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MOOSE generated documentation [skip ci]
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@ -8495,7 +8495,7 @@ Once the time is finished, the old AI will return to the base.</p>
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</div>
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<div class="w3-half">
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<p>Current FSM state. </p>
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<p>Current FSM state.</p>
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</div>
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</div>
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@ -8824,7 +8824,7 @@ Once the time is finished, the old AI will return to the base.</p>
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</div>
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<div class="w3-half">
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<p>Table of call backs. </p>
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<p>Table of call backs.</p>
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</div>
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</div>
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@ -9098,7 +9098,7 @@ Once the time is finished, the old AI will return to the base.</p>
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</div>
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<div class="w3-half">
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<p>Event name. </p>
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<p>Event name.</p>
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</div>
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</div>
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@ -9109,7 +9109,7 @@ Once the time is finished, the old AI will return to the base.</p>
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</div>
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<div class="w3-half">
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<p>Function. </p>
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<p>Function.</p>
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</div>
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</div>
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@ -9142,7 +9142,7 @@ Once the time is finished, the old AI will return to the base.</p>
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</div>
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<div class="w3-half">
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<p>Event name. </p>
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<p>Event name.</p>
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</div>
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</div>
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@ -9412,7 +9412,7 @@ Once the time is finished, the old AI will return to the base.</p>
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</div>
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<div class="w3-half">
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<p>Name. </p>
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<p>Name.</p>
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</div>
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</div>
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@ -9554,7 +9554,7 @@ Once the time is finished, the old AI will return to the base.</p>
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</div>
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<div class="w3-half">
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<p>true, FSM is in this state. </p>
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<p>true, FSM is in this state.</p>
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</div>
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</div>
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@ -12863,7 +12863,7 @@ They will lock the parking spot.</p>
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</div>
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<div class="w3-half">
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<p>Current FSM state. </p>
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<p>Current FSM state.</p>
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</div>
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</div>
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@ -13192,7 +13192,7 @@ They will lock the parking spot.</p>
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</div>
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<div class="w3-half">
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<p>Table of call backs. </p>
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<p>Table of call backs.</p>
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</div>
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</div>
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@ -13466,7 +13466,7 @@ They will lock the parking spot.</p>
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</div>
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<div class="w3-half">
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<p>Event name. </p>
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<p>Event name.</p>
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</div>
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</div>
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@ -13477,7 +13477,7 @@ They will lock the parking spot.</p>
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</div>
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<div class="w3-half">
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<p>Function. </p>
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<p>Function.</p>
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</div>
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</div>
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@ -13510,7 +13510,7 @@ They will lock the parking spot.</p>
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</div>
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<div class="w3-half">
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<p>Event name. </p>
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<p>Event name.</p>
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</div>
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</div>
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@ -13780,7 +13780,7 @@ They will lock the parking spot.</p>
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</div>
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<div class="w3-half">
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<p>Name. </p>
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<p>Name.</p>
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</div>
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</div>
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@ -13922,7 +13922,7 @@ They will lock the parking spot.</p>
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</div>
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<div class="w3-half">
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<p>true, FSM is in this state. </p>
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<p>true, FSM is in this state.</p>
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</div>
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</div>
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@ -14837,7 +14837,7 @@ multiplied by the Overhead and rounded up to the smallest integer. </p>
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</div>
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<div class="w3-half">
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<p>Current FSM state. </p>
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<p>Current FSM state.</p>
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</div>
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</div>
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@ -15166,7 +15166,7 @@ multiplied by the Overhead and rounded up to the smallest integer. </p>
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</div>
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<div class="w3-half">
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<p>Table of call backs. </p>
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<p>Table of call backs.</p>
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</div>
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</div>
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@ -15440,7 +15440,7 @@ multiplied by the Overhead and rounded up to the smallest integer. </p>
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</div>
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<div class="w3-half">
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<p>Event name. </p>
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<p>Event name.</p>
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</div>
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</div>
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@ -15451,7 +15451,7 @@ multiplied by the Overhead and rounded up to the smallest integer. </p>
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</div>
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<div class="w3-half">
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<p>Function. </p>
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<p>Function.</p>
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</div>
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</div>
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@ -15484,7 +15484,7 @@ multiplied by the Overhead and rounded up to the smallest integer. </p>
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</div>
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<div class="w3-half">
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<p>Event name. </p>
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<p>Event name.</p>
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</div>
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</div>
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@ -15754,7 +15754,7 @@ multiplied by the Overhead and rounded up to the smallest integer. </p>
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</div>
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<div class="w3-half">
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<p>Name. </p>
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<p>Name.</p>
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</div>
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</div>
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@ -15896,7 +15896,7 @@ multiplied by the Overhead and rounded up to the smallest integer. </p>
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</div>
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<div class="w3-half">
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<p>true, FSM is in this state. </p>
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<p>true, FSM is in this state.</p>
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</div>
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</div>
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@ -4440,6 +4440,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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<p> The Defender Default Settings over all Squadrons.</p>
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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#number
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<a id="#(AI_AIR_DISPATCHER).DefenderPatrolIndex" ><strong>AI_AIR_DISPATCHER.DefenderPatrolIndex</strong></a>
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</div>
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</div>
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@ -9737,6 +9748,17 @@ multiplied by the Overhead and rounded up to the smallest integer. </p>
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<p> The Defender Default Settings over all Squadrons.</p>
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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#number
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<a id="#(AI_AIR_DISPATCHER).DefenderPatrolIndex" ><strong>AI_AIR_DISPATCHER.DefenderPatrolIndex</strong></a>
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</div>
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</div>
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@ -11054,6 +11076,17 @@ multiplied by the Overhead and rounded up to the smallest integer. </p>
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<p> The Defender Default Settings over all Squadrons.</p>
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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#number
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<a id="#(AI_AIR_DISPATCHER).DefenderPatrolIndex" ><strong>AI_AIR_DISPATCHER.DefenderPatrolIndex</strong></a>
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</div>
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</div>
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@ -11585,7 +11618,7 @@ multiplied by the Overhead and rounded up to the smallest integer. </p>
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</div>
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<div class="w3-half">
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<p>Current FSM state. </p>
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<p>Current FSM state.</p>
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</div>
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</div>
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@ -11914,7 +11947,7 @@ multiplied by the Overhead and rounded up to the smallest integer. </p>
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</div>
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<div class="w3-half">
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<p>Table of call backs. </p>
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<p>Table of call backs.</p>
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</div>
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</div>
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@ -12188,7 +12221,7 @@ multiplied by the Overhead and rounded up to the smallest integer. </p>
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</div>
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<div class="w3-half">
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<p>Event name. </p>
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<p>Event name.</p>
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</div>
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</div>
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@ -12199,7 +12232,7 @@ multiplied by the Overhead and rounded up to the smallest integer. </p>
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</div>
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<div class="w3-half">
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<p>Function. </p>
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<p>Function.</p>
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</div>
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</div>
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@ -12232,7 +12265,7 @@ multiplied by the Overhead and rounded up to the smallest integer. </p>
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</div>
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<div class="w3-half">
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<p>Event name. </p>
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<p>Event name.</p>
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</div>
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</div>
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@ -12502,7 +12535,7 @@ multiplied by the Overhead and rounded up to the smallest integer. </p>
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</div>
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<div class="w3-half">
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<p>Name. </p>
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<p>Name.</p>
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</div>
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</div>
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@ -12644,7 +12677,7 @@ multiplied by the Overhead and rounded up to the smallest integer. </p>
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</div>
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<div class="w3-half">
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<p>true, FSM is in this state. </p>
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<p>true, FSM is in this state.</p>
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</div>
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</div>
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@ -12677,6 +12710,17 @@ multiplied by the Overhead and rounded up to the smallest integer. </p>
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<p> The Defender Default Settings over all Squadrons.</p>
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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#number
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<a id="#(AI_AIR_DISPATCHER).DefenderPatrolIndex" ><strong>AI_AIR_DISPATCHER.DefenderPatrolIndex</strong></a>
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</div>
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</div>
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@ -6931,7 +6931,7 @@ Once the time is finished, the old AI will return to the base.</p>
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</div>
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<div class="w3-half">
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<p>Current FSM state. </p>
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<p>Current FSM state.</p>
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</div>
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</div>
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@ -7260,7 +7260,7 @@ Once the time is finished, the old AI will return to the base.</p>
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</div>
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<div class="w3-half">
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<p>Table of call backs. </p>
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<p>Table of call backs.</p>
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</div>
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</div>
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@ -7534,7 +7534,7 @@ Once the time is finished, the old AI will return to the base.</p>
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</div>
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<div class="w3-half">
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<p>Event name. </p>
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<p>Event name.</p>
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</div>
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</div>
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@ -7545,7 +7545,7 @@ Once the time is finished, the old AI will return to the base.</p>
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</div>
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<div class="w3-half">
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<p>Function. </p>
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<p>Function.</p>
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</div>
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</div>
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@ -7578,7 +7578,7 @@ Once the time is finished, the old AI will return to the base.</p>
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</div>
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<div class="w3-half">
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<p>Event name. </p>
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<p>Event name.</p>
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</div>
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</div>
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@ -7848,7 +7848,7 @@ Once the time is finished, the old AI will return to the base.</p>
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</div>
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<div class="w3-half">
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<p>Name. </p>
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<p>Name.</p>
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</div>
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</div>
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@ -7990,7 +7990,7 @@ Once the time is finished, the old AI will return to the base.</p>
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</div>
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<div class="w3-half">
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<p>true, FSM is in this state. </p>
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<p>true, FSM is in this state.</p>
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</div>
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</div>
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@ -8025,7 +8025,7 @@ Once the time is finished, the old AI will return to the base.</p>
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</div>
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<div class="w3-half">
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<p>Current FSM state. </p>
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<p>Current FSM state.</p>
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</div>
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</div>
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@ -8354,7 +8354,7 @@ Once the time is finished, the old AI will return to the base.</p>
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</div>
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<div class="w3-half">
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<p>Table of call backs. </p>
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<p>Table of call backs.</p>
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</div>
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</div>
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@ -8628,7 +8628,7 @@ Once the time is finished, the old AI will return to the base.</p>
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</div>
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<div class="w3-half">
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<p>Event name. </p>
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<p>Event name.</p>
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</div>
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</div>
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@ -8639,7 +8639,7 @@ Once the time is finished, the old AI will return to the base.</p>
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</div>
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<div class="w3-half">
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<p>Function. </p>
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<p>Function.</p>
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</div>
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</div>
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@ -8672,7 +8672,7 @@ Once the time is finished, the old AI will return to the base.</p>
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</div>
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<div class="w3-half">
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<p>Event name. </p>
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<p>Event name.</p>
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</div>
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</div>
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@ -8942,7 +8942,7 @@ Once the time is finished, the old AI will return to the base.</p>
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</div>
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<div class="w3-half">
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<p>Name. </p>
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<p>Name.</p>
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</div>
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</div>
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@ -9084,7 +9084,7 @@ Once the time is finished, the old AI will return to the base.</p>
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</div>
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<div class="w3-half">
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<p>true, FSM is in this state. </p>
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<p>true, FSM is in this state.</p>
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</div>
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</div>
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@ -9895,7 +9895,7 @@ Note that this method is required, as triggers the next route when patrolling fo
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</div>
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<div class="w3-half">
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<p>Current FSM state. </p>
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<p>Current FSM state.</p>
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</div>
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</div>
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@ -10224,7 +10224,7 @@ Note that this method is required, as triggers the next route when patrolling fo
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</div>
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<div class="w3-half">
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<p>Table of call backs. </p>
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<p>Table of call backs.</p>
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</div>
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</div>
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@ -10498,7 +10498,7 @@ Note that this method is required, as triggers the next route when patrolling fo
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</div>
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<div class="w3-half">
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<p>Event name. </p>
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<p>Event name.</p>
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</div>
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</div>
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@ -10509,7 +10509,7 @@ Note that this method is required, as triggers the next route when patrolling fo
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</div>
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<div class="w3-half">
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<p>Function. </p>
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<p>Function.</p>
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</div>
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</div>
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@ -10542,7 +10542,7 @@ Note that this method is required, as triggers the next route when patrolling fo
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</div>
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<div class="w3-half">
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<p>Event name. </p>
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<p>Event name.</p>
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</div>
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</div>
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@ -10812,7 +10812,7 @@ Note that this method is required, as triggers the next route when patrolling fo
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</div>
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<div class="w3-half">
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<p>Name. </p>
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<p>Name.</p>
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</div>
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</div>
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@ -10954,7 +10954,7 @@ Note that this method is required, as triggers the next route when patrolling fo
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</div>
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<div class="w3-half">
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<p>true, FSM is in this state. </p>
|
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<p>true, FSM is in this state.</p>
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</div>
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</div>
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|
||||
@ -3876,7 +3876,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Current FSM state. </p>
|
||||
<p>Current FSM state.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -4205,7 +4205,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Table of call backs. </p>
|
||||
<p>Table of call backs.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -4479,7 +4479,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Event name. </p>
|
||||
<p>Event name.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -4490,7 +4490,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Function. </p>
|
||||
<p>Function.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -4523,7 +4523,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Event name. </p>
|
||||
<p>Event name.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -4793,7 +4793,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Name. </p>
|
||||
<p>Name.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -4935,7 +4935,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>true, FSM is in this state. </p>
|
||||
<p>true, FSM is in this state.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@ -9506,7 +9506,7 @@ Note that this method is required, as triggers the next route when patrolling fo
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Current FSM state. </p>
|
||||
<p>Current FSM state.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -9835,7 +9835,7 @@ Note that this method is required, as triggers the next route when patrolling fo
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Table of call backs. </p>
|
||||
<p>Table of call backs.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -10109,7 +10109,7 @@ Note that this method is required, as triggers the next route when patrolling fo
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Event name. </p>
|
||||
<p>Event name.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -10120,7 +10120,7 @@ Note that this method is required, as triggers the next route when patrolling fo
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Function. </p>
|
||||
<p>Function.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -10153,7 +10153,7 @@ Note that this method is required, as triggers the next route when patrolling fo
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Event name. </p>
|
||||
<p>Event name.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -10423,7 +10423,7 @@ Note that this method is required, as triggers the next route when patrolling fo
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Name. </p>
|
||||
<p>Name.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -10565,7 +10565,7 @@ Note that this method is required, as triggers the next route when patrolling fo
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>true, FSM is in this state. </p>
|
||||
<p>true, FSM is in this state.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@ -5695,7 +5695,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Current FSM state. </p>
|
||||
<p>Current FSM state.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -6024,7 +6024,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Table of call backs. </p>
|
||||
<p>Table of call backs.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -6298,7 +6298,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Event name. </p>
|
||||
<p>Event name.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -6309,7 +6309,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Function. </p>
|
||||
<p>Function.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -6342,7 +6342,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Event name. </p>
|
||||
<p>Event name.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -6612,7 +6612,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Name. </p>
|
||||
<p>Name.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -6754,7 +6754,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>true, FSM is in this state. </p>
|
||||
<p>true, FSM is in this state.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@ -7562,7 +7562,7 @@ AICargoAPC:SetCombatRadius( false )</code></pre>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Current FSM state. </p>
|
||||
<p>Current FSM state.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -7891,7 +7891,7 @@ AICargoAPC:SetCombatRadius( false )</code></pre>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Table of call backs. </p>
|
||||
<p>Table of call backs.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -8165,7 +8165,7 @@ AICargoAPC:SetCombatRadius( false )</code></pre>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Event name. </p>
|
||||
<p>Event name.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -8176,7 +8176,7 @@ AICargoAPC:SetCombatRadius( false )</code></pre>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Function. </p>
|
||||
<p>Function.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -8209,7 +8209,7 @@ AICargoAPC:SetCombatRadius( false )</code></pre>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Event name. </p>
|
||||
<p>Event name.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -8479,7 +8479,7 @@ AICargoAPC:SetCombatRadius( false )</code></pre>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Name. </p>
|
||||
<p>Name.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -8621,7 +8621,7 @@ AICargoAPC:SetCombatRadius( false )</code></pre>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>true, FSM is in this state. </p>
|
||||
<p>true, FSM is in this state.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@ -2620,6 +2620,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div class="fields w3-container w3-theme-l2">
|
||||
<h2>Field(s)</h2>
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(AI_CARGO_AIRPLANE).Airbase" ><strong>AI_CARGO_AIRPLANE.Airbase</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> Set destination airbase for next :Route() command.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
@ -2650,6 +2664,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
|
||||
|
||||
<p> Aircraft is on a depoly mission.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -4396,6 +4413,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div class="fields w3-container w3-theme-l2">
|
||||
<h2>Field(s)</h2>
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(AI_CARGO_AIRPLANE).Airbase" ><strong>AI_CARGO_AIRPLANE.Airbase</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> Set destination airbase for next :Route() command.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
@ -4426,6 +4457,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
|
||||
|
||||
<p> Aircraft is on a depoly mission.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -5014,6 +5048,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div class="fields w3-container w3-theme-l2">
|
||||
<h2>Field(s)</h2>
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(AI_CARGO_AIRPLANE).Airbase" ><strong>AI_CARGO_AIRPLANE.Airbase</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> Set destination airbase for next :Route() command.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
@ -5044,6 +5092,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
|
||||
|
||||
<p> Aircraft is on a depoly mission.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -5443,7 +5494,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Current FSM state. </p>
|
||||
<p>Current FSM state.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -5772,7 +5823,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Table of call backs. </p>
|
||||
<p>Table of call backs.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -6046,7 +6097,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Event name. </p>
|
||||
<p>Event name.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -6057,7 +6108,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Function. </p>
|
||||
<p>Function.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -6090,7 +6141,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Event name. </p>
|
||||
<p>Event name.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -6360,7 +6411,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Name. </p>
|
||||
<p>Name.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -6502,7 +6553,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>true, FSM is in this state. </p>
|
||||
<p>true, FSM is in this state.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -6524,6 +6575,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div class="fields w3-container w3-theme-l2">
|
||||
<h2>Field(s)</h2>
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(AI_CARGO_AIRPLANE).Airbase" ><strong>AI_CARGO_AIRPLANE.Airbase</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> Set destination airbase for next :Route() command.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
@ -6554,6 +6619,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
|
||||
|
||||
<p> Aircraft is on a depoly mission.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
@ -6230,7 +6230,7 @@ AICargoDispatcherHelicopter:SetPickupSpeed( 200, 100 )
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Current FSM state. </p>
|
||||
<p>Current FSM state.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -6559,7 +6559,7 @@ AICargoDispatcherHelicopter:SetPickupSpeed( 200, 100 )
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Table of call backs. </p>
|
||||
<p>Table of call backs.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -6833,7 +6833,7 @@ AICargoDispatcherHelicopter:SetPickupSpeed( 200, 100 )
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Event name. </p>
|
||||
<p>Event name.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -6844,7 +6844,7 @@ AICargoDispatcherHelicopter:SetPickupSpeed( 200, 100 )
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Function. </p>
|
||||
<p>Function.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -6877,7 +6877,7 @@ AICargoDispatcherHelicopter:SetPickupSpeed( 200, 100 )
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Event name. </p>
|
||||
<p>Event name.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -7147,7 +7147,7 @@ AICargoDispatcherHelicopter:SetPickupSpeed( 200, 100 )
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Name. </p>
|
||||
<p>Name.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -7289,7 +7289,7 @@ AICargoDispatcherHelicopter:SetPickupSpeed( 200, 100 )
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>true, FSM is in this state. </p>
|
||||
<p>true, FSM is in this state.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@ -5830,7 +5830,7 @@ AICargoDispatcherHelicopter:SetPickupSpeed( 200, 100 )
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Current FSM state. </p>
|
||||
<p>Current FSM state.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -6159,7 +6159,7 @@ AICargoDispatcherHelicopter:SetPickupSpeed( 200, 100 )
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Table of call backs. </p>
|
||||
<p>Table of call backs.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -6433,7 +6433,7 @@ AICargoDispatcherHelicopter:SetPickupSpeed( 200, 100 )
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Event name. </p>
|
||||
<p>Event name.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -6444,7 +6444,7 @@ AICargoDispatcherHelicopter:SetPickupSpeed( 200, 100 )
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Function. </p>
|
||||
<p>Function.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -6477,7 +6477,7 @@ AICargoDispatcherHelicopter:SetPickupSpeed( 200, 100 )
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Event name. </p>
|
||||
<p>Event name.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -6747,7 +6747,7 @@ AICargoDispatcherHelicopter:SetPickupSpeed( 200, 100 )
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Name. </p>
|
||||
<p>Name.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -6889,7 +6889,7 @@ AICargoDispatcherHelicopter:SetPickupSpeed( 200, 100 )
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>true, FSM is in this state. </p>
|
||||
<p>true, FSM is in this state.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@ -5424,7 +5424,7 @@ AICargoDispatcherHelicopter:SetPickupSpeed( 200, 100 )
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Current FSM state. </p>
|
||||
<p>Current FSM state.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -5753,7 +5753,7 @@ AICargoDispatcherHelicopter:SetPickupSpeed( 200, 100 )
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Table of call backs. </p>
|
||||
<p>Table of call backs.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -6027,7 +6027,7 @@ AICargoDispatcherHelicopter:SetPickupSpeed( 200, 100 )
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Event name. </p>
|
||||
<p>Event name.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -6038,7 +6038,7 @@ AICargoDispatcherHelicopter:SetPickupSpeed( 200, 100 )
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Function. </p>
|
||||
<p>Function.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -6071,7 +6071,7 @@ AICargoDispatcherHelicopter:SetPickupSpeed( 200, 100 )
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Event name. </p>
|
||||
<p>Event name.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -6341,7 +6341,7 @@ AICargoDispatcherHelicopter:SetPickupSpeed( 200, 100 )
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Name. </p>
|
||||
<p>Name.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -6483,7 +6483,7 @@ AICargoDispatcherHelicopter:SetPickupSpeed( 200, 100 )
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>true, FSM is in this state. </p>
|
||||
<p>true, FSM is in this state.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@ -5456,7 +5456,7 @@ AICargoDispatcherHelicopter:SetPickupSpeed( 200, 100 )
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Current FSM state. </p>
|
||||
<p>Current FSM state.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -5785,7 +5785,7 @@ AICargoDispatcherHelicopter:SetPickupSpeed( 200, 100 )
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Table of call backs. </p>
|
||||
<p>Table of call backs.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -6059,7 +6059,7 @@ AICargoDispatcherHelicopter:SetPickupSpeed( 200, 100 )
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Event name. </p>
|
||||
<p>Event name.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -6070,7 +6070,7 @@ AICargoDispatcherHelicopter:SetPickupSpeed( 200, 100 )
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Function. </p>
|
||||
<p>Function.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -6103,7 +6103,7 @@ AICargoDispatcherHelicopter:SetPickupSpeed( 200, 100 )
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Event name. </p>
|
||||
<p>Event name.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -6373,7 +6373,7 @@ AICargoDispatcherHelicopter:SetPickupSpeed( 200, 100 )
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Name. </p>
|
||||
<p>Name.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -6515,7 +6515,7 @@ AICargoDispatcherHelicopter:SetPickupSpeed( 200, 100 )
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>true, FSM is in this state. </p>
|
||||
<p>true, FSM is in this state.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@ -5499,7 +5499,7 @@ AICargoDispatcherHelicopter:SetPickupSpeed( 200, 100 )
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Current FSM state. </p>
|
||||
<p>Current FSM state.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -5828,7 +5828,7 @@ AICargoDispatcherHelicopter:SetPickupSpeed( 200, 100 )
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Table of call backs. </p>
|
||||
<p>Table of call backs.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -6102,7 +6102,7 @@ AICargoDispatcherHelicopter:SetPickupSpeed( 200, 100 )
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Event name. </p>
|
||||
<p>Event name.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -6113,7 +6113,7 @@ AICargoDispatcherHelicopter:SetPickupSpeed( 200, 100 )
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Function. </p>
|
||||
<p>Function.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -6146,7 +6146,7 @@ AICargoDispatcherHelicopter:SetPickupSpeed( 200, 100 )
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Event name. </p>
|
||||
<p>Event name.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -6416,7 +6416,7 @@ AICargoDispatcherHelicopter:SetPickupSpeed( 200, 100 )
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Name. </p>
|
||||
<p>Name.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -6558,7 +6558,7 @@ AICargoDispatcherHelicopter:SetPickupSpeed( 200, 100 )
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>true, FSM is in this state. </p>
|
||||
<p>true, FSM is in this state.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@ -5760,7 +5760,7 @@ Adjust if necessary.</code></pre>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Current FSM state. </p>
|
||||
<p>Current FSM state.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -6089,7 +6089,7 @@ Adjust if necessary.</code></pre>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Table of call backs. </p>
|
||||
<p>Table of call backs.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -6363,7 +6363,7 @@ Adjust if necessary.</code></pre>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Event name. </p>
|
||||
<p>Event name.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -6374,7 +6374,7 @@ Adjust if necessary.</code></pre>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Function. </p>
|
||||
<p>Function.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -6407,7 +6407,7 @@ Adjust if necessary.</code></pre>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Event name. </p>
|
||||
<p>Event name.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -6677,7 +6677,7 @@ Adjust if necessary.</code></pre>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Name. </p>
|
||||
<p>Name.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -6819,7 +6819,7 @@ Adjust if necessary.</code></pre>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>true, FSM is in this state. </p>
|
||||
<p>true, FSM is in this state.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@ -6760,7 +6760,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Current FSM state. </p>
|
||||
<p>Current FSM state.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -7089,7 +7089,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Table of call backs. </p>
|
||||
<p>Table of call backs.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -7363,7 +7363,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Event name. </p>
|
||||
<p>Event name.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -7374,7 +7374,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Function. </p>
|
||||
<p>Function.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -7407,7 +7407,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Event name. </p>
|
||||
<p>Event name.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -7677,7 +7677,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Name. </p>
|
||||
<p>Name.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -7819,7 +7819,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>true, FSM is in this state. </p>
|
||||
<p>true, FSM is in this state.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@ -9731,7 +9731,7 @@ Note that this method is required, as triggers the next route when patrolling fo
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Current FSM state. </p>
|
||||
<p>Current FSM state.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -10060,7 +10060,7 @@ Note that this method is required, as triggers the next route when patrolling fo
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Table of call backs. </p>
|
||||
<p>Table of call backs.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -10334,7 +10334,7 @@ Note that this method is required, as triggers the next route when patrolling fo
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Event name. </p>
|
||||
<p>Event name.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -10345,7 +10345,7 @@ Note that this method is required, as triggers the next route when patrolling fo
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Function. </p>
|
||||
<p>Function.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -10378,7 +10378,7 @@ Note that this method is required, as triggers the next route when patrolling fo
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Event name. </p>
|
||||
<p>Event name.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -10648,7 +10648,7 @@ Note that this method is required, as triggers the next route when patrolling fo
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Name. </p>
|
||||
<p>Name.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -10790,7 +10790,7 @@ Note that this method is required, as triggers the next route when patrolling fo
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>true, FSM is in this state. </p>
|
||||
<p>true, FSM is in this state.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@ -3269,7 +3269,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Current FSM state. </p>
|
||||
<p>Current FSM state.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -3598,7 +3598,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Table of call backs. </p>
|
||||
<p>Table of call backs.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -3872,7 +3872,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Event name. </p>
|
||||
<p>Event name.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -3883,7 +3883,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Function. </p>
|
||||
<p>Function.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -3916,7 +3916,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Event name. </p>
|
||||
<p>Event name.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -4186,7 +4186,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Name. </p>
|
||||
<p>Name.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -4328,7 +4328,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>true, FSM is in this state. </p>
|
||||
<p>true, FSM is in this state.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@ -3290,7 +3290,7 @@ Red_SU25T_EscortDispatcher:Start()</code></pre>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Current FSM state. </p>
|
||||
<p>Current FSM state.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -3619,7 +3619,7 @@ Red_SU25T_EscortDispatcher:Start()</code></pre>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Table of call backs. </p>
|
||||
<p>Table of call backs.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -3893,7 +3893,7 @@ Red_SU25T_EscortDispatcher:Start()</code></pre>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Event name. </p>
|
||||
<p>Event name.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -3904,7 +3904,7 @@ Red_SU25T_EscortDispatcher:Start()</code></pre>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Function. </p>
|
||||
<p>Function.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -3937,7 +3937,7 @@ Red_SU25T_EscortDispatcher:Start()</code></pre>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Event name. </p>
|
||||
<p>Event name.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -4207,7 +4207,7 @@ Red_SU25T_EscortDispatcher:Start()</code></pre>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Name. </p>
|
||||
<p>Name.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -4349,7 +4349,7 @@ Red_SU25T_EscortDispatcher:Start()</code></pre>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>true, FSM is in this state. </p>
|
||||
<p>true, FSM is in this state.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@ -10531,7 +10531,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Current FSM state. </p>
|
||||
<p>Current FSM state.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -10860,7 +10860,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Table of call backs. </p>
|
||||
<p>Table of call backs.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -11134,7 +11134,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Event name. </p>
|
||||
<p>Event name.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -11145,7 +11145,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Function. </p>
|
||||
<p>Function.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -11178,7 +11178,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Event name. </p>
|
||||
<p>Event name.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -11448,7 +11448,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Name. </p>
|
||||
<p>Name.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -11590,7 +11590,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>true, FSM is in this state. </p>
|
||||
<p>true, FSM is in this state.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@ -3136,9 +3136,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
|
||||
|
||||
<p> This table contains the targets detected during patrol.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -6386,9 +6383,6 @@ Note that this method is required, as triggers the next route when patrolling fo
|
||||
|
||||
|
||||
|
||||
|
||||
<p> This table contains the targets detected during patrol.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -7133,9 +7127,6 @@ Note that this method is required, as triggers the next route when patrolling fo
|
||||
|
||||
|
||||
|
||||
|
||||
<p> This table contains the targets detected during patrol.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -7606,7 +7597,7 @@ Note that this method is required, as triggers the next route when patrolling fo
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Current FSM state. </p>
|
||||
<p>Current FSM state.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -7935,7 +7926,7 @@ Note that this method is required, as triggers the next route when patrolling fo
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Table of call backs. </p>
|
||||
<p>Table of call backs.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -8209,7 +8200,7 @@ Note that this method is required, as triggers the next route when patrolling fo
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Event name. </p>
|
||||
<p>Event name.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -8220,7 +8211,7 @@ Note that this method is required, as triggers the next route when patrolling fo
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Function. </p>
|
||||
<p>Function.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -8253,7 +8244,7 @@ Note that this method is required, as triggers the next route when patrolling fo
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Event name. </p>
|
||||
<p>Event name.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -8523,7 +8514,7 @@ Note that this method is required, as triggers the next route when patrolling fo
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Name. </p>
|
||||
<p>Name.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -8665,7 +8656,7 @@ Note that this method is required, as triggers the next route when patrolling fo
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>true, FSM is in this state. </p>
|
||||
<p>true, FSM is in this state.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -8772,9 +8763,6 @@ Note that this method is required, as triggers the next route when patrolling fo
|
||||
|
||||
|
||||
|
||||
|
||||
<p> This table contains the targets detected during patrol.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
@ -4630,7 +4630,7 @@ There are 2 moments when state transition methods will be called by the state ma
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Current FSM state. </p>
|
||||
<p>Current FSM state.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -4959,7 +4959,7 @@ There are 2 moments when state transition methods will be called by the state ma
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Table of call backs. </p>
|
||||
<p>Table of call backs.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -5233,7 +5233,7 @@ There are 2 moments when state transition methods will be called by the state ma
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Event name. </p>
|
||||
<p>Event name.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -5244,7 +5244,7 @@ There are 2 moments when state transition methods will be called by the state ma
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Function. </p>
|
||||
<p>Function.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -5277,7 +5277,7 @@ There are 2 moments when state transition methods will be called by the state ma
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Event name. </p>
|
||||
<p>Event name.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -5547,7 +5547,7 @@ There are 2 moments when state transition methods will be called by the state ma
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Name. </p>
|
||||
<p>Name.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -5689,7 +5689,7 @@ There are 2 moments when state transition methods will be called by the state ma
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>true, FSM is in this state. </p>
|
||||
<p>true, FSM is in this state.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@ -4589,7 +4589,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Current FSM state. </p>
|
||||
<p>Current FSM state.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -4918,7 +4918,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Table of call backs. </p>
|
||||
<p>Table of call backs.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -5192,7 +5192,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Event name. </p>
|
||||
<p>Event name.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -5203,7 +5203,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Function. </p>
|
||||
<p>Function.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -5236,7 +5236,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Event name. </p>
|
||||
<p>Event name.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -5506,7 +5506,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Name. </p>
|
||||
<p>Name.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -5648,7 +5648,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>true, FSM is in this state. </p>
|
||||
<p>true, FSM is in this state.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@ -4811,7 +4811,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Current FSM state. </p>
|
||||
<p>Current FSM state.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -5140,7 +5140,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Table of call backs. </p>
|
||||
<p>Table of call backs.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -5414,7 +5414,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Event name. </p>
|
||||
<p>Event name.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -5425,7 +5425,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Function. </p>
|
||||
<p>Function.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -5458,7 +5458,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Event name. </p>
|
||||
<p>Event name.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -5728,7 +5728,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Name. </p>
|
||||
<p>Name.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -5870,7 +5870,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>true, FSM is in this state. </p>
|
||||
<p>true, FSM is in this state.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@ -5231,7 +5231,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Current FSM state. </p>
|
||||
<p>Current FSM state.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -5560,7 +5560,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Table of call backs. </p>
|
||||
<p>Table of call backs.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -5834,7 +5834,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Event name. </p>
|
||||
<p>Event name.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -5845,7 +5845,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Function. </p>
|
||||
<p>Function.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -5878,7 +5878,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Event name. </p>
|
||||
<p>Event name.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -6148,7 +6148,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Name. </p>
|
||||
<p>Name.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -6290,7 +6290,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>true, FSM is in this state. </p>
|
||||
<p>true, FSM is in this state.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@ -8472,7 +8472,7 @@ The cargo must be in the <strong>Loaded</strong> state.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Current FSM state. </p>
|
||||
<p>Current FSM state.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -8801,7 +8801,7 @@ The cargo must be in the <strong>Loaded</strong> state.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Table of call backs. </p>
|
||||
<p>Table of call backs.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -9075,7 +9075,7 @@ The cargo must be in the <strong>Loaded</strong> state.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Event name. </p>
|
||||
<p>Event name.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -9086,7 +9086,7 @@ The cargo must be in the <strong>Loaded</strong> state.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Function. </p>
|
||||
<p>Function.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -9119,7 +9119,7 @@ The cargo must be in the <strong>Loaded</strong> state.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Event name. </p>
|
||||
<p>Event name.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -9389,7 +9389,7 @@ The cargo must be in the <strong>Loaded</strong> state.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Name. </p>
|
||||
<p>Name.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -9531,7 +9531,7 @@ The cargo must be in the <strong>Loaded</strong> state.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>true, FSM is in this state. </p>
|
||||
<p>true, FSM is in this state.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@ -1820,20 +1820,6 @@ Controls a network of short range air/missile defense groups.</p>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(CARGO_GROUP).CargoCarrier" ><strong>CARGO_GROUP.CargoCarrier</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p>self.CargoObject:Destroy()</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(CARGO_GROUP).CargoGroup" ><strong>CARGO_GROUP.CargoGroup</strong></a>
|
||||
|
||||
|
||||
@ -3155,20 +3141,6 @@ This works for ground only groups.</p>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(CARGO_GROUP).CargoCarrier" ><strong>CARGO_GROUP.CargoCarrier</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p>self.CargoObject:Destroy()</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(CARGO_GROUP).CargoGroup" ><strong>CARGO_GROUP.CargoGroup</strong></a>
|
||||
|
||||
|
||||
|
||||
@ -1698,17 +1698,6 @@ Note that ground forces behave in a group, and thus, act in formation, regardles
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(CARGO_UNIT).CargoCarrier" ><strong>CARGO_UNIT.CargoCarrier</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(CARGO_UNIT).CargoInAir" ><strong>CARGO_UNIT.CargoInAir</strong></a>
|
||||
|
||||
|
||||
@ -1727,6 +1716,17 @@ Note that ground forces behave in a group, and thus, act in formation, regardles
|
||||
|
||||
<p> Set cargo object.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(CARGO_UNIT).RunCount" ><strong>CARGO_UNIT.RunCount</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -2413,17 +2413,6 @@ Note that ground forces behave in a group, and thus, act in formation, regardles
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(CARGO_UNIT).CargoCarrier" ><strong>CARGO_UNIT.CargoCarrier</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(CARGO_UNIT).CargoInAir" ><strong>CARGO_UNIT.CargoInAir</strong></a>
|
||||
|
||||
|
||||
@ -2442,6 +2431,17 @@ Note that ground forces behave in a group, and thus, act in formation, regardles
|
||||
|
||||
<p> Set cargo object.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(CARGO_UNIT).RunCount" ><strong>CARGO_UNIT.RunCount</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
@ -1518,12 +1518,12 @@ Controls a network of short range air/missile defense groups.</p>
|
||||
<p>A Finite State Machine (FSM) models a process flow that transitions between various <strong>States</strong> through triggered <strong>Events</strong>.</p>
|
||||
|
||||
<p>A FSM can only be in one of a finite number of states.
|
||||
The machine is in only one state at a time; the state it is in at any given time is called the <strong>current state</strong>.
|
||||
It can change from one state to another when initiated by an <strong><strong>internal</strong> or <strong>external</strong> triggering event</strong>, which is called a <strong>transition</strong>.
|
||||
The machine is in only one state at a time; the state it is in at any given time is called the <strong>current state</strong>.
|
||||
It can change from one state to another when initiated by an <strong><strong>internal</strong> or <strong>external</strong> triggering event</strong>, which is called a <strong>transition</strong>.
|
||||
An <strong>FSM implementation</strong> is defined by <strong>a list of its states</strong>, <strong>its initial state</strong>, and <strong>the triggering events</strong> for <strong>each possible transition</strong>.
|
||||
An FSM implementation is composed out of <strong>two parts</strong>, a set of <strong>state transition rules</strong>, and an implementation set of <strong>state transition handlers</strong>, implementing those transitions.</p>
|
||||
|
||||
<p>The FSM class supports a <strong>hierarchical implementation of a Finite State Machine</strong>,
|
||||
<p>The FSM class supports a <strong>hierarchical implementation of a Finite State Machine</strong>,
|
||||
that is, it allows to <strong>embed existing FSM implementations in a master FSM</strong>.
|
||||
FSM hierarchies allow for efficient FSM re-use, <strong>not having to re-invent the wheel every time again</strong> when designing complex processes.</p>
|
||||
|
||||
@ -1531,7 +1531,7 @@ FSM hierarchies allow for efficient FSM re-use, <strong>not having to re-invent
|
||||
|
||||
<p>The above diagram shows a graphical representation of a FSM implementation for a <strong>Task</strong>, which guides a Human towards a Zone,
|
||||
orders him to destroy x targets and account the results.
|
||||
Other examples of ready made FSM could be: </p>
|
||||
Other examples of ready made FSM could be:</p>
|
||||
|
||||
<ul>
|
||||
<li>route a plane to a zone flown by a human</li>
|
||||
@ -1541,10 +1541,10 @@ Other examples of ready made FSM could be: </p>
|
||||
<li>let an AI patrol a zone</li>
|
||||
</ul>
|
||||
|
||||
<p>The <strong>MOOSE framework</strong> uses extensively the FSM class and derived FSM_ classes,
|
||||
<p>The <strong>MOOSE framework</strong> uses extensively the FSM class and derived FSM_ classes,
|
||||
because <strong>the goal of MOOSE is to simplify mission design complexity for mission building</strong>.
|
||||
By efficiently utilizing the FSM class and derived classes, MOOSE allows mission designers to quickly build processes.
|
||||
<strong>Ready made FSM-based implementations classes</strong> exist within the MOOSE framework that <strong>can easily be re-used,
|
||||
<strong>Ready made FSM-based implementations classes</strong> exist within the MOOSE framework that <strong>can easily be re-used,
|
||||
and tailored</strong> by mission designers through <strong>the implementation of Transition Handlers</strong>.
|
||||
Each of these FSM implementation classes start either with:</p>
|
||||
|
||||
@ -1556,7 +1556,7 @@ Each of these FSM implementation classes start either with:</p>
|
||||
|
||||
<p>Detailed explanations and API specifics are further below clarified and FSM derived class specifics are described in those class documentation sections.</p>
|
||||
|
||||
<h2><strong>Dislaimer:</strong></h2>
|
||||
<h2><strong>Disclaimer:</strong></h2>
|
||||
<p>The FSM class development is based on a finite state machine implementation made by Conroy Kyle.
|
||||
The state machine can be found on <a href="https://github.com/kyleconroy/lua-state-machine">github</a>
|
||||
I've reworked this development (taken the concept), and created a <strong>hierarchical state machine</strong> out of it, embedded within the DCS simulator.
|
||||
@ -1574,7 +1574,6 @@ Additionally, I've added extendability and created an API that allows seamless F
|
||||
|
||||
<hr/>
|
||||
|
||||
|
||||
<h3>Author: <strong>FlightControl</strong></h3>
|
||||
<h3>Contributions: <strong>funkyfranky</strong></h3>
|
||||
|
||||
@ -1604,12 +1603,12 @@ Additionally, I've added extendability and created an API that allows seamless F
|
||||
|
||||
|
||||
<p>A FSM can only be in one of a finite number of states.
|
||||
The machine is in only one state at a time; the state it is in at any given time is called the <strong>current state</strong>.
|
||||
It can change from one state to another when initiated by an <strong><strong>internal</strong> or <strong>external</strong> triggering event</strong>, which is called a <strong>transition</strong>.
|
||||
The machine is in only one state at a time; the state it is in at any given time is called the <strong>current state</strong>.
|
||||
It can change from one state to another when initiated by an <strong><strong>internal</strong> or <strong>external</strong> triggering event</strong>, which is called a <strong>transition</strong>.
|
||||
An <strong>FSM implementation</strong> is defined by <strong>a list of its states</strong>, <strong>its initial state</strong>, and <strong>the triggering events</strong> for <strong>each possible transition</strong>.
|
||||
An FSM implementation is composed out of <strong>two parts</strong>, a set of <strong>state transition rules</strong>, and an implementation set of <strong>state transition handlers</strong>, implementing those transitions.</p>
|
||||
|
||||
<p>The FSM class supports a <strong>hierarchical implementation of a Finite State Machine</strong>,
|
||||
<p>The FSM class supports a <strong>hierarchical implementation of a Finite State Machine</strong>,
|
||||
that is, it allows to <strong>embed existing FSM implementations in a master FSM</strong>.
|
||||
FSM hierarchies allow for efficient FSM re-use, <strong>not having to re-invent the wheel every time again</strong> when designing complex processes.</p>
|
||||
|
||||
@ -1617,20 +1616,20 @@ FSM hierarchies allow for efficient FSM re-use, <strong>not having to re-invent
|
||||
|
||||
<p>The above diagram shows a graphical representation of a FSM implementation for a <strong>Task</strong>, which guides a Human towards a Zone,
|
||||
orders him to destroy x targets and account the results.
|
||||
Other examples of ready made FSM could be: </p>
|
||||
Other examples of ready made FSM could be:</p>
|
||||
|
||||
<ul>
|
||||
<li>route a plane to a zone flown by a human</li>
|
||||
<li>detect targets by an AI and report to humans</li>
|
||||
<li>account for destroyed targets by human players</li>
|
||||
<li>handle AI infantry to deploy from or embark to a helicopter or airplane or vehicle </li>
|
||||
<li>handle AI infantry to deploy from or embark to a helicopter or airplane or vehicle</li>
|
||||
<li>let an AI patrol a zone</li>
|
||||
</ul>
|
||||
|
||||
<p>The <strong>MOOSE framework</strong> uses extensively the FSM class and derived FSM_ classes,
|
||||
<p>The <strong>MOOSE framework</strong> uses extensively the FSM class and derived FSM_ classes,
|
||||
because <strong>the goal of MOOSE is to simplify mission design complexity for mission building</strong>.
|
||||
By efficiently utilizing the FSM class and derived classes, MOOSE allows mission designers to quickly build processes.
|
||||
<strong>Ready made FSM-based implementations classes</strong> exist within the MOOSE framework that <strong>can easily be re-used,
|
||||
<strong>Ready made FSM-based implementations classes</strong> exist within the MOOSE framework that <strong>can easily be re-used,
|
||||
and tailored</strong> by mission designers through <strong>the implementation of Transition Handlers</strong>.
|
||||
Each of these FSM implementation classes start either with:</p>
|
||||
|
||||
@ -1647,9 +1646,9 @@ The derived FSM_ classes extend the Finite State Machine functionality to run a
|
||||
|
||||
<p>Finite State Machines have <strong>Transition Rules</strong>, <strong>Transition Handlers</strong> and <strong>Event Triggers</strong>.</p>
|
||||
|
||||
<p>The <strong>Transition Rules</strong> define the "Process Flow Boundaries", that is,
|
||||
<p>The <strong>Transition Rules</strong> define the "Process Flow Boundaries", that is,
|
||||
the path that can be followed hopping from state to state upon triggered events.
|
||||
If an event is triggered, and there is no valid path found for that event,
|
||||
If an event is triggered, and there is no valid path found for that event,
|
||||
an error will be raised and the FSM will stop functioning.</p>
|
||||
|
||||
<p>The <strong>Transition Handlers</strong> are special methods that can be defined by the mission designer, following a defined syntax.
|
||||
@ -1660,20 +1659,20 @@ The method can then define its own custom logic to implement the FSM workflow, a
|
||||
Most of the time, these Event Triggers are used within the Transition Handler methods, so that a workflow is created running through the state machine.</p>
|
||||
|
||||
<p>As explained above, a FSM supports <strong>Linear State Transitions</strong> and <strong>Hierarchical State Transitions</strong>, and both can be mixed to make a comprehensive FSM implementation.
|
||||
The below documentation has a seperate chapter explaining both transition modes, taking into account the <strong>Transition Rules</strong>, <strong>Transition Handlers</strong> and <strong>Event Triggers</strong>.</p>
|
||||
The below documentation has a separate chapter explaining both transition modes, taking into account the <strong>Transition Rules</strong>, <strong>Transition Handlers</strong> and <strong>Event Triggers</strong>.</p>
|
||||
|
||||
<h2>FSM Linear Transitions</h2>
|
||||
|
||||
<p>Linear Transitions are Transition Rules allowing an FSM to transition from one or multiple possible <strong>From</strong> state(s) towards a <strong>To</strong> state upon a Triggered <strong>Event</strong>.
|
||||
The Lineair transition rule evaluation will always be done from the <strong>current state</strong> of the FSM.
|
||||
The Linear transition rule evaluation will always be done from the <strong>current state</strong> of the FSM.
|
||||
If no valid Transition Rule can be found in the FSM, the FSM will log an error and stop.</p>
|
||||
|
||||
<h3>FSM Transition Rules</h3>
|
||||
|
||||
<p>The FSM has transition rules that it follows and validates, as it walks the process.
|
||||
<p>The FSM has transition rules that it follows and validates, as it walks the process.
|
||||
These rules define when an FSM can transition from a specific state towards an other specific state upon a triggered event.</p>
|
||||
|
||||
<p>The method <a href="##(FSM).AddTransition">FSM.AddTransition</a>() specifies a new possible Transition Rule for the FSM. </p>
|
||||
<p>The method <a href="##(FSM).AddTransition">FSM.AddTransition</a>() specifies a new possible Transition Rule for the FSM.</p>
|
||||
|
||||
<p>The initial state can be defined using the method <a href="##(FSM).SetStartState">FSM.SetStartState</a>(). The default start state of an FSM is "None".</p>
|
||||
|
||||
@ -1705,7 +1704,7 @@ These rules define when an FSM can transition from a specific state towards an o
|
||||
<li>The From state can be a <strong>"*"</strong>, indicating that <strong>the transition rule will always be valid</strong>, regardless of the current state of the FSM.</li>
|
||||
</ul>
|
||||
|
||||
<p>The below code snippet shows how the two last lines can be rewritten and consensed.</p>
|
||||
<p>The below code snippet shows how the two last lines can be rewritten and condensed.</p>
|
||||
|
||||
<pre><code> FsmSwitch:AddTransition( { "On", "Middle" }, "SwitchOff", "Off" )
|
||||
</code></pre>
|
||||
@ -1714,8 +1713,8 @@ These rules define when an FSM can transition from a specific state towards an o
|
||||
|
||||
<p><img src="..\Presentations\FSM\Dia4.JPG" alt="Transition Handlers"/></p>
|
||||
|
||||
<p>An FSM transitions in <strong>4 moments</strong> when an Event is being triggered and processed. <br/>
|
||||
The mission designer can define for each moment specific logic within methods implementations following a defined API syntax. <br/>
|
||||
<p>An FSM transitions in <strong>4 moments</strong> when an Event is being triggered and processed.
|
||||
The mission designer can define for each moment specific logic within methods implementations following a defined API syntax.
|
||||
These methods define the flow of the FSM process; because in those methods the FSM Internal Events will be triggered.</p>
|
||||
|
||||
<ul>
|
||||
@ -1740,7 +1739,7 @@ These parameters are on the correct order: From, Event, To:</p>
|
||||
|
||||
<p><img src="..\Presentations\FSM\Dia5.JPG" alt="Event Triggers"/></p>
|
||||
|
||||
<p>The FSM creates for each Event two <strong>Event Trigger methods</strong>. <br/>
|
||||
<p>The FSM creates for each Event two <strong>Event Trigger methods</strong>.
|
||||
There are two modes how Events can be triggered, which is <strong>synchronous</strong> and <strong>asynchronous</strong>:</p>
|
||||
|
||||
<ul>
|
||||
@ -1748,26 +1747,26 @@ There are two modes how Events can be triggered, which is <strong>synchronous</s
|
||||
<li>The method <strong>FSM:<strong>Event( __seconds</strong> )</strong> triggers an Event that will be processed <strong>asynchronously</strong> over time, waiting <strong>x seconds</strong>.</li>
|
||||
</ul>
|
||||
|
||||
<p>The destinction between these 2 Event Trigger methods are important to understand. An asynchronous call will "log" the Event Trigger to be executed at a later time.
|
||||
<p>The distinction between these 2 Event Trigger methods are important to understand. An asynchronous call will "log" the Event Trigger to be executed at a later time.
|
||||
Processing will just continue. Synchronous Event Trigger methods are useful to change states of the FSM immediately, but may have a larger processing impact.</p>
|
||||
|
||||
<p>The following example provides a little demonstration on the difference between synchronous and asynchronous Event Triggering.</p>
|
||||
|
||||
<pre><code> function FSM:OnAfterEvent( From, Event, To, Amount )
|
||||
self:T( { Amount = Amount } )
|
||||
self:T( { Amount = Amount } )
|
||||
end
|
||||
|
||||
local Amount = 1
|
||||
FSM:__Event( 5, Amount )
|
||||
FSM:__Event( 5, Amount )
|
||||
|
||||
Amount = Amount + 1
|
||||
FSM:Event( Text, Amount )
|
||||
</code></pre>
|
||||
|
||||
<p>In this example, the <strong>:OnAfterEvent</strong>() Transition Handler implementation will get called when <strong>Event</strong> is being triggered.
|
||||
Before we go into more detail, let's look at the last 4 lines of the example.
|
||||
Before we go into more detail, let's look at the last 4 lines of the example.
|
||||
The last line triggers synchronously the <strong>Event</strong>, and passes Amount as a parameter.
|
||||
The 3rd last line of the example triggers asynchronously <strong>Event</strong>.
|
||||
The 3rd last line of the example triggers asynchronously <strong>Event</strong>.
|
||||
Event will be processed after 5 seconds, and Amount is given as a parameter.</p>
|
||||
|
||||
<p>The output of this little code fragment will be:</p>
|
||||
@ -1823,7 +1822,7 @@ The next code implements this through the event handling method <strong>OnAfterS
|
||||
|
||||
<p>The OnAfterSwitch implements a loop. The last line of the code fragment triggers the Switch Event within 5 seconds.
|
||||
Upon the event execution (after 5 seconds), the OnAfterSwitch method is called of FsmDemo (cfr. the double point notation!!! ":").
|
||||
The OnAfterSwitch method receives from the FSM the 3 transition parameter details ( From, Event, To ),
|
||||
The OnAfterSwitch method receives from the FSM the 3 transition parameter details ( From, Event, To ),
|
||||
and one additional parameter that was given when the event was triggered, which is in this case the Unit that is used within OnSwitchAfter.</p>
|
||||
|
||||
<pre><code> function FsmDemo:OnAfterSwitch( From, Event, To, FsmUnit )
|
||||
@ -1872,13 +1871,13 @@ And there is no transition handling method defined for that transition, thus, no
|
||||
<h2>FSM Hierarchical Transitions</h2>
|
||||
|
||||
<p>Hierarchical Transitions allow to re-use readily available and implemented FSMs.
|
||||
This becomes in very useful for mission building, where mission designers build complex processes and workflows,
|
||||
This becomes in very useful for mission building, where mission designers build complex processes and workflows,
|
||||
combining smaller FSMs to one single FSM.</p>
|
||||
|
||||
<p>The FSM can embed <strong>Sub-FSMs</strong> that will execute and return <strong>multiple possible Return (End) States</strong>. <br/>
|
||||
<p>The FSM can embed <strong>Sub-FSMs</strong> that will execute and return <strong>multiple possible Return (End) States</strong>.
|
||||
Depending upon <strong>which state is returned</strong>, the main FSM can continue the flow <strong>triggering specific events</strong>.</p>
|
||||
|
||||
<p>The method <a href="##(FSM).AddProcess">FSM.AddProcess</a>() adds a new Sub-FSM to the FSM. </p>
|
||||
<p>The method <a href="##(FSM).AddProcess">FSM.AddProcess</a>() adds a new Sub-FSM to the FSM.</p>
|
||||
|
||||
<hr/>
|
||||
|
||||
@ -5652,7 +5651,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
#string
|
||||
<a id="#(FSM)._StartState" ><strong>FSM._StartState</strong></a>
|
||||
|
||||
|
||||
@ -6083,7 +6082,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Current FSM state. </p>
|
||||
<p>Current FSM state.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -6412,7 +6411,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Table of call backs. </p>
|
||||
<p>Table of call backs.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -6686,7 +6685,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Event name. </p>
|
||||
<p>Event name.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -6697,7 +6696,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Function. </p>
|
||||
<p>Function.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -6730,7 +6729,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Event name. </p>
|
||||
<p>Event name.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -7000,7 +6999,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Name. </p>
|
||||
<p>Name.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -7142,7 +7141,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>true, FSM is in this state. </p>
|
||||
<p>true, FSM is in this state.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -7255,7 +7254,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
#string
|
||||
<a id="#(FSM)._StartState" ><strong>FSM._StartState</strong></a>
|
||||
|
||||
|
||||
@ -11508,7 +11507,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Current FSM state. </p>
|
||||
<p>Current FSM state.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -11837,7 +11836,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Table of call backs. </p>
|
||||
<p>Table of call backs.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -12111,7 +12110,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Event name. </p>
|
||||
<p>Event name.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -12122,7 +12121,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Function. </p>
|
||||
<p>Function.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -12155,7 +12154,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Event name. </p>
|
||||
<p>Event name.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -12425,7 +12424,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Name. </p>
|
||||
<p>Name.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -12567,7 +12566,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>true, FSM is in this state. </p>
|
||||
<p>true, FSM is in this state.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -17388,7 +17387,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Current FSM state. </p>
|
||||
<p>Current FSM state.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -17717,7 +17716,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Table of call backs. </p>
|
||||
<p>Table of call backs.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -17991,7 +17990,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Event name. </p>
|
||||
<p>Event name.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -18002,7 +18001,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Function. </p>
|
||||
<p>Function.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -18035,7 +18034,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Event name. </p>
|
||||
<p>Event name.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -18305,7 +18304,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Name. </p>
|
||||
<p>Name.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -18447,7 +18446,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>true, FSM is in this state. </p>
|
||||
<p>true, FSM is in this state.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -22278,7 +22277,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Current FSM state. </p>
|
||||
<p>Current FSM state.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -22607,7 +22606,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Table of call backs. </p>
|
||||
<p>Table of call backs.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -22881,7 +22880,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Event name. </p>
|
||||
<p>Event name.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -22892,7 +22891,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Function. </p>
|
||||
<p>Function.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -22925,7 +22924,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Event name. </p>
|
||||
<p>Event name.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -23195,7 +23194,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Name. </p>
|
||||
<p>Name.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -23337,7 +23336,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>true, FSM is in this state. </p>
|
||||
<p>true, FSM is in this state.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@ -1566,7 +1566,7 @@ Controls a network of short range air/missile defense groups.</p>
|
||||
<p>Goals are most of the time achieved by players. These player achievements can be registered as part of the goal achievement.
|
||||
Use <a href="##(GOAL).AddPlayerContribution">GOAL.AddPlayerContribution</a>() to add a player contribution to the goal.
|
||||
The player contributions are based on a points system, an internal counter per player.
|
||||
So once the goal has been achieved, the player contributions can be queried using <a href="##(GOAL).GetPlayerContributions">GOAL.GetPlayerContributions</a>(),
|
||||
So once the goal has been achieved, the player contributions can be queried using <a href="##(GOAL).GetPlayerContributions">GOAL.GetPlayerContributions</a>(),
|
||||
that retrieves all contributions done by the players. For one player, the contribution can be queried using <a href="##(GOAL).GetPlayerContribution">GOAL.GetPlayerContribution</a>().
|
||||
The total amount of player contributions can be queried using <a href="##(GOAL).GetTotalContributions">GOAL.GetTotalContributions</a>().</p>
|
||||
|
||||
@ -3387,7 +3387,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Current FSM state. </p>
|
||||
<p>Current FSM state.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -3716,7 +3716,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Table of call backs. </p>
|
||||
<p>Table of call backs.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -3990,7 +3990,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Event name. </p>
|
||||
<p>Event name.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -4001,7 +4001,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Function. </p>
|
||||
<p>Function.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -4034,7 +4034,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Event name. </p>
|
||||
<p>Event name.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -4304,7 +4304,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Name. </p>
|
||||
<p>Name.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -4446,7 +4446,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>true, FSM is in this state. </p>
|
||||
<p>true, FSM is in this state.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@ -1511,7 +1511,7 @@ Controls a network of short range air/missile defense groups.</p>
|
||||
<li>Update menu structures.</li>
|
||||
<li>Refresh menu structures intelligently, based on a time stamp of updates.
|
||||
<ul>
|
||||
<li>Delete obscolete menus.</li>
|
||||
<li>Delete obsolete menus.</li>
|
||||
<li>Create new one where required.</li>
|
||||
<li>Don't touch the existing ones.</li>
|
||||
</ul></li>
|
||||
@ -1521,12 +1521,12 @@ Controls a network of short range air/missile defense groups.</p>
|
||||
<li>Provide a great tool to manage menus in your code.</li>
|
||||
</ul>
|
||||
|
||||
<p>DCS Menus can be managed using the MENU classes.
|
||||
The advantage of using MENU classes is that it hides the complexity of dealing with menu management in more advanced scanerios where you need to
|
||||
<p>DCS Menus can be managed using the MENU classes.
|
||||
The advantage of using MENU classes is that it hides the complexity of dealing with menu management in more advanced scenarios where you need to
|
||||
set menus and later remove them, and later set them again. You'll find while using use normal DCS scripting functions, that setting and removing
|
||||
menus is not a easy feat if you have complex menu hierarchies defined.
|
||||
menus is not a easy feat if you have complex menu hierarchies defined.
|
||||
Using the MOOSE menu classes, the removal and refreshing of menus are nicely being handled within these classes, and becomes much more easy.
|
||||
On top, MOOSE implements <strong>variable parameter</strong> passing for command menus. </p>
|
||||
On top, MOOSE implements <strong>variable parameter</strong> passing for command menus.</p>
|
||||
|
||||
<p>There are basically two different MENU class types that you need to use:</p>
|
||||
|
||||
@ -1547,12 +1547,12 @@ On top, MOOSE implements <strong>variable parameter</strong> passing for command
|
||||
</ul>
|
||||
|
||||
<hr/>
|
||||
<p>- </p>
|
||||
<p>-</p>
|
||||
<h3>Author: <strong>FlightControl</strong></h3>
|
||||
<h3>Contributions:</h3>
|
||||
|
||||
<hr/>
|
||||
<p> </p>
|
||||
|
||||
|
||||
</div>
|
||||
<div class="w3-container w3-theme-d2"><h2><strong>Global(s)</strong></h2></div>
|
||||
@ -1633,7 +1633,7 @@ Using this object reference, you can then remove ALL the menus and submenus unde
|
||||
end
|
||||
|
||||
local function AddStatusMenu()
|
||||
|
||||
|
||||
-- This would create a menu for the red coalition under the MenuCoalitionRed menu object.
|
||||
MenuStatus = MENU_COALITION:New( coalition.side.RED, "Status for Planes" )
|
||||
MenuStatusShow = MENU_COALITION_COMMAND:New( coalition.side.RED, "Show Status", MenuStatus, ShowStatus, "Status of planes is ok!", "Message to Red Coalition" )
|
||||
@ -1678,7 +1678,7 @@ Using this object reference, you can then remove ALL the menus and submenus unde
|
||||
<tr>
|
||||
<td class="style="width:40%;"><p><h2>Global <strong>MENU_COMMAND_BASE</strong></h2></p></td>
|
||||
<td class="style="width:60%;">
|
||||
<p>Defines the main MENU class where other MENU COMMAND_
|
||||
<p>Defines the main MENU class where other MENU COMMAND_
|
||||
classes are derived from, in order to set commands.</p>
|
||||
|
||||
</td>
|
||||
@ -1691,7 +1691,7 @@ classes are derived from, in order to set commands.</p>
|
||||
<a href="##(MENU_COMMAND_BASE)">#MENU_COMMAND_BASE</a>
|
||||
<a id="MENU_COMMAND_BASE" ><strong>MENU_COMMAND_BASE</strong></a>
|
||||
|
||||
<p>Defines the main MENU class where other MENU COMMAND_
|
||||
<p>Defines the main MENU class where other MENU COMMAND_
|
||||
classes are derived from, in order to set commands.</p>
|
||||
|
||||
|
||||
@ -1728,7 +1728,7 @@ Using this object reference, you can then remove ALL the menus and submenus unde
|
||||
-- To test, join the planes, then look at the other radio menus (Option F10).
|
||||
-- Then switch planes and check if the menu is still there.
|
||||
-- And play with the Add and Remove menu options.
|
||||
|
||||
|
||||
-- Note that in multi player, this will only work after the DCS groups bug is solved.
|
||||
|
||||
local function ShowStatus( PlaneGroup, StatusText, Coalition )
|
||||
@ -1983,7 +1983,7 @@ Using this object reference, you can then remove ALL the menus and submenus unde
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(MENU_BASE).New">MENU_BASE:New(MenuText, ParentMenu)</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Consructor</p>
|
||||
<p>Constructor</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
@ -2636,7 +2636,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(MENU_COALITION).New">MENU_COALITION:New(MenuText, ParentMenu)</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Consructor</p>
|
||||
<p>Constructor</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
@ -3263,7 +3263,7 @@ If the arguments change, no new menu needs to be generated if the menu text is t
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(MENU_COALITION_COMMAND).SetCommandMenuFunction">MENU_COALITION_COMMAND:SetCommandMenuFunction(CommandMenuFunction)</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>This sets the new command function of a menu,
|
||||
<p>This sets the new command function of a menu,
|
||||
so that if a menu is regenerated, or if command function changes,
|
||||
that the function set for the menu is loosely coupled with the menu itself!!!
|
||||
If the function changes, no new menu needs to be generated if the menu text is the same!!!</p>
|
||||
@ -3316,7 +3316,7 @@ If the function changes, no new menu needs to be generated if the menu text is t
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(MENU_COALITION_COMMAND).New">MENU_COALITION_COMMAND:New(MenuText, ParentMenu)</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Consructor</p>
|
||||
<p>Constructor</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
@ -3916,7 +3916,7 @@ If the arguments change, no new menu needs to be generated if the menu text is t
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(MENU_COMMAND_BASE).SetCommandMenuFunction">MENU_COMMAND_BASE:SetCommandMenuFunction(CommandMenuFunction)</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>This sets the new command function of a menu,
|
||||
<p>This sets the new command function of a menu,
|
||||
so that if a menu is regenerated, or if command function changes,
|
||||
that the function set for the menu is loosely coupled with the menu itself!!!
|
||||
If the function changes, no new menu needs to be generated if the menu text is the same!!!</p>
|
||||
@ -3969,7 +3969,7 @@ If the function changes, no new menu needs to be generated if the menu text is t
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(MENU_COMMAND_BASE).New">MENU_COMMAND_BASE:New(MenuText, ParentMenu)</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Consructor</p>
|
||||
<p>Constructor</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
@ -4640,7 +4640,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(MENU_GROUP).New">MENU_GROUP:New(MenuText, ParentMenu)</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Consructor</p>
|
||||
<p>Constructor</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
@ -5285,7 +5285,7 @@ If the arguments change, no new menu needs to be generated if the menu text is t
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(MENU_GROUP_COMMAND).SetCommandMenuFunction">MENU_GROUP_COMMAND:SetCommandMenuFunction(CommandMenuFunction)</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>This sets the new command function of a menu,
|
||||
<p>This sets the new command function of a menu,
|
||||
so that if a menu is regenerated, or if command function changes,
|
||||
that the function set for the menu is loosely coupled with the menu itself!!!
|
||||
If the function changes, no new menu needs to be generated if the menu text is the same!!!</p>
|
||||
@ -5338,7 +5338,7 @@ If the function changes, no new menu needs to be generated if the menu text is t
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(MENU_GROUP_COMMAND).New">MENU_GROUP_COMMAND:New(MenuText, ParentMenu)</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Consructor</p>
|
||||
<p>Constructor</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
@ -5995,7 +5995,7 @@ If the arguments change, no new menu needs to be generated if the menu text is t
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(MENU_GROUP_COMMAND_DELAYED).SetCommandMenuFunction">MENU_GROUP_COMMAND_DELAYED:SetCommandMenuFunction(CommandMenuFunction)</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>This sets the new command function of a menu,
|
||||
<p>This sets the new command function of a menu,
|
||||
so that if a menu is regenerated, or if command function changes,
|
||||
that the function set for the menu is loosely coupled with the menu itself!!!
|
||||
If the function changes, no new menu needs to be generated if the menu text is the same!!!</p>
|
||||
@ -6048,7 +6048,7 @@ If the function changes, no new menu needs to be generated if the menu text is t
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(MENU_GROUP_COMMAND_DELAYED).New">MENU_GROUP_COMMAND_DELAYED:New(MenuText, ParentMenu)</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Consructor</p>
|
||||
<p>Constructor</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
@ -6731,7 +6731,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(MENU_GROUP_DELAYED).New">MENU_GROUP_DELAYED:New(MenuText, ParentMenu)</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Consructor</p>
|
||||
<p>Constructor</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
@ -7390,7 +7390,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(MENU_MISSION).New">MENU_MISSION:New(MenuText, ParentMenu)</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Consructor</p>
|
||||
<p>Constructor</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
@ -8017,7 +8017,7 @@ If the arguments change, no new menu needs to be generated if the menu text is t
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(MENU_MISSION_COMMAND).SetCommandMenuFunction">MENU_MISSION_COMMAND:SetCommandMenuFunction(CommandMenuFunction)</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>This sets the new command function of a menu,
|
||||
<p>This sets the new command function of a menu,
|
||||
so that if a menu is regenerated, or if command function changes,
|
||||
that the function set for the menu is loosely coupled with the menu itself!!!
|
||||
If the function changes, no new menu needs to be generated if the menu text is the same!!!</p>
|
||||
@ -8070,7 +8070,7 @@ If the function changes, no new menu needs to be generated if the menu text is t
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(MENU_MISSION_COMMAND).New">MENU_MISSION_COMMAND:New(MenuText, ParentMenu)</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Consructor</p>
|
||||
<p>Constructor</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
@ -8655,7 +8655,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
|
||||
<p>self:F( { RemoveParent } )</p>
|
||||
<p> self:F( { RemoveParent } )</p>
|
||||
|
||||
</div>
|
||||
|
||||
@ -8794,7 +8794,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<h2><a id="#(MENU_BASE).New" ><strong>MENU_BASE:New(MenuText, ParentMenu)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Consructor</p>
|
||||
<p>Constructor</p>
|
||||
|
||||
<div id= "#Functions##New" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@ -9061,7 +9061,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
|
||||
<p>self:F( { RemoveParent } )</p>
|
||||
<p> self:F( { RemoveParent } )</p>
|
||||
|
||||
</div>
|
||||
|
||||
@ -12387,7 +12387,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>The parent menu. This parameter can be ignored if you want the menu to be located at the perent menu of DCS world (under F10 other).</p>
|
||||
<p>The parent menu. This parameter can be ignored if you want the menu to be located at the parent menu of DCS world (under F10 other).</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -12636,7 +12636,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
|
||||
<h2><a id="#(MENU_COALITION).New" ><strong>MENU_COALITION:New(MenuText, ParentMenu)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Consructor</p>
|
||||
<p>Constructor</p>
|
||||
|
||||
<div id= "#Functions##New" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@ -16455,7 +16455,7 @@ If the arguments change, no new menu needs to be generated if the menu text is t
|
||||
<h2><a id="#(MENU_COALITION_COMMAND).SetCommandMenuFunction" ><strong>MENU_COALITION_COMMAND:SetCommandMenuFunction(CommandMenuFunction)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>This sets the new command function of a menu,
|
||||
<p>This sets the new command function of a menu,
|
||||
so that if a menu is regenerated, or if command function changes,
|
||||
that the function set for the menu is loosely coupled with the menu itself!!!
|
||||
If the function changes, no new menu needs to be generated if the menu text is the same!!!</p>
|
||||
@ -16608,7 +16608,7 @@ If the function changes, no new menu needs to be generated if the menu text is t
|
||||
<h2><a id="#(MENU_COALITION_COMMAND).New" ><strong>MENU_COALITION_COMMAND:New(MenuText, ParentMenu)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Consructor</p>
|
||||
<p>Constructor</p>
|
||||
|
||||
<div id= "#Functions##New" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@ -20244,7 +20244,7 @@ If the arguments change, no new menu needs to be generated if the menu text is t
|
||||
<h2><a id="#(MENU_COMMAND_BASE).SetCommandMenuFunction" ><strong>MENU_COMMAND_BASE:SetCommandMenuFunction(CommandMenuFunction)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>This sets the new command function of a menu,
|
||||
<p>This sets the new command function of a menu,
|
||||
so that if a menu is regenerated, or if command function changes,
|
||||
that the function set for the menu is loosely coupled with the menu itself!!!
|
||||
If the function changes, no new menu needs to be generated if the menu text is the same!!!</p>
|
||||
@ -20408,7 +20408,7 @@ If the function changes, no new menu needs to be generated if the menu text is t
|
||||
<h2><a id="#(MENU_COMMAND_BASE).New" ><strong>MENU_COMMAND_BASE:New(MenuText, ParentMenu)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Consructor</p>
|
||||
<p>Constructor</p>
|
||||
|
||||
<div id= "#Functions##New" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@ -24313,7 +24313,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
|
||||
<h2><a id="#(MENU_GROUP).New" ><strong>MENU_GROUP:New(MenuText, ParentMenu)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Consructor</p>
|
||||
<p>Constructor</p>
|
||||
|
||||
<div id= "#Functions##New" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@ -28228,7 +28228,7 @@ If the arguments change, no new menu needs to be generated if the menu text is t
|
||||
<h2><a id="#(MENU_GROUP_COMMAND).SetCommandMenuFunction" ><strong>MENU_GROUP_COMMAND:SetCommandMenuFunction(CommandMenuFunction)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>This sets the new command function of a menu,
|
||||
<p>This sets the new command function of a menu,
|
||||
so that if a menu is regenerated, or if command function changes,
|
||||
that the function set for the menu is loosely coupled with the menu itself!!!
|
||||
If the function changes, no new menu needs to be generated if the menu text is the same!!!</p>
|
||||
@ -28414,7 +28414,7 @@ If the function changes, no new menu needs to be generated if the menu text is t
|
||||
<h2><a id="#(MENU_GROUP_COMMAND).New" ><strong>MENU_GROUP_COMMAND:New(MenuText, ParentMenu)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Consructor</p>
|
||||
<p>Constructor</p>
|
||||
|
||||
<div id= "#Functions##New" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@ -32381,7 +32381,7 @@ If the arguments change, no new menu needs to be generated if the menu text is t
|
||||
<h2><a id="#(MENU_GROUP_COMMAND_DELAYED).SetCommandMenuFunction" ><strong>MENU_GROUP_COMMAND_DELAYED:SetCommandMenuFunction(CommandMenuFunction)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>This sets the new command function of a menu,
|
||||
<p>This sets the new command function of a menu,
|
||||
so that if a menu is regenerated, or if command function changes,
|
||||
that the function set for the menu is loosely coupled with the menu itself!!!
|
||||
If the function changes, no new menu needs to be generated if the menu text is the same!!!</p>
|
||||
@ -32578,7 +32578,7 @@ If the function changes, no new menu needs to be generated if the menu text is t
|
||||
<h2><a id="#(MENU_GROUP_COMMAND_DELAYED).New" ><strong>MENU_GROUP_COMMAND_DELAYED:New(MenuText, ParentMenu)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Consructor</p>
|
||||
<p>Constructor</p>
|
||||
|
||||
<div id= "#Functions##New" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@ -36568,7 +36568,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
|
||||
<h2><a id="#(MENU_GROUP_DELAYED).New" ><strong>MENU_GROUP_DELAYED:New(MenuText, ParentMenu)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Consructor</p>
|
||||
<p>Constructor</p>
|
||||
|
||||
<div id= "#Functions##New" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@ -40167,7 +40167,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>The parent menu. This parameter can be ignored if you want the menu to be located at the perent menu of DCS world (under F10 other).</p>
|
||||
<p>The parent menu. This parameter can be ignored if you want the menu to be located at the parent menu of DCS world (under F10 other).</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -40427,7 +40427,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
|
||||
<h2><a id="#(MENU_MISSION).New" ><strong>MENU_MISSION:New(MenuText, ParentMenu)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Consructor</p>
|
||||
<p>Constructor</p>
|
||||
|
||||
<div id= "#Functions##New" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@ -44223,7 +44223,7 @@ If the arguments change, no new menu needs to be generated if the menu text is t
|
||||
<h2><a id="#(MENU_MISSION_COMMAND).SetCommandMenuFunction" ><strong>MENU_MISSION_COMMAND:SetCommandMenuFunction(CommandMenuFunction)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>This sets the new command function of a menu,
|
||||
<p>This sets the new command function of a menu,
|
||||
so that if a menu is regenerated, or if command function changes,
|
||||
that the function set for the menu is loosely coupled with the menu itself!!!
|
||||
If the function changes, no new menu needs to be generated if the menu text is the same!!!</p>
|
||||
@ -44376,7 +44376,7 @@ If the function changes, no new menu needs to be generated if the menu text is t
|
||||
<h2><a id="#(MENU_MISSION_COMMAND).New" ><strong>MENU_MISSION_COMMAND:New(MenuText, ParentMenu)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Consructor</p>
|
||||
<p>Constructor</p>
|
||||
|
||||
<div id= "#Functions##New" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
|
||||
@ -1648,25 +1648,25 @@ To send messages, you need to use the To functions.</p>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(MESSAGE).ToCoalition">MESSAGE:ToCoalition(CoalitionSide, Settings)</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Sends a MESSAGE to a Coalition. </p>
|
||||
<p>Sends a MESSAGE to a Coalition.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(MESSAGE).ToCoalitionIf">MESSAGE:ToCoalitionIf(CoalitionSide, Condition)</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Sends a MESSAGE to a Coalition if the given Condition is true. </p>
|
||||
<p>Sends a MESSAGE to a Coalition if the given Condition is true.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(MESSAGE).ToGroup">MESSAGE:ToGroup(Group, Settings)</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Sends a MESSAGE to a Group. </p>
|
||||
<p>Sends a MESSAGE to a Group.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(MESSAGE).ToRed">MESSAGE:ToRed()</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Sends a MESSAGE to the Red Coalition. </p>
|
||||
<p>Sends a MESSAGE to the Red Coalition.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
@ -2323,7 +2323,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<p>Clears all previous messages from the screen before the new message is displayed.</p>
|
||||
|
||||
|
||||
<p>Not that this must come before all functions starting with ToX(), e.g. ToAll(), ToGroup() etc. </p>
|
||||
<p>Not that this must come before all functions starting with ToX(), e.g. ToAll(), ToGroup() etc.</p>
|
||||
|
||||
<div id= "#Functions##Clear" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@ -2429,15 +2429,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
</div>
|
||||
<h2><strong>Usage:</strong></h2>
|
||||
<pre class="example"><code>-- Create a series of new Messages.
|
||||
-- MessageAll is meant to be sent to all players, for 25 seconds, and is classified as "Score".
|
||||
-- MessageRED is meant to be sent to the RED players only, for 10 seconds, and is classified as "End of Mission", with ID "Win".
|
||||
-- MessageClient1 is meant to be sent to a Client, for 25 seconds, and is classified as "Score", with ID "Score".
|
||||
-- MessageClient1 is meant to be sent to a Client, for 25 seconds, and is classified as "Score", with ID "Score".
|
||||
MessageAll = MESSAGE:New( "To all Players: BLUE has won! Each player of BLUE wins 50 points!", 25, "End of Mission" )
|
||||
MessageRED = MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", 25, "Penalty" )
|
||||
MessageClient1 = MESSAGE:New( "Congratulations, you've just hit a target", 25, "Score" )
|
||||
MessageClient2 = MESSAGE:New( "Congratulations, you've just killed a target", 25, "Score")</code></pre>
|
||||
<pre class="example"><code>
|
||||
-- Create a series of new Messages.
|
||||
-- MessageAll is meant to be sent to all players, for 25 seconds, and is classified as "Score".
|
||||
-- MessageRED is meant to be sent to the RED players only, for 10 seconds, and is classified as "End of Mission", with ID "Win".
|
||||
-- MessageClient1 is meant to be sent to a Client, for 25 seconds, and is classified as "Score", with ID "Score".
|
||||
-- MessageClient1 is meant to be sent to a Client, for 25 seconds, and is classified as "Score", with ID "Score".
|
||||
MessageAll = MESSAGE:New( "To all Players: BLUE has won! Each player of BLUE wins 50 points!", 25, "End of Mission" )
|
||||
MessageRED = MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", 25, "Penalty" )
|
||||
MessageClient1 = MESSAGE:New( "Congratulations, you've just hit a target", 25, "Score" )
|
||||
MessageClient2 = MESSAGE:New( "Congratulations, you've just killed a target", 25, "Score")
|
||||
</code></pre>
|
||||
|
||||
</div>
|
||||
|
||||
@ -2453,7 +2455,7 @@ MessageClient2 = MESSAGE:New( "Congratulations, you've just killed a target", 25
|
||||
<p>Creates a new MESSAGE object of a certain type.</p>
|
||||
|
||||
|
||||
<p>Note that these MESSAGE objects are not yet displayed on the display panel.
|
||||
<p>Note that these MESSAGE objects are not yet displayed on the display panel.
|
||||
You must use the functions <a href="ToClient.html">ToClient</a> or <a href="ToCoalition.html">ToCoalition</a> or <a href="ToAll.html">ToAll</a> to send these Messages to the respective recipients.
|
||||
The message display times are automatically defined based on the timing settings in the <a href="Settings.html">Settings</a> menu.</p>
|
||||
|
||||
@ -2515,10 +2517,12 @@ The message display times are automatically defined based on the timing settings
|
||||
</div>
|
||||
</div>
|
||||
<h2><strong>Usage:</strong></h2>
|
||||
<pre class="example"><code> MessageAll = MESSAGE:NewType( "To all Players: BLUE has won! Each player of BLUE wins 50 points!", MESSAGE.Type.Information )
|
||||
<pre class="example"><code>
|
||||
MessageAll = MESSAGE:NewType( "To all Players: BLUE has won! Each player of BLUE wins 50 points!", MESSAGE.Type.Information )
|
||||
MessageRED = MESSAGE:NewType( "To the RED Players: You receive a penalty because you've killed one of your own units", MESSAGE.Type.Information )
|
||||
MessageClient1 = MESSAGE:NewType( "Congratulations, you've just hit a target", MESSAGE.Type.Update )
|
||||
MessageClient2 = MESSAGE:NewType( "Congratulations, you've just killed a target", MESSAGE.Type.Update )</code></pre>
|
||||
MessageClient2 = MESSAGE:NewType( "Congratulations, you've just killed a target", MESSAGE.Type.Update )
|
||||
</code></pre>
|
||||
|
||||
</div>
|
||||
|
||||
@ -2565,13 +2569,15 @@ The message display times are automatically defined based on the timing settings
|
||||
</div>
|
||||
</div>
|
||||
<h2><strong>Usage:</strong></h2>
|
||||
<pre class="example"><code>-- Send a message created to all players.
|
||||
MessageAll = MESSAGE:New( "To all Players: BLUE has won! Each player of BLUE wins 50 points!", "End of Mission", 25, "Win" ):ToAll()
|
||||
or
|
||||
MESSAGE:New( "To all Players: BLUE has won! Each player of BLUE wins 50 points!", "End of Mission", 25, "Win" ):ToAll()
|
||||
or
|
||||
MessageAll = MESSAGE:New( "To all Players: BLUE has won! Each player of BLUE wins 50 points!", "End of Mission", 25, "Win" )
|
||||
MessageAll:ToAll()</code></pre>
|
||||
<pre class="example"><code>
|
||||
-- Send a message created to all players.
|
||||
MessageAll = MESSAGE:New( "To all Players: BLUE has won! Each player of BLUE wins 50 points!", "End of Mission", 25, "Win" ):ToAll()
|
||||
or
|
||||
MESSAGE:New( "To all Players: BLUE has won! Each player of BLUE wins 50 points!", "End of Mission", 25, "Win" ):ToAll()
|
||||
or
|
||||
MessageAll = MESSAGE:New( "To all Players: BLUE has won! Each player of BLUE wins 50 points!", "End of Mission", 25, "Win" )
|
||||
MessageAll:ToAll()
|
||||
</code></pre>
|
||||
|
||||
</div>
|
||||
|
||||
@ -2645,13 +2651,15 @@ MessageAll:ToAll()</code></pre>
|
||||
</div>
|
||||
</div>
|
||||
<h2><strong>Usage:</strong></h2>
|
||||
<pre class="example"><code>-- Send a message created with the @{New} method to the BLUE coalition.
|
||||
MessageBLUE = MESSAGE:New( "To the BLUE Players: You receive a penalty because you've killed one of your own units", "Penalty", 25, "Score" ):ToBlue()
|
||||
or
|
||||
MESSAGE:New( "To the BLUE Players: You receive a penalty because you've killed one of your own units", "Penalty", 25, "Score" ):ToBlue()
|
||||
or
|
||||
MessageBLUE = MESSAGE:New( "To the BLUE Players: You receive a penalty because you've killed one of your own units", "Penalty", 25, "Score" )
|
||||
MessageBLUE:ToBlue()</code></pre>
|
||||
<pre class="example"><code>
|
||||
-- Send a message created with the @{New} method to the BLUE coalition.
|
||||
MessageBLUE = MESSAGE:New( "To the BLUE Players: You receive a penalty because you've killed one of your own units", "Penalty", 25, "Score" ):ToBlue()
|
||||
or
|
||||
MESSAGE:New( "To the BLUE Players: You receive a penalty because you've killed one of your own units", "Penalty", 25, "Score" ):ToBlue()
|
||||
or
|
||||
MessageBLUE = MESSAGE:New( "To the BLUE Players: You receive a penalty because you've killed one of your own units", "Penalty", 25, "Score" )
|
||||
MessageBLUE:ToBlue()
|
||||
</code></pre>
|
||||
|
||||
</div>
|
||||
|
||||
@ -2714,20 +2722,22 @@ MessageBLUE:ToBlue()</code></pre>
|
||||
</div>
|
||||
</div>
|
||||
<h2><strong>Usage:</strong></h2>
|
||||
<pre class="example"><code>-- Send the 2 messages created with the @{New} method to the Client Group.
|
||||
-- Note that the Message of MessageClient2 is overwriting the Message of MessageClient1.
|
||||
ClientGroup = Group.getByName( "ClientGroup" )
|
||||
<pre class="example"><code>
|
||||
-- Send the 2 messages created with the @{New} method to the Client Group.
|
||||
-- Note that the Message of MessageClient2 is overwriting the Message of MessageClient1.
|
||||
ClientGroup = Group.getByName( "ClientGroup" )
|
||||
|
||||
MessageClient1 = MESSAGE:New( "Congratulations, you've just hit a target", "Score", 25, "Score" ):ToClient( ClientGroup )
|
||||
MessageClient2 = MESSAGE:New( "Congratulations, you've just killed a target", "Score", 25, "Score" ):ToClient( ClientGroup )
|
||||
or
|
||||
MESSAGE:New( "Congratulations, you've just hit a target", "Score", 25, "Score" ):ToClient( ClientGroup )
|
||||
MESSAGE:New( "Congratulations, you've just killed a target", "Score", 25, "Score" ):ToClient( ClientGroup )
|
||||
or
|
||||
MessageClient1 = MESSAGE:New( "Congratulations, you've just hit a target", "Score", 25, "Score" )
|
||||
MessageClient2 = MESSAGE:New( "Congratulations, you've just killed a target", "Score", 25, "Score" )
|
||||
MessageClient1:ToClient( ClientGroup )
|
||||
MessageClient2:ToClient( ClientGroup )</code></pre>
|
||||
MessageClient1 = MESSAGE:New( "Congratulations, you've just hit a target", "Score", 25, "Score" ):ToClient( ClientGroup )
|
||||
MessageClient2 = MESSAGE:New( "Congratulations, you've just killed a target", "Score", 25, "Score" ):ToClient( ClientGroup )
|
||||
or
|
||||
MESSAGE:New( "Congratulations, you've just hit a target", "Score", 25, "Score" ):ToClient( ClientGroup )
|
||||
MESSAGE:New( "Congratulations, you've just killed a target", "Score", 25, "Score" ):ToClient( ClientGroup )
|
||||
or
|
||||
MessageClient1 = MESSAGE:New( "Congratulations, you've just hit a target", "Score", 25, "Score" )
|
||||
MessageClient2 = MESSAGE:New( "Congratulations, you've just killed a target", "Score", 25, "Score" )
|
||||
MessageClient1:ToClient( ClientGroup )
|
||||
MessageClient2:ToClient( ClientGroup )
|
||||
</code></pre>
|
||||
|
||||
</div>
|
||||
|
||||
@ -2740,7 +2750,7 @@ MessageClient2:ToClient( ClientGroup )</code></pre>
|
||||
<h2><a id="#(MESSAGE).ToCoalition" ><strong>MESSAGE:ToCoalition(CoalitionSide, Settings)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Sends a MESSAGE to a Coalition. </p>
|
||||
<p>Sends a MESSAGE to a Coalition.</p>
|
||||
|
||||
<div id= "#Functions##ToCoalition" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@ -2787,13 +2797,15 @@ MessageClient2:ToClient( ClientGroup )</code></pre>
|
||||
</div>
|
||||
</div>
|
||||
<h2><strong>Usage:</strong></h2>
|
||||
<pre class="example"><code>-- Send a message created with the @{New} method to the RED coalition.
|
||||
MessageRED = MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", "Penalty", 25, "Score" ):ToCoalition( coalition.side.RED )
|
||||
or
|
||||
MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", "Penalty", 25, "Score" ):ToCoalition( coalition.side.RED )
|
||||
or
|
||||
MessageRED = MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", "Penalty", 25, "Score" )
|
||||
MessageRED:ToCoalition( coalition.side.RED )</code></pre>
|
||||
<pre class="example"><code>
|
||||
-- Send a message created with the @{New} method to the RED coalition.
|
||||
MessageRED = MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", "Penalty", 25, "Score" ):ToCoalition( coalition.side.RED )
|
||||
or
|
||||
MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", "Penalty", 25, "Score" ):ToCoalition( coalition.side.RED )
|
||||
or
|
||||
MessageRED = MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", "Penalty", 25, "Score" )
|
||||
MessageRED:ToCoalition( coalition.side.RED )
|
||||
</code></pre>
|
||||
|
||||
</div>
|
||||
|
||||
@ -2806,7 +2818,7 @@ MessageRED:ToCoalition( coalition.side.RED )</code></pre>
|
||||
<h2><a id="#(MESSAGE).ToCoalitionIf" ><strong>MESSAGE:ToCoalitionIf(CoalitionSide, Condition)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Sends a MESSAGE to a Coalition if the given Condition is true. </p>
|
||||
<p>Sends a MESSAGE to a Coalition if the given Condition is true.</p>
|
||||
|
||||
<div id= "#Functions##ToCoalitionIf" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@ -2836,7 +2848,7 @@ MessageRED:ToCoalition( coalition.side.RED )</code></pre>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Sends the message only if the condition is true. </p>
|
||||
<p>Sends the message only if the condition is true.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -2862,7 +2874,7 @@ MessageRED:ToCoalition( coalition.side.RED )</code></pre>
|
||||
<h2><a id="#(MESSAGE).ToGroup" ><strong>MESSAGE:ToGroup(Group, Settings)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Sends a MESSAGE to a Group. </p>
|
||||
<p>Sends a MESSAGE to a Group.</p>
|
||||
|
||||
<div id= "#Functions##ToGroup" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@ -2916,7 +2928,7 @@ MessageRED:ToCoalition( coalition.side.RED )</code></pre>
|
||||
<h2><a id="#(MESSAGE).ToRed" ><strong>MESSAGE:ToRed()</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Sends a MESSAGE to the Red Coalition. </p>
|
||||
<p>Sends a MESSAGE to the Red Coalition.</p>
|
||||
|
||||
<div id= "#Functions##ToRed" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@ -2936,13 +2948,15 @@ MessageRED:ToCoalition( coalition.side.RED )</code></pre>
|
||||
</div>
|
||||
</div>
|
||||
<h2><strong>Usage:</strong></h2>
|
||||
<pre class="example"><code>-- Send a message created with the @{New} method to the RED coalition.
|
||||
MessageRED = MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", "Penalty", 25, "Score" ):ToRed()
|
||||
or
|
||||
MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", "Penalty", 25, "Score" ):ToRed()
|
||||
or
|
||||
MessageRED = MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", "Penalty", 25, "Score" )
|
||||
MessageRED:ToRed()</code></pre>
|
||||
<pre class="example"><code>
|
||||
-- Send a message created with the @{New} method to the RED coalition.
|
||||
MessageRED = MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", "Penalty", 25, "Score" ):ToRed()
|
||||
or
|
||||
MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", "Penalty", 25, "Score" ):ToRed()
|
||||
or
|
||||
MessageRED = MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", "Penalty", 25, "Score" )
|
||||
MessageRED:ToRed()
|
||||
</code></pre>
|
||||
|
||||
</div>
|
||||
|
||||
|
||||
@ -16164,17 +16164,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
|
||||
|
||||
<p>the y coordinate in meters.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(POINT_VEC2).z" ><strong>POINT_VEC2.z</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -16973,17 +16962,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
|
||||
|
||||
<p>the y coordinate in meters.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(POINT_VEC2).z" ><strong>POINT_VEC2.z</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -24717,17 +24695,6 @@ Creates a line on the F10 map from one point to another.</p>
|
||||
|
||||
<p>the y coordinate in meters.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(POINT_VEC2).z" ><strong>POINT_VEC2.z</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
@ -1602,7 +1602,7 @@ Controls a network of short range air/missile defense groups.</p>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(REPORT).Text">REPORT:Text(Delimiter)</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Produces the text of the report, taking into account an optional delimeter, which is \n by default.</p>
|
||||
<p>Produces the text of the report, taking into account an optional delimiter, which is \n by default.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
@ -2486,7 +2486,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<h2><a id="#(REPORT).Text" ><strong>REPORT:Text(Delimiter)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Produces the text of the report, taking into account an optional delimeter, which is \n by default.</p>
|
||||
<p>Produces the text of the report, taking into account an optional delimiter, which is \n by default.</p>
|
||||
|
||||
<div id= "#Functions##Text" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
|
||||
@ -1516,13 +1516,13 @@ The SCHEDULEDISPATCHER class ensures that:</p>
|
||||
<li>When a SCHEDULER object <em>is</em> attached to another object, then the SCHEDULER object is <em>not persistent</em> within memory after a garbage collection!</li>
|
||||
</ul>
|
||||
|
||||
<p>The none persistency of SCHEDULERS attached to objects is required to allow SCHEDULER objects to be garbage collectged, when the parent object is also desroyed or nillified and garbage collected.
|
||||
Even when there are pending timer scheduled functions to be executed for the SCHEDULER object, <br/>
|
||||
<p>The non-persistency of SCHEDULERS attached to objects is required to allow SCHEDULER objects to be garbage collected when the parent object is destroyed, or set to nil and garbage collected.
|
||||
Even when there are pending timer scheduled functions to be executed for the SCHEDULER object,
|
||||
these will not be executed anymore when the SCHEDULER object has been destroyed.</p>
|
||||
|
||||
<p>The SCHEDULEDISPATCHER allows multiple scheduled functions to be planned and executed for one SCHEDULER object.
|
||||
The SCHEDULER object therefore keeps a table of "CallID's", which are returned after each planning of a new scheduled function by the SCHEDULEDISPATCHER.
|
||||
The SCHEDULER object plans new scheduled functions through the <a href="Core.Scheduler.html##(SCHEDULER).Schedule">Core.Scheduler#SCHEDULER.Schedule</a>() method.
|
||||
The SCHEDULER object plans new scheduled functions through the <a href="Core.Scheduler.html##(SCHEDULER).Schedule">Core.Scheduler#SCHEDULER.Schedule</a>() method.
|
||||
The Schedule() method returns the CallID that is the reference ID for each planned schedule.</p>
|
||||
|
||||
<hr/>
|
||||
@ -1611,7 +1611,7 @@ The Schedule() method returns the CallID that is the reference ID for each plann
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SCHEDULEDISPATCHER).PersistentSchedulers">SCHEDULEDISPATCHER.PersistentSchedulers</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Persistant schedulers.</p>
|
||||
<p>Persistent schedulers.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
@ -1629,7 +1629,7 @@ The Schedule() method returns the CallID that is the reference ID for each plann
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SCHEDULEDISPATCHER).ShowTrace">SCHEDULEDISPATCHER:ShowTrace(Scheduler)</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Shopw tracing info.</p>
|
||||
<p>Show tracing info.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
@ -2212,7 +2212,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SCHEDULEDISPATCHER.ScheduleData).Repeat">SCHEDULEDISPATCHER.ScheduleData.Repeat</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Repeat time intervall in seconds.</p>
|
||||
<p>Repeat time interval in seconds.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
@ -2302,7 +2302,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
#table
|
||||
<a id="#(SCHEDULEDISPATCHER).PersistentSchedulers" ><strong>SCHEDULEDISPATCHER.PersistentSchedulers</strong></a>
|
||||
|
||||
<p>Persistant schedulers.</p>
|
||||
<p>Persistent schedulers.</p>
|
||||
|
||||
</div>
|
||||
|
||||
@ -2331,7 +2331,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
<p>The development of this method was really tidy.
|
||||
It is constructed as such that a garbage collection is executed on the weak tables, when the Scheduler is nillified.
|
||||
It is constructed as such that a garbage collection is executed on the weak tables, when the Scheduler is set to nil.
|
||||
Nothing of this code should be modified without testing it thoroughly.</p>
|
||||
|
||||
<div id= "#Functions##AddSchedule" class="w3-show w3-white">
|
||||
@ -2415,7 +2415,7 @@ Nothing of this code should be modified without testing it thoroughly.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Radomization factor [0,1].</p>
|
||||
<p>Randomization factor [0,1].</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -2622,7 +2622,7 @@ Nothing of this code should be modified without testing it thoroughly.</p>
|
||||
<h2><a id="#(SCHEDULEDISPATCHER).ShowTrace" ><strong>SCHEDULEDISPATCHER:ShowTrace(Scheduler)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Shopw tracing info.</p>
|
||||
<p>Show tracing info.</p>
|
||||
|
||||
<div id= "#Functions##ShowTrace" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@ -2796,7 +2796,7 @@ Nothing of this code should be modified without testing it thoroughly.</p>
|
||||
#table
|
||||
<a id="#(SCHEDULEDISPATCHER).PersistentSchedulers" ><strong>SCHEDULEDISPATCHER.PersistentSchedulers</strong></a>
|
||||
|
||||
<p>Persistant schedulers.</p>
|
||||
<p>Persistent schedulers.</p>
|
||||
|
||||
</div>
|
||||
|
||||
@ -6108,7 +6108,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
|
||||
#number
|
||||
<a id="#(SCHEDULEDISPATCHER.ScheduleData).Repeat" ><strong>SCHEDULEDISPATCHER.ScheduleData.Repeat</strong></a>
|
||||
|
||||
<p>Repeat time intervall in seconds.</p>
|
||||
<p>Repeat time interval in seconds.</p>
|
||||
|
||||
</div>
|
||||
|
||||
|
||||
@ -1501,10 +1501,10 @@ Controls a network of short range air/missile defense groups.</p>
|
||||
|
||||
<ul>
|
||||
<li>Schedule functions over time,</li>
|
||||
<li>optionally in an optional specified time interval, </li>
|
||||
<li>optionally <strong>repeating</strong> with a specified time repeat interval, </li>
|
||||
<li>optionally <strong>randomizing</strong> with a specified time interval randomization factor, </li>
|
||||
<li>optionally <strong>stop</strong> the repeating after a specified time interval. </li>
|
||||
<li>optionally in an optional specified time interval,</li>
|
||||
<li>optionally <strong>repeating</strong> with a specified time repeat interval,</li>
|
||||
<li>optionally <strong>randomizing</strong> with a specified time interval randomization factor,</li>
|
||||
<li>optionally <strong>stop</strong> the repeating after a specified time interval.</li>
|
||||
</ul>
|
||||
|
||||
<hr/>
|
||||
@ -1595,7 +1595,7 @@ A separate schedule is created by using the MasterObject using the method :Sched
|
||||
<h3>Construct a SCHEDULER object without a volatile schedule, but volatile to the Object existence...</h3>
|
||||
|
||||
<ul>
|
||||
<li><p><a href="##(SCHEDULER).New">SCHEDULER.New</a>( Object ): Setup a new SCHEDULER object, which is linked to the Object. When the Object is nillified or destroyed, the SCHEDULER object will also be destroyed and stopped after garbage collection.</p>
|
||||
<li><p><a href="##(SCHEDULER).New">SCHEDULER.New</a>( Object ): Setup a new SCHEDULER object, which is linked to the Object. When the Object is set to nil or destroyed, the SCHEDULER object will also be destroyed and stopped after garbage collection.</p>
|
||||
|
||||
<p>ZoneObject = ZONE:New( "ZoneName" )
|
||||
MasterObject = SCHEDULER:New( ZoneObject )
|
||||
@ -1658,13 +1658,13 @@ As a result, the MasterObject will cancel the planned schedule.</p>
|
||||
</ul>
|
||||
|
||||
<p>The above example creates a new MasterObject, and does schedule the first schedule as part of the call.
|
||||
Note that 2 variables are returned here: MasterObject, ScheduleID... <br/>
|
||||
Later in the logic, the repeating schedule with SchedulerID is stopped. <br/>
|
||||
A bit later, the repeating schedule with SchedulerId is (re)-started. </p>
|
||||
Note that 2 variables are returned here: MasterObject, ScheduleID...
|
||||
Later in the logic, the repeating schedule with SchedulerID is stopped.
|
||||
A bit later, the repeating schedule with SchedulerId is (re)-started.</p>
|
||||
|
||||
<h2>Create a new schedule</h2>
|
||||
|
||||
<p>With the method <a href="##(SCHEDULER).Schedule">SCHEDULER.Schedule</a>() a new time event can be scheduled.
|
||||
<p>With the method <a href="##(SCHEDULER).Schedule">SCHEDULER.Schedule</a>() a new time event can be scheduled.
|
||||
This method is used by the :New() constructor when a new schedule is planned.</p>
|
||||
|
||||
<p>Consider the following code fragment of the SCHEDULER object creation.</p>
|
||||
@ -1673,14 +1673,14 @@ This method is used by the :New() constructor when a new schedule is planned.</p
|
||||
MasterObject = SCHEDULER:New( ZoneObject )
|
||||
</code></pre>
|
||||
|
||||
<p>Several parameters can be specified that influence the behaviour of a Schedule.</p>
|
||||
<p>Several parameters can be specified that influence the behavior of a Schedule.</p>
|
||||
|
||||
<h3>A single schedule, immediately executed</h3>
|
||||
|
||||
<pre><code>SchedulerID = MasterObject:Schedule( ZoneObject, ScheduleFunction, {} )
|
||||
</code></pre>
|
||||
|
||||
<p>The above example schedules a new ScheduleFunction call to be executed asynchronously, within milleseconds ...</p>
|
||||
<p>The above example schedules a new ScheduleFunction call to be executed asynchronously, within milliseconds ...</p>
|
||||
|
||||
<h3>A single schedule, planned over time</h3>
|
||||
|
||||
@ -1694,7 +1694,7 @@ MasterObject = SCHEDULER:New( ZoneObject )
|
||||
<pre><code>SchedulerID = MasterObject:Schedule( ZoneObject, ScheduleFunction, {}, 10, 60 )
|
||||
</code></pre>
|
||||
|
||||
<p>The above example schedules a new ScheduleFunction call to be executed asynchronously, within 10 seconds,
|
||||
<p>The above example schedules a new ScheduleFunction call to be executed asynchronously, within 10 seconds,
|
||||
and repeating 60 every seconds ...</p>
|
||||
|
||||
<h3>A schedule with a repeating time interval, planned over time, with time interval randomization</h3>
|
||||
@ -1702,10 +1702,10 @@ and repeating 60 every seconds ...</p>
|
||||
<pre><code>SchedulerID = MasterObject:Schedule( ZoneObject, ScheduleFunction, {}, 10, 60, 0.5 )
|
||||
</code></pre>
|
||||
|
||||
<p>The above example schedules a new ScheduleFunction call to be executed asynchronously, within 10 seconds,
|
||||
<p>The above example schedules a new ScheduleFunction call to be executed asynchronously, within 10 seconds,
|
||||
and repeating 60 seconds, with a 50% time interval randomization ...
|
||||
So the repeating time interval will be randomized using the <strong>0.5</strong>, <br/>
|
||||
and will calculate between <strong>60 - ( 60 * 0.5 )</strong> and <strong>60 + ( 60 * 0.5 )</strong> for each repeat,
|
||||
So the repeating time interval will be randomized using the <strong>0.5</strong>,
|
||||
and will calculate between <strong>60 - ( 60 * 0.5 )</strong> and <strong>60 + ( 60 * 0.5 )</strong> for each repeat,
|
||||
which is in this example between <strong>30</strong> and <strong>90</strong> seconds.</p>
|
||||
|
||||
<h3>A schedule with a repeating time interval, planned over time, with time interval randomization, and stop after a time interval</h3>
|
||||
@ -1713,10 +1713,10 @@ which is in this example between <strong>30</strong> and <strong>90</strong> sec
|
||||
<pre><code>SchedulerID = MasterObject:Schedule( ZoneObject, ScheduleFunction, {}, 10, 60, 0.5, 300 )
|
||||
</code></pre>
|
||||
|
||||
<p>The above example schedules a new ScheduleFunction call to be executed asynchronously, within 10 seconds,
|
||||
<p>The above example schedules a new ScheduleFunction call to be executed asynchronously, within 10 seconds,
|
||||
The schedule will repeat every 60 seconds.
|
||||
So the repeating time interval will be randomized using the <strong>0.5</strong>, <br/>
|
||||
and will calculate between <strong>60 - ( 60 * 0.5 )</strong> and <strong>60 + ( 60 * 0.5 )</strong> for each repeat,
|
||||
So the repeating time interval will be randomized using the <strong>0.5</strong>,
|
||||
and will calculate between <strong>60 - ( 60 * 0.5 )</strong> and <strong>60 + ( 60 * 0.5 )</strong> for each repeat,
|
||||
which is in this example between <strong>30</strong> and <strong>90</strong> seconds.
|
||||
The schedule will stop after <strong>300</strong> seconds.</p>
|
||||
|
||||
@ -2684,7 +2684,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Time interval in seconds after which the scheduler will be stoppe.</p>
|
||||
<p>Time interval in seconds after which the scheduler will be stopped.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@ -1533,7 +1533,7 @@ Controls a network of short range air/missile defense groups.</p>
|
||||
<tr>
|
||||
<td class="style="width:40%;"><p><h2>Global <strong>SETTINGS</strong></h2></p></td>
|
||||
<td class="style="width:60%;">
|
||||
<p>Takes care of various settings that influence the behaviour of certain functionalities and classes within the MOOSE framework.</p>
|
||||
<p>Takes care of various settings that influence the behavior of certain functionalities and classes within the MOOSE framework.</p>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
@ -1544,13 +1544,13 @@ Controls a network of short range air/missile defense groups.</p>
|
||||
<a href="##(SETTINGS)">#SETTINGS</a>
|
||||
<a id="SETTINGS" ><strong>SETTINGS</strong></a>
|
||||
|
||||
<p>Takes care of various settings that influence the behaviour of certain functionalities and classes within the MOOSE framework.</p>
|
||||
<p>Takes care of various settings that influence the behavior of certain functionalities and classes within the MOOSE framework.</p>
|
||||
|
||||
|
||||
|
||||
<hr/>
|
||||
|
||||
<p>The SETTINGS class takes care of various settings that influence the behaviour of certain functionalities and classes within the MOOSE framework.
|
||||
<p>The SETTINGS class takes care of various settings that influence the behavior of certain functionalities and classes within the MOOSE framework.
|
||||
SETTINGS can work on 2 levels:</p>
|
||||
|
||||
<ul>
|
||||
@ -1574,7 +1574,7 @@ These menus can be found <strong>on level F10 under "Settings"</strong>. There a
|
||||
|
||||
<p>A menu is created automatically per Command Center that allows to modify the <strong>Default</strong> settings.
|
||||
So, when joining a CC unit, a menu will be available that allows to change the settings parameters <strong>FOR ALL THE PLAYERS</strong>!
|
||||
Note that the <strong>Default settings</strong> will only be used when a player has not choosen its own settings.</p>
|
||||
Note that the <strong>Default settings</strong> will only be used when a player has not chosen its own settings.</p>
|
||||
|
||||
<h2>2.2) Player settings menu</h2>
|
||||
|
||||
@ -1584,7 +1584,7 @@ Note that when a player has not chosen a specific setting, the <strong>Default s
|
||||
|
||||
<h2>2.3) Show or Hide the Player Setting menus</h2>
|
||||
|
||||
<p>Of course, it may be requried not to show any setting menus. In this case, a method is available on the <strong>_SETTINGS object</strong>.
|
||||
<p>Of course, it may be required not to show any setting menus. In this case, a method is available on the <strong>_SETTINGS object</strong>.
|
||||
Use <a href="##(SETTINGS).SetPlayerMenuOff">SETTINGS.SetPlayerMenuOff</a>() to hide the player menus, and use <a href="##(SETTINGS).SetPlayerMenuOn">SETTINGS.SetPlayerMenuOn</a>() show the player menus.
|
||||
Note that when this method is used, any player already in a slot will not have its menus visibility changed.
|
||||
The option will only have effect when a player enters a new slot or changes a slot.</p>
|
||||
@ -1611,8 +1611,8 @@ See below a comprehensive description of each.</p>
|
||||
<ul>
|
||||
<li>A2G BR: <a href="https://en.wikipedia.org/wiki/Bearing_(navigation">Bearing Range</a>.</li>
|
||||
<li>A2G MGRS: The <a href="https://en.wikipedia.org/wiki/Military_Grid_Reference_System">Military Grid Reference System</a>. The accuracy can also be adapted.</li>
|
||||
<li>A2G LL DMS: Lattitude Longitude <a href="https://en.wikipedia.org/wiki/Geographic_coordinate_conversion">Degrees Minutes Seconds</a>. The accuracy can also be adapted.</li>
|
||||
<li>A2G LL DDM: Lattitude Longitude <a href="https://en.wikipedia.org/wiki/Decimal_degrees">Decimal Degrees Minutes</a>. The accuracy can also be adapted.</li>
|
||||
<li>A2G LL DMS: Latitude Longitude <a href="https://en.wikipedia.org/wiki/Geographic_coordinate_conversion">Degrees Minutes Seconds</a>. The accuracy can also be adapted.</li>
|
||||
<li>A2G LL DDM: Latitude Longitude <a href="https://en.wikipedia.org/wiki/Decimal_degrees">Decimal Degrees Minutes</a>. The accuracy can also be adapted.</li>
|
||||
</ul>
|
||||
|
||||
<h3>3.1.2) A2G coordinates setting <strong>menu</strong></h3>
|
||||
@ -1713,7 +1713,7 @@ but there isn't any player context (no player unit to reference from), the MGRS
|
||||
<p>The settings can be changed by using the <strong>Default settings menu</strong> on the Command Center or the <strong>Player settings menu</strong> on the Player Slot.</p>
|
||||
|
||||
<p>Each Message Type has specific timings that will be applied when the message is displayed.
|
||||
The Settings Menu will provide for each Message Type a selection of proposed durations from which can be choosen.
|
||||
The Settings Menu will provide for each Message Type a selection of proposed durations from which can be chosen.
|
||||
So the player can choose its own amount of seconds how long a message should be displayed of a certain type.
|
||||
Note that <strong>Update</strong> messages can be chosen not to be displayed at all!</p>
|
||||
|
||||
@ -1728,7 +1728,7 @@ Note that <strong>Update</strong> messages can be chosen not to be displayed at
|
||||
|
||||
<h2>3.5) <strong>Era</strong> of the battle</h2>
|
||||
|
||||
<p>The threat level metric is scaled according the era of the battle. A target that is AAA, will pose a much greather threat in WWII than on modern warfare.
|
||||
<p>The threat level metric is scaled according the era of the battle. A target that is AAA, will pose a much greater threat in WWII than on modern warfare.
|
||||
Therefore, there are 4 era that are defined within the settings:</p>
|
||||
|
||||
<ul>
|
||||
@ -2714,7 +2714,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#string
|
||||
|
||||
<a id="#(SETTINGS).A2ASystem" ><strong>SETTINGS.A2ASystem</strong></a>
|
||||
|
||||
|
||||
@ -2769,7 +2769,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#boolean
|
||||
|
||||
<a id="#(SETTINGS).Metric" ><strong>SETTINGS.Metric</strong></a>
|
||||
|
||||
|
||||
@ -4808,7 +4808,7 @@ It is advised to use this method at the start of the mission.</p>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#string
|
||||
|
||||
<a id="#(SETTINGS).A2ASystem" ><strong>SETTINGS.A2ASystem</strong></a>
|
||||
|
||||
|
||||
@ -4863,7 +4863,7 @@ It is advised to use this method at the start of the mission.</p>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#boolean
|
||||
|
||||
<a id="#(SETTINGS).Metric" ><strong>SETTINGS.Metric</strong></a>
|
||||
|
||||
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@ -1865,24 +1865,6 @@ such as position and heading.</p>
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWNSTATIC)._SpawnStatic">SPAWNSTATIC:_SpawnStatic(Template, CountryID)</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Spawns a new static using a given template.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWNSTATIC).heliport_callsign_id">SPAWNSTATIC.heliport_callsign_id</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWNSTATIC).heliport_frequency">SPAWNSTATIC.heliport_frequency</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWNSTATIC).heliport_modulation">SPAWNSTATIC.heliport_modulation</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
@ -2789,39 +2771,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(SPAWNSTATIC).heliport_callsign_id" ><strong>SPAWNSTATIC.heliport_callsign_id</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(SPAWNSTATIC).heliport_frequency" ><strong>SPAWNSTATIC.heliport_frequency</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(SPAWNSTATIC).heliport_modulation" ><strong>SPAWNSTATIC.heliport_modulation</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -4043,39 +3992,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(SPAWNSTATIC).heliport_callsign_id" ><strong>SPAWNSTATIC.heliport_callsign_id</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(SPAWNSTATIC).heliport_frequency" ><strong>SPAWNSTATIC.heliport_frequency</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(SPAWNSTATIC).heliport_modulation" ><strong>SPAWNSTATIC.heliport_modulation</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
@ -2669,6 +2669,50 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(SPOT).ScheduleID" ><strong>SPOT.ScheduleID</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(SPOT).SpotIR" ><strong>SPOT.SpotIR</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(SPOT).SpotLaser" ><strong>SPOT.SpotLaser</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(SPOT).Target" ><strong>SPOT.Target</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -3882,6 +3926,50 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(SPOT).ScheduleID" ><strong>SPOT.ScheduleID</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(SPOT).SpotIR" ><strong>SPOT.SpotIR</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(SPOT).SpotLaser" ><strong>SPOT.SpotLaser</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(SPOT).Target" ><strong>SPOT.Target</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -4264,7 +4352,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Current FSM state. </p>
|
||||
<p>Current FSM state.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -4593,7 +4681,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Table of call backs. </p>
|
||||
<p>Table of call backs.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -4867,7 +4955,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Event name. </p>
|
||||
<p>Event name.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -4878,7 +4966,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Function. </p>
|
||||
<p>Function.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -4911,7 +4999,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Event name. </p>
|
||||
<p>Event name.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -5181,7 +5269,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Name. </p>
|
||||
<p>Name.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -5323,7 +5411,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>true, FSM is in this state. </p>
|
||||
<p>true, FSM is in this state.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -5386,6 +5474,50 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(SPOT).ScheduleID" ><strong>SPOT.ScheduleID</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(SPOT).SpotIR" ><strong>SPOT.SpotIR</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(SPOT).SpotLaser" ><strong>SPOT.SpotLaser</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(SPOT).Target" ><strong>SPOT.Target</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
@ -5769,7 +5769,7 @@ end
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Current FSM state. </p>
|
||||
<p>Current FSM state.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -6098,7 +6098,7 @@ end
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Table of call backs. </p>
|
||||
<p>Table of call backs.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -6372,7 +6372,7 @@ end
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Event name. </p>
|
||||
<p>Event name.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -6383,7 +6383,7 @@ end
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Function. </p>
|
||||
<p>Function.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -6416,7 +6416,7 @@ end
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Event name. </p>
|
||||
<p>Event name.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -6686,7 +6686,7 @@ end
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Name. </p>
|
||||
<p>Name.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -6828,7 +6828,7 @@ end
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>true, FSM is in this state. </p>
|
||||
<p>true, FSM is in this state.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@ -15925,7 +15925,7 @@ The illumination bomb will burn for 300 seconds (5 minutes). Assuming a descent
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Current FSM state. </p>
|
||||
<p>Current FSM state.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -16254,7 +16254,7 @@ The illumination bomb will burn for 300 seconds (5 minutes). Assuming a descent
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Table of call backs. </p>
|
||||
<p>Table of call backs.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -16528,7 +16528,7 @@ The illumination bomb will burn for 300 seconds (5 minutes). Assuming a descent
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Event name. </p>
|
||||
<p>Event name.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -16539,7 +16539,7 @@ The illumination bomb will burn for 300 seconds (5 minutes). Assuming a descent
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Function. </p>
|
||||
<p>Function.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -16572,7 +16572,7 @@ The illumination bomb will burn for 300 seconds (5 minutes). Assuming a descent
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Event name. </p>
|
||||
<p>Event name.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -16842,7 +16842,7 @@ The illumination bomb will burn for 300 seconds (5 minutes). Assuming a descent
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Name. </p>
|
||||
<p>Name.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -16984,7 +16984,7 @@ The illumination bomb will burn for 300 seconds (5 minutes). Assuming a descent
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>true, FSM is in this state. </p>
|
||||
<p>true, FSM is in this state.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@ -3422,17 +3422,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(DESIGNATE).LaseDuration" ><strong>DESIGNATE.LaseDuration</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -6590,17 +6579,6 @@ Designate:SetFlashStatusMenu( false )</code></pre>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(DESIGNATE).LaseDuration" ><strong>DESIGNATE.LaseDuration</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -7400,17 +7378,6 @@ Designate:SetFlashStatusMenu( false )</code></pre>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(DESIGNATE).LaseDuration" ><strong>DESIGNATE.LaseDuration</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -8180,17 +8147,6 @@ Designate:SetFlashStatusMenu( false )</code></pre>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(DESIGNATE).LaseDuration" ><strong>DESIGNATE.LaseDuration</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -8708,7 +8664,7 @@ Designate:SetFlashStatusMenu( false )</code></pre>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Current FSM state. </p>
|
||||
<p>Current FSM state.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -9037,7 +8993,7 @@ Designate:SetFlashStatusMenu( false )</code></pre>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Table of call backs. </p>
|
||||
<p>Table of call backs.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -9311,7 +9267,7 @@ Designate:SetFlashStatusMenu( false )</code></pre>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Event name. </p>
|
||||
<p>Event name.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -9322,7 +9278,7 @@ Designate:SetFlashStatusMenu( false )</code></pre>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Function. </p>
|
||||
<p>Function.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -9355,7 +9311,7 @@ Designate:SetFlashStatusMenu( false )</code></pre>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Event name. </p>
|
||||
<p>Event name.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -9625,7 +9581,7 @@ Designate:SetFlashStatusMenu( false )</code></pre>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Name. </p>
|
||||
<p>Name.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -9767,7 +9723,7 @@ Designate:SetFlashStatusMenu( false )</code></pre>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>true, FSM is in this state. </p>
|
||||
<p>true, FSM is in this state.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -9852,17 +9808,6 @@ Designate:SetFlashStatusMenu( false )</code></pre>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(DESIGNATE).LaseDuration" ><strong>DESIGNATE.LaseDuration</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
@ -14264,7 +14264,7 @@ zones that reflect cloudy areas where detected units may not be so easily visual
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Current FSM state. </p>
|
||||
<p>Current FSM state.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -14593,7 +14593,7 @@ zones that reflect cloudy areas where detected units may not be so easily visual
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Table of call backs. </p>
|
||||
<p>Table of call backs.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -14867,7 +14867,7 @@ zones that reflect cloudy areas where detected units may not be so easily visual
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Event name. </p>
|
||||
<p>Event name.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -14878,7 +14878,7 @@ zones that reflect cloudy areas where detected units may not be so easily visual
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Function. </p>
|
||||
<p>Function.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -14911,7 +14911,7 @@ zones that reflect cloudy areas where detected units may not be so easily visual
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Event name. </p>
|
||||
<p>Event name.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -15181,7 +15181,7 @@ zones that reflect cloudy areas where detected units may not be so easily visual
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Name. </p>
|
||||
<p>Name.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -15323,7 +15323,7 @@ zones that reflect cloudy areas where detected units may not be so easily visual
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>true, FSM is in this state. </p>
|
||||
<p>true, FSM is in this state.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -18915,6 +18915,17 @@ When moose is loading dynamically (for moose class development), tracing is swit
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#boolean
|
||||
<a id="#(DETECTION_BASE).Locking" ><strong>DETECTION_BASE.Locking</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -23606,6 +23617,17 @@ zones that reflect cloudy areas where detected units may not be so easily visual
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#boolean
|
||||
<a id="#(DETECTION_BASE).Locking" ><strong>DETECTION_BASE.Locking</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -24032,7 +24054,7 @@ zones that reflect cloudy areas where detected units may not be so easily visual
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Current FSM state. </p>
|
||||
<p>Current FSM state.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -24361,7 +24383,7 @@ zones that reflect cloudy areas where detected units may not be so easily visual
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Table of call backs. </p>
|
||||
<p>Table of call backs.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -24635,7 +24657,7 @@ zones that reflect cloudy areas where detected units may not be so easily visual
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Event name. </p>
|
||||
<p>Event name.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -24646,7 +24668,7 @@ zones that reflect cloudy areas where detected units may not be so easily visual
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Function. </p>
|
||||
<p>Function.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -24679,7 +24701,7 @@ zones that reflect cloudy areas where detected units may not be so easily visual
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Event name. </p>
|
||||
<p>Event name.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -24949,7 +24971,7 @@ zones that reflect cloudy areas where detected units may not be so easily visual
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Name. </p>
|
||||
<p>Name.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -25091,7 +25113,7 @@ zones that reflect cloudy areas where detected units may not be so easily visual
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>true, FSM is in this state. </p>
|
||||
<p>true, FSM is in this state.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -25352,6 +25374,17 @@ zones that reflect cloudy areas where detected units may not be so easily visual
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#boolean
|
||||
<a id="#(DETECTION_BASE).Locking" ><strong>DETECTION_BASE.Locking</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -34253,7 +34286,7 @@ zones that reflect cloudy areas where detected units may not be so easily visual
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Current FSM state. </p>
|
||||
<p>Current FSM state.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -34582,7 +34615,7 @@ zones that reflect cloudy areas where detected units may not be so easily visual
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Table of call backs. </p>
|
||||
<p>Table of call backs.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -34856,7 +34889,7 @@ zones that reflect cloudy areas where detected units may not be so easily visual
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Event name. </p>
|
||||
<p>Event name.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -34867,7 +34900,7 @@ zones that reflect cloudy areas where detected units may not be so easily visual
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Function. </p>
|
||||
<p>Function.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -34900,7 +34933,7 @@ zones that reflect cloudy areas where detected units may not be so easily visual
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Event name. </p>
|
||||
<p>Event name.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -35170,7 +35203,7 @@ zones that reflect cloudy areas where detected units may not be so easily visual
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Name. </p>
|
||||
<p>Name.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -35312,7 +35345,7 @@ zones that reflect cloudy areas where detected units may not be so easily visual
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>true, FSM is in this state. </p>
|
||||
<p>true, FSM is in this state.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -43831,7 +43864,7 @@ zones that reflect cloudy areas where detected units may not be so easily visual
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Current FSM state. </p>
|
||||
<p>Current FSM state.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -44160,7 +44193,7 @@ zones that reflect cloudy areas where detected units may not be so easily visual
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Table of call backs. </p>
|
||||
<p>Table of call backs.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -44434,7 +44467,7 @@ zones that reflect cloudy areas where detected units may not be so easily visual
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Event name. </p>
|
||||
<p>Event name.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -44445,7 +44478,7 @@ zones that reflect cloudy areas where detected units may not be so easily visual
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Function. </p>
|
||||
<p>Function.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -44478,7 +44511,7 @@ zones that reflect cloudy areas where detected units may not be so easily visual
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Event name. </p>
|
||||
<p>Event name.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -44748,7 +44781,7 @@ zones that reflect cloudy areas where detected units may not be so easily visual
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Name. </p>
|
||||
<p>Name.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -44890,7 +44923,7 @@ zones that reflect cloudy areas where detected units may not be so easily visual
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>true, FSM is in this state. </p>
|
||||
<p>true, FSM is in this state.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@ -6627,7 +6627,7 @@ Don't set the explosion power too big or it will harm the aircraft in the vicini
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Current FSM state. </p>
|
||||
<p>Current FSM state.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -6956,7 +6956,7 @@ Don't set the explosion power too big or it will harm the aircraft in the vicini
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Table of call backs. </p>
|
||||
<p>Table of call backs.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -7230,7 +7230,7 @@ Don't set the explosion power too big or it will harm the aircraft in the vicini
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Event name. </p>
|
||||
<p>Event name.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -7241,7 +7241,7 @@ Don't set the explosion power too big or it will harm the aircraft in the vicini
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Function. </p>
|
||||
<p>Function.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -7274,7 +7274,7 @@ Don't set the explosion power too big or it will harm the aircraft in the vicini
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Event name. </p>
|
||||
<p>Event name.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -7544,7 +7544,7 @@ Don't set the explosion power too big or it will harm the aircraft in the vicini
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Name. </p>
|
||||
<p>Name.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -7686,7 +7686,7 @@ Don't set the explosion power too big or it will harm the aircraft in the vicini
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>true, FSM is in this state. </p>
|
||||
<p>true, FSM is in this state.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@ -3345,9 +3345,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
|
||||
|
||||
<p> switch alarm state RED</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -7010,9 +7007,6 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`</code></pre>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> switch alarm state RED</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
@ -10223,7 +10223,7 @@ If a zone is not explicitly specified, the range zone is determined by its locat
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Current FSM state. </p>
|
||||
<p>Current FSM state.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -10552,7 +10552,7 @@ If a zone is not explicitly specified, the range zone is determined by its locat
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Table of call backs. </p>
|
||||
<p>Table of call backs.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -10826,7 +10826,7 @@ If a zone is not explicitly specified, the range zone is determined by its locat
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Event name. </p>
|
||||
<p>Event name.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -10837,7 +10837,7 @@ If a zone is not explicitly specified, the range zone is determined by its locat
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Function. </p>
|
||||
<p>Function.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -10870,7 +10870,7 @@ If a zone is not explicitly specified, the range zone is determined by its locat
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Event name. </p>
|
||||
<p>Event name.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -11140,7 +11140,7 @@ If a zone is not explicitly specified, the range zone is determined by its locat
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Name. </p>
|
||||
<p>Name.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -11282,7 +11282,7 @@ If a zone is not explicitly specified, the range zone is determined by its locat
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>true, FSM is in this state. </p>
|
||||
<p>true, FSM is in this state.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@ -10775,7 +10775,7 @@ If the group consists of more than one unit, this referrs to the group strength
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Current FSM state. </p>
|
||||
<p>Current FSM state.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -11104,7 +11104,7 @@ If the group consists of more than one unit, this referrs to the group strength
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Table of call backs. </p>
|
||||
<p>Table of call backs.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -11378,7 +11378,7 @@ If the group consists of more than one unit, this referrs to the group strength
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Event name. </p>
|
||||
<p>Event name.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -11389,7 +11389,7 @@ If the group consists of more than one unit, this referrs to the group strength
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Function. </p>
|
||||
<p>Function.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -11422,7 +11422,7 @@ If the group consists of more than one unit, this referrs to the group strength
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Event name. </p>
|
||||
<p>Event name.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -11692,7 +11692,7 @@ If the group consists of more than one unit, this referrs to the group strength
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Name. </p>
|
||||
<p>Name.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -11834,7 +11834,7 @@ If the group consists of more than one unit, this referrs to the group strength
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>true, FSM is in this state. </p>
|
||||
<p>true, FSM is in this state.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@ -20357,7 +20357,7 @@ this request is used to put the groups back into the warehouse stock.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Current FSM state. </p>
|
||||
<p>Current FSM state.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -20686,7 +20686,7 @@ this request is used to put the groups back into the warehouse stock.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Table of call backs. </p>
|
||||
<p>Table of call backs.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -20960,7 +20960,7 @@ this request is used to put the groups back into the warehouse stock.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Event name. </p>
|
||||
<p>Event name.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -20971,7 +20971,7 @@ this request is used to put the groups back into the warehouse stock.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Function. </p>
|
||||
<p>Function.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -21004,7 +21004,7 @@ this request is used to put the groups back into the warehouse stock.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Event name. </p>
|
||||
<p>Event name.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -21274,7 +21274,7 @@ this request is used to put the groups back into the warehouse stock.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Name. </p>
|
||||
<p>Name.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -21416,7 +21416,7 @@ this request is used to put the groups back into the warehouse stock.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>true, FSM is in this state. </p>
|
||||
<p>true, FSM is in this state.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@ -29823,7 +29823,7 @@ If removed flight is the section lead, we try to find a new leader.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Current FSM state. </p>
|
||||
<p>Current FSM state.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -30152,7 +30152,7 @@ If removed flight is the section lead, we try to find a new leader.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Table of call backs. </p>
|
||||
<p>Table of call backs.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -30426,7 +30426,7 @@ If removed flight is the section lead, we try to find a new leader.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Event name. </p>
|
||||
<p>Event name.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -30437,7 +30437,7 @@ If removed flight is the section lead, we try to find a new leader.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Function. </p>
|
||||
<p>Function.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -30470,7 +30470,7 @@ If removed flight is the section lead, we try to find a new leader.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Event name. </p>
|
||||
<p>Event name.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -30740,7 +30740,7 @@ If removed flight is the section lead, we try to find a new leader.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Name. </p>
|
||||
<p>Name.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -30882,7 +30882,7 @@ If removed flight is the section lead, we try to find a new leader.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>true, FSM is in this state. </p>
|
||||
<p>true, FSM is in this state.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -38750,7 +38750,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
|
||||
|
||||
|
||||
|
||||
<p> Set case of f</p>
|
||||
<p> Set case to that of lead.</p>
|
||||
|
||||
</div>
|
||||
|
||||
@ -38809,6 +38809,20 @@ When moose is loading dynamically (for moose class development), tracing is swit
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(AIRBOSS.PlayerData).flag" ><strong>AIRBOSS.PlayerData.flag</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> Decrease stack/flag. Human player needs to take care himself.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
@ -39008,6 +39022,9 @@ When moose is loading dynamically (for moose class development), tracing is swit
|
||||
|
||||
|
||||
|
||||
|
||||
<p> Set time stamp.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
@ -8198,7 +8198,7 @@ Note that the dew point is only an artificial information as DCS does not have a
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Current FSM state. </p>
|
||||
<p>Current FSM state.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -8527,7 +8527,7 @@ Note that the dew point is only an artificial information as DCS does not have a
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Table of call backs. </p>
|
||||
<p>Table of call backs.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -8801,7 +8801,7 @@ Note that the dew point is only an artificial information as DCS does not have a
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Event name. </p>
|
||||
<p>Event name.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -8812,7 +8812,7 @@ Note that the dew point is only an artificial information as DCS does not have a
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Function. </p>
|
||||
<p>Function.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -8845,7 +8845,7 @@ Note that the dew point is only an artificial information as DCS does not have a
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Event name. </p>
|
||||
<p>Event name.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -9115,7 +9115,7 @@ Note that the dew point is only an artificial information as DCS does not have a
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Name. </p>
|
||||
<p>Name.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -9257,7 +9257,7 @@ Note that the dew point is only an artificial information as DCS does not have a
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>true, FSM is in this state. </p>
|
||||
<p>true, FSM is in this state.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@ -3540,7 +3540,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#table
|
||||
|
||||
<a id="#(CSAR).FreeVHFFrequencies" ><strong>CSAR.FreeVHFFrequencies</strong></a>
|
||||
|
||||
|
||||
@ -3629,14 +3629,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#table
|
||||
|
||||
<a id="#(CSAR).allheligroupset" ><strong>CSAR.allheligroupset</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> GROUP_SET of all helis</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -3842,14 +3839,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#table
|
||||
|
||||
<a id="#(CSAR).csarUnits" ><strong>CSAR.csarUnits</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> table of CSAR unit names</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -3870,14 +3864,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#table
|
||||
|
||||
<a id="#(CSAR).downedPilots" ><strong>CSAR.downedPilots</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> Replacement woundedGroups</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -4184,20 +4175,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(CSAR).rescuedpilots" ><strong>CSAR.rescuedpilots</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> counter for saved pilots</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
@ -4223,20 +4200,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(CSAR).rescues" ><strong>CSAR.rescues</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> counter for successful rescue landings at FARP/AFB/MASH</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
@ -8332,7 +8295,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#table
|
||||
|
||||
<a id="#(CSAR).FreeVHFFrequencies" ><strong>CSAR.FreeVHFFrequencies</strong></a>
|
||||
|
||||
|
||||
@ -8421,14 +8384,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#table
|
||||
|
||||
<a id="#(CSAR).allheligroupset" ><strong>CSAR.allheligroupset</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> GROUP_SET of all helis</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -8634,14 +8594,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#table
|
||||
|
||||
<a id="#(CSAR).csarUnits" ><strong>CSAR.csarUnits</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> table of CSAR unit names</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -8662,14 +8619,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#table
|
||||
|
||||
<a id="#(CSAR).downedPilots" ><strong>CSAR.downedPilots</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> Replacement woundedGroups</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -8976,20 +8930,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(CSAR).rescuedpilots" ><strong>CSAR.rescuedpilots</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> counter for saved pilots</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
@ -9015,20 +8955,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(CSAR).rescues" ><strong>CSAR.rescues</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> counter for successful rescue landings at FARP/AFB/MASH</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
@ -9512,7 +9438,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Current FSM state. </p>
|
||||
<p>Current FSM state.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -9841,7 +9767,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Table of call backs. </p>
|
||||
<p>Table of call backs.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -10115,7 +10041,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Event name. </p>
|
||||
<p>Event name.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -10126,7 +10052,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Function. </p>
|
||||
<p>Function.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -10159,7 +10085,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Event name. </p>
|
||||
<p>Event name.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -10429,7 +10355,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Name. </p>
|
||||
<p>Name.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -10571,7 +10497,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>true, FSM is in this state. </p>
|
||||
<p>true, FSM is in this state.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -10643,7 +10569,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#table
|
||||
|
||||
<a id="#(CSAR).FreeVHFFrequencies" ><strong>CSAR.FreeVHFFrequencies</strong></a>
|
||||
|
||||
|
||||
@ -10732,14 +10658,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#table
|
||||
|
||||
<a id="#(CSAR).allheligroupset" ><strong>CSAR.allheligroupset</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> GROUP_SET of all helis</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -10945,14 +10868,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#table
|
||||
|
||||
<a id="#(CSAR).csarUnits" ><strong>CSAR.csarUnits</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> table of CSAR unit names</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -10973,14 +10893,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#table
|
||||
|
||||
<a id="#(CSAR).downedPilots" ><strong>CSAR.downedPilots</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> Replacement woundedGroups</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -11287,20 +11204,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(CSAR).rescuedpilots" ><strong>CSAR.rescuedpilots</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> counter for saved pilots</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
@ -11326,20 +11229,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(CSAR).rescues" ><strong>CSAR.rescues</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> counter for successful rescue landings at FARP/AFB/MASH</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
@ -5531,6 +5531,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div class="fields w3-container w3-theme-l2">
|
||||
<h2>Field(s)</h2>
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(CTLD).CargoCounter" ><strong>CTLD.CargoCounter</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
@ -5597,6 +5608,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
<p>Name of the class.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(CTLD).CrateCounter" ><strong>CTLD.CrateCounter</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -5628,7 +5650,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
#table
|
||||
<a id="#(CTLD).CtldUnits" ><strong>CTLD.CtldUnits</strong></a>
|
||||
|
||||
|
||||
@ -5650,7 +5672,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
#table
|
||||
<a id="#(CTLD).DroppedTroops" ><strong>CTLD.DroppedTroops</strong></a>
|
||||
|
||||
|
||||
@ -5675,11 +5697,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(CTLD).Engineers" ><strong>CTLD.Engineers</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p>use as counter</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#table
|
||||
<a id="#(CTLD).EngineersInField" ><strong>CTLD.EngineersInField</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p>holds #CTLD_ENGINEERING objects</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -5711,7 +5750,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
#table
|
||||
<a id="#(CTLD).FreeFMFrequencies" ><strong>CTLD.FreeFMFrequencies</strong></a>
|
||||
|
||||
|
||||
@ -5722,7 +5761,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
#table
|
||||
<a id="#(CTLD).FreeUHFFrequencies" ><strong>CTLD.FreeUHFFrequencies</strong></a>
|
||||
|
||||
|
||||
@ -5733,11 +5772,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
#table
|
||||
<a id="#(CTLD).FreeVHFFrequencies" ><strong>CTLD.FreeVHFFrequencies</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> Beacons</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -5863,11 +5905,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
#table
|
||||
<a id="#(CTLD).PilotGroups" ><strong>CTLD.PilotGroups</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> tables</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -5951,6 +5996,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(CTLD).TroopCounter" ><strong>CTLD.TroopCounter</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -6275,6 +6331,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
|
||||
|
||||
<p> time to repair a unit/group</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -12649,6 +12708,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div class="fields w3-container w3-theme-l2">
|
||||
<h2>Field(s)</h2>
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(CTLD).CargoCounter" ><strong>CTLD.CargoCounter</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
@ -12715,6 +12785,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
<p>Name of the class.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(CTLD).CrateCounter" ><strong>CTLD.CrateCounter</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -12746,7 +12827,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
#table
|
||||
<a id="#(CTLD).CtldUnits" ><strong>CTLD.CtldUnits</strong></a>
|
||||
|
||||
|
||||
@ -12768,7 +12849,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
#table
|
||||
<a id="#(CTLD).DroppedTroops" ><strong>CTLD.DroppedTroops</strong></a>
|
||||
|
||||
|
||||
@ -12793,11 +12874,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(CTLD).Engineers" ><strong>CTLD.Engineers</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p>use as counter</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#table
|
||||
<a id="#(CTLD).EngineersInField" ><strong>CTLD.EngineersInField</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p>holds #CTLD_ENGINEERING objects</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -12829,7 +12927,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
#table
|
||||
<a id="#(CTLD).FreeFMFrequencies" ><strong>CTLD.FreeFMFrequencies</strong></a>
|
||||
|
||||
|
||||
@ -12840,7 +12938,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
#table
|
||||
<a id="#(CTLD).FreeUHFFrequencies" ><strong>CTLD.FreeUHFFrequencies</strong></a>
|
||||
|
||||
|
||||
@ -12851,11 +12949,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
#table
|
||||
<a id="#(CTLD).FreeVHFFrequencies" ><strong>CTLD.FreeVHFFrequencies</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> Beacons</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -12981,11 +13082,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
#table
|
||||
<a id="#(CTLD).PilotGroups" ><strong>CTLD.PilotGroups</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> tables</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -13069,6 +13173,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(CTLD).TroopCounter" ><strong>CTLD.TroopCounter</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -13393,6 +13508,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
|
||||
|
||||
<p> time to repair a unit/group</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -13858,7 +13976,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Current FSM state. </p>
|
||||
<p>Current FSM state.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -14187,7 +14305,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Table of call backs. </p>
|
||||
<p>Table of call backs.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -14461,7 +14579,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Event name. </p>
|
||||
<p>Event name.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -14472,7 +14590,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Function. </p>
|
||||
<p>Function.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -14505,7 +14623,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Event name. </p>
|
||||
<p>Event name.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -14775,7 +14893,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Name. </p>
|
||||
<p>Name.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -14917,7 +15035,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>true, FSM is in this state. </p>
|
||||
<p>true, FSM is in this state.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -14939,6 +15057,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div class="fields w3-container w3-theme-l2">
|
||||
<h2>Field(s)</h2>
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(CTLD).CargoCounter" ><strong>CTLD.CargoCounter</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
@ -15005,6 +15134,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
<p>Name of the class.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(CTLD).CrateCounter" ><strong>CTLD.CrateCounter</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -15036,7 +15176,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
#table
|
||||
<a id="#(CTLD).CtldUnits" ><strong>CTLD.CtldUnits</strong></a>
|
||||
|
||||
|
||||
@ -15058,7 +15198,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
#table
|
||||
<a id="#(CTLD).DroppedTroops" ><strong>CTLD.DroppedTroops</strong></a>
|
||||
|
||||
|
||||
@ -15083,11 +15223,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(CTLD).Engineers" ><strong>CTLD.Engineers</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p>use as counter</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#table
|
||||
<a id="#(CTLD).EngineersInField" ><strong>CTLD.EngineersInField</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p>holds #CTLD_ENGINEERING objects</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -15119,7 +15276,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
#table
|
||||
<a id="#(CTLD).FreeFMFrequencies" ><strong>CTLD.FreeFMFrequencies</strong></a>
|
||||
|
||||
|
||||
@ -15130,7 +15287,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
#table
|
||||
<a id="#(CTLD).FreeUHFFrequencies" ><strong>CTLD.FreeUHFFrequencies</strong></a>
|
||||
|
||||
|
||||
@ -15141,11 +15298,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
#table
|
||||
<a id="#(CTLD).FreeVHFFrequencies" ><strong>CTLD.FreeVHFFrequencies</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> Beacons</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -15271,11 +15431,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
#table
|
||||
<a id="#(CTLD).PilotGroups" ><strong>CTLD.PilotGroups</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> tables</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -15359,6 +15522,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(CTLD).TroopCounter" ><strong>CTLD.TroopCounter</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -15683,6 +15857,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
|
||||
|
||||
<p> time to repair a unit/group</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -19476,17 +19653,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
|
||||
|
||||
<p>Can transport crate.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(CTLD.UnitCapabilities).length" ><strong>CTLD.UnitCapabilities.length</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
@ -7618,7 +7618,7 @@ The group name is the one specified in the <a href="##(RECOVERYTANKER).New">RECO
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Current FSM state. </p>
|
||||
<p>Current FSM state.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -7947,7 +7947,7 @@ The group name is the one specified in the <a href="##(RECOVERYTANKER).New">RECO
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Table of call backs. </p>
|
||||
<p>Table of call backs.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -8221,7 +8221,7 @@ The group name is the one specified in the <a href="##(RECOVERYTANKER).New">RECO
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Event name. </p>
|
||||
<p>Event name.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -8232,7 +8232,7 @@ The group name is the one specified in the <a href="##(RECOVERYTANKER).New">RECO
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Function. </p>
|
||||
<p>Function.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -8265,7 +8265,7 @@ The group name is the one specified in the <a href="##(RECOVERYTANKER).New">RECO
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Event name. </p>
|
||||
<p>Event name.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -8535,7 +8535,7 @@ The group name is the one specified in the <a href="##(RECOVERYTANKER).New">RECO
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Name. </p>
|
||||
<p>Name.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -8677,7 +8677,7 @@ The group name is the one specified in the <a href="##(RECOVERYTANKER).New">RECO
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>true, FSM is in this state. </p>
|
||||
<p>true, FSM is in this state.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@ -6746,7 +6746,7 @@ The group name is the one specified in the <a href="##(RESCUEHELO).New">RESCUEHE
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Current FSM state. </p>
|
||||
<p>Current FSM state.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -7075,7 +7075,7 @@ The group name is the one specified in the <a href="##(RESCUEHELO).New">RESCUEHE
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Table of call backs. </p>
|
||||
<p>Table of call backs.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -7349,7 +7349,7 @@ The group name is the one specified in the <a href="##(RESCUEHELO).New">RESCUEHE
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Event name. </p>
|
||||
<p>Event name.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -7360,7 +7360,7 @@ The group name is the one specified in the <a href="##(RESCUEHELO).New">RESCUEHE
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Function. </p>
|
||||
<p>Function.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -7393,7 +7393,7 @@ The group name is the one specified in the <a href="##(RESCUEHELO).New">RESCUEHE
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Event name. </p>
|
||||
<p>Event name.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -7663,7 +7663,7 @@ The group name is the one specified in the <a href="##(RESCUEHELO).New">RESCUEHE
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Name. </p>
|
||||
<p>Name.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -7805,7 +7805,7 @@ The group name is the one specified in the <a href="##(RESCUEHELO).New">RESCUEHE
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>true, FSM is in this state. </p>
|
||||
<p>true, FSM is in this state.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@ -4247,7 +4247,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Current FSM state. </p>
|
||||
<p>Current FSM state.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -4576,7 +4576,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Table of call backs. </p>
|
||||
<p>Table of call backs.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -4850,7 +4850,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Event name. </p>
|
||||
<p>Event name.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -4861,7 +4861,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Function. </p>
|
||||
<p>Function.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -4894,7 +4894,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Event name. </p>
|
||||
<p>Event name.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -5164,7 +5164,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Name. </p>
|
||||
<p>Name.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -5306,7 +5306,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>true, FSM is in this state. </p>
|
||||
<p>true, FSM is in this state.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@ -6869,7 +6869,7 @@ Each Task can be set a certain Goals. The Mission will not be completed until al
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Current FSM state. </p>
|
||||
<p>Current FSM state.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -7198,7 +7198,7 @@ Each Task can be set a certain Goals. The Mission will not be completed until al
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Table of call backs. </p>
|
||||
<p>Table of call backs.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -7472,7 +7472,7 @@ Each Task can be set a certain Goals. The Mission will not be completed until al
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Event name. </p>
|
||||
<p>Event name.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -7483,7 +7483,7 @@ Each Task can be set a certain Goals. The Mission will not be completed until al
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Function. </p>
|
||||
<p>Function.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -7516,7 +7516,7 @@ Each Task can be set a certain Goals. The Mission will not be completed until al
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Event name. </p>
|
||||
<p>Event name.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -7786,7 +7786,7 @@ Each Task can be set a certain Goals. The Mission will not be completed until al
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Name. </p>
|
||||
<p>Name.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -7928,7 +7928,7 @@ Each Task can be set a certain Goals. The Mission will not be completed until al
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>true, FSM is in this state. </p>
|
||||
<p>true, FSM is in this state.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@ -5101,7 +5101,7 @@ If too large, any airborne cap may not be able to reach the detected target area
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Current FSM state. </p>
|
||||
<p>Current FSM state.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -5430,7 +5430,7 @@ If too large, any airborne cap may not be able to reach the detected target area
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Table of call backs. </p>
|
||||
<p>Table of call backs.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -5704,7 +5704,7 @@ If too large, any airborne cap may not be able to reach the detected target area
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Event name. </p>
|
||||
<p>Event name.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -5715,7 +5715,7 @@ If too large, any airborne cap may not be able to reach the detected target area
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Function. </p>
|
||||
<p>Function.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -5748,7 +5748,7 @@ If too large, any airborne cap may not be able to reach the detected target area
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Event name. </p>
|
||||
<p>Event name.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -6018,7 +6018,7 @@ If too large, any airborne cap may not be able to reach the detected target area
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Name. </p>
|
||||
<p>Name.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -6160,7 +6160,7 @@ If too large, any airborne cap may not be able to reach the detected target area
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>true, FSM is in this state. </p>
|
||||
<p>true, FSM is in this state.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@ -5245,7 +5245,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Current FSM state. </p>
|
||||
<p>Current FSM state.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -5574,7 +5574,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Table of call backs. </p>
|
||||
<p>Table of call backs.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -5848,7 +5848,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Event name. </p>
|
||||
<p>Event name.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -5859,7 +5859,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Function. </p>
|
||||
<p>Function.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -5892,7 +5892,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Event name. </p>
|
||||
<p>Event name.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -6162,7 +6162,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Name. </p>
|
||||
<p>Name.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -6304,7 +6304,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>true, FSM is in this state. </p>
|
||||
<p>true, FSM is in this state.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@ -3113,7 +3113,7 @@ based on the tasking capabilities defined in <a href="Tasking.Task.html##(TASK)"
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
<a href="Cargo.Cargo.html##(CARGO)">Cargo.Cargo#CARGO</a>
|
||||
|
||||
<a id="#(FSM_PROCESS).Cargo" ><strong>FSM_PROCESS.Cargo</strong></a>
|
||||
|
||||
|
||||
@ -3150,7 +3150,7 @@ based on the tasking capabilities defined in <a href="Tasking.Task.html##(TASK)"
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
|
||||
<a id="#(TASK_CARGO).CargoLimit" ><strong>TASK_CARGO.CargoLimit</strong></a>
|
||||
|
||||
|
||||
@ -4572,7 +4572,7 @@ based on the tasking capabilities defined in <a href="Tasking.Task.html##(TASK)"
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
|
||||
<a id="#(TASK_CARGO).CargoLimit" ><strong>TASK_CARGO.CargoLimit</strong></a>
|
||||
|
||||
|
||||
@ -9104,7 +9104,7 @@ If the Unit is part of the Task, true is returned.</p>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
|
||||
<a id="#(TASK_CARGO).CargoLimit" ><strong>TASK_CARGO.CargoLimit</strong></a>
|
||||
|
||||
|
||||
|
||||
@ -3087,6 +3087,50 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div class="fields w3-container w3-theme-l2">
|
||||
<h2>Field(s)</h2>
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(TASK_CARGO_DISPATCHER).CSARBriefing" ><strong>TASK_CARGO_DISPATCHER.CSARBriefing</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(TASK_CARGO_DISPATCHER).CSARDeployZones" ><strong>TASK_CARGO_DISPATCHER.CSARDeployZones</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(TASK_CARGO_DISPATCHER).CSARTaskName" ><strong>TASK_CARGO_DISPATCHER.CSARTaskName</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#boolean
|
||||
<a id="#(TASK_CARGO_DISPATCHER).CSARTasks" ><strong>TASK_CARGO_DISPATCHER.CSARTasks</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
@ -3101,7 +3145,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
#table
|
||||
<a id="#(TASK_CARGO_DISPATCHER).DefaultDeployZones" ><strong>TASK_CARGO_DISPATCHER.DefaultDeployZones</strong></a>
|
||||
|
||||
|
||||
@ -4166,6 +4210,50 @@ This method can only be used once!</p>
|
||||
<div class="fields w3-container w3-theme-l2">
|
||||
<h2>Field(s)</h2>
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(TASK_CARGO_DISPATCHER).CSARBriefing" ><strong>TASK_CARGO_DISPATCHER.CSARBriefing</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(TASK_CARGO_DISPATCHER).CSARDeployZones" ><strong>TASK_CARGO_DISPATCHER.CSARDeployZones</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(TASK_CARGO_DISPATCHER).CSARTaskName" ><strong>TASK_CARGO_DISPATCHER.CSARTaskName</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#boolean
|
||||
<a id="#(TASK_CARGO_DISPATCHER).CSARTasks" ><strong>TASK_CARGO_DISPATCHER.CSARTasks</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
@ -4180,7 +4268,7 @@ This method can only be used once!</p>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
#table
|
||||
<a id="#(TASK_CARGO_DISPATCHER).DefaultDeployZones" ><strong>TASK_CARGO_DISPATCHER.DefaultDeployZones</strong></a>
|
||||
|
||||
|
||||
@ -5024,6 +5112,50 @@ This method can only be used once!</p>
|
||||
<div class="fields w3-container w3-theme-l2">
|
||||
<h2>Field(s)</h2>
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(TASK_CARGO_DISPATCHER).CSARBriefing" ><strong>TASK_CARGO_DISPATCHER.CSARBriefing</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(TASK_CARGO_DISPATCHER).CSARDeployZones" ><strong>TASK_CARGO_DISPATCHER.CSARDeployZones</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(TASK_CARGO_DISPATCHER).CSARTaskName" ><strong>TASK_CARGO_DISPATCHER.CSARTaskName</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#boolean
|
||||
<a id="#(TASK_CARGO_DISPATCHER).CSARTasks" ><strong>TASK_CARGO_DISPATCHER.CSARTasks</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
@ -5038,7 +5170,7 @@ This method can only be used once!</p>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
#table
|
||||
<a id="#(TASK_CARGO_DISPATCHER).DefaultDeployZones" ><strong>TASK_CARGO_DISPATCHER.DefaultDeployZones</strong></a>
|
||||
|
||||
|
||||
@ -5436,7 +5568,7 @@ This method can only be used once!</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Current FSM state. </p>
|
||||
<p>Current FSM state.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -5765,7 +5897,7 @@ This method can only be used once!</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Table of call backs. </p>
|
||||
<p>Table of call backs.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -6039,7 +6171,7 @@ This method can only be used once!</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Event name. </p>
|
||||
<p>Event name.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -6050,7 +6182,7 @@ This method can only be used once!</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Function. </p>
|
||||
<p>Function.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -6083,7 +6215,7 @@ This method can only be used once!</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Event name. </p>
|
||||
<p>Event name.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -6353,7 +6485,7 @@ This method can only be used once!</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Name. </p>
|
||||
<p>Name.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -6495,7 +6627,7 @@ This method can only be used once!</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>true, FSM is in this state. </p>
|
||||
<p>true, FSM is in this state.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -6517,6 +6649,50 @@ This method can only be used once!</p>
|
||||
<div class="fields w3-container w3-theme-l2">
|
||||
<h2>Field(s)</h2>
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(TASK_CARGO_DISPATCHER).CSARBriefing" ><strong>TASK_CARGO_DISPATCHER.CSARBriefing</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(TASK_CARGO_DISPATCHER).CSARDeployZones" ><strong>TASK_CARGO_DISPATCHER.CSARDeployZones</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(TASK_CARGO_DISPATCHER).CSARTaskName" ><strong>TASK_CARGO_DISPATCHER.CSARTaskName</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#boolean
|
||||
<a id="#(TASK_CARGO_DISPATCHER).CSARTasks" ><strong>TASK_CARGO_DISPATCHER.CSARTasks</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
@ -6531,7 +6707,7 @@ This method can only be used once!</p>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
#table
|
||||
<a id="#(TASK_CARGO_DISPATCHER).DefaultDeployZones" ><strong>TASK_CARGO_DISPATCHER.DefaultDeployZones</strong></a>
|
||||
|
||||
|
||||
|
||||
@ -3750,7 +3750,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Current FSM state. </p>
|
||||
<p>Current FSM state.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -4079,7 +4079,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Table of call backs. </p>
|
||||
<p>Table of call backs.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -4353,7 +4353,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Event name. </p>
|
||||
<p>Event name.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -4364,7 +4364,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Function. </p>
|
||||
<p>Function.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -4397,7 +4397,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Event name. </p>
|
||||
<p>Event name.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -4667,7 +4667,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Name. </p>
|
||||
<p>Name.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -4809,7 +4809,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>true, FSM is in this state. </p>
|
||||
<p>true, FSM is in this state.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@ -4458,7 +4458,7 @@ The TaskPrefix will be appended with a . + a number of 3 digits, if the TaskPref
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Current FSM state. </p>
|
||||
<p>Current FSM state.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -4787,7 +4787,7 @@ The TaskPrefix will be appended with a . + a number of 3 digits, if the TaskPref
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Table of call backs. </p>
|
||||
<p>Table of call backs.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -5061,7 +5061,7 @@ The TaskPrefix will be appended with a . + a number of 3 digits, if the TaskPref
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Event name. </p>
|
||||
<p>Event name.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -5072,7 +5072,7 @@ The TaskPrefix will be appended with a . + a number of 3 digits, if the TaskPref
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Function. </p>
|
||||
<p>Function.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -5105,7 +5105,7 @@ The TaskPrefix will be appended with a . + a number of 3 digits, if the TaskPref
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Event name. </p>
|
||||
<p>Event name.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -5375,7 +5375,7 @@ The TaskPrefix will be appended with a . + a number of 3 digits, if the TaskPref
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Name. </p>
|
||||
<p>Name.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -5517,7 +5517,7 @@ The TaskPrefix will be appended with a . + a number of 3 digits, if the TaskPref
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>true, FSM is in this state. </p>
|
||||
<p>true, FSM is in this state.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@ -4751,7 +4751,18 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(GROUP).InitRespawnRandomizePositionZone" ><strong>GROUP.InitRespawnRandomizePositionZone</strong></a>
|
||||
<a id="#(GROUP).InitRespawnRandomizePositionInner" ><strong>GROUP.InitRespawnRandomizePositionInner</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(GROUP).InitRespawnRandomizePositionOuter" ><strong>GROUP.InitRespawnRandomizePositionOuter</strong></a>
|
||||
|
||||
|
||||
|
||||
@ -8858,7 +8869,18 @@ So each unit of the group is respawned at exactly the same parking spot as it cu
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(GROUP).InitRespawnRandomizePositionZone" ><strong>GROUP.InitRespawnRandomizePositionZone</strong></a>
|
||||
<a id="#(GROUP).InitRespawnRandomizePositionInner" ><strong>GROUP.InitRespawnRandomizePositionInner</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(GROUP).InitRespawnRandomizePositionOuter" ><strong>GROUP.InitRespawnRandomizePositionOuter</strong></a>
|
||||
|
||||
|
||||
|
||||
@ -17399,7 +17421,18 @@ Note that when the WayPoint parameter is used, the new start mission waypoint of
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(GROUP).InitRespawnRandomizePositionZone" ><strong>GROUP.InitRespawnRandomizePositionZone</strong></a>
|
||||
<a id="#(GROUP).InitRespawnRandomizePositionInner" ><strong>GROUP.InitRespawnRandomizePositionInner</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(GROUP).InitRespawnRandomizePositionOuter" ><strong>GROUP.InitRespawnRandomizePositionOuter</strong></a>
|
||||
|
||||
|
||||
|
||||
@ -21038,7 +21071,18 @@ Coordinates are dependent on the position of the maps origin.</p>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(GROUP).InitRespawnRandomizePositionZone" ><strong>GROUP.InitRespawnRandomizePositionZone</strong></a>
|
||||
<a id="#(GROUP).InitRespawnRandomizePositionInner" ><strong>GROUP.InitRespawnRandomizePositionInner</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(GROUP).InitRespawnRandomizePositionOuter" ><strong>GROUP.InitRespawnRandomizePositionOuter</strong></a>
|
||||
|
||||
|
||||
|
||||
@ -21692,7 +21736,18 @@ If the Identifiable is alive, true is returned. </p>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(GROUP).InitRespawnRandomizePositionZone" ><strong>GROUP.InitRespawnRandomizePositionZone</strong></a>
|
||||
<a id="#(GROUP).InitRespawnRandomizePositionInner" ><strong>GROUP.InitRespawnRandomizePositionInner</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(GROUP).InitRespawnRandomizePositionOuter" ><strong>GROUP.InitRespawnRandomizePositionOuter</strong></a>
|
||||
|
||||
|
||||
|
||||
@ -21952,7 +22007,18 @@ If the Identifiable is alive, true is returned. </p>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(GROUP).InitRespawnRandomizePositionZone" ><strong>GROUP.InitRespawnRandomizePositionZone</strong></a>
|
||||
<a id="#(GROUP).InitRespawnRandomizePositionInner" ><strong>GROUP.InitRespawnRandomizePositionInner</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(GROUP).InitRespawnRandomizePositionOuter" ><strong>GROUP.InitRespawnRandomizePositionOuter</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
@ -2986,6 +2986,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#boolean
|
||||
<a id="#(MARKER).tocoaliton" ><strong>MARKER.tocoaliton</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#boolean
|
||||
<a id="#(MARKER).togroup" ><strong>MARKER.togroup</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -5070,6 +5092,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#boolean
|
||||
<a id="#(MARKER).tocoaliton" ><strong>MARKER.tocoaliton</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#boolean
|
||||
<a id="#(MARKER).togroup" ><strong>MARKER.togroup</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -5452,7 +5496,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Current FSM state. </p>
|
||||
<p>Current FSM state.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -5781,7 +5825,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Table of call backs. </p>
|
||||
<p>Table of call backs.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -6055,7 +6099,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Event name. </p>
|
||||
<p>Event name.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -6066,7 +6110,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Function. </p>
|
||||
<p>Function.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -6099,7 +6143,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Event name. </p>
|
||||
<p>Event name.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -6369,7 +6413,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Name. </p>
|
||||
<p>Name.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -6511,7 +6555,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>true, FSM is in this state. </p>
|
||||
<p>true, FSM is in this state.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -6662,6 +6706,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#boolean
|
||||
<a id="#(MARKER).tocoaliton" ><strong>MARKER.tocoaliton</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#boolean
|
||||
<a id="#(MARKER).togroup" ><strong>MARKER.togroup</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user