diff --git a/Documentation/AI.AI_A2G_Dispatcher.html b/Documentation/AI.AI_A2G_Dispatcher.html index 8706ec973..5ce1bc4a2 100644 --- a/Documentation/AI.AI_A2G_Dispatcher.html +++ b/Documentation/AI.AI_A2G_Dispatcher.html @@ -4670,6 +4670,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
The Defender Default Settings over all Squadrons.
+ + + +The Defender Default Settings over all Squadrons.
+ + + +The Defender Default Settings over all Squadrons.
+ + + +The Defender Default Settings over all Squadrons.
+ + + +Aircraft is on a pickup mission.
-Aircraft is on a pickup mission.
-Aircraft is on a pickup mission.
-Aircraft is on a pickup mission.
-This table contains the targets detected during patrol.
+This table contains the targets detected during patrol.
+This table contains the targets detected during patrol.
+This table contains the targets detected during patrol.
+self.CargoObject:Destroy()
+ +Then we register the new group in the database
-Now we spawn the new group based on the template created.
-self.CargoObject:Destroy()
+ +Then we register the new group in the database
-Now we spawn the new group based on the template created.
-Overwrite unit names by default with group name.
+By default, no InitLimit
Overwrite unit names by default with group name.
+By default, no InitLimit
The #DETECTION_AREAS object for AWACS
+ + + +The #DETECTION_AREAS object for AWACS
+ + + +Contains the counter how many units are currently alive
+ +Contains the counter how many units are currently alive
+ +Strafing results are currently not saved.
+This class creates additional events that can be used by mission designers for custom reactions
+ +EnterRange when a player enters a range zone. See RANGE.OnAfterEnterRangeExitRange when a player leaves a range zone. See RANGE.OnAfterExitRangeImpact on impact of a player's weapon on a bombing target. See RANGE.OnAfterImpactRollingIn when a player rolls in on a strafing target. See RANGE.OnAfterRollingInStrafeResult when a player finishes a strafing run. See RANGE.OnAfterStrafeResultGlobal StrafeAircraftType |
- - - | -
Global Straferesult |
- - - | -
Global clientRollingIn |
- - - | -
Global clientStrafed |
- - - | -
Global hypemanStrafeRollIn |
-
- Default range variables for RangeBoss/Hypeman tie in. - |
-
Default range variables for RangeBoss/Hypeman tie in.
-Global unitheadingStrafe |
- - - | -
On after "Impact" event user function.
+On after "RollingIn" event user function.
+On after "StrafeResult" event user function.
Individual player settings.
+Triggers the FSM event "RollingIn".
Color id used to smoke strafe pit approach boxes.
+Triggers the FSM event "StrafeResult".
Save target sheet.
Distance in meters.
-Name of the file
+| Fields and Methods inherited from RANGE.StrafeResult | +Description | +
|---|---|
| + |
+ Aircraft type of player. + |
+
| + |
+ OS date. + |
+
| + | + + | +
| + | + + | +
| + |
+ Player name. + |
+
| + | + + | +
| + | + + | +
| + | + + | +
| + | + + | +
| + | + + | +
| + |
+ Time via timer.getAbsTime() in seconds of impact. + |
+
| Fields and Methods inherited from RANGE.StrafeStatus | +Description | +
|---|---|
| + |
+ Amount of ammo. + |
+
| + |
+ Number of hits on target. + |
+
| + |
+ If |
+
| + |
+ Number of times. + |
+
| + |
+ Strafe target. |
SCHEDULER:New(nil, self._CheckInZone, {self, EventData.IniUnitName}, 1, 1)
-On after "RollingIn" event user function.
+ + +Called when a player rolls in to a strafe taret.
+ +RANGE
++ #string + From +
+From state.
+ ++ #string + Event +
+Event.
+ ++ #string + To +
+To state.
+ ++ #RANGE.PlayerData + player +
+Data of player settings etc.
+ ++ #RANGE.StrafeTarget + target +
+Strafe target.
+ +On after "StrafeResult" event user function.
+ + +Called when a player finished a strafing run.
+ +RANGE
++ #string + From +
+From state.
+ ++ #string + Event +
+Event.
+ ++ #string + To +
+To state.
+ ++ #RANGE.PlayerData + player +
+Data of player settings etc.
+ ++ #RANGE.StrafeResult + result +
+Data of the strafing run.
+ +Triggers the FSM event "RollingIn".
+ +RANGE
++ #RANGE.PlayerData + player +
+Data of player settings etc.
+ ++ #RANGE.StrafeTarget + target +
+Strafe target.
+ +Triggers the FSM event "StrafeResult".
+ +RANGE
++ #RANGE.PlayerData + player +
+Data of player settings etc.
+ ++ #RANGE.StrafeResult + result +
+Data of the strafing run.
+ +Save target sheet.
+ #string _playername
Player name.
++ #RANGE.StrafeResult result
Results table.
+SCHEDULER:New(nil, self._CheckInZone, {self, EventData.IniUnitName}, 1, 1)
-SCHEDULER:New(nil, self._CheckInZone, {self, EventData.IniUnitName}, 1, 1)
- @@ -15635,20 +15920,6 @@ When moose is loading dynamically (for moose class development), tracing is swit - -RANGEBOSS
- -RANGEBOSS
- -Rangeboss Edit
Strafe result.
+ +Aircraft type of player.
+ +OS date.
+ +Player name.
+ +Time via timer.getAbsTime() in seconds of impact.
+ +Strafe status for player.
+ +Amount of ammo.
+ +Number of hits on target.
+ +If true, player passed foul line. Invalid pass.
Number of times.
+ +Set case to that of lead.
+Decrease stack/flag. Human player needs to take care himself.
+ +Set section lead of player flight.
+Set Stable Hover
+ @@ -38965,6 +38988,9 @@ When moose is loading dynamically (for moose class development), tracing is swit + +Set time stamp.
+ diff --git a/Documentation/Ops.CSAR.html b/Documentation/Ops.CSAR.html index d4665b820..24381485b 100644 --- a/Documentation/Ops.CSAR.html +++ b/Documentation/Ops.CSAR.html @@ -2303,6 +2303,12 @@ Create a late-activated single infantry unit as template in the mission editor aGROUP_SET of all helis
-Replacement woundedGroups
- -contain a table for each SAR with all units he has with the original names
+ + + +GROUP_SET of all helis
-Replacement woundedGroups
- -contain a table for each SAR with all units he has with the original names
+ + + +GROUP_SET of all helis
-Replacement woundedGroups
- -contain a table for each SAR with all units he has with the original names
+ + + +holds #CTLD_ENGINEERING objects
-Beacons
+tables
+#1570
+holds #CTLD_ENGINEERING objects
-Beacons
+tables
+#1570
+holds #CTLD_ENGINEERING objects
-Beacons
+tables
+#1570
+Can transport crate.
-set to false to suppress flash messages
-set to false to suppress flash messages
-set to false to suppress flash messages
-set to false to suppress flash messages
-Alive2.
+Alive.
Alive2.
+Alive.
Alive2.
+Alive.
Alive2.
+Alive.
Alive2.
+Alive.
Alive2.
+Alive.
Alive2.
+Alive.