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MOOSE generated documentation [skip ci]
This commit is contained in:
@@ -3358,12 +3358,6 @@ manager:Stop(7200)
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT).termtype">RAT.termtype</a></p></td>
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<td class="summary w3-half w3-container" style="word-wrap: break-word">
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<p>Type of terminal to be used when spawning at an airbase.</p>
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</td>
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</tr>
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<tr class="w3-border">
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT).type">RAT.type</a></p></td>
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<td class="summary w3-half w3-container" style="word-wrap: break-word">
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</td>
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</tr>
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<tr class="w3-border">
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@@ -4324,6 +4318,24 @@ and any spaces before and after the resulting name are removed.</p>
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT)._TranslateRotate">RAT:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)</a></p></td>
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<td class="summary w3-half w3-container" style="word-wrap: break-word">
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</td>
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</tr>
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<tr class="w3-border">
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT).frequency">RAT.frequency</a></p></td>
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<td class="summary w3-half w3-container" style="word-wrap: break-word">
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</td>
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</tr>
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<tr class="w3-border">
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT).livery_id">RAT.livery_id</a></p></td>
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<td class="summary w3-half w3-container" style="word-wrap: break-word">
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</td>
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</tr>
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<tr class="w3-border">
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT).modulation">RAT.modulation</a></p></td>
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<td class="summary w3-half w3-container" style="word-wrap: break-word">
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</td>
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</tr>
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</table>
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@@ -4554,7 +4566,7 @@ and any spaces before and after the resulting name are removed.</p>
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT).OnEventEjection">RAT:OnEventEjection(EventData)</a></p></td>
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<td class="summary w3-half w3-container" style="word-wrap: break-word">
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<p>Occurs when a pilot ejects from an aircraft
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initiator : The unit that has ejected </p>
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initiator : The unit that has ejected</p>
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</td>
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</tr>
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<tr class="w3-border">
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@@ -4591,8 +4603,7 @@ initiator : The unit that has ejected </p>
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT).OnEventLand">RAT:OnEventLand(EventData)</a></p></td>
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<td class="summary w3-half w3-container" style="word-wrap: break-word">
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<p>Occurs when an aircraft lands at an airbase, farp or ship
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initiator : The unit that has landed
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place: Object that the unit landed on.</p>
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initiator : The unit that has landed.</p>
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</td>
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</tr>
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<tr class="w3-border">
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@@ -4604,7 +4615,7 @@ place: Object that the unit landed on.</p>
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<tr class="w3-border">
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT).OnEventLandingQualityMark">RAT:OnEventLandingQualityMark(EventData)</a></p></td>
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<td class="summary w3-half w3-container" style="word-wrap: break-word">
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<p>Landing quality mark. </p>
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<p>Landing quality mark.</p>
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</td>
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</tr>
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<tr class="w3-border">
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@@ -4628,13 +4639,13 @@ place: Object that the unit landed on.</p>
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<tr class="w3-border">
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT).OnEventMissionEnd">RAT:OnEventMissionEnd(EventData)</a></p></td>
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<td class="summary w3-half w3-container" style="word-wrap: break-word">
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<p>Occurs when a mission ends</p>
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<p>Occurs when a mission ends.</p>
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</td>
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</tr>
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<tr class="w3-border">
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT).OnEventMissionStart">RAT:OnEventMissionStart(EventData)</a></p></td>
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<td class="summary w3-half w3-container" style="word-wrap: break-word">
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<p>Occurs when a mission starts </p>
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<p>Occurs when a mission starts.</p>
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</td>
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</tr>
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<tr class="w3-border">
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@@ -5241,7 +5252,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RATMANAGER).OnEventEjection">RATMANAGER:OnEventEjection(EventData)</a></p></td>
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<td class="summary w3-half w3-container" style="word-wrap: break-word">
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<p>Occurs when a pilot ejects from an aircraft
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initiator : The unit that has ejected </p>
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initiator : The unit that has ejected</p>
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</td>
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</tr>
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<tr class="w3-border">
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@@ -5278,8 +5289,7 @@ initiator : The unit that has ejected </p>
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RATMANAGER).OnEventLand">RATMANAGER:OnEventLand(EventData)</a></p></td>
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<td class="summary w3-half w3-container" style="word-wrap: break-word">
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<p>Occurs when an aircraft lands at an airbase, farp or ship
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initiator : The unit that has landed
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place: Object that the unit landed on.</p>
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initiator : The unit that has landed.</p>
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</td>
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</tr>
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<tr class="w3-border">
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@@ -5291,7 +5301,7 @@ place: Object that the unit landed on.</p>
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<tr class="w3-border">
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RATMANAGER).OnEventLandingQualityMark">RATMANAGER:OnEventLandingQualityMark(EventData)</a></p></td>
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<td class="summary w3-half w3-container" style="word-wrap: break-word">
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<p>Landing quality mark. </p>
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<p>Landing quality mark.</p>
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</td>
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</tr>
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<tr class="w3-border">
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@@ -5315,13 +5325,13 @@ place: Object that the unit landed on.</p>
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<tr class="w3-border">
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RATMANAGER).OnEventMissionEnd">RATMANAGER:OnEventMissionEnd(EventData)</a></p></td>
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<td class="summary w3-half w3-container" style="word-wrap: break-word">
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||||
<p>Occurs when a mission ends</p>
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<p>Occurs when a mission ends.</p>
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</td>
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</tr>
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<tr class="w3-border">
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||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RATMANAGER).OnEventMissionStart">RATMANAGER:OnEventMissionStart(EventData)</a></p></td>
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<td class="summary w3-half w3-container" style="word-wrap: break-word">
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<p>Occurs when a mission starts </p>
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<p>Occurs when a mission starts.</p>
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</td>
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</tr>
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<tr class="w3-border">
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@@ -6695,17 +6705,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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||||
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||||
<p>Type of terminal to be used when spawning at an airbase.</p>
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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<a id="#(RAT).type" ><strong>RAT.type</strong></a>
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||||
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</div>
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</div>
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@@ -14586,17 +14585,6 @@ Initializes the ratcraft array and group menu.</p>
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||||
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<p>Type of terminal to be used when spawning at an airbase.</p>
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||||
</div>
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||||
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||||
</div>
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||||
<div>
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||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
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||||
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||||
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<a id="#(RAT).type" ><strong>RAT.type</strong></a>
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</div>
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</div>
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@@ -20532,17 +20520,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
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<p>Type of terminal to be used when spawning at an airbase.</p>
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||||
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||||
</div>
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||||
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||||
</div>
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||||
<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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||||
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||||
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||||
<a id="#(RAT).type" ><strong>RAT.type</strong></a>
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||||
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</div>
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</div>
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@@ -21224,7 +21201,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
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<p>Get the ClassName + ClassID of the class instance.</p>
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||||
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||||
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<p>The ClassName + ClassID is formatted as '%s#%09d'. </p>
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||||
<p>The ClassName + ClassID is formatted as '%s#%09d'.</p>
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<div id= "#Functions##GetClassNameAndID" class="w3-show w3-white">
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<div class="w3-container w3-white" id="functiontype">
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@@ -21257,7 +21234,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
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<p>Get the Class <a href="Event.html">Event</a> processing Priority.</p>
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<p>The Event processing Priority is a number from 1 to 10,
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<p>The Event processing Priority is a number from 1 to 10,
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reflecting the order of the classes subscribed to the Event to be processed.</p>
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<div id= "#Functions##GetEventPriority" class="w3-show w3-white">
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@@ -21294,10 +21271,10 @@ reflecting the order of the classes subscribed to the Event to be processed.</p>
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<p>Note that the Parent class must be passed to call the parent class method.</p>
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<pre><code>self:GetParent(self):ParentMethod()
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</code></pre>
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||||
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<div id= "#Functions##GetParent" class="w3-show w3-white">
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<div class="w3-container w3-white" id="functiontype">
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||||
<h2><strong>Defined in:</strong></h2>
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@@ -21356,7 +21333,7 @@ reflecting the order of the classes subscribed to the Event to be processed.</p>
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<p>Get a Value given a Key from the Object.</p>
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||||
|
||||
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||||
<p>Note that if the Object is destroyed, nillified or garbage collected, then the Values and Keys will also be gone.</p>
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||||
<p>Note that if the Object is destroyed, set to nil, or garbage collected, then the Values and Keys will also be gone.</p>
|
||||
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<div id= "#Functions##GetState" class="w3-show w3-white">
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||||
<div class="w3-container w3-white" id="functiontype">
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@@ -21654,9 +21631,9 @@ reflecting the order of the classes subscribed to the Event to be processed.</p>
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local self = BASE:Inherit( self, BASE:New() ) -- #EVENT
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return self
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end
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</code></pre>
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<div id= "#Functions##New" class="w3-show w3-white">
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<div class="w3-container w3-white" id="functiontype">
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||||
<h2><strong>Defined in:</strong></h2>
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@@ -21688,7 +21665,7 @@ end
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<p>Occurs when an object is completely destroyed.</p>
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||||
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||||
<p>initiator : The unit that is was destroyed. </p>
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||||
<p>initiator : The unit that is was destroyed.</p>
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||||
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<div id= "#Functions##OnEvent" class="w3-show w3-white">
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||||
<div class="w3-container w3-white" id="functiontype">
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@@ -21757,8 +21734,8 @@ end
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<p>Occurs when a ground unit captures either an airbase or a farp.</p>
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||||
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||||
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<p>initiator : The unit that captured the base
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||||
place: The airbase that was captured, can be a FARP or Airbase. When calling place:getCoalition() the faction will already be the new owning faction. </p>
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||||
<p>initiator : The unit that captured the base.
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||||
place: The airbase that was captured, can be a FARP or Airbase. When calling place:getCoalition() the faction will already be the new owning faction.</p>
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||||
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<div id= "#Functions##OnEventBaseCaptured" class="w3-show w3-white">
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||||
<div class="w3-container w3-white" id="functiontype">
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@@ -21794,7 +21771,7 @@ place: The airbase that was captured, can be a FARP or Airbase. When calling pla
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<p>Occurs when any object is spawned into the mission.</p>
|
||||
|
||||
|
||||
<p>initiator : The unit that was spawned </p>
|
||||
<p>initiator : The unit that was spawned.</p>
|
||||
|
||||
<div id= "#Functions##OnEventBirth" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -21830,7 +21807,7 @@ place: The airbase that was captured, can be a FARP or Airbase. When calling pla
|
||||
<p>Occurs when any aircraft crashes into the ground and is completely destroyed.</p>
|
||||
|
||||
|
||||
<p>initiator : The unit that has crashed </p>
|
||||
<p>initiator : The unit that has crashed.</p>
|
||||
|
||||
<div id= "#Functions##OnEventCrash" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -21866,7 +21843,7 @@ place: The airbase that was captured, can be a FARP or Airbase. When calling pla
|
||||
<p>Occurs when an object is dead.</p>
|
||||
|
||||
|
||||
<p>initiator : The unit that is dead. </p>
|
||||
<p>initiator : The unit that is dead.</p>
|
||||
|
||||
<div id= "#Functions##OnEventDead" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -21974,7 +21951,7 @@ place: The airbase that was captured, can be a FARP or Airbase. When calling pla
|
||||
</div>
|
||||
|
||||
<p>Occurs when a pilot ejects from an aircraft
|
||||
initiator : The unit that has ejected </p>
|
||||
initiator : The unit that has ejected</p>
|
||||
|
||||
<div id= "#Functions##OnEventEjection" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -22010,7 +21987,7 @@ initiator : The unit that has ejected </p>
|
||||
<p>Occurs when any aircraft shuts down its engines.</p>
|
||||
|
||||
|
||||
<p>initiator : The unit that is stopping its engines. </p>
|
||||
<p>initiator : The unit that is stopping its engines..</p>
|
||||
|
||||
<div id= "#Functions##OnEventEngineShutdown" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -22046,7 +22023,7 @@ initiator : The unit that has ejected </p>
|
||||
<p>Occurs when any aircraft starts its engines.</p>
|
||||
|
||||
|
||||
<p>initiator : The unit that is starting its engines. </p>
|
||||
<p>initiator : The unit that is starting its engines..</p>
|
||||
|
||||
<div id= "#Functions##OnEventEngineStartup" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -22082,9 +22059,9 @@ initiator : The unit that has ejected </p>
|
||||
<p>Occurs whenever an object is hit by a weapon.</p>
|
||||
|
||||
|
||||
<p>initiator : The unit object the fired the weapon
|
||||
weapon: Weapon object that hit the target
|
||||
target: The Object that was hit. </p>
|
||||
<p>initiator : The unit object the fired the weapon.
|
||||
weapon: Weapon object that hit the target.
|
||||
target: The Object that was hit.</p>
|
||||
|
||||
<div id= "#Functions##OnEventHit" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -22120,7 +22097,7 @@ target: The Object that was hit. </p>
|
||||
<p>Occurs when any system fails on a human controlled aircraft.</p>
|
||||
|
||||
|
||||
<p>initiator : The unit that had the failure </p>
|
||||
<p>initiator : The unit that had the failure.</p>
|
||||
|
||||
<div id= "#Functions##OnEventHumanFailure" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -22159,7 +22136,7 @@ target: The Object that was hit. </p>
|
||||
<p>Contains more and different information. Similar to unit_lost it will occur for aircraft before the aircraft crash event occurs.</p>
|
||||
|
||||
<ul>
|
||||
<li>initiator: The unit that killed the target</li>
|
||||
<li>initiator: The unit that killed the target.</li>
|
||||
<li>target: Target Object</li>
|
||||
<li>weapon: Weapon Object</li>
|
||||
</ul>
|
||||
@@ -22197,11 +22174,10 @@ target: The Object that was hit. </p>
|
||||
</div>
|
||||
|
||||
<p>Occurs when an aircraft lands at an airbase, farp or ship
|
||||
initiator : The unit that has landed
|
||||
place: Object that the unit landed on.</p>
|
||||
initiator : The unit that has landed.</p>
|
||||
|
||||
|
||||
<p>Can be an Airbase Object, FARP, or Ships </p>
|
||||
<p>place: Object that the unit landed on. Can be an Airbase Object, FARP, or Ships.</p>
|
||||
|
||||
<div id= "#Functions##OnEventLand" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -22277,7 +22253,7 @@ place: Object that the unit landed on.</p>
|
||||
<h2><a id="#(RAT).OnEventLandingQualityMark" ><strong>RAT:OnEventLandingQualityMark(EventData)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Landing quality mark. </p>
|
||||
<p>Landing quality mark.</p>
|
||||
|
||||
<div id= "#Functions##OnEventLandingQualityMark" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -22313,7 +22289,7 @@ place: Object that the unit landed on.</p>
|
||||
<p>Occurs when a new mark was added.</p>
|
||||
|
||||
|
||||
<p>MarkID: ID of the mark. </p>
|
||||
<p>MarkID: ID of the mark.</p>
|
||||
|
||||
<div id= "#Functions##OnEventMarkAdded" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -22349,7 +22325,7 @@ place: Object that the unit landed on.</p>
|
||||
<p>Occurs when a mark text was changed.</p>
|
||||
|
||||
|
||||
<p>MarkID: ID of the mark. </p>
|
||||
<p>MarkID: ID of the mark.</p>
|
||||
|
||||
<div id= "#Functions##OnEventMarkChange" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -22385,7 +22361,7 @@ place: Object that the unit landed on.</p>
|
||||
<p>Occurs when a mark was removed.</p>
|
||||
|
||||
|
||||
<p>MarkID: ID of the mark. </p>
|
||||
<p>MarkID: ID of the mark.</p>
|
||||
|
||||
<div id= "#Functions##OnEventMarkRemoved" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -22418,7 +22394,7 @@ place: Object that the unit landed on.</p>
|
||||
<h2><a id="#(RAT).OnEventMissionEnd" ><strong>RAT:OnEventMissionEnd(EventData)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Occurs when a mission ends</p>
|
||||
<p>Occurs when a mission ends.</p>
|
||||
|
||||
<div id= "#Functions##OnEventMissionEnd" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -22451,7 +22427,7 @@ place: Object that the unit landed on.</p>
|
||||
<h2><a id="#(RAT).OnEventMissionStart" ><strong>RAT:OnEventMissionStart(EventData)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Occurs when a mission starts </p>
|
||||
<p>Occurs when a mission starts.</p>
|
||||
|
||||
<div id= "#Functions##OnEventMissionStart" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -22524,7 +22500,7 @@ place: Object that the unit landed on.</p>
|
||||
|
||||
|
||||
<p>Can occur either if the player is alive and crashes or if a weapon kills the pilot without completely destroying the plane.
|
||||
initiator : The unit that the pilot has died in. </p>
|
||||
initiator : The unit that the pilot has died in.</p>
|
||||
|
||||
<div id= "#Functions##OnEventPilotDead" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -22560,8 +22536,8 @@ initiator : The unit that the pilot has died in. </p>
|
||||
<p>Occurs when a player enters a slot and takes control of an aircraft.</p>
|
||||
|
||||
|
||||
<p><strong>NOTE</strong>: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event.
|
||||
initiator : The unit that is being taken control of. </p>
|
||||
<p><strong>NOTE</strong>: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event.
|
||||
initiator : The unit that is being taken control of.</p>
|
||||
|
||||
<div id= "#Functions##OnEventPlayerEnterAircraft" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -22597,7 +22573,7 @@ initiator : The unit that is being taken control of. </p>
|
||||
<p>Occurs when any player assumes direct control of a unit.</p>
|
||||
|
||||
|
||||
<p>initiator : The unit that is being taken control of. </p>
|
||||
<p>initiator : The unit that is being taken control of.</p>
|
||||
|
||||
<div id= "#Functions##OnEventPlayerEnterUnit" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -22633,7 +22609,7 @@ initiator : The unit that is being taken control of. </p>
|
||||
<p>Occurs when any player relieves control of a unit to the AI.</p>
|
||||
|
||||
|
||||
<p>initiator : The unit that the player left. </p>
|
||||
<p>initiator : The unit that the player left.</p>
|
||||
|
||||
<div id= "#Functions##OnEventPlayerLeaveUnit" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -22669,7 +22645,7 @@ initiator : The unit that is being taken control of. </p>
|
||||
<p>Occurs when an aircraft connects with a tanker and begins taking on fuel.</p>
|
||||
|
||||
|
||||
<p>initiator : The unit that is receiving fuel. </p>
|
||||
<p>initiator : The unit that is receiving fuel.</p>
|
||||
|
||||
<div id= "#Functions##OnEventRefueling" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -22705,7 +22681,7 @@ initiator : The unit that is being taken control of. </p>
|
||||
<p>Occurs when an aircraft is finished taking fuel.</p>
|
||||
|
||||
|
||||
<p>initiator : The unit that was receiving fuel. </p>
|
||||
<p>initiator : The unit that was receiving fuel.</p>
|
||||
|
||||
<div id= "#Functions##OnEventRefuelingStop" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -22778,7 +22754,7 @@ initiator : The unit that is being taken control of. </p>
|
||||
|
||||
|
||||
<p>Event will always correspond with a shooting start event.
|
||||
initiator : The unit that was doing the shooting. </p>
|
||||
initiator : The unit that was doing the shooting.</p>
|
||||
|
||||
<div id= "#Functions##OnEventShootingEnd" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -22814,9 +22790,9 @@ initiator : The unit that was doing the shooting. </p>
|
||||
<p>Occurs when any unit begins firing a weapon that has a high rate of fire.</p>
|
||||
|
||||
|
||||
<p>Most common with aircraft cannons (GAU-8), autocannons, and machine guns.
|
||||
<p>Most common with aircraft cannons (GAU-8), auto cannons, and machine guns.
|
||||
initiator : The unit that is doing the shooting.
|
||||
target: The unit that is being targeted. </p>
|
||||
target: The unit that is being targeted.</p>
|
||||
|
||||
<div id= "#Functions##OnEventShootingStart" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -22852,7 +22828,7 @@ target: The unit that is being targeted. </p>
|
||||
<p>Occurs whenever any unit in a mission fires a weapon.</p>
|
||||
|
||||
|
||||
<p>But not any machine gun or autocannon based weapon, those are handled by EVENT.ShootingStart.</p>
|
||||
<p>But not any machine gun or auto cannon based weapon, those are handled by EVENT.ShootingStart.</p>
|
||||
|
||||
<div id= "#Functions##OnEventShot" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -22888,8 +22864,8 @@ target: The unit that is being targeted. </p>
|
||||
<p>Occurs when an aircraft takes off from an airbase, farp, or ship.</p>
|
||||
|
||||
|
||||
<p>initiator : The unit that tookoff
|
||||
place: Object from where the AI took-off from. Can be an Airbase Object, FARP, or Ships </p>
|
||||
<p>initiator : The unit that took off.
|
||||
place: Object from where the AI took-off from. Can be an Airbase Object, FARP, or Ships.</p>
|
||||
|
||||
<div id= "#Functions##OnEventTakeoff" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -23216,7 +23192,7 @@ place: Object from where the AI took-off from. Can be an Airbase Object, FARP, o
|
||||
<p>Set the Class <a href="Event.html">Event</a> processing Priority.</p>
|
||||
|
||||
|
||||
<p>The Event processing Priority is a number from 1 to 10,
|
||||
<p>The Event processing Priority is a number from 1 to 10,
|
||||
reflecting the order of the classes subscribed to the Event to be processed.</p>
|
||||
|
||||
<div id= "#Functions##SetEventPriority" class="w3-show w3-white">
|
||||
@@ -23264,7 +23240,7 @@ reflecting the order of the classes subscribed to the Event to be processed.</p>
|
||||
<p>Set a state or property of the Object given a Key and a Value.</p>
|
||||
|
||||
|
||||
<p>Note that if the Object is destroyed, nillified or garbage collected, then the Values and Keys will also be gone.</p>
|
||||
<p>Note that if the Object is destroyed, set to nil, or garbage collected, then the Values and Keys will also be gone.</p>
|
||||
|
||||
<div id= "#Functions##SetState" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -23647,11 +23623,13 @@ When moose is loading dynamically (for moose class development), tracing is swit
|
||||
</div>
|
||||
</div>
|
||||
<h2><strong>Usage:</strong></h2>
|
||||
<pre class="example"><code>-- Switch the tracing On
|
||||
BASE:TraceOnOff( true )
|
||||
<pre class="example"><code>
|
||||
-- Switch the tracing On
|
||||
BASE:TraceOnOff( true )
|
||||
|
||||
-- Switch the tracing Off
|
||||
BASE:TraceOnOff( false )</code></pre>
|
||||
-- Switch the tracing Off
|
||||
BASE:TraceOnOff( false )
|
||||
</code></pre>
|
||||
|
||||
</div>
|
||||
|
||||
@@ -23818,7 +23796,7 @@ BASE:TraceOnOff( false )</code></pre>
|
||||
|
||||
|
||||
|
||||
<p> TODO: Complete DCS#Event structure. <br/>
|
||||
<p> TODO: Complete DCS#Event structure.
|
||||
- The main event handling function... This function captures all events generated for the class.
|
||||
@param #BASE self
|
||||
@param DCS#Event event</p>
|
||||
@@ -25219,7 +25197,7 @@ BASE:TraceOnOff( false )</code></pre>
|
||||
<p>Get the ClassName + ClassID of the class instance.</p>
|
||||
|
||||
|
||||
<p>The ClassName + ClassID is formatted as '%s#%09d'. </p>
|
||||
<p>The ClassName + ClassID is formatted as '%s#%09d'.</p>
|
||||
|
||||
<div id= "#Functions##GetClassNameAndID" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -25252,7 +25230,7 @@ BASE:TraceOnOff( false )</code></pre>
|
||||
<p>Get the Class <a href="Event.html">Event</a> processing Priority.</p>
|
||||
|
||||
|
||||
<p>The Event processing Priority is a number from 1 to 10,
|
||||
<p>The Event processing Priority is a number from 1 to 10,
|
||||
reflecting the order of the classes subscribed to the Event to be processed.</p>
|
||||
|
||||
<div id= "#Functions##GetEventPriority" class="w3-show w3-white">
|
||||
@@ -25289,10 +25267,10 @@ reflecting the order of the classes subscribed to the Event to be processed.</p>
|
||||
<p>Note that the Parent class must be passed to call the parent class method.</p>
|
||||
|
||||
<pre><code>self:GetParent(self):ParentMethod()
|
||||
|
||||
|
||||
</code></pre>
|
||||
|
||||
|
||||
|
||||
<div id= "#Functions##GetParent" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
<h2><strong>Defined in:</strong></h2>
|
||||
@@ -25351,7 +25329,7 @@ reflecting the order of the classes subscribed to the Event to be processed.</p>
|
||||
<p>Get a Value given a Key from the Object.</p>
|
||||
|
||||
|
||||
<p>Note that if the Object is destroyed, nillified or garbage collected, then the Values and Keys will also be gone.</p>
|
||||
<p>Note that if the Object is destroyed, set to nil, or garbage collected, then the Values and Keys will also be gone.</p>
|
||||
|
||||
<div id= "#Functions##GetState" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -25649,9 +25627,9 @@ reflecting the order of the classes subscribed to the Event to be processed.</p>
|
||||
local self = BASE:Inherit( self, BASE:New() ) -- #EVENT
|
||||
return self
|
||||
end
|
||||
|
||||
</code></pre>
|
||||
|
||||
|
||||
<div id= "#Functions##New" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
<h2><strong>Defined in:</strong></h2>
|
||||
@@ -25683,7 +25661,7 @@ end
|
||||
<p>Occurs when an object is completely destroyed.</p>
|
||||
|
||||
|
||||
<p>initiator : The unit that is was destroyed. </p>
|
||||
<p>initiator : The unit that is was destroyed.</p>
|
||||
|
||||
<div id= "#Functions##OnEvent" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -25752,8 +25730,8 @@ end
|
||||
<p>Occurs when a ground unit captures either an airbase or a farp.</p>
|
||||
|
||||
|
||||
<p>initiator : The unit that captured the base
|
||||
place: The airbase that was captured, can be a FARP or Airbase. When calling place:getCoalition() the faction will already be the new owning faction. </p>
|
||||
<p>initiator : The unit that captured the base.
|
||||
place: The airbase that was captured, can be a FARP or Airbase. When calling place:getCoalition() the faction will already be the new owning faction.</p>
|
||||
|
||||
<div id= "#Functions##OnEventBaseCaptured" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -25789,7 +25767,7 @@ place: The airbase that was captured, can be a FARP or Airbase. When calling pla
|
||||
<p>Occurs when any object is spawned into the mission.</p>
|
||||
|
||||
|
||||
<p>initiator : The unit that was spawned </p>
|
||||
<p>initiator : The unit that was spawned.</p>
|
||||
|
||||
<div id= "#Functions##OnEventBirth" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -25825,7 +25803,7 @@ place: The airbase that was captured, can be a FARP or Airbase. When calling pla
|
||||
<p>Occurs when any aircraft crashes into the ground and is completely destroyed.</p>
|
||||
|
||||
|
||||
<p>initiator : The unit that has crashed </p>
|
||||
<p>initiator : The unit that has crashed.</p>
|
||||
|
||||
<div id= "#Functions##OnEventCrash" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -25861,7 +25839,7 @@ place: The airbase that was captured, can be a FARP or Airbase. When calling pla
|
||||
<p>Occurs when an object is dead.</p>
|
||||
|
||||
|
||||
<p>initiator : The unit that is dead. </p>
|
||||
<p>initiator : The unit that is dead.</p>
|
||||
|
||||
<div id= "#Functions##OnEventDead" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -25969,7 +25947,7 @@ place: The airbase that was captured, can be a FARP or Airbase. When calling pla
|
||||
</div>
|
||||
|
||||
<p>Occurs when a pilot ejects from an aircraft
|
||||
initiator : The unit that has ejected </p>
|
||||
initiator : The unit that has ejected</p>
|
||||
|
||||
<div id= "#Functions##OnEventEjection" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -26005,7 +25983,7 @@ initiator : The unit that has ejected </p>
|
||||
<p>Occurs when any aircraft shuts down its engines.</p>
|
||||
|
||||
|
||||
<p>initiator : The unit that is stopping its engines. </p>
|
||||
<p>initiator : The unit that is stopping its engines..</p>
|
||||
|
||||
<div id= "#Functions##OnEventEngineShutdown" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -26041,7 +26019,7 @@ initiator : The unit that has ejected </p>
|
||||
<p>Occurs when any aircraft starts its engines.</p>
|
||||
|
||||
|
||||
<p>initiator : The unit that is starting its engines. </p>
|
||||
<p>initiator : The unit that is starting its engines..</p>
|
||||
|
||||
<div id= "#Functions##OnEventEngineStartup" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -26077,9 +26055,9 @@ initiator : The unit that has ejected </p>
|
||||
<p>Occurs whenever an object is hit by a weapon.</p>
|
||||
|
||||
|
||||
<p>initiator : The unit object the fired the weapon
|
||||
weapon: Weapon object that hit the target
|
||||
target: The Object that was hit. </p>
|
||||
<p>initiator : The unit object the fired the weapon.
|
||||
weapon: Weapon object that hit the target.
|
||||
target: The Object that was hit.</p>
|
||||
|
||||
<div id= "#Functions##OnEventHit" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -26115,7 +26093,7 @@ target: The Object that was hit. </p>
|
||||
<p>Occurs when any system fails on a human controlled aircraft.</p>
|
||||
|
||||
|
||||
<p>initiator : The unit that had the failure </p>
|
||||
<p>initiator : The unit that had the failure.</p>
|
||||
|
||||
<div id= "#Functions##OnEventHumanFailure" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -26154,7 +26132,7 @@ target: The Object that was hit. </p>
|
||||
<p>Contains more and different information. Similar to unit_lost it will occur for aircraft before the aircraft crash event occurs.</p>
|
||||
|
||||
<ul>
|
||||
<li>initiator: The unit that killed the target</li>
|
||||
<li>initiator: The unit that killed the target.</li>
|
||||
<li>target: Target Object</li>
|
||||
<li>weapon: Weapon Object</li>
|
||||
</ul>
|
||||
@@ -26192,11 +26170,10 @@ target: The Object that was hit. </p>
|
||||
</div>
|
||||
|
||||
<p>Occurs when an aircraft lands at an airbase, farp or ship
|
||||
initiator : The unit that has landed
|
||||
place: Object that the unit landed on.</p>
|
||||
initiator : The unit that has landed.</p>
|
||||
|
||||
|
||||
<p>Can be an Airbase Object, FARP, or Ships </p>
|
||||
<p>place: Object that the unit landed on. Can be an Airbase Object, FARP, or Ships.</p>
|
||||
|
||||
<div id= "#Functions##OnEventLand" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -26272,7 +26249,7 @@ place: Object that the unit landed on.</p>
|
||||
<h2><a id="#(RATMANAGER).OnEventLandingQualityMark" ><strong>RATMANAGER:OnEventLandingQualityMark(EventData)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Landing quality mark. </p>
|
||||
<p>Landing quality mark.</p>
|
||||
|
||||
<div id= "#Functions##OnEventLandingQualityMark" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -26308,7 +26285,7 @@ place: Object that the unit landed on.</p>
|
||||
<p>Occurs when a new mark was added.</p>
|
||||
|
||||
|
||||
<p>MarkID: ID of the mark. </p>
|
||||
<p>MarkID: ID of the mark.</p>
|
||||
|
||||
<div id= "#Functions##OnEventMarkAdded" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -26344,7 +26321,7 @@ place: Object that the unit landed on.</p>
|
||||
<p>Occurs when a mark text was changed.</p>
|
||||
|
||||
|
||||
<p>MarkID: ID of the mark. </p>
|
||||
<p>MarkID: ID of the mark.</p>
|
||||
|
||||
<div id= "#Functions##OnEventMarkChange" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -26380,7 +26357,7 @@ place: Object that the unit landed on.</p>
|
||||
<p>Occurs when a mark was removed.</p>
|
||||
|
||||
|
||||
<p>MarkID: ID of the mark. </p>
|
||||
<p>MarkID: ID of the mark.</p>
|
||||
|
||||
<div id= "#Functions##OnEventMarkRemoved" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -26413,7 +26390,7 @@ place: Object that the unit landed on.</p>
|
||||
<h2><a id="#(RATMANAGER).OnEventMissionEnd" ><strong>RATMANAGER:OnEventMissionEnd(EventData)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Occurs when a mission ends</p>
|
||||
<p>Occurs when a mission ends.</p>
|
||||
|
||||
<div id= "#Functions##OnEventMissionEnd" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -26446,7 +26423,7 @@ place: Object that the unit landed on.</p>
|
||||
<h2><a id="#(RATMANAGER).OnEventMissionStart" ><strong>RATMANAGER:OnEventMissionStart(EventData)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Occurs when a mission starts </p>
|
||||
<p>Occurs when a mission starts.</p>
|
||||
|
||||
<div id= "#Functions##OnEventMissionStart" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -26519,7 +26496,7 @@ place: Object that the unit landed on.</p>
|
||||
|
||||
|
||||
<p>Can occur either if the player is alive and crashes or if a weapon kills the pilot without completely destroying the plane.
|
||||
initiator : The unit that the pilot has died in. </p>
|
||||
initiator : The unit that the pilot has died in.</p>
|
||||
|
||||
<div id= "#Functions##OnEventPilotDead" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -26555,8 +26532,8 @@ initiator : The unit that the pilot has died in. </p>
|
||||
<p>Occurs when a player enters a slot and takes control of an aircraft.</p>
|
||||
|
||||
|
||||
<p><strong>NOTE</strong>: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event.
|
||||
initiator : The unit that is being taken control of. </p>
|
||||
<p><strong>NOTE</strong>: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event.
|
||||
initiator : The unit that is being taken control of.</p>
|
||||
|
||||
<div id= "#Functions##OnEventPlayerEnterAircraft" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -26592,7 +26569,7 @@ initiator : The unit that is being taken control of. </p>
|
||||
<p>Occurs when any player assumes direct control of a unit.</p>
|
||||
|
||||
|
||||
<p>initiator : The unit that is being taken control of. </p>
|
||||
<p>initiator : The unit that is being taken control of.</p>
|
||||
|
||||
<div id= "#Functions##OnEventPlayerEnterUnit" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -26628,7 +26605,7 @@ initiator : The unit that is being taken control of. </p>
|
||||
<p>Occurs when any player relieves control of a unit to the AI.</p>
|
||||
|
||||
|
||||
<p>initiator : The unit that the player left. </p>
|
||||
<p>initiator : The unit that the player left.</p>
|
||||
|
||||
<div id= "#Functions##OnEventPlayerLeaveUnit" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -26664,7 +26641,7 @@ initiator : The unit that is being taken control of. </p>
|
||||
<p>Occurs when an aircraft connects with a tanker and begins taking on fuel.</p>
|
||||
|
||||
|
||||
<p>initiator : The unit that is receiving fuel. </p>
|
||||
<p>initiator : The unit that is receiving fuel.</p>
|
||||
|
||||
<div id= "#Functions##OnEventRefueling" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -26700,7 +26677,7 @@ initiator : The unit that is being taken control of. </p>
|
||||
<p>Occurs when an aircraft is finished taking fuel.</p>
|
||||
|
||||
|
||||
<p>initiator : The unit that was receiving fuel. </p>
|
||||
<p>initiator : The unit that was receiving fuel.</p>
|
||||
|
||||
<div id= "#Functions##OnEventRefuelingStop" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -26773,7 +26750,7 @@ initiator : The unit that is being taken control of. </p>
|
||||
|
||||
|
||||
<p>Event will always correspond with a shooting start event.
|
||||
initiator : The unit that was doing the shooting. </p>
|
||||
initiator : The unit that was doing the shooting.</p>
|
||||
|
||||
<div id= "#Functions##OnEventShootingEnd" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -26809,9 +26786,9 @@ initiator : The unit that was doing the shooting. </p>
|
||||
<p>Occurs when any unit begins firing a weapon that has a high rate of fire.</p>
|
||||
|
||||
|
||||
<p>Most common with aircraft cannons (GAU-8), autocannons, and machine guns.
|
||||
<p>Most common with aircraft cannons (GAU-8), auto cannons, and machine guns.
|
||||
initiator : The unit that is doing the shooting.
|
||||
target: The unit that is being targeted. </p>
|
||||
target: The unit that is being targeted.</p>
|
||||
|
||||
<div id= "#Functions##OnEventShootingStart" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -26847,7 +26824,7 @@ target: The unit that is being targeted. </p>
|
||||
<p>Occurs whenever any unit in a mission fires a weapon.</p>
|
||||
|
||||
|
||||
<p>But not any machine gun or autocannon based weapon, those are handled by EVENT.ShootingStart.</p>
|
||||
<p>But not any machine gun or auto cannon based weapon, those are handled by EVENT.ShootingStart.</p>
|
||||
|
||||
<div id= "#Functions##OnEventShot" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -26883,8 +26860,8 @@ target: The unit that is being targeted. </p>
|
||||
<p>Occurs when an aircraft takes off from an airbase, farp, or ship.</p>
|
||||
|
||||
|
||||
<p>initiator : The unit that tookoff
|
||||
place: Object from where the AI took-off from. Can be an Airbase Object, FARP, or Ships </p>
|
||||
<p>initiator : The unit that took off.
|
||||
place: Object from where the AI took-off from. Can be an Airbase Object, FARP, or Ships.</p>
|
||||
|
||||
<div id= "#Functions##OnEventTakeoff" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -27211,7 +27188,7 @@ place: Object from where the AI took-off from. Can be an Airbase Object, FARP, o
|
||||
<p>Set the Class <a href="Event.html">Event</a> processing Priority.</p>
|
||||
|
||||
|
||||
<p>The Event processing Priority is a number from 1 to 10,
|
||||
<p>The Event processing Priority is a number from 1 to 10,
|
||||
reflecting the order of the classes subscribed to the Event to be processed.</p>
|
||||
|
||||
<div id= "#Functions##SetEventPriority" class="w3-show w3-white">
|
||||
@@ -27259,7 +27236,7 @@ reflecting the order of the classes subscribed to the Event to be processed.</p>
|
||||
<p>Set a state or property of the Object given a Key and a Value.</p>
|
||||
|
||||
|
||||
<p>Note that if the Object is destroyed, nillified or garbage collected, then the Values and Keys will also be gone.</p>
|
||||
<p>Note that if the Object is destroyed, set to nil, or garbage collected, then the Values and Keys will also be gone.</p>
|
||||
|
||||
<div id= "#Functions##SetState" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -27642,11 +27619,13 @@ When moose is loading dynamically (for moose class development), tracing is swit
|
||||
</div>
|
||||
</div>
|
||||
<h2><strong>Usage:</strong></h2>
|
||||
<pre class="example"><code>-- Switch the tracing On
|
||||
BASE:TraceOnOff( true )
|
||||
<pre class="example"><code>
|
||||
-- Switch the tracing On
|
||||
BASE:TraceOnOff( true )
|
||||
|
||||
-- Switch the tracing Off
|
||||
BASE:TraceOnOff( false )</code></pre>
|
||||
-- Switch the tracing Off
|
||||
BASE:TraceOnOff( false )
|
||||
</code></pre>
|
||||
|
||||
</div>
|
||||
|
||||
@@ -27813,7 +27792,7 @@ BASE:TraceOnOff( false )</code></pre>
|
||||
|
||||
|
||||
|
||||
<p> TODO: Complete DCS#Event structure. <br/>
|
||||
<p> TODO: Complete DCS#Event structure.
|
||||
- The main event handling function... This function captures all events generated for the class.
|
||||
@param #BASE self
|
||||
@param DCS#Event event</p>
|
||||
|
||||
Reference in New Issue
Block a user