MOOSE generated documentation [skip ci]

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Applevangelist
2021-12-17 08:17:23 +00:00
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@@ -2950,7 +2950,7 @@ Use the method <a href="AI.AI_Cap.html##(AI_CAP_ZONE).SetEngageZone">AI.AI_Cap#A
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(AI_CAP_ZONE).OnEventEjection">AI_CAP_ZONE:OnEventEjection(EventData)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Occurs when a pilot ejects from an aircraft
initiator : The unit that has ejected </p>
initiator : The unit that has ejected</p>
</td>
</tr>
<tr class="w3-border">
@@ -2987,8 +2987,7 @@ initiator : The unit that has ejected </p>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(AI_CAP_ZONE).OnEventLand">AI_CAP_ZONE:OnEventLand(EventData)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Occurs when an aircraft lands at an airbase, farp or ship
initiator : The unit that has landed
place: Object that the unit landed on.</p>
initiator : The unit that has landed.</p>
</td>
</tr>
<tr class="w3-border">
@@ -3000,7 +2999,7 @@ place: Object that the unit landed on.</p>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(AI_CAP_ZONE).OnEventLandingQualityMark">AI_CAP_ZONE:OnEventLandingQualityMark(EventData)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Landing quality mark. </p>
<p>Landing quality mark.</p>
</td>
</tr>
<tr class="w3-border">
@@ -3024,13 +3023,13 @@ place: Object that the unit landed on.</p>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(AI_CAP_ZONE).OnEventMissionEnd">AI_CAP_ZONE:OnEventMissionEnd(EventData)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Occurs when a mission ends</p>
<p>Occurs when a mission ends.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(AI_CAP_ZONE).OnEventMissionStart">AI_CAP_ZONE:OnEventMissionStart(EventData)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Occurs when a mission starts </p>
<p>Occurs when a mission starts.</p>
</td>
</tr>
<tr class="w3-border">
@@ -11266,7 +11265,7 @@ Note that this method is required, as triggers the next route when patrolling fo
<p>Get the ClassName + ClassID of the class instance.</p>
<p>The ClassName + ClassID is formatted as '%s#%09d'. </p>
<p>The ClassName + ClassID is formatted as '%s#%09d'.</p>
<div id= "#Functions##GetClassNameAndID" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@@ -11299,7 +11298,7 @@ Note that this method is required, as triggers the next route when patrolling fo
<p>Get the Class <a href="Event.html">Event</a> processing Priority.</p>
<p>The Event processing Priority is a number from 1 to 10,
<p>The Event processing Priority is a number from 1 to 10,
reflecting the order of the classes subscribed to the Event to be processed.</p>
<div id= "#Functions##GetEventPriority" class="w3-show w3-white">
@@ -11336,10 +11335,10 @@ reflecting the order of the classes subscribed to the Event to be processed.</p>
<p>Note that the Parent class must be passed to call the parent class method.</p>
<pre><code>self:GetParent(self):ParentMethod()
</code></pre>
<div id= "#Functions##GetParent" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
@@ -11398,7 +11397,7 @@ reflecting the order of the classes subscribed to the Event to be processed.</p>
<p>Get a Value given a Key from the Object.</p>
<p>Note that if the Object is destroyed, nillified or garbage collected, then the Values and Keys will also be gone.</p>
<p>Note that if the Object is destroyed, set to nil, or garbage collected, then the Values and Keys will also be gone.</p>
<div id= "#Functions##GetState" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@@ -11696,9 +11695,9 @@ reflecting the order of the classes subscribed to the Event to be processed.</p>
local self = BASE:Inherit( self, BASE:New() ) -- #EVENT
return self
end
</code></pre>
<div id= "#Functions##New" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
@@ -11730,7 +11729,7 @@ end
<p>Occurs when an object is completely destroyed.</p>
<p>initiator : The unit that is was destroyed. </p>
<p>initiator : The unit that is was destroyed.</p>
<div id= "#Functions##OnEvent" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@@ -11799,8 +11798,8 @@ end
<p>Occurs when a ground unit captures either an airbase or a farp.</p>
<p>initiator : The unit that captured the base
place: The airbase that was captured, can be a FARP or Airbase. When calling place:getCoalition() the faction will already be the new owning faction. </p>
<p>initiator : The unit that captured the base.
place: The airbase that was captured, can be a FARP or Airbase. When calling place:getCoalition() the faction will already be the new owning faction.</p>
<div id= "#Functions##OnEventBaseCaptured" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@@ -11836,7 +11835,7 @@ place: The airbase that was captured, can be a FARP or Airbase. When calling pla
<p>Occurs when any object is spawned into the mission.</p>
<p>initiator : The unit that was spawned </p>
<p>initiator : The unit that was spawned.</p>
<div id= "#Functions##OnEventBirth" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@@ -11872,7 +11871,7 @@ place: The airbase that was captured, can be a FARP or Airbase. When calling pla
<p>Occurs when any aircraft crashes into the ground and is completely destroyed.</p>
<p>initiator : The unit that has crashed </p>
<p>initiator : The unit that has crashed.</p>
<div id= "#Functions##OnEventCrash" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@@ -11908,7 +11907,7 @@ place: The airbase that was captured, can be a FARP or Airbase. When calling pla
<p>Occurs when an object is dead.</p>
<p>initiator : The unit that is dead. </p>
<p>initiator : The unit that is dead.</p>
<div id= "#Functions##OnEventDead" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@@ -12016,7 +12015,7 @@ place: The airbase that was captured, can be a FARP or Airbase. When calling pla
</div>
<p>Occurs when a pilot ejects from an aircraft
initiator : The unit that has ejected </p>
initiator : The unit that has ejected</p>
<div id= "#Functions##OnEventEjection" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@@ -12052,7 +12051,7 @@ initiator : The unit that has ejected </p>
<p>Occurs when any aircraft shuts down its engines.</p>
<p>initiator : The unit that is stopping its engines. </p>
<p>initiator : The unit that is stopping its engines..</p>
<div id= "#Functions##OnEventEngineShutdown" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@@ -12088,7 +12087,7 @@ initiator : The unit that has ejected </p>
<p>Occurs when any aircraft starts its engines.</p>
<p>initiator : The unit that is starting its engines. </p>
<p>initiator : The unit that is starting its engines..</p>
<div id= "#Functions##OnEventEngineStartup" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@@ -12124,9 +12123,9 @@ initiator : The unit that has ejected </p>
<p>Occurs whenever an object is hit by a weapon.</p>
<p>initiator : The unit object the fired the weapon
weapon: Weapon object that hit the target
target: The Object that was hit. </p>
<p>initiator : The unit object the fired the weapon.
weapon: Weapon object that hit the target.
target: The Object that was hit.</p>
<div id= "#Functions##OnEventHit" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@@ -12162,7 +12161,7 @@ target: The Object that was hit. </p>
<p>Occurs when any system fails on a human controlled aircraft.</p>
<p>initiator : The unit that had the failure </p>
<p>initiator : The unit that had the failure.</p>
<div id= "#Functions##OnEventHumanFailure" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@@ -12201,7 +12200,7 @@ target: The Object that was hit. </p>
<p>Contains more and different information. Similar to unit_lost it will occur for aircraft before the aircraft crash event occurs.</p>
<ul>
<li>initiator: The unit that killed the target</li>
<li>initiator: The unit that killed the target.</li>
<li>target: Target Object</li>
<li>weapon: Weapon Object</li>
</ul>
@@ -12239,11 +12238,10 @@ target: The Object that was hit. </p>
</div>
<p>Occurs when an aircraft lands at an airbase, farp or ship
initiator : The unit that has landed
place: Object that the unit landed on.</p>
initiator : The unit that has landed.</p>
<p>Can be an Airbase Object, FARP, or Ships </p>
<p>place: Object that the unit landed on. Can be an Airbase Object, FARP, or Ships.</p>
<div id= "#Functions##OnEventLand" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@@ -12319,7 +12317,7 @@ place: Object that the unit landed on.</p>
<h2><a id="#(AI_CAP_ZONE).OnEventLandingQualityMark" ><strong>AI_CAP_ZONE:OnEventLandingQualityMark(EventData)</strong></a></h2>
</div>
<p>Landing quality mark. </p>
<p>Landing quality mark.</p>
<div id= "#Functions##OnEventLandingQualityMark" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@@ -12355,7 +12353,7 @@ place: Object that the unit landed on.</p>
<p>Occurs when a new mark was added.</p>
<p>MarkID: ID of the mark. </p>
<p>MarkID: ID of the mark.</p>
<div id= "#Functions##OnEventMarkAdded" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@@ -12391,7 +12389,7 @@ place: Object that the unit landed on.</p>
<p>Occurs when a mark text was changed.</p>
<p>MarkID: ID of the mark. </p>
<p>MarkID: ID of the mark.</p>
<div id= "#Functions##OnEventMarkChange" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@@ -12427,7 +12425,7 @@ place: Object that the unit landed on.</p>
<p>Occurs when a mark was removed.</p>
<p>MarkID: ID of the mark. </p>
<p>MarkID: ID of the mark.</p>
<div id= "#Functions##OnEventMarkRemoved" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@@ -12460,7 +12458,7 @@ place: Object that the unit landed on.</p>
<h2><a id="#(AI_CAP_ZONE).OnEventMissionEnd" ><strong>AI_CAP_ZONE:OnEventMissionEnd(EventData)</strong></a></h2>
</div>
<p>Occurs when a mission ends</p>
<p>Occurs when a mission ends.</p>
<div id= "#Functions##OnEventMissionEnd" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@@ -12493,7 +12491,7 @@ place: Object that the unit landed on.</p>
<h2><a id="#(AI_CAP_ZONE).OnEventMissionStart" ><strong>AI_CAP_ZONE:OnEventMissionStart(EventData)</strong></a></h2>
</div>
<p>Occurs when a mission starts </p>
<p>Occurs when a mission starts.</p>
<div id= "#Functions##OnEventMissionStart" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@@ -12566,7 +12564,7 @@ place: Object that the unit landed on.</p>
<p>Can occur either if the player is alive and crashes or if a weapon kills the pilot without completely destroying the plane.
initiator : The unit that the pilot has died in. </p>
initiator : The unit that the pilot has died in.</p>
<div id= "#Functions##OnEventPilotDead" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@@ -12602,8 +12600,8 @@ initiator : The unit that the pilot has died in. </p>
<p>Occurs when a player enters a slot and takes control of an aircraft.</p>
<p><strong>NOTE</strong>: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event.
initiator : The unit that is being taken control of. </p>
<p><strong>NOTE</strong>: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event.
initiator : The unit that is being taken control of.</p>
<div id= "#Functions##OnEventPlayerEnterAircraft" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@@ -12639,7 +12637,7 @@ initiator : The unit that is being taken control of. </p>
<p>Occurs when any player assumes direct control of a unit.</p>
<p>initiator : The unit that is being taken control of. </p>
<p>initiator : The unit that is being taken control of.</p>
<div id= "#Functions##OnEventPlayerEnterUnit" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@@ -12675,7 +12673,7 @@ initiator : The unit that is being taken control of. </p>
<p>Occurs when any player relieves control of a unit to the AI.</p>
<p>initiator : The unit that the player left. </p>
<p>initiator : The unit that the player left.</p>
<div id= "#Functions##OnEventPlayerLeaveUnit" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@@ -12711,7 +12709,7 @@ initiator : The unit that is being taken control of. </p>
<p>Occurs when an aircraft connects with a tanker and begins taking on fuel.</p>
<p>initiator : The unit that is receiving fuel. </p>
<p>initiator : The unit that is receiving fuel.</p>
<div id= "#Functions##OnEventRefueling" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@@ -12747,7 +12745,7 @@ initiator : The unit that is being taken control of. </p>
<p>Occurs when an aircraft is finished taking fuel.</p>
<p>initiator : The unit that was receiving fuel. </p>
<p>initiator : The unit that was receiving fuel.</p>
<div id= "#Functions##OnEventRefuelingStop" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@@ -12820,7 +12818,7 @@ initiator : The unit that is being taken control of. </p>
<p>Event will always correspond with a shooting start event.
initiator : The unit that was doing the shooting. </p>
initiator : The unit that was doing the shooting.</p>
<div id= "#Functions##OnEventShootingEnd" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@@ -12856,9 +12854,9 @@ initiator : The unit that was doing the shooting. </p>
<p>Occurs when any unit begins firing a weapon that has a high rate of fire.</p>
<p>Most common with aircraft cannons (GAU-8), autocannons, and machine guns.
<p>Most common with aircraft cannons (GAU-8), auto cannons, and machine guns.
initiator : The unit that is doing the shooting.
target: The unit that is being targeted. </p>
target: The unit that is being targeted.</p>
<div id= "#Functions##OnEventShootingStart" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@@ -12894,7 +12892,7 @@ target: The unit that is being targeted. </p>
<p>Occurs whenever any unit in a mission fires a weapon.</p>
<p>But not any machine gun or autocannon based weapon, those are handled by EVENT.ShootingStart.</p>
<p>But not any machine gun or auto cannon based weapon, those are handled by EVENT.ShootingStart.</p>
<div id= "#Functions##OnEventShot" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@@ -12930,8 +12928,8 @@ target: The unit that is being targeted. </p>
<p>Occurs when an aircraft takes off from an airbase, farp, or ship.</p>
<p>initiator : The unit that tookoff
place: Object from where the AI took-off from. Can be an Airbase Object, FARP, or Ships </p>
<p>initiator : The unit that took off.
place: Object from where the AI took-off from. Can be an Airbase Object, FARP, or Ships.</p>
<div id= "#Functions##OnEventTakeoff" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@@ -13258,7 +13256,7 @@ place: Object from where the AI took-off from. Can be an Airbase Object, FARP, o
<p>Set the Class <a href="Event.html">Event</a> processing Priority.</p>
<p>The Event processing Priority is a number from 1 to 10,
<p>The Event processing Priority is a number from 1 to 10,
reflecting the order of the classes subscribed to the Event to be processed.</p>
<div id= "#Functions##SetEventPriority" class="w3-show w3-white">
@@ -13306,7 +13304,7 @@ reflecting the order of the classes subscribed to the Event to be processed.</p>
<p>Set a state or property of the Object given a Key and a Value.</p>
<p>Note that if the Object is destroyed, nillified or garbage collected, then the Values and Keys will also be gone.</p>
<p>Note that if the Object is destroyed, set to nil, or garbage collected, then the Values and Keys will also be gone.</p>
<div id= "#Functions##SetState" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@@ -13689,11 +13687,13 @@ When moose is loading dynamically (for moose class development), tracing is swit
</div>
</div>
<h2><strong>Usage:</strong></h2>
<pre class="example"><code>-- Switch the tracing On
BASE:TraceOnOff( true )
<pre class="example"><code>
-- Switch the tracing On
BASE:TraceOnOff( true )
-- Switch the tracing Off
BASE:TraceOnOff( false )</code></pre>
-- Switch the tracing Off
BASE:TraceOnOff( false )
</code></pre>
</div>
@@ -13860,7 +13860,7 @@ BASE:TraceOnOff( false )</code></pre>
<p> TODO: Complete DCS#Event structure. <br/>
<p> TODO: Complete DCS#Event structure.
- The main event handling function... This function captures all events generated for the class.
@param #BASE self
@param DCS#Event event</p>