diff --git a/Documentation/AI.AI_A2A_Dispatcher.html b/Documentation/AI.AI_A2A_Dispatcher.html index 242f5120e..a923796f6 100644 --- a/Documentation/AI.AI_A2A_Dispatcher.html +++ b/Documentation/AI.AI_A2A_Dispatcher.html @@ -4964,11 +4964,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Flash messages to player
+Flash messages to player
+Flash messages to player
+Flash messages to player
+Aircraft is on a pickup mission.
+Aircraft is on a pickup mission.
+Aircraft is on a pickup mission.
+Aircraft is on a pickup mission.
+meter
-kph
-meter
-kph
-meter
-kph
-meter
-kph
-self.CargoObject:Destroy()
+ +Then we register the new group in the database
+Set cargo object.
+ + + +Set cargo object.
+ + + +The AI is on by default when spawning a group.
-Overwrite unit names by default with group name.
+ @@ -4200,50 +4182,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defauBy default, no InitLimit
- - - -The AI is on by default when spawning a group.
-Spawns a new static using a given template.
+The ME name of the HQ object
+self.SAMCheckRanges = {}
+ @@ -8751,8 +8776,8 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`The ME name of the HQ object
+ + + +self.SAMCheckRanges = {}
+ diff --git a/Documentation/Functional.Movement.html b/Documentation/Functional.Movement.html index 6f79d6073..2e732be6d 100644 --- a/Documentation/Functional.Movement.html +++ b/Documentation/Functional.Movement.html @@ -2357,6 +2357,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defauContains the counter how many units are currently alive.
+ +Contains the counter how many units are currently alive.
+ +Type of terminal to be used when spawning at an airbase.
-Type of terminal to be used when spawning at an airbase.
- - - -Type of terminal to be used when spawning at an airbase.
- - - -Make player section lead if he was not before.
+Set section lead of player flight.
Set Stable Hover
+table of CSAR unit names
+contain a table for each SAR with all units he has with the original names
- - - -counter for saved pilots
+ +counter for successful rescue landings at FARP/AFB/MASH
+ +table of CSAR unit names
+contain a table for each SAR with all units he has with the original names
-counter for saved pilots
+ +counter for successful rescue landings at FARP/AFB/MASH
+ +table of CSAR unit names
+contain a table for each SAR with all units he has with the original names
-counter for saved pilots
+ +counter for successful rescue landings at FARP/AFB/MASH
+ +Can transport crate.
-template for a group of 10 paratroopers
-template for a group of 10 paratroopers
-set to false to suppress flash messages
+set to false to suppress flash messages
+set to false to suppress flash messages
+set to false to suppress flash messages
+(AIR) Attack a Controllable.
+(AIR + GROUND) Attack a Controllable.
(AIR) Attack the Unit.
+(AIR + GROUND) Attack the Unit.
(AIR) Attack a Controllable.
+(AIR + GROUND) Attack a Controllable.
(AIR) Attack the Unit.
+(AIR + GROUND) Attack the Unit.
(AIR) Attack a Controllable.
+(AIR + GROUND) Attack a Controllable.
(AIR) Attack the Unit.
+(AIR + GROUND) Attack the Unit.
(AIR) Attack a Controllable.
+(AIR + GROUND) Attack a Controllable.
(AIR) Attack the Unit.
+(AIR + GROUND) Attack the Unit.
(AIR) Attack a Controllable.
+(AIR + GROUND) Attack a Controllable.
(AIR) Attack the Unit.
+(AIR + GROUND) Attack the Unit.
(AIR) Attack a Controllable.
+(AIR + GROUND) Attack a Controllable.
(AIR) Attack the Unit.
+(AIR + GROUND) Attack the Unit.
(AIR) Attack a Controllable.
+(AIR + GROUND) Attack a Controllable.
(AIR) Attack the Unit.
+(AIR + GROUND) Attack the Unit.
(AIR) Attack a Controllable.
+(AIR + GROUND) Attack a Controllable.
(AIR) Attack the Unit.
+(AIR + GROUND) Attack the Unit.