MOOSE generated documentation [skip ci]

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Applevangelist
2021-12-17 08:17:23 +00:00
parent 39bebe81f7
commit b3d62703c1
101 changed files with 7997 additions and 8108 deletions

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@@ -2751,7 +2751,7 @@ TaskDispatcher = TASK_A2G_DISPATCHER
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(TASK_A2G_DISPATCHER).OnEventEjection">TASK_A2G_DISPATCHER:OnEventEjection(EventData)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Occurs when a pilot ejects from an aircraft
initiator : The unit that has ejected </p>
initiator : The unit that has ejected</p>
</td>
</tr>
<tr class="w3-border">
@@ -2788,8 +2788,7 @@ initiator : The unit that has ejected </p>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(TASK_A2G_DISPATCHER).OnEventLand">TASK_A2G_DISPATCHER:OnEventLand(EventData)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Occurs when an aircraft lands at an airbase, farp or ship
initiator : The unit that has landed
place: Object that the unit landed on.</p>
initiator : The unit that has landed.</p>
</td>
</tr>
<tr class="w3-border">
@@ -2801,7 +2800,7 @@ place: Object that the unit landed on.</p>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(TASK_A2G_DISPATCHER).OnEventLandingQualityMark">TASK_A2G_DISPATCHER:OnEventLandingQualityMark(EventData)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Landing quality mark. </p>
<p>Landing quality mark.</p>
</td>
</tr>
<tr class="w3-border">
@@ -2825,13 +2824,13 @@ place: Object that the unit landed on.</p>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(TASK_A2G_DISPATCHER).OnEventMissionEnd">TASK_A2G_DISPATCHER:OnEventMissionEnd(EventData)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Occurs when a mission ends</p>
<p>Occurs when a mission ends.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(TASK_A2G_DISPATCHER).OnEventMissionStart">TASK_A2G_DISPATCHER:OnEventMissionStart(EventData)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Occurs when a mission starts </p>
<p>Occurs when a mission starts.</p>
</td>
</tr>
<tr class="w3-border">
@@ -6983,7 +6982,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p>Get the ClassName + ClassID of the class instance.</p>
<p>The ClassName + ClassID is formatted as '%s#%09d'. </p>
<p>The ClassName + ClassID is formatted as '%s#%09d'.</p>
<div id= "#Functions##GetClassNameAndID" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@@ -7016,7 +7015,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p>Get the Class <a href="Event.html">Event</a> processing Priority.</p>
<p>The Event processing Priority is a number from 1 to 10,
<p>The Event processing Priority is a number from 1 to 10,
reflecting the order of the classes subscribed to the Event to be processed.</p>
<div id= "#Functions##GetEventPriority" class="w3-show w3-white">
@@ -7053,10 +7052,10 @@ reflecting the order of the classes subscribed to the Event to be processed.</p>
<p>Note that the Parent class must be passed to call the parent class method.</p>
<pre><code>self:GetParent(self):ParentMethod()
</code></pre>
<div id= "#Functions##GetParent" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
@@ -7115,7 +7114,7 @@ reflecting the order of the classes subscribed to the Event to be processed.</p>
<p>Get a Value given a Key from the Object.</p>
<p>Note that if the Object is destroyed, nillified or garbage collected, then the Values and Keys will also be gone.</p>
<p>Note that if the Object is destroyed, set to nil, or garbage collected, then the Values and Keys will also be gone.</p>
<div id= "#Functions##GetState" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@@ -7413,9 +7412,9 @@ reflecting the order of the classes subscribed to the Event to be processed.</p>
local self = BASE:Inherit( self, BASE:New() ) -- #EVENT
return self
end
</code></pre>
<div id= "#Functions##New" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
@@ -7447,7 +7446,7 @@ end
<p>Occurs when an object is completely destroyed.</p>
<p>initiator : The unit that is was destroyed. </p>
<p>initiator : The unit that is was destroyed.</p>
<div id= "#Functions##OnEvent" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@@ -7516,8 +7515,8 @@ end
<p>Occurs when a ground unit captures either an airbase or a farp.</p>
<p>initiator : The unit that captured the base
place: The airbase that was captured, can be a FARP or Airbase. When calling place:getCoalition() the faction will already be the new owning faction. </p>
<p>initiator : The unit that captured the base.
place: The airbase that was captured, can be a FARP or Airbase. When calling place:getCoalition() the faction will already be the new owning faction.</p>
<div id= "#Functions##OnEventBaseCaptured" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@@ -7553,7 +7552,7 @@ place: The airbase that was captured, can be a FARP or Airbase. When calling pla
<p>Occurs when any object is spawned into the mission.</p>
<p>initiator : The unit that was spawned </p>
<p>initiator : The unit that was spawned.</p>
<div id= "#Functions##OnEventBirth" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@@ -7589,7 +7588,7 @@ place: The airbase that was captured, can be a FARP or Airbase. When calling pla
<p>Occurs when any aircraft crashes into the ground and is completely destroyed.</p>
<p>initiator : The unit that has crashed </p>
<p>initiator : The unit that has crashed.</p>
<div id= "#Functions##OnEventCrash" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@@ -7625,7 +7624,7 @@ place: The airbase that was captured, can be a FARP or Airbase. When calling pla
<p>Occurs when an object is dead.</p>
<p>initiator : The unit that is dead. </p>
<p>initiator : The unit that is dead.</p>
<div id= "#Functions##OnEventDead" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@@ -7733,7 +7732,7 @@ place: The airbase that was captured, can be a FARP or Airbase. When calling pla
</div>
<p>Occurs when a pilot ejects from an aircraft
initiator : The unit that has ejected </p>
initiator : The unit that has ejected</p>
<div id= "#Functions##OnEventEjection" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@@ -7769,7 +7768,7 @@ initiator : The unit that has ejected </p>
<p>Occurs when any aircraft shuts down its engines.</p>
<p>initiator : The unit that is stopping its engines. </p>
<p>initiator : The unit that is stopping its engines..</p>
<div id= "#Functions##OnEventEngineShutdown" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@@ -7805,7 +7804,7 @@ initiator : The unit that has ejected </p>
<p>Occurs when any aircraft starts its engines.</p>
<p>initiator : The unit that is starting its engines. </p>
<p>initiator : The unit that is starting its engines..</p>
<div id= "#Functions##OnEventEngineStartup" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@@ -7841,9 +7840,9 @@ initiator : The unit that has ejected </p>
<p>Occurs whenever an object is hit by a weapon.</p>
<p>initiator : The unit object the fired the weapon
weapon: Weapon object that hit the target
target: The Object that was hit. </p>
<p>initiator : The unit object the fired the weapon.
weapon: Weapon object that hit the target.
target: The Object that was hit.</p>
<div id= "#Functions##OnEventHit" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@@ -7879,7 +7878,7 @@ target: The Object that was hit. </p>
<p>Occurs when any system fails on a human controlled aircraft.</p>
<p>initiator : The unit that had the failure </p>
<p>initiator : The unit that had the failure.</p>
<div id= "#Functions##OnEventHumanFailure" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@@ -7918,7 +7917,7 @@ target: The Object that was hit. </p>
<p>Contains more and different information. Similar to unit_lost it will occur for aircraft before the aircraft crash event occurs.</p>
<ul>
<li>initiator: The unit that killed the target</li>
<li>initiator: The unit that killed the target.</li>
<li>target: Target Object</li>
<li>weapon: Weapon Object</li>
</ul>
@@ -7956,11 +7955,10 @@ target: The Object that was hit. </p>
</div>
<p>Occurs when an aircraft lands at an airbase, farp or ship
initiator : The unit that has landed
place: Object that the unit landed on.</p>
initiator : The unit that has landed.</p>
<p>Can be an Airbase Object, FARP, or Ships </p>
<p>place: Object that the unit landed on. Can be an Airbase Object, FARP, or Ships.</p>
<div id= "#Functions##OnEventLand" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@@ -8036,7 +8034,7 @@ place: Object that the unit landed on.</p>
<h2><a id="#(TASK_A2G_DISPATCHER).OnEventLandingQualityMark" ><strong>TASK_A2G_DISPATCHER:OnEventLandingQualityMark(EventData)</strong></a></h2>
</div>
<p>Landing quality mark. </p>
<p>Landing quality mark.</p>
<div id= "#Functions##OnEventLandingQualityMark" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@@ -8072,7 +8070,7 @@ place: Object that the unit landed on.</p>
<p>Occurs when a new mark was added.</p>
<p>MarkID: ID of the mark. </p>
<p>MarkID: ID of the mark.</p>
<div id= "#Functions##OnEventMarkAdded" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@@ -8108,7 +8106,7 @@ place: Object that the unit landed on.</p>
<p>Occurs when a mark text was changed.</p>
<p>MarkID: ID of the mark. </p>
<p>MarkID: ID of the mark.</p>
<div id= "#Functions##OnEventMarkChange" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@@ -8144,7 +8142,7 @@ place: Object that the unit landed on.</p>
<p>Occurs when a mark was removed.</p>
<p>MarkID: ID of the mark. </p>
<p>MarkID: ID of the mark.</p>
<div id= "#Functions##OnEventMarkRemoved" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@@ -8177,7 +8175,7 @@ place: Object that the unit landed on.</p>
<h2><a id="#(TASK_A2G_DISPATCHER).OnEventMissionEnd" ><strong>TASK_A2G_DISPATCHER:OnEventMissionEnd(EventData)</strong></a></h2>
</div>
<p>Occurs when a mission ends</p>
<p>Occurs when a mission ends.</p>
<div id= "#Functions##OnEventMissionEnd" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@@ -8210,7 +8208,7 @@ place: Object that the unit landed on.</p>
<h2><a id="#(TASK_A2G_DISPATCHER).OnEventMissionStart" ><strong>TASK_A2G_DISPATCHER:OnEventMissionStart(EventData)</strong></a></h2>
</div>
<p>Occurs when a mission starts </p>
<p>Occurs when a mission starts.</p>
<div id= "#Functions##OnEventMissionStart" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@@ -8283,7 +8281,7 @@ place: Object that the unit landed on.</p>
<p>Can occur either if the player is alive and crashes or if a weapon kills the pilot without completely destroying the plane.
initiator : The unit that the pilot has died in. </p>
initiator : The unit that the pilot has died in.</p>
<div id= "#Functions##OnEventPilotDead" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@@ -8319,8 +8317,8 @@ initiator : The unit that the pilot has died in. </p>
<p>Occurs when a player enters a slot and takes control of an aircraft.</p>
<p><strong>NOTE</strong>: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event.
initiator : The unit that is being taken control of. </p>
<p><strong>NOTE</strong>: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event.
initiator : The unit that is being taken control of.</p>
<div id= "#Functions##OnEventPlayerEnterAircraft" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@@ -8356,7 +8354,7 @@ initiator : The unit that is being taken control of. </p>
<p>Occurs when any player assumes direct control of a unit.</p>
<p>initiator : The unit that is being taken control of. </p>
<p>initiator : The unit that is being taken control of.</p>
<div id= "#Functions##OnEventPlayerEnterUnit" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@@ -8392,7 +8390,7 @@ initiator : The unit that is being taken control of. </p>
<p>Occurs when any player relieves control of a unit to the AI.</p>
<p>initiator : The unit that the player left. </p>
<p>initiator : The unit that the player left.</p>
<div id= "#Functions##OnEventPlayerLeaveUnit" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@@ -8428,7 +8426,7 @@ initiator : The unit that is being taken control of. </p>
<p>Occurs when an aircraft connects with a tanker and begins taking on fuel.</p>
<p>initiator : The unit that is receiving fuel. </p>
<p>initiator : The unit that is receiving fuel.</p>
<div id= "#Functions##OnEventRefueling" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@@ -8464,7 +8462,7 @@ initiator : The unit that is being taken control of. </p>
<p>Occurs when an aircraft is finished taking fuel.</p>
<p>initiator : The unit that was receiving fuel. </p>
<p>initiator : The unit that was receiving fuel.</p>
<div id= "#Functions##OnEventRefuelingStop" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@@ -8537,7 +8535,7 @@ initiator : The unit that is being taken control of. </p>
<p>Event will always correspond with a shooting start event.
initiator : The unit that was doing the shooting. </p>
initiator : The unit that was doing the shooting.</p>
<div id= "#Functions##OnEventShootingEnd" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@@ -8573,9 +8571,9 @@ initiator : The unit that was doing the shooting. </p>
<p>Occurs when any unit begins firing a weapon that has a high rate of fire.</p>
<p>Most common with aircraft cannons (GAU-8), autocannons, and machine guns.
<p>Most common with aircraft cannons (GAU-8), auto cannons, and machine guns.
initiator : The unit that is doing the shooting.
target: The unit that is being targeted. </p>
target: The unit that is being targeted.</p>
<div id= "#Functions##OnEventShootingStart" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@@ -8611,7 +8609,7 @@ target: The unit that is being targeted. </p>
<p>Occurs whenever any unit in a mission fires a weapon.</p>
<p>But not any machine gun or autocannon based weapon, those are handled by EVENT.ShootingStart.</p>
<p>But not any machine gun or auto cannon based weapon, those are handled by EVENT.ShootingStart.</p>
<div id= "#Functions##OnEventShot" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@@ -8647,8 +8645,8 @@ target: The unit that is being targeted. </p>
<p>Occurs when an aircraft takes off from an airbase, farp, or ship.</p>
<p>initiator : The unit that tookoff
place: Object from where the AI took-off from. Can be an Airbase Object, FARP, or Ships </p>
<p>initiator : The unit that took off.
place: Object from where the AI took-off from. Can be an Airbase Object, FARP, or Ships.</p>
<div id= "#Functions##OnEventTakeoff" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@@ -8975,7 +8973,7 @@ place: Object from where the AI took-off from. Can be an Airbase Object, FARP, o
<p>Set the Class <a href="Event.html">Event</a> processing Priority.</p>
<p>The Event processing Priority is a number from 1 to 10,
<p>The Event processing Priority is a number from 1 to 10,
reflecting the order of the classes subscribed to the Event to be processed.</p>
<div id= "#Functions##SetEventPriority" class="w3-show w3-white">
@@ -9023,7 +9021,7 @@ reflecting the order of the classes subscribed to the Event to be processed.</p>
<p>Set a state or property of the Object given a Key and a Value.</p>
<p>Note that if the Object is destroyed, nillified or garbage collected, then the Values and Keys will also be gone.</p>
<p>Note that if the Object is destroyed, set to nil, or garbage collected, then the Values and Keys will also be gone.</p>
<div id= "#Functions##SetState" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@@ -9406,11 +9404,13 @@ When moose is loading dynamically (for moose class development), tracing is swit
</div>
</div>
<h2><strong>Usage:</strong></h2>
<pre class="example"><code>-- Switch the tracing On
BASE:TraceOnOff( true )
<pre class="example"><code>
-- Switch the tracing On
BASE:TraceOnOff( true )
-- Switch the tracing Off
BASE:TraceOnOff( false )</code></pre>
-- Switch the tracing Off
BASE:TraceOnOff( false )
</code></pre>
</div>
@@ -9577,7 +9577,7 @@ BASE:TraceOnOff( false )</code></pre>
<p> TODO: Complete DCS#Event structure. <br/>
<p> TODO: Complete DCS#Event structure.
- The main event handling function... This function captures all events generated for the class.
@param #BASE self
@param DCS#Event event</p>