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MOOSE generated documentation [skip ci]
This commit is contained in:
@@ -3703,7 +3703,7 @@ If you want to obtain the complete <strong>3D position</strong> including orient
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||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(UNIT).OnEventEjection">UNIT:OnEventEjection(EventData)</a></p></td>
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<td class="summary w3-half w3-container" style="word-wrap: break-word">
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<p>Occurs when a pilot ejects from an aircraft
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initiator : The unit that has ejected </p>
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initiator : The unit that has ejected</p>
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</td>
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</tr>
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<tr class="w3-border">
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@@ -3740,8 +3740,7 @@ initiator : The unit that has ejected </p>
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(UNIT).OnEventLand">UNIT:OnEventLand(EventData)</a></p></td>
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<td class="summary w3-half w3-container" style="word-wrap: break-word">
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<p>Occurs when an aircraft lands at an airbase, farp or ship
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initiator : The unit that has landed
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place: Object that the unit landed on.</p>
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initiator : The unit that has landed.</p>
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</td>
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</tr>
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<tr class="w3-border">
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@@ -3753,7 +3752,7 @@ place: Object that the unit landed on.</p>
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<tr class="w3-border">
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(UNIT).OnEventLandingQualityMark">UNIT:OnEventLandingQualityMark(EventData)</a></p></td>
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<td class="summary w3-half w3-container" style="word-wrap: break-word">
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<p>Landing quality mark. </p>
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<p>Landing quality mark.</p>
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</td>
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</tr>
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<tr class="w3-border">
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@@ -3777,13 +3776,13 @@ place: Object that the unit landed on.</p>
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<tr class="w3-border">
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(UNIT).OnEventMissionEnd">UNIT:OnEventMissionEnd(EventData)</a></p></td>
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<td class="summary w3-half w3-container" style="word-wrap: break-word">
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<p>Occurs when a mission ends</p>
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<p>Occurs when a mission ends.</p>
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</td>
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</tr>
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<tr class="w3-border">
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(UNIT).OnEventMissionStart">UNIT:OnEventMissionStart(EventData)</a></p></td>
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<td class="summary w3-half w3-container" style="word-wrap: break-word">
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<p>Occurs when a mission starts </p>
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<p>Occurs when a mission starts.</p>
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</td>
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</tr>
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<tr class="w3-border">
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@@ -19478,7 +19477,7 @@ If the Identifiable is alive, true is returned. </p>
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<p>Get the ClassName + ClassID of the class instance.</p>
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<p>The ClassName + ClassID is formatted as '%s#%09d'. </p>
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<p>The ClassName + ClassID is formatted as '%s#%09d'.</p>
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<div id= "#Functions##GetClassNameAndID" class="w3-show w3-white">
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<div class="w3-container w3-white" id="functiontype">
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@@ -19511,7 +19510,7 @@ If the Identifiable is alive, true is returned. </p>
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<p>Get the Class <a href="Event.html">Event</a> processing Priority.</p>
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||||
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<p>The Event processing Priority is a number from 1 to 10,
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<p>The Event processing Priority is a number from 1 to 10,
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reflecting the order of the classes subscribed to the Event to be processed.</p>
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<div id= "#Functions##GetEventPriority" class="w3-show w3-white">
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@@ -19548,10 +19547,10 @@ reflecting the order of the classes subscribed to the Event to be processed.</p>
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<p>Note that the Parent class must be passed to call the parent class method.</p>
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<pre><code>self:GetParent(self):ParentMethod()
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</code></pre>
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<div id= "#Functions##GetParent" class="w3-show w3-white">
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<div class="w3-container w3-white" id="functiontype">
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<h2><strong>Defined in:</strong></h2>
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@@ -19610,7 +19609,7 @@ reflecting the order of the classes subscribed to the Event to be processed.</p>
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<p>Get a Value given a Key from the Object.</p>
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||||
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||||
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<p>Note that if the Object is destroyed, nillified or garbage collected, then the Values and Keys will also be gone.</p>
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<p>Note that if the Object is destroyed, set to nil, or garbage collected, then the Values and Keys will also be gone.</p>
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||||
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<div id= "#Functions##GetState" class="w3-show w3-white">
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<div class="w3-container w3-white" id="functiontype">
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||||
@@ -19908,9 +19907,9 @@ reflecting the order of the classes subscribed to the Event to be processed.</p>
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local self = BASE:Inherit( self, BASE:New() ) -- #EVENT
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return self
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end
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</code></pre>
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<div id= "#Functions##New" class="w3-show w3-white">
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<div class="w3-container w3-white" id="functiontype">
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||||
<h2><strong>Defined in:</strong></h2>
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@@ -19942,7 +19941,7 @@ end
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<p>Occurs when an object is completely destroyed.</p>
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<p>initiator : The unit that is was destroyed. </p>
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<p>initiator : The unit that is was destroyed.</p>
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<div id= "#Functions##OnEvent" class="w3-show w3-white">
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<div class="w3-container w3-white" id="functiontype">
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@@ -20011,8 +20010,8 @@ end
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<p>Occurs when a ground unit captures either an airbase or a farp.</p>
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<p>initiator : The unit that captured the base
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place: The airbase that was captured, can be a FARP or Airbase. When calling place:getCoalition() the faction will already be the new owning faction. </p>
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<p>initiator : The unit that captured the base.
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place: The airbase that was captured, can be a FARP or Airbase. When calling place:getCoalition() the faction will already be the new owning faction.</p>
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||||
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<div id= "#Functions##OnEventBaseCaptured" class="w3-show w3-white">
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<div class="w3-container w3-white" id="functiontype">
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@@ -20048,7 +20047,7 @@ place: The airbase that was captured, can be a FARP or Airbase. When calling pla
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<p>Occurs when any object is spawned into the mission.</p>
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<p>initiator : The unit that was spawned </p>
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<p>initiator : The unit that was spawned.</p>
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||||
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<div id= "#Functions##OnEventBirth" class="w3-show w3-white">
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||||
<div class="w3-container w3-white" id="functiontype">
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||||
@@ -20084,7 +20083,7 @@ place: The airbase that was captured, can be a FARP or Airbase. When calling pla
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||||
<p>Occurs when any aircraft crashes into the ground and is completely destroyed.</p>
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||||
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||||
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||||
<p>initiator : The unit that has crashed </p>
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||||
<p>initiator : The unit that has crashed.</p>
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||||
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||||
<div id= "#Functions##OnEventCrash" class="w3-show w3-white">
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||||
<div class="w3-container w3-white" id="functiontype">
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||||
@@ -20120,7 +20119,7 @@ place: The airbase that was captured, can be a FARP or Airbase. When calling pla
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||||
<p>Occurs when an object is dead.</p>
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||||
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||||
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||||
<p>initiator : The unit that is dead. </p>
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||||
<p>initiator : The unit that is dead.</p>
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||||
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||||
<div id= "#Functions##OnEventDead" class="w3-show w3-white">
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||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -20228,7 +20227,7 @@ place: The airbase that was captured, can be a FARP or Airbase. When calling pla
|
||||
</div>
|
||||
|
||||
<p>Occurs when a pilot ejects from an aircraft
|
||||
initiator : The unit that has ejected </p>
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||||
initiator : The unit that has ejected</p>
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||||
|
||||
<div id= "#Functions##OnEventEjection" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -20264,7 +20263,7 @@ initiator : The unit that has ejected </p>
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||||
<p>Occurs when any aircraft shuts down its engines.</p>
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||||
|
||||
|
||||
<p>initiator : The unit that is stopping its engines. </p>
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||||
<p>initiator : The unit that is stopping its engines..</p>
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||||
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||||
<div id= "#Functions##OnEventEngineShutdown" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -20300,7 +20299,7 @@ initiator : The unit that has ejected </p>
|
||||
<p>Occurs when any aircraft starts its engines.</p>
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||||
|
||||
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||||
<p>initiator : The unit that is starting its engines. </p>
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||||
<p>initiator : The unit that is starting its engines..</p>
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||||
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||||
<div id= "#Functions##OnEventEngineStartup" class="w3-show w3-white">
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||||
<div class="w3-container w3-white" id="functiontype">
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||||
@@ -20336,9 +20335,9 @@ initiator : The unit that has ejected </p>
|
||||
<p>Occurs whenever an object is hit by a weapon.</p>
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||||
|
||||
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||||
<p>initiator : The unit object the fired the weapon
|
||||
weapon: Weapon object that hit the target
|
||||
target: The Object that was hit. </p>
|
||||
<p>initiator : The unit object the fired the weapon.
|
||||
weapon: Weapon object that hit the target.
|
||||
target: The Object that was hit.</p>
|
||||
|
||||
<div id= "#Functions##OnEventHit" class="w3-show w3-white">
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||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -20374,7 +20373,7 @@ target: The Object that was hit. </p>
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||||
<p>Occurs when any system fails on a human controlled aircraft.</p>
|
||||
|
||||
|
||||
<p>initiator : The unit that had the failure </p>
|
||||
<p>initiator : The unit that had the failure.</p>
|
||||
|
||||
<div id= "#Functions##OnEventHumanFailure" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -20413,7 +20412,7 @@ target: The Object that was hit. </p>
|
||||
<p>Contains more and different information. Similar to unit_lost it will occur for aircraft before the aircraft crash event occurs.</p>
|
||||
|
||||
<ul>
|
||||
<li>initiator: The unit that killed the target</li>
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||||
<li>initiator: The unit that killed the target.</li>
|
||||
<li>target: Target Object</li>
|
||||
<li>weapon: Weapon Object</li>
|
||||
</ul>
|
||||
@@ -20451,11 +20450,10 @@ target: The Object that was hit. </p>
|
||||
</div>
|
||||
|
||||
<p>Occurs when an aircraft lands at an airbase, farp or ship
|
||||
initiator : The unit that has landed
|
||||
place: Object that the unit landed on.</p>
|
||||
initiator : The unit that has landed.</p>
|
||||
|
||||
|
||||
<p>Can be an Airbase Object, FARP, or Ships </p>
|
||||
<p>place: Object that the unit landed on. Can be an Airbase Object, FARP, or Ships.</p>
|
||||
|
||||
<div id= "#Functions##OnEventLand" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -20531,7 +20529,7 @@ place: Object that the unit landed on.</p>
|
||||
<h2><a id="#(UNIT).OnEventLandingQualityMark" ><strong>UNIT:OnEventLandingQualityMark(EventData)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Landing quality mark. </p>
|
||||
<p>Landing quality mark.</p>
|
||||
|
||||
<div id= "#Functions##OnEventLandingQualityMark" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -20567,7 +20565,7 @@ place: Object that the unit landed on.</p>
|
||||
<p>Occurs when a new mark was added.</p>
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||||
|
||||
|
||||
<p>MarkID: ID of the mark. </p>
|
||||
<p>MarkID: ID of the mark.</p>
|
||||
|
||||
<div id= "#Functions##OnEventMarkAdded" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -20603,7 +20601,7 @@ place: Object that the unit landed on.</p>
|
||||
<p>Occurs when a mark text was changed.</p>
|
||||
|
||||
|
||||
<p>MarkID: ID of the mark. </p>
|
||||
<p>MarkID: ID of the mark.</p>
|
||||
|
||||
<div id= "#Functions##OnEventMarkChange" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -20639,7 +20637,7 @@ place: Object that the unit landed on.</p>
|
||||
<p>Occurs when a mark was removed.</p>
|
||||
|
||||
|
||||
<p>MarkID: ID of the mark. </p>
|
||||
<p>MarkID: ID of the mark.</p>
|
||||
|
||||
<div id= "#Functions##OnEventMarkRemoved" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -20672,7 +20670,7 @@ place: Object that the unit landed on.</p>
|
||||
<h2><a id="#(UNIT).OnEventMissionEnd" ><strong>UNIT:OnEventMissionEnd(EventData)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Occurs when a mission ends</p>
|
||||
<p>Occurs when a mission ends.</p>
|
||||
|
||||
<div id= "#Functions##OnEventMissionEnd" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -20705,7 +20703,7 @@ place: Object that the unit landed on.</p>
|
||||
<h2><a id="#(UNIT).OnEventMissionStart" ><strong>UNIT:OnEventMissionStart(EventData)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Occurs when a mission starts </p>
|
||||
<p>Occurs when a mission starts.</p>
|
||||
|
||||
<div id= "#Functions##OnEventMissionStart" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -20778,7 +20776,7 @@ place: Object that the unit landed on.</p>
|
||||
|
||||
|
||||
<p>Can occur either if the player is alive and crashes or if a weapon kills the pilot without completely destroying the plane.
|
||||
initiator : The unit that the pilot has died in. </p>
|
||||
initiator : The unit that the pilot has died in.</p>
|
||||
|
||||
<div id= "#Functions##OnEventPilotDead" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -20814,8 +20812,8 @@ initiator : The unit that the pilot has died in. </p>
|
||||
<p>Occurs when a player enters a slot and takes control of an aircraft.</p>
|
||||
|
||||
|
||||
<p><strong>NOTE</strong>: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event.
|
||||
initiator : The unit that is being taken control of. </p>
|
||||
<p><strong>NOTE</strong>: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event.
|
||||
initiator : The unit that is being taken control of.</p>
|
||||
|
||||
<div id= "#Functions##OnEventPlayerEnterAircraft" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -20851,7 +20849,7 @@ initiator : The unit that is being taken control of. </p>
|
||||
<p>Occurs when any player assumes direct control of a unit.</p>
|
||||
|
||||
|
||||
<p>initiator : The unit that is being taken control of. </p>
|
||||
<p>initiator : The unit that is being taken control of.</p>
|
||||
|
||||
<div id= "#Functions##OnEventPlayerEnterUnit" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -20887,7 +20885,7 @@ initiator : The unit that is being taken control of. </p>
|
||||
<p>Occurs when any player relieves control of a unit to the AI.</p>
|
||||
|
||||
|
||||
<p>initiator : The unit that the player left. </p>
|
||||
<p>initiator : The unit that the player left.</p>
|
||||
|
||||
<div id= "#Functions##OnEventPlayerLeaveUnit" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -20923,7 +20921,7 @@ initiator : The unit that is being taken control of. </p>
|
||||
<p>Occurs when an aircraft connects with a tanker and begins taking on fuel.</p>
|
||||
|
||||
|
||||
<p>initiator : The unit that is receiving fuel. </p>
|
||||
<p>initiator : The unit that is receiving fuel.</p>
|
||||
|
||||
<div id= "#Functions##OnEventRefueling" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -20959,7 +20957,7 @@ initiator : The unit that is being taken control of. </p>
|
||||
<p>Occurs when an aircraft is finished taking fuel.</p>
|
||||
|
||||
|
||||
<p>initiator : The unit that was receiving fuel. </p>
|
||||
<p>initiator : The unit that was receiving fuel.</p>
|
||||
|
||||
<div id= "#Functions##OnEventRefuelingStop" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -21032,7 +21030,7 @@ initiator : The unit that is being taken control of. </p>
|
||||
|
||||
|
||||
<p>Event will always correspond with a shooting start event.
|
||||
initiator : The unit that was doing the shooting. </p>
|
||||
initiator : The unit that was doing the shooting.</p>
|
||||
|
||||
<div id= "#Functions##OnEventShootingEnd" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -21068,9 +21066,9 @@ initiator : The unit that was doing the shooting. </p>
|
||||
<p>Occurs when any unit begins firing a weapon that has a high rate of fire.</p>
|
||||
|
||||
|
||||
<p>Most common with aircraft cannons (GAU-8), autocannons, and machine guns.
|
||||
<p>Most common with aircraft cannons (GAU-8), auto cannons, and machine guns.
|
||||
initiator : The unit that is doing the shooting.
|
||||
target: The unit that is being targeted. </p>
|
||||
target: The unit that is being targeted.</p>
|
||||
|
||||
<div id= "#Functions##OnEventShootingStart" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -21106,7 +21104,7 @@ target: The unit that is being targeted. </p>
|
||||
<p>Occurs whenever any unit in a mission fires a weapon.</p>
|
||||
|
||||
|
||||
<p>But not any machine gun or autocannon based weapon, those are handled by EVENT.ShootingStart.</p>
|
||||
<p>But not any machine gun or auto cannon based weapon, those are handled by EVENT.ShootingStart.</p>
|
||||
|
||||
<div id= "#Functions##OnEventShot" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -21142,8 +21140,8 @@ target: The unit that is being targeted. </p>
|
||||
<p>Occurs when an aircraft takes off from an airbase, farp, or ship.</p>
|
||||
|
||||
|
||||
<p>initiator : The unit that tookoff
|
||||
place: Object from where the AI took-off from. Can be an Airbase Object, FARP, or Ships </p>
|
||||
<p>initiator : The unit that took off.
|
||||
place: Object from where the AI took-off from. Can be an Airbase Object, FARP, or Ships.</p>
|
||||
|
||||
<div id= "#Functions##OnEventTakeoff" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -21470,7 +21468,7 @@ place: Object from where the AI took-off from. Can be an Airbase Object, FARP, o
|
||||
<p>Set the Class <a href="Event.html">Event</a> processing Priority.</p>
|
||||
|
||||
|
||||
<p>The Event processing Priority is a number from 1 to 10,
|
||||
<p>The Event processing Priority is a number from 1 to 10,
|
||||
reflecting the order of the classes subscribed to the Event to be processed.</p>
|
||||
|
||||
<div id= "#Functions##SetEventPriority" class="w3-show w3-white">
|
||||
@@ -21518,7 +21516,7 @@ reflecting the order of the classes subscribed to the Event to be processed.</p>
|
||||
<p>Set a state or property of the Object given a Key and a Value.</p>
|
||||
|
||||
|
||||
<p>Note that if the Object is destroyed, nillified or garbage collected, then the Values and Keys will also be gone.</p>
|
||||
<p>Note that if the Object is destroyed, set to nil, or garbage collected, then the Values and Keys will also be gone.</p>
|
||||
|
||||
<div id= "#Functions##SetState" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -21901,11 +21899,13 @@ When moose is loading dynamically (for moose class development), tracing is swit
|
||||
</div>
|
||||
</div>
|
||||
<h2><strong>Usage:</strong></h2>
|
||||
<pre class="example"><code>-- Switch the tracing On
|
||||
BASE:TraceOnOff( true )
|
||||
<pre class="example"><code>
|
||||
-- Switch the tracing On
|
||||
BASE:TraceOnOff( true )
|
||||
|
||||
-- Switch the tracing Off
|
||||
BASE:TraceOnOff( false )</code></pre>
|
||||
-- Switch the tracing Off
|
||||
BASE:TraceOnOff( false )
|
||||
</code></pre>
|
||||
|
||||
</div>
|
||||
|
||||
@@ -22072,7 +22072,7 @@ BASE:TraceOnOff( false )</code></pre>
|
||||
|
||||
|
||||
|
||||
<p> TODO: Complete DCS#Event structure. <br/>
|
||||
<p> TODO: Complete DCS#Event structure.
|
||||
- The main event handling function... This function captures all events generated for the class.
|
||||
@param #BASE self
|
||||
@param DCS#Event event</p>
|
||||
|
||||
Reference in New Issue
Block a user