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MooseBotter 2025-04-18 15:43:19 +00:00
parent 27efb5c734
commit b5f045e4c8
34 changed files with 697 additions and 1293 deletions

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@ -5036,14 +5036,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(AI_A2A_DISPATCHER).SetSendPlayerMessages" ><strong>AI_A2A_DISPATCHER.SetSendPlayerMessages</strong></a>
<p>Flash messages to player</p>
</div>
</div>
@ -11703,14 +11700,11 @@ They will lock the parking spot.</p>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(AI_A2A_DISPATCHER).SetSendPlayerMessages" ><strong>AI_A2A_DISPATCHER.SetSendPlayerMessages</strong></a>
<p>Flash messages to player</p>
</div>
</div>
@ -12968,14 +12962,11 @@ They will lock the parking spot.</p>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(AI_A2A_DISPATCHER).SetSendPlayerMessages" ><strong>AI_A2A_DISPATCHER.SetSendPlayerMessages</strong></a>
<p>Flash messages to player</p>
</div>
</div>
@ -14535,14 +14526,11 @@ They will lock the parking spot.</p>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(AI_A2A_DISPATCHER).SetSendPlayerMessages" ><strong>AI_A2A_DISPATCHER.SetSendPlayerMessages</strong></a>
<p>Flash messages to player</p>
</div>
</div>

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@ -5033,11 +5033,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(AI_A2G_DISPATCHER).SetSendPlayerMessages" ><strong>AI_A2G_DISPATCHER.SetSendPlayerMessages</strong></a>
<p>flash messages to players</p>
</div>
</div>
@ -13595,11 +13598,14 @@ multiplied by the Overhead and rounded up to the smallest integer. </p>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(AI_A2G_DISPATCHER).SetSendPlayerMessages" ><strong>AI_A2G_DISPATCHER.SetSendPlayerMessages</strong></a>
<p>flash messages to players</p>
</div>
</div>
@ -14932,11 +14938,14 @@ multiplied by the Overhead and rounded up to the smallest integer. </p>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(AI_A2G_DISPATCHER).SetSendPlayerMessages" ><strong>AI_A2G_DISPATCHER.SetSendPlayerMessages</strong></a>
<p>flash messages to players</p>
</div>
</div>
@ -16571,11 +16580,14 @@ multiplied by the Overhead and rounded up to the smallest integer. </p>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(AI_A2G_DISPATCHER).SetSendPlayerMessages" ><strong>AI_A2G_DISPATCHER.SetSendPlayerMessages</strong></a>
<p>flash messages to players</p>
</div>
</div>

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@ -3349,28 +3349,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_AIR).RTBSpeedMaxFactor" ><strong>AI_AIR.RTBSpeedMaxFactor</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_AIR).RTBSpeedMinFactor" ><strong>AI_AIR.RTBSpeedMinFactor</strong></a>
</div>
</div>
@ -6224,28 +6202,6 @@ A random value in this bracket is then applied in the waypoint routing generatio
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_AIR).RTBSpeedMaxFactor" ><strong>AI_AIR.RTBSpeedMaxFactor</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_AIR).RTBSpeedMinFactor" ><strong>AI_AIR.RTBSpeedMinFactor</strong></a>
</div>
</div>
@ -6982,28 +6938,6 @@ A random value in this bracket is then applied in the waypoint routing generatio
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_AIR).RTBSpeedMaxFactor" ><strong>AI_AIR.RTBSpeedMaxFactor</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_AIR).RTBSpeedMinFactor" ><strong>AI_AIR.RTBSpeedMinFactor</strong></a>
</div>
</div>
@ -8628,28 +8562,6 @@ A random value in this bracket is then applied in the waypoint routing generatio
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_AIR).RTBSpeedMaxFactor" ><strong>AI_AIR.RTBSpeedMaxFactor</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_AIR).RTBSpeedMinFactor" ><strong>AI_AIR.RTBSpeedMinFactor</strong></a>
</div>
</div>

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@ -4665,17 +4665,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> The Defender Default Settings over all Squadrons.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_AIR_DISPATCHER).DefenderPatrolIndex" ><strong>AI_AIR_DISPATCHER.DefenderPatrolIndex</strong></a>
</div>
</div>
@ -9995,17 +9984,6 @@ multiplied by the Overhead and rounded up to the smallest integer. </p>
<p> The Defender Default Settings over all Squadrons.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_AIR_DISPATCHER).DefenderPatrolIndex" ><strong>AI_AIR_DISPATCHER.DefenderPatrolIndex</strong></a>
</div>
</div>
@ -11321,17 +11299,6 @@ multiplied by the Overhead and rounded up to the smallest integer. </p>
<p> The Defender Default Settings over all Squadrons.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_AIR_DISPATCHER).DefenderPatrolIndex" ><strong>AI_AIR_DISPATCHER.DefenderPatrolIndex</strong></a>
</div>
</div>
@ -12949,17 +12916,6 @@ multiplied by the Overhead and rounded up to the smallest integer. </p>
<p> The Defender Default Settings over all Squadrons.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_AIR_DISPATCHER).DefenderPatrolIndex" ><strong>AI_AIR_DISPATCHER.DefenderPatrolIndex</strong></a>
</div>
</div>

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@ -1989,9 +1989,6 @@ Therefore, this class is considered to be deprecated</p>
<p> No loading happened, so we need to pickup something else.</p>
</div>
</div>

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@ -2907,17 +2907,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="fields w3-container w3-theme-l2">
<h2>Field(s)</h2>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(AI_CARGO_AIRPLANE).Airbase" ><strong>AI_CARGO_AIRPLANE.Airbase</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
@ -2973,6 +2962,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> Aircraft is on a pickup mission.</p>
</div>
</div>
@ -4691,17 +4683,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="fields w3-container w3-theme-l2">
<h2>Field(s)</h2>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(AI_CARGO_AIRPLANE).Airbase" ><strong>AI_CARGO_AIRPLANE.Airbase</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
@ -4757,6 +4738,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> Aircraft is on a pickup mission.</p>
</div>
</div>
@ -5317,17 +5301,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="fields w3-container w3-theme-l2">
<h2>Field(s)</h2>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(AI_CARGO_AIRPLANE).Airbase" ><strong>AI_CARGO_AIRPLANE.Airbase</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
@ -5383,6 +5356,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> Aircraft is on a pickup mission.</p>
</div>
</div>
@ -6831,17 +6807,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="fields w3-container w3-theme-l2">
<h2>Field(s)</h2>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(AI_CARGO_AIRPLANE).Airbase" ><strong>AI_CARGO_AIRPLANE.Airbase</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
@ -6897,6 +6862,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> Aircraft is on a pickup mission.</p>
</div>
</div>

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@ -3072,22 +3072,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_CARGO_HELICOPTER).landingheight" ><strong>AI_CARGO_HELICOPTER.landingheight</strong></a>
<p> meter</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_CARGO_HELICOPTER).landingspeed" ><strong>AI_CARGO_HELICOPTER.landingspeed</strong></a>
<p> kph</p>
</div>
</div>
@ -4990,22 +4996,28 @@ Adjust if necessary.</code></pre>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_CARGO_HELICOPTER).landingheight" ><strong>AI_CARGO_HELICOPTER.landingheight</strong></a>
<p> meter</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_CARGO_HELICOPTER).landingspeed" ><strong>AI_CARGO_HELICOPTER.landingspeed</strong></a>
<p> kph</p>
</div>
</div>
@ -5660,22 +5672,28 @@ Adjust if necessary.</code></pre>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_CARGO_HELICOPTER).landingheight" ><strong>AI_CARGO_HELICOPTER.landingheight</strong></a>
<p> meter</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_CARGO_HELICOPTER).landingspeed" ><strong>AI_CARGO_HELICOPTER.landingspeed</strong></a>
<p> kph</p>
</div>
</div>
@ -7218,22 +7236,28 @@ Adjust if necessary.</code></pre>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_CARGO_HELICOPTER).landingheight" ><strong>AI_CARGO_HELICOPTER.landingheight</strong></a>
<p> meter</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_CARGO_HELICOPTER).landingspeed" ><strong>AI_CARGO_HELICOPTER.landingspeed</strong></a>
<p> kph</p>
</div>
</div>

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@ -3423,6 +3423,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> This table contains the targets detected during patrol.</p>
</div>
</div>
@ -6690,6 +6693,9 @@ The default interval is 30 seconds.</p>
<p> This table contains the targets detected during patrol.</p>
</div>
</div>
@ -7434,6 +7440,9 @@ The default interval is 30 seconds.</p>
<p> This table contains the targets detected during patrol.</p>
</div>
</div>
@ -9066,6 +9075,9 @@ The default interval is 30 seconds.</p>
<p> This table contains the targets detected during patrol.</p>
</div>
</div>

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@ -2907,17 +2907,6 @@ All derived classes from CARGO follow the same state machine, expose the same ca
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CARGO).Weight" ><strong>CARGO.Weight</strong></a>
</div>
</div>

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@ -2000,6 +2000,20 @@ Therefore, this class is considered to be deprecated</p>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CARGO_GROUP).CargoCarrier" ><strong>CARGO_GROUP.CargoCarrier</strong></a>
<p>self.CargoObject:Destroy()</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CARGO_GROUP).CargoGroup" ><strong>CARGO_GROUP.CargoGroup</strong></a>
@ -2015,20 +2029,6 @@ Therefore, this class is considered to be deprecated</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CARGO_GROUP).CargoObject" ><strong>CARGO_GROUP.CargoObject</strong></a>
<p> Now we spawn the new group based on the template created.</p>
</div>
</div>

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@ -1921,6 +1921,17 @@ Therefore, this class is considered to be deprecated</p>
<p> Set cargo object.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CARGO_UNIT).RunCount" ><strong>CARGO_UNIT.RunCount</strong></a>
</div>
</div>
@ -2636,6 +2647,17 @@ Therefore, this class is considered to be deprecated</p>
<p> Set cargo object.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CARGO_UNIT).RunCount" ><strong>CARGO_UNIT.RunCount</strong></a>
</div>
</div>

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@ -6191,7 +6191,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#string
<a id="#(FSM)._StartState" ><strong>FSM._StartState</strong></a>
@ -7790,7 +7790,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#string
<a id="#(FSM)._StartState" ><strong>FSM._StartState</strong></a>

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@ -3025,7 +3025,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#string
<a id="#(SETTINGS).A2GSystem" ><strong>SETTINGS.A2GSystem</strong></a>
@ -5182,7 +5182,7 @@ It is advised to use this method at the start of the mission.</p>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#string
<a id="#(SETTINGS).A2GSystem" ><strong>SETTINGS.A2GSystem</strong></a>

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@ -3211,7 +3211,43 @@ and any spaces before and after the resulting name are removed.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWN).uncontrolled">SPAWN.uncontrolled</a></p></td>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWN).communication">SPAWN.communication</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWN).frequency">SPAWN.frequency</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWN).hidden">SPAWN.hidden</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWN).livery_id">SPAWN.livery_id</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWN).modulation">SPAWN.modulation</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWN).skill">SPAWN.skill</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWN).speed">SPAWN.speed</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
@ -3973,9 +4009,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.</p>
</div>
</div>
@ -4089,17 +4122,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).SpawnGrouping" ><strong>SPAWN.SpawnGrouping</strong></a>
</div>
</div>
@ -4158,17 +4180,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).SpawnInitAirbase" ><strong>SPAWN.SpawnInitAirbase</strong></a>
</div>
</div>
@ -4301,9 +4312,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> Overwrite unit names by default with group name.</p>
</div>
</div>
@ -4315,50 +4323,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).SpawnInitModex" ><strong>SPAWN.SpawnInitModex</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).SpawnInitModexPostfix" ><strong>SPAWN.SpawnInitModexPostfix</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).SpawnInitModexPrefix" ><strong>SPAWN.SpawnInitModexPrefix</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).SpawnInitModu" ><strong>SPAWN.SpawnInitModu</strong></a>
</div>
</div>
@ -4375,6 +4339,21 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).SpawnInitSADL" ><strong>SPAWN.SpawnInitSADL</strong></a>
<p> we arrived here seeing that self.SpawnInitSADL == nil, but now that we have a SADL (num), we also need to set it to self.SpawnInitSADL in case
we need to get the next SADL from _DATABASE, or else UTILS.OctalToDecimal() will fail in GetNextSADL</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
@ -4631,7 +4610,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> When the first Spawn executes, all the Groups need to be made visible before start.</p>
<p> Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.</p>
</div>
@ -4712,7 +4691,73 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).uncontrolled" ><strong>SPAWN.uncontrolled</strong></a>
<a id="#(SPAWN).communication" ><strong>SPAWN.communication</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).frequency" ><strong>SPAWN.frequency</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).hidden" ><strong>SPAWN.hidden</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).livery_id" ><strong>SPAWN.livery_id</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).modulation" ><strong>SPAWN.modulation</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).skill" ><strong>SPAWN.skill</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).speed" ><strong>SPAWN.speed</strong></a>
@ -10508,9 +10553,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
<p> Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.</p>
</div>
</div>
@ -10624,17 +10666,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).SpawnGrouping" ><strong>SPAWN.SpawnGrouping</strong></a>
</div>
</div>
@ -10693,17 +10724,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).SpawnInitAirbase" ><strong>SPAWN.SpawnInitAirbase</strong></a>
</div>
</div>
@ -10836,9 +10856,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
<p> Overwrite unit names by default with group name.</p>
</div>
</div>
@ -10850,50 +10867,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).SpawnInitModex" ><strong>SPAWN.SpawnInitModex</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).SpawnInitModexPostfix" ><strong>SPAWN.SpawnInitModexPostfix</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).SpawnInitModexPrefix" ><strong>SPAWN.SpawnInitModexPrefix</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).SpawnInitModu" ><strong>SPAWN.SpawnInitModu</strong></a>
</div>
</div>
@ -10910,6 +10883,21 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).SpawnInitSADL" ><strong>SPAWN.SpawnInitSADL</strong></a>
<p> we arrived here seeing that self.SpawnInitSADL == nil, but now that we have a SADL (num), we also need to set it to self.SpawnInitSADL in case
we need to get the next SADL from _DATABASE, or else UTILS.OctalToDecimal() will fail in GetNextSADL</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
@ -11166,7 +11154,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
<p> When the first Spawn executes, all the Groups need to be made visible before start.</p>
<p> Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.</p>
</div>
@ -11247,7 +11235,73 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).uncontrolled" ><strong>SPAWN.uncontrolled</strong></a>
<a id="#(SPAWN).communication" ><strong>SPAWN.communication</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).frequency" ><strong>SPAWN.frequency</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).hidden" ><strong>SPAWN.hidden</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).livery_id" ><strong>SPAWN.livery_id</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).modulation" ><strong>SPAWN.modulation</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).skill" ><strong>SPAWN.skill</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).speed" ><strong>SPAWN.speed</strong></a>

View File

@ -3009,6 +3009,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPOT).Target" ><strong>SPOT.Target</strong></a>
</div>
</div>
@ -4325,6 +4336,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPOT).Target" ><strong>SPOT.Target</strong></a>
</div>
</div>
@ -5880,6 +5902,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPOT).Target" ><strong>SPOT.Target</strong></a>
</div>
</div>

View File

@ -16432,17 +16432,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(ZONE_OVAL).Angle" ><strong>ZONE_OVAL.Angle</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(ZONE_OVAL).CenterVec2" ><strong>ZONE_OVAL.CenterVec2</strong></a>
@ -17147,17 +17136,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(ZONE_OVAL).Angle" ><strong>ZONE_OVAL.Angle</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(ZONE_OVAL).CenterVec2" ><strong>ZONE_OVAL.CenterVec2</strong></a>
@ -19243,17 +19221,6 @@ end
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(ZONE_OVAL).Angle" ><strong>ZONE_OVAL.Angle</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(ZONE_OVAL).CenterVec2" ><strong>ZONE_OVAL.CenterVec2</strong></a>
@ -20754,17 +20721,6 @@ end
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(ZONE_OVAL).Angle" ><strong>ZONE_OVAL.Angle</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(ZONE_OVAL).CenterVec2" ><strong>ZONE_OVAL.CenterVec2</strong></a>

View File

@ -2646,17 +2646,6 @@ Use the method <a href="##(DESIGNATE).SetMission">DESIGNATE.SetMission</a>() to
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(DESIGNATE).LaseDuration" ><strong>DESIGNATE.LaseDuration</strong></a>
</div>
</div>

View File

@ -20190,28 +20190,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(DETECTION_BASE).DetectedItemCount" ><strong>DETECTION_BASE.DetectedItemCount</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(DETECTION_BASE).DetectedItemMax" ><strong>DETECTION_BASE.DetectedItemMax</strong></a>
</div>
</div>
@ -20344,6 +20322,17 @@ When moose is loading dynamically (for moose class development), tracing is swit
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(DETECTION_BASE).Locking" ><strong>DETECTION_BASE.Locking</strong></a>
</div>
</div>
@ -24966,28 +24955,6 @@ zones that reflect cloudy areas where detected units may not be so easily visual
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(DETECTION_BASE).DetectedItemCount" ><strong>DETECTION_BASE.DetectedItemCount</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(DETECTION_BASE).DetectedItemMax" ><strong>DETECTION_BASE.DetectedItemMax</strong></a>
</div>
</div>
@ -25120,6 +25087,17 @@ zones that reflect cloudy areas where detected units may not be so easily visual
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(DETECTION_BASE).Locking" ><strong>DETECTION_BASE.Locking</strong></a>
</div>
</div>
@ -26730,28 +26708,6 @@ zones that reflect cloudy areas where detected units may not be so easily visual
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(DETECTION_BASE).DetectedItemCount" ><strong>DETECTION_BASE.DetectedItemCount</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(DETECTION_BASE).DetectedItemMax" ><strong>DETECTION_BASE.DetectedItemMax</strong></a>
</div>
</div>
@ -26884,6 +26840,17 @@ zones that reflect cloudy areas where detected units may not be so easily visual
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(DETECTION_BASE).Locking" ><strong>DETECTION_BASE.Locking</strong></a>
</div>
</div>

View File

@ -2110,12 +2110,6 @@ in the mission editor are absolute maximum ranges; in-game this is rather 50-75%
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(MANTIS).GetCommandCenter">MANTIS:GetCommandCenter()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Function to get the HQ object for further use</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(MANTIS).Groupset">MANTIS.Groupset</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
@ -4350,17 +4344,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p>The #DETECTION_AREAS object for AWACS</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(MANTIS).AWACS_Prefix" ><strong>MANTIS.AWACS_Prefix</strong></a>
</div>
</div>
@ -4460,17 +4443,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p>Table of Core.Zone#ZONE Zones Consider SAM groups in this zone(s) only for this MANTIS instance, must be handed as #table of Zone objects.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(MANTIS).Groupset" ><strong>MANTIS.Groupset</strong></a>
</div>
</div>
@ -4521,7 +4493,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(MANTIS).SAM_Table_Long" ><strong>MANTIS.SAM_Table_Long</strong></a>
@ -4532,7 +4504,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(MANTIS).SAM_Table_Medium" ><strong>MANTIS.SAM_Table_Medium</strong></a>
@ -4543,7 +4515,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(MANTIS).SAM_Table_PointDef" ><strong>MANTIS.SAM_Table_PointDef</strong></a>
@ -4554,7 +4526,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(MANTIS).SAM_Table_Short" ><strong>MANTIS.SAM_Table_Short</strong></a>
@ -4711,8 +4683,8 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(MANTIS).SkateZones" ><strong>MANTIS.SkateZones</strong></a>
#number
<a id="#(MANTIS).SkateNumber" ><strong>MANTIS.SkateNumber</strong></a>
@ -5005,61 +4977,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p>Prefix for logging</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(MANTIS).maxclassic" ><strong>MANTIS.maxclassic</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(MANTIS).maxlongrange" ><strong>MANTIS.maxlongrange</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(MANTIS).maxmidrange" ><strong>MANTIS.maxmidrange</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(MANTIS).maxpointdefrange" ><strong>MANTIS.maxpointdefrange</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(MANTIS).maxshortrange" ><strong>MANTIS.maxshortrange</strong></a>
</div>
</div>
@ -9210,17 +9127,6 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`</code></pre>
<p>The #DETECTION_AREAS object for AWACS</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(MANTIS).AWACS_Prefix" ><strong>MANTIS.AWACS_Prefix</strong></a>
</div>
</div>
@ -9320,17 +9226,6 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`</code></pre>
<p>Table of Core.Zone#ZONE Zones Consider SAM groups in this zone(s) only for this MANTIS instance, must be handed as #table of Zone objects.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(MANTIS).Groupset" ><strong>MANTIS.Groupset</strong></a>
</div>
</div>
@ -9381,7 +9276,7 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`</code></pre>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(MANTIS).SAM_Table_Long" ><strong>MANTIS.SAM_Table_Long</strong></a>
@ -9392,7 +9287,7 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`</code></pre>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(MANTIS).SAM_Table_Medium" ><strong>MANTIS.SAM_Table_Medium</strong></a>
@ -9403,7 +9298,7 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`</code></pre>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(MANTIS).SAM_Table_PointDef" ><strong>MANTIS.SAM_Table_PointDef</strong></a>
@ -9414,7 +9309,7 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`</code></pre>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(MANTIS).SAM_Table_Short" ><strong>MANTIS.SAM_Table_Short</strong></a>
@ -9571,8 +9466,8 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`</code></pre>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(MANTIS).SkateZones" ><strong>MANTIS.SkateZones</strong></a>
#number
<a id="#(MANTIS).SkateNumber" ><strong>MANTIS.SkateNumber</strong></a>
@ -9865,61 +9760,6 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`</code></pre>
<p>Prefix for logging</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(MANTIS).maxclassic" ><strong>MANTIS.maxclassic</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(MANTIS).maxlongrange" ><strong>MANTIS.maxlongrange</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(MANTIS).maxmidrange" ><strong>MANTIS.maxmidrange</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(MANTIS).maxpointdefrange" ><strong>MANTIS.maxpointdefrange</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(MANTIS).maxshortrange" ><strong>MANTIS.maxshortrange</strong></a>
</div>
</div>

View File

@ -2429,6 +2429,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="fields w3-container w3-theme-l2">
<h2>Field(s)</h2>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(MOVEMENT).AliveUnits" ><strong>MOVEMENT.AliveUnits</strong></a>
<p> Contains the counter how many units are currently alive.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
@ -2659,6 +2673,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="fields w3-container w3-theme-l2">
<h2>Field(s)</h2>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(MOVEMENT).AliveUnits" ><strong>MOVEMENT.AliveUnits</strong></a>
<p> Contains the counter how many units are currently alive.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">

View File

@ -3551,6 +3551,12 @@ manager:Stop(7200)
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT).termtype">RAT.termtype</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Type of terminal to be used when spawning at an airbase.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT).type">RAT.type</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
@ -4761,7 +4767,43 @@ and any spaces before and after the resulting name are removed.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT).uncontrolled">RAT.uncontrolled</a></p></td>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT).communication">RAT.communication</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT).frequency">RAT.frequency</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT).hidden">RAT.hidden</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT).livery_id">RAT.livery_id</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT).modulation">RAT.modulation</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT).skill">RAT.skill</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT).speed">RAT.speed</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
@ -7311,6 +7353,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p>Type of terminal to be used when spawning at an airbase.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(RAT).type" ><strong>RAT.type</strong></a>
</div>
</div>
@ -15191,6 +15244,17 @@ Initializes the ratcraft array and group menu.</p>
<p>Type of terminal to be used when spawning at an airbase.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(RAT).type" ><strong>RAT.type</strong></a>
</div>
</div>
@ -22094,6 +22158,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
<p>Type of terminal to be used when spawning at an airbase.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(RAT).type" ><strong>RAT.type</strong></a>
</div>
</div>

View File

@ -3067,17 +3067,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SCORING).AutoSave" ><strong>SCORING.AutoSave</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SCORING).AutoSavePath" ><strong>SCORING.AutoSavePath</strong></a>
@ -3289,7 +3278,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(SCORING).penaltyonfratricide" ><strong>SCORING.penaltyonfratricide</strong></a>
@ -6001,17 +5990,6 @@ The scale magnifies the scores given to the players.</p>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SCORING).AutoSave" ><strong>SCORING.AutoSave</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SCORING).AutoSavePath" ><strong>SCORING.AutoSavePath</strong></a>
@ -6223,7 +6201,7 @@ The scale magnifies the scores given to the players.</p>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(SCORING).penaltyonfratricide" ><strong>SCORING.penaltyonfratricide</strong></a>

View File

@ -41347,7 +41347,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
<p> Set case to that of lead.</p>
<p> Set current case.</p>
</div>
@ -41412,6 +41412,20 @@ When moose is loading dynamically (for moose class development), tracing is swit
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(AIRBOSS.PlayerData).flag" ><strong>AIRBOSS.PlayerData.flag</strong></a>
<p> Also decrease flag for section members of flight.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(AIRBOSS.PlayerData).grade" ><strong>AIRBOSS.PlayerData.grade</strong></a>
@ -41430,6 +41444,17 @@ When moose is loading dynamically (for moose class development), tracing is swit
<p>Data table at each position in the groove. Elements are of type <a href="##(AIRBOSS).GrooveData">AIRBOSS.GrooveData</a>.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(AIRBOSS.PlayerData).holding" ><strong>AIRBOSS.PlayerData.holding</strong></a>
</div>
</div>
@ -41565,6 +41590,9 @@ When moose is loading dynamically (for moose class development), tracing is swit
<p> Make player section lead if he was not before.</p>
</div>
</div>
@ -41587,6 +41615,9 @@ When moose is loading dynamically (for moose class development), tracing is swit
<p> Set Stable Hover</p>
</div>
</div>
@ -41620,9 +41651,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
<p> Set new time stamp.</p>
</div>
</div>

View File

@ -5040,20 +5040,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CSAR).rescuedpilots" ><strong>CSAR.rescuedpilots</strong></a>
<p> counter for saved pilots</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
@ -5079,20 +5065,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CSAR).rescues" ><strong>CSAR.rescues</strong></a>
<p> counter for successful rescue landings at FARP/AFB/MASH</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
@ -11318,20 +11290,6 @@ callsigns from playername or group name.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CSAR).rescuedpilots" ><strong>CSAR.rescuedpilots</strong></a>
<p> counter for saved pilots</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
@ -11357,20 +11315,6 @@ callsigns from playername or group name.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CSAR).rescues" ><strong>CSAR.rescues</strong></a>
<p> counter for successful rescue landings at FARP/AFB/MASH</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
@ -13862,20 +13806,6 @@ callsigns from playername or group name.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CSAR).rescuedpilots" ><strong>CSAR.rescuedpilots</strong></a>
<p> counter for saved pilots</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
@ -13901,20 +13831,6 @@ callsigns from playername or group name.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CSAR).rescues" ><strong>CSAR.rescues</strong></a>
<p> counter for successful rescue landings at FARP/AFB/MASH</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">

View File

@ -8663,7 +8663,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).FreeUHFFrequencies" ><strong>CTLD.FreeUHFFrequencies</strong></a>
@ -8674,7 +8674,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).FreeVHFFrequencies" ><strong>CTLD.FreeVHFFrequencies</strong></a>
@ -8732,11 +8732,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).PilotGroups" ><strong>CTLD.PilotGroups</strong></a>
<p> tables</p>
</div>
</div>
@ -8765,14 +8768,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#string
<a id="#(CTLD).RadioPath" ><strong>CTLD.RadioPath</strong></a>
<p> Folderpath.</p>
</div>
</div>
@ -8812,17 +8812,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> Smokes and Flares</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CTLD).Spawned_Cargo" ><strong>CTLD.Spawned_Cargo</strong></a>
</div>
</div>
@ -8878,17 +8867,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CTLD).UserSetGroup" ><strong>CTLD.UserSetGroup</strong></a>
</div>
</div>
@ -9427,7 +9405,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CTLD).troopdropzoneradius" ><strong>CTLD.troopdropzoneradius</strong></a>
@ -20447,7 +20425,7 @@ However, if you create a new folder inside the miz file, which contains the soun
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).FreeUHFFrequencies" ><strong>CTLD.FreeUHFFrequencies</strong></a>
@ -20458,7 +20436,7 @@ However, if you create a new folder inside the miz file, which contains the soun
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).FreeVHFFrequencies" ><strong>CTLD.FreeVHFFrequencies</strong></a>
@ -20516,11 +20494,14 @@ However, if you create a new folder inside the miz file, which contains the soun
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).PilotGroups" ><strong>CTLD.PilotGroups</strong></a>
<p> tables</p>
</div>
</div>
@ -20549,14 +20530,11 @@ However, if you create a new folder inside the miz file, which contains the soun
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#string
<a id="#(CTLD).RadioPath" ><strong>CTLD.RadioPath</strong></a>
<p> Folderpath.</p>
</div>
</div>
@ -20596,17 +20574,6 @@ However, if you create a new folder inside the miz file, which contains the soun
<p> Smokes and Flares</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CTLD).Spawned_Cargo" ><strong>CTLD.Spawned_Cargo</strong></a>
</div>
</div>
@ -20662,17 +20629,6 @@ However, if you create a new folder inside the miz file, which contains the soun
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CTLD).UserSetGroup" ><strong>CTLD.UserSetGroup</strong></a>
</div>
</div>
@ -21211,7 +21167,7 @@ However, if you create a new folder inside the miz file, which contains the soun
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CTLD).troopdropzoneradius" ><strong>CTLD.troopdropzoneradius</strong></a>
@ -22974,7 +22930,7 @@ However, if you create a new folder inside the miz file, which contains the soun
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).FreeUHFFrequencies" ><strong>CTLD.FreeUHFFrequencies</strong></a>
@ -22985,7 +22941,7 @@ However, if you create a new folder inside the miz file, which contains the soun
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).FreeVHFFrequencies" ><strong>CTLD.FreeVHFFrequencies</strong></a>
@ -23043,11 +22999,14 @@ However, if you create a new folder inside the miz file, which contains the soun
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).PilotGroups" ><strong>CTLD.PilotGroups</strong></a>
<p> tables</p>
</div>
</div>
@ -23076,14 +23035,11 @@ However, if you create a new folder inside the miz file, which contains the soun
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#string
<a id="#(CTLD).RadioPath" ><strong>CTLD.RadioPath</strong></a>
<p> Folderpath.</p>
</div>
</div>
@ -23123,17 +23079,6 @@ However, if you create a new folder inside the miz file, which contains the soun
<p> Smokes and Flares</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CTLD).Spawned_Cargo" ><strong>CTLD.Spawned_Cargo</strong></a>
</div>
</div>
@ -23189,17 +23134,6 @@ However, if you create a new folder inside the miz file, which contains the soun
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CTLD).UserSetGroup" ><strong>CTLD.UserSetGroup</strong></a>
</div>
</div>
@ -23738,7 +23672,7 @@ However, if you create a new folder inside the miz file, which contains the soun
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CTLD).troopdropzoneradius" ><strong>CTLD.troopdropzoneradius</strong></a>
@ -38859,17 +38793,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
<p> template for a group of 10 paratroopers</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CTLD_HERCULES).j" ><strong>CTLD_HERCULES.j</strong></a>
</div>
</div>
@ -40196,17 +40119,6 @@ Use either this method to integrate the Hercules **or** the one from the "normal
<p> template for a group of 10 paratroopers</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CTLD_HERCULES).j" ><strong>CTLD_HERCULES.j</strong></a>
</div>
</div>

View File

@ -3021,17 +3021,6 @@ but can separately be modified later in your mission using the
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(TASK).TaskControlMenu" ><strong>TASK.TaskControlMenu</strong></a>
</div>
</div>
@ -7668,17 +7657,6 @@ If the Unit is part of the Task, true is returned.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(TASK).TaskControlMenu" ><strong>TASK.TaskControlMenu</strong></a>
</div>
</div>

View File

@ -3370,11 +3370,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(TASK_A2G_DISPATCHER).FlashNewTask" ><strong>TASK_A2G_DISPATCHER.FlashNewTask</strong></a>
<p> set to false to suppress flash messages</p>
</div>
</div>
@ -3947,11 +3950,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(TASK_A2G_DISPATCHER).FlashNewTask" ><strong>TASK_A2G_DISPATCHER.FlashNewTask</strong></a>
<p> set to false to suppress flash messages</p>
</div>
</div>
@ -5134,11 +5140,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(TASK_A2G_DISPATCHER).FlashNewTask" ><strong>TASK_A2G_DISPATCHER.FlashNewTask</strong></a>
<p> set to false to suppress flash messages</p>
</div>
</div>
@ -6623,11 +6632,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(TASK_A2G_DISPATCHER).FlashNewTask" ><strong>TASK_A2G_DISPATCHER.FlashNewTask</strong></a>
<p> set to false to suppress flash messages</p>
</div>
</div>

View File

@ -3313,11 +3313,22 @@ based on the tasking capabilities defined in <a href="Tasking.Task.html##(TASK)"
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Cargo.Cargo.html##(CARGO)">Cargo.Cargo#CARGO</a>
<a id="#(FSM_PROCESS).Cargo" ><strong>FSM_PROCESS.Cargo</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(FSM_PROCESS).DeployZone" ><strong>FSM_PROCESS.DeployZone</strong></a>
</div>
</div>

View File

@ -3377,7 +3377,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(TASK_CARGO_DISPATCHER).DefaultDeployZones" ><strong>TASK_CARGO_DISPATCHER.DefaultDeployZones</strong></a>
@ -4483,7 +4483,7 @@ This method can only be used once!</p>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(TASK_CARGO_DISPATCHER).DefaultDeployZones" ><strong>TASK_CARGO_DISPATCHER.DefaultDeployZones</strong></a>
@ -5341,7 +5341,7 @@ This method can only be used once!</p>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(TASK_CARGO_DISPATCHER).DefaultDeployZones" ><strong>TASK_CARGO_DISPATCHER.DefaultDeployZones</strong></a>
@ -6830,7 +6830,7 @@ This method can only be used once!</p>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(TASK_CARGO_DISPATCHER).DefaultDeployZones" ><strong>TASK_CARGO_DISPATCHER.DefaultDeployZones</strong></a>

View File

@ -8282,6 +8282,17 @@ When moose is loading dynamically (for moose class development), tracing is swit
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(LIFO).uniquecounter" ><strong>LIFO.uniquecounter</strong></a>
</div>
</div>
@ -9131,6 +9142,17 @@ When moose is loading dynamically (for moose class development), tracing is swit
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(LIFO).uniquecounter" ><strong>LIFO.uniquecounter</strong></a>
</div>
</div>

View File

@ -1892,10 +1892,10 @@ Waiting for Ugra and ED to fix this issue.</p>
* AIRBASE.GermanyCW.Airracing_Frankfurt <br/>
* AIRBASE.GermanyCW.Airracing_Frankfurt <br/>
* AIRBASE.GermanyCW.Airracing_Koblenz <br/>
* AIRBASE.GermanyCW.Airracing_Lubeck <br/>
* AIRBASE.GermanyCW.Airracing_Luebeck <br/>
* AIRBASE.GermanyCW.Allstedt <br/>
* AIRBASE.GermanyCW.Altes_Lager <br/>
* AIRBASE.GermanyCW.Bad_Durkheim <br/>
* AIRBASE.GermanyCW.Bad_Duerkheim <br/>
* AIRBASE.GermanyCW.Barth <br/>
* AIRBASE.GermanyCW.Bienenfarm <br/>
* AIRBASE.GermanyCW.Bindersleben <br/>
@ -1903,8 +1903,8 @@ Waiting for Ugra and ED to fix this issue.</p>
* AIRBASE.GermanyCW.Braunschweig <br/>
* AIRBASE.GermanyCW.Bremen <br/>
* AIRBASE.GermanyCW.Briest <br/>
* AIRBASE.GermanyCW.Buchel <br/>
* AIRBASE.GermanyCW.Buckeburg <br/>
* AIRBASE.GermanyCW.Buechel <br/>
* AIRBASE.GermanyCW.Bueckeburg <br/>
* AIRBASE.GermanyCW.Celle <br/>
* AIRBASE.GermanyCW.Cochstedt <br/>
* AIRBASE.GermanyCW.Damgarten <br/>
@ -1920,10 +1920,10 @@ Waiting for Ugra and ED to fix this issue.</p>
* AIRBASE.GermanyCW.Gatow <br/>
* AIRBASE.GermanyCW.Gelnhausen <br/>
* AIRBASE.GermanyCW.Giebelstadt <br/>
* AIRBASE.GermanyCW.Glindbruchkippe_ <br/>
* AIRBASE.GermanyCW.Glindbruchkippe_
* AIRBASE.GermanyCW.Gross_Mohrdorf <br/>
* AIRBASE.GermanyCW.Grosse_Wiese <br/>
* AIRBASE.GermanyCW.Gutersloh <br/>
* AIRBASE.GermanyCW.Guetersloh <br/>
* AIRBASE.GermanyCW.H_FRG_01 <br/>
* AIRBASE.GermanyCW.H_FRG_02 <br/>
* AIRBASE.GermanyCW.H_FRG_03 <br/>
@ -2043,14 +2043,14 @@ Waiting for Ugra and ED to fix this issue.</p>
* AIRBASE.GermanyCW.Hockenheim <br/>
* AIRBASE.GermanyCW.Holzdorf <br/>
* AIRBASE.GermanyCW.Kammermark <br/>
* AIRBASE.GermanyCW.Kothen <br/>
* AIRBASE.GermanyCW.Koethen <br/>
* AIRBASE.GermanyCW.Laage <br/>
* AIRBASE.GermanyCW.Langenselbold <br/>
* AIRBASE.GermanyCW.Larz <br/>
* AIRBASE.GermanyCW.Laerz <br/>
* AIRBASE.GermanyCW.Leipzig_Halle <br/>
* AIRBASE.GermanyCW.Leipzig_Mockau <br/>
* AIRBASE.GermanyCW.Lubeck <br/>
* AIRBASE.GermanyCW.Luneburg <br/>
* AIRBASE.GermanyCW.Luebeck <br/>
* AIRBASE.GermanyCW.Lueneburg <br/>
* AIRBASE.GermanyCW.Mahlwinkel <br/>
* AIRBASE.GermanyCW.Mendig <br/>
* AIRBASE.GermanyCW.Merseburg <br/>
@ -2060,13 +2060,13 @@ Waiting for Ugra and ED to fix this issue.</p>
* AIRBASE.GermanyCW.Ober_Morlen <br/>
* AIRBASE.GermanyCW.Obermehler_Schlotheim <br/>
* AIRBASE.GermanyCW.Parchim <br/>
* AIRBASE.GermanyCW.Peenemunde <br/>
* AIRBASE.GermanyCW.Peenemuende <br/>
* AIRBASE.GermanyCW.Pferdsfeld <br/>
* AIRBASE.GermanyCW.Pinnow <br/>
* AIRBASE.GermanyCW.Pottschutthohe <br/>
* AIRBASE.GermanyCW.Ramstein <br/>
* AIRBASE.GermanyCW.Rinteln <br/>
* AIRBASE.GermanyCW.Schonefeld <br/>
* AIRBASE.GermanyCW.Schoenefeld <br/>
* AIRBASE.GermanyCW.Schweinfurt <br/>
* AIRBASE.GermanyCW.Sembach <br/>
* AIRBASE.GermanyCW.Spangdahlem <br/>
@ -2090,7 +2090,7 @@ Waiting for Ugra and ED to fix this issue.</p>
* AIRBASE.GermanyCW.Worms <br/>
* AIRBASE.GermanyCW.Wunstorf <br/>
* AIRBASE.GermanyCW.Zerbst <br/>
* AIRBASE.GermanyCW.Zweibrucken </p>
* AIRBASE.GermanyCW.Zweibruecken </p>
</td>
</tr>
@ -4731,10 +4731,10 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
* AIRBASE.GermanyCW.Airracing_Frankfurt <br/>
* AIRBASE.GermanyCW.Airracing_Frankfurt <br/>
* AIRBASE.GermanyCW.Airracing_Koblenz <br/>
* AIRBASE.GermanyCW.Airracing_Lubeck <br/>
* AIRBASE.GermanyCW.Airracing_Luebeck <br/>
* AIRBASE.GermanyCW.Allstedt <br/>
* AIRBASE.GermanyCW.Altes_Lager <br/>
* AIRBASE.GermanyCW.Bad_Durkheim <br/>
* AIRBASE.GermanyCW.Bad_Duerkheim <br/>
* AIRBASE.GermanyCW.Barth <br/>
* AIRBASE.GermanyCW.Bienenfarm <br/>
* AIRBASE.GermanyCW.Bindersleben <br/>
@ -4742,8 +4742,8 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
* AIRBASE.GermanyCW.Braunschweig <br/>
* AIRBASE.GermanyCW.Bremen <br/>
* AIRBASE.GermanyCW.Briest <br/>
* AIRBASE.GermanyCW.Buchel <br/>
* AIRBASE.GermanyCW.Buckeburg <br/>
* AIRBASE.GermanyCW.Buechel <br/>
* AIRBASE.GermanyCW.Bueckeburg <br/>
* AIRBASE.GermanyCW.Celle <br/>
* AIRBASE.GermanyCW.Cochstedt <br/>
* AIRBASE.GermanyCW.Damgarten <br/>
@ -4759,10 +4759,10 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
* AIRBASE.GermanyCW.Gatow <br/>
* AIRBASE.GermanyCW.Gelnhausen <br/>
* AIRBASE.GermanyCW.Giebelstadt <br/>
* AIRBASE.GermanyCW.Glindbruchkippe_ <br/>
* AIRBASE.GermanyCW.Glindbruchkippe_
* AIRBASE.GermanyCW.Gross_Mohrdorf <br/>
* AIRBASE.GermanyCW.Grosse_Wiese <br/>
* AIRBASE.GermanyCW.Gutersloh <br/>
* AIRBASE.GermanyCW.Guetersloh <br/>
* AIRBASE.GermanyCW.H_FRG_01 <br/>
* AIRBASE.GermanyCW.H_FRG_02 <br/>
* AIRBASE.GermanyCW.H_FRG_03 <br/>
@ -4882,14 +4882,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
* AIRBASE.GermanyCW.Hockenheim <br/>
* AIRBASE.GermanyCW.Holzdorf <br/>
* AIRBASE.GermanyCW.Kammermark <br/>
* AIRBASE.GermanyCW.Kothen <br/>
* AIRBASE.GermanyCW.Koethen <br/>
* AIRBASE.GermanyCW.Laage <br/>
* AIRBASE.GermanyCW.Langenselbold <br/>
* AIRBASE.GermanyCW.Larz <br/>
* AIRBASE.GermanyCW.Laerz <br/>
* AIRBASE.GermanyCW.Leipzig_Halle <br/>
* AIRBASE.GermanyCW.Leipzig_Mockau <br/>
* AIRBASE.GermanyCW.Lubeck <br/>
* AIRBASE.GermanyCW.Luneburg <br/>
* AIRBASE.GermanyCW.Luebeck <br/>
* AIRBASE.GermanyCW.Lueneburg <br/>
* AIRBASE.GermanyCW.Mahlwinkel <br/>
* AIRBASE.GermanyCW.Mendig <br/>
* AIRBASE.GermanyCW.Merseburg <br/>
@ -4899,13 +4899,13 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
* AIRBASE.GermanyCW.Ober_Morlen <br/>
* AIRBASE.GermanyCW.Obermehler_Schlotheim <br/>
* AIRBASE.GermanyCW.Parchim <br/>
* AIRBASE.GermanyCW.Peenemunde <br/>
* AIRBASE.GermanyCW.Peenemuende <br/>
* AIRBASE.GermanyCW.Pferdsfeld <br/>
* AIRBASE.GermanyCW.Pinnow <br/>
* AIRBASE.GermanyCW.Pottschutthohe <br/>
* AIRBASE.GermanyCW.Ramstein <br/>
* AIRBASE.GermanyCW.Rinteln <br/>
* AIRBASE.GermanyCW.Schonefeld <br/>
* AIRBASE.GermanyCW.Schoenefeld <br/>
* AIRBASE.GermanyCW.Schweinfurt <br/>
* AIRBASE.GermanyCW.Sembach <br/>
* AIRBASE.GermanyCW.Spangdahlem <br/>
@ -4929,7 +4929,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
* AIRBASE.GermanyCW.Worms <br/>
* AIRBASE.GermanyCW.Wunstorf <br/>
* AIRBASE.GermanyCW.Zerbst <br/>
* AIRBASE.GermanyCW.Zweibrucken </p>
* AIRBASE.GermanyCW.Zweibruecken </p>
</div>
@ -8180,10 +8180,10 @@ Note that this DOES NOT remove the airbase from the list. It just makes it unres
* AIRBASE.GermanyCW.Airracing_Frankfurt <br/>
* AIRBASE.GermanyCW.Airracing_Frankfurt <br/>
* AIRBASE.GermanyCW.Airracing_Koblenz <br/>
* AIRBASE.GermanyCW.Airracing_Lubeck <br/>
* AIRBASE.GermanyCW.Airracing_Luebeck <br/>
* AIRBASE.GermanyCW.Allstedt <br/>
* AIRBASE.GermanyCW.Altes_Lager <br/>
* AIRBASE.GermanyCW.Bad_Durkheim <br/>
* AIRBASE.GermanyCW.Bad_Duerkheim <br/>
* AIRBASE.GermanyCW.Barth <br/>
* AIRBASE.GermanyCW.Bienenfarm <br/>
* AIRBASE.GermanyCW.Bindersleben <br/>
@ -8191,8 +8191,8 @@ Note that this DOES NOT remove the airbase from the list. It just makes it unres
* AIRBASE.GermanyCW.Braunschweig <br/>
* AIRBASE.GermanyCW.Bremen <br/>
* AIRBASE.GermanyCW.Briest <br/>
* AIRBASE.GermanyCW.Buchel <br/>
* AIRBASE.GermanyCW.Buckeburg <br/>
* AIRBASE.GermanyCW.Buechel <br/>
* AIRBASE.GermanyCW.Bueckeburg <br/>
* AIRBASE.GermanyCW.Celle <br/>
* AIRBASE.GermanyCW.Cochstedt <br/>
* AIRBASE.GermanyCW.Damgarten <br/>
@ -8208,10 +8208,10 @@ Note that this DOES NOT remove the airbase from the list. It just makes it unres
* AIRBASE.GermanyCW.Gatow <br/>
* AIRBASE.GermanyCW.Gelnhausen <br/>
* AIRBASE.GermanyCW.Giebelstadt <br/>
* AIRBASE.GermanyCW.Glindbruchkippe_ <br/>
* AIRBASE.GermanyCW.Glindbruchkippe_
* AIRBASE.GermanyCW.Gross_Mohrdorf <br/>
* AIRBASE.GermanyCW.Grosse_Wiese <br/>
* AIRBASE.GermanyCW.Gutersloh <br/>
* AIRBASE.GermanyCW.Guetersloh <br/>
* AIRBASE.GermanyCW.H_FRG_01 <br/>
* AIRBASE.GermanyCW.H_FRG_02 <br/>
* AIRBASE.GermanyCW.H_FRG_03 <br/>
@ -8331,14 +8331,14 @@ Note that this DOES NOT remove the airbase from the list. It just makes it unres
* AIRBASE.GermanyCW.Hockenheim <br/>
* AIRBASE.GermanyCW.Holzdorf <br/>
* AIRBASE.GermanyCW.Kammermark <br/>
* AIRBASE.GermanyCW.Kothen <br/>
* AIRBASE.GermanyCW.Koethen <br/>
* AIRBASE.GermanyCW.Laage <br/>
* AIRBASE.GermanyCW.Langenselbold <br/>
* AIRBASE.GermanyCW.Larz <br/>
* AIRBASE.GermanyCW.Laerz <br/>
* AIRBASE.GermanyCW.Leipzig_Halle <br/>
* AIRBASE.GermanyCW.Leipzig_Mockau <br/>
* AIRBASE.GermanyCW.Lubeck <br/>
* AIRBASE.GermanyCW.Luneburg <br/>
* AIRBASE.GermanyCW.Luebeck <br/>
* AIRBASE.GermanyCW.Lueneburg <br/>
* AIRBASE.GermanyCW.Mahlwinkel <br/>
* AIRBASE.GermanyCW.Mendig <br/>
* AIRBASE.GermanyCW.Merseburg <br/>
@ -8348,13 +8348,13 @@ Note that this DOES NOT remove the airbase from the list. It just makes it unres
* AIRBASE.GermanyCW.Ober_Morlen <br/>
* AIRBASE.GermanyCW.Obermehler_Schlotheim <br/>
* AIRBASE.GermanyCW.Parchim <br/>
* AIRBASE.GermanyCW.Peenemunde <br/>
* AIRBASE.GermanyCW.Peenemuende <br/>
* AIRBASE.GermanyCW.Pferdsfeld <br/>
* AIRBASE.GermanyCW.Pinnow <br/>
* AIRBASE.GermanyCW.Pottschutthohe <br/>
* AIRBASE.GermanyCW.Ramstein <br/>
* AIRBASE.GermanyCW.Rinteln <br/>
* AIRBASE.GermanyCW.Schonefeld <br/>
* AIRBASE.GermanyCW.Schoenefeld <br/>
* AIRBASE.GermanyCW.Schweinfurt <br/>
* AIRBASE.GermanyCW.Sembach <br/>
* AIRBASE.GermanyCW.Spangdahlem <br/>
@ -8378,7 +8378,7 @@ Note that this DOES NOT remove the airbase from the list. It just makes it unres
* AIRBASE.GermanyCW.Worms <br/>
* AIRBASE.GermanyCW.Wunstorf <br/>
* AIRBASE.GermanyCW.Zerbst <br/>
* AIRBASE.GermanyCW.Zweibrucken </p>
* AIRBASE.GermanyCW.Zweibruecken </p>
</div>
@ -13148,10 +13148,10 @@ Coordinates are dependent on the position of the maps origin.</p>
* AIRBASE.GermanyCW.Airracing_Frankfurt <br/>
* AIRBASE.GermanyCW.Airracing_Frankfurt <br/>
* AIRBASE.GermanyCW.Airracing_Koblenz <br/>
* AIRBASE.GermanyCW.Airracing_Lubeck <br/>
* AIRBASE.GermanyCW.Airracing_Luebeck <br/>
* AIRBASE.GermanyCW.Allstedt <br/>
* AIRBASE.GermanyCW.Altes_Lager <br/>
* AIRBASE.GermanyCW.Bad_Durkheim <br/>
* AIRBASE.GermanyCW.Bad_Duerkheim <br/>
* AIRBASE.GermanyCW.Barth <br/>
* AIRBASE.GermanyCW.Bienenfarm <br/>
* AIRBASE.GermanyCW.Bindersleben <br/>
@ -13159,8 +13159,8 @@ Coordinates are dependent on the position of the maps origin.</p>
* AIRBASE.GermanyCW.Braunschweig <br/>
* AIRBASE.GermanyCW.Bremen <br/>
* AIRBASE.GermanyCW.Briest <br/>
* AIRBASE.GermanyCW.Buchel <br/>
* AIRBASE.GermanyCW.Buckeburg <br/>
* AIRBASE.GermanyCW.Buechel <br/>
* AIRBASE.GermanyCW.Bueckeburg <br/>
* AIRBASE.GermanyCW.Celle <br/>
* AIRBASE.GermanyCW.Cochstedt <br/>
* AIRBASE.GermanyCW.Damgarten <br/>
@ -13176,10 +13176,10 @@ Coordinates are dependent on the position of the maps origin.</p>
* AIRBASE.GermanyCW.Gatow <br/>
* AIRBASE.GermanyCW.Gelnhausen <br/>
* AIRBASE.GermanyCW.Giebelstadt <br/>
* AIRBASE.GermanyCW.Glindbruchkippe_ <br/>
* AIRBASE.GermanyCW.Glindbruchkippe_
* AIRBASE.GermanyCW.Gross_Mohrdorf <br/>
* AIRBASE.GermanyCW.Grosse_Wiese <br/>
* AIRBASE.GermanyCW.Gutersloh <br/>
* AIRBASE.GermanyCW.Guetersloh <br/>
* AIRBASE.GermanyCW.H_FRG_01 <br/>
* AIRBASE.GermanyCW.H_FRG_02 <br/>
* AIRBASE.GermanyCW.H_FRG_03 <br/>
@ -13299,14 +13299,14 @@ Coordinates are dependent on the position of the maps origin.</p>
* AIRBASE.GermanyCW.Hockenheim <br/>
* AIRBASE.GermanyCW.Holzdorf <br/>
* AIRBASE.GermanyCW.Kammermark <br/>
* AIRBASE.GermanyCW.Kothen <br/>
* AIRBASE.GermanyCW.Koethen <br/>
* AIRBASE.GermanyCW.Laage <br/>
* AIRBASE.GermanyCW.Langenselbold <br/>
* AIRBASE.GermanyCW.Larz <br/>
* AIRBASE.GermanyCW.Laerz <br/>
* AIRBASE.GermanyCW.Leipzig_Halle <br/>
* AIRBASE.GermanyCW.Leipzig_Mockau <br/>
* AIRBASE.GermanyCW.Lubeck <br/>
* AIRBASE.GermanyCW.Luneburg <br/>
* AIRBASE.GermanyCW.Luebeck <br/>
* AIRBASE.GermanyCW.Lueneburg <br/>
* AIRBASE.GermanyCW.Mahlwinkel <br/>
* AIRBASE.GermanyCW.Mendig <br/>
* AIRBASE.GermanyCW.Merseburg <br/>
@ -13316,13 +13316,13 @@ Coordinates are dependent on the position of the maps origin.</p>
* AIRBASE.GermanyCW.Ober_Morlen <br/>
* AIRBASE.GermanyCW.Obermehler_Schlotheim <br/>
* AIRBASE.GermanyCW.Parchim <br/>
* AIRBASE.GermanyCW.Peenemunde <br/>
* AIRBASE.GermanyCW.Peenemuende <br/>
* AIRBASE.GermanyCW.Pferdsfeld <br/>
* AIRBASE.GermanyCW.Pinnow <br/>
* AIRBASE.GermanyCW.Pottschutthohe <br/>
* AIRBASE.GermanyCW.Ramstein <br/>
* AIRBASE.GermanyCW.Rinteln <br/>
* AIRBASE.GermanyCW.Schonefeld <br/>
* AIRBASE.GermanyCW.Schoenefeld <br/>
* AIRBASE.GermanyCW.Schweinfurt <br/>
* AIRBASE.GermanyCW.Sembach <br/>
* AIRBASE.GermanyCW.Spangdahlem <br/>
@ -13346,7 +13346,7 @@ Coordinates are dependent on the position of the maps origin.</p>
* AIRBASE.GermanyCW.Worms <br/>
* AIRBASE.GermanyCW.Wunstorf <br/>
* AIRBASE.GermanyCW.Zerbst <br/>
* AIRBASE.GermanyCW.Zweibrucken </p>
* AIRBASE.GermanyCW.Zweibruecken </p>
</div>
@ -14668,10 +14668,10 @@ If the Identifiable is alive, true is returned. </p>
* AIRBASE.GermanyCW.Airracing_Frankfurt <br/>
* AIRBASE.GermanyCW.Airracing_Frankfurt <br/>
* AIRBASE.GermanyCW.Airracing_Koblenz <br/>
* AIRBASE.GermanyCW.Airracing_Lubeck <br/>
* AIRBASE.GermanyCW.Airracing_Luebeck <br/>
* AIRBASE.GermanyCW.Allstedt <br/>
* AIRBASE.GermanyCW.Altes_Lager <br/>
* AIRBASE.GermanyCW.Bad_Durkheim <br/>
* AIRBASE.GermanyCW.Bad_Duerkheim <br/>
* AIRBASE.GermanyCW.Barth <br/>
* AIRBASE.GermanyCW.Bienenfarm <br/>
* AIRBASE.GermanyCW.Bindersleben <br/>
@ -14679,8 +14679,8 @@ If the Identifiable is alive, true is returned. </p>
* AIRBASE.GermanyCW.Braunschweig <br/>
* AIRBASE.GermanyCW.Bremen <br/>
* AIRBASE.GermanyCW.Briest <br/>
* AIRBASE.GermanyCW.Buchel <br/>
* AIRBASE.GermanyCW.Buckeburg <br/>
* AIRBASE.GermanyCW.Buechel <br/>
* AIRBASE.GermanyCW.Bueckeburg <br/>
* AIRBASE.GermanyCW.Celle <br/>
* AIRBASE.GermanyCW.Cochstedt <br/>
* AIRBASE.GermanyCW.Damgarten <br/>
@ -14696,10 +14696,10 @@ If the Identifiable is alive, true is returned. </p>
* AIRBASE.GermanyCW.Gatow <br/>
* AIRBASE.GermanyCW.Gelnhausen <br/>
* AIRBASE.GermanyCW.Giebelstadt <br/>
* AIRBASE.GermanyCW.Glindbruchkippe_ <br/>
* AIRBASE.GermanyCW.Glindbruchkippe_
* AIRBASE.GermanyCW.Gross_Mohrdorf <br/>
* AIRBASE.GermanyCW.Grosse_Wiese <br/>
* AIRBASE.GermanyCW.Gutersloh <br/>
* AIRBASE.GermanyCW.Guetersloh <br/>
* AIRBASE.GermanyCW.H_FRG_01 <br/>
* AIRBASE.GermanyCW.H_FRG_02 <br/>
* AIRBASE.GermanyCW.H_FRG_03 <br/>
@ -14819,14 +14819,14 @@ If the Identifiable is alive, true is returned. </p>
* AIRBASE.GermanyCW.Hockenheim <br/>
* AIRBASE.GermanyCW.Holzdorf <br/>
* AIRBASE.GermanyCW.Kammermark <br/>
* AIRBASE.GermanyCW.Kothen <br/>
* AIRBASE.GermanyCW.Koethen <br/>
* AIRBASE.GermanyCW.Laage <br/>
* AIRBASE.GermanyCW.Langenselbold <br/>
* AIRBASE.GermanyCW.Larz <br/>
* AIRBASE.GermanyCW.Laerz <br/>
* AIRBASE.GermanyCW.Leipzig_Halle <br/>
* AIRBASE.GermanyCW.Leipzig_Mockau <br/>
* AIRBASE.GermanyCW.Lubeck <br/>
* AIRBASE.GermanyCW.Luneburg <br/>
* AIRBASE.GermanyCW.Luebeck <br/>
* AIRBASE.GermanyCW.Lueneburg <br/>
* AIRBASE.GermanyCW.Mahlwinkel <br/>
* AIRBASE.GermanyCW.Mendig <br/>
* AIRBASE.GermanyCW.Merseburg <br/>
@ -14836,13 +14836,13 @@ If the Identifiable is alive, true is returned. </p>
* AIRBASE.GermanyCW.Ober_Morlen <br/>
* AIRBASE.GermanyCW.Obermehler_Schlotheim <br/>
* AIRBASE.GermanyCW.Parchim <br/>
* AIRBASE.GermanyCW.Peenemunde <br/>
* AIRBASE.GermanyCW.Peenemuende <br/>
* AIRBASE.GermanyCW.Pferdsfeld <br/>
* AIRBASE.GermanyCW.Pinnow <br/>
* AIRBASE.GermanyCW.Pottschutthohe <br/>
* AIRBASE.GermanyCW.Ramstein <br/>
* AIRBASE.GermanyCW.Rinteln <br/>
* AIRBASE.GermanyCW.Schonefeld <br/>
* AIRBASE.GermanyCW.Schoenefeld <br/>
* AIRBASE.GermanyCW.Schweinfurt <br/>
* AIRBASE.GermanyCW.Sembach <br/>
* AIRBASE.GermanyCW.Spangdahlem <br/>
@ -14866,7 +14866,7 @@ If the Identifiable is alive, true is returned. </p>
* AIRBASE.GermanyCW.Worms <br/>
* AIRBASE.GermanyCW.Wunstorf <br/>
* AIRBASE.GermanyCW.Zerbst <br/>
* AIRBASE.GermanyCW.Zweibrucken </p>
* AIRBASE.GermanyCW.Zweibruecken </p>
</div>
@ -15789,10 +15789,10 @@ If the Identifiable is alive, true is returned. </p>
* AIRBASE.GermanyCW.Airracing_Frankfurt <br/>
* AIRBASE.GermanyCW.Airracing_Frankfurt <br/>
* AIRBASE.GermanyCW.Airracing_Koblenz <br/>
* AIRBASE.GermanyCW.Airracing_Lubeck <br/>
* AIRBASE.GermanyCW.Airracing_Luebeck <br/>
* AIRBASE.GermanyCW.Allstedt <br/>
* AIRBASE.GermanyCW.Altes_Lager <br/>
* AIRBASE.GermanyCW.Bad_Durkheim <br/>
* AIRBASE.GermanyCW.Bad_Duerkheim <br/>
* AIRBASE.GermanyCW.Barth <br/>
* AIRBASE.GermanyCW.Bienenfarm <br/>
* AIRBASE.GermanyCW.Bindersleben <br/>
@ -15800,8 +15800,8 @@ If the Identifiable is alive, true is returned. </p>
* AIRBASE.GermanyCW.Braunschweig <br/>
* AIRBASE.GermanyCW.Bremen <br/>
* AIRBASE.GermanyCW.Briest <br/>
* AIRBASE.GermanyCW.Buchel <br/>
* AIRBASE.GermanyCW.Buckeburg <br/>
* AIRBASE.GermanyCW.Buechel <br/>
* AIRBASE.GermanyCW.Bueckeburg <br/>
* AIRBASE.GermanyCW.Celle <br/>
* AIRBASE.GermanyCW.Cochstedt <br/>
* AIRBASE.GermanyCW.Damgarten <br/>
@ -15817,10 +15817,10 @@ If the Identifiable is alive, true is returned. </p>
* AIRBASE.GermanyCW.Gatow <br/>
* AIRBASE.GermanyCW.Gelnhausen <br/>
* AIRBASE.GermanyCW.Giebelstadt <br/>
* AIRBASE.GermanyCW.Glindbruchkippe_ <br/>
* AIRBASE.GermanyCW.Glindbruchkippe_
* AIRBASE.GermanyCW.Gross_Mohrdorf <br/>
* AIRBASE.GermanyCW.Grosse_Wiese <br/>
* AIRBASE.GermanyCW.Gutersloh <br/>
* AIRBASE.GermanyCW.Guetersloh <br/>
* AIRBASE.GermanyCW.H_FRG_01 <br/>
* AIRBASE.GermanyCW.H_FRG_02 <br/>
* AIRBASE.GermanyCW.H_FRG_03 <br/>
@ -15940,14 +15940,14 @@ If the Identifiable is alive, true is returned. </p>
* AIRBASE.GermanyCW.Hockenheim <br/>
* AIRBASE.GermanyCW.Holzdorf <br/>
* AIRBASE.GermanyCW.Kammermark <br/>
* AIRBASE.GermanyCW.Kothen <br/>
* AIRBASE.GermanyCW.Koethen <br/>
* AIRBASE.GermanyCW.Laage <br/>
* AIRBASE.GermanyCW.Langenselbold <br/>
* AIRBASE.GermanyCW.Larz <br/>
* AIRBASE.GermanyCW.Laerz <br/>
* AIRBASE.GermanyCW.Leipzig_Halle <br/>
* AIRBASE.GermanyCW.Leipzig_Mockau <br/>
* AIRBASE.GermanyCW.Lubeck <br/>
* AIRBASE.GermanyCW.Luneburg <br/>
* AIRBASE.GermanyCW.Luebeck <br/>
* AIRBASE.GermanyCW.Lueneburg <br/>
* AIRBASE.GermanyCW.Mahlwinkel <br/>
* AIRBASE.GermanyCW.Mendig <br/>
* AIRBASE.GermanyCW.Merseburg <br/>
@ -15957,13 +15957,13 @@ If the Identifiable is alive, true is returned. </p>
* AIRBASE.GermanyCW.Ober_Morlen <br/>
* AIRBASE.GermanyCW.Obermehler_Schlotheim <br/>
* AIRBASE.GermanyCW.Parchim <br/>
* AIRBASE.GermanyCW.Peenemunde <br/>
* AIRBASE.GermanyCW.Peenemuende <br/>
* AIRBASE.GermanyCW.Pferdsfeld <br/>
* AIRBASE.GermanyCW.Pinnow <br/>
* AIRBASE.GermanyCW.Pottschutthohe <br/>
* AIRBASE.GermanyCW.Ramstein <br/>
* AIRBASE.GermanyCW.Rinteln <br/>
* AIRBASE.GermanyCW.Schonefeld <br/>
* AIRBASE.GermanyCW.Schoenefeld <br/>
* AIRBASE.GermanyCW.Schweinfurt <br/>
* AIRBASE.GermanyCW.Sembach <br/>
* AIRBASE.GermanyCW.Spangdahlem <br/>
@ -15987,7 +15987,7 @@ If the Identifiable is alive, true is returned. </p>
* AIRBASE.GermanyCW.Worms <br/>
* AIRBASE.GermanyCW.Wunstorf <br/>
* AIRBASE.GermanyCW.Zerbst <br/>
* AIRBASE.GermanyCW.Zweibrucken </p>
* AIRBASE.GermanyCW.Zweibruecken </p>
</div>

View File

@ -4551,28 +4551,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p>The DCS controllable class.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(CONTROLLABLE).IRMarkerGroup" ><strong>CONTROLLABLE.IRMarkerGroup</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(CONTROLLABLE).IRMarkerUnit" ><strong>CONTROLLABLE.IRMarkerUnit</strong></a>
</div>
</div>
@ -4606,17 +4584,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CONTROLLABLE).timer" ><strong>CONTROLLABLE.timer</strong></a>
</div>
</div>
@ -17837,28 +17804,6 @@ mygroup:WayPointExecute()</code></pre>
<p>The DCS controllable class.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(CONTROLLABLE).IRMarkerGroup" ><strong>CONTROLLABLE.IRMarkerGroup</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(CONTROLLABLE).IRMarkerUnit" ><strong>CONTROLLABLE.IRMarkerUnit</strong></a>
</div>
</div>
@ -17892,17 +17837,6 @@ mygroup:WayPointExecute()</code></pre>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CONTROLLABLE).timer" ><strong>CONTROLLABLE.timer</strong></a>
</div>
</div>
@ -21882,28 +21816,6 @@ Coordinates are dependent on the position of the maps origin.</p>
<p>The DCS controllable class.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(CONTROLLABLE).IRMarkerGroup" ><strong>CONTROLLABLE.IRMarkerGroup</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(CONTROLLABLE).IRMarkerUnit" ><strong>CONTROLLABLE.IRMarkerUnit</strong></a>
</div>
</div>
@ -21937,17 +21849,6 @@ Coordinates are dependent on the position of the maps origin.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CONTROLLABLE).timer" ><strong>CONTROLLABLE.timer</strong></a>
</div>
</div>
@ -22479,28 +22380,6 @@ If the Identifiable is alive, true is returned. </p>
<p>The DCS controllable class.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(CONTROLLABLE).IRMarkerGroup" ><strong>CONTROLLABLE.IRMarkerGroup</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(CONTROLLABLE).IRMarkerUnit" ><strong>CONTROLLABLE.IRMarkerUnit</strong></a>
</div>
</div>
@ -22534,17 +22413,6 @@ If the Identifiable is alive, true is returned. </p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CONTROLLABLE).timer" ><strong>CONTROLLABLE.timer</strong></a>
</div>
</div>
@ -22677,28 +22545,6 @@ If the Identifiable is alive, true is returned. </p>
<p>The DCS controllable class.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(CONTROLLABLE).IRMarkerGroup" ><strong>CONTROLLABLE.IRMarkerGroup</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(CONTROLLABLE).IRMarkerUnit" ><strong>CONTROLLABLE.IRMarkerUnit</strong></a>
</div>
</div>
@ -22732,17 +22578,6 @@ If the Identifiable is alive, true is returned. </p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CONTROLLABLE).timer" ><strong>CONTROLLABLE.timer</strong></a>
</div>
</div>

View File

@ -5658,18 +5658,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(GROUP).InitRespawnRandomizePositionInner" ><strong>GROUP.InitRespawnRandomizePositionInner</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(GROUP).InitRespawnRandomizePositionOuter" ><strong>GROUP.InitRespawnRandomizePositionOuter</strong></a>
<a id="#(GROUP).InitRespawnRandomizePositionZone" ><strong>GROUP.InitRespawnRandomizePositionZone</strong></a>
@ -10689,18 +10678,7 @@ These settings can be provided by calling the relevant Init...() methods of the
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<a id="#(GROUP).InitRespawnRandomizePositionInner" ><strong>GROUP.InitRespawnRandomizePositionInner</strong></a>
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<a id="#(GROUP).InitRespawnRandomizePositionOuter" ><strong>GROUP.InitRespawnRandomizePositionOuter</strong></a>
<a id="#(GROUP).InitRespawnRandomizePositionZone" ><strong>GROUP.InitRespawnRandomizePositionZone</strong></a>
@ -24069,18 +24047,7 @@ mygroup:WayPointExecute()</code></pre>
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<a id="#(GROUP).InitRespawnRandomizePositionInner" ><strong>GROUP.InitRespawnRandomizePositionInner</strong></a>
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<a id="#(GROUP).InitRespawnRandomizePositionOuter" ><strong>GROUP.InitRespawnRandomizePositionOuter</strong></a>
<a id="#(GROUP).InitRespawnRandomizePositionZone" ><strong>GROUP.InitRespawnRandomizePositionZone</strong></a>
@ -28208,18 +28175,7 @@ Coordinates are dependent on the position of the maps origin.</p>
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<a id="#(GROUP).InitRespawnRandomizePositionInner" ><strong>GROUP.InitRespawnRandomizePositionInner</strong></a>
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<a id="#(GROUP).InitRespawnRandomizePositionOuter" ><strong>GROUP.InitRespawnRandomizePositionOuter</strong></a>
<a id="#(GROUP).InitRespawnRandomizePositionZone" ><strong>GROUP.InitRespawnRandomizePositionZone</strong></a>
@ -28899,18 +28855,7 @@ If the Identifiable is alive, true is returned. </p>
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<a id="#(GROUP).InitRespawnRandomizePositionInner" ><strong>GROUP.InitRespawnRandomizePositionInner</strong></a>
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<a id="#(GROUP).InitRespawnRandomizePositionOuter" ><strong>GROUP.InitRespawnRandomizePositionOuter</strong></a>
<a id="#(GROUP).InitRespawnRandomizePositionZone" ><strong>GROUP.InitRespawnRandomizePositionZone</strong></a>
@ -29191,18 +29136,7 @@ If the Identifiable is alive, true is returned. </p>
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<a id="#(GROUP).InitRespawnRandomizePositionInner" ><strong>GROUP.InitRespawnRandomizePositionInner</strong></a>
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<a id="#(GROUP).InitRespawnRandomizePositionOuter" ><strong>GROUP.InitRespawnRandomizePositionOuter</strong></a>
<a id="#(GROUP).InitRespawnRandomizePositionZone" ><strong>GROUP.InitRespawnRandomizePositionZone</strong></a>

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@ -3971,17 +3971,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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<a href="Core.Spot.html##(SPOT)">Core.Spot#SPOT</a>
<a id="#(POSITIONABLE).Spot" ><strong>POSITIONABLE.Spot</strong></a>
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@ -8016,17 +8005,6 @@ Coordinates are dependent on the position of the maps origin.</p>
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<a href="Core.Spot.html##(SPOT)">Core.Spot#SPOT</a>
<a id="#(POSITIONABLE).Spot" ><strong>POSITIONABLE.Spot</strong></a>
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@ -8613,17 +8591,6 @@ If the Identifiable is alive, true is returned. </p>
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<a href="Core.Spot.html##(SPOT)">Core.Spot#SPOT</a>
<a id="#(POSITIONABLE).Spot" ><strong>POSITIONABLE.Spot</strong></a>
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@ -8811,17 +8778,6 @@ If the Identifiable is alive, true is returned. </p>
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<a href="Core.Spot.html##(SPOT)">Core.Spot#SPOT</a>
<a id="#(POSITIONABLE).Spot" ><strong>POSITIONABLE.Spot</strong></a>
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