From bab9ec97dadcaad23d0772187ce6ed812fa038f6 Mon Sep 17 00:00:00 2001
From: MooseBotter
- #table
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- #table
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- #table
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- #table
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- #table
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The Defender Default Settings over all Squadrons. The Defender Default Settings over all Squadrons. The Defender Default Settings over all Squadrons.
The Defender Default Settings over all Squadrons.
- - - -- #table ...
- #table ...
- #table ...
- #table ...
- #table ...
- #table ...
- #table ...
- #table ...
- #table ...
Set destination airbase for next :Route() command.
- -Aircraft is on a depoly mission.
-Aircraft is on a pickup mission.
-Set destination airbase for next :Route() command.
- -Aircraft is on a depoly mission.
-Aircraft is on a pickup mission.
-Set destination airbase for next :Route() command.
- -Aircraft is on a depoly mission.
-Aircraft is on a pickup mission.
-Set destination airbase for next :Route() command.
- -Aircraft is on a depoly mission.
-Aircraft is on a pickup mission.
-- #table ...
- #table ...
- #table ...
- #table ...
- #table ...
- #table ...
This table contains the targets detected during patrol.
+This table contains the targets detected during patrol.
+This table contains the targets detected during patrol.
+This table contains the targets detected during patrol.
+- #table ...
- #table ...
- #table ...
- #table ...
- #table ...
Set cargo object.
-Set cargo object.
-- #table ...
- #table ...
- #table ...
- #table ...
- #table ...
- #table ...
- #table ...
- #table ...
- #table ...
- #table ...
- #table ...
- #table ...
- #table ...
- #table ...
- #table ...
COORDINATE:BigSmokeAndFire(Preset, Density, Duration, Delay, Name)
Big smoke and fire at the coordinate.
COORDINATE:BigSmokeAndFireHuge(density, Duration, Delay, name, Density, Name)
Huge smoke and fire at the coordinate.
COORDINATE:BigSmokeAndFireLarge(density, Duration, Delay, name, Density, Name)
Large smoke and fire at the coordinate.
COORDINATE:BigSmokeAndFireMedium(density, Duration, Delay, name, Density, Name)
Medium smoke and fire at the coordinate.
COORDINATE:BigSmokeAndFireSmall(Density, Duration, Delay, Name)
Small smoke and fire at the coordinate.
COORDINATE:BigSmokeHuge(density, Duration, Delay, name, Density, Name)
Huge smoke at the coordinate.
COORDINATE:BigSmokeLarge(density, Duration, Delay, name, Density, Name)
Large smoke at the coordinate.
COORDINATE:BigSmokeMedium(number, Duration, Delay, name, Density, Name)
Medium smoke at the coordinate.
COORDINATE:BigSmokeSmall(density, Duration, Delay, name, Density, Name)
Small smoke at the coordinate.
Smokes the point in a color.
+Create colored smoke the point.
Smoke the COORDINATE Blue.
Smoke the COORDINATE Green.
Smoke the COORDINATE Orange.
Smoke the COORDINATE Red.
Smoke the COORDINATE White.
POINT_VEC2:BigSmokeAndFire(Preset, Density, Duration, Delay, Name)
Big smoke and fire at the coordinate.
POINT_VEC2:BigSmokeAndFireHuge(density, Duration, Delay, name, Density, Name)
Huge smoke and fire at the coordinate.
POINT_VEC2:BigSmokeAndFireLarge(density, Duration, Delay, name, Density, Name)
Large smoke and fire at the coordinate.
POINT_VEC2:BigSmokeAndFireMedium(density, Duration, Delay, name, Density, Name)
Medium smoke and fire at the coordinate.
POINT_VEC2:BigSmokeAndFireSmall(Density, Duration, Delay, Name)
Small smoke and fire at the coordinate.
POINT_VEC2:BigSmokeHuge(density, Duration, Delay, name, Density, Name)
Huge smoke at the coordinate.
POINT_VEC2:BigSmokeLarge(density, Duration, Delay, name, Density, Name)
Large smoke at the coordinate.
POINT_VEC2:BigSmokeMedium(number, Duration, Delay, name, Density, Name)
Medium smoke at the coordinate.
POINT_VEC2:BigSmokeSmall(density, Duration, Delay, name, Density, Name)
Small smoke at the coordinate.
Smokes the point in a color.
+Create colored smoke the point.
Smoke the COORDINATE Blue.
Smoke the COORDINATE Green.
Smoke the COORDINATE Orange.
Smoke the COORDINATE Red.
Smoke the COORDINATE White.
Coordinate class
+Big smoke and fire at the coordinate.
@@ -6287,8 +6290,8 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau- Utilities.Utils#BIGSMOKEPRESET - preset + #number + Preset
#number - density + Density
+ #number + Duration +
+(Optional) Duration of the smoke and fire in seconds.
+ ++ #number + Delay +
+(Optional) Delay before the smoke and fire is started in seconds.
+ +#string - name + Name
self
+ +Huge smoke and fire at the coordinate.
@@ -6356,6 +6396,32 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau+ #number + Duration +
+(Optional) Duration of the smoke and fire in seconds.
+ ++ #number + Delay +
+(Optional) Delay before the smoke and fire is started in seconds.
+ +@@ -6369,6 +6435,37 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+ Density +
++ Name +
+self
+ +Large smoke and fire at the coordinate.
@@ -6402,6 +6499,32 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau+ #number + Duration +
+(Optional) Duration of the smoke and fire in seconds.
+ ++ #number + Delay +
+(Optional) Delay before the smoke and fire is started in seconds.
+ +@@ -6415,6 +6538,37 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+ Density +
++ Name +
+self
+ +Medium smoke and fire at the coordinate.
@@ -6448,6 +6602,32 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau+ #number + Duration +
+(Optional) Duration of the smoke and fire in seconds.
+ ++ #number + Delay +
+(Optional) Delay before the smoke and fire is started in seconds.
+ +@@ -6461,6 +6641,37 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+ Density +
++ Name +
+self
+ +Small smoke and fire at the coordinate.
@@ -6485,7 +6696,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau#number - density + Density
+ #number + Duration +
+(Optional) Duration of the smoke and fire in seconds.
+ ++ #number + Delay +
+(Optional) Delay before the smoke and fire is started in seconds.
+ +#string - name + Name
self
+ +Huge smoke at the coordinate.
@@ -6540,6 +6788,32 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau+ #number + Duration +
+(Optional) Duration of the smoke and fire in seconds.
+ ++ #number + Delay +
+(Optional) Delay before the smoke and fire is started in seconds.
+ +@@ -6553,6 +6827,37 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+ Density +
++ Name +
+self
+ +Large smoke at the coordinate.
@@ -6586,6 +6891,32 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau+ #number + Duration +
+(Optional) Duration of the smoke and fire in seconds.
+ ++ #number + Delay +
+(Optional) Delay before the smoke and fire is started in seconds.
+ +@@ -6599,6 +6930,37 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+ Density +
++ Name +
+self
+ +Medium smoke at the coordinate.
@@ -6631,6 +6993,32 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau+ #number + Duration +
+(Optional) Duration of the smoke and fire in seconds.
+ ++ #number + Delay +
+(Optional) Delay before the smoke and fire is started in seconds.
+ +@@ -6647,13 +7035,34 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- density + Density
+ Name +
+self
+ +Small smoke at the coordinate.
@@ -6687,6 +7096,32 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau+ #number + Duration +
+(Optional) Duration of the smoke and fire in seconds.
+ ++ #number + Delay +
+(Optional) Delay before the smoke and fire is started in seconds.
+ +@@ -6700,6 +7135,37 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+ Density +
++ Name +
+self
+ +Smokes the point in a color.
+Create colored smoke the point.
+ + +The smoke we last up to 5 min (DCS limitation) but you can optionally specify a shorter duration or stop it manually.
- Utilities.Utils#SMOKECOLOR + #number SmokeColor
Color of smoke, e.g. SMOKECOLOR.Green for green smoke.
+ #number + Duration +
+(Optional) Duration of the smoke in seconds. DCS stopps the smoke automatically after 5 min.
+ ++ #number + Delay +
+(Optional) Delay before the smoke is started in seconds.
+#string - name + Name
self
+ +Smoke the COORDINATE Blue.
@@ -13319,6 +13827,44 @@ Creates a line on the F10 map from one point to another.COORDINATE
+ #number + Duration +
+(Optional) Duration of the smoke in seconds. DCS stopps the smoke automatically after 5 min.
+ ++ #number + Delay +
+(Optional) Delay before the smoke is started in seconds.
+ +self
+ +Smoke the COORDINATE Green.
@@ -13338,6 +13884,44 @@ Creates a line on the F10 map from one point to another.COORDINATE
+ #number + Duration +
+(Optional) Duration of the smoke in seconds. DCS stopps the smoke automatically after 5 min.
+ ++ #number + Delay +
+(Optional) Delay before the smoke is started in seconds.
+ +self
+ +Smoke the COORDINATE Orange.
@@ -13357,6 +13941,44 @@ Creates a line on the F10 map from one point to another.COORDINATE
+ #number + Duration +
+(Optional) Duration of the smoke in seconds. DCS stopps the smoke automatically after 5 min.
+ ++ #number + Delay +
+(Optional) Delay before the smoke is started in seconds.
+ +self
+ +Smoke the COORDINATE Red.
@@ -13376,6 +13998,44 @@ Creates a line on the F10 map from one point to another.COORDINATE
+ #number + Duration +
+(Optional) Duration of the smoke in seconds. DCS stopps the smoke automatically after 5 min.
+ ++ #number + Delay +
+(Optional) Delay before the smoke is started in seconds.
+ +self
+ +Smoke the COORDINATE White.
@@ -13395,6 +14055,44 @@ Creates a line on the F10 map from one point to another.COORDINATE
+ #number + Duration +
+(Optional) Duration of the smoke in seconds. DCS stopps the smoke automatically after 5 min.
+ ++ #number + Delay +
+(Optional) Delay before the smoke is started in seconds.
+ +self
+ +- #table ...
Big smoke and fire at the coordinate.
@@ -20371,8 +21068,8 @@ When moose is loading dynamically (for moose class development), tracing is swit- Utilities.Utils#BIGSMOKEPRESET - preset + #number + Preset
#number - density + Density
+ #number + Duration +
+(Optional) Duration of the smoke and fire in seconds.
+ ++ #number + Delay +
+(Optional) Delay before the smoke and fire is started in seconds.
+ +#string - name + Name
self
+ +Huge smoke and fire at the coordinate.
@@ -20440,6 +21174,32 @@ When moose is loading dynamically (for moose class development), tracing is swit+ #number + Duration +
+(Optional) Duration of the smoke and fire in seconds.
+ ++ #number + Delay +
+(Optional) Delay before the smoke and fire is started in seconds.
+ +@@ -20453,6 +21213,37 @@ When moose is loading dynamically (for moose class development), tracing is swit
+ Density +
++ Name +
+self
+ +Large smoke and fire at the coordinate.
@@ -20486,6 +21277,32 @@ When moose is loading dynamically (for moose class development), tracing is swit+ #number + Duration +
+(Optional) Duration of the smoke and fire in seconds.
+ ++ #number + Delay +
+(Optional) Delay before the smoke and fire is started in seconds.
+ +@@ -20499,6 +21316,37 @@ When moose is loading dynamically (for moose class development), tracing is swit
+ Density +
++ Name +
+self
+ +Medium smoke and fire at the coordinate.
@@ -20532,6 +21380,32 @@ When moose is loading dynamically (for moose class development), tracing is swit+ #number + Duration +
+(Optional) Duration of the smoke and fire in seconds.
+ ++ #number + Delay +
+(Optional) Delay before the smoke and fire is started in seconds.
+ +@@ -20545,6 +21419,37 @@ When moose is loading dynamically (for moose class development), tracing is swit
+ Density +
++ Name +
+self
+ +Small smoke and fire at the coordinate.
@@ -20569,7 +21474,7 @@ When moose is loading dynamically (for moose class development), tracing is swit#number - density + Density
+ #number + Duration +
+(Optional) Duration of the smoke and fire in seconds.
+ ++ #number + Delay +
+(Optional) Delay before the smoke and fire is started in seconds.
+ +#string - name + Name
self
+ +Huge smoke at the coordinate.
@@ -20624,6 +21566,32 @@ When moose is loading dynamically (for moose class development), tracing is swit+ #number + Duration +
+(Optional) Duration of the smoke and fire in seconds.
+ ++ #number + Delay +
+(Optional) Delay before the smoke and fire is started in seconds.
+ +@@ -20637,6 +21605,37 @@ When moose is loading dynamically (for moose class development), tracing is swit
+ Density +
++ Name +
+self
+ +Large smoke at the coordinate.
@@ -20670,6 +21669,32 @@ When moose is loading dynamically (for moose class development), tracing is swit+ #number + Duration +
+(Optional) Duration of the smoke and fire in seconds.
+ ++ #number + Delay +
+(Optional) Delay before the smoke and fire is started in seconds.
+ +@@ -20683,6 +21708,37 @@ When moose is loading dynamically (for moose class development), tracing is swit
+ Density +
++ Name +
+self
+ +Medium smoke at the coordinate.
@@ -20715,6 +21771,32 @@ When moose is loading dynamically (for moose class development), tracing is swit+ #number + Duration +
+(Optional) Duration of the smoke and fire in seconds.
+ ++ #number + Delay +
+(Optional) Delay before the smoke and fire is started in seconds.
+ +@@ -20731,13 +21813,34 @@ When moose is loading dynamically (for moose class development), tracing is swit
- density + Density
+ Name +
+self
+ +Small smoke at the coordinate.
@@ -20771,6 +21874,32 @@ When moose is loading dynamically (for moose class development), tracing is swit+ #number + Duration +
+(Optional) Duration of the smoke and fire in seconds.
+ ++ #number + Delay +
+(Optional) Delay before the smoke and fire is started in seconds.
+ +@@ -20784,6 +21913,37 @@ When moose is loading dynamically (for moose class development), tracing is swit
+ Density +
++ Name +
+self
+ +Smokes the point in a color.
+Create colored smoke the point.
+ + +The smoke we last up to 5 min (DCS limitation) but you can optionally specify a shorter duration or stop it manually.
- Utilities.Utils#SMOKECOLOR + #number SmokeColor
Color of smoke, e.g. SMOKECOLOR.Green for green smoke.
+ #number + Duration +
+(Optional) Duration of the smoke in seconds. DCS stopps the smoke automatically after 5 min.
+ ++ #number + Delay +
+(Optional) Delay before the smoke is started in seconds.
+#string - name + Name
self
+ +Smoke the COORDINATE Blue.
@@ -27403,6 +28605,44 @@ Creates a line on the F10 map from one point to another. ++ #number + Duration +
+(Optional) Duration of the smoke in seconds. DCS stopps the smoke automatically after 5 min.
+ ++ #number + Delay +
+(Optional) Delay before the smoke is started in seconds.
+ +self
+ +Smoke the COORDINATE Green.
@@ -27422,6 +28662,44 @@ Creates a line on the F10 map from one point to another. ++ #number + Duration +
+(Optional) Duration of the smoke in seconds. DCS stopps the smoke automatically after 5 min.
+ ++ #number + Delay +
+(Optional) Delay before the smoke is started in seconds.
+ +self
+ +Smoke the COORDINATE Orange.
@@ -27441,6 +28719,44 @@ Creates a line on the F10 map from one point to another. ++ #number + Duration +
+(Optional) Duration of the smoke in seconds. DCS stopps the smoke automatically after 5 min.
+ ++ #number + Delay +
+(Optional) Delay before the smoke is started in seconds.
+ +self
+ +Smoke the COORDINATE Red.
@@ -27460,6 +28776,44 @@ Creates a line on the F10 map from one point to another. ++ #number + Duration +
+(Optional) Duration of the smoke in seconds. DCS stopps the smoke automatically after 5 min.
+ ++ #number + Delay +
+(Optional) Delay before the smoke is started in seconds.
+ +self
+ +Smoke the COORDINATE White.
@@ -27479,6 +28833,44 @@ Creates a line on the F10 map from one point to another. ++ #number + Duration +
+(Optional) Duration of the smoke in seconds. DCS stopps the smoke automatically after 5 min.
+ ++ #number + Delay +
+(Optional) Delay before the smoke is started in seconds.
+ +self
+ +- #table ...
- #table ...
- #table ...
- #table ...
- #table ...
- #table ...
- #table ...
- #table ...
- #table ...
- #table ...
- #table ...
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- #table ...
SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
The AI is on by default when spawning a group.
+The internal counter of the amount of spawning the has happened since SpawnStart.
+The AI is on by default when spawning a group.
+The internal counter of the amount of spawning the has happened since SpawnStart.
+- #table ...
Spawns a new static using a given template.
+- #table ...
- #table ...
- #table ...
- #table ...
- #table ...
- #table ...
- #table ...
- #table ...
- #table ...
- #table ...
Kickspeed
+Kickspeed
+- #table ...
- #table ...
- #table ...
- #table ...
- #table ...
- #table ...
- #table ...
- #table ...
- #table ...
- #table ...
- #table ...
- #table ...
Function to get the HQ object for further use
+Table of Core.Zone#ZONE Zones Consider SAM groups in this zone(s) only for this MANTIS instance, must be handed as #table of Zone objects.
+ + + +Prefix for logging
+switch alarm state RED
+ @@ -9309,6 +9384,17 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`Table of Core.Zone#ZONE Zones Consider SAM groups in this zone(s) only for this MANTIS instance, must be handed as #table of Zone objects.
+ + + +Prefix for logging
+switch alarm state RED
+ @@ -12849,7 +12993,6 @@ place: Object from where the AI took-off from. Can be an Airbase Object, FARP, o- #table ...
- #table ...
Contains the counter how many units are currently alive.
- -Contains the counter how many units are currently alive.
- -- #table ...
- #table ...
RAT:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
- #table ...
- #table ...
- #table ...
- #table ...
- #table ...
- #table ...
- #table ...
- #table ...
- #table ...
Set case of f
+Set case to that of lead.
Set stack flag.
+ +Data table at each position in the groove. Elements are of type AIRBOSS.GrooveData.
-Set section lead of player flight.
-Set Stable Hover
+Set time stamp.
-Band modulation.
+- #table ...
use as counter
+ +holds #CTLD_ENGINEERING objects
+Beacons
+tables
-Folderpath.
-use as counter
+ +holds #CTLD_ENGINEERING objects
+Beacons
+tables
-Folderpath.
-use as counter
+ +holds #CTLD_ENGINEERING objects
+Beacons
+tables
-Folderpath.
-- #table ...
Location (if set) where to get this cargo item.
+Location (if set) where to get this cargo item.
+- #table ...
- #table ...
- #table ...
- #table ...
- #table ...
- #table ...
- #table ...
- #table ...
- #table ...
- #table ...
- #table ...
- #table ...
- #table ...
- #table ...
- #table ...
- #table ...
- #table ...
- #table ...
- #table ...
- #table ...
- #table ...
- #table ...
- #table ...
- #table ...
Global lookup_table |
- - - | -
Huge smoke (8)
Huge smoke and fire (4)
Large smoke (7)
Large smoke and fire (3)
Medium smoke (6)
Medium smoke and fire (2)
Small smoke (5)
Small moke and fire (1)
(0)
Red flare (1)
White flare (2)
Yellow flare (3)
Blue smoke (4)
Green smoke (0)
Orange smoke (3)
Red smoke (1)
White smoke (2)
Huge smoke (8)
Huge smoke and fire (4)
Large smoke (7)
Large smoke and fire (3)
Medium smoke (6)
Medium smoke and fire (2)
Small smoke (5)
Small moke and fire (1)
Flare colur enum trigger.flareColor.
(0)
+ +Red flare (1)
+ +White flare (2)
+ +Yellow flare (3)
+ +Smoke color enum trigger.smokeColor.
Blue smoke (4)
+ +Green smoke (0)
+ +Orange smoke (3)
+ +Red smoke (1)
+ +White smoke (2)
+ +#int:
+#number:
- #table ...
- #table ...
The DCS controllable class.
-The DCS controllable class.
-The DCS controllable class.
-The DCS controllable class.
-The DCS controllable class.
-- #table ...
- #table ...
- #table ...
- #table ...
Coordinate of the mark.
-Coordinate of the mark.
-Coordinate of the mark.
-- #table ...
- #table ...
- #table ...
- #table ...
- #table ...
- #table ...
- #table ...
- #table ...
- #table ...
- #table ...