From bb5d4b6a9121ff6a78a38f9f8a6f52e5876295e3 Mon Sep 17 00:00:00 2001
From: Applevangelist
Date: Tue, 30 Aug 2022 12:49:38 +0000
Subject: [PATCH] MOOSE generated documentation [skip ci]
---
Documentation/AI.AI_A2A_Cap.html | 11 +
Documentation/AI.AI_A2A_Dispatcher.html | 11 +
Documentation/AI.AI_A2A_GCI.html | 11 +
Documentation/AI.AI_A2A_Patrol.html | 11 +
Documentation/AI.AI_A2G_BAI.html | 11 +
Documentation/AI.AI_A2G_CAS.html | 11 +
Documentation/AI.AI_A2G_Dispatcher.html | 55 +-
Documentation/AI.AI_A2G_SEAD.html | 11 +
Documentation/AI.AI_AIR_Dispatcher.html | 11 +
Documentation/AI.AI_Air.html | 11 +
Documentation/AI.AI_Air_Engage.html | 11 +
Documentation/AI.AI_Air_Patrol.html | 11 +
Documentation/AI.AI_Air_Squadron.html | 33 +
Documentation/AI.AI_Bai.html | 11 +
Documentation/AI.AI_Balancer.html | 11 +
Documentation/AI.AI_Cap.html | 11 +
Documentation/AI.AI_Cargo.html | 11 +
Documentation/AI.AI_Cargo_APC.html | 11 +
Documentation/AI.AI_Cargo_Airplane.html | 23 +-
Documentation/AI.AI_Cargo_Dispatcher.html | 11 +
Documentation/AI.AI_Cargo_Dispatcher_APC.html | 11 +
.../AI.AI_Cargo_Dispatcher_Airplane.html | 11 +
.../AI.AI_Cargo_Dispatcher_Helicopter.html | 11 +
.../AI.AI_Cargo_Dispatcher_Ship.html | 11 +
Documentation/AI.AI_Cargo_Helicopter.html | 11 +
Documentation/AI.AI_Cargo_Ship.html | 11 +
Documentation/AI.AI_Cas.html | 11 +
.../AI.AI_ESCORT_DISPATCHER_REQUEST.html | 11 +
Documentation/AI.AI_Escort.html | 11 +
Documentation/AI.AI_Escort_Dispatcher.html | 11 +
Documentation/AI.AI_Formation.html | 11 +
Documentation/AI.AI_Patrol.html | 23 +
Documentation/Actions.Account.html | 11 +
Documentation/Actions.Assign.html | 11 +
Documentation/Actions.Assist.html | 11 +
Documentation/Actions.Route.html | 11 +
Documentation/Cargo.Cargo.html | 11 +
Documentation/Cargo.CargoCrate.html | 33 +-
Documentation/Cargo.CargoGroup.html | 11 +
Documentation/Cargo.CargoSlingload.html | 11 +
Documentation/Cargo.CargoUnit.html | 33 +-
Documentation/Core.Base.html | 11 +
Documentation/Core.Beacon.html | 11 +
Documentation/Core.Database.html | 11 +
Documentation/Core.Event.html | 11 +
Documentation/Core.Fsm.html | 11 +
Documentation/Core.Goal.html | 11 +
Documentation/Core.MarkerOps_Base.html | 8239 +++++++++++++++++
Documentation/Core.Menu.html | 11 +
Documentation/Core.Message.html | 11 +
Documentation/Core.Point.html | 44 +-
Documentation/Core.Report.html | 11 +
Documentation/Core.ScheduleDispatcher.html | 11 +
Documentation/Core.Scheduler.html | 11 +
Documentation/Core.Set.html | 11 +
Documentation/Core.Settings.html | 33 +-
Documentation/Core.Spawn.html | 205 +-
Documentation/Core.SpawnStatic.html | 95 +-
Documentation/Core.Spot.html | 11 +
Documentation/Core.Timer.html | 11 +
Documentation/Core.UserFlag.html | 11 +
Documentation/Core.Velocity.html | 11 +
Documentation/Core.Zone.html | 221 +
Documentation/DCS.html | 11 +
Documentation/ENUMS.html | 11 +
Documentation/Functional.ATC_Ground.html | 21 +-
Documentation/Functional.Arty.html | 11 +
Documentation/Functional.CleanUp.html | 11 +
Documentation/Functional.Designate.html | 11 +
Documentation/Functional.Detection.html | 17 +-
Documentation/Functional.Escort.html | 11 +
Documentation/Functional.FOX.html | 11 +
Documentation/Functional.Mantis.html | 11 +
Documentation/Functional.MissileTrainer.html | 11 +
Documentation/Functional.Movement.html | 11 +
Documentation/Functional.PseudoATC.html | 11 +
Documentation/Functional.Range.html | 11 +
Documentation/Functional.Rat.html | 62 +
Documentation/Functional.Scoring.html | 15 +-
Documentation/Functional.Sead.html | 11 +
Documentation/Functional.Shorad.html | 11 +
Documentation/Functional.Suppression.html | 11 +
Documentation/Functional.Warehouse.html | 11 +
.../Functional.ZoneCaptureCoalition.html | 116 +
Documentation/Functional.ZoneGoal.html | 116 +
Documentation/Functional.ZoneGoalCargo.html | 116 +
.../Functional.ZoneGoalCoalition.html | 116 +
Documentation/Ops.Airboss.html | 84 +-
Documentation/Ops.Atis.html | 11 +
Documentation/Ops.CSAR.html | 95 +-
Documentation/Ops.CTLD.html | 99 +-
Documentation/Ops.RecoveryTanker.html | 11 +
Documentation/Ops.RescueHelo.html | 11 +
Documentation/Sound.MSRS.html | 11 +
Documentation/Sound.Radio.html | 11 +
Documentation/Sound.RadioQueue.html | 11 +
Documentation/Sound.RadioSpeech.html | 11 +
Documentation/Sound.SoundOutput.html | 11 +
Documentation/Sound.UserSound.html | 11 +
Documentation/Tasking.CommandCenter.html | 11 +
Documentation/Tasking.DetectionManager.html | 11 +
Documentation/Tasking.Mission.html | 11 +
Documentation/Tasking.Task.html | 11 +
Documentation/Tasking.TaskInfo.html | 11 +
Documentation/Tasking.TaskZoneCapture.html | 11 +
Documentation/Tasking.Task_A2A.html | 11 +
.../Tasking.Task_A2A_Dispatcher.html | 19 +-
Documentation/Tasking.Task_A2G.html | 11 +
.../Tasking.Task_A2G_Dispatcher.html | 11 +
Documentation/Tasking.Task_Cargo.html | 17 +-
Documentation/Tasking.Task_Cargo_CSAR.html | 11 +
.../Tasking.Task_Cargo_Dispatcher.html | 231 +
.../Tasking.Task_Cargo_Transport.html | 11 +
Documentation/Tasking.Task_Manager.html | 11 +
.../Tasking.Task_Zone_Capture_Dispatcher.html | 11 +
Documentation/Utilities.PROFILER.html | 11 +
Documentation/Utilities.Templates.html | 11 +
Documentation/Utils.FiFo.html | 33 +
Documentation/Utils.STTS.html | 11 +
Documentation/Utils.html | 11 +
Documentation/Wrapper.Airbase.html | 11 +
Documentation/Wrapper.Client.html | 25 +-
Documentation/Wrapper.Controllable.html | 11 +
Documentation/Wrapper.Group.html | 89 +-
Documentation/Wrapper.Identifiable.html | 11 +
Documentation/Wrapper.Marker.html | 77 +-
Documentation/Wrapper.Object.html | 11 +
Documentation/Wrapper.Positionable.html | 11 +
Documentation/Wrapper.Scenery.html | 11 +
Documentation/Wrapper.Static.html | 11 +
Documentation/Wrapper.Unit.html | 11 +
Documentation/index.html | 23 +
Documentation/routines.html | 11 +
133 files changed, 10931 insertions(+), 599 deletions(-)
create mode 100644 Documentation/Core.MarkerOps_Base.html
diff --git a/Documentation/AI.AI_A2A_Cap.html b/Documentation/AI.AI_A2A_Cap.html
index 1c9284d3a..672275c05 100644
--- a/Documentation/AI.AI_A2A_Cap.html
+++ b/Documentation/AI.AI_A2A_Cap.html
@@ -549,6 +549,17 @@
Core - Models the process to achieve goal(s).
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diff --git a/Documentation/AI.AI_A2A_Dispatcher.html b/Documentation/AI.AI_A2A_Dispatcher.html
index a87f50a47..0c38e9843 100644
--- a/Documentation/AI.AI_A2A_Dispatcher.html
+++ b/Documentation/AI.AI_A2A_Dispatcher.html
@@ -549,6 +549,17 @@
Core - Models the process to achieve goal(s).
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diff --git a/Documentation/AI.AI_A2A_GCI.html b/Documentation/AI.AI_A2A_GCI.html
index 240eb81e0..d48c5b226 100644
--- a/Documentation/AI.AI_A2A_GCI.html
+++ b/Documentation/AI.AI_A2A_GCI.html
@@ -549,6 +549,17 @@
Core - Models the process to achieve goal(s).
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diff --git a/Documentation/AI.AI_A2A_Patrol.html b/Documentation/AI.AI_A2A_Patrol.html
index 06dada556..d737f4d1c 100644
--- a/Documentation/AI.AI_A2A_Patrol.html
+++ b/Documentation/AI.AI_A2A_Patrol.html
@@ -549,6 +549,17 @@
Core - Models the process to achieve goal(s).
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diff --git a/Documentation/AI.AI_A2G_BAI.html b/Documentation/AI.AI_A2G_BAI.html
index 2454134b0..28cd671d0 100644
--- a/Documentation/AI.AI_A2G_BAI.html
+++ b/Documentation/AI.AI_A2G_BAI.html
@@ -549,6 +549,17 @@
Core - Models the process to achieve goal(s).
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diff --git a/Documentation/AI.AI_A2G_CAS.html b/Documentation/AI.AI_A2G_CAS.html
index 3776ba5a6..1ac701188 100644
--- a/Documentation/AI.AI_A2G_CAS.html
+++ b/Documentation/AI.AI_A2G_CAS.html
@@ -549,6 +549,17 @@
Core - Models the process to achieve goal(s).
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diff --git a/Documentation/AI.AI_A2G_Dispatcher.html b/Documentation/AI.AI_A2G_Dispatcher.html
index 5ce1bc4a2..c5c165c1b 100644
--- a/Documentation/AI.AI_A2G_Dispatcher.html
+++ b/Documentation/AI.AI_A2G_Dispatcher.html
@@ -549,6 +549,17 @@
Core - Models the process to achieve goal(s).
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@@ -4670,17 +4681,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
The Defender Default Settings over all Squadrons.
-
-
-
-
@@ -13115,17 +13115,6 @@ multiplied by the Overhead and rounded up to the smallest integer.
The Defender Default Settings over all Squadrons.
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@@ -14443,17 +14432,6 @@ multiplied by the Overhead and rounded up to the smallest integer.
The Defender Default Settings over all Squadrons.
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@@ -16077,17 +16055,6 @@ multiplied by the Overhead and rounded up to the smallest integer.
The Defender Default Settings over all Squadrons.
-
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-
diff --git a/Documentation/AI.AI_A2G_SEAD.html b/Documentation/AI.AI_A2G_SEAD.html
index 4179f1bca..ddcd6835d 100644
--- a/Documentation/AI.AI_A2G_SEAD.html
+++ b/Documentation/AI.AI_A2G_SEAD.html
@@ -549,6 +549,17 @@
Core - Models the process to achieve goal(s).
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diff --git a/Documentation/AI.AI_AIR_Dispatcher.html b/Documentation/AI.AI_AIR_Dispatcher.html
index 27e37efe6..491482b5b 100644
--- a/Documentation/AI.AI_AIR_Dispatcher.html
+++ b/Documentation/AI.AI_AIR_Dispatcher.html
@@ -549,6 +549,17 @@
Core - Models the process to achieve goal(s).
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diff --git a/Documentation/AI.AI_Air.html b/Documentation/AI.AI_Air.html
index c49485b48..31609bebe 100644
--- a/Documentation/AI.AI_Air.html
+++ b/Documentation/AI.AI_Air.html
@@ -549,6 +549,17 @@
Core - Models the process to achieve goal(s).
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diff --git a/Documentation/AI.AI_Air_Engage.html b/Documentation/AI.AI_Air_Engage.html
index e98fdbcda..aaa50fc2d 100644
--- a/Documentation/AI.AI_Air_Engage.html
+++ b/Documentation/AI.AI_Air_Engage.html
@@ -549,6 +549,17 @@
Core - Models the process to achieve goal(s).
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diff --git a/Documentation/AI.AI_Air_Patrol.html b/Documentation/AI.AI_Air_Patrol.html
index fde497404..d11e6a3bd 100644
--- a/Documentation/AI.AI_Air_Patrol.html
+++ b/Documentation/AI.AI_Air_Patrol.html
@@ -549,6 +549,17 @@
Core - Models the process to achieve goal(s).
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diff --git a/Documentation/AI.AI_Air_Squadron.html b/Documentation/AI.AI_Air_Squadron.html
index 9403c0f3b..c6c8e5944 100644
--- a/Documentation/AI.AI_Air_Squadron.html
+++ b/Documentation/AI.AI_Air_Squadron.html
@@ -549,6 +549,17 @@
Core - Models the process to achieve goal(s).
+
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@@ -2448,6 +2459,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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@@ -3519,6 +3541,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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diff --git a/Documentation/AI.AI_Bai.html b/Documentation/AI.AI_Bai.html
index 0bc50a048..4ae761e31 100644
--- a/Documentation/AI.AI_Bai.html
+++ b/Documentation/AI.AI_Bai.html
@@ -549,6 +549,17 @@
Core - Models the process to achieve goal(s).
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diff --git a/Documentation/AI.AI_Balancer.html b/Documentation/AI.AI_Balancer.html
index b5e6f5435..4b1d67bf4 100644
--- a/Documentation/AI.AI_Balancer.html
+++ b/Documentation/AI.AI_Balancer.html
@@ -549,6 +549,17 @@
Core - Models the process to achieve goal(s).
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diff --git a/Documentation/AI.AI_Cap.html b/Documentation/AI.AI_Cap.html
index 694dbc9ca..b3de675f5 100644
--- a/Documentation/AI.AI_Cap.html
+++ b/Documentation/AI.AI_Cap.html
@@ -549,6 +549,17 @@
Core - Models the process to achieve goal(s).
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diff --git a/Documentation/AI.AI_Cargo.html b/Documentation/AI.AI_Cargo.html
index 2f3958971..9554f28f0 100644
--- a/Documentation/AI.AI_Cargo.html
+++ b/Documentation/AI.AI_Cargo.html
@@ -549,6 +549,17 @@
Core - Models the process to achieve goal(s).
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diff --git a/Documentation/AI.AI_Cargo_APC.html b/Documentation/AI.AI_Cargo_APC.html
index cc33d8d91..40edaac8b 100644
--- a/Documentation/AI.AI_Cargo_APC.html
+++ b/Documentation/AI.AI_Cargo_APC.html
@@ -549,6 +549,17 @@
Core - Models the process to achieve goal(s).
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diff --git a/Documentation/AI.AI_Cargo_Airplane.html b/Documentation/AI.AI_Cargo_Airplane.html
index 61228f426..071095190 100644
--- a/Documentation/AI.AI_Cargo_Airplane.html
+++ b/Documentation/AI.AI_Cargo_Airplane.html
@@ -549,6 +549,17 @@
Core - Models the process to achieve goal(s).
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@@ -2697,9 +2708,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
- Aircraft is on a pickup mission.
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@@ -4484,9 +4492,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
- Aircraft is on a pickup mission.
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@@ -5113,9 +5118,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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- Aircraft is on a pickup mission.
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@@ -6634,9 +6636,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
- Aircraft is on a pickup mission.
-
diff --git a/Documentation/AI.AI_Cargo_Dispatcher.html b/Documentation/AI.AI_Cargo_Dispatcher.html
index 17f74ae0e..ea111abb2 100644
--- a/Documentation/AI.AI_Cargo_Dispatcher.html
+++ b/Documentation/AI.AI_Cargo_Dispatcher.html
@@ -549,6 +549,17 @@
Core - Models the process to achieve goal(s).
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diff --git a/Documentation/AI.AI_Cargo_Dispatcher_APC.html b/Documentation/AI.AI_Cargo_Dispatcher_APC.html
index 98bcc85aa..7ec2e5628 100644
--- a/Documentation/AI.AI_Cargo_Dispatcher_APC.html
+++ b/Documentation/AI.AI_Cargo_Dispatcher_APC.html
@@ -549,6 +549,17 @@
Core - Models the process to achieve goal(s).
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diff --git a/Documentation/AI.AI_Cargo_Dispatcher_Airplane.html b/Documentation/AI.AI_Cargo_Dispatcher_Airplane.html
index d16c1c193..e3cb69f52 100644
--- a/Documentation/AI.AI_Cargo_Dispatcher_Airplane.html
+++ b/Documentation/AI.AI_Cargo_Dispatcher_Airplane.html
@@ -549,6 +549,17 @@
Core - Models the process to achieve goal(s).
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diff --git a/Documentation/AI.AI_Cargo_Dispatcher_Helicopter.html b/Documentation/AI.AI_Cargo_Dispatcher_Helicopter.html
index 22edd496c..38a10f981 100644
--- a/Documentation/AI.AI_Cargo_Dispatcher_Helicopter.html
+++ b/Documentation/AI.AI_Cargo_Dispatcher_Helicopter.html
@@ -549,6 +549,17 @@
Core - Models the process to achieve goal(s).
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diff --git a/Documentation/AI.AI_Cargo_Dispatcher_Ship.html b/Documentation/AI.AI_Cargo_Dispatcher_Ship.html
index f8eb74249..c5d332d36 100644
--- a/Documentation/AI.AI_Cargo_Dispatcher_Ship.html
+++ b/Documentation/AI.AI_Cargo_Dispatcher_Ship.html
@@ -549,6 +549,17 @@
Core - Models the process to achieve goal(s).
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diff --git a/Documentation/AI.AI_Cargo_Helicopter.html b/Documentation/AI.AI_Cargo_Helicopter.html
index d9e6f3133..d1f1b3d9d 100644
--- a/Documentation/AI.AI_Cargo_Helicopter.html
+++ b/Documentation/AI.AI_Cargo_Helicopter.html
@@ -549,6 +549,17 @@
Core - Models the process to achieve goal(s).
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diff --git a/Documentation/AI.AI_Cargo_Ship.html b/Documentation/AI.AI_Cargo_Ship.html
index fde51eaa8..95016c0d5 100644
--- a/Documentation/AI.AI_Cargo_Ship.html
+++ b/Documentation/AI.AI_Cargo_Ship.html
@@ -549,6 +549,17 @@
Core - Models the process to achieve goal(s).
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diff --git a/Documentation/AI.AI_Cas.html b/Documentation/AI.AI_Cas.html
index e4f6c9b5c..957a9a551 100644
--- a/Documentation/AI.AI_Cas.html
+++ b/Documentation/AI.AI_Cas.html
@@ -549,6 +549,17 @@
Core - Models the process to achieve goal(s).
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diff --git a/Documentation/AI.AI_ESCORT_DISPATCHER_REQUEST.html b/Documentation/AI.AI_ESCORT_DISPATCHER_REQUEST.html
index c5dc88469..340f36c75 100644
--- a/Documentation/AI.AI_ESCORT_DISPATCHER_REQUEST.html
+++ b/Documentation/AI.AI_ESCORT_DISPATCHER_REQUEST.html
@@ -549,6 +549,17 @@
Core - Models the process to achieve goal(s).
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diff --git a/Documentation/AI.AI_Escort.html b/Documentation/AI.AI_Escort.html
index c209eeabf..7fd5e7bc1 100644
--- a/Documentation/AI.AI_Escort.html
+++ b/Documentation/AI.AI_Escort.html
@@ -549,6 +549,17 @@
Core - Models the process to achieve goal(s).
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diff --git a/Documentation/AI.AI_Escort_Dispatcher.html b/Documentation/AI.AI_Escort_Dispatcher.html
index 7c9d9bd32..5055266a5 100644
--- a/Documentation/AI.AI_Escort_Dispatcher.html
+++ b/Documentation/AI.AI_Escort_Dispatcher.html
@@ -549,6 +549,17 @@
Core - Models the process to achieve goal(s).
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diff --git a/Documentation/AI.AI_Formation.html b/Documentation/AI.AI_Formation.html
index 13aac1421..50eb74572 100644
--- a/Documentation/AI.AI_Formation.html
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@@ -549,6 +549,17 @@
Core - Models the process to achieve goal(s).
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diff --git a/Documentation/AI.AI_Patrol.html b/Documentation/AI.AI_Patrol.html
index 10ef3a14c..58f3b17cb 100644
--- a/Documentation/AI.AI_Patrol.html
+++ b/Documentation/AI.AI_Patrol.html
@@ -549,6 +549,17 @@
Core - Models the process to achieve goal(s).
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@@ -3147,6 +3158,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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+ This table contains the targets detected during patrol.
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@@ -6394,6 +6408,9 @@ Note that this method is required, as triggers the next route when patrolling fo
+
+ This table contains the targets detected during patrol.
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@@ -7138,6 +7155,9 @@ Note that this method is required, as triggers the next route when patrolling fo
+
+ This table contains the targets detected during patrol.
+
@@ -8774,6 +8794,9 @@ Note that this method is required, as triggers the next route when patrolling fo
+
+ This table contains the targets detected during patrol.
+
diff --git a/Documentation/Actions.Account.html b/Documentation/Actions.Account.html
index 861965612..8cd075295 100644
--- a/Documentation/Actions.Account.html
+++ b/Documentation/Actions.Account.html
@@ -549,6 +549,17 @@
Core - Models the process to achieve goal(s).
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diff --git a/Documentation/Actions.Assign.html b/Documentation/Actions.Assign.html
index 3dda8ae7c..b97389941 100644
--- a/Documentation/Actions.Assign.html
+++ b/Documentation/Actions.Assign.html
@@ -549,6 +549,17 @@
Core - Models the process to achieve goal(s).
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diff --git a/Documentation/Actions.Assist.html b/Documentation/Actions.Assist.html
index 558f5d3f6..b4d7efcd8 100644
--- a/Documentation/Actions.Assist.html
+++ b/Documentation/Actions.Assist.html
@@ -549,6 +549,17 @@
Core - Models the process to achieve goal(s).
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diff --git a/Documentation/Actions.Route.html b/Documentation/Actions.Route.html
index e8af11fdc..1eeb4c343 100644
--- a/Documentation/Actions.Route.html
+++ b/Documentation/Actions.Route.html
@@ -549,6 +549,17 @@
Core - Models the process to achieve goal(s).
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diff --git a/Documentation/Cargo.Cargo.html b/Documentation/Cargo.Cargo.html
index d6884108f..b498ad82f 100644
--- a/Documentation/Cargo.Cargo.html
+++ b/Documentation/Cargo.Cargo.html
@@ -549,6 +549,17 @@
Core - Models the process to achieve goal(s).
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diff --git a/Documentation/Cargo.CargoCrate.html b/Documentation/Cargo.CargoCrate.html
index a39fb1589..a7f159801 100644
--- a/Documentation/Cargo.CargoCrate.html
+++ b/Documentation/Cargo.CargoCrate.html
@@ -549,6 +549,17 @@
Core - Models the process to achieve goal(s).
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@@ -1760,17 +1771,6 @@ Controls a network of short range air/missile defense groups.
Field(s)
-
@@ -2439,17 +2439,6 @@ Controls a network of short range air/missile defense groups.
Field(s)
-
diff --git a/Documentation/Cargo.CargoGroup.html b/Documentation/Cargo.CargoGroup.html
index c7850c4ae..a511997ae 100644
--- a/Documentation/Cargo.CargoGroup.html
+++ b/Documentation/Cargo.CargoGroup.html
@@ -549,6 +549,17 @@
Core - Models the process to achieve goal(s).
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diff --git a/Documentation/Cargo.CargoSlingload.html b/Documentation/Cargo.CargoSlingload.html
index 331cabc71..ff4965eb6 100644
--- a/Documentation/Cargo.CargoSlingload.html
+++ b/Documentation/Cargo.CargoSlingload.html
@@ -549,6 +549,17 @@
Core - Models the process to achieve goal(s).
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diff --git a/Documentation/Cargo.CargoUnit.html b/Documentation/Cargo.CargoUnit.html
index e583436c6..81c5f6760 100644
--- a/Documentation/Cargo.CargoUnit.html
+++ b/Documentation/Cargo.CargoUnit.html
@@ -549,6 +549,17 @@
Core - Models the process to achieve goal(s).
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@@ -1738,17 +1749,6 @@ Note that ground forces behave in a group, and thus, act in formation, regardles
Set cargo object.
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@@ -2464,17 +2464,6 @@ Note that ground forces behave in a group, and thus, act in formation, regardles
Set cargo object.
-
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diff --git a/Documentation/Core.Base.html b/Documentation/Core.Base.html
index 4761aada3..067420a7e 100644
--- a/Documentation/Core.Base.html
+++ b/Documentation/Core.Base.html
@@ -549,6 +549,17 @@
Core - Models the process to achieve goal(s).
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diff --git a/Documentation/Core.Beacon.html b/Documentation/Core.Beacon.html
index fe198f125..574eac0e2 100644
--- a/Documentation/Core.Beacon.html
+++ b/Documentation/Core.Beacon.html
@@ -549,6 +549,17 @@
Core - Models the process to achieve goal(s).
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diff --git a/Documentation/Core.Database.html b/Documentation/Core.Database.html
index b4d5cf4e0..ff9913693 100644
--- a/Documentation/Core.Database.html
+++ b/Documentation/Core.Database.html
@@ -549,6 +549,17 @@
Core - Models the process to achieve goal(s).
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diff --git a/Documentation/Core.Event.html b/Documentation/Core.Event.html
index 988334b94..6198e45a3 100644
--- a/Documentation/Core.Event.html
+++ b/Documentation/Core.Event.html
@@ -549,6 +549,17 @@
Core - Models the process to achieve goal(s).
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diff --git a/Documentation/Core.Fsm.html b/Documentation/Core.Fsm.html
index 428daf3f5..6162a4e9f 100644
--- a/Documentation/Core.Fsm.html
+++ b/Documentation/Core.Fsm.html
@@ -549,6 +549,17 @@
Core - Models the process to achieve goal(s).
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diff --git a/Documentation/Core.Goal.html b/Documentation/Core.Goal.html
index d13bc5cc7..c4f39c4e3 100644
--- a/Documentation/Core.Goal.html
+++ b/Documentation/Core.Goal.html
@@ -549,6 +549,17 @@
Core - Models the process to achieve goal(s).
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diff --git a/Documentation/Core.MarkerOps_Base.html b/Documentation/Core.MarkerOps_Base.html
new file mode 100644
index 000000000..083e52e8b
--- /dev/null
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@@ -0,0 +1,8239 @@
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+ Close ×
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AI -- (R2.2) - Models the process of Combat Air Patrol (CAP) for airplanes.
+
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AI - (R2.2) - Manages the process of an automatic A2A defense system based on an EWR network targets and coordinating CAP and GCI.
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AI -- (R2.2) - Models the process of Ground Controlled Interception (GCI) for airplanes.
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AI -- (R2.2) - Models the process of air patrol of airplanes.
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AI -- Models the process of air to ground BAI engagement for airplanes and helicopters.
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AI -- Models the process of air to ground engagement for airplanes and helicopters.
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AI - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.
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AI -- Models the process of air to ground SEAD engagement for airplanes and helicopters.
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AI - Create an automated AIR defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAP operations.
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AI - Models the process of AI air operations.
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AI -- Models the process of air to ground engagement for airplanes and helicopters.
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AI -- Models the process of A2G patrolling and engaging ground targets for airplanes and helicopters.
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AI - Models squadrons for airplanes and helicopters.
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AI -- Peform Battlefield Area Interdiction (BAI) within an engagement zone.
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AI -- Balance player slots with AI to create an engaging simulation environment, independent of the amount of players.
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AI -- Perform Combat Air Patrolling (CAP) for airplanes.
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AI - Models the intelligent transportation of infantry and other cargo.
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AI - Models the intelligent transportation of cargo using ground vehicles.
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AI - Models the intelligent transportation of cargo using airplanes.
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AI - Models the intelligent transportation of infantry and other cargo.
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AI - Models the intelligent transportation of infantry and other cargo using APCs.
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AI -- (R2.4) - Models the intelligent transportation of infantry and other cargo using Planes.
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AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.
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AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships
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Features:
+
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+ Transport cargo to various deploy zones using naval vehicles.
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AI - Models the intelligent transportation of cargo using helicopters.
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AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.
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AI -- Perform Close Air Support (CAS) near friendlies.
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AI - Models the assignment of AI escorts to player flights upon request using the radio menu.
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Functional -- Taking the lead of AI escorting your flight or of other AI, upon request using the menu.
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AI - Models the automatic assignment of AI escorts to player flights.
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AI -- Build large airborne formations of aircraft.
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AI -- Perform Air Patrolling for airplanes.
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Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occuring on Wrapper.Unit s.
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(SP) (MP) (FSM) Accept or reject process for player (task) assignments.
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(SP) (MP) (FSM) Route AI or players through waypoints or to zones.
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(SP) (MP) (FSM) Route AI or players through waypoints or to zones.
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Cargo - Management of CARGO logistics, that can be transported from and to transportation carriers.
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Cargo -- Management of single cargo crates, which are based on a Static object.
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Cargo - Management of grouped cargo logistics, which are based on a Wrapper.Group object.
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Cargo -- Management of single cargo crates, which are based on a Static object.
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Cargo - Management of single cargo logistics, which are based on a Wrapper.Unit object.
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Core - The base class within the framework.
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Core - TACAN and other beacons.
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Core - Manages several databases containing templates, mission objects, and mission information.
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Core - Models DCS event dispatching using a publish-subscribe model.
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Core - FSM (Finite State Machine) are objects that model and control long lasting business processes and workflow.
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Core - Models the process to achieve goal(s).
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Core - MarkerOps_Base.
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Core - Manage hierarchical menu structures and commands for players within a mission.
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Core - Informs the players using messages during a simulation.
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Core - Defines an extensive API to manage 3D points in the DCS World 3D simulation space.
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Core - Provides a handy means to create messages and reports.
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Core -- SCHEDULEDISPATCHER dispatches the different schedules.
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Core - Prepares and handles the execution of functions over scheduled time (intervals).
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Core - Define collections of objects to perform bulk actions and logically group objects.
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Core - Manages various settings for running missions, consumed by moose classes and provides a menu system for players to tweak settings in running missions.
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Core - Spawn dynamically new groups of units in running missions.
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Core - Management of spotting logistics, that can be activated and deactivated upon command.
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Core - Timer scheduler.
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Core - Manage user flags to interact with the mission editor trigger system and server side scripts.
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Core - Models a velocity or speed, which can be expressed in various formats according the settings.
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Core - Define zones within your mission of various forms, with various capabilities.
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Utilities Enumerators.
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Functional -- Monitor airbase traffic and regulate speed while taxiing.
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Functional - Control artillery units.
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Functional -- Keep airbases clean of crashing or colliding airplanes, and kill missiles when being fired at airbases.
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Functional -- Management of target Designation .
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Functional -- Models the detection of enemy units by FACs or RECCEs and group them according various methods.
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Functional -- Taking the lead of AI escorting your flight.
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Functional - (R2.5) - Yet Another Missile Trainer.
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Functional -- Modular, Automatic and Network capable Targeting and Interception System for Air Defenses
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MANTIS - Moose derived Modular, Automatic and Network capable Targeting and Interception System
+Controls a network of SAM sites.
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Functional -- Train missile defence and deflection.
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Functional -- Limit the movement of simulaneous moving ground vehicles.
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Functional - Rudimentary ATC.
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Functional - Range Practice.
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Functional - Create random airtraffic in your missions.
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Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
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Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
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Functional -- Short Range Air Defense System
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SHORAD - Short Range Air Defense System
+Controls a network of short range air/missile defense groups.
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Functional - Suppress fire of ground units when they get hit.
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Functional - Simulation of logistic operations.
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Functional -- Models the process to zone guarding and capturing.
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Functional (WIP) -- Base class that models processes to achieve goals involving a Zone.
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Functional (WIP) -- Base class that models processes to achieve goals involving a Zone and Cargo.
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Functional (WIP) -- Base class that models processes to achieve goals involving a Zone for a Coalition.
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Ops - Manages aircraft CASE X recoveries for carrier operations (X=I, II, III).
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Ops - Automatic Terminal Information Service (ATIS).
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Ops -- Combat Search and Rescue.
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Ops -- Combat Troops & Logistics Department.
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Ops - Recovery tanker for carrier operations.
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Ops - Rescue helicopter for carrier operations.
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Sound - Simple Radio Standalone (SRS) Integration.
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Sound - Radio transmissions.
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Sound - Queues Radio Transmissions.
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Core - Makes the radio talk.
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Sound - Sound output classes.
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Sound - Manage user sound.
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Tasking -- A command center governs multiple missions, and takes care of the reporting and communications.
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Tasking - This module contains the DETECTION_MANAGER class and derived classes.
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Tasking -- A mission models a goal to be achieved through the execution and completion of tasks by human players.
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Tasking -- A task object governs the main engine to administer human taskings.
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Tasking -- Controls the information of a Task.
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Tasking - The TASK_Protect models tasks for players to protect or capture specific zones.
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Tasking - The TASK_A2A models tasks for players in Air to Air engagements.
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Tasking - Dynamically allocates A2A tasks to human players, based on detected airborne targets through an EWR network.
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Tasking - The TASK_A2G models tasks for players in Air to Ground engagements.
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Tasking -- Dynamically allocates A2G tasks to human players, based on detected ground targets through reconnaissance.
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Tasking -- Base class to model tasks for players to transport cargo.
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Tasking -- Orchestrates the task for players to execute CSAR for downed pilots.
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Tasking - Creates and manages player TASK_CARGO tasks.
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Tasking -- Models tasks for players to transport cargo.
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This module contains the TASK_MANAGER class and derived classes.
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Tasking - Creates and manages player TASK_ZONE_CAPTURE tasks.
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Utils Templates
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DCS unit templates
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+
This module contains derived utilities taken from the MIST framework, as well as a lot of added helpers from the MOOSE community.
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UTILS - ClassicFiFo Stack.
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Utilities DCS Simple Text-To-Speech (STTS).
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Wrapper -- AIRBASE is a wrapper class to handle the DCS Airbase objects.
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Wrapper -- CLIENT wraps DCS Unit objects acting as a Client or Player within a mission.
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Wrapper -- CONTROLLABLE is an intermediate class wrapping Group and Unit classes "controllers".
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Wrapper -- GROUP wraps the DCS Class Group objects.
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Wrapper -- IDENTIFIABLE is an intermediate class wrapping DCS Object class derived Objects.
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+
+
+
+
+
Wrapper - Markers On the F10 map.
+
+
+
+
+
+
+
+
+
+
+
Wrapper -- OBJECT wraps the DCS Object derived objects.
+
+
+
+
+
+
+
+
+
+
+
Wrapper -- POSITIONABLE wraps DCS classes that are "positionable".
+
+
+
+
+
+
+
+
+
+
+
Wrapper -- SCENERY models scenery within the DCS simulator.
+
+
+
+
+
+
+
+
+
+
+
Wrapper -- STATIC wraps the DCS StaticObject class.
+
+
+
+
+
+
+
+
+
+
+
Wrapper - UNIT is a wrapper class for the DCS Class Unit.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Module Core.MarkerOps_Base
+
+
+
+
Core - MarkerOps_Base.
+
+
+
+
Main Features:
+
+
+ Create an easy way to tap into markers added to the F10 map by users.
+ Recognize own tag and list of keywords.
+ Matched keywords are handed down to functions.
+
+
+
+
+
Author: Applevangelist
+
+
Date: 5 May 2021
+
+
+
-
+
+
+
Global(s)
+
+
+
+
Global MARKEROPS_BASE
+
+Fiat lux. -- Latin proverb.
+
+
+
+
+
+
+
+
#MARKEROPS_BASE
+
MARKEROPS_BASE
+
+
Fiat lux. -- Latin proverb.
+
+
+
+
+
+
The MARKEROPS_BASE Concept
+
+
This class enable scripting text-based actions from markers.
+
+
+
+
+
+
Type(s)
+
+
+
+
+
+ Fields and Methods inherited from MARKEROPS_BASE
+ Description
+
+
+ MARKEROPS_BASE.ClassName
+
+Name of the class.
+
+
+
+ MARKEROPS_BASE.Keywords
+
+Table of keywords to recognize.
+
+
+
+ MARKEROPS_BASE:New(Tagname, Keywords)
+
+Function to instantiate a new #MARKEROPS_BASE object.
+
+
+
+ MARKEROPS_BASE:OnAfterMarkAdded(From, Event, To, Text, Keywords, Coord)
+
+On after "MarkAdded" event.
+
+
+
+ MARKEROPS_BASE:OnAfterMarkChanged(From, Event, To, Text, Keywords, Coord)
+
+On after "MarkChanged" event.
+
+
+
+ MARKEROPS_BASE:OnAfterMarkDeleted(From, Event, To)
+
+On after "MarkDeleted" event.
+
+
+
+ MARKEROPS_BASE:OnEventMark(Event)
+
+(internal) Handle events.
+
+
+
+ MARKEROPS_BASE.Stop()
+
+"Stop" trigger.
+
+
+
+ MARKEROPS_BASE.Tag
+
+Tag to identify commands.
+
+
+
+ MARKEROPS_BASE:_MatchKeywords(Eventtext)
+
+(internal) Match keywords table.
+
+
+
+ MARKEROPS_BASE:_MatchTag(Eventtext)
+
+(internal) Match tag.
+
+
+
+ MARKEROPS_BASE.debug
+
+
+
+
+
+ MARKEROPS_BASE.lid
+
+
+
+
+
+ MARKEROPS_BASE:onbeforeMarkAdded(From, Event, To, Text, Keywords, Coord)
+
+On before "MarkAdded" event.
+
+
+
+ MARKEROPS_BASE:onbeforeMarkChanged(From, Event, To, Text, Keywords, Coord)
+
+On before "MarkChanged" event.
+
+
+
+ MARKEROPS_BASE:onbeforeMarkDeleted(From, Event, To)
+
+On before "MarkDeleted" event.
+
+
+
+ MARKEROPS_BASE:onenterStopped(From, Event, To)
+
+On enter "Stopped" event.
+
+
+
+ MARKEROPS_BASE.version
+
+Version of #MARKEROPS_BASE.
+
+
+
+
+
+
+
+ Fields and Methods inherited from FSM
+ Description
+
+
+ MARKEROPS_BASE:AddEndState(State)
+
+Adds an End state.
+
+
+
+ MARKEROPS_BASE:AddProcess(From, Event, Process, ReturnEvents)
+
+Set the default Process template with key ProcessName providing the ProcessClass and the process object when it is assigned to a Wrapper.Controllable by the task.
+
+
+
+ MARKEROPS_BASE:AddScore(State, ScoreText, Score)
+
+Adds a score for the FSM to be achieved.
+
+
+
+ MARKEROPS_BASE:AddScoreProcess(From, Event, State, ScoreText, Score)
+
+Adds a score for the FSM_PROCESS to be achieved.
+
+
+
+ MARKEROPS_BASE:AddTransition(From, Event, To)
+
+Add a new transition rule to the FSM.
+
+
+
+ MARKEROPS_BASE.CallScheduler
+
+Call scheduler.
+
+
+
+ MARKEROPS_BASE.ClassName
+
+Name of the class.
+
+
+
+ MARKEROPS_BASE.Events
+
+
+
+
+
+ MARKEROPS_BASE:GetCurrentState()
+
+Get current state.
+
+
+
+ MARKEROPS_BASE:GetEndStates()
+
+Returns the End states.
+
+
+
+ MARKEROPS_BASE:GetProcess(From, Event)
+
+
+
+
+
+ MARKEROPS_BASE:GetProcesses()
+
+Returns a table of the SubFSM rules defined within the FSM.
+
+
+
+ MARKEROPS_BASE:GetScores()
+
+Returns a table with the scores defined.
+
+
+
+ MARKEROPS_BASE:GetStartState()
+
+Returns the start state of the FSM.
+
+
+
+ MARKEROPS_BASE:GetState()
+
+Get current state.
+
+
+
+ MARKEROPS_BASE:GetSubs()
+
+Returns a table with the Subs defined.
+
+
+
+ MARKEROPS_BASE:GetTransitions()
+
+Returns a table of the transition rules defined within the FSM.
+
+
+
+ MARKEROPS_BASE:Is(State, If)
+
+Check if FSM is in state.
+
+
+
+ MARKEROPS_BASE:LoadCallBacks(CallBackTable)
+
+Load call backs.
+
+
+
+ MARKEROPS_BASE:New()
+
+Creates a new FSM object.
+
+
+
+ MARKEROPS_BASE.Scores
+
+Scores.
+
+
+
+ MARKEROPS_BASE:SetProcess(From, Event, Fsm)
+
+
+
+
+
+ MARKEROPS_BASE:SetStartState(State)
+
+Sets the start state of the FSM.
+
+
+
+ MARKEROPS_BASE._EndStates
+
+
+
+
+
+ MARKEROPS_BASE._EventSchedules
+
+
+
+
+
+ MARKEROPS_BASE._Processes
+
+
+
+
+
+ MARKEROPS_BASE._Scores
+
+
+
+
+
+ MARKEROPS_BASE._StartState
+
+
+
+
+
+ MARKEROPS_BASE._Transitions
+
+
+
+
+
+ MARKEROPS_BASE:_add_to_map(Map, Event)
+
+Add to map.
+
+
+
+ MARKEROPS_BASE:_call_handler(step, trigger, params, EventName)
+
+Call handler.
+
+
+
+ MARKEROPS_BASE:_create_transition(EventName)
+
+Create transition.
+
+
+
+ MARKEROPS_BASE:_delayed_transition(EventName)
+
+Delayed transition.
+
+
+
+ MARKEROPS_BASE:_eventmap(Events, EventStructure)
+
+Event map.
+
+
+
+ MARKEROPS_BASE:_gosub(ParentFrom, ParentEvent)
+
+Go sub.
+
+
+
+ MARKEROPS_BASE:_handler(EventName, ...)
+
+Handler.
+
+
+
+ MARKEROPS_BASE:_isendstate(Current)
+
+Is end state.
+
+
+
+ MARKEROPS_BASE:_submap(subs, sub, name)
+
+Sub maps.
+
+
+
+ MARKEROPS_BASE:can(e)
+
+Check if can do an event.
+
+
+
+ MARKEROPS_BASE:cannot(e)
+
+Check if cannot do an event.
+
+
+
+ MARKEROPS_BASE.current
+
+Current state name.
+
+
+
+ MARKEROPS_BASE.endstates
+
+
+
+
+
+ MARKEROPS_BASE:is(State, If, state)
+
+Check if FSM is in state.
+
+
+
+ MARKEROPS_BASE.options
+
+Options.
+
+
+
+ MARKEROPS_BASE.subs
+
+Subs.
+
+
+
+
+
+
+
+ Fields and Methods inherited from BASE
+ Description
+
+
+ MARKEROPS_BASE.ClassID
+
+The ID number of the class.
+
+
+
+ MARKEROPS_BASE.ClassName
+
+The name of the class.
+
+
+
+ MARKEROPS_BASE.ClassNameAndID
+
+The name of the class concatenated with the ID number of the class.
+
+
+
+ MARKEROPS_BASE:ClearState(Object, StateName)
+
+Clear the state of an object.
+
+
+
+ MARKEROPS_BASE:CreateEventBirth(EventTime, Initiator, IniUnitName, place, subplace)
+
+Creation of a Birth Event.
+
+
+
+ MARKEROPS_BASE:CreateEventCrash(EventTime, Initiator, IniObjectCategory)
+
+Creation of a Crash Event.
+
+
+
+ MARKEROPS_BASE:CreateEventDead(EventTime, Initiator)
+
+Creation of a Dead Event.
+
+
+
+ MARKEROPS_BASE:CreateEventPlayerEnterAircraft(PlayerUnit)
+
+Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
+
+
+
+ MARKEROPS_BASE:CreateEventRemoveUnit(EventTime, Initiator)
+
+Creation of a Remove Unit Event.
+
+
+
+ MARKEROPS_BASE:CreateEventTakeoff(EventTime, Initiator)
+
+Creation of a Takeoff Event.
+
+
+
+ MARKEROPS_BASE:E(Arguments)
+
+Log an exception which will be traced always.
+
+
+
+ MARKEROPS_BASE:EventDispatcher()
+
+Returns the event dispatcher
+
+
+
+ MARKEROPS_BASE:EventRemoveAll()
+
+Remove all subscribed events
+
+
+
+ MARKEROPS_BASE:F(Arguments)
+
+Trace a function call.
+
+
+
+ MARKEROPS_BASE:F2(Arguments)
+
+Trace a function call level 2.
+
+
+
+ MARKEROPS_BASE:F3(Arguments)
+
+Trace a function call level 3.
+
+
+
+ MARKEROPS_BASE:GetClassID()
+
+Get the ClassID of the class instance.
+
+
+
+ MARKEROPS_BASE:GetClassName()
+
+Get the ClassName of the class instance.
+
+
+
+ MARKEROPS_BASE:GetClassNameAndID()
+
+Get the ClassName + ClassID of the class instance.
+
+
+
+ MARKEROPS_BASE:GetEventPriority()
+
+Get the Class Event processing Priority.
+
+
+
+ MARKEROPS_BASE:GetParent(Child, FromClass)
+
+This is the worker method to retrieve the Parent class.
+
+
+
+ MARKEROPS_BASE:GetState(Object, Key)
+
+Get a Value given a Key from the Object.
+
+
+
+ MARKEROPS_BASE:HandleEvent(EventID, EventFunction)
+
+Subscribe to a DCS Event.
+
+
+
+ MARKEROPS_BASE:I(Arguments)
+
+Log an information which will be traced always.
+
+
+
+ MARKEROPS_BASE:Inherit(Child, Parent)
+
+This is the worker method to inherit from a parent class.
+
+
+
+ MARKEROPS_BASE:IsInstanceOf(ClassName)
+
+This is the worker method to check if an object is an (sub)instance of a class.
+
+
+
+ MARKEROPS_BASE:IsTrace()
+
+Enquires if tracing is on (for the class).
+
+
+
+ MARKEROPS_BASE:New()
+
+BASE constructor.
+
+
+
+ MARKEROPS_BASE:OnEvent(EventData)
+
+Occurs when an object is completely destroyed.
+
+
+
+ MARKEROPS_BASE:OnEventBDA(EventData)
+
+BDA.
+
+
+
+ MARKEROPS_BASE:OnEventBaseCaptured(EventData)
+
+Occurs when a ground unit captures either an airbase or a farp.
+
+
+
+ MARKEROPS_BASE:OnEventBirth(EventData)
+
+Occurs when any object is spawned into the mission.
+
+
+
+ MARKEROPS_BASE:OnEventCrash(EventData)
+
+Occurs when any aircraft crashes into the ground and is completely destroyed.
+
+
+
+ MARKEROPS_BASE:OnEventDead(EventData)
+
+Occurs when an object is dead.
+
+
+
+ MARKEROPS_BASE:OnEventDetailedFailure(EventData)
+
+Unknown precisely what creates this event, likely tied into newer damage model.
+
+
+
+ MARKEROPS_BASE:OnEventDiscardChairAfterEjection(EventData)
+
+Discard chair after ejection.
+
+
+
+ MARKEROPS_BASE:OnEventEjection(EventData)
+
+Occurs when a pilot ejects from an aircraft
+initiator : The unit that has ejected
+
+
+
+ MARKEROPS_BASE:OnEventEngineShutdown(EventData)
+
+Occurs when any aircraft shuts down its engines.
+
+
+
+ MARKEROPS_BASE:OnEventEngineStartup(EventData)
+
+Occurs when any aircraft starts its engines.
+
+
+
+ MARKEROPS_BASE:OnEventHit(EventData)
+
+Occurs whenever an object is hit by a weapon.
+
+
+
+ MARKEROPS_BASE:OnEventHumanFailure(EventData)
+
+Occurs when any system fails on a human controlled aircraft.
+
+
+
+ MARKEROPS_BASE:OnEventKill(EventData)
+
+Occurs on the death of a unit.
+
+
+
+ MARKEROPS_BASE:OnEventLand(EventData)
+
+Occurs when an aircraft lands at an airbase, farp or ship
+initiator : The unit that has landed.
+
+
+
+ MARKEROPS_BASE:OnEventLandingAfterEjection(EventData)
+
+Occurs shortly after the landing animation of an ejected pilot touching the ground and standing up.
+
+
+
+ MARKEROPS_BASE:OnEventLandingQualityMark(EventData)
+
+Landing quality mark.
+
+
+
+ MARKEROPS_BASE:OnEventMarkAdded(EventData)
+
+Occurs when a new mark was added.
+
+
+
+ MARKEROPS_BASE:OnEventMarkChange(EventData)
+
+Occurs when a mark text was changed.
+
+
+
+ MARKEROPS_BASE:OnEventMarkRemoved(EventData)
+
+Occurs when a mark was removed.
+
+
+
+ MARKEROPS_BASE:OnEventMissionEnd(EventData)
+
+Occurs when a mission ends.
+
+
+
+ MARKEROPS_BASE:OnEventMissionStart(EventData)
+
+Occurs when a mission starts.
+
+
+
+ MARKEROPS_BASE:OnEventParatrooperLanding(EventData)
+
+Weapon add.
+
+
+
+ MARKEROPS_BASE:OnEventPilotDead(EventData)
+
+Occurs when the pilot of an aircraft is killed.
+
+
+
+ MARKEROPS_BASE:OnEventPlayerEnterAircraft(EventData)
+
+Occurs when a player enters a slot and takes control of an aircraft.
+
+
+
+ MARKEROPS_BASE:OnEventPlayerEnterUnit(EventData)
+
+Occurs when any player assumes direct control of a unit.
+
+
+
+ MARKEROPS_BASE:OnEventPlayerLeaveUnit(EventData)
+
+Occurs when any player relieves control of a unit to the AI.
+
+
+
+ MARKEROPS_BASE:OnEventRefueling(EventData)
+
+Occurs when an aircraft connects with a tanker and begins taking on fuel.
+
+
+
+ MARKEROPS_BASE:OnEventRefuelingStop(EventData)
+
+Occurs when an aircraft is finished taking fuel.
+
+
+
+ MARKEROPS_BASE:OnEventScore(EventData)
+
+Occurs when any modification to the "Score" as seen on the debrief menu would occur.
+
+
+
+ MARKEROPS_BASE:OnEventShootingEnd(EventData)
+
+Occurs when any unit stops firing its weapon.
+
+
+
+ MARKEROPS_BASE:OnEventShootingStart(EventData)
+
+Occurs when any unit begins firing a weapon that has a high rate of fire.
+
+
+
+ MARKEROPS_BASE:OnEventShot(EventData)
+
+Occurs whenever any unit in a mission fires a weapon.
+
+
+
+ MARKEROPS_BASE:OnEventTakeoff(EventData)
+
+Occurs when an aircraft takes off from an airbase, farp, or ship.
+
+
+
+ MARKEROPS_BASE:OnEventTriggerZone(EventData)
+
+Trigger zone.
+
+
+
+ MARKEROPS_BASE:OnEventUnitLost(EventData)
+
+Occurs when the game thinks an object is destroyed.
+
+
+
+ MARKEROPS_BASE:ScheduleOnce(Start, SchedulerFunction, ...)
+
+Schedule a new time event.
+
+
+
+ MARKEROPS_BASE:ScheduleRepeat(Start, Repeat, RandomizeFactor, Stop, SchedulerFunction, ...)
+
+Schedule a new time event.
+
+
+
+ MARKEROPS_BASE:ScheduleStop(SchedulerFunction)
+
+Stops the Schedule.
+
+
+
+ MARKEROPS_BASE.Scheduler
+
+
+
+
+
+ MARKEROPS_BASE:SetEventPriority(EventPriority)
+
+Set the Class Event processing Priority.
+
+
+
+ MARKEROPS_BASE:SetState(Object, Key, Value)
+
+Set a state or property of the Object given a Key and a Value.
+
+
+
+ MARKEROPS_BASE:T(Arguments)
+
+Trace a function logic level 1.
+
+
+
+ MARKEROPS_BASE:T2(Arguments)
+
+Trace a function logic level 2.
+
+
+
+ MARKEROPS_BASE:T3(Arguments)
+
+Trace a function logic level 3.
+
+
+
+ MARKEROPS_BASE:TraceAll(TraceAll)
+
+Trace all methods in MOOSE
+
+
+
+ MARKEROPS_BASE:TraceClass(Class)
+
+Set tracing for a class
+
+
+
+ MARKEROPS_BASE:TraceClassMethod(Class, Method)
+
+Set tracing for a specific method of class
+
+
+
+ MARKEROPS_BASE:TraceLevel(Level)
+
+Set trace level
+
+
+
+ MARKEROPS_BASE:TraceOff()
+
+Set trace off.
+
+
+
+ MARKEROPS_BASE:TraceOn()
+
+Set trace on.
+
+
+
+ MARKEROPS_BASE:TraceOnOff(TraceOnOff)
+
+Set trace on or off
+Note that when trace is off, no BASE.Debug statement is performed, increasing performance!
+When Moose is loaded statically, (as one file), tracing is switched off by default.
+
+
+
+ MARKEROPS_BASE:UnHandleEvent(EventID)
+
+UnSubscribe to a DCS event.
+
+
+
+ MARKEROPS_BASE._
+
+
+
+
+
+ MARKEROPS_BASE:_F(Arguments, DebugInfoCurrentParam, DebugInfoFromParam)
+
+Trace a function call.
+
+
+
+ MARKEROPS_BASE:_T(Arguments, DebugInfoCurrentParam, DebugInfoFromParam)
+
+Trace a function logic.
+
+
+
+ MARKEROPS_BASE.__
+
+
+
+
+
+ MARKEROPS_BASE:onEvent(event)
+
+
+
+
+
+
+
+
+
+
+
+
+
+
MARKEROPS_BASE class.
+
+
+
Field(s)
+
+
+
+
+
+
+
+
+
Function(s)
+
+
+
+
+
+
Function to instantiate a new #MARKEROPS_BASE object.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+ #string
+ Tagname
+
+
+
+
+
Name to identify us from the event text.
+
+
+
+
+
+
+ #table
+ Keywords
+
+
+
+
+
Table of keywords recognized from the event text.
+
+
+
+
Return value:
+
+
+
+
+
+
+
+
+
+
+
On after "MarkAdded" event.
+
+
+
Triggered when a Marker is added to the F10 map.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
+
+
+
The text on the marker
+
+
+
+
+
+
+ #table
+ Keywords
+
+
+
+
+
Table of matching keywords found in the Event text
+
+
+
+
+
+
+
+
Coordinate of the marker.
+
+
+
+
+
+
+
+
+
+
+
+
+
On after "MarkChanged" event.
+
+
+
Triggered when a Marker is changed on the F10 map.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
+
+
+
The text on the marker
+
+
+
+
+
+
+ #table
+ Keywords
+
+
+
+
+
Table of matching keywords found in the Event text
+
+
+
+
+
+
+
+
Coordinate of the marker.
+
+
+
+
+
+
+
+
+
+
+
+
+
On after "MarkDeleted" event.
+
+
+
Triggered when a Marker is deleted from the F10 map.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
+
+
+
+
+
+
+
+
(internal) Handle events.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
+
+
+
+
+
+
"Stop" trigger.
+
+
+
Used to stop the function an unhandle events
+
+
+
+
+
+
+
+
+
(internal) Match keywords table.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+ #string
+ Eventtext
+
+
+
+
+
Text added to the marker.
+
+
+
+
Return value:
+
+
+
+
+
+
+
+
+
+
+
(internal) Match tag.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+ #string
+ Eventtext
+
+
+
+
+
Text added to the marker.
+
+
+
+
Return value:
+
+
+
+
+
+
+
+
+
+
+
+
+
On before "MarkAdded" event.
+
+
+
Triggered when a Marker is added to the F10 map.
+
+
+
+
+
+
+
+
+
+
+
On before "MarkChanged" event.
+
+
+
Triggered when a Marker is changed on the F10 map.
+
+
+
+
+
+
+
+
+
+
+
On before "MarkDeleted" event.
+
+
+
Triggered when a Marker is removed from the F10 map.
+
+
+
+
+
+
+
+
+
On enter "Stopped" event.
+
+
+
Unsubscribe events.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
+
+
+
+
+
Field(s)
+
+
+
+
+
+
+
+
+
Function(s)
+
+
+
+
+
+
Adds an End state.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
+
+
+
+
+
+
Set the default Process template with key ProcessName providing the ProcessClass and the process object when it is assigned to a Wrapper.Controllable by the task.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
Can contain a string indicating the From state or a table of strings containing multiple From states.
+
+
+
+
+
+
+
+
+
An sub-process FSM.
+
+
+
+
+
+
+ #table
+ ReturnEvents
+
+
+
+
+
A table indicating for which returned events of the SubFSM which Event must be triggered in the FSM.
+
+
+
+
Return value:
+
+
+
+
+
+
+
+
+
+
+
Adds a score for the FSM to be achieved.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
is the state of the process when the score needs to be given. (See the relevant state descriptions of the process).
+
+
+
+
+
+
+ #string
+ ScoreText
+
+
+
+
+
is a text describing the score that is given according the status.
+
+
+
+
+
+
+
+
is a number providing the score of the status.
+
+
+
+
Return value:
+
+
+
+
+
+
+
+
+
+
+
Adds a score for the FSM_PROCESS to be achieved.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
is the From State of the main process.
+
+
+
+
+
+
+
+
is the Event of the main process.
+
+
+
+
+
+
+
+
is the state of the process when the score needs to be given. (See the relevant state descriptions of the process).
+
+
+
+
+
+
+ #string
+ ScoreText
+
+
+
+
+
is a text describing the score that is given according the status.
+
+
+
+
+
+
+
+
is a number providing the score of the status.
+
+
+
+
Return value:
+
+
+
+
+
+
+
+
+
+
+
Add a new transition rule to the FSM.
+
+
+
A transition rule defines when and if the FSM can transition from a state towards another state upon a triggered event.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
Can contain a string indicating the From state or a table of strings containing multiple From states.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Get current state.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
Current FSM state.
+
+
+
+
+
+
+
+
+
+
+
+
+
Returns the End states.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
+
+
+
+
+
+
+
Returns a table of the SubFSM rules defined within the FSM.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
+
+
+
+
+
+
Returns a table with the scores defined.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
+
+
+
+
+
+
Returns the start state of the FSM.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
A string containing the start state.
+
+
+
+
+
+
+
+
+
+
+
+
+
Get current state.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
Current FSM state.
+
+
+
+
+
+
+
+
+
+
+
+
+
Returns a table with the Subs defined.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
+
+
+
+
+
+
Returns a table of the transition rules defined within the FSM.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
+
+
+
+
+
+
Check if FSM is in state.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
+
true, FSM is in this state.
+
+
+
+
+
+
+
+
+
+
+
+
+
Load call backs.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+ #table
+ CallBackTable
+
+
+
+
+
Table of call backs.
+
+
+
+
+
+
+
+
+
+
+
+
+
Creates a new FSM object.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
+
+
+
+
+
+
+
+
Sets the start state of the FSM.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
A string defining the start state.
+
+
+
+
+
+
+
+
+
+
+
+
+
Add to map.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
+
+
+
+
+
+
+
Call handler.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
Step "onafter", "onbefore", "onenter", "onleave".
+
+
+
+
+
+
+ #string
+ trigger
+
+
+
+
+
+
+
+
+ #string
+ EventName
+
+
+
+
+
Return value:
+
+
+
+
+
+
+
+
+
+
+
Create transition.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+ #string
+ EventName
+
+
+
+
+
Return value:
+
+
+
+
+
+
+
+
+
+
+
Delayed transition.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+ #string
+ EventName
+
+
+
+
+
Return value:
+
+
+
+
+
+
+
+
+
+
+
Event map.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+ #table
+ EventStructure
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Go sub.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+ #string
+ ParentFrom
+
+
+
+
+
Parent from state.
+
+
+
+
+
+
+ #string
+ ParentEvent
+
+
+
+
+
Parent event name.
+
+
+
+
Return value:
+
+
+
+
+
+
+
+
+
+
+
Handler.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+ #string
+ EventName
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Is end state.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+ #string
+ Current
+
+
+
+
+
Current state name.
+
+
+
+
Return values:
+
+
+
+
+
+
+
+
+
+
+
Sub maps.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
+
+
+
+
+
+
+
+
Check if can do an event.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
Return values:
+
+
+
+
+
If true, FSM can do the event.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Check if cannot do an event.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
Return value:
+
+
+
+
+
If true, FSM cannot do the event.
+
+
+
+
+
+
+
+
+
+
+
+
+
Check if FSM is in state.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
+
true, FSM is in this state.
+
+
+
+
+
+
+
+
+
+
+
Field(s)
+
+
+
+
+
+
+
+
+
Function(s)
+
+
+
+
+
+
Clear the state of an object.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The object that holds the Value set by the Key.
+
+
+
+
+
+
+
+
The key that is should be cleared.
+
+
+
+
+
+
+
+
+
+
+
+
+
Creation of a Birth Event.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The time stamp of the event.
+
+
+
+
+
+
+
+
The initiating object of the event.
+
+
+
+
+
+
+ #string
+ IniUnitName
+
+
+
+
+
The initiating unit name.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Creation of a Crash Event.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The time stamp of the event.
+
+
+
+
+
+
+
+
The initiating object of the event.
+
+
+
+
+
+
+ IniObjectCategory
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Creation of a Dead Event.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The time stamp of the event.
+
+
+
+
+
+
+
+
The initiating object of the event.
+
+
+
+
+
+
+
+
+
+
+
+
+
Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The aircraft unit the player entered.
+
+
+
+
+
+
+
+
+
+
+
+
+
Creation of a Remove Unit Event.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The time stamp of the event.
+
+
+
+
+
+
+
+
The initiating object of the event.
+
+
+
+
+
+
+
+
+
+
+
+
+
Creation of a Takeoff Event.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The time stamp of the event.
+
+
+
+
+
+
+
+
The initiating object of the event.
+
+
+
+
+
+
+
+
+
+
+
+
+
Log an exception which will be traced always.
+
+
+
Can be anywhere within the function logic.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
A #table or any field.
+
+
+
+
+
+
+
+
+
+
+
+
+
Returns the event dispatcher
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
+
+
+
+
+
+
Remove all subscribed events
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
+
+
+
+
+
+
Trace a function call.
+
+
+
Must be at the beginning of the function logic.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
A #table or any field.
+
+
+
+
+
+
+
+
+
+
+
+
+
Trace a function call level 2.
+
+
+
Must be at the beginning of the function logic.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
A #table or any field.
+
+
+
+
+
+
+
+
+
+
+
+
+
Trace a function call level 3.
+
+
+
Must be at the beginning of the function logic.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
A #table or any field.
+
+
+
+
+
+
+
+
+
+
+
+
+
Get the ClassID of the class instance.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
The ClassID of the class instance.
+
+
+
+
+
+
+
+
+
+
+
+
+
Get the ClassName of the class instance.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
The ClassName of the class instance.
+
+
+
+
+
+
+
+
+
+
+
+
+
Get the ClassName + ClassID of the class instance.
+
+
+
The ClassName + ClassID is formatted as '%s#%09d'.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
The ClassName + ClassID of the class instance.
+
+
+
+
+
+
+
+
+
+
+
+
+
Get the Class Event processing Priority.
+
+
+
The Event processing Priority is a number from 1 to 10,
+reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
The Event processing Priority.
+
+
+
+
+
+
+
+
+
+
+
+
+
This is the worker method to retrieve the Parent class.
+
+
+
Note that the Parent class must be passed to call the parent class method.
+
+
self:GetParent(self):ParentMethod()
+
+
+
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
This is the Child class from which the Parent class needs to be retrieved.
+
+
+
+
+
+
+ #BASE
+ FromClass
+
+
+
+
+
(Optional) The class from which to get the parent.
+
+
+
+
Return value:
+
+
+
+
+
+
+
+
+
+
+
Get a Value given a Key from the Object.
+
+
+
Note that if the Object is destroyed, set to nil, or garbage collected, then the Values and Keys will also be gone.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The object that holds the Value set by the Key.
+
+
+
+
+
+
+
+
The key that is used to retrieve the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
Return value:
+
+
+
+
+
+
The Value retrieved or nil if the Key was not found and thus the Value could not be retrieved.
+
+
+
+
+
+
+
+
+
+
+
+
+
Subscribe to a DCS Event.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+ #function
+ EventFunction
+
+
+
+
+
(optional) The function to be called when the event occurs for the unit.
+
+
+
+
Return value:
+
+
+
+
+
+
+
+
+
+
+
Log an information which will be traced always.
+
+
+
Can be anywhere within the function logic.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
A #table or any field.
+
+
+
+
+
+
+
+
+
+
+
+
+
This is the worker method to inherit from a parent class.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
is the Child class that inherits.
+
+
+
+
+
+
+
+
is the Parent class that the Child inherits from.
+
+
+
+
Return value:
+
+
+
+
+
+
+
+
+
+
+
This is the worker method to check if an object is an (sub)instance of a class.
+
+
+
+
Examples:
+
+
+ ZONE:New( 'some zone' ):IsInstanceOf( ZONE ) will return true
+ ZONE:New( 'some zone' ):IsInstanceOf( 'ZONE' ) will return true
+ ZONE:New( 'some zone' ):IsInstanceOf( 'zone' ) will return true
+ ZONE:New( 'some zone' ):IsInstanceOf( 'BASE' ) will return true
+ ZONE:New( 'some zone' ):IsInstanceOf( 'GROUP' ) will return false
+
+
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
is the name of the class or the class itself to run the check against
+
+
+
+
Return value:
+
+
+
+
+
+
+
+
+
+
+
Enquires if tracing is on (for the class).
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
+
+
+
+
+
+
BASE constructor.
+
+
+
+
This is an example how to use the BASE:New() constructor in a new class definition when inheriting from BASE.
+
+
function EVENT:New()
+ local self = BASE:Inherit( self, BASE:New() ) -- #EVENT
+ return self
+end
+
+
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
+
+
+
+
+
+
Occurs when an object is completely destroyed.
+
+
+
initiator : The unit that is was destroyed.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
BDA.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs when a ground unit captures either an airbase or a farp.
+
+
+
initiator : The unit that captured the base.
+place: The airbase that was captured, can be a FARP or Airbase. When calling place:getCoalition() the faction will already be the new owning faction.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs when any object is spawned into the mission.
+
+
+
initiator : The unit that was spawned.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs when any aircraft crashes into the ground and is completely destroyed.
+
+
+
initiator : The unit that has crashed.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs when an object is dead.
+
+
+
initiator : The unit that is dead.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Unknown precisely what creates this event, likely tied into newer damage model.
+
+
+
Will update this page when new information become available.
+
+
+ initiator: The unit that had the failure.
+
+
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Discard chair after ejection.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs when a pilot ejects from an aircraft
+initiator : The unit that has ejected
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs when any aircraft shuts down its engines.
+
+
+
initiator : The unit that is stopping its engines..
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs when any aircraft starts its engines.
+
+
+
initiator : The unit that is starting its engines..
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs whenever an object is hit by a weapon.
+
+
+
initiator : The unit object the fired the weapon.
+weapon: Weapon object that hit the target.
+target: The Object that was hit.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs when any system fails on a human controlled aircraft.
+
+
+
initiator : The unit that had the failure.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs on the death of a unit.
+
+
+
Contains more and different information. Similar to unit_lost it will occur for aircraft before the aircraft crash event occurs.
+
+
+ initiator: The unit that killed the target.
+ target: Target Object
+ weapon: Weapon Object
+
+
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs when an aircraft lands at an airbase, farp or ship
+initiator : The unit that has landed.
+
+
+
place: Object that the unit landed on. Can be an Airbase Object, FARP, or Ships.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs shortly after the landing animation of an ejected pilot touching the ground and standing up.
+
+
+
Event does not occur if the pilot lands in the water and sub combs to Davey Jones Locker.
+
+
+ initiator: Static object representing the ejected pilot. Place : Aircraft that the pilot ejected from.
+ place: may not return as a valid object if the aircraft has crashed into the ground and no longer exists.
+ subplace: is always 0 for unknown reasons.
+
+
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Landing quality mark.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs when a new mark was added.
+
+
+
MarkID: ID of the mark.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs when a mark text was changed.
+
+
+
MarkID: ID of the mark.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs when a mark was removed.
+
+
+
MarkID: ID of the mark.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs when a mission ends.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs when a mission starts.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Weapon add.
+
+
+
Fires when entering a mission per pylon with the name of the weapon (double pylons not counted, infinite wep reload not counted.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs when the pilot of an aircraft is killed.
+
+
+
Can occur either if the player is alive and crashes or if a weapon kills the pilot without completely destroying the plane.
+initiator : The unit that the pilot has died in.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs when a player enters a slot and takes control of an aircraft.
+
+
+
NOTE : This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event.
+initiator : The unit that is being taken control of.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs when any player assumes direct control of a unit.
+
+
+
initiator : The unit that is being taken control of.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs when any player relieves control of a unit to the AI.
+
+
+
initiator : The unit that the player left.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs when an aircraft connects with a tanker and begins taking on fuel.
+
+
+
initiator : The unit that is receiving fuel.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs when an aircraft is finished taking fuel.
+
+
+
initiator : The unit that was receiving fuel.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs when any modification to the "Score" as seen on the debrief menu would occur.
+
+
+
There is no information on what values the score was changed to. Event is likely similar to player_comment in this regard.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs when any unit stops firing its weapon.
+
+
+
Event will always correspond with a shooting start event.
+initiator : The unit that was doing the shooting.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs when any unit begins firing a weapon that has a high rate of fire.
+
+
+
Most common with aircraft cannons (GAU-8), auto cannons, and machine guns.
+initiator : The unit that is doing the shooting.
+target: The unit that is being targeted.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs whenever any unit in a mission fires a weapon.
+
+
+
But not any machine gun or auto cannon based weapon, those are handled by EVENT.ShootingStart.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs when an aircraft takes off from an airbase, farp, or ship.
+
+
+
initiator : The unit that took off.
+place: Object from where the AI took-off from. Can be an Airbase Object, FARP, or Ships.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Trigger zone.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs when the game thinks an object is destroyed.
+
+
+
+
+ initiator: The unit that is was destroyed.
+
+
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Schedule a new time event.
+
+
+
Note that the schedule will only take place if the scheduler is started . Even for a single schedule event, the scheduler needs to be started also.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
Specifies the amount of seconds that will be waited before the scheduling is started, and the event function is called.
+
+
+
+
+
+
+ #function
+ SchedulerFunction
+
+
+
+
+
The event function to be called when a timer event occurs. The event function needs to accept the parameters specified in SchedulerArguments.
+
+
+
+
+
+
+
+
Optional arguments that can be given as part of scheduler. The arguments need to be given as a table { param1, param 2, ... }.
+
+
+
+
Return value:
+
+
+
+
+
The ScheduleID of the planned schedule.
+
+
+
+
+
+
+
+
+
+
+
+
+
Schedule a new time event.
+
+
+
Note that the schedule will only take place if the scheduler is started . Even for a single schedule event, the scheduler needs to be started also.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
Specifies the amount of seconds that will be waited before the scheduling is started, and the event function is called.
+
+
+
+
+
+
+
+
Specifies the interval in seconds when the scheduler will call the event function.
+
+
+
+
+
+
+ #number
+ RandomizeFactor
+
+
+
+
+
Specifies a randomization factor between 0 and 1 to randomize the Repeat.
+
+
+
+
+
+
+
+
Specifies the amount of seconds when the scheduler will be stopped.
+
+
+
+
+
+
+ #function
+ SchedulerFunction
+
+
+
+
+
The event function to be called when a timer event occurs. The event function needs to accept the parameters specified in SchedulerArguments.
+
+
+
+
+
+
+
+
Optional arguments that can be given as part of scheduler. The arguments need to be given as a table { param1, param 2, ... }.
+
+
+
+
Return value:
+
+
+
+
+
The ScheduleID of the planned schedule.
+
+
+
+
+
+
+
+
+
+
+
+
+
Stops the Schedule.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+ #function
+ SchedulerFunction
+
+
+
+
+
The event function to be called when a timer event occurs. The event function needs to accept the parameters specified in SchedulerArguments.
+
+
+
+
+
+
+
+
+
+
+
+
+
Set the Class Event processing Priority.
+
+
+
The Event processing Priority is a number from 1 to 10,
+reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+ #number
+ EventPriority
+
+
+
+
+
The Event processing Priority.
+
+
+
+
Return value:
+
+
+
+
+
+
+
+
+
+
+
Set a state or property of the Object given a Key and a Value.
+
+
+
Note that if the Object is destroyed, set to nil, or garbage collected, then the Values and Keys will also be gone.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The object that will hold the Value set by the Key.
+
+
+
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
+
+
+
+
The value to is stored in the object.
+
+
+
+
Return value:
+
+
+
+
+
+
+
+
+
+
+
Trace a function logic level 1.
+
+
+
Can be anywhere within the function logic.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
A #table or any field.
+
+
+
+
+
+
+
+
+
+
+
+
+
Trace a function logic level 2.
+
+
+
Can be anywhere within the function logic.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
A #table or any field.
+
+
+
+
+
+
+
+
+
+
+
+
+
Trace a function logic level 3.
+
+
+
Can be anywhere within the function logic.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
A #table or any field.
+
+
+
+
+
+
+
+
+
+
+
+
+
Trace all methods in MOOSE
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+ #boolean
+ TraceAll
+
+
+
+
+
true = trace all methods in MOOSE.
+
+
+
+
+
+
+
+
+
+
+
+
+
Set tracing for a class
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
+
+
+
+
+
+
Set tracing for a specific method of class
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
+
+
+
+
+
+
+
Set trace level
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
+
+
+
+
+
+
Set trace off.
+
+
+
+
Defined in:
+
+
Usage:
+
-- Switch the tracing Off
+BASE:TraceOff()
+
+
+
+
+
+
+
+
+
+
+
Set trace on.
+
+
+
+
Defined in:
+
+
Usage:
+
-- Switch the tracing On
+BASE:TraceOn()
+
+
+
+
+
+
+
+
+
+
+
Set trace on or off
+Note that when trace is off, no BASE.Debug statement is performed, increasing performance!
+When Moose is loaded statically, (as one file), tracing is switched off by default.
+
+
+
So tracing must be switched on manually in your mission if you are using Moose statically.
+When moose is loading dynamically (for moose class development), tracing is switched on by default.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+ #boolean
+ TraceOnOff
+
+
+
+
+
Switch the tracing on or off.
+
+
+
+
Usage:
+
+ -- Switch the tracing On
+ BASE:TraceOnOff( true )
+
+ -- Switch the tracing Off
+ BASE:TraceOnOff( false )
+
+
+
+
+
+
+
+
+
+
+
+
UnSubscribe to a DCS event.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
Return value:
+
+
+
+
+
+
+
+
+
+
+
Trace a function call.
+
+
+
This function is private.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
A #table or any field.
+
+
+
+
+
+
+ DebugInfoCurrentParam
+
+
+
+
+
+
+
+ DebugInfoFromParam
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Trace a function logic.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
A #table or any field.
+
+
+
+
+
+
+ DebugInfoCurrentParam
+
+
+
+
+
+
+
+ DebugInfoFromParam
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
TODO: Complete DCS#Event structure.
+- The main event handling function... This function captures all events generated for the class.
+ @param #BASE self
+ @param DCS#Event event
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
diff --git a/Documentation/Core.Menu.html b/Documentation/Core.Menu.html
index 65f1c859b..f973118ff 100644
--- a/Documentation/Core.Menu.html
+++ b/Documentation/Core.Menu.html
@@ -549,6 +549,17 @@
Core - Models the process to achieve goal(s).
+
+
+
+
+
+
+
+
+
+
diff --git a/Documentation/Core.Message.html b/Documentation/Core.Message.html
index 806840e20..3d12b5189 100644
--- a/Documentation/Core.Message.html
+++ b/Documentation/Core.Message.html
@@ -549,6 +549,17 @@
Core - Models the process to achieve goal(s).
+
+
+
+
+
+
+
+
+
+
diff --git a/Documentation/Core.Point.html b/Documentation/Core.Point.html
index 787dec99e..e9c43e320 100644
--- a/Documentation/Core.Point.html
+++ b/Documentation/Core.Point.html
@@ -549,6 +549,17 @@
Core - Models the process to achieve goal(s).
+
+
+
+
+
+
+
+
+
+
@@ -17257,17 +17268,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
the y coordinate in meters.
-
-
-
-
@@ -18066,17 +18066,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
the y coordinate in meters.
-
-
-
-
@@ -26331,17 +26320,6 @@ Creates a line on the F10 map from one point to another.
the y coordinate in meters.
-
-
-
-
diff --git a/Documentation/Core.Report.html b/Documentation/Core.Report.html
index f761452f9..5a02ecaec 100644
--- a/Documentation/Core.Report.html
+++ b/Documentation/Core.Report.html
@@ -549,6 +549,17 @@
Core - Models the process to achieve goal(s).
+
+
+
+
+
+
+
+
+
+
diff --git a/Documentation/Core.ScheduleDispatcher.html b/Documentation/Core.ScheduleDispatcher.html
index f0c03bdb5..6c80696a4 100644
--- a/Documentation/Core.ScheduleDispatcher.html
+++ b/Documentation/Core.ScheduleDispatcher.html
@@ -549,6 +549,17 @@
Core - Models the process to achieve goal(s).
+
+
+
+
+
+
+
+
+
+
diff --git a/Documentation/Core.Scheduler.html b/Documentation/Core.Scheduler.html
index d1458e645..0eb40fb5a 100644
--- a/Documentation/Core.Scheduler.html
+++ b/Documentation/Core.Scheduler.html
@@ -549,6 +549,17 @@
Core - Models the process to achieve goal(s).
+
+
+
+
+
+
+
+
+
+
diff --git a/Documentation/Core.Set.html b/Documentation/Core.Set.html
index 0da8b340b..a4d6ec47d 100644
--- a/Documentation/Core.Set.html
+++ b/Documentation/Core.Set.html
@@ -549,6 +549,17 @@
Core - Models the process to achieve goal(s).
+
+
+
+
+
+
+
+
+
+
diff --git a/Documentation/Core.Settings.html b/Documentation/Core.Settings.html
index 128cdceb9..32d820533 100644
--- a/Documentation/Core.Settings.html
+++ b/Documentation/Core.Settings.html
@@ -549,6 +549,17 @@
Core - Models the process to achieve goal(s).
+
+
+
+
+
+
+
+
+
+
@@ -2785,17 +2796,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
@@ -4890,17 +4890,6 @@ It is advised to use this method at the start of the mission.
-
-
-
-
diff --git a/Documentation/Core.Spawn.html b/Documentation/Core.Spawn.html
index f67529c9d..33ca2f0ba 100644
--- a/Documentation/Core.Spawn.html
+++ b/Documentation/Core.Spawn.html
@@ -549,6 +549,17 @@
Core - Models the process to achieve goal(s).
+
+
+
+
+
+
+
+
+
+
@@ -2752,12 +2763,24 @@ and any spaces before and after the resulting name are removed.
SPAWN.communication
+
+
+
+ SPAWN.livery_id
+
+
SPAWN.modulation
+
+
+
+ SPAWN.skill
+
+
@@ -3441,6 +3464,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
+
+
+ #number
+
SPAWN.SpawnCount
+
+
+
+
+
The internal counter of the amount of spawning the has happened since SpawnStart.
+
@@ -3463,17 +3500,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
@@ -3510,17 +3536,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
@@ -3653,28 +3668,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
-
@@ -3866,6 +3859,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
@@ -3941,6 +3945,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
@@ -3952,6 +3967,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
@@ -8878,6 +8904,20 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
+
+
+
+
+
+ #number
+
SPAWN.SpawnCount
+
+
+
+
+
The internal counter of the amount of spawning the has happened since SpawnStart.
+
@@ -8900,17 +8940,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
-
-
-
@@ -8947,17 +8976,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
-
-
-
@@ -9090,28 +9108,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
-
-
-
-
@@ -9303,6 +9299,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
+
+
+
@@ -9378,6 +9385,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
+
+
+
@@ -9389,6 +9407,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
+
+
+
diff --git a/Documentation/Core.SpawnStatic.html b/Documentation/Core.SpawnStatic.html
index f72aee721..220e0807b 100644
--- a/Documentation/Core.SpawnStatic.html
+++ b/Documentation/Core.SpawnStatic.html
@@ -549,6 +549,17 @@
Core - Models the process to achieve goal(s).
+
+
+
+
+
+
+
+
+
+
@@ -1894,24 +1905,6 @@ such as position and heading.
SPAWNSTATIC:_SpawnStatic(Template, CountryID)
Spawns a new static using a given template.
-
-
-
- SPAWNSTATIC.heliport_callsign_id
-
-
-
-
-
- SPAWNSTATIC.heliport_frequency
-
-
-
-
-
- SPAWNSTATIC.heliport_modulation
-
-
@@ -2818,39 +2811,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
-
-
@@ -4214,39 +4174,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
-
-
diff --git a/Documentation/Core.Spot.html b/Documentation/Core.Spot.html
index 229dd073b..fa3aca31c 100644
--- a/Documentation/Core.Spot.html
+++ b/Documentation/Core.Spot.html
@@ -549,6 +549,17 @@
Core - Models the process to achieve goal(s).
+
+
+
+
+
+
+
+
+
+
diff --git a/Documentation/Core.Timer.html b/Documentation/Core.Timer.html
index 1262aa4cb..874860a33 100644
--- a/Documentation/Core.Timer.html
+++ b/Documentation/Core.Timer.html
@@ -549,6 +549,17 @@
Core - Models the process to achieve goal(s).
+
+
+
+
+
+
+
+
+
+
diff --git a/Documentation/Core.UserFlag.html b/Documentation/Core.UserFlag.html
index 29abe0e4f..8c47cc7c3 100644
--- a/Documentation/Core.UserFlag.html
+++ b/Documentation/Core.UserFlag.html
@@ -549,6 +549,17 @@
Core - Models the process to achieve goal(s).
+
+
+
+
+
+
+
+
+
+
diff --git a/Documentation/Core.Velocity.html b/Documentation/Core.Velocity.html
index 7c7010cac..00aa028e3 100644
--- a/Documentation/Core.Velocity.html
+++ b/Documentation/Core.Velocity.html
@@ -549,6 +549,17 @@
Core - Models the process to achieve goal(s).
+
+
+
+
+
+
+
+
+
+
diff --git a/Documentation/Core.Zone.html b/Documentation/Core.Zone.html
index e49f03c42..f0e6baf1b 100644
--- a/Documentation/Core.Zone.html
+++ b/Documentation/Core.Zone.html
@@ -549,6 +549,17 @@
Core - Models the process to achieve goal(s).
+
+
+
+
+
+
+
+
+
+
@@ -3379,6 +3390,12 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
ZONE_RADIUS:GetRandomCoordinate(inner, outer, surfacetypes)
Returns a Core.Point#COORDINATE object reflecting a random 3D location within the zone.
+
+
+
+ ZONE_RADIUS:GetRandomCoordinateWithoutBuildings(inner, outer, distance, markbuildings, markfinal)
+
+Returns a Core.Point#COORDINATE object reflecting a random location within the zone where there are no map objects of type "Building".
@@ -3708,6 +3725,12 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
ZONE_UNIT:GetRandomCoordinate(inner, outer, surfacetypes)
Returns a Core.Point#COORDINATE object reflecting a random 3D location within the zone.
+
+
+
+ ZONE_UNIT:GetRandomCoordinateWithoutBuildings(inner, outer, distance, markbuildings, markfinal)
+
+Returns a Core.Point#COORDINATE object reflecting a random location within the zone where there are no map objects of type "Building".
@@ -12329,6 +12352,105 @@ When moose is loading dynamically (for moose class development), tracing is swit
+
+
+
+
+
+
+
+
Returns a Core.Point#COORDINATE object reflecting a random location within the zone where there are no map objects of type "Building".
+
+
+
Does not find statics you might have placed there. Note This might be quite CPU intensive, use with care.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
(Optional) Minimal distance from the center of the zone in meters. Default is 0m.
+
+
+
+
+
+
+
+
(Optional) Maximal distance from the outer edge of the zone in meters. Default is the radius of the zone.
+
+
+
+
+
+
+ #number
+ distance
+
+
+
+
+
(Optional) Minumum distance from any building coordinate. Defaults to 100m.
+
+
+
+
+
+
+ #boolean
+ markbuildings
+
+
+
+
+
(Optional) Place markers on found buildings (if any).
+
+
+
+
+
+
+ #boolean
+ markfinal
+
+
+
+
+
(Optional) Place marker on the final coordinate (if any).
+
+
+
+
Return value:
+
+
+
+
+
The random coordinate or nil if cannot be found in 1000 iterations.
+
+
+
+
+
@@ -14398,6 +14520,105 @@ Note that once a zone has been scanned, multiple evaluations can be done on the
+
+
+
+
+
+
+
+
Returns a Core.Point#COORDINATE object reflecting a random location within the zone where there are no map objects of type "Building".
+
+
+
Does not find statics you might have placed there. Note This might be quite CPU intensive, use with care.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
(Optional) Minimal distance from the center of the zone in meters. Default is 0m.
+
+
+
+
+
+
+
+
(Optional) Maximal distance from the outer edge of the zone in meters. Default is the radius of the zone.
+
+
+
+
+
+
+ #number
+ distance
+
+
+
+
+
(Optional) Minumum distance from any building coordinate. Defaults to 100m.
+
+
+
+
+
+
+ #boolean
+ markbuildings
+
+
+
+
+
(Optional) Place markers on found buildings (if any).
+
+
+
+
+
+
+ #boolean
+ markfinal
+
+
+
+
+
(Optional) Place marker on the final coordinate (if any).
+
+
+
+
Return value:
+
+
+
+
+
The random coordinate or nil if cannot be found in 1000 iterations.
+
+
+
+
+
diff --git a/Documentation/DCS.html b/Documentation/DCS.html
index 7851f085a..9abb85e14 100644
--- a/Documentation/DCS.html
+++ b/Documentation/DCS.html
@@ -549,6 +549,17 @@
Core - Models the process to achieve goal(s).
+
+
+
+
+
+
+
+
+
+
diff --git a/Documentation/ENUMS.html b/Documentation/ENUMS.html
index 5cb911b2d..af73ea36c 100644
--- a/Documentation/ENUMS.html
+++ b/Documentation/ENUMS.html
@@ -549,6 +549,17 @@
Core - Models the process to achieve goal(s).
+
+
+
+
+
+
+
+
+
+
diff --git a/Documentation/Functional.ATC_Ground.html b/Documentation/Functional.ATC_Ground.html
index 56f8f3343..54df14a7e 100644
--- a/Documentation/Functional.ATC_Ground.html
+++ b/Documentation/Functional.ATC_Ground.html
@@ -549,6 +549,17 @@
Core - Models the process to achieve goal(s).
+
+
+
+
+
+
+
+
+
+
@@ -3750,7 +3761,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table
+
ATC_GROUND.Airbases
@@ -3766,9 +3777,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
Kickspeed
-
@@ -4335,7 +4343,7 @@ An airbase can be specified to set the maximum kick speed for.
- #table
+
ATC_GROUND.Airbases
@@ -4351,9 +4359,6 @@ An airbase can be specified to set the maximum kick speed for.
-
-
Kickspeed
-
diff --git a/Documentation/Functional.Arty.html b/Documentation/Functional.Arty.html
index 371be0efc..88cadd6c2 100644
--- a/Documentation/Functional.Arty.html
+++ b/Documentation/Functional.Arty.html
@@ -549,6 +549,17 @@
Core - Models the process to achieve goal(s).
+
+
+
+
+
+
+
+
+
+
diff --git a/Documentation/Functional.CleanUp.html b/Documentation/Functional.CleanUp.html
index 262ba4029..09204f9cb 100644
--- a/Documentation/Functional.CleanUp.html
+++ b/Documentation/Functional.CleanUp.html
@@ -549,6 +549,17 @@
Core - Models the process to achieve goal(s).
+
+
+
+
+
+
+
+
+
+
diff --git a/Documentation/Functional.Designate.html b/Documentation/Functional.Designate.html
index 846460ae9..379b58051 100644
--- a/Documentation/Functional.Designate.html
+++ b/Documentation/Functional.Designate.html
@@ -549,6 +549,17 @@
Core - Models the process to achieve goal(s).
+
+
+
+
+
+
+
+
+
+
diff --git a/Documentation/Functional.Detection.html b/Documentation/Functional.Detection.html
index 97e6bb4ad..80186d9a0 100644
--- a/Documentation/Functional.Detection.html
+++ b/Documentation/Functional.Detection.html
@@ -549,6 +549,17 @@
Core - Models the process to achieve goal(s).
+
+
+
+
+
+
+
+
+
+
@@ -19061,7 +19072,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
-
+ #number
DETECTION_BASE.RefreshTimeInterval
@@ -23753,7 +23764,7 @@ zones that reflect cloudy areas where detected units may not be so easily visual
-
+ #number
DETECTION_BASE.RefreshTimeInterval
@@ -25510,7 +25521,7 @@ zones that reflect cloudy areas where detected units may not be so easily visual
-
+ #number
DETECTION_BASE.RefreshTimeInterval
diff --git a/Documentation/Functional.Escort.html b/Documentation/Functional.Escort.html
index 7d92626f9..bc26a53b6 100644
--- a/Documentation/Functional.Escort.html
+++ b/Documentation/Functional.Escort.html
@@ -549,6 +549,17 @@
Core - Models the process to achieve goal(s).
+
+
+
+
+
+
+
+
+
+
diff --git a/Documentation/Functional.FOX.html b/Documentation/Functional.FOX.html
index afb37027b..5a0657933 100644
--- a/Documentation/Functional.FOX.html
+++ b/Documentation/Functional.FOX.html
@@ -549,6 +549,17 @@
Core - Models the process to achieve goal(s).
+
+
+
+
+
+
+
+
+
+
diff --git a/Documentation/Functional.Mantis.html b/Documentation/Functional.Mantis.html
index 45cc60254..0069e4e14 100644
--- a/Documentation/Functional.Mantis.html
+++ b/Documentation/Functional.Mantis.html
@@ -549,6 +549,17 @@
Core - Models the process to achieve goal(s).
+
+
+
+
+
+
+
+
+
+
diff --git a/Documentation/Functional.MissileTrainer.html b/Documentation/Functional.MissileTrainer.html
index e657fc636..958252453 100644
--- a/Documentation/Functional.MissileTrainer.html
+++ b/Documentation/Functional.MissileTrainer.html
@@ -549,6 +549,17 @@
Core - Models the process to achieve goal(s).
+
+
+
+
+
+
+
+
+
+
diff --git a/Documentation/Functional.Movement.html b/Documentation/Functional.Movement.html
index a92b92536..aae5d1bc1 100644
--- a/Documentation/Functional.Movement.html
+++ b/Documentation/Functional.Movement.html
@@ -549,6 +549,17 @@
Core - Models the process to achieve goal(s).
+
+
+
+
+
+
+
+
+
+
diff --git a/Documentation/Functional.PseudoATC.html b/Documentation/Functional.PseudoATC.html
index e8f4e80af..c33a139eb 100644
--- a/Documentation/Functional.PseudoATC.html
+++ b/Documentation/Functional.PseudoATC.html
@@ -549,6 +549,17 @@
Core - Models the process to achieve goal(s).
+
+
+
+
+
+
+
+
+
+
diff --git a/Documentation/Functional.Range.html b/Documentation/Functional.Range.html
index 7afa857db..123d4d80e 100644
--- a/Documentation/Functional.Range.html
+++ b/Documentation/Functional.Range.html
@@ -549,6 +549,17 @@
Core - Models the process to achieve goal(s).
+
+
+
+
+
+
+
+
+
+
diff --git a/Documentation/Functional.Rat.html b/Documentation/Functional.Rat.html
index 448704150..e39dd5c15 100644
--- a/Documentation/Functional.Rat.html
+++ b/Documentation/Functional.Rat.html
@@ -549,6 +549,17 @@
Core - Models the process to achieve goal(s).
+
+
+
+
+
+
+
+
+
+
@@ -3369,6 +3380,12 @@ manager:Stop(7200)
RAT.termtype
Type of terminal to be used when spawning at an airbase.
+
+
+
+ RAT.type
+
+
@@ -4342,12 +4359,24 @@ and any spaces before and after the resulting name are removed.
RAT.communication
+
+
+
+ RAT.livery_id
+
+
RAT.modulation
+
+
+
+ RAT.skill
+
+
@@ -6717,6 +6746,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Type of terminal to be used when spawning at an airbase.
+
+
+
+
@@ -14597,6 +14637,17 @@ Initializes the ratcraft array and group menu.
Type of terminal to be used when spawning at an airbase.
+
+
+
+
@@ -20587,6 +20638,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.Type of terminal to be used when spawning at an airbase.
+
+
+
+
diff --git a/Documentation/Functional.Scoring.html b/Documentation/Functional.Scoring.html
index 0bac8469f..e036a427a 100644
--- a/Documentation/Functional.Scoring.html
+++ b/Documentation/Functional.Scoring.html
@@ -549,6 +549,17 @@
Core - Models the process to achieve goal(s).
+
+
+
+
+
+
+
+
+
+
@@ -2994,7 +3005,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #boolean
+
SCORING.penaltyonfratricide
@@ -5514,7 +5525,7 @@ The scale magnifies the scores given to the players.
- #boolean
+
SCORING.penaltyonfratricide
diff --git a/Documentation/Functional.Sead.html b/Documentation/Functional.Sead.html
index beaa0de04..100ff0a99 100644
--- a/Documentation/Functional.Sead.html
+++ b/Documentation/Functional.Sead.html
@@ -549,6 +549,17 @@
Core - Models the process to achieve goal(s).
+
+
+
+
+
+
+
+
+
+
diff --git a/Documentation/Functional.Shorad.html b/Documentation/Functional.Shorad.html
index b349bb982..2f5101645 100644
--- a/Documentation/Functional.Shorad.html
+++ b/Documentation/Functional.Shorad.html
@@ -549,6 +549,17 @@
Core - Models the process to achieve goal(s).
+
+
+
+
+
+
+
+
+
+
diff --git a/Documentation/Functional.Suppression.html b/Documentation/Functional.Suppression.html
index 0fe5e14d8..4d91c970a 100644
--- a/Documentation/Functional.Suppression.html
+++ b/Documentation/Functional.Suppression.html
@@ -549,6 +549,17 @@
Core - Models the process to achieve goal(s).
+
+
+
+
+
+
+
+
+
+
diff --git a/Documentation/Functional.Warehouse.html b/Documentation/Functional.Warehouse.html
index b5dc341a9..d378f4f8a 100644
--- a/Documentation/Functional.Warehouse.html
+++ b/Documentation/Functional.Warehouse.html
@@ -549,6 +549,17 @@
Core - Models the process to achieve goal(s).
+
+
+
+
+
+
+
+
+
+
diff --git a/Documentation/Functional.ZoneCaptureCoalition.html b/Documentation/Functional.ZoneCaptureCoalition.html
index ae37e7379..e09975f20 100644
--- a/Documentation/Functional.ZoneCaptureCoalition.html
+++ b/Documentation/Functional.ZoneCaptureCoalition.html
@@ -549,6 +549,17 @@
Core - Models the process to achieve goal(s).
+
+
+
+
+
+
+
+
+
+
@@ -2432,6 +2443,12 @@ We start the monitoring after 5 seconds, and will repeat every 30 seconds a chec
ZONE_CAPTURE_COALITION:GetRandomCoordinate(inner, outer, surfacetypes)
Returns a Core.Point#COORDINATE object reflecting a random 3D location within the zone.
+
+
+
+ ZONE_CAPTURE_COALITION:GetRandomCoordinateWithoutBuildings(inner, outer, distance, markbuildings, markfinal)
+
+Returns a Core.Point#COORDINATE object reflecting a random location within the zone where there are no map objects of type "Building".
@@ -5649,6 +5666,105 @@ end
+
+
+
+
+
+
+
+
Returns a Core.Point#COORDINATE object reflecting a random location within the zone where there are no map objects of type "Building".
+
+
+
Does not find statics you might have placed there. Note This might be quite CPU intensive, use with care.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
(Optional) Minimal distance from the center of the zone in meters. Default is 0m.
+
+
+
+
+
+
+
+
(Optional) Maximal distance from the outer edge of the zone in meters. Default is the radius of the zone.
+
+
+
+
+
+
+ #number
+ distance
+
+
+
+
+
(Optional) Minumum distance from any building coordinate. Defaults to 100m.
+
+
+
+
+
+
+ #boolean
+ markbuildings
+
+
+
+
+
(Optional) Place markers on found buildings (if any).
+
+
+
+
+
+
+ #boolean
+ markfinal
+
+
+
+
+
(Optional) Place marker on the final coordinate (if any).
+
+
+
+
Return value:
+
+
+
+
+
The random coordinate or nil if cannot be found in 1000 iterations.
+
+
+
+
+
diff --git a/Documentation/Functional.ZoneGoal.html b/Documentation/Functional.ZoneGoal.html
index 310d418ae..b01b58f30 100644
--- a/Documentation/Functional.ZoneGoal.html
+++ b/Documentation/Functional.ZoneGoal.html
@@ -549,6 +549,17 @@
Core - Models the process to achieve goal(s).
+
+
+
+
+
+
+
+
+
+
@@ -1747,6 +1758,12 @@ Derived classes implement the ways how the achievements can be realized.
ZONE_GOAL:GetRandomCoordinate(inner, outer, surfacetypes)
Returns a Core.Point#COORDINATE object reflecting a random 3D location within the zone.
+
+
+
+ ZONE_GOAL:GetRandomCoordinateWithoutBuildings(inner, outer, distance, markbuildings, markfinal)
+
+Returns a Core.Point#COORDINATE object reflecting a random location within the zone where there are no map objects of type "Building".
@@ -2974,6 +2991,105 @@ Derived classes implement the ways how the achievements can be realized.
+
+
+
+
+
+
+
+
Returns a Core.Point#COORDINATE object reflecting a random location within the zone where there are no map objects of type "Building".
+
+
+
Does not find statics you might have placed there. Note This might be quite CPU intensive, use with care.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
(Optional) Minimal distance from the center of the zone in meters. Default is 0m.
+
+
+
+
+
+
+
+
(Optional) Maximal distance from the outer edge of the zone in meters. Default is the radius of the zone.
+
+
+
+
+
+
+ #number
+ distance
+
+
+
+
+
(Optional) Minumum distance from any building coordinate. Defaults to 100m.
+
+
+
+
+
+
+ #boolean
+ markbuildings
+
+
+
+
+
(Optional) Place markers on found buildings (if any).
+
+
+
+
+
+
+ #boolean
+ markfinal
+
+
+
+
+
(Optional) Place marker on the final coordinate (if any).
+
+
+
+
Return value:
+
+
+
+
+
The random coordinate or nil if cannot be found in 1000 iterations.
+
+
+
+
+
diff --git a/Documentation/Functional.ZoneGoalCargo.html b/Documentation/Functional.ZoneGoalCargo.html
index 6f7f8f67a..5cdee506d 100644
--- a/Documentation/Functional.ZoneGoalCargo.html
+++ b/Documentation/Functional.ZoneGoalCargo.html
@@ -549,6 +549,17 @@
Core - Models the process to achieve goal(s).
+
+
+
+
+
+
+
+
+
+
@@ -1985,6 +1996,12 @@ Derived classes implement the ways how the achievements can be realized.
ZONE_GOAL_CARGO:GetRandomCoordinate(inner, outer, surfacetypes)
Returns a Core.Point#COORDINATE object reflecting a random 3D location within the zone.
+
+
+
+ ZONE_GOAL_CARGO:GetRandomCoordinateWithoutBuildings(inner, outer, distance, markbuildings, markfinal)
+
+Returns a Core.Point#COORDINATE object reflecting a random location within the zone where there are no map objects of type "Building".
@@ -4309,6 +4326,105 @@ Derived classes implement the ways how the achievements can be realized.
+
+
+
+
+
+
+
+
Returns a Core.Point#COORDINATE object reflecting a random location within the zone where there are no map objects of type "Building".
+
+
+
Does not find statics you might have placed there. Note This might be quite CPU intensive, use with care.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
(Optional) Minimal distance from the center of the zone in meters. Default is 0m.
+
+
+
+
+
+
+
+
(Optional) Maximal distance from the outer edge of the zone in meters. Default is the radius of the zone.
+
+
+
+
+
+
+ #number
+ distance
+
+
+
+
+
(Optional) Minumum distance from any building coordinate. Defaults to 100m.
+
+
+
+
+
+
+ #boolean
+ markbuildings
+
+
+
+
+
(Optional) Place markers on found buildings (if any).
+
+
+
+
+
+
+ #boolean
+ markfinal
+
+
+
+
+
(Optional) Place marker on the final coordinate (if any).
+
+
+
+
Return value:
+
+
+
+
+
The random coordinate or nil if cannot be found in 1000 iterations.
+
+
+
+
+
diff --git a/Documentation/Functional.ZoneGoalCoalition.html b/Documentation/Functional.ZoneGoalCoalition.html
index 58a0874c8..97c302b66 100644
--- a/Documentation/Functional.ZoneGoalCoalition.html
+++ b/Documentation/Functional.ZoneGoalCoalition.html
@@ -549,6 +549,17 @@
Core - Models the process to achieve goal(s).
+
+
+
+
+
+
+
+
+
+
@@ -1833,6 +1844,12 @@ Derived classes implement the ways how the achievements can be realized.
ZONE_GOAL_COALITION:GetRandomCoordinate(inner, outer, surfacetypes)
Returns a Core.Point#COORDINATE object reflecting a random 3D location within the zone.
+
+
+
+ ZONE_GOAL_COALITION:GetRandomCoordinateWithoutBuildings(inner, outer, distance, markbuildings, markfinal)
+
+Returns a Core.Point#COORDINATE object reflecting a random location within the zone where there are no map objects of type "Building".
@@ -3457,6 +3474,105 @@ Derived classes implement the ways how the achievements can be realized.
+
+
+
+
+
+
+
+
Returns a Core.Point#COORDINATE object reflecting a random location within the zone where there are no map objects of type "Building".
+
+
+
Does not find statics you might have placed there. Note This might be quite CPU intensive, use with care.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
(Optional) Minimal distance from the center of the zone in meters. Default is 0m.
+
+
+
+
+
+
+
+
(Optional) Maximal distance from the outer edge of the zone in meters. Default is the radius of the zone.
+
+
+
+
+
+
+ #number
+ distance
+
+
+
+
+
(Optional) Minumum distance from any building coordinate. Defaults to 100m.
+
+
+
+
+
+
+ #boolean
+ markbuildings
+
+
+
+
+
(Optional) Place markers on found buildings (if any).
+
+
+
+
+
+
+ #boolean
+ markfinal
+
+
+
+
+
(Optional) Place marker on the final coordinate (if any).
+
+
+
+
Return value:
+
+
+
+
+
The random coordinate or nil if cannot be found in 1000 iterations.
+
+
+
+
+
diff --git a/Documentation/Ops.Airboss.html b/Documentation/Ops.Airboss.html
index f2c131c19..275e3e0f3 100644
--- a/Documentation/Ops.Airboss.html
+++ b/Documentation/Ops.Airboss.html
@@ -549,6 +549,17 @@
Core - Models the process to achieve goal(s).
+
+
+
+
+
+
+
+
+
+
@@ -9246,17 +9257,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Radio queue of LSO.
-
-
-
-
@@ -9268,17 +9268,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Radio queue of marshal.
-
-
-
-
@@ -28430,17 +28419,6 @@ If removed flight is the section lead, we try to find a new leader.
Radio queue of LSO.
-
-
-
-
@@ -28452,17 +28430,6 @@ If removed flight is the section lead, we try to find a new leader.
Radio queue of marshal.
-
-
-
-
@@ -31433,17 +31400,6 @@ If removed flight is the section lead, we try to find a new leader.
Radio queue of LSO.
-
-
-
-
@@ -31455,17 +31411,6 @@ If removed flight is the section lead, we try to find a new leader.
Radio queue of marshal.
-
-
-
-
@@ -38819,7 +38764,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
- Set case to that of lead.
+ Set current case.
@@ -39022,6 +38967,9 @@ When moose is loading dynamically (for moose class development), tracing is swit
+
+ Set section lead of player flight.
+
@@ -39078,7 +39026,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
- Set new time stamp.
+ Set time stamp.
diff --git a/Documentation/Ops.Atis.html b/Documentation/Ops.Atis.html
index 8018a631e..e001337cf 100644
--- a/Documentation/Ops.Atis.html
+++ b/Documentation/Ops.Atis.html
@@ -549,6 +549,17 @@
Core - Models the process to achieve goal(s).
+
+
+
+
+
+
+
+
+
+
diff --git a/Documentation/Ops.CSAR.html b/Documentation/Ops.CSAR.html
index c0f395e0e..50d84fda2 100644
--- a/Documentation/Ops.CSAR.html
+++ b/Documentation/Ops.CSAR.html
@@ -549,6 +549,17 @@
Core - Models the process to achieve goal(s).
+
+
+
+
+
+
+
+
+
+
@@ -4317,20 +4328,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
@@ -4356,20 +4353,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
- #number
-
CSAR.rescues
-
-
-
-
-
counter for successful rescue landings at FARP/AFB/MASH
-
-
-
@@ -9368,20 +9351,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
@@ -9407,20 +9376,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
- #number
-
CSAR.rescues
-
-
-
-
-
counter for successful rescue landings at FARP/AFB/MASH
-
-
-
@@ -11726,20 +11681,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
@@ -11765,20 +11706,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
- #number
-
CSAR.rescues
-
-
-
-
-
counter for successful rescue landings at FARP/AFB/MASH
-
-
-
diff --git a/Documentation/Ops.CTLD.html b/Documentation/Ops.CTLD.html
index 1f399d36f..ad6a03de5 100644
--- a/Documentation/Ops.CTLD.html
+++ b/Documentation/Ops.CTLD.html
@@ -549,6 +549,17 @@
Core - Models the process to achieve goal(s).
+
+
+
+
+
+
+
+
+
+
@@ -7050,7 +7061,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table
+
CTLD.FreeFMFrequencies
@@ -7072,14 +7083,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
@@ -7437,6 +7445,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
#1570
+
+
+
+
@@ -7654,7 +7673,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- time to repair a unit/group
+ noob catch
@@ -7720,7 +7739,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #number
+
CTLD.troopdropzoneradius
@@ -14577,7 +14596,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table
+
CTLD.FreeFMFrequencies
@@ -14599,14 +14618,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
@@ -14964,6 +14980,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
#1570
+
+
+
+
@@ -15181,7 +15208,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
time to repair a unit/group
+
noob catch
@@ -15247,7 +15274,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #number
+
CTLD.troopdropzoneradius
@@ -16945,7 +16972,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table
+
CTLD.FreeFMFrequencies
@@ -16967,14 +16994,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
@@ -17332,6 +17356,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
#1570
+
+
+
+
@@ -17549,7 +17584,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
time to repair a unit/group
+
noob catch
@@ -17615,7 +17650,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #number
+
CTLD.troopdropzoneradius
@@ -25192,6 +25227,17 @@ When moose is loading dynamically (for moose class development), tracing is swit
+
+
+
+
@@ -25845,6 +25891,17 @@ When moose is loading dynamically (for moose class development), tracing is swit
+
+
+
+
diff --git a/Documentation/Ops.RecoveryTanker.html b/Documentation/Ops.RecoveryTanker.html
index 90c9f37f7..b62616dec 100644
--- a/Documentation/Ops.RecoveryTanker.html
+++ b/Documentation/Ops.RecoveryTanker.html
@@ -549,6 +549,17 @@
Core - Models the process to achieve goal(s).
+
+
+
+
+
+
+
+
+
+
diff --git a/Documentation/Ops.RescueHelo.html b/Documentation/Ops.RescueHelo.html
index b5d7c9d82..1f1051d72 100644
--- a/Documentation/Ops.RescueHelo.html
+++ b/Documentation/Ops.RescueHelo.html
@@ -549,6 +549,17 @@
Core - Models the process to achieve goal(s).
+
+
+
+
+
+
+
+
+
+
diff --git a/Documentation/Sound.MSRS.html b/Documentation/Sound.MSRS.html
index 76b0b906f..093033dfa 100644
--- a/Documentation/Sound.MSRS.html
+++ b/Documentation/Sound.MSRS.html
@@ -549,6 +549,17 @@
Core - Models the process to achieve goal(s).
+
+
+
+
+
+
+
+
+
+
diff --git a/Documentation/Sound.Radio.html b/Documentation/Sound.Radio.html
index a4317c960..7f8b879de 100644
--- a/Documentation/Sound.Radio.html
+++ b/Documentation/Sound.Radio.html
@@ -549,6 +549,17 @@
Core - Models the process to achieve goal(s).
+
+
+
+
+
+
+
+
+
+
diff --git a/Documentation/Sound.RadioQueue.html b/Documentation/Sound.RadioQueue.html
index 5771e6cfe..6b74b120c 100644
--- a/Documentation/Sound.RadioQueue.html
+++ b/Documentation/Sound.RadioQueue.html
@@ -549,6 +549,17 @@
Core - Models the process to achieve goal(s).
+
+
+
+
+
+
+
+
+
+
diff --git a/Documentation/Sound.RadioSpeech.html b/Documentation/Sound.RadioSpeech.html
index b1cc77127..0ea8402f2 100644
--- a/Documentation/Sound.RadioSpeech.html
+++ b/Documentation/Sound.RadioSpeech.html
@@ -549,6 +549,17 @@
Core - Models the process to achieve goal(s).
+
+
+
+
+
+
+
+
+
+
diff --git a/Documentation/Sound.SoundOutput.html b/Documentation/Sound.SoundOutput.html
index 24a29fab2..f60f67c18 100644
--- a/Documentation/Sound.SoundOutput.html
+++ b/Documentation/Sound.SoundOutput.html
@@ -549,6 +549,17 @@
Core - Models the process to achieve goal(s).
+
+
+
+
+
+
+
+
+
+
diff --git a/Documentation/Sound.UserSound.html b/Documentation/Sound.UserSound.html
index 73375da57..40a23b26e 100644
--- a/Documentation/Sound.UserSound.html
+++ b/Documentation/Sound.UserSound.html
@@ -549,6 +549,17 @@
Core - Models the process to achieve goal(s).
+
+
+
+
+
+
+
+
+
+
diff --git a/Documentation/Tasking.CommandCenter.html b/Documentation/Tasking.CommandCenter.html
index b831bde5c..7f8e155d0 100644
--- a/Documentation/Tasking.CommandCenter.html
+++ b/Documentation/Tasking.CommandCenter.html
@@ -549,6 +549,17 @@
Core - Models the process to achieve goal(s).
+
+
+
+
+
+
+
+
+
+
diff --git a/Documentation/Tasking.DetectionManager.html b/Documentation/Tasking.DetectionManager.html
index 69306ab3c..dfd38bd21 100644
--- a/Documentation/Tasking.DetectionManager.html
+++ b/Documentation/Tasking.DetectionManager.html
@@ -549,6 +549,17 @@
Core - Models the process to achieve goal(s).
+
+
+
+
+
+
+
+
+
+
diff --git a/Documentation/Tasking.Mission.html b/Documentation/Tasking.Mission.html
index 517044d00..1952e4cfc 100644
--- a/Documentation/Tasking.Mission.html
+++ b/Documentation/Tasking.Mission.html
@@ -549,6 +549,17 @@
Core - Models the process to achieve goal(s).
+
+
+
+
+
+
+
+
+
+
diff --git a/Documentation/Tasking.Task.html b/Documentation/Tasking.Task.html
index 2995d3cbe..65abd1e30 100644
--- a/Documentation/Tasking.Task.html
+++ b/Documentation/Tasking.Task.html
@@ -549,6 +549,17 @@
Core - Models the process to achieve goal(s).
+
+
+
+
+
+
+
+
+
+
diff --git a/Documentation/Tasking.TaskInfo.html b/Documentation/Tasking.TaskInfo.html
index 4d1ead77f..a691a3c7d 100644
--- a/Documentation/Tasking.TaskInfo.html
+++ b/Documentation/Tasking.TaskInfo.html
@@ -549,6 +549,17 @@
Core - Models the process to achieve goal(s).
+
+
+
+
+
+
+
+
+
+
diff --git a/Documentation/Tasking.TaskZoneCapture.html b/Documentation/Tasking.TaskZoneCapture.html
index 0f785a18d..71075c415 100644
--- a/Documentation/Tasking.TaskZoneCapture.html
+++ b/Documentation/Tasking.TaskZoneCapture.html
@@ -549,6 +549,17 @@
Core - Models the process to achieve goal(s).
+
+
+
+
+
+
+
+
+
+
diff --git a/Documentation/Tasking.Task_A2A.html b/Documentation/Tasking.Task_A2A.html
index edb7517c4..363e38f87 100644
--- a/Documentation/Tasking.Task_A2A.html
+++ b/Documentation/Tasking.Task_A2A.html
@@ -549,6 +549,17 @@
Core - Models the process to achieve goal(s).
+
+
+
+
+
+
+
+
+
+
diff --git a/Documentation/Tasking.Task_A2A_Dispatcher.html b/Documentation/Tasking.Task_A2A_Dispatcher.html
index 7666f92b4..8e6998f18 100644
--- a/Documentation/Tasking.Task_A2A_Dispatcher.html
+++ b/Documentation/Tasking.Task_A2A_Dispatcher.html
@@ -549,6 +549,17 @@
Core - Models the process to achieve goal(s).
+
+
+
+
+
+
+
+
+
+
@@ -2824,7 +2835,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #boolean
+
TASK_A2A_DISPATCHER.FlashNewTask
@@ -3549,7 +3560,7 @@ If too large, any airborne cap may not be able to reach the detected target area
- #boolean
+
TASK_A2A_DISPATCHER.FlashNewTask
@@ -4725,7 +4736,7 @@ If too large, any airborne cap may not be able to reach the detected target area
- #boolean
+
TASK_A2A_DISPATCHER.FlashNewTask
@@ -6207,7 +6218,7 @@ If too large, any airborne cap may not be able to reach the detected target area
- #boolean
+
TASK_A2A_DISPATCHER.FlashNewTask
diff --git a/Documentation/Tasking.Task_A2G.html b/Documentation/Tasking.Task_A2G.html
index 9929e0a3f..e66baa249 100644
--- a/Documentation/Tasking.Task_A2G.html
+++ b/Documentation/Tasking.Task_A2G.html
@@ -549,6 +549,17 @@
Core - Models the process to achieve goal(s).
+
+
+
+
+
+
+
+
+
+
diff --git a/Documentation/Tasking.Task_A2G_Dispatcher.html b/Documentation/Tasking.Task_A2G_Dispatcher.html
index 923582c76..75a573b9e 100644
--- a/Documentation/Tasking.Task_A2G_Dispatcher.html
+++ b/Documentation/Tasking.Task_A2G_Dispatcher.html
@@ -549,6 +549,17 @@
Core - Models the process to achieve goal(s).
+
+
+
+
+
+
+
+
+
+
diff --git a/Documentation/Tasking.Task_Cargo.html b/Documentation/Tasking.Task_Cargo.html
index 7d461a4d6..b18ee30f4 100644
--- a/Documentation/Tasking.Task_Cargo.html
+++ b/Documentation/Tasking.Task_Cargo.html
@@ -549,6 +549,17 @@
Core - Models the process to achieve goal(s).
+
+
+
+
+
+
+
+
+
+
@@ -3161,7 +3172,7 @@ based on the tasking capabilities defined in
Core - Models the process to achieve goal(s).
+
+
+
+
+
+
+
+
+
+
@@ -3102,6 +3113,61 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
TASK_CARGO_DISPATCHER.DefaultDeployZones
diff --git a/Documentation/Tasking.Task_Cargo_Transport.html b/Documentation/Tasking.Task_Cargo_Transport.html
index 3e2d8815c..58050f3b7 100644
--- a/Documentation/Tasking.Task_Cargo_Transport.html
+++ b/Documentation/Tasking.Task_Cargo_Transport.html
@@ -549,6 +549,17 @@
Core - Models the process to achieve goal(s).
+
+
+
+
+
+
+
+
+
+
diff --git a/Documentation/Tasking.Task_Manager.html b/Documentation/Tasking.Task_Manager.html
index 67a7e3a3b..290f3a8b1 100644
--- a/Documentation/Tasking.Task_Manager.html
+++ b/Documentation/Tasking.Task_Manager.html
@@ -549,6 +549,17 @@
Core - Models the process to achieve goal(s).
+
+
+
+
+
+
+
+
+
+
diff --git a/Documentation/Tasking.Task_Zone_Capture_Dispatcher.html b/Documentation/Tasking.Task_Zone_Capture_Dispatcher.html
index 299fb27b7..6d30cf049 100644
--- a/Documentation/Tasking.Task_Zone_Capture_Dispatcher.html
+++ b/Documentation/Tasking.Task_Zone_Capture_Dispatcher.html
@@ -549,6 +549,17 @@
Core - Models the process to achieve goal(s).
+
+
+
+
+
+
+
+
+
+
diff --git a/Documentation/Utilities.PROFILER.html b/Documentation/Utilities.PROFILER.html
index 68a06c3ca..2347f6cb1 100644
--- a/Documentation/Utilities.PROFILER.html
+++ b/Documentation/Utilities.PROFILER.html
@@ -549,6 +549,17 @@
Core - Models the process to achieve goal(s).
+
+
+
+
+
+
+
+
+
+
diff --git a/Documentation/Utilities.Templates.html b/Documentation/Utilities.Templates.html
index 13a6807cc..85edbf0f6 100644
--- a/Documentation/Utilities.Templates.html
+++ b/Documentation/Utilities.Templates.html
@@ -549,6 +549,17 @@
Core - Models the process to achieve goal(s).
+
+
+
+
+
+
+
+
+
+
diff --git a/Documentation/Utils.FiFo.html b/Documentation/Utils.FiFo.html
index 5df14ebfa..1697ec309 100644
--- a/Documentation/Utils.FiFo.html
+++ b/Documentation/Utils.FiFo.html
@@ -549,6 +549,17 @@
Core - Models the process to achieve goal(s).
+
+
+
+
+
+
+
+
+
+
@@ -7385,6 +7396,17 @@ When moose is loading dynamically (for moose class development), tracing is swit
+
+
+
+
@@ -8234,6 +8256,17 @@ When moose is loading dynamically (for moose class development), tracing is swit
+
+
+
+
diff --git a/Documentation/Utils.STTS.html b/Documentation/Utils.STTS.html
index 965900dbe..d48e74b1c 100644
--- a/Documentation/Utils.STTS.html
+++ b/Documentation/Utils.STTS.html
@@ -549,6 +549,17 @@
Core - Models the process to achieve goal(s).
+
+
+
+
+
+
+
+
+
+
diff --git a/Documentation/Utils.html b/Documentation/Utils.html
index 0ee2a5f7a..0887c91bd 100644
--- a/Documentation/Utils.html
+++ b/Documentation/Utils.html
@@ -549,6 +549,17 @@
Core - Models the process to achieve goal(s).
+
+
+
+
+
+
+
+
+
+
diff --git a/Documentation/Wrapper.Airbase.html b/Documentation/Wrapper.Airbase.html
index 013e60584..75e7fbe10 100644
--- a/Documentation/Wrapper.Airbase.html
+++ b/Documentation/Wrapper.Airbase.html
@@ -549,6 +549,17 @@
Core - Models the process to achieve goal(s).
+
+
+
+
+
+
+
+
+
+
diff --git a/Documentation/Wrapper.Client.html b/Documentation/Wrapper.Client.html
index e9b5290b0..4c3dd75f1 100644
--- a/Documentation/Wrapper.Client.html
+++ b/Documentation/Wrapper.Client.html
@@ -549,6 +549,17 @@
Core - Models the process to achieve goal(s).
+
+
+
+
+
+
+
+
+
+
@@ -4308,7 +4319,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- Alive2.
+ Alive.
@@ -5422,7 +5433,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- Alive2.
+ Alive.
@@ -7848,7 +7859,7 @@ If the Unit is alive but not active, false is returned.
- Alive2.
+ Alive.
@@ -16667,7 +16678,7 @@ Note that when the WayPoint parameter is used, the new start mission waypoint of
- Alive2.
+ Alive.
@@ -20476,7 +20487,7 @@ Coordinates are dependent on the position of the maps origin.
- Alive2.
+ Alive.
@@ -21150,7 +21161,7 @@ If the Identifiable is alive, true is returned.
- Alive2.
+ Alive.
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diff --git a/Documentation/Wrapper.Controllable.html b/Documentation/Wrapper.Controllable.html
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Core - Models the process to achieve goal(s).
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diff --git a/Documentation/Wrapper.Group.html b/Documentation/Wrapper.Group.html
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Core - Models the process to achieve goal(s).
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GROUP.InitRespawnRandomizePositionOuter
diff --git a/Documentation/Wrapper.Identifiable.html b/Documentation/Wrapper.Identifiable.html
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Core - Models the process to achieve goal(s).
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diff --git a/Documentation/Wrapper.Marker.html b/Documentation/Wrapper.Marker.html
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Core - Models the process to achieve goal(s).
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Core - Models the process to achieve goal(s).
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Core - Models the process to achieve goal(s).
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Core - Models the process to achieve goal(s).
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Core - Models the process to achieve goal(s).
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Core - Models the process to achieve goal(s).
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diff --git a/Documentation/index.html b/Documentation/index.html
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Core - Models the process to achieve goal(s).
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Core - Models the process to achieve goal(s).
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