From ba127fc0622e10f521fd20b981eb304177109c67 Mon Sep 17 00:00:00 2001
From: Applevangelist Flash messages to player
Flash messages to player
-Flash messages to player
-Flash messages to player
-The Defender Default Settings over all Squadrons.
+ + + +flash messages to players
+The Defender Default Settings over all Squadrons.
+ + + +flash messages to players
+The Defender Default Settings over all Squadrons.
+ + + +flash messages to players
+The Defender Default Settings over all Squadrons.
+ + + +flash messages to players
+Aircraft is on a depoly mission.
+Aircraft is on a depoly mission.
+Aircraft is on a depoly mission.
+Aircraft is on a depoly mission.
+meter
+kph
+meter
+kph
+meter
+kph
+meter
+kph
+Set cargo object.
-Set cargo object.
-the y coordinate in meters.
-the y coordinate in meters.
-the y coordinate in meters.
- - - -SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
The AI is on by default when spawning a group.
-By default, no InitLimit
- @@ -3774,7 +3803,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defauWhen working in UnControlled mode, all planes are Spawned in UnControlled mode before the scheduler starts.
+The AI is on by default when spawning a group.
-Kickspeed
-Kickspeed
-Function to get the HQ object for further use
-Prefix to build the #SET_GROUP for EWR group
- - - -Prefix for logging
+Prefix to build the #SET_GROUP for EWR group
-Prefix for logging
+RAT:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
Data table at each position in the groove. Elements are of type AIRBOSS.GrooveData.
+Set section lead of player flight.
+Set new time stamp.
-table of CSAR unit names
-table of CSAR unit names
-table of CSAR unit names
-Name of the class.
-holds #CTLD_ENGINEERING objects
-Beacons
-tables
-#1570
-time to repair a unit/group
+noob catch
Name of the class.
-holds #CTLD_ENGINEERING objects
-Beacons
-tables
-#1570
-time to repair a unit/group
+noob catch
Name of the class.
-holds #CTLD_ENGINEERING objects
-Beacons
-tables
-#1570
-time to repair a unit/group
+noob catch
Can transport crate.
-set to false to suppress flash messages
+set to false to suppress flash messages
+set to false to suppress flash messages
+set to false to suppress flash messages
+Stack by pointer.
+Stack by pointer.
+Returns the country of the DCS Group.
+GROUP:GetCustomCallSign(ShortCallsign, Keepnumber, CallsignTranslations)
Get TTS friendly, optionally customized callsign mainly for player groups.
Get TTS friendly, optionally customized callsign mainly for player groups.
+ + +A customized callsign is taken from the #GROUP name, after an optional '#' sign, e.g. "Aerial 1-1#Ghostrider" resulting in "Ghostrider 9", or, +if that isn't available, from the playername, as set in the mission editor main screen under Logbook, after an optional '|' sign (actually, more of a personal call sign), e.g. "Apple|Moose" results in "Moose 9 1". Options see below.
+ +GROUP
++ #boolean + ShortCallsign +
+Return a shortened customized callsign, i.e. "Ghostrider 9" and not "Ghostrider 9 1"
+ ++ #boolean + Keepnumber +
+(Player only) Return customized callsign, incl optional numbers at the end, e.g. "Aerial 1-1#Ghostrider 109" results in "Ghostrider 109", if you want to e.g. use historical US Navy Callsigns
+ ++ #table + CallsignTranslations +
+with DCS callsigns as keys and replacements as values
+ +#string:
+Callsign
+ + -- Set Custom CAP Flight Callsigns for use with TTS
+ mygroup:GetCustomCallSign(true,false,{
+ Devil = 'Bengal',
+ Snake = 'Winder',
+ Colt = 'Camelot',
+ Enfield = 'Victory',
+ Uzi = 'Evil Eye'
+ })
+
+results in this outcome if the group has Callsign "Enfield 9 1" on the 1st #UNIT of the group:
+
+ 'Victory 9'
+
+
+
+Coordinate of the mark.
+Coordinate of the mark.
+Coordinate of the mark.
+