFFrequencies @@ -4377,14 +4371,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table + CSAR.csarUnits - -

table of CSAR unit names

-
@@ -4410,6 +4401,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau +
+ +
+
+
+ + #number +CSAR.downedpilotcounter + + +
@@ -4533,17 +4535,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

contain a table for each SAR with all units he has with the original names

-
- -
-
-
- - -CSAR.index - - -
@@ -4752,20 +4743,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -
-
- - #number -CSAR.rescuedpilots - - - - -

counter for saved pilots

- -
-
@@ -4791,20 +4768,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
- - #number -CSAR.rescues - - - - -

counter for successful rescue landings at FARP/AFB/MASH

- -
-
@@ -9974,7 +9937,7 @@ callsigns from playername or group name.

- #table + CSAR.FreeVHFFrequencies @@ -10387,14 +10350,11 @@ callsigns from playername or group name.

- #table + CSAR.csarUnits - -

table of CSAR unit names

-
@@ -10420,6 +10380,17 @@ callsigns from playername or group name.

+
+ +
+
+
+ + #number +CSAR.downedpilotcounter + + +
@@ -10543,17 +10514,6 @@ callsigns from playername or group name.

contain a table for each SAR with all units he has with the original names

-
- -
-
-
- - -CSAR.index - - -
@@ -10762,20 +10722,6 @@ callsigns from playername or group name.

- -
-
- - #number -CSAR.rescuedpilots - - - - -

counter for saved pilots

- -
-
@@ -10801,20 +10747,6 @@ callsigns from playername or group name.

-
-
-
- - #number -CSAR.rescues - - - - -

counter for successful rescue landings at FARP/AFB/MASH

- -
-
@@ -12469,7 +12401,7 @@ callsigns from playername or group name.

- #table + CSAR.FreeVHFFrequencies @@ -12882,14 +12814,11 @@ callsigns from playername or group name.

- #table + CSAR.csarUnits - -

table of CSAR unit names

-
@@ -12915,6 +12844,17 @@ callsigns from playername or group name.

+
+ +
+
+
+ + #number +CSAR.downedpilotcounter + + +
@@ -13038,17 +12978,6 @@ callsigns from playername or group name.

contain a table for each SAR with all units he has with the original names

-
- -
-
-
- - -CSAR.index - - -
@@ -13257,20 +13186,6 @@ callsigns from playername or group name.

- -
-
- - #number -CSAR.rescuedpilots - - - - -

counter for saved pilots

- -
-
@@ -13296,20 +13211,6 @@ callsigns from playername or group name.

-
-
-
- - #number -CSAR.rescues - - - - -

counter for successful rescue landings at FARP/AFB/MASH

- -
-
diff --git a/Documentation/Ops.CTLD.html b/Documentation/Ops.CTLD.html index 9cb461f41..7948f01bf 100644 --- a/Documentation/Ops.CTLD.html +++ b/Documentation/Ops.CTLD.html @@ -7633,7 +7633,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table + CTLD.CtldUnits @@ -7833,14 +7833,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table + CTLD.PilotGroups - -

tables

-
@@ -7869,11 +7866,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #string + CTLD.RadioPath + +

Folderpath.

+
@@ -8382,7 +8382,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -

time to repairor build a unit/group

+

noob catch

@@ -8459,7 +8459,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #number CTLD.troopdropzoneradius @@ -17216,7 +17216,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table + CTLD.CtldUnits @@ -17416,14 +17416,11 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table + CTLD.PilotGroups - -

tables

-
@@ -17452,11 +17449,14 @@ However, if you create a new folder inside the miz file, which contains the soun
- #string + CTLD.RadioPath + +

Folderpath.

+
@@ -17965,7 +17965,7 @@ However, if you create a new folder inside the miz file, which contains the soun -

time to repairor build a unit/group

+

noob catch

@@ -18042,7 +18042,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #number CTLD.troopdropzoneradius @@ -19639,7 +19639,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table + CTLD.CtldUnits @@ -19839,14 +19839,11 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table + CTLD.PilotGroups - -

tables

-
@@ -19875,11 +19872,14 @@ However, if you create a new folder inside the miz file, which contains the soun
- #string + CTLD.RadioPath + +

Folderpath.

+
@@ -20388,7 +20388,7 @@ However, if you create a new folder inside the miz file, which contains the soun -

time to repairor build a unit/group

+

noob catch

@@ -20465,7 +20465,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #number CTLD.troopdropzoneradius @@ -24479,6 +24479,17 @@ When moose is loading dynamically (for moose class development), tracing is swit

Can transport crate.

+
+ +
+
+
+ + #number +CTLD.UnitCapabilities.length + + +
@@ -33611,17 +33622,6 @@ When moose is loading dynamically (for moose class development), tracing is swit

template for a group of 10 paratroopers

-
- -
-
-
- - #number -CTLD_HERCULES.j - - -
@@ -34948,17 +34948,6 @@ Use either this method to integrate the Hercules **or** the one from the "normal

template for a group of 10 paratroopers

-
- -
-
-
- - #number -CTLD_HERCULES.j - - -
diff --git a/Documentation/Tasking.Task_A2A_Dispatcher.html b/Documentation/Tasking.Task_A2A_Dispatcher.html index 9c2394be9..09cd0c2fc 100644 --- a/Documentation/Tasking.Task_A2A_Dispatcher.html +++ b/Documentation/Tasking.Task_A2A_Dispatcher.html @@ -2931,7 +2931,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #boolean TASK_A2A_DISPATCHER.FlashNewTask @@ -3656,7 +3656,7 @@ If too large, any airborne cap may not be able to reach the detected target area
- + #boolean TASK_A2A_DISPATCHER.FlashNewTask @@ -4832,7 +4832,7 @@ If too large, any airborne cap may not be able to reach the detected target area
- + #boolean TASK_A2A_DISPATCHER.FlashNewTask @@ -6310,7 +6310,7 @@ If too large, any airborne cap may not be able to reach the detected target area
- + #boolean TASK_A2A_DISPATCHER.FlashNewTask diff --git a/Documentation/Tasking.Task_A2G_Dispatcher.html b/Documentation/Tasking.Task_A2G_Dispatcher.html index 8ef7c4f41..395499e30 100644 --- a/Documentation/Tasking.Task_A2G_Dispatcher.html +++ b/Documentation/Tasking.Task_A2G_Dispatcher.html @@ -3201,11 +3201,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #boolean TASK_A2G_DISPATCHER.FlashNewTask + +

set to false to suppress flash messages

+
@@ -3778,11 +3781,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #boolean TASK_A2G_DISPATCHER.FlashNewTask + +

set to false to suppress flash messages

+
@@ -4965,11 +4971,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #boolean TASK_A2G_DISPATCHER.FlashNewTask + +

set to false to suppress flash messages

+
@@ -6454,11 +6463,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #boolean TASK_A2G_DISPATCHER.FlashNewTask + +

set to false to suppress flash messages

+
diff --git a/Documentation/Tasking.Task_Cargo_Dispatcher.html b/Documentation/Tasking.Task_Cargo_Dispatcher.html index 0eb357485..d98663055 100644 --- a/Documentation/Tasking.Task_Cargo_Dispatcher.html +++ b/Documentation/Tasking.Task_Cargo_Dispatcher.html @@ -3252,8 +3252,8 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #number -TASK_CARGO_DISPATCHER.CountCSAR + +TASK_CARGO_DISPATCHER.DefaultDeployZones @@ -3263,8 +3263,8 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table -TASK_CARGO_DISPATCHER.DefaultDeployZones + +TASK_CARGO_DISPATCHER.MaxCSAR @@ -4402,8 +4402,8 @@ This method can only be used once!

- #number -TASK_CARGO_DISPATCHER.CountCSAR + +TASK_CARGO_DISPATCHER.DefaultDeployZones @@ -4413,8 +4413,8 @@ This method can only be used once!

- #table -TASK_CARGO_DISPATCHER.DefaultDeployZones + +TASK_CARGO_DISPATCHER.MaxCSAR @@ -5304,8 +5304,8 @@ This method can only be used once!

- #number -TASK_CARGO_DISPATCHER.CountCSAR + +TASK_CARGO_DISPATCHER.DefaultDeployZones @@ -5315,8 +5315,8 @@ This method can only be used once!

- #table -TASK_CARGO_DISPATCHER.DefaultDeployZones + +TASK_CARGO_DISPATCHER.MaxCSAR @@ -6837,8 +6837,8 @@ This method can only be used once!

- #number -TASK_CARGO_DISPATCHER.CountCSAR + +TASK_CARGO_DISPATCHER.DefaultDeployZones @@ -6848,8 +6848,8 @@ This method can only be used once!

- #table -TASK_CARGO_DISPATCHER.DefaultDeployZones + +TASK_CARGO_DISPATCHER.MaxCSAR diff --git a/Documentation/Wrapper.Client.html b/Documentation/Wrapper.Client.html index 38bb3a590..acc71283e 100644 --- a/Documentation/Wrapper.Client.html +++ b/Documentation/Wrapper.Client.html @@ -2480,13 +2480,13 @@ If the DCS Unit object does not exist or is nil, the CLIENT methods will return -

CLIENT:EnRouteTaskFAC(Radius, Priority)

+

CLIENT:EnRouteTaskFAC(Frequency, Modulation, CallsignID, CallsignNumber, Priority)

(AIR + GROUND) The task makes the controllable/unit a FAC and lets the FAC to choose a targets (enemy ground controllable) around as well as other assigned targets.

-

CLIENT:EnRouteTaskFAC_EngageGroup(AttackGroup, Priority, WeaponType, Designation, Datalink)

+

CLIENT:EnRouteTaskFAC_EngageGroup(AttackGroup, Priority, WeaponType, Designation, Datalink, CallsignID, CallsignNumber, Frequency, Modulation)

(AIR + GROUND) The task makes the controllable/unit a FAC and lets the FAC to choose the target (enemy ground controllable) as well as other assigned targets.

@@ -9481,7 +9481,8 @@ Note that this can only work on GROUP level, although individual UNITs can be co

(AIR) Aircraft will act as an AWACS for friendly units (will provide them with information about contacts).

-

No parameters.

+

No parameters. +hoggit.

@@ -9571,7 +9572,8 @@ Note that this can only work on GROUP level, although individual UNITs can be co

(GROUND) Ground unit (EW-radar) will act as an EWR for friendly units (will provide them with information about contacts).

-

No parameters.

+

No parameters. +See hoggit.

@@ -9604,7 +9606,9 @@ Note that this can only work on GROUP level, although individual UNITs can be co

(AIR) Engaging a controllable.

-

The task does not assign the target controllable to the unit/controllable to attack now; it just allows the unit/controllable to engage the target controllable as well as other assigned targets.

+

The task does not assign the target controllable to the unit/controllable to attack now; +it just allows the unit/controllable to engage the target controllable as well as other assigned targets. +See hoggit.

@@ -9894,6 +9898,9 @@ Note that this can only work on GROUP level, although individual UNITs can be co

(AIR) Search and attack the Unit.

+ +

See hoggit.

+

Defined in:

@@ -10037,14 +10044,15 @@ Note that this can only work on GROUP level, although individual UNITs can be co

(AIR + GROUND) The task makes the controllable/unit a FAC and lets the FAC to choose a targets (enemy ground controllable) around as well as other assigned targets.

-

The killer is player-controlled allied CAS-aircraft that is in contact with the FAC. -If the task is assigned to the controllable lead unit will be a FAC.

+

Assigns the controlled group to act as a Forward Air Controller or JTAC. Any detected targets will be assigned as targets to the player via the JTAC radio menu. +Target designation is set to auto and is dependent on the circumstances. +See hoggit.

@@ -10056,13 +10064,52 @@ If the task is assigned to the controllable lead unit will be a FAC.

- DCS#Distance - Radius + #number + Frequency

-

The maximal distance from the FAC to a target.

+

Frequency in MHz. Default 133 MHz.

+ +
+
+
+
+

+ #number + Modulation +

+
+
+ +

Radio modulation. Default radio.modulation.AM.

+ +
+
+
+
+

+ #number + CallsignID +

+
+
+ +

CallsignID, e.g. CALLSIGN.JTAC.Anvil for ground or CALLSIGN.Aircraft.Ford for air.

+ +
+
+
+
+

+ #number + CallsignNumber +

+
+
+ +

Callsign first number, e.g. 2 for Ford-2.

@@ -10098,14 +10145,15 @@ If the task is assigned to the controllable lead unit will be a FAC.

(AIR + GROUND) The task makes the controllable/unit a FAC and lets the FAC to choose the target (enemy ground controllable) as well as other assigned targets.

The killer is player-controlled allied CAS-aircraft that is in contact with the FAC. -If the task is assigned to the controllable lead unit will be a FAC.

+If the task is assigned to the controllable lead unit will be a FAC. +See hoggit.

@@ -10179,6 +10227,52 @@ If the task is assigned to the controllable lead unit will be a FAC.

+
+
+

+ #number + CallsignID +

+
+
+ +

CallsignID, e.g. CALLSIGN.JTAC.Anvil for ground or CALLSIGN.Aircraft.Ford for air.

+ +
+
+
+
+

+ #number + CallsignNumber +

+
+
+ +

Callsign first number, e.g. 2 for Ford-2.

+ +
+
+
+
+

+ Frequency +

+
+
+

+
+
+
+
+

+ Modulation +

+
+
+

+
+

Return value:

@@ -10261,7 +10355,8 @@ If the task is assigned to the controllable lead unit will be a FAC.

(AIR) Aircraft will act as a tanker for friendly units.

-

No parameters.

+

No parameters. +See hoggit.

diff --git a/Documentation/Wrapper.Controllable.html b/Documentation/Wrapper.Controllable.html index cd4b62f83..1df688335 100644 --- a/Documentation/Wrapper.Controllable.html +++ b/Documentation/Wrapper.Controllable.html @@ -1995,13 +1995,13 @@ The method CONTROLLABLE.SetTaskWaypoi -

CONTROLLABLE:EnRouteTaskFAC(Radius, Priority)

+

CONTROLLABLE:EnRouteTaskFAC(Frequency, Modulation, CallsignID, CallsignNumber, Priority)

(AIR + GROUND) The task makes the controllable/unit a FAC and lets the FAC to choose a targets (enemy ground controllable) around as well as other assigned targets.

-

CONTROLLABLE:EnRouteTaskFAC_EngageGroup(AttackGroup, Priority, WeaponType, Designation, Datalink)

+

CONTROLLABLE:EnRouteTaskFAC_EngageGroup(AttackGroup, Priority, WeaponType, Designation, Datalink, CallsignID, CallsignNumber, Frequency, Modulation)

(AIR + GROUND) The task makes the controllable/unit a FAC and lets the FAC to choose the target (enemy ground controllable) as well as other assigned targets.

@@ -5134,7 +5134,8 @@ Note that this can only work on GROUP level, although individual UNITs can be co

(AIR) Aircraft will act as an AWACS for friendly units (will provide them with information about contacts).

-

No parameters.

+

No parameters. +hoggit.

@@ -5224,7 +5225,8 @@ Note that this can only work on GROUP level, although individual UNITs can be co

(GROUND) Ground unit (EW-radar) will act as an EWR for friendly units (will provide them with information about contacts).

-

No parameters.

+

No parameters. +See hoggit.

@@ -5257,7 +5259,9 @@ Note that this can only work on GROUP level, although individual UNITs can be co

(AIR) Engaging a controllable.

-

The task does not assign the target controllable to the unit/controllable to attack now; it just allows the unit/controllable to engage the target controllable as well as other assigned targets.

+

The task does not assign the target controllable to the unit/controllable to attack now; +it just allows the unit/controllable to engage the target controllable as well as other assigned targets. +See hoggit.

@@ -5547,6 +5551,9 @@ Note that this can only work on GROUP level, although individual UNITs can be co

(AIR) Search and attack the Unit.

+ +

See hoggit.

+

Defined in:

@@ -5690,14 +5697,15 @@ Note that this can only work on GROUP level, although individual UNITs can be co

(AIR + GROUND) The task makes the controllable/unit a FAC and lets the FAC to choose a targets (enemy ground controllable) around as well as other assigned targets.

-

The killer is player-controlled allied CAS-aircraft that is in contact with the FAC. -If the task is assigned to the controllable lead unit will be a FAC.

+

Assigns the controlled group to act as a Forward Air Controller or JTAC. Any detected targets will be assigned as targets to the player via the JTAC radio menu. +Target designation is set to auto and is dependent on the circumstances. +See hoggit.

@@ -5709,13 +5717,52 @@ If the task is assigned to the controllable lead unit will be a FAC.

- DCS#Distance - Radius + #number + Frequency

-

The maximal distance from the FAC to a target.

+

Frequency in MHz. Default 133 MHz.

+ +
+
+
+
+

+ #number + Modulation +

+
+
+ +

Radio modulation. Default radio.modulation.AM.

+ +
+
+
+
+

+ #number + CallsignID +

+
+
+ +

CallsignID, e.g. CALLSIGN.JTAC.Anvil for ground or CALLSIGN.Aircraft.Ford for air.

+ +
+
+
+
+

+ #number + CallsignNumber +

+
+
+ +

Callsign first number, e.g. 2 for Ford-2.

@@ -5751,14 +5798,15 @@ If the task is assigned to the controllable lead unit will be a FAC.

(AIR + GROUND) The task makes the controllable/unit a FAC and lets the FAC to choose the target (enemy ground controllable) as well as other assigned targets.

The killer is player-controlled allied CAS-aircraft that is in contact with the FAC. -If the task is assigned to the controllable lead unit will be a FAC.

+If the task is assigned to the controllable lead unit will be a FAC. +See hoggit.

@@ -5832,6 +5880,52 @@ If the task is assigned to the controllable lead unit will be a FAC.

+
+
+

+ #number + CallsignID +

+
+
+ +

CallsignID, e.g. CALLSIGN.JTAC.Anvil for ground or CALLSIGN.Aircraft.Ford for air.

+ +
+
+
+
+

+ #number + CallsignNumber +

+
+
+ +

Callsign first number, e.g. 2 for Ford-2.

+ +
+
+
+
+

+ Frequency +

+
+
+

+
+
+
+
+

+ Modulation +

+
+
+

+
+

Return value:

@@ -5914,7 +6008,8 @@ If the task is assigned to the controllable lead unit will be a FAC.

(AIR) Aircraft will act as a tanker for friendly units.

-

No parameters.

+

No parameters. +See hoggit.

diff --git a/Documentation/Wrapper.Group.html b/Documentation/Wrapper.Group.html index f1e300016..133901903 100644 --- a/Documentation/Wrapper.Group.html +++ b/Documentation/Wrapper.Group.html @@ -2708,13 +2708,13 @@ amount of fuel in the group.

-

GROUP:EnRouteTaskFAC(Radius, Priority)

+

GROUP:EnRouteTaskFAC(Frequency, Modulation, CallsignID, CallsignNumber, Priority)

(AIR + GROUND) The task makes the controllable/unit a FAC and lets the FAC to choose a targets (enemy ground controllable) around as well as other assigned targets.

-

GROUP:EnRouteTaskFAC_EngageGroup(AttackGroup, Priority, WeaponType, Designation, Datalink)

+

GROUP:EnRouteTaskFAC_EngageGroup(AttackGroup, Priority, WeaponType, Designation, Datalink, CallsignID, CallsignNumber, Frequency, Modulation)

(AIR + GROUND) The task makes the controllable/unit a FAC and lets the FAC to choose the target (enemy ground controllable) as well as other assigned targets.

@@ -10656,7 +10656,8 @@ Note that this can only work on GROUP level, although individual UNITs can be co

(AIR) Aircraft will act as an AWACS for friendly units (will provide them with information about contacts).

-

No parameters.

+

No parameters. +hoggit.

@@ -10746,7 +10747,8 @@ Note that this can only work on GROUP level, although individual UNITs can be co

(GROUND) Ground unit (EW-radar) will act as an EWR for friendly units (will provide them with information about contacts).

-

No parameters.

+

No parameters. +See hoggit.

@@ -10779,7 +10781,9 @@ Note that this can only work on GROUP level, although individual UNITs can be co

(AIR) Engaging a controllable.

-

The task does not assign the target controllable to the unit/controllable to attack now; it just allows the unit/controllable to engage the target controllable as well as other assigned targets.

+

The task does not assign the target controllable to the unit/controllable to attack now; +it just allows the unit/controllable to engage the target controllable as well as other assigned targets. +See hoggit.

@@ -11069,6 +11073,9 @@ Note that this can only work on GROUP level, although individual UNITs can be co

(AIR) Search and attack the Unit.

+ +

See hoggit.

+

Defined in:

@@ -11212,14 +11219,15 @@ Note that this can only work on GROUP level, although individual UNITs can be co

(AIR + GROUND) The task makes the controllable/unit a FAC and lets the FAC to choose a targets (enemy ground controllable) around as well as other assigned targets.

-

The killer is player-controlled allied CAS-aircraft that is in contact with the FAC. -If the task is assigned to the controllable lead unit will be a FAC.

+

Assigns the controlled group to act as a Forward Air Controller or JTAC. Any detected targets will be assigned as targets to the player via the JTAC radio menu. +Target designation is set to auto and is dependent on the circumstances. +See hoggit.

@@ -11231,13 +11239,52 @@ If the task is assigned to the controllable lead unit will be a FAC.

- DCS#Distance - Radius + #number + Frequency

-

The maximal distance from the FAC to a target.

+

Frequency in MHz. Default 133 MHz.

+ +
+
+
+
+

+ #number + Modulation +

+
+
+ +

Radio modulation. Default radio.modulation.AM.

+ +
+
+
+
+

+ #number + CallsignID +

+
+
+ +

CallsignID, e.g. CALLSIGN.JTAC.Anvil for ground or CALLSIGN.Aircraft.Ford for air.

+ +
+
+
+
+

+ #number + CallsignNumber +

+
+
+ +

Callsign first number, e.g. 2 for Ford-2.

@@ -11273,14 +11320,15 @@ If the task is assigned to the controllable lead unit will be a FAC.

(AIR + GROUND) The task makes the controllable/unit a FAC and lets the FAC to choose the target (enemy ground controllable) as well as other assigned targets.

The killer is player-controlled allied CAS-aircraft that is in contact with the FAC. -If the task is assigned to the controllable lead unit will be a FAC.

+If the task is assigned to the controllable lead unit will be a FAC. +See hoggit.

@@ -11354,6 +11402,52 @@ If the task is assigned to the controllable lead unit will be a FAC.

+
+
+

+ #number + CallsignID +

+
+
+ +

CallsignID, e.g. CALLSIGN.JTAC.Anvil for ground or CALLSIGN.Aircraft.Ford for air.

+ +
+
+
+
+

+ #number + CallsignNumber +

+
+
+ +

Callsign first number, e.g. 2 for Ford-2.

+ +
+
+
+
+

+ Frequency +

+
+
+

+
+
+
+
+

+ Modulation +

+
+
+

+
+

Return value:

@@ -11436,7 +11530,8 @@ If the task is assigned to the controllable lead unit will be a FAC.

(AIR) Aircraft will act as a tanker for friendly units.

-

No parameters.

+

No parameters. +See hoggit.

diff --git a/Documentation/Wrapper.Unit.html b/Documentation/Wrapper.Unit.html index 1113b3ba8..aa899c139 100644 --- a/Documentation/Wrapper.Unit.html +++ b/Documentation/Wrapper.Unit.html @@ -2266,13 +2266,13 @@ If you want to obtain the complete 3D position including orient -

UNIT:EnRouteTaskFAC(Radius, Priority)

+

UNIT:EnRouteTaskFAC(Frequency, Modulation, CallsignID, CallsignNumber, Priority)

(AIR + GROUND) The task makes the controllable/unit a FAC and lets the FAC to choose a targets (enemy ground controllable) around as well as other assigned targets.

-

UNIT:EnRouteTaskFAC_EngageGroup(AttackGroup, Priority, WeaponType, Designation, Datalink)

+

UNIT:EnRouteTaskFAC_EngageGroup(AttackGroup, Priority, WeaponType, Designation, Datalink, CallsignID, CallsignNumber, Frequency, Modulation)

(AIR + GROUND) The task makes the controllable/unit a FAC and lets the FAC to choose the target (enemy ground controllable) as well as other assigned targets.

@@ -7824,7 +7824,8 @@ Note that this can only work on GROUP level, although individual UNITs can be co

(AIR) Aircraft will act as an AWACS for friendly units (will provide them with information about contacts).

-

No parameters.

+

No parameters. +hoggit.

@@ -7914,7 +7915,8 @@ Note that this can only work on GROUP level, although individual UNITs can be co

(GROUND) Ground unit (EW-radar) will act as an EWR for friendly units (will provide them with information about contacts).

-

No parameters.

+

No parameters. +See hoggit.

@@ -7947,7 +7949,9 @@ Note that this can only work on GROUP level, although individual UNITs can be co

(AIR) Engaging a controllable.

-

The task does not assign the target controllable to the unit/controllable to attack now; it just allows the unit/controllable to engage the target controllable as well as other assigned targets.

+

The task does not assign the target controllable to the unit/controllable to attack now; +it just allows the unit/controllable to engage the target controllable as well as other assigned targets. +See hoggit.

@@ -8237,6 +8241,9 @@ Note that this can only work on GROUP level, although individual UNITs can be co

(AIR) Search and attack the Unit.

+ +

See hoggit.

+

Defined in:

@@ -8380,14 +8387,15 @@ Note that this can only work on GROUP level, although individual UNITs can be co

(AIR + GROUND) The task makes the controllable/unit a FAC and lets the FAC to choose a targets (enemy ground controllable) around as well as other assigned targets.

-

The killer is player-controlled allied CAS-aircraft that is in contact with the FAC. -If the task is assigned to the controllable lead unit will be a FAC.

+

Assigns the controlled group to act as a Forward Air Controller or JTAC. Any detected targets will be assigned as targets to the player via the JTAC radio menu. +Target designation is set to auto and is dependent on the circumstances. +See hoggit.

@@ -8399,13 +8407,52 @@ If the task is assigned to the controllable lead unit will be a FAC.

- DCS#Distance - Radius + #number + Frequency

-

The maximal distance from the FAC to a target.

+

Frequency in MHz. Default 133 MHz.

+ +
+
+
+
+

+ #number + Modulation +

+
+
+ +

Radio modulation. Default radio.modulation.AM.

+ +
+
+
+
+

+ #number + CallsignID +

+
+
+ +

CallsignID, e.g. CALLSIGN.JTAC.Anvil for ground or CALLSIGN.Aircraft.Ford for air.

+ +
+
+
+
+

+ #number + CallsignNumber +

+
+
+ +

Callsign first number, e.g. 2 for Ford-2.

@@ -8441,14 +8488,15 @@ If the task is assigned to the controllable lead unit will be a FAC.

(AIR + GROUND) The task makes the controllable/unit a FAC and lets the FAC to choose the target (enemy ground controllable) as well as other assigned targets.

The killer is player-controlled allied CAS-aircraft that is in contact with the FAC. -If the task is assigned to the controllable lead unit will be a FAC.

+If the task is assigned to the controllable lead unit will be a FAC. +See hoggit.

@@ -8522,6 +8570,52 @@ If the task is assigned to the controllable lead unit will be a FAC.

+
+
+

+ #number + CallsignID +

+
+
+ +

CallsignID, e.g. CALLSIGN.JTAC.Anvil for ground or CALLSIGN.Aircraft.Ford for air.

+ +
+
+
+
+

+ #number + CallsignNumber +

+
+
+ +

Callsign first number, e.g. 2 for Ford-2.

+ +
+
+
+
+

+ Frequency +

+
+
+

+
+
+
+
+

+ Modulation +

+
+
+

+
+

Return value:

@@ -8604,7 +8698,8 @@ If the task is assigned to the controllable lead unit will be a FAC.

(AIR) Aircraft will act as a tanker for friendly units.

-

No parameters.

+

No parameters. +See hoggit.