diff --git a/Documentation/AI.AI_A2A_Dispatcher.html b/Documentation/AI.AI_A2A_Dispatcher.html index 55c335b27..abfb582c1 100644 --- a/Documentation/AI.AI_A2A_Dispatcher.html +++ b/Documentation/AI.AI_A2A_Dispatcher.html @@ -5058,11 +5058,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Flash messages to player
+Flash messages to player
+Flash messages to player
+Flash messages to player
+flash messages to players
+flash messages to players
+flash messages to players
+flash messages to players
+The Defender Default Settings over all Squadrons.
- - - -The Defender Default Settings over all Squadrons.
- - - -The Defender Default Settings over all Squadrons.
- - - -The Defender Default Settings over all Squadrons.
- - - -Aircraft is on a depoly mission.
-Aircraft is on a pickup mission.
-Aircraft is on a depoly mission.
-Aircraft is on a pickup mission.
- @@ -5329,6 +5339,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defauAircraft is on a depoly mission.
-Aircraft is on a pickup mission.
- @@ -6838,6 +6853,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defauAircraft is on a depoly mission.
-Aircraft is on a pickup mission.
- diff --git a/Documentation/AI.AI_Cargo_Helicopter.html b/Documentation/AI.AI_Cargo_Helicopter.html index 9fe9eaf0b..3c3410b04 100644 --- a/Documentation/AI.AI_Cargo_Helicopter.html +++ b/Documentation/AI.AI_Cargo_Helicopter.html @@ -3094,22 +3094,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defaumeter
+kph
+meter
+kph
+meter
+kph
+meter
+kph
+Then we register the new group in the database
-Set cargo object.
-Set cargo object.
-SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
The AI is on by default when spawning a group.
-The internal counter of the amount of spawning the has happened since SpawnStart.
-Overwrite unit names by default with group name.
- @@ -4298,9 +4341,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -By default, no InitLimit
- @@ -4361,21 +4401,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -we arrived here seeing that self.SpawnInitSADL == nil, but now that we have a SADL (num), we also need to set it to self.SpawnInitSADL in case - we need to get the next SADL from _DATABASE, or else UTILS.OctalToDecimal() will fail in GetNextSADL
- -The AI is on by default when spawning a group.
-The internal counter of the amount of spawning the has happened since SpawnStart.
-we arrived here seeing that self.SpawnInitSADL == nil, but now that we have a SADL (num), we also need to set it to self.SpawnInitSADL in case - we need to get the next SADL from _DATABASE, or else UTILS.OctalToDecimal() will fail in GetNextSADL
- -Function to get the HQ object for further use
-Table of Core.Zone#ZONE Zones Consider SAM groups in this zone(s) only for this MANTIS instance, must be handed as #table of Zone objects.
- - - -The ME name of the HQ object
- - - -switch alarm state RED
-self.SAMCheckRanges = {}
-Table of Core.Zone#ZONE Zones Consider SAM groups in this zone(s) only for this MANTIS instance, must be handed as #table of Zone objects.
- - - -The ME name of the HQ object
- - - -switch alarm state RED
-self.SAMCheckRanges = {}
-Type of terminal to be used when spawning at an airbase.
-RAT:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
Type of terminal to be used when spawning at an airbase.
-Type of terminal to be used when spawning at an airbase.
-Set case of f
+Also decrease flag for section members of flight.
+Decrease stack/flag. Human player needs to take care himself.
Data table at each position in the groove. Elements are of type AIRBOSS.GrooveData.
+Set Stable Hover
-Set time stamp.
+Band modulation.
+ + + +table of CSAR unit names
-Replacement woundedGroups
- -contain a table for each SAR with all units he has with the original names
+counter for saved pilots
- -counter for successful rescue landings at FARP/AFB/MASH
- -table of CSAR unit names
-Replacement woundedGroups
- -contain a table for each SAR with all units he has with the original names
+counter for saved pilots
- -counter for successful rescue landings at FARP/AFB/MASH
- -table of CSAR unit names
-Replacement woundedGroups
- -contain a table for each SAR with all units he has with the original names
+counter for saved pilots
- -counter for successful rescue landings at FARP/AFB/MASH
- -holds #CTLD_ENGINEERING objects
+tables
+#1570
+noob catch
+time to repairor build a unit/group
sub categories
+holds #CTLD_ENGINEERING objects
+tables
+#1570
+noob catch
+time to repairor build a unit/group
sub categories
+holds #CTLD_ENGINEERING objects
+tables
+#1570
+noob catch
+time to repairor build a unit/group
sub categories
+Can transport crate.
+template for a group of 10 paratroopers
-template for a group of 10 paratroopers
-set to false to suppress flash messages
+set to false to suppress flash messages
+set to false to suppress flash messages
+set to false to suppress flash messages
+Coordinate of the mark.
-Coordinate of the mark.
-Coordinate of the mark.
-