From b231845d2a761999461c2074187985b60f836e79 Mon Sep 17 00:00:00 2001 From: Applevangelist Date: Thu, 23 Feb 2023 09:48:35 +0000 Subject: [PATCH] MOOSE generated documentation [skip ci] --- Documentation/AI.AI_Air.html | 44 ++ Documentation/AI.AI_Air_Dispatcher.html | 44 ++ Documentation/AI.AI_Cargo_Airplane.html | 56 -- Documentation/AI.AI_Patrol.html | 12 - Documentation/Cargo.CargoGroup.html | 28 + Documentation/Core.Event.html | 8 +- Documentation/Core.Point.html | 37 +- Documentation/Core.Settings.html | 22 + Documentation/Core.Spawn.html | 268 +++++-- Documentation/Core.SpawnStatic.html | 84 +++ Documentation/Core.Spot.html | 132 ++++ Documentation/Core.Zone.html | 117 ++- Documentation/DCS.html | 81 ++- Documentation/Functional.ATC_Ground.html | 10 +- Documentation/Functional.Artillery.html | 229 ++++++ Documentation/Functional.Fox.html | 263 ++++++- Documentation/Functional.Movement.html | 28 - Documentation/Functional.RAT.html | 24 + Documentation/Functional.Range.html | 688 +++++++++++++----- Documentation/Functional.Scoring.html | 18 +- Documentation/Ops.Airboss.html | 77 ++ Documentation/Ops.CSAR.html | 87 ++- Documentation/Ops.CTLD.html | 125 +--- .../Tasking.Task_A2A_Dispatcher.html | 8 +- .../Tasking.Task_A2G_Dispatcher.html | 20 +- Documentation/Tasking.Task_CARGO.html | 2 +- .../Tasking.Task_Cargo_Dispatcher.html | 264 ------- Documentation/Utilities.FiFo.html | 44 -- Documentation/Utilities.Socket.html | 105 ++- Documentation/Utilities.Utils.html | 63 ++ Documentation/Wrapper.Client.html | 42 +- Documentation/Wrapper.Marker.html | 72 +- Documentation/Wrapper.Scenery.html | 73 +- Documentation/Wrapper.Unit.html | 42 +- 34 files changed, 2226 insertions(+), 991 deletions(-) diff --git a/Documentation/AI.AI_Air.html b/Documentation/AI.AI_Air.html index be5fee0ff..52781eb4d 100644 --- a/Documentation/AI.AI_Air.html +++ b/Documentation/AI.AI_Air.html @@ -3070,6 +3070,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + #number +AI_AIR.IdleCount + + +
@@ -5898,6 +5909,17 @@ A random value in this bracket is then applied in the waypoint routing generatio + + + +
+
+ + #number +AI_AIR.IdleCount + + +
@@ -6645,6 +6667,17 @@ A random value in this bracket is then applied in the waypoint routing generatio + + + +
+
+ + #number +AI_AIR.IdleCount + + +
@@ -8280,6 +8313,17 @@ A random value in this bracket is then applied in the waypoint routing generatio + + + +
+
+ + #number +AI_AIR.IdleCount + + +
diff --git a/Documentation/AI.AI_Air_Dispatcher.html b/Documentation/AI.AI_Air_Dispatcher.html index fb5db0c67..668b757dc 100644 --- a/Documentation/AI.AI_Air_Dispatcher.html +++ b/Documentation/AI.AI_Air_Dispatcher.html @@ -4555,6 +4555,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

The Defender Default Settings over all Squadrons.

+ + + +
+
@@ -9852,6 +9863,17 @@ multiplied by the Overhead and rounded up to the smallest integer.

The Defender Default Settings over all Squadrons.

+ + + +
+
@@ -11169,6 +11191,17 @@ multiplied by the Overhead and rounded up to the smallest integer.

The Defender Default Settings over all Squadrons.

+ + + +
+
@@ -12788,6 +12821,17 @@ multiplied by the Overhead and rounded up to the smallest integer.

The Defender Default Settings over all Squadrons.

+ + + +
+
diff --git a/Documentation/AI.AI_Cargo_Airplane.html b/Documentation/AI.AI_Cargo_Airplane.html index bf6f79583..25f2df41c 100644 --- a/Documentation/AI.AI_Cargo_Airplane.html +++ b/Documentation/AI.AI_Cargo_Airplane.html @@ -2738,20 +2738,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

-
-
- - -AI_CARGO_AIRPLANE.Airbase - - - - -

Set destination airbase for next :Route() command.

- -
- -
@@ -4531,20 +4517,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

-
-
- - -AI_CARGO_AIRPLANE.Airbase - - - - -

Set destination airbase for next :Route() command.

- -
- -
@@ -5166,20 +5138,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

-
-
- - -AI_CARGO_AIRPLANE.Airbase - - - - -

Set destination airbase for next :Route() command.

- -
- -
@@ -6689,20 +6647,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

-
-
- - -AI_CARGO_AIRPLANE.Airbase - - - - -

Set destination airbase for next :Route() command.

- -
- -
diff --git a/Documentation/AI.AI_Patrol.html b/Documentation/AI.AI_Patrol.html index 336e75aed..98ad3f033 100644 --- a/Documentation/AI.AI_Patrol.html +++ b/Documentation/AI.AI_Patrol.html @@ -3254,9 +3254,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

This table contains the targets detected during patrol.

-
@@ -6504,9 +6501,6 @@ Note that this method is required, as triggers the next route when patrolling fo - -

This table contains the targets detected during patrol.

-
@@ -7251,9 +7245,6 @@ Note that this method is required, as triggers the next route when patrolling fo - -

This table contains the targets detected during patrol.

-
@@ -8886,9 +8877,6 @@ Note that this method is required, as triggers the next route when patrolling fo - -

This table contains the targets detected during patrol.

-
diff --git a/Documentation/Cargo.CargoGroup.html b/Documentation/Cargo.CargoGroup.html index def936836..5a47fe293 100644 --- a/Documentation/Cargo.CargoGroup.html +++ b/Documentation/Cargo.CargoGroup.html @@ -1962,6 +1962,20 @@ + + + +
+
+ + +CARGO_GROUP.CargoObject + + + + +

Now we spawn the new group based on the template created.

+
@@ -3283,6 +3297,20 @@ This works for ground only groups.

+ + + +
+
+ + +CARGO_GROUP.CargoObject + + + + +

Now we spawn the new group based on the template created.

+
diff --git a/Documentation/Core.Event.html b/Documentation/Core.Event.html index b045f1b6d..5a95edbe8 100644 --- a/Documentation/Core.Event.html +++ b/Documentation/Core.Event.html @@ -2809,7 +2809,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

EVENTDATA.Weapon

- +

The weapon used during the event.

@@ -9001,10 +9001,10 @@ Note that at the beginning of each field description, there is an indication whi
- #table + DCS#Weapon EVENTDATA.Weapon - +

The weapon used during the event.

@@ -9116,7 +9116,7 @@ Note that at the beginning of each field description, there is an indication whi
- #table + DCS#Weapon EVENTDATA.weapon

The weapon used during the event.

diff --git a/Documentation/Core.Point.html b/Documentation/Core.Point.html index 779d8e3ad..4f80d0571 100644 --- a/Documentation/Core.Point.html +++ b/Documentation/Core.Point.html @@ -6736,7 +6736,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

The target COORDINATE.

+

The target COORDINATE. Can also be a DCS#Vec3.

@@ -17880,6 +17880,17 @@ When moose is loading dynamically (for moose class development), tracing is swit

the y coordinate in meters.

+
+ + +
+
+ + +POINT_VEC2.z + + +
@@ -18678,6 +18689,17 @@ When moose is loading dynamically (for moose class development), tracing is swit

the y coordinate in meters.

+ + + +
+
+ + +POINT_VEC2.z + + +
@@ -19852,7 +19874,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
-

The target COORDINATE.

+

The target COORDINATE. Can also be a DCS#Vec3.

@@ -27284,6 +27306,17 @@ Creates a line on the F10 map from one point to another.

the y coordinate in meters.

+ + + +
+
+ + +POINT_VEC2.z + + +
diff --git a/Documentation/Core.Settings.html b/Documentation/Core.Settings.html index 4d234d995..5a6086d86 100644 --- a/Documentation/Core.Settings.html +++ b/Documentation/Core.Settings.html @@ -2910,6 +2910,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + +SETTINGS.PlayerMenu + + +
@@ -5067,6 +5078,17 @@ It is advised to use this method at the start of the mission.

+ + + +
+
+ + +SETTINGS.PlayerMenu + + +
diff --git a/Documentation/Core.Spawn.html b/Documentation/Core.Spawn.html index ee3647aca..6b4427ef8 100644 --- a/Documentation/Core.Spawn.html +++ b/Documentation/Core.Spawn.html @@ -2845,6 +2845,30 @@ and any spaces before and after the resulting name are removed.

SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)

+ + + +

SPAWN.communication

+ + + + + +

SPAWN.livery_id

+ + + + + +

SPAWN.modulation

+ + + + + +

SPAWN.skill

+ + @@ -3542,20 +3566,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- - #number -SPAWN.SpawnCount - - - - -

The internal counter of the amount of spawning the has happened since SpawnStart.

-
@@ -3746,6 +3756,53 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

By default, no InitLimit

+ + + + +
+
+ + +SPAWN.SpawnInitLivery + + + +
+ +
+
+
+ + +SPAWN.SpawnInitModex + + + +
+ +
+
+
+ + +SPAWN.SpawnInitModu + + + +
+ +
+
+
+ + #string +SPAWN.SpawnInitSkill + + +
@@ -3777,7 +3834,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #number SPAWN.SpawnMaxGroups @@ -3791,7 +3848,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #number SPAWN.SpawnMaxUnitsAlive @@ -3937,17 +3994,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -
- -
-
-
- - #boolean -SPAWN.SpawnUnControlled - - -
@@ -3960,7 +4006,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -

Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.

+

When the first Spawn executes, all the Groups need to be made visible before start.

@@ -4012,6 +4058,50 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

When working in UnControlled mode, all planes are Spawned in UnControlled mode before the scheduler starts.

+
+ + +
+
+ + +SPAWN.communication + + + +
+ +
+
+
+ + +SPAWN.livery_id + + + +
+ +
+
+
+ + +SPAWN.modulation + + + +
+ +
+
+
+ + +SPAWN.skill + + +
@@ -8893,20 +8983,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- - -
-
- - #number -SPAWN.SpawnCount - - - - -

The internal counter of the amount of spawning the has happened since SpawnStart.

-
@@ -9097,6 +9173,53 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

By default, no InitLimit

+ + + + +
+
+ + +SPAWN.SpawnInitLivery + + + +
+ +
+
+
+ + +SPAWN.SpawnInitModex + + + +
+ +
+
+
+ + +SPAWN.SpawnInitModu + + + +
+ +
+
+
+ + #string +SPAWN.SpawnInitSkill + + +
@@ -9128,7 +9251,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- + #number SPAWN.SpawnMaxGroups @@ -9142,7 +9265,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- + #number SPAWN.SpawnMaxUnitsAlive @@ -9288,17 +9411,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- -
-
-
- - #boolean -SPAWN.SpawnUnControlled - - -
@@ -9311,7 +9423,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.

+

When the first Spawn executes, all the Groups need to be made visible before start.

@@ -9363,6 +9475,50 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

When working in UnControlled mode, all planes are Spawned in UnControlled mode before the scheduler starts.

+ + + +
+
+ + +SPAWN.communication + + + +
+ +
+
+
+ + +SPAWN.livery_id + + + +
+ +
+
+
+ + +SPAWN.modulation + + + +
+ +
+
+
+ + +SPAWN.skill + + +
diff --git a/Documentation/Core.SpawnStatic.html b/Documentation/Core.SpawnStatic.html index 499aef194..8e91d6c01 100644 --- a/Documentation/Core.SpawnStatic.html +++ b/Documentation/Core.SpawnStatic.html @@ -1993,6 +1993,24 @@ such as position and heading.

SPAWNSTATIC:_SpawnStatic(Template, CountryID)

Spawns a new static using a given template.

+ + + +

SPAWNSTATIC.heliport_callsign_id

+ + + + + +

SPAWNSTATIC.heliport_frequency

+ + + + + +

SPAWNSTATIC.heliport_modulation

+ + @@ -2907,6 +2925,39 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+ + +
+
+ + +
+
+
@@ -4260,6 +4311,39 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+ + +
+
+ + +
+
+
diff --git a/Documentation/Core.Spot.html b/Documentation/Core.Spot.html index 3068d8bfb..a2e19e14e 100644 --- a/Documentation/Core.Spot.html +++ b/Documentation/Core.Spot.html @@ -2812,6 +2812,50 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + +SPOT.ScheduleID + + + +
+ +
+
+
+ + +SPOT.SpotIR + + + +
+ +
+
+
+ + +SPOT.SpotLaser + + + +
+ +
+
+
+ + +SPOT.Target + + +
@@ -4095,6 +4139,50 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + +SPOT.ScheduleID + + + +
+ +
+
+
+ + +SPOT.SpotIR + + + +
+ +
+
+
+ + +SPOT.SpotLaser + + + +
+ +
+
+
+ + +SPOT.Target + + +
@@ -5617,6 +5705,50 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + +SPOT.ScheduleID + + + +
+ +
+
+
+ + +SPOT.SpotIR + + + +
+ +
+
+
+ + +SPOT.SpotLaser + + + +
+ +
+
+
+ + +SPOT.Target + + +
diff --git a/Documentation/Core.Zone.html b/Documentation/Core.Zone.html index a0b2cb827..2dbef3875 100644 --- a/Documentation/Core.Zone.html +++ b/Documentation/Core.Zone.html @@ -2204,7 +2204,7 @@ This class is an abstract BASE class for derived classes, and is not meant to be

ZONE_BASE:GetAllProperties()

- +

Returns the zone Properties table.

@@ -2288,7 +2288,7 @@ This class is an abstract BASE class for derived classes, and is not meant to be

ZONE_BASE:GetProperty(PropertyName)

- +

Returns the Value of the zone with the given PropertyName, or nil if no matching property exists.

@@ -3319,7 +3319,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau Description -

ZONE_ELASTIC:AddSetGroup(SetGroup, GroupSet)

+

ZONE_ELASTIC:AddSetGroup(GroupSet)

Add a set of groups.

@@ -3640,6 +3640,12 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

ZONE_POLYGON_BASE:GetBoundingVec2()

Get the bounding 2D vectors of the polygon.

+ + + +

ZONE_POLYGON_BASE:GetRadius()

+ +

Get the smallest radius encompassing all points of the polygon zone.

@@ -3717,7 +3723,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

ZONE_POLYGON_BASE:GetZoneRadius(ZoneName, DoNotRegisterZone)

-

Get the smallest circular zone encompassing all points points of the polygon zone.

+

Get the smallest circular zone encompassing all points of the polygon zone.

@@ -4900,12 +4906,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

ZONE_BASE:GetAllProperties()

- - - -

Returns the zone Properties table. - @param #ZONE_BASE self - @return #table The Key:Value table of TriggerZone properties of the zone.

+

Returns the zone Properties table.

@@ -4913,6 +4914,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

ZONE_BASE

+

Return value:

+
+
+

#table:

+
+
+ +

The Key:Value table of TriggerZone properties of the zone.

+ +
+
@@ -5359,19 +5371,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

ZONE_BASE:GetProperty(PropertyName)

- - - -

Returns the Value of the zone with the given PropertyName, or nil if no matching property exists. - @param #ZONE_BASE self - @param #string PropertyName The name of a the TriggerZone Property to be retrieved. - @return #string The Value of the TriggerZone Property with the given PropertyName, or nil if absent. - @usage

- -

local PropertiesZone = ZONE:FindByName("Properties Zone") - local Property = "ExampleProperty" - local PropertyValue = PropertiesZone:GetProperty(Property)

- +

Returns the Value of the zone with the given PropertyName, or nil if no matching property exists.

@@ -5383,13 +5383,34 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

+ #string PropertyName

-

+ +

The name of a the TriggerZone Property to be retrieved.

+
+

Return value:

+
+
+

#string:

+
+
+ +

The Value of the TriggerZone Property with the given PropertyName, or nil if absent.

+ +
+
+

Usage:

+

+local PropertiesZone = ZONE:FindByName("Properties Zone")
+local Property = "ExampleProperty"
+local PropertyValue = PropertiesZone:GetProperty(Property)
+
+
@@ -11432,7 +11453,7 @@ When moose is loading dynamically (for moose class development), tracing is swit

Add a set of groups.

@@ -11446,12 +11467,12 @@ When moose is loading dynamically (for moose class development), tracing is swit

ZONE_ELASTIC

-

Parameters:

+

Parameter:

Core.Set#SET_GROUP - SetGroup + GroupSet

@@ -11460,16 +11481,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
-
-
-

- GroupSet -

-
-
-

-
-

Return value:

@@ -13438,6 +13449,36 @@ Note that only after a zone has been scanned, the zone can be e
+
+ + +
+ + + +

Get the smallest radius encompassing all points of the polygon zone.

+ +
+
+

Defined in:

+
+

ZONE_POLYGON_BASE

+
+

Return value:

+
+
+

#number:

+
+
+ +

Radius of the zone in meters.

+ +
+
+
+
@@ -13873,7 +13914,7 @@ Note that only after a zone has been scanned, the zone can be e

ZONE_POLYGON_BASE:GetZoneRadius(ZoneName, DoNotRegisterZone)

-

Get the smallest circular zone encompassing all points points of the polygon zone.

+

Get the smallest circular zone encompassing all points of the polygon zone.

diff --git a/Documentation/DCS.html b/Documentation/DCS.html index 325736c33..87a9bd726 100644 --- a/Documentation/DCS.html +++ b/Documentation/DCS.html @@ -5237,13 +5237,13 @@ First value indicates if at least one of the unit's radar(s) is on.

Unit.RefuelingSystem.BOOM_AND_RECEPTACLE

- +

Tanker with a boom.

Unit.RefuelingSystem.PROBE_AND_DROGUE

- +

Tanker with a probe.

@@ -5349,7 +5349,7 @@ First value indicates if at least one of the unit's radar(s) is on.

Vec3.x

-

is directed to the north

+

is directed to the North

@@ -5361,7 +5361,7 @@ First value indicates if at least one of the unit's radar(s) is on.

Vec3.z

-

is directed to the east

+

is directed to the East

@@ -5473,25 +5473,31 @@ First value indicates if at least one of the unit's radar(s) is on.

Weapon.Category.BOMB

- +

Bomb.

Weapon.Category.MISSILE

- +

Missile

Weapon.Category.ROCKET

- +

Rocket.

Weapon.Category.SHELL

- +

Shell.

+ + + +

Weapon.Category.TORPEDO

+ +

Torpedo.

@@ -12628,7 +12634,7 @@ If sensor type is not specified the function returns true if the unit has at lea #Distance Vec3.x -

is directed to the north

+

is directed to the North

@@ -12650,7 +12656,7 @@ If sensor type is not specified the function returns true if the unit has at lea #Distance Vec3.z -

is directed to the east

+

is directed to the East

@@ -12881,6 +12887,61 @@ If sensor type is not specified the function returns true if the unit has at lea

Field(s)

+
+
+ + #number +Weapon.Category.BOMB + +

Bomb.

+ +
+ +
+
+
+ + #number +Weapon.Category.MISSILE + +

Missile

+ +
+ +
+
+
+ + #number +Weapon.Category.ROCKET + +

Rocket.

+ +
+ +
+
+
+ + #number +Weapon.Category.SHELL + +

Shell.

+ +
+ +
+
+
+ + #number +Weapon.Category.TORPEDO + +

Torpedo.

+ +
+ +

Function(s)

diff --git a/Documentation/Functional.ATC_Ground.html b/Documentation/Functional.ATC_Ground.html index 0203b2279..0ac626e61 100644 --- a/Documentation/Functional.ATC_Ground.html +++ b/Documentation/Functional.ATC_Ground.html @@ -3865,7 +3865,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table + ATC_GROUND.Airbases @@ -3881,9 +3881,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

Kickspeed

-
@@ -4450,7 +4447,7 @@ An airbase can be specified to set the maximum kick speed for.

- #table + ATC_GROUND.Airbases @@ -4466,9 +4463,6 @@ An airbase can be specified to set the maximum kick speed for.

- -

Kickspeed

-
diff --git a/Documentation/Functional.Artillery.html b/Documentation/Functional.Artillery.html index 86d0e62c2..804ba6dd0 100644 --- a/Documentation/Functional.Artillery.html +++ b/Documentation/Functional.Artillery.html @@ -2696,6 +2696,12 @@ normandy:Start()

ARTY:SetTacNukeWarhead(strength)

Set nuclear warhead explosion strength.

+ + + +

ARTY:SetTrackInterval(interval)

+ +

Set time interval for weapon tracking.

@@ -2852,6 +2858,18 @@ normandy:Start()

ARTY:_FireAtCoord(coord, radius, nshells, weapontype)

Set task for firing at a coordinate.

+ + + +

ARTY._FuncImpact(weapon, self, target)

+ +

Function called after impact of weapon.

+ + + +

ARTY._FuncTrack(weapon, self, target)

+ +

Function called during tracking of weapon.

@@ -3182,6 +3200,12 @@ normandy:Start()

ARTY.db

+ + + +

ARTY.dtTrack

+ +

Time interval in seconds for weapon tracking.

@@ -5105,6 +5129,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + #number +ARTY.dtTrack + +

Time interval in seconds for weapon tracking.

+
@@ -9259,6 +9294,49 @@ The illumination bomb will burn for 300 seconds (5 minutes). Assuming a descent + + + +
+ + + +

Set time interval for weapon tracking.

+ +
+
+

Defined in:

+
+

ARTY

+
+

Parameter:

+
+
+

+ #number + interval +

+
+
+ +

Time interval in seconds. Default 0.2 seconds.

+ +
+
+

Return value:

+
+
+
+
+ +

self

+ +
+
+
+
@@ -9993,6 +10071,124 @@ The illumination bomb will burn for 300 seconds (5 minutes). Assuming a descent + + + +
+ + + +

Function called after impact of weapon.

+ +
+
+

Defined in:

+
+

ARTY

+
+

Parameters:

+
+
+

+ Wrapper.Weapon#WEAPON + weapon +

+
+
+ +

Weapon object.

+ +
+
+
+
+

+ #ARTY + self +

+
+
+ +

ARTY object.

+ +
+
+
+
+

+ #ARTY.Target + target +

+
+
+ +

Target of the weapon.

+ +
+
+
+ +
+
+ +
+ + + +

Function called during tracking of weapon.

+ +
+
+

Defined in:

+
+

ARTY

+
+

Parameters:

+
+
+

+ Wrapper.Weapon#WEAPON + weapon +

+
+
+ +

Weapon object.

+ +
+
+
+
+

+ #ARTY + self +

+
+
+ +

ARTY object.

+ +
+
+
+
+

+ #ARTY.Target + target +

+
+
+ +

Target of the weapon.

+ +
+
+
+
@@ -14034,6 +14230,17 @@ The illumination bomb will burn for 300 seconds (5 minutes). Assuming a descent + + + +
+
+ + #number +ARTY.dtTrack + +

Time interval in seconds for weapon tracking.

+
@@ -15386,6 +15593,17 @@ The illumination bomb will burn for 300 seconds (5 minutes). Assuming a descent + + + +
+
+ + #number +ARTY.dtTrack + +

Time interval in seconds for weapon tracking.

+
@@ -17626,6 +17844,17 @@ The illumination bomb will burn for 300 seconds (5 minutes). Assuming a descent + + + +
+
+ + #number +ARTY.dtTrack + +

Time interval in seconds for weapon tracking.

+
diff --git a/Documentation/Functional.Fox.html b/Documentation/Functional.Fox.html index 607966bd6..fcc4f1069 100644 --- a/Documentation/Functional.Fox.html +++ b/Documentation/Functional.Fox.html @@ -1946,6 +1946,12 @@ fox:Start()

FOX:SetProtectedGroupSet(groupset)

Add a protected set of groups.

+ + + +

FOX:SetVerbosity(VerbosityLevel)

+ +

Set verbosity level.

@@ -1994,6 +2000,18 @@ fox:Start()

FOX:_DeadText()

Get a random text message in case you die.

+ + + +

FOX._FuncImpact(weapon, self, missile)

+ +

Callback function on impact or destroy otherwise.

+ + + +

FOX._FuncTrack(weapon, self, missile)

+ +

Function called from weapon tracking.

@@ -2258,6 +2276,12 @@ fox:Start()

FOX.safezones

Table of practice zones.

+ + + +

FOX.verbose

+ +

Verbosity level.

@@ -3093,6 +3117,12 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau Fields and Methods inherited from FOX.MissileData Description + +

FOX.MissileData.Weapon

+ +

Weapon object.

+ +

FOX.MissileData.active

@@ -3109,6 +3139,12 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

FOX.MissileData.fuseDist

Fuse distance in meters.

+ + + +

FOX.MissileData.missileCoord

+ +

Missile coordinate during tracking.

@@ -3192,7 +3228,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

FOX.MissileData.weapon

-

Missile weapon unit.

+

Missile weapon object.

@@ -3573,6 +3609,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +
+
+ + #number +FOX.verbose + +

Verbosity level.

+ +
+
@@ -4831,6 +4878,50 @@ Don't set the explosion power too big or it will harm the aircraft in the vicini
+ + + +
+ + + +

Set verbosity level.

+ +
+
+

Defined in:

+
+

FOX

+
+

Parameter:

+
+
+

+ #number + VerbosityLevel +

+
+
+ +

Level of output (higher=more). Default 0.

+ +
+
+

Return value:

+
+
+

#FOX:

+
+
+ +

self

+ +
+
+
+
@@ -4932,7 +5023,7 @@ Don't set the explosion power too big or it will harm the aircraft in the vicini
-

Coordinate to check.

+

Coordinate to check. Can also be a DCS#Vec2.

@@ -4976,7 +5067,7 @@ Don't set the explosion power too big or it will harm the aircraft in the vicini
-

Coordinate to check.

+

Coordinate to check. Can also be a DCS#Vec3.

@@ -5061,6 +5152,124 @@ Don't set the explosion power too big or it will harm the aircraft in the vicini + + + +
+ + + +

Callback function on impact or destroy otherwise.

+ +
+
+

Defined in:

+
+

FOX

+
+

Parameters:

+
+
+

+ Wrapper.Weapon#WEAPON + weapon +

+
+
+ +

Weapon object.

+ +
+
+
+
+

+ #FOX + self +

+
+
+ +

FOX object.

+ +
+
+
+
+

+ #FOX.MissileData + missile +

+
+
+ +

Fired missile.

+ +
+
+
+ +
+
+ +
+ + + +

Function called from weapon tracking.

+ +
+
+

Defined in:

+
+

FOX

+
+

Parameters:

+
+
+

+ Wrapper.Weapon#WEAPON + weapon +

+
+
+ +

Weapon object.

+ +
+
+
+
+

+ #FOX + self +

+
+
+ +

FOX object.

+ +
+
+
+
+

+ #FOX.MissileData + missile +

+
+
+ +

Fired missile

+ +
+
+
+
@@ -6424,6 +6633,17 @@ Don't set the explosion power too big or it will harm the aircraft in the vicini + +
+
+ + #number +FOX.verbose + +

Verbosity level.

+ +
+
@@ -8144,6 +8364,17 @@ Don't set the explosion power too big or it will harm the aircraft in the vicini
+
+
+
+ + #number +FOX.verbose + +

Verbosity level.

+ +
+
@@ -11518,6 +11749,17 @@ When moose is loading dynamically (for moose class development), tracing is swit

Field(s)

+
+
+ + Wrapper.Weapon#WEAPON +FOX.MissileData.Weapon + +

Weapon object.

+ +
+ +
@@ -11550,6 +11792,17 @@ When moose is loading dynamically (for moose class development), tracing is swit
+
+
+
+ + Core.Point#COORDINATE +FOX.MissileData.missileCoord + +

Missile coordinate during tracking.

+ +
+
@@ -11697,10 +11950,10 @@ When moose is loading dynamically (for moose class development), tracing is swit
- Wrapper.Unit#UNIT + DCS#Weapon FOX.MissileData.weapon -

Missile weapon unit.

+

Missile weapon object.

diff --git a/Documentation/Functional.Movement.html b/Documentation/Functional.Movement.html index 0fccde323..e1b19036d 100644 --- a/Documentation/Functional.Movement.html +++ b/Documentation/Functional.Movement.html @@ -2265,20 +2265,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

-
-
- - #number -MOVEMENT.AliveUnits - - - - -

Contains the counter how many units are currently alive.

- -
- -
@@ -2509,20 +2495,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

-
-
- - #number -MOVEMENT.AliveUnits - - - - -

Contains the counter how many units are currently alive.

- -
- -
diff --git a/Documentation/Functional.RAT.html b/Documentation/Functional.RAT.html index d3790d34a..83156c462 100644 --- a/Documentation/Functional.RAT.html +++ b/Documentation/Functional.RAT.html @@ -4435,6 +4435,30 @@ and any spaces before and after the resulting name are removed.

RAT:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)

+ + + +

RAT.communication

+ + + + + +

RAT.livery_id

+ + + + + +

RAT.modulation

+ + + + + +

RAT.skill

+ + diff --git a/Documentation/Functional.Range.html b/Documentation/Functional.Range.html index 860080f54..4b25e4765 100644 --- a/Documentation/Functional.Range.html +++ b/Documentation/Functional.Range.html @@ -1821,8 +1821,8 @@ This can be enabled via the RANGE.SetInst

Voice output via SRS

-

Alternatively, the voice output can be fully done via SRS, no sound file additions needed. Set up SRS with RANGE.SetSRS(). Range control and instructor frequencies and voices can then be -set via RANGE.SetSRSRangeControl() and RANGE.SetSRSRangeInstructor()

+

Alternatively, the voice output can be fully done via SRS, no sound file additions needed. Set up SRS with RANGE.SetSRS(). +Range control and instructor frequencies and voices can then be set via RANGE.SetSRSRangeControl() and RANGE.SetSRSRangeInstructor().

Persistence

@@ -1929,6 +1929,12 @@ The could avoid the lua garbage collection to accidentally/falsely deallocate th

RANGE:AddBombingTargetGroup(group, goodhitrange, randommove)

Add all units of a group as bombing targets.

+ + + +

RANGE:AddBombingTargetScenery(scenery, goodhitrange)

+ +

Add a scenery object as bombing target.

@@ -1994,7 +2000,7 @@ The could avoid the lua garbage collection to accidentally/falsely deallocate th

RANGE.Defaults

-

Default range parameters.

+ @@ -2493,6 +2499,12 @@ The could avoid the lua garbage collection to accidentally/falsely deallocate th

RANGE:_MessagesToPlayerOnOff(unitname)

Toggle display messages to player.

+ + + +

RANGE._OnImpact(weapon, self, playerData, attackHdg, attackAlt, attackVel)

+ +

Function called on impact of a tracked weapon.

@@ -2541,12 +2553,6 @@ The could avoid the lua garbage collection to accidentally/falsely deallocate th

RANGE:_TargetsheetOnOff(_unitname)

Targetsheet saves if player on or off.

- - - -

RANGE:_TrackWeapon(weapon)

- -

Range event handler for event shot (when a unit releases a rocket or bomb (but not a fast firing gun).

@@ -2636,13 +2642,13 @@ The could avoid the lua garbage collection to accidentally/falsely deallocate th

RANGE.controlmsrs

- +

SRS wrapper for range controller.

RANGE.controlsrsQ

- +

SRS queue for range controller.

@@ -2655,12 +2661,6 @@ The could avoid the lua garbage collection to accidentally/falsely deallocate th

RANGE.dtBombtrack

Time step [sec] used for tracking released bomb/rocket positions. Default 0.005 seconds.

- - - -

RANGE.eventmoose

- -

If true, events are handled by MOOSE. If false, events are handled directly by DCS eventhandler. Default true.

@@ -2679,12 +2679,6 @@ The could avoid the lua garbage collection to accidentally/falsely deallocate th

RANGE.funkmanSocket

- - - -

RANGE.id

- -

String id of range for output in DCS log.

@@ -2702,7 +2696,7 @@ The could avoid the lua garbage collection to accidentally/falsely deallocate th

RANGE.instructmsrs

- +

SRS wrapper for range instructor.

@@ -2726,7 +2720,13 @@ The could avoid the lua garbage collection to accidentally/falsely deallocate th

RANGE.instructsrsQ

- +

SRS queue for range instructor.

+ + + +

RANGE.lid

+ +

String id of range for output in DCS log.

@@ -2757,12 +2757,6 @@ The could avoid the lua garbage collection to accidentally/falsely deallocate th

RANGE.nstrafetargets

Number of strafing targets.

- - - -

RANGE:onEvent(Event)

- -

General event handler.

@@ -3963,6 +3957,85 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

RANGE.BombTarget.type

Type of target.

+ + + +
+ + + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Fields and Methods inherited from RANGE.DefaultsDescription

RANGE.Defaults.TdelaySmoke

+ +

RANGE.Defaults.Tmsg

+ +

RANGE.Defaults.boxlength

+ +

RANGE.Defaults.boxwidth

+ +

RANGE.Defaults.dtBombtrack

+ +

RANGE.Defaults.foulline

+ +

RANGE.Defaults.goodhitrange

+ +

RANGE.Defaults.goodpass

+ +

RANGE.Defaults.ndisplayresult

+ +

RANGE.Defaults.rangeradius

+ +

RANGE.Defaults.strafemaxalt

+
@@ -4035,7 +4108,13 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

RANGE.PlayerData.targeton

- +

Target on.

+ + + +

RANGE.PlayerData.unit

+ +

Player unit.

@@ -4570,18 +4649,24 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

RANGE.TargetType.COORD

Target is a coordinate.

+ + + +

RANGE.TargetType.SCENERY

+ +

Target is a scenery object.

RANGE.TargetType.STATIC

-

Target is a static.

+

Target is a static object.

RANGE.TargetType.UNIT

-

Target is a unit.

+

Target is a unitobject.

@@ -4649,10 +4734,10 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table + #RANGE.Defaults RANGE.Defaults -

Default range parameters.

+
@@ -4817,7 +4902,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau Sound.SRS#MSRS RANGE.controlmsrs - +

SRS wrapper for range controller.

@@ -4828,7 +4913,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau Sound.SRS#MSRSQUEUE RANGE.controlsrsQ - +

SRS queue for range controller.

@@ -4854,17 +4939,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
- - #boolean -RANGE.eventmoose - -

If true, events are handled by MOOSE. If false, events are handled directly by DCS eventhandler. Default true.

- -
-
@@ -4896,17 +4970,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -
- -
-
-
- - #string -RANGE.id - -

String id of range for output in DCS log.

-
@@ -4938,7 +5001,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau Sound.SRS#MSRS RANGE.instructmsrs - +

SRS wrapper for range instructor.

@@ -4982,7 +5045,18 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau Sound.SRS#MSRSQUEUE RANGE.instructsrsQ +

SRS queue for range instructor.

+
+ +
+
+
+ + #string +RANGE.lid + +

String id of range for output in DCS log.

@@ -5438,6 +5512,63 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+ +
+ + + +

Add a scenery object as bombing target.

+ +
+
+

Defined in:

+
+

RANGE

+
+

Parameters:

+
+
+

+ Wrapper.Scenery#SCENERY + scenery +

+
+
+ +

Scenary object.

+ +
+
+
+
+

+ #number + goodhitrange +

+
+
+ +

Max distance from unit which is considered as a good hit.

+ +
+
+

Return value:

+
+
+

#RANGE:

+
+
+ +

self

+ +
+
+
+
@@ -5465,7 +5596,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-

Positionable (unit or static) of the strafe target.

+

Positionable (unit or static) of the bombing target.

@@ -6751,7 +6882,7 @@ Furthermore, the player must not be too high and fly in the direction of the pit
-

Color id. Default SMOKECOLOR.Red.

+

Color id. Default SMOKECOLOR.Red.

@@ -7538,7 +7669,7 @@ If a zone is not explicitly specified, the range zone is determined by its locat
-

Coalition side, e.g. coalition.side.BLUE or coalition.side.RED

+

Coalition side, e.g. coalition.side.BLUE or coalition.side.RED. Default coalition.side.BLUE.

@@ -7551,7 +7682,7 @@ If a zone is not explicitly specified, the range zone is determined by its locat
-

Frequency to use, defaults to 256 (same as rangecontrol)

+

Frequency to use. Default is 256 MHz for range control and 305 MHz for instructor. If given, both control and instructor get this frequency.

@@ -7987,7 +8118,7 @@ If a zone is not explicitly specified, the range zone is determined by its locat
-

Color id. Default SMOKECOLOR.White.

+

Color id. Default SMOKECOLOR.White.

@@ -8034,7 +8165,7 @@ If a zone is not explicitly specified, the range zone is determined by its locat
-

Color id. Default SMOKECOLOR.Green.

+

Color id. Default SMOKECOLOR.Green.

@@ -9257,6 +9388,104 @@ If a zone is not explicitly specified, the range zone is determined by its locat + + + +
+ + + +

Function called on impact of a tracked weapon.

+ +
+
+

Defined in:

+
+

RANGE

+
+

Parameters:

+
+
+

+ Wrapper.Weapon#WEAPON + weapon +

+
+
+ +

The weapon object.

+ +
+
+
+
+

+ #RANGE + self +

+
+
+ +

RANGE object.

+ +
+
+
+
+

+ #RANGE.PlayerData + playerData +

+
+
+ +

Player data table.

+ +
+
+
+
+

+ #number + attackHdg +

+
+
+ +

Attack heading.

+ +
+
+
+
+

+ #number + attackAlt +

+
+
+ +

Attack altitude.

+ +
+
+
+
+

+ #number + attackVel +

+
+
+ +

Attack velocity.

+ +
+
+
+
@@ -9534,39 +9763,6 @@ If a zone is not explicitly specified, the range zone is determined by its locat - - - -
- - - -

Range event handler for event shot (when a unit releases a rocket or bomb (but not a fast firing gun).

- -
-
-

Defined in:

-
-

RANGE

-
-

Parameter:

-
-
-

- #table - weapon -

-
-
- -

Weapon

- -
-
-
-
@@ -10039,39 +10235,6 @@ If a zone is not explicitly specified, the range zone is determined by its locat - - - -
- - - -

General event handler.

- -
-
-

Defined in:

-
-

RANGE

-
-

Parameter:

-
-
-

- #table - Event -

-
-
- -

DCS event table.

- -
-
-
-
@@ -10805,10 +10968,10 @@ If a zone is not explicitly specified, the range zone is determined by its locat
- #table + #RANGE.Defaults RANGE.Defaults -

Default range parameters.

+
@@ -10973,7 +11136,7 @@ If a zone is not explicitly specified, the range zone is determined by its locat Sound.SRS#MSRS RANGE.controlmsrs - +

SRS wrapper for range controller.

@@ -10984,7 +11147,7 @@ If a zone is not explicitly specified, the range zone is determined by its locat Sound.SRS#MSRSQUEUE RANGE.controlsrsQ - +

SRS queue for range controller.

@@ -11010,17 +11173,6 @@ If a zone is not explicitly specified, the range zone is determined by its locat - -
-
- - #boolean -RANGE.eventmoose - -

If true, events are handled by MOOSE. If false, events are handled directly by DCS eventhandler. Default true.

- -
-
@@ -11052,17 +11204,6 @@ If a zone is not explicitly specified, the range zone is determined by its locat -
- -
-
-
- - #string -RANGE.id - -

String id of range for output in DCS log.

-
@@ -11094,7 +11235,7 @@ If a zone is not explicitly specified, the range zone is determined by its locat Sound.SRS#MSRS RANGE.instructmsrs - +

SRS wrapper for range instructor.

@@ -11138,7 +11279,18 @@ If a zone is not explicitly specified, the range zone is determined by its locat Sound.SRS#MSRSQUEUE RANGE.instructsrsQ +

SRS queue for range instructor.

+ + + +
+
+ + #string +RANGE.lid + +

String id of range for output in DCS log.

@@ -12943,10 +13095,10 @@ If a zone is not explicitly specified, the range zone is determined by its locat
- #table + #RANGE.Defaults RANGE.Defaults -

Default range parameters.

+
@@ -13111,7 +13263,7 @@ If a zone is not explicitly specified, the range zone is determined by its locat Sound.SRS#MSRS RANGE.controlmsrs - +

SRS wrapper for range controller.

@@ -13122,7 +13274,7 @@ If a zone is not explicitly specified, the range zone is determined by its locat Sound.SRS#MSRSQUEUE RANGE.controlsrsQ - +

SRS queue for range controller.

@@ -13148,17 +13300,6 @@ If a zone is not explicitly specified, the range zone is determined by its locat - -
-
- - #boolean -RANGE.eventmoose - -

If true, events are handled by MOOSE. If false, events are handled directly by DCS eventhandler. Default true.

- -
-
@@ -13190,17 +13331,6 @@ If a zone is not explicitly specified, the range zone is determined by its locat -
- -
-
-
- - #string -RANGE.id - -

String id of range for output in DCS log.

-
@@ -13232,7 +13362,7 @@ If a zone is not explicitly specified, the range zone is determined by its locat Sound.SRS#MSRS RANGE.instructmsrs - +

SRS wrapper for range instructor.

@@ -13276,7 +13406,18 @@ If a zone is not explicitly specified, the range zone is determined by its locat Sound.SRS#MSRSQUEUE RANGE.instructsrsQ +

SRS queue for range instructor.

+ + + +
+
+ + #string +RANGE.lid + +

String id of range for output in DCS log.

@@ -17269,6 +17410,142 @@ When moose is loading dynamically (for moose class development), tracing is swit

Type of target.

+
+ + +
+

Function(s)

+
+ + + +

Type RANGE.Defaults

+
+
+ +

Default range parameters.

+ +
+

Field(s)

+
+
+
+ + #number +RANGE.Defaults.TdelaySmoke + + + +
+ +
+
+
+ + #number +RANGE.Defaults.Tmsg + + + +
+ +
+
+
+ + #number +RANGE.Defaults.boxlength + + + +
+ +
+
+
+ + #number +RANGE.Defaults.boxwidth + + + +
+ +
+
+
+ + #number +RANGE.Defaults.dtBombtrack + + + +
+ +
+
+
+ + #number +RANGE.Defaults.foulline + + + +
+ +
+
+
+ + #number +RANGE.Defaults.goodhitrange + + + +
+ +
+
+
+ + #number +RANGE.Defaults.goodpass + + + +
+ +
+
+
+ + #number +RANGE.Defaults.ndisplayresult + + + +
+ +
+
+
+ + #number +RANGE.Defaults.rangeradius + + + +
+ +
+
+
+ + #number +RANGE.Defaults.strafemaxalt + + +
@@ -17385,6 +17662,28 @@ When moose is loading dynamically (for moose class development), tracing is swit
+
+
+
+ + #boolean +RANGE.PlayerData.targeton + +

Target on.

+ +
+ +
+
+
+ + Wrapper.Unit#UNIT +RANGE.PlayerData.unit + +

Player unit.

+ +
+
@@ -18314,6 +18613,17 @@ When moose is loading dynamically (for moose class development), tracing is swit
+
+
+
+ + #string +RANGE.TargetType.SCENERY + +

Target is a scenery object.

+ +
+
@@ -18321,7 +18631,7 @@ When moose is loading dynamically (for moose class development), tracing is swit #string RANGE.TargetType.STATIC -

Target is a static.

+

Target is a static object.

@@ -18332,7 +18642,7 @@ When moose is loading dynamically (for moose class development), tracing is swit #string RANGE.TargetType.UNIT -

Target is a unit.

+

Target is a unitobject.

diff --git a/Documentation/Functional.Scoring.html b/Documentation/Functional.Scoring.html index 508152618..aa3762b0e 100644 --- a/Documentation/Functional.Scoring.html +++ b/Documentation/Functional.Scoring.html @@ -2926,11 +2926,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #boolean SCORING.AutoSave + +

Create the CSV file.

+
@@ -3113,7 +3116,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #boolean SCORING.penaltyoncoalitionchange @@ -3124,7 +3127,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #boolean SCORING.penaltyonfratricide @@ -5512,11 +5515,14 @@ The scale magnifies the scores given to the players.

- + #boolean SCORING.AutoSave + +

Create the CSV file.

+
@@ -5699,7 +5705,7 @@ The scale magnifies the scores given to the players.

- + #boolean SCORING.penaltyoncoalitionchange @@ -5710,7 +5716,7 @@ The scale magnifies the scores given to the players.

- + #boolean SCORING.penaltyonfratricide diff --git a/Documentation/Ops.Airboss.html b/Documentation/Ops.Airboss.html index a043f06b0..eeac17232 100644 --- a/Documentation/Ops.Airboss.html +++ b/Documentation/Ops.Airboss.html @@ -9463,6 +9463,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Radio queue of LSO.

+
+ +
+
+
+ + +AIRBOSS.RQLid + + +
@@ -9474,6 +9485,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Radio queue of marshal.

+
+ +
+
+
+ + +AIRBOSS.RQMid + + +
@@ -29066,6 +29088,17 @@ If removed flight is the section lead, we try to find a new leader.

Radio queue of LSO.

+
+ +
+
+
+ + +AIRBOSS.RQLid + + +
@@ -29077,6 +29110,17 @@ If removed flight is the section lead, we try to find a new leader.

Radio queue of marshal.

+
+ +
+
+
+ + +AIRBOSS.RQMid + + +
@@ -32076,6 +32120,17 @@ If removed flight is the section lead, we try to find a new leader.

Radio queue of LSO.

+ + + +
+
+ + +AIRBOSS.RQLid + + +
@@ -32087,6 +32142,17 @@ If removed flight is the section lead, we try to find a new leader.

Radio queue of marshal.

+ + + +
+
+ + +AIRBOSS.RQMid + + +
@@ -39744,6 +39810,17 @@ When moose is loading dynamically (for moose class development), tracing is swit

Data table at each position in the groove. Elements are of type AIRBOSS.GrooveData.

+ + + +
+
+ + #boolean +AIRBOSS.PlayerData.holding + + +
diff --git a/Documentation/Ops.CSAR.html b/Documentation/Ops.CSAR.html index 40ea9a3bc..815a0a231 100644 --- a/Documentation/Ops.CSAR.html +++ b/Documentation/Ops.CSAR.html @@ -2586,6 +2586,12 @@ Dropped troop noMessage and forcedesc parameters aren't saved.

CSAR.inTransitGroups

+ + + +

CSAR.index

+ + @@ -4399,25 +4405,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table + CSAR.downedPilots - -

Replacement woundedGroups

- -
- -
-
-
- - #number -CSAR.downedpilotcounter - - -
@@ -4541,6 +4533,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

contain a table for each SAR with all units he has with the original names

+ + + +
+
+ + +CSAR.index + + +
@@ -10412,25 +10415,11 @@ callsigns from playername or group name.

- #table + CSAR.downedPilots - -

Replacement woundedGroups

- -
- -
-
-
- - #number -CSAR.downedpilotcounter - - -
@@ -10554,6 +10543,17 @@ callsigns from playername or group name.

contain a table for each SAR with all units he has with the original names

+ + + +
+
+ + +CSAR.index + + +
@@ -12910,25 +12910,11 @@ callsigns from playername or group name.

- #table + CSAR.downedPilots - -

Replacement woundedGroups

- -
- -
-
-
- - #number -CSAR.downedpilotcounter - - -
@@ -13052,6 +13038,17 @@ callsigns from playername or group name.

contain a table for each SAR with all units he has with the original names

+ + + +
+
+ + +CSAR.index + + +
diff --git a/Documentation/Ops.CTLD.html b/Documentation/Ops.CTLD.html index a6a857796..d47b66e11 100644 --- a/Documentation/Ops.CTLD.html +++ b/Documentation/Ops.CTLD.html @@ -7474,7 +7474,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table + CTLD.CtldUnits @@ -7496,7 +7496,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table + CTLD.DroppedTroops @@ -7521,14 +7521,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table + CTLD.EngineersInField - -

holds #CTLD_ENGINEERING objects

-
@@ -7756,11 +7753,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #string + CTLD.RadioPath + +

Folderpath.

+
@@ -8255,7 +8255,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -

time to repairor build a unit/group

+

noob catch

@@ -16673,7 +16673,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table + CTLD.CtldUnits @@ -16695,7 +16695,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table + CTLD.DroppedTroops @@ -16720,14 +16720,11 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table + CTLD.EngineersInField - -

holds #CTLD_ENGINEERING objects

-
@@ -16955,11 +16952,14 @@ However, if you create a new folder inside the miz file, which contains the soun
- #string + CTLD.RadioPath + +

Folderpath.

+
@@ -17454,7 +17454,7 @@ However, if you create a new folder inside the miz file, which contains the soun -

time to repairor build a unit/group

+

noob catch

@@ -19139,7 +19139,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table + CTLD.CtldUnits @@ -19161,7 +19161,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table + CTLD.DroppedTroops @@ -19186,14 +19186,11 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table + CTLD.EngineersInField - -

holds #CTLD_ENGINEERING objects

-
@@ -19421,11 +19418,14 @@ However, if you create a new folder inside the miz file, which contains the soun
- #string + CTLD.RadioPath + +

Folderpath.

+
@@ -19920,7 +19920,7 @@ However, if you create a new folder inside the miz file, which contains the soun -

time to repairor build a unit/group

+

noob catch

@@ -24000,6 +24000,17 @@ When moose is loading dynamically (for moose class development), tracing is swit

Can transport crate.

+
+ +
+
+
+ + #number +CTLD.UnitCapabilities.length + + +
@@ -24175,17 +24186,6 @@ When moose is loading dynamically (for moose class development), tracing is swit

Flag for direct loading.

-
- -
-
-
- - -CTLD_CARGO.Mark - - -
@@ -24335,17 +24335,6 @@ When moose is loading dynamically (for moose class development), tracing is swit

Flag for direct loading.

-
- -
-
-
- - -CTLD_CARGO.Mark - - -
@@ -27956,17 +27945,6 @@ When moose is loading dynamically (for moose class development), tracing is swit -
- -
-
-
@@ -28620,17 +28598,6 @@ When moose is loading dynamically (for moose class development), tracing is swit -
- - -
-
@@ -32166,17 +32133,6 @@ When moose is loading dynamically (for moose class development), tracing is swit

template for a group of 10 paratroopers

- - - -
-
- - #number -CTLD_HERCULES.j - - -
@@ -33430,17 +33386,6 @@ Use either this method to integrate the Hercules **or** the one from the "normal

template for a group of 10 paratroopers

- - - -
-
- - #number -CTLD_HERCULES.j - - -
diff --git a/Documentation/Tasking.Task_A2A_Dispatcher.html b/Documentation/Tasking.Task_A2A_Dispatcher.html index 306d827fc..34d68aa4d 100644 --- a/Documentation/Tasking.Task_A2A_Dispatcher.html +++ b/Documentation/Tasking.Task_A2A_Dispatcher.html @@ -2931,7 +2931,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #boolean + TASK_A2A_DISPATCHER.FlashNewTask @@ -3656,7 +3656,7 @@ If too large, any airborne cap may not be able to reach the detected target area
- #boolean + TASK_A2A_DISPATCHER.FlashNewTask @@ -4832,7 +4832,7 @@ If too large, any airborne cap may not be able to reach the detected target area
- #boolean + TASK_A2A_DISPATCHER.FlashNewTask @@ -6310,7 +6310,7 @@ If too large, any airborne cap may not be able to reach the detected target area
- #boolean + TASK_A2A_DISPATCHER.FlashNewTask diff --git a/Documentation/Tasking.Task_A2G_Dispatcher.html b/Documentation/Tasking.Task_A2G_Dispatcher.html index 3f9bc48e3..f4eaa7b2d 100644 --- a/Documentation/Tasking.Task_A2G_Dispatcher.html +++ b/Documentation/Tasking.Task_A2G_Dispatcher.html @@ -3201,14 +3201,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #boolean + TASK_A2G_DISPATCHER.FlashNewTask - -

set to false to suppress flash messages

-
@@ -3781,14 +3778,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #boolean + TASK_A2G_DISPATCHER.FlashNewTask - -

set to false to suppress flash messages

-
@@ -4971,14 +4965,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #boolean + TASK_A2G_DISPATCHER.FlashNewTask - -

set to false to suppress flash messages

-
@@ -6463,14 +6454,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #boolean + TASK_A2G_DISPATCHER.FlashNewTask - -

set to false to suppress flash messages

-
diff --git a/Documentation/Tasking.Task_CARGO.html b/Documentation/Tasking.Task_CARGO.html index 06d1a3827..3bb9f4a39 100644 --- a/Documentation/Tasking.Task_CARGO.html +++ b/Documentation/Tasking.Task_CARGO.html @@ -3223,7 +3223,7 @@ based on the tasking capabilities defined in
- Cargo.Cargo#CARGO + FSM_PROCESS.Cargo diff --git a/Documentation/Tasking.Task_Cargo_Dispatcher.html b/Documentation/Tasking.Task_Cargo_Dispatcher.html index 8fc95553c..466be610a 100644 --- a/Documentation/Tasking.Task_Cargo_Dispatcher.html +++ b/Documentation/Tasking.Task_Cargo_Dispatcher.html @@ -3209,76 +3209,10 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -
- - -
-
- - #boolean -TASK_CARGO_DISPATCHER.CSARTasks - - - -
- -
-
-
- - #number -TASK_CARGO_DISPATCHER.CountCSAR - - - -
- -
- - @@ -4370,76 +4304,10 @@ This method can only be used once!

- -
- - -
-
- - #boolean -TASK_CARGO_DISPATCHER.CSARTasks - - - -
- -
-
-
- - #number -TASK_CARGO_DISPATCHER.CountCSAR - - - -
- -
- - @@ -5283,76 +5151,10 @@ This method can only be used once!

- -
- - -
-
- - #boolean -TASK_CARGO_DISPATCHER.CSARTasks - - - -
- -
-
-
- - #number -TASK_CARGO_DISPATCHER.CountCSAR - - - -
- -
- - @@ -6827,76 +6629,10 @@ This method can only be used once!

- -
- - -
-
- - #boolean -TASK_CARGO_DISPATCHER.CSARTasks - - - -
- -
-
-
- - #number -TASK_CARGO_DISPATCHER.CountCSAR - - - -
- -
- - diff --git a/Documentation/Utilities.FiFo.html b/Documentation/Utilities.FiFo.html index 7f675fba3..53c8cca94 100644 --- a/Documentation/Utilities.FiFo.html +++ b/Documentation/Utilities.FiFo.html @@ -3251,17 +3251,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Stack by pointer.

-
- -
-
-
- - #number -FIFO.uniquecounter - - -
@@ -4111,17 +4100,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Stack by pointer.

-
- -
-
-
- - #number -FIFO.uniquecounter - - -
@@ -7606,17 +7584,6 @@ When moose is loading dynamically (for moose class development), tracing is swit -
- - -
-
- - #number -LIFO.uniquecounter - - -
@@ -8466,17 +8433,6 @@ When moose is loading dynamically (for moose class development), tracing is swit - - - -
-
- - #number -LIFO.uniquecounter - - -
diff --git a/Documentation/Utilities.Socket.html b/Documentation/Utilities.Socket.html index f9df75dd6..0590d22dd 100644 --- a/Documentation/Utilities.Socket.html +++ b/Documentation/Utilities.Socket.html @@ -2575,6 +2575,43 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

SOCKET:onEvent(event)

The main event handling function...

+ + + + + +

Type SOCKET.DataType

+
+ SOCKET.DataType +
+
+ + + + + + + + + + + + + + + + + + + +
Fields and Methods inherited from SOCKET.DataTypeDescription

SOCKET.DataType.BOMBRESULT

+

Range bombing.

+

SOCKET.DataType.LSOGRADE

+

Airboss LSO grade.

+

SOCKET.DataType.STRAFERESULT

+

Range strafeing result.

+

SOCKET.DataType.TEXT

+

Plain text.

@@ -2609,7 +2646,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table + #SOCKET.DataType SOCKET.DataType @@ -2958,7 +2995,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table + #SOCKET.DataType SOCKET.DataType @@ -4513,7 +4550,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table + #SOCKET.DataType SOCKET.DataType @@ -7959,6 +7996,68 @@ When moose is loading dynamically (for moose class development), tracing is swit
+
+ +
+ +
+
+ +

Data type.

+ + +

This is the keyword the socket listener uses.

+ +
+

Field(s)

+
+
+
+ + #string +SOCKET.DataType.BOMBRESULT + +

Range bombing.

+ +
+ +
+
+
+ + #string +SOCKET.DataType.LSOGRADE + +

Airboss LSO grade.

+ +
+ +
+
+
+ + #string +SOCKET.DataType.STRAFERESULT + +

Range strafeing result.

+ +
+ +
+
+
+ + #string +SOCKET.DataType.TEXT + +

Plain text.

+ +
+ +
+
+

Function(s)

+
diff --git a/Documentation/Utilities.Utils.html b/Documentation/Utilities.Utils.html index 87973b062..3b52e1da6 100644 --- a/Documentation/Utilities.Utils.html +++ b/Documentation/Utilities.Utils.html @@ -2286,6 +2286,12 @@

UTILS.HdgDiff(h1, h2)

Calculate the difference between two "heading", i.e.

+ + + +

UTILS.HdgTo(a, b)

+ +

Returns the heading from one vec3 to another vec3.

@@ -5038,6 +5044,63 @@ use negative idp for rounding ahead of decimal place, positive for rounding afte
+
+ + +
+ + + +

Returns the heading from one vec3 to another vec3.

+ +
+
+

Defined in:

+
+

UTILS

+
+

Parameters:

+
+
+

+ DCS#Vec3 + a +

+
+
+ +

From vec3.

+ +
+
+
+
+

+ DCS#Vec3 + b +

+
+
+ +

To vec3.

+ +
+
+

Return value:

+
+
+

#number:

+
+
+ +

Heading in degrees.

+ +
+
+
+
diff --git a/Documentation/Wrapper.Client.html b/Documentation/Wrapper.Client.html index f7efc2e8f..e0c292128 100644 --- a/Documentation/Wrapper.Client.html +++ b/Documentation/Wrapper.Client.html @@ -2038,7 +2038,7 @@ If the DCS Unit object does not exist or is nil, the CLIENT methods will return

CLIENT:GetGroup()

-

Returns the unit's group if it exist and nil otherwise.

+

Returns the unit's group if it exists and nil otherwise.

@@ -2211,6 +2211,12 @@ If the DCS Unit object does not exist or is nil, the CLIENT methods will return

CLIENT:IsClient()

Checks is the unit is a Player or Client slot.

+ + + +

CLIENT:IsDead()

+ +

Returns if the Unit is dead.

@@ -6302,7 +6308,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- +

The DCS unit object.

@@ -6431,7 +6437,7 @@ Animation arguments can be figured out by opening the respective 3d model in the

CLIENT:GetGroup()

-

Returns the unit's group if it exist and nil otherwise.

+

Returns the unit's group if it exists and nil otherwise.

@@ -7489,6 +7495,36 @@ If the Unit is alive but not active, false is returned.

+ + + +
+ + + +

Returns if the Unit is dead.

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#boolean:

+
+
+ +

true if Unit is dead, else false or nil if the unit does not exist

+ +
+
+
+
diff --git a/Documentation/Wrapper.Marker.html b/Documentation/Wrapper.Marker.html index 42131c799..95e758a37 100644 --- a/Documentation/Wrapper.Marker.html +++ b/Documentation/Wrapper.Marker.html @@ -3021,28 +3021,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Coordinate of the mark.

- - - -
-
- - -MARKER.groupid - - - -
- -
-
-
- - -MARKER.groupname - - -
@@ -3127,7 +3105,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
#boolean -MARKER.togroup +MARKER.toall @@ -5160,28 +5138,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Coordinate of the mark.

-
- - -
-
- - -MARKER.groupid - - - -
- -
-
-
- - -MARKER.groupname - - -
@@ -5266,7 +5222,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
#boolean -MARKER.togroup +MARKER.toall @@ -6770,28 +6726,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Coordinate of the mark.

-
- - -
-
- - -MARKER.groupid - - - -
- -
-
-
- - -MARKER.groupname - - -
@@ -6876,7 +6810,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
#boolean -MARKER.togroup +MARKER.toall diff --git a/Documentation/Wrapper.Scenery.html b/Documentation/Wrapper.Scenery.html index 76d628731..87ee35e57 100644 --- a/Documentation/Wrapper.Scenery.html +++ b/Documentation/Wrapper.Scenery.html @@ -1609,7 +1609,7 @@

Author: FlightControl

-

Contributions: Applevangelist

+

Contributions: Applevangelist, funkyfranky


@@ -1666,7 +1666,7 @@

SCENERY.ClassName

- +

Name of the class.

@@ -1714,7 +1714,7 @@

SCENERY:GetLife0()

-

Get current initial life points from the SCENERY Object.

+

Get initial life points of the SCENERY Object.

@@ -1738,7 +1738,7 @@

SCENERY.Life0

- +

Initial life points.

@@ -1750,13 +1750,13 @@

SCENERY.SceneryName

- +

Name of the scenery object.

SCENERY.SceneryObject

- +

DCS scenery object.

@@ -3027,6 +3027,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+ +

SCENERY Class

+

Field(s)

@@ -3036,7 +3039,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau #string SCENERY.ClassName - +

Name of the class.

@@ -3047,7 +3050,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau #number SCENERY.Life0 - +

Initial life points.

@@ -3058,7 +3061,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau #string SCENERY.SceneryName - +

Name of the scenery object.

@@ -3066,10 +3069,10 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #DCS.Object + DCS#Object SCENERY.SceneryObject - +

DCS scenery object.

@@ -3368,7 +3371,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Return value:

@@ -3417,7 +3420,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

SCENERY:GetLife0()

-

Get current initial life points from the SCENERY Object.

+

Get initial life points of the SCENERY Object.

@@ -3450,7 +3453,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Get the threat level of a SCENERY object.

-

Always 0.

+

Always 0 as scenery does not pose a threat to anyone.

@@ -3573,7 +3576,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

- #DCS.Object + DCS#Object SceneryObject

@@ -3608,7 +3611,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau #string SCENERY.ClassName - +

Name of the class.

@@ -3619,7 +3622,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau #number SCENERY.Life0 - +

Initial life points.

@@ -3630,7 +3633,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau #string SCENERY.SceneryName - +

Name of the scenery object.

@@ -3638,10 +3641,10 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #DCS.Object + DCS#Object SCENERY.SceneryObject - +

DCS scenery object.

@@ -7479,7 +7482,7 @@ Coordinates are dependent on the position of the maps origin.

#string SCENERY.ClassName - +

Name of the class.

@@ -7490,7 +7493,7 @@ Coordinates are dependent on the position of the maps origin.

#number SCENERY.Life0 - +

Initial life points.

@@ -7501,7 +7504,7 @@ Coordinates are dependent on the position of the maps origin.

#string SCENERY.SceneryName - +

Name of the scenery object.

@@ -7509,10 +7512,10 @@ Coordinates are dependent on the position of the maps origin.

- #DCS.Object + DCS#Object SCENERY.SceneryObject - +

DCS scenery object.

@@ -8016,7 +8019,7 @@ If the Identifiable is alive, true is returned.

#string SCENERY.ClassName - +

Name of the class.

@@ -8027,7 +8030,7 @@ If the Identifiable is alive, true is returned.

#number SCENERY.Life0 - +

Initial life points.

@@ -8038,7 +8041,7 @@ If the Identifiable is alive, true is returned.

#string SCENERY.SceneryName - +

Name of the scenery object.

@@ -8046,10 +8049,10 @@ If the Identifiable is alive, true is returned.

- #DCS.Object + DCS#Object SCENERY.SceneryObject - +

DCS scenery object.

@@ -8188,7 +8191,7 @@ If the Identifiable is alive, true is returned.

#string SCENERY.ClassName - +

Name of the class.

@@ -8199,7 +8202,7 @@ If the Identifiable is alive, true is returned.

#number SCENERY.Life0 - +

Initial life points.

@@ -8210,7 +8213,7 @@ If the Identifiable is alive, true is returned.

#string SCENERY.SceneryName - +

Name of the scenery object.

@@ -8218,10 +8221,10 @@ If the Identifiable is alive, true is returned.

- #DCS.Object + DCS#Object SCENERY.SceneryObject - +

DCS scenery object.

diff --git a/Documentation/Wrapper.Unit.html b/Documentation/Wrapper.Unit.html index 2ee1958b3..56201bc57 100644 --- a/Documentation/Wrapper.Unit.html +++ b/Documentation/Wrapper.Unit.html @@ -1824,7 +1824,7 @@ If you want to obtain the complete 3D position including orient

UNIT:GetGroup()

-

Returns the unit's group if it exist and nil otherwise.

+

Returns the unit's group if it exists and nil otherwise.

@@ -1997,6 +1997,12 @@ If you want to obtain the complete 3D position including orient

UNIT:IsClient()

Checks is the unit is a Player or Client slot.

+ + + +

UNIT:IsDead()

+ +

Returns if the Unit is dead.

@@ -4791,7 +4797,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- +

The DCS unit object.

@@ -4920,7 +4926,7 @@ Animation arguments can be figured out by opening the respective 3d model in the

UNIT:GetGroup()

-

Returns the unit's group if it exist and nil otherwise.

+

Returns the unit's group if it exists and nil otherwise.

@@ -5978,6 +5984,36 @@ If the Unit is alive but not active, false is returned.

+ + + +
+ + + +

Returns if the Unit is dead.

+ +
+
+

Defined in:

+
+

UNIT

+
+

Return value:

+
+
+

#boolean:

+
+
+ +

true if Unit is dead, else false or nil if the unit does not exist

+ +
+
+
+