From b6e0cc2aa314df423c6f07bd918bf3c6301e4469 Mon Sep 17 00:00:00 2001
From: Applevangelist Flash messages to player
Flash messages to player
+Flash messages to player
+Flash messages to player
+flash messages to players
+flash messages to players
+flash messages to players
+flash messages to players
+The Defender Default Settings over all Squadrons.
- - - -The Defender Default Settings over all Squadrons.
- - - -The Defender Default Settings over all Squadrons.
- - - -The Defender Default Settings over all Squadrons.
- - - -meter
+kph
+meter
+kph
+meter
+kph
+meter
+kph
+self.CargoObject:Destroy()
- -Then we register the new group in the database
-self.CargoObject:Destroy()
- -Then we register the new group in the database
-Set cargo object.
+Set cargo object.
+SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
The AI is on by default when spawning a group.
-The internal counter of the amount of spawning the has happened since SpawnStart.
-The AI is on by default when spawning a group.
-The internal counter of the amount of spawning the has happened since SpawnStart.
-The ME name of the HQ object
-self.SAMCheckRanges = {}
-The ME name of the HQ object
- - - -self.SAMCheckRanges = {}
- diff --git a/Documentation/Functional.Movement.html b/Documentation/Functional.Movement.html index 1671a249f..f52009b30 100644 --- a/Documentation/Functional.Movement.html +++ b/Documentation/Functional.Movement.html @@ -2265,6 +2265,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defauContains the counter how many units are currently alive.
+ +Contains the counter how many units are currently alive.
+ +RAT:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
Create the CSV file.
+Create the CSV file.
+More than 180 individual sound files have been created using a text-to-speech program. All ATIS information is given with en-US accent.
- -Check out the pinned messages in the Moose discord #ops-atis channel.
+More than 180 individual sound files have been created using a text-to-speech program. All ATIS information is given with en-US accent. +You can find the sound files here. Also check out the pinned messages in the Moose discord #ops-atis channel.
To include the files, open the mission (.miz) file with, e.g., 7-zip. Then just drag-n-drop the file into the miz.
diff --git a/Documentation/Ops.Airboss.html b/Documentation/Ops.Airboss.html index 58e104cee..a430a8be6 100644 --- a/Documentation/Ops.Airboss.html +++ b/Documentation/Ops.Airboss.html @@ -40563,20 +40563,6 @@ When moose is loading dynamically (for moose class development), tracing is switAlso decrease flag for section members of flight.
- -Make player section lead if he was not before.
-Set time stamp.
-Replacement woundedGroups
- -contain a table for each SAR with all units he has with the original names
+counter for saved pilots
- -counter for successful rescue landings at FARP/AFB/MASH
- -Replacement woundedGroups
- -contain a table for each SAR with all units he has with the original names
+counter for saved pilots
- -counter for successful rescue landings at FARP/AFB/MASH
- -Replacement woundedGroups
- -contain a table for each SAR with all units he has with the original names
+counter for saved pilots
- -counter for successful rescue landings at FARP/AFB/MASH
- -holds #CTLD_ENGINEERING objects
+tables
+noob catch
+time to repairor build a unit/group
holds #CTLD_ENGINEERING objects
+tables
+noob catch
+time to repairor build a unit/group
holds #CTLD_ENGINEERING objects
+tables
+noob catch
+time to repairor build a unit/group
Flag for direct loading.
-Flag for direct loading.
-set to false to suppress flash messages
-set to false to suppress flash messages
-set to false to suppress flash messages
-set to false to suppress flash messages
-Stack by pointer.
-Stack by pointer.
-