From bb7ace7e1e078f7d6c6abde92969ee880e6293e0 Mon Sep 17 00:00:00 2001
From: MooseBotter The Defender Default Settings over all Squadrons.
The Defender Default Settings over all Squadrons.
+ + + +The Defender Default Settings over all Squadrons.
+ + + +The Defender Default Settings over all Squadrons.
+ + + +The Defender Default Settings over all Squadrons.
- - - -The Defender Default Settings over all Squadrons.
- - - -The Defender Default Settings over all Squadrons.
- - - -The Defender Default Settings over all Squadrons.
- - - -No loading happened, so we need to pickup something else.
- diff --git a/Documentation/AI.AI_Cargo_Helicopter.html b/Documentation/AI.AI_Cargo_Helicopter.html index 7181ab477..d7129b0d6 100644 --- a/Documentation/AI.AI_Cargo_Helicopter.html +++ b/Documentation/AI.AI_Cargo_Helicopter.html @@ -3070,28 +3070,22 @@ When Moose is loaded statically, (as one file), tracing is switched off by defaumeter
-kph
-meter
-kph
-meter
-kph
-meter
-kph
-This table contains the targets detected during patrol.
+ @@ -6688,6 +6691,9 @@ The default interval is 30 seconds. + +This table contains the targets detected during patrol.
+ @@ -7432,6 +7438,9 @@ The default interval is 30 seconds. + +This table contains the targets detected during patrol.
+ @@ -9064,6 +9073,9 @@ The default interval is 30 seconds. + +This table contains the targets detected during patrol.
+ diff --git a/Documentation/Cargo.Cargo.html b/Documentation/Cargo.Cargo.html index 1f363c654..971141dec 100644 --- a/Documentation/Cargo.Cargo.html +++ b/Documentation/Cargo.Cargo.html @@ -2918,17 +2918,6 @@ All derived classes from CARGO follow the same state machine, expose the same ca - - - -By default, no InitLimit
+SPAWN.SpawnInitLivery + +we arrived here seeing that self.SpawnInitSADL == nil, but now that we have a SADL (num), we also need to set it to self.SpawnInitSADL in case - we need to get the next SADL from _DATABASE, or else UTILS.OctalToDecimal() will fail in GetNextSADL
-When the first Spawn executes, all the Groups need to be made visible before start.
+Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.
By default, no InitLimit
+SPAWN.SpawnInitLivery + +we arrived here seeing that self.SpawnInitSADL == nil, but now that we have a SADL (num), we also need to set it to self.SpawnInitSADL in case - we need to get the next SADL from _DATABASE, or else UTILS.OctalToDecimal() will fail in GetNextSADL
-Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.
Spawns a new static using a given template.
-Kickspeed
+Kickspeed
+| Fields and Methods inherited from ARTY.dbitem | +Description | +
|---|---|
| + |
+ Name displayed in ME. + |
+
| + |
+ Maximum firing range in meters. + |
+
| + |
+ Minimum firing range in meters. + |
+
| + |
+ Reload time in seconds. |
Database of common artillery unit properties.
+ +Table key is the "type name" and table value is and ARTY.dbitem.
Database of common artillery unit properties.
+ +Name displayed in ME.
+ +Maximum firing range in meters.
+ +Minimum firing range in meters.
+ +Reload time in seconds.
+Function to get the HQ object for further use
+Table of Core.Zone#ZONE Zones Consider SAM groups in this zone(s) only for this MANTIS instance, must be handed as #table of Zone objects.
+ + + +The ME name of the HQ object
+ + + +self.SAMCheckRanges = {}
+ @@ -9045,8 +9087,8 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`Table of Core.Zone#ZONE Zones Consider SAM groups in this zone(s) only for this MANTIS instance, must be handed as #table of Zone objects.
+ + + +The ME name of the HQ object
+ + + +self.SAMCheckRanges = {}
+ diff --git a/Documentation/Functional.RAT.html b/Documentation/Functional.RAT.html index 5138c6562..d670d5047 100644 --- a/Documentation/Functional.RAT.html +++ b/Documentation/Functional.RAT.html @@ -4801,13 +4801,13 @@ and any spaces before and after the resulting name are removed.Radio queue of LSO.
-Radio queue of marshal.
-Radio queue of LSO.
-Radio queue of marshal.
-Radio queue of LSO.
-Radio queue of marshal.
-Set case to that of lead.
- @@ -41299,7 +41230,7 @@ When moose is loading dynamically (for moose class development), tracing is swit -Decrease stack/flag. Human player needs to take care himself.
+Set stack flag.
diff --git a/Documentation/Ops.CSAR.html b/Documentation/Ops.CSAR.html index 52371dbe4..dfb639806 100644 --- a/Documentation/Ops.CSAR.html +++ b/Documentation/Ops.CSAR.html @@ -2739,6 +2739,12 @@ Dropped troop noMessage and forcedesc parameters aren't saved.Replacement woundedGroups
- -contain a table for each SAR with all units he has with the original names
+Replacement woundedGroups
- -contain a table for each SAR with all units he has with the original names
+Replacement woundedGroups
- -contain a table for each SAR with all units he has with the original names
+Beacons
+Folderpath.
-#1570
+ + + +time to repairor build a unit/group
+noob catch
@@ -9104,6 +9126,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +sub categories
+ @@ -19128,7 +19153,7 @@ However, if you create a new folder inside the miz file, which contains the sounBeacons
+Folderpath.
-#1570
+ + + +time to repairor build a unit/group
+noob catch
@@ -19909,6 +19956,9 @@ However, if you create a new folder inside the miz file, which contains the soun + +sub categories
+ @@ -21587,7 +21637,7 @@ However, if you create a new folder inside the miz file, which contains the sounBeacons
+Folderpath.
-#1570
+ + + +time to repairor build a unit/group
+noob catch
@@ -22368,6 +22440,9 @@ However, if you create a new folder inside the miz file, which contains the soun + +sub categories
+ diff --git a/Documentation/Tasking.Task.html b/Documentation/Tasking.Task.html index 097318923..dd6d68c3a 100644 --- a/Documentation/Tasking.Task.html +++ b/Documentation/Tasking.Task.html @@ -3043,17 +3043,6 @@ but can separately be modified later in your mission using the - - - -Coordinate of the mark.
-Text displayed in the mark panel.
+Coordinate of the mark.
-Text displayed in the mark panel.
+Coordinate of the mark.
-Text displayed in the mark panel.
+