From b1e0367661fbb0d17735a015e574dfd6c7503aa2 Mon Sep 17 00:00:00 2001
From: Applevangelist The Defender Default Settings over all Squadrons.
The Defender Default Settings over all Squadrons.
+ + + +The Defender Default Settings over all Squadrons.
+ + + +The Defender Default Settings over all Squadrons.
+ + + +The Defender Default Settings over all Squadrons.
- - - -The Defender Default Settings over all Squadrons.
- - - -The Defender Default Settings over all Squadrons.
- - - -The Defender Default Settings over all Squadrons.
- - - -Aircraft is on a depoly mission.
+Aircraft is on a depoly mission.
+Aircraft is on a depoly mission.
+Aircraft is on a depoly mission.
+meter
+kph
+meter
+kph
+meter
+kph
+meter
+kph
+Then we register the new group in the database
-Then we register the new group in the database
-Set cargo object.
+Set cargo object.
+SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
The AI is on by default when spawning a group.
+Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.
-The internal counter of the amount of spawning the has happened since SpawnStart.
-Overwrite unit names by default with group name.
-By default, no InitLimit
+SPAWN.SpawnInitModex + +The AI is on by default when spawning a group.
+The internal counter of the amount of spawning the has happened since SpawnStart.
-Overwrite unit names by default with group name.
-By default, no InitLimit
+SPAWN.SpawnInitModex + +Kickspeed
+Kickspeed
+Prefix for logging
-Prefix for logging
-Type of terminal to be used when spawning at an airbase.
+RAT:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
Type of terminal to be used when spawning at an airbase.
+Type of terminal to be used when spawning at an airbase.
+ + + +Also decrease flag for section members of flight.
- -Set Stable Hover
-Set new time stamp.
+Set time stamp.
table of CSAR unit names
-contain a table for each SAR with all units he has with the original names
- - - -counter for saved pilots
- -counter for successful rescue landings at FARP/AFB/MASH
- -table of CSAR unit names
-contain a table for each SAR with all units he has with the original names
-counter for saved pilots
- -counter for successful rescue landings at FARP/AFB/MASH
- -table of CSAR unit names
-contain a table for each SAR with all units he has with the original names
-counter for saved pilots
- -counter for successful rescue landings at FARP/AFB/MASH
- -tables
-Folderpath.
+time to repairor build a unit/group
+noob catch
tables
-Folderpath.
+time to repairor build a unit/group
+noob catch
tables
-Folderpath.
+time to repairor build a unit/group
+noob catch
Can transport crate.
+template for a group of 10 paratroopers
-template for a group of 10 paratroopers
-set to false to suppress flash messages
+set to false to suppress flash messages
+set to false to suppress flash messages
+set to false to suppress flash messages
+CLIENT:EnRouteTaskFAC(Frequency, Modulation, CallsignID, CallsignNumber, Priority)
(AIR + GROUND) The task makes the controllable/unit a FAC and lets the FAC to choose a targets (enemy ground controllable) around as well as other assigned targets.
CLIENT:EnRouteTaskFAC_EngageGroup(AttackGroup, Priority, WeaponType, Designation, Datalink)
(AIR + GROUND) The task makes the controllable/unit a FAC and lets the FAC to choose the target (enemy ground controllable) as well as other assigned targets.
(AIR) Aircraft will act as an AWACS for friendly units (will provide them with information about contacts).
-No parameters.
+No parameters. +hoggit.
(GROUND) Ground unit (EW-radar) will act as an EWR for friendly units (will provide them with information about contacts).
-No parameters.
+No parameters. +See hoggit.
(AIR) Engaging a controllable.
-The task does not assign the target controllable to the unit/controllable to attack now; it just allows the unit/controllable to engage the target controllable as well as other assigned targets.
+The task does not assign the target controllable to the unit/controllable to attack now; +it just allows the unit/controllable to engage the target controllable as well as other assigned targets. +See hoggit.
(AIR) Search and attack the Unit.
+ +See hoggit.
+(AIR + GROUND) The task makes the controllable/unit a FAC and lets the FAC to choose a targets (enemy ground controllable) around as well as other assigned targets.
-The killer is player-controlled allied CAS-aircraft that is in contact with the FAC. -If the task is assigned to the controllable lead unit will be a FAC.
+Assigns the controlled group to act as a Forward Air Controller or JTAC. Any detected targets will be assigned as targets to the player via the JTAC radio menu. +Target designation is set to auto and is dependent on the circumstances. +See hoggit.
- DCS#Distance - Radius + #number + Frequency
The maximal distance from the FAC to a target.
+Frequency in MHz. Default 133 MHz.
+ ++ #number + Modulation +
+Radio modulation. Default radio.modulation.AM.
+ #number + CallsignID +
+CallsignID, e.g. CALLSIGN.JTAC.Anvil for ground or CALLSIGN.Aircraft.Ford for air.
+ #number + CallsignNumber +
+Callsign first number, e.g. 2 for Ford-2.
(AIR + GROUND) The task makes the controllable/unit a FAC and lets the FAC to choose the target (enemy ground controllable) as well as other assigned targets.
The killer is player-controlled allied CAS-aircraft that is in contact with the FAC. -If the task is assigned to the controllable lead unit will be a FAC.
+If the task is assigned to the controllable lead unit will be a FAC. +See hoggit.+ #number + CallsignID +
+CallsignID, e.g. CALLSIGN.JTAC.Anvil for ground or CALLSIGN.Aircraft.Ford for air.
+ #number + CallsignNumber +
+Callsign first number, e.g. 2 for Ford-2.
+ Frequency +
++ Modulation +
+(AIR) Aircraft will act as a tanker for friendly units.
-No parameters.
+No parameters. +See hoggit.
CONTROLLABLE:EnRouteTaskFAC(Frequency, Modulation, CallsignID, CallsignNumber, Priority)
(AIR + GROUND) The task makes the controllable/unit a FAC and lets the FAC to choose a targets (enemy ground controllable) around as well as other assigned targets.
CONTROLLABLE:EnRouteTaskFAC_EngageGroup(AttackGroup, Priority, WeaponType, Designation, Datalink)
(AIR + GROUND) The task makes the controllable/unit a FAC and lets the FAC to choose the target (enemy ground controllable) as well as other assigned targets.
(AIR) Aircraft will act as an AWACS for friendly units (will provide them with information about contacts).
-No parameters.
+No parameters. +hoggit.
(GROUND) Ground unit (EW-radar) will act as an EWR for friendly units (will provide them with information about contacts).
-No parameters.
+No parameters. +See hoggit.
(AIR) Engaging a controllable.
-The task does not assign the target controllable to the unit/controllable to attack now; it just allows the unit/controllable to engage the target controllable as well as other assigned targets.
+The task does not assign the target controllable to the unit/controllable to attack now; +it just allows the unit/controllable to engage the target controllable as well as other assigned targets. +See hoggit.
(AIR) Search and attack the Unit.
+ +See hoggit.
+(AIR + GROUND) The task makes the controllable/unit a FAC and lets the FAC to choose a targets (enemy ground controllable) around as well as other assigned targets.
-The killer is player-controlled allied CAS-aircraft that is in contact with the FAC. -If the task is assigned to the controllable lead unit will be a FAC.
+Assigns the controlled group to act as a Forward Air Controller or JTAC. Any detected targets will be assigned as targets to the player via the JTAC radio menu. +Target designation is set to auto and is dependent on the circumstances. +See hoggit.
- DCS#Distance - Radius + #number + Frequency
The maximal distance from the FAC to a target.
+Frequency in MHz. Default 133 MHz.
+ ++ #number + Modulation +
+Radio modulation. Default radio.modulation.AM.
+ #number + CallsignID +
+CallsignID, e.g. CALLSIGN.JTAC.Anvil for ground or CALLSIGN.Aircraft.Ford for air.
+ #number + CallsignNumber +
+Callsign first number, e.g. 2 for Ford-2.
(AIR + GROUND) The task makes the controllable/unit a FAC and lets the FAC to choose the target (enemy ground controllable) as well as other assigned targets.
The killer is player-controlled allied CAS-aircraft that is in contact with the FAC. -If the task is assigned to the controllable lead unit will be a FAC.
+If the task is assigned to the controllable lead unit will be a FAC. +See hoggit.+ #number + CallsignID +
+CallsignID, e.g. CALLSIGN.JTAC.Anvil for ground or CALLSIGN.Aircraft.Ford for air.
+ #number + CallsignNumber +
+Callsign first number, e.g. 2 for Ford-2.
+ Frequency +
++ Modulation +
+(AIR) Aircraft will act as a tanker for friendly units.
-No parameters.
+No parameters. +See hoggit.
GROUP:EnRouteTaskFAC(Frequency, Modulation, CallsignID, CallsignNumber, Priority)
(AIR + GROUND) The task makes the controllable/unit a FAC and lets the FAC to choose a targets (enemy ground controllable) around as well as other assigned targets.
GROUP:EnRouteTaskFAC_EngageGroup(AttackGroup, Priority, WeaponType, Designation, Datalink)
(AIR + GROUND) The task makes the controllable/unit a FAC and lets the FAC to choose the target (enemy ground controllable) as well as other assigned targets.
(AIR) Aircraft will act as an AWACS for friendly units (will provide them with information about contacts).
-No parameters.
+No parameters. +hoggit.
(GROUND) Ground unit (EW-radar) will act as an EWR for friendly units (will provide them with information about contacts).
-No parameters.
+No parameters. +See hoggit.
(AIR) Engaging a controllable.
-The task does not assign the target controllable to the unit/controllable to attack now; it just allows the unit/controllable to engage the target controllable as well as other assigned targets.
+The task does not assign the target controllable to the unit/controllable to attack now; +it just allows the unit/controllable to engage the target controllable as well as other assigned targets. +See hoggit.
(AIR) Search and attack the Unit.
+ +See hoggit.
+(AIR + GROUND) The task makes the controllable/unit a FAC and lets the FAC to choose a targets (enemy ground controllable) around as well as other assigned targets.
-The killer is player-controlled allied CAS-aircraft that is in contact with the FAC. -If the task is assigned to the controllable lead unit will be a FAC.
+Assigns the controlled group to act as a Forward Air Controller or JTAC. Any detected targets will be assigned as targets to the player via the JTAC radio menu. +Target designation is set to auto and is dependent on the circumstances. +See hoggit.
- DCS#Distance - Radius + #number + Frequency
The maximal distance from the FAC to a target.
+Frequency in MHz. Default 133 MHz.
+ ++ #number + Modulation +
+Radio modulation. Default radio.modulation.AM.
+ #number + CallsignID +
+CallsignID, e.g. CALLSIGN.JTAC.Anvil for ground or CALLSIGN.Aircraft.Ford for air.
+ #number + CallsignNumber +
+Callsign first number, e.g. 2 for Ford-2.
(AIR + GROUND) The task makes the controllable/unit a FAC and lets the FAC to choose the target (enemy ground controllable) as well as other assigned targets.
The killer is player-controlled allied CAS-aircraft that is in contact with the FAC. -If the task is assigned to the controllable lead unit will be a FAC.
+If the task is assigned to the controllable lead unit will be a FAC. +See hoggit.+ #number + CallsignID +
+CallsignID, e.g. CALLSIGN.JTAC.Anvil for ground or CALLSIGN.Aircraft.Ford for air.
+ #number + CallsignNumber +
+Callsign first number, e.g. 2 for Ford-2.
+ Frequency +
++ Modulation +
+(AIR) Aircraft will act as a tanker for friendly units.
-No parameters.
+No parameters. +See hoggit.
UNIT:EnRouteTaskFAC(Frequency, Modulation, CallsignID, CallsignNumber, Priority)
(AIR + GROUND) The task makes the controllable/unit a FAC and lets the FAC to choose a targets (enemy ground controllable) around as well as other assigned targets.
UNIT:EnRouteTaskFAC_EngageGroup(AttackGroup, Priority, WeaponType, Designation, Datalink)
(AIR + GROUND) The task makes the controllable/unit a FAC and lets the FAC to choose the target (enemy ground controllable) as well as other assigned targets.
(AIR) Aircraft will act as an AWACS for friendly units (will provide them with information about contacts).
-No parameters.
+No parameters. +hoggit.
(GROUND) Ground unit (EW-radar) will act as an EWR for friendly units (will provide them with information about contacts).
-No parameters.
+No parameters. +See hoggit.
(AIR) Engaging a controllable.
-The task does not assign the target controllable to the unit/controllable to attack now; it just allows the unit/controllable to engage the target controllable as well as other assigned targets.
+The task does not assign the target controllable to the unit/controllable to attack now; +it just allows the unit/controllable to engage the target controllable as well as other assigned targets. +See hoggit.
(AIR) Search and attack the Unit.
+ +See hoggit.
+(AIR + GROUND) The task makes the controllable/unit a FAC and lets the FAC to choose a targets (enemy ground controllable) around as well as other assigned targets.
-The killer is player-controlled allied CAS-aircraft that is in contact with the FAC. -If the task is assigned to the controllable lead unit will be a FAC.
+Assigns the controlled group to act as a Forward Air Controller or JTAC. Any detected targets will be assigned as targets to the player via the JTAC radio menu. +Target designation is set to auto and is dependent on the circumstances. +See hoggit.
- DCS#Distance - Radius + #number + Frequency
The maximal distance from the FAC to a target.
+Frequency in MHz. Default 133 MHz.
+ ++ #number + Modulation +
+Radio modulation. Default radio.modulation.AM.
+ #number + CallsignID +
+CallsignID, e.g. CALLSIGN.JTAC.Anvil for ground or CALLSIGN.Aircraft.Ford for air.
+ #number + CallsignNumber +
+Callsign first number, e.g. 2 for Ford-2.
(AIR + GROUND) The task makes the controllable/unit a FAC and lets the FAC to choose the target (enemy ground controllable) as well as other assigned targets.
The killer is player-controlled allied CAS-aircraft that is in contact with the FAC. -If the task is assigned to the controllable lead unit will be a FAC.
+If the task is assigned to the controllable lead unit will be a FAC. +See hoggit.+ #number + CallsignID +
+CallsignID, e.g. CALLSIGN.JTAC.Anvil for ground or CALLSIGN.Aircraft.Ford for air.
+ #number + CallsignNumber +
+Callsign first number, e.g. 2 for Ford-2.
+ Frequency +
++ Modulation +
+(AIR) Aircraft will act as a tanker for friendly units.
-No parameters.
+No parameters. +See hoggit.