diff --git a/Documentation/AI.AI_A2A_Dispatcher.html b/Documentation/AI.AI_A2A_Dispatcher.html index 242f5120e..a923796f6 100644 --- a/Documentation/AI.AI_A2A_Dispatcher.html +++ b/Documentation/AI.AI_A2A_Dispatcher.html @@ -4964,11 +4964,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Flash messages to player
+Flash messages to player
+Flash messages to player
+Flash messages to player
+Aircraft is on a pickup mission.
+Aircraft is on a pickup mission.
+ @@ -5278,6 +5284,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +Aircraft is on a pickup mission.
+ @@ -6781,6 +6790,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +Aircraft is on a pickup mission.
+ diff --git a/Documentation/Cargo.Cargo.html b/Documentation/Cargo.Cargo.html index 91c106093..edc9958ec 100644 --- a/Documentation/Cargo.Cargo.html +++ b/Documentation/Cargo.Cargo.html @@ -2896,17 +2896,6 @@ All derived classes from CARGO follow the same state machine, expose the same ca - - - -SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.
+By default, no InitLimit
-we arrived here seeing that self.SpawnInitSADL == nil, but now that we have a SADL (num), we also need to set it to self.SpawnInitSADL in case - we need to get the next SADL from _DATABASE, or else UTILS.OctalToDecimal() will fail in GetNextSADL
- -we arrived here seeing that self.SpawnInitSADL == nil, but now that we have a SADL (num), we also need to set it to self.SpawnInitSADL in case - we need to get the next SADL from _DATABASE, or else UTILS.OctalToDecimal() will fail in GetNextSADL
- -Kickspeed
+Kickspeed
+Function to get the HQ object for further use
-The ME name of the HQ object
- - - -Prefix for logging
+switch alarm state RED
+self.SAMCheckRanges = {}
-The ME name of the HQ object
- - - -Prefix for logging
+switch alarm state RED
+self.SAMCheckRanges = {}
-Type of terminal to be used when spawning at an airbase.
-RAT:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
Type of terminal to be used when spawning at an airbase.
-Type of terminal to be used when spawning at an airbase.
- - - -Set stack flag.
- -Set section lead of player flight.
+Band modulation.
+Name of the class.
-use as counter
- -Beacons
-tables
-#1570
-time to repairor build a unit/group
+noob catch
@@ -8731,7 +8689,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defauName of the class.
-use as counter
- -Beacons
-tables
-#1570
-time to repairor build a unit/group
+noob catch
@@ -19156,7 +19072,7 @@ However, if you create a new folder inside the miz file, which contains the sounName of the class.
-use as counter
- -Beacons
-tables
-#1570
-time to repairor build a unit/group
+noob catch
@@ -21615,7 +21489,7 @@ However, if you create a new folder inside the miz file, which contains the sountemplate for a group of 10 paratroopers
-template for a group of 10 paratroopers
- - - -Stack by pointer.
-Stack by pointer.
-