From bee2d85685d589024843ab612ae75afc2017ceec Mon Sep 17 00:00:00 2001
From: Applevangelist flash messages to players
flash messages to players
-flash messages to players
-flash messages to players
-The Defender Default Settings over all Squadrons.
+ + + +The Defender Default Settings over all Squadrons.
+ + + +The Defender Default Settings over all Squadrons.
+ + + +The Defender Default Settings over all Squadrons.
+ + + +No loading happened, so we need to pickup something else.
-No loading happened, so we need to pickup something else.
-No loading happened, so we need to pickup something else.
-No loading happened, so we need to pickup something else.
-Aircraft is on a depoly mission.
-Aircraft is on a pickup mission.
- @@ -4484,6 +4489,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defauAircraft is on a depoly mission.
-Aircraft is on a pickup mission.
- @@ -5105,6 +5115,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defauAircraft is on a depoly mission.
-Aircraft is on a pickup mission.
- @@ -6614,6 +6629,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defauAircraft is on a depoly mission.
-Aircraft is on a pickup mission.
- diff --git a/Documentation/Cargo.CargoUnit.html b/Documentation/Cargo.CargoUnit.html index 4dac9b461..56700c265 100644 --- a/Documentation/Cargo.CargoUnit.html +++ b/Documentation/Cargo.CargoUnit.html @@ -1793,6 +1793,17 @@ Note that ground forces behave in a group, and thus, act in formation, regardlesSet cargo object.
+ + + +Set cargo object.
+ + + +0 to 5
+The AI is on by default when spawning a group.
-Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.
+Overwrite unit names by default with group name.
+Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.
+When the first Spawn executes, all the Groups need to be made visible before start.
The AI is on by default when spawning a group.
-Overwrite unit names by default with group name.
+When the first Spawn executes, all the Groups need to be made visible before start.
diff --git a/Documentation/Core.Spot.html b/Documentation/Core.Spot.html index 9244d46df..0378882be 100644 --- a/Documentation/Core.Spot.html +++ b/Documentation/Core.Spot.html @@ -2799,6 +2799,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +Kickspeed
+Kickspeed
+Function to get the HQ object for further use
+Prefix to build the #SET_GROUP for EWR group
+ + + +The ME name of the HQ object
- - - -Prefix for logging
-switch alarm state RED
+self.SAMCheckRanges = {}
-Prefix to build the #SET_GROUP for EWR group
+ + + +The ME name of the HQ object
- - - -Prefix for logging
-switch alarm state RED
+self.SAMCheckRanges = {}
-Contains the counter how many units are currently alive.
- -Contains the counter how many units are currently alive.
- -Set stack flag.
+ +Make player section lead if he was not before.
+Replacement woundedGroups
- -contain a table for each SAR with all units he has with the original names
+counter for saved pilots
- -counter for successful rescue landings at FARP/AFB/MASH
- -Replacement woundedGroups
- -contain a table for each SAR with all units he has with the original names
+counter for saved pilots
- -counter for successful rescue landings at FARP/AFB/MASH
- -Replacement woundedGroups
- -contain a table for each SAR with all units he has with the original names
+counter for saved pilots
- -counter for successful rescue landings at FARP/AFB/MASH
- -Name of the class.
-use as counter
- -holds #CTLD_ENGINEERING objects
-tables
-#1570
-noob catch
+time to repairor build a unit/group
Name of the class.
-use as counter
- -holds #CTLD_ENGINEERING objects
-tables
-#1570
-noob catch
+time to repairor build a unit/group
Name of the class.
-use as counter
- -holds #CTLD_ENGINEERING objects
-tables
-#1570
-noob catch
+time to repairor build a unit/group
Flag for direct loading.
+Flag for direct loading.
+template for a group of 10 paratroopers
+template for a group of 10 paratroopers
+set to false to suppress flash messages
+set to false to suppress flash messages
+set to false to suppress flash messages
+set to false to suppress flash messages
+Stack by pointer.
-Stack by pointer.
-