From b39fc8217e57371764ee389a65b057f0768c1232 Mon Sep 17 00:00:00 2001
From: MooseBotter Flash messages to player
Flash messages to player
-Flash messages to player
-Flash messages to player
-The Defender Default Settings over all Squadrons.
- - - -The Defender Default Settings over all Squadrons.
- - - -The Defender Default Settings over all Squadrons.
- - - -The Defender Default Settings over all Squadrons.
- - - -No loading happened, so we need to pickup something else.
-Set destination airbase for next :Route() command.
+ +Aircraft is on a pickup mission.
-Set destination airbase for next :Route() command.
+ +Aircraft is on a pickup mission.
-Set destination airbase for next :Route() command.
+ +Aircraft is on a pickup mission.
-Set destination airbase for next :Route() command.
+ +Aircraft is on a pickup mission.
-meter
-kph
-meter
-kph
-meter
-kph
-meter
-kph
-This table contains the targets detected during patrol.
+ @@ -6712,6 +6715,9 @@ The default interval is 30 seconds. + +This table contains the targets detected during patrol.
+ @@ -7456,6 +7462,9 @@ The default interval is 30 seconds. + +This table contains the targets detected during patrol.
+ @@ -9088,6 +9097,9 @@ The default interval is 30 seconds. + +This table contains the targets detected during patrol.
+ diff --git a/Documentation/Cargo.CargoGroup.html b/Documentation/Cargo.CargoGroup.html index 0ab2f5ca8..34af5b707 100644 --- a/Documentation/Cargo.CargoGroup.html +++ b/Documentation/Cargo.CargoGroup.html @@ -2016,24 +2016,13 @@ Therefore, this class is considered to be deprecatedself.CargoObject:Destroy()
- -Then we register the new group in the database
+SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
Overwrite unit names by default with group name.
- @@ -4292,6 +4341,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +self:T2( { self.SpawnTemplatePrefix, Vec2} )
- - - -When the first Spawn executes, all the Groups need to be made visible before start.
+Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.
@@ -4693,6 +4731,61 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.
@@ -11186,6 +11287,61 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups. + + +Kickspeed
+Kickspeed
+The #DETECTION_AREAS object for AWACS
+ + + +The #DETECTION_AREAS object for AWACS
+RAT:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
Radio queue of LSO.
-Radio queue of marshal.
-Radio queue of LSO.
-Radio queue of marshal.
-Radio queue of LSO.
- - - -Radio queue of marshal.
- - - -Set stack flag.
- -Make player section lead if he was not before.
+Set Stable Hover
+ @@ -41814,6 +41740,17 @@ When moose is loading dynamically (for moose class development), tracing is switBand modulation.
+ + + +table of CSAR unit names
-Replacement woundedGroups
- -contain a table for each SAR with all units he has with the original names
+counter for saved pilots
- -counter for successful rescue landings at FARP/AFB/MASH
- -table of CSAR unit names
-Replacement woundedGroups
- -contain a table for each SAR with all units he has with the original names
+counter for saved pilots
- -counter for successful rescue landings at FARP/AFB/MASH
- -table of CSAR unit names
-Replacement woundedGroups
- -contain a table for each SAR with all units he has with the original names
+counter for saved pilots
- -counter for successful rescue landings at FARP/AFB/MASH
- -CTLD:_CountStockPlusInHeloPlusAliveGroups(Restock, Threshold)
User - Count both the stock and groups in the field for available cargo types.
noob catch
+time to repairor build a unit/group
User - Count both the stock and groups in the field for available cargo types.
@@ -15781,6 +15781,33 @@ However, if you create a new folder inside the miz file, which contains the sounCTLD
+ #boolean + Restock +
+If true, restock the cargo and troop items.
+ ++ #number + Threshold +
+Percentage below which to restock, used in conjunction with Restock (must be true). Defaults to 75 (percent).
+ +noob catch
+time to repairor build a unit/group
noob catch
+time to repairor build a unit/group
Can transport crate.
-template for a group of 10 paratroopers
+template for a group of 10 paratroopers
+set to false to suppress flash messages
+set to false to suppress flash messages
+set to false to suppress flash messages
+set to false to suppress flash messages
+Stack by pointer.
-Stack by pointer.
-Translate 3D vector in the 2D (x,z) plane.
+| Fields and Methods inherited from UTILS.Weather | +Description | +
|---|---|
| + |
+ Returns the current fog thickness in meters. + |
+
| + |
+ Gets the maximum visibility distance of the current fog setting. + |
+
| + |
+ Removes the fog. + |
+
| + |
+ Uses data from the passed table to change the fog visibility and thickness over a desired timeframe. + |
+
| + |
+ Sets the fog to the desired thickness in meters at sea level. + |
+
| + |
+ Sets the maximum visibility at sea level in meters. + |
+
| + |
+ The fog animation will be discarded and whatever the current thickness and visibility are set to will remain |
Utilities weather class for fog mainly.
+ +Returns the current fog thickness in meters.
+ + +Returns zero if fog is not present.
+ +UTILS.Weather
+Gets the maximum visibility distance of the current fog setting.
+ + +Returns 0 if no fog is present.
+ +UTILS.Weather
+Uses data from the passed table to change the fog visibility and thickness over a desired timeframe.
+ + +This allows for a gradual increase/decrease of fog values rather than abruptly applying the values. +Animation Key Format: {time, visibility, thickness}
+ +UTILS.Weather
++ #table + AnimationKeys +
+Table of AnimationKey tables
+ +Time: in seconds 0 to infinity
+Time is relative to when the function was called. Time value for each key must be larger than the previous key. If time is set to 0 then the fog will be applied to the corresponding visibility and thickness values at that key. Any time value greater than 0 will result in the current fog being inherited and changed to the first key.
+Visibility: in meters 100 to 100000
+Thickness: in meters 100 to 5000
+The speed at which the visibility and thickness changes is based on the time between keys and the values that visibility and thickness are being set to.
+
+When the function is passed an empty table {} or nil the fog animation will be discarded and whatever the current thickness and visibility are set to will remain.
+
+The following will set the fog in the mission to disappear in 1 minute.
+
+ UTILS.Weather.SetFogAnimation({ {60, 0, 0} })
+
+The following will take 1 hour to get to the first fog setting, it will maintain that fog setting for another hour, then lightly removes the fog over the 2nd and 3rd hour, the completely removes the fog after 3 hours and 3 minutes from when the function was called.
+
+ UTILS.Weather.SetFogAnimation({
+ {3600, 10000, 3000}, -- one hour to get to that fog setting
+ {7200, 10000, 3000}, -- will maintain for 2 hours
+ {10800, 20000, 2000}, -- at 3 hours visibility will have been increased while thickness decreases slightly
+ {12600, 0, 0}, -- at 3:30 after the function was called the fog will be completely removed.
+ })
+
+
+Sets the fog to the desired thickness in meters at sea level.
+ +UTILS.Weather
++ #number + Thickness +
+Thickness in meters. +Any fog animation will be discarded. +Valid range : 100 to 5000 meters
+ +Sets the maximum visibility at sea level in meters.
+ +UTILS.Weather
++ #number + Thickness +
+Thickness in meters. +Limit: 100 to 100000
+ +The fog animation will be discarded and whatever the current thickness and visibility are set to will remain
+ +UTILS.Weather
+