diff --git a/Documentation/AI.AI_A2A_Dispatcher.html b/Documentation/AI.AI_A2A_Dispatcher.html index 297a66a07..218364666 100644 --- a/Documentation/AI.AI_A2A_Dispatcher.html +++ b/Documentation/AI.AI_A2A_Dispatcher.html @@ -8650,7 +8650,7 @@ will be considered to receive the command to engage that target area.

**Use the method AI_A2A_DISPATCHER.SetEngageRadius() to modify the default Engage Radius for ALL squadrons.**

-

Demonstration Mission: AID-019 - AI_A2A - Engage Range Test

+

Demonstration Mission: AID-019 - AI_A2A - Engage Range Test

@@ -8717,7 +8717,7 @@ when you don't want to let the AI_A2A_DISPATCHER react immediately when a certai

Use the method AI_A2A_DISPATCHER.SetGciRadius() to set a specific controlled ground intercept radius. The Ground Controlled Intercept radius is defined for ALL squadrons which are operational.

-

Demonstration Mission: AID-013 - AI_A2A - Intercept Test

+

Demonstration Mission: AID-013 - AI_A2A - Intercept Test

diff --git a/Documentation/AI.AI_A2A_Gci.html b/Documentation/AI.AI_A2A_Gci.html index b13ee002d..e834d71bd 100644 --- a/Documentation/AI.AI_A2A_Gci.html +++ b/Documentation/AI.AI_A2A_Gci.html @@ -1640,34 +1640,20 @@

Use the Engage trigger to intercept intruders.

-

Process

-

The AI_A2A_GCI is assigned a Wrapper.Group and this must be done before the AI_A2A_GCI process can be started using the Start event.

-

Process

-

The AI will fly towards the random 3D point within the patrol zone, using a random speed within the given altitude and speed limits. Upon arrival at the 3D point, a new random 3D point will be selected within the patrol zone using the given limits.

-

Process

-

This cycle will continue.

-

Process

-

During the patrol, the AI will detect enemy targets, which are reported through the Detected event.

-

Process

-

When enemies are detected, the AI will automatically engage the enemy.

-

Process

-

Until a fuel or damage threshold has been reached by the AI, or when the AI is commanded to RTB. When the fuel threshold has been reached, the airplane will fly towards the nearest friendly airbase and will land.

-

Process

-

1. AI_A2A_GCI constructor

- -
-
-
- - #number -AI_A2G_DISPATCHER.DefenderPatrolIndex - - -
@@ -13289,17 +13278,6 @@ multiplied by the Overhead and rounded up to the smallest integer.

The Defender Default Settings over all Squadrons.

- - - -
-
- - #number -AI_A2G_DISPATCHER.DefenderPatrolIndex - - -
@@ -14628,17 +14606,6 @@ multiplied by the Overhead and rounded up to the smallest integer.

The Defender Default Settings over all Squadrons.

- - - -
-
- - #number -AI_A2G_DISPATCHER.DefenderPatrolIndex - - -
@@ -16269,17 +16236,6 @@ multiplied by the Overhead and rounded up to the smallest integer.

The Defender Default Settings over all Squadrons.

- - - -
-
- - #number -AI_A2G_DISPATCHER.DefenderPatrolIndex - - -
diff --git a/Documentation/AI.AI_Air.html b/Documentation/AI.AI_Air.html index 24807f361..860570187 100644 --- a/Documentation/AI.AI_Air.html +++ b/Documentation/AI.AI_Air.html @@ -3177,28 +3177,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- - #number -AI_AIR.RTBSpeedMaxFactor - - - -
- -
-
-
- - #number -AI_AIR.RTBSpeedMinFactor - - -
@@ -6005,28 +5983,6 @@ A random value in this bracket is then applied in the waypoint routing generatio - - - -
-
- - #number -AI_AIR.RTBSpeedMaxFactor - - - -
- -
-
-
- - #number -AI_AIR.RTBSpeedMinFactor - - -
@@ -6752,28 +6708,6 @@ A random value in this bracket is then applied in the waypoint routing generatio - - - -
-
- - #number -AI_AIR.RTBSpeedMaxFactor - - - -
- -
-
-
- - #number -AI_AIR.RTBSpeedMinFactor - - -
@@ -8387,28 +8321,6 @@ A random value in this bracket is then applied in the waypoint routing generatio - - - -
-
- - #number -AI_AIR.RTBSpeedMaxFactor - - - -
- -
-
-
- - #number -AI_AIR.RTBSpeedMinFactor - - -
diff --git a/Documentation/AI.AI_Air_Dispatcher.html b/Documentation/AI.AI_Air_Dispatcher.html index e5f79260b..16ab626f0 100644 --- a/Documentation/AI.AI_Air_Dispatcher.html +++ b/Documentation/AI.AI_Air_Dispatcher.html @@ -4516,6 +4516,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

The Defender Default Settings over all Squadrons.

+ + + +
+
+ + #number +AI_AIR_DISPATCHER.DefenderPatrolIndex + + +
@@ -9813,6 +9824,17 @@ multiplied by the Overhead and rounded up to the smallest integer.

The Defender Default Settings over all Squadrons.

+ + + +
+
+ + #number +AI_AIR_DISPATCHER.DefenderPatrolIndex + + +
@@ -11130,6 +11152,17 @@ multiplied by the Overhead and rounded up to the smallest integer.

The Defender Default Settings over all Squadrons.

+ + + +
+
+ + #number +AI_AIR_DISPATCHER.DefenderPatrolIndex + + +
@@ -12749,6 +12782,17 @@ multiplied by the Overhead and rounded up to the smallest integer.

The Defender Default Settings over all Squadrons.

+ + + +
+
+ + #number +AI_AIR_DISPATCHER.DefenderPatrolIndex + + +
diff --git a/Documentation/AI.AI_Cargo.html b/Documentation/AI.AI_Cargo.html index b29a37a21..ad13105cf 100644 --- a/Documentation/AI.AI_Cargo.html +++ b/Documentation/AI.AI_Cargo.html @@ -2797,9 +2797,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

No loading happened, so we need to pickup something else.

- @@ -4830,9 +4827,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

No loading happened, so we need to pickup something else.

- @@ -5445,9 +5439,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

No loading happened, so we need to pickup something else.

- @@ -6948,9 +6939,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

No loading happened, so we need to pickup something else.

- diff --git a/Documentation/AI.AI_Cargo_Airplane.html b/Documentation/AI.AI_Cargo_Airplane.html index fb816bf4c..dec790760 100644 --- a/Documentation/AI.AI_Cargo_Airplane.html +++ b/Documentation/AI.AI_Cargo_Airplane.html @@ -2746,17 +2746,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

-
-
- - -AI_CARGO_AIRPLANE.Airbase - - - -
- -
@@ -2787,6 +2776,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

Aircraft is on a depoly mission.

+
@@ -2812,6 +2804,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

Aircraft is on a pickup mission.

+ @@ -4530,17 +4525,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

-
-
- - -AI_CARGO_AIRPLANE.Airbase - - - -
- -
@@ -4571,6 +4555,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

Aircraft is on a depoly mission.

+
@@ -4596,6 +4583,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

Aircraft is on a pickup mission.

+ @@ -5156,17 +5146,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

-
-
- - -AI_CARGO_AIRPLANE.Airbase - - - -
- -
@@ -5197,6 +5176,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

Aircraft is on a depoly mission.

+
@@ -5222,6 +5204,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

Aircraft is on a pickup mission.

+ @@ -6670,17 +6655,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

-
-
- - -AI_CARGO_AIRPLANE.Airbase - - - -
- -
@@ -6711,6 +6685,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

Aircraft is on a depoly mission.

+
@@ -6736,6 +6713,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

Aircraft is on a pickup mission.

+ diff --git a/Documentation/AI.AI_Cargo_Helicopter.html b/Documentation/AI.AI_Cargo_Helicopter.html index 1088c9eae..dcf9819bc 100644 --- a/Documentation/AI.AI_Cargo_Helicopter.html +++ b/Documentation/AI.AI_Cargo_Helicopter.html @@ -2911,28 +2911,22 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #number + AI_CARGO_HELICOPTER.landingheight - -

meter

-
- #number + AI_CARGO_HELICOPTER.landingspeed - -

kph

-
@@ -4835,28 +4829,22 @@ Adjust if necessary.
- #number + AI_CARGO_HELICOPTER.landingheight - -

meter

-
- #number + AI_CARGO_HELICOPTER.landingspeed - -

kph

-
@@ -5511,28 +5499,22 @@ Adjust if necessary.
- #number + AI_CARGO_HELICOPTER.landingheight - -

meter

-
- #number + AI_CARGO_HELICOPTER.landingspeed - -

kph

-
@@ -7075,28 +7057,22 @@ Adjust if necessary.
- #number + AI_CARGO_HELICOPTER.landingheight - -

meter

-
- #number + AI_CARGO_HELICOPTER.landingspeed - -

kph

-
diff --git a/Documentation/AI.AI_Patrol.html b/Documentation/AI.AI_Patrol.html index a26b3535e..028a12ef2 100644 --- a/Documentation/AI.AI_Patrol.html +++ b/Documentation/AI.AI_Patrol.html @@ -1640,8 +1640,8 @@

Contributions:


diff --git a/Documentation/Actions.Act_Account.html b/Documentation/Actions.Act_Account.html index 06fab989d..60a607aef 100644 --- a/Documentation/Actions.Act_Account.html +++ b/Documentation/Actions.Act_Account.html @@ -3199,7 +3199,7 @@ Therefore, this class is considered to be deprecated

- Task.Tasking#TASK + Tasking.Task#TASK Task

diff --git a/Documentation/Actions.Act_Assign.html b/Documentation/Actions.Act_Assign.html index 1f1a385d6..f30e9a2ce 100644 --- a/Documentation/Actions.Act_Assign.html +++ b/Documentation/Actions.Act_Assign.html @@ -3136,7 +3136,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
diff --git a/Documentation/Actions.Act_Assist.html b/Documentation/Actions.Act_Assist.html index d52670e38..75343449b 100644 --- a/Documentation/Actions.Act_Assist.html +++ b/Documentation/Actions.Act_Assist.html @@ -3248,7 +3248,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
diff --git a/Documentation/Actions.Act_Route.html b/Documentation/Actions.Act_Route.html index e14c6c308..9cfbde176 100644 --- a/Documentation/Actions.Act_Route.html +++ b/Documentation/Actions.Act_Route.html @@ -3690,7 +3690,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
diff --git a/Documentation/Cargo.Cargo.html b/Documentation/Cargo.Cargo.html index ddd349041..f6e9e29cf 100644 --- a/Documentation/Cargo.Cargo.html +++ b/Documentation/Cargo.Cargo.html @@ -6757,7 +6757,7 @@ The cargo must be in the Loaded state.

diff --git a/Documentation/Cargo.CargoGroup.html b/Documentation/Cargo.CargoGroup.html index 121b59d9c..dbf7cc4c0 100644 --- a/Documentation/Cargo.CargoGroup.html +++ b/Documentation/Cargo.CargoGroup.html @@ -1938,10 +1938,27 @@ Therefore, this class is considered to be deprecated

+CARGO_GROUP.CargoCarrier + + + + +

self.CargoObject:Destroy()

+ +
+ +
+
+
+ + CARGO_GROUP.CargoGroup + +

Then we register the new group in the database

+
@@ -3242,10 +3259,27 @@ This works for ground only groups.

+CARGO_GROUP.CargoCarrier + + + + +

self.CargoObject:Destroy()

+ +
+ +
+
+
+ + CARGO_GROUP.CargoGroup + +

Then we register the new group in the database

+
diff --git a/Documentation/Cargo.CargoUnit.html b/Documentation/Cargo.CargoUnit.html index 0fec1ae3d..72c02aadb 100644 --- a/Documentation/Cargo.CargoUnit.html +++ b/Documentation/Cargo.CargoUnit.html @@ -1816,6 +1816,17 @@ Therefore, this class is considered to be deprecated

+ +
+
+
+ + CARGO_UNIT.CargoInAir @@ -2520,6 +2531,17 @@ Therefore, this class is considered to be deprecated

+ +
+
+
+ + CARGO_UNIT.CargoInAir diff --git a/Documentation/Core.Fsm.html b/Documentation/Core.Fsm.html index 32719ff03..383eaa450 100644 --- a/Documentation/Core.Fsm.html +++ b/Documentation/Core.Fsm.html @@ -5796,7 +5796,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #string + FSM._StartState @@ -7395,7 +7395,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #string + FSM._StartState @@ -16243,7 +16243,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
diff --git a/Documentation/Core.Set.html b/Documentation/Core.Set.html index 5a4475474..17ec391ff 100644 --- a/Documentation/Core.Set.html +++ b/Documentation/Core.Set.html @@ -27712,7 +27712,7 @@ When moose is loading dynamically (for moose class development), tracing is swit

Return value:

@@ -27809,7 +27809,7 @@ When moose is loading dynamically (for moose class development), tracing is swit

Return value:

@@ -28212,7 +28212,7 @@ DatabaseSet = SET_CARGO:New()

- Wrapper.Cargo#CARGO + Cargo.Cargo#CARGO RemoveCargoNames

@@ -86297,7 +86297,7 @@ DatabaseSet = SET_ZONE:New()
diff --git a/Documentation/Core.Settings.html b/Documentation/Core.Settings.html index 3385dc143..2c540cb4b 100644 --- a/Documentation/Core.Settings.html +++ b/Documentation/Core.Settings.html @@ -1755,7 +1755,7 @@ but there isn't any player context (no player unit to reference from), the MGRS

Will customize which display format is used to indicate A2A coordinates in text as part of the Command Center communications.

+ +
+
+
+ + +SETTINGS.PlayerMenu + + +
@@ -5070,6 +5081,17 @@ It is advised to use this method at the start of the mission.

+
+ +
+
+
+ + +SETTINGS.PlayerMenu + + +
diff --git a/Documentation/Core.Spawn.html b/Documentation/Core.Spawn.html index 65932f77c..51dff2ff7 100644 --- a/Documentation/Core.Spawn.html +++ b/Documentation/Core.Spawn.html @@ -2940,6 +2940,36 @@ and any spaces before and after the resulting name are removed.

SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)

+ + + +

SPAWN.communication

+ + + + + +

SPAWN.frequency

+ + + + + +

SPAWN.livery_id

+ + + + + +

SPAWN.modulation

+ + + + + +

SPAWN.skill

+ + @@ -3634,20 +3664,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -
- -
-
-
- - #number -SPAWN.SpawnCount - - - - -

The internal counter of the amount of spawning the has happened since SpawnStart.

-
@@ -3717,6 +3733,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau +
+ +
+
+
@@ -3750,6 +3777,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau +
+ +
+
+
+ + +SPAWN.SpawnInitFreq + + +
@@ -3805,20 +3843,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -
- -
-
-
- - #boolean -SPAWN.SpawnInitKeepUnitNames - - - - -

Overwrite unit names by default with group name.

-
@@ -3866,17 +3890,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -
- -
-
-
- - -SPAWN.SpawnInitModu - - -
@@ -4201,6 +4214,61 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau +
+ +
+
+
+ + +SPAWN.communication + + + +
+ +
+
+
+ + +SPAWN.frequency + + + +
+ +
+
+
+ + +SPAWN.livery_id + + + +
+ +
+
+
+ + +SPAWN.modulation + + + +
+ +
+
+
+ + +SPAWN.skill + + +
@@ -9462,20 +9530,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- - -
-
- - #number -SPAWN.SpawnCount - - - - -

The internal counter of the amount of spawning the has happened since SpawnStart.

-
@@ -9545,6 +9599,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

+ + +
+
+ + +SPAWN.SpawnInitAirbase + + +
@@ -9578,6 +9643,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

+ + +
+
+ + +SPAWN.SpawnInitFreq + + +
@@ -9633,20 +9709,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- - -
-
- - #boolean -SPAWN.SpawnInitKeepUnitNames - - - - -

Overwrite unit names by default with group name.

-
@@ -9694,17 +9756,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- - -
-
- - -SPAWN.SpawnInitModu - - -
@@ -10029,6 +10080,61 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

+ + +
+
+ + +SPAWN.communication + + + +
+ +
+
+
+ + +SPAWN.frequency + + + +
+ +
+
+
+ + +SPAWN.livery_id + + + +
+ +
+
+
+ + +SPAWN.modulation + + + +
+ +
+
+
+ + +SPAWN.skill + + +
diff --git a/Documentation/Core.Zone.html b/Documentation/Core.Zone.html index c663df158..36bd7dded 100644 --- a/Documentation/Core.Zone.html +++ b/Documentation/Core.Zone.html @@ -11903,6 +11903,17 @@ When moose is loading dynamically (for moose class development), tracing is swit + + + +
+
+ + +ZONE_ELASTIC.updateID + + +
@@ -17044,13 +17055,13 @@ Note that once a zone has been scanned, multiple evaluations can be done on the

- Dcs.DCSTypes#Distance + #number Radius

-

The radius of the zone.

+

The radius of the zone in meters.

diff --git a/Documentation/Functional.Artillery.html b/Documentation/Functional.Artillery.html index ee58386e9..f050616a9 100644 --- a/Documentation/Functional.Artillery.html +++ b/Documentation/Functional.Artillery.html @@ -1635,9 +1635,9 @@
-

Author: funkyfranky

+

Author: funkyfranky

-

Contributions: FlightControl

+

Contributions: FlightControl


diff --git a/Documentation/Functional.Designate.html b/Documentation/Functional.Designate.html index d7ce43977..f72a37db9 100644 --- a/Documentation/Functional.Designate.html +++ b/Documentation/Functional.Designate.html @@ -1791,9 +1791,9 @@ Smoke will appear "around" the targets, because of accuracy limitations.

Contributions:

Authors:

@@ -6877,7 +6877,7 @@ Using the menu system, the player can "forget" a designation, so that gradually

- Task.Tasking#TASK + Tasking.Task#TASK Task

diff --git a/Documentation/Functional.Detection.html b/Documentation/Functional.Detection.html index 96a0f75c7..b913b07ae 100644 --- a/Documentation/Functional.Detection.html +++ b/Documentation/Functional.Detection.html @@ -1682,7 +1682,7 @@ It uses the in-built detection capabilities of DCS World, but adds new functiona

Retrieve the DetectedItems[].Set with the method Functional.Detection#DETECTION_BASE.GetDetectedSet(). A Core.Set#SET_UNIT object will be returned.

-

Retrieve the formed Zones as a result of the grouping the detected units within the DetectionZoneRange, use the method Functional.Detection#DETECTION_AREAS.GetDetectionZones(). +

Retrieve the formed Core.Zones as a result of the grouping the detected units within the DetectionZoneRange, use the method Functional.Detection#DETECTION_AREAS.GetDetectionZones(). To understand the amount of zones created, use the method Functional.Detection#DETECTION_AREAS.GetDetectionZoneCount(). If you want to obtain a specific zone from the DetectedZones, use the method Functional.Detection#DETECTION_AREAS.GetDetectionZoneByID() with a given index.

@@ -19319,7 +19319,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
- + #number DETECTION_BASE.RefreshTimeInterval @@ -24033,7 +24033,7 @@ zones that reflect cloudy areas where detected units may not be so easily visual
- + #number DETECTION_BASE.RefreshTimeInterval @@ -25808,7 +25808,7 @@ zones that reflect cloudy areas where detected units may not be so easily visual
- + #number DETECTION_BASE.RefreshTimeInterval diff --git a/Documentation/Functional.Mantis.html b/Documentation/Functional.Mantis.html index a8f9c88cb..15a078f28 100644 --- a/Documentation/Functional.Mantis.html +++ b/Documentation/Functional.Mantis.html @@ -3906,17 +3906,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

The #DETECTION_AREAS object for AWACS

-
- -
-
-
- - -MANTIS.AWACS_Prefix - - -
@@ -8424,17 +8413,6 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`

The #DETECTION_AREAS object for AWACS

-
- -
-
-
- - -MANTIS.AWACS_Prefix - - -
diff --git a/Documentation/Functional.Movement.html b/Documentation/Functional.Movement.html index fcc4c7970..e9de5230c 100644 --- a/Documentation/Functional.Movement.html +++ b/Documentation/Functional.Movement.html @@ -2268,6 +2268,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

+
+
+ + #number +MOVEMENT.AliveUnits + + + + +

Contains the counter how many units are currently alive.

+ +
+ +
@@ -2498,6 +2512,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

+
+
+ + #number +MOVEMENT.AliveUnits + + + + +

Contains the counter how many units are currently alive.

+ +
+ +
diff --git a/Documentation/Functional.RAT.html b/Documentation/Functional.RAT.html index 8c41fb40a..cbc454557 100644 --- a/Documentation/Functional.RAT.html +++ b/Documentation/Functional.RAT.html @@ -4516,6 +4516,36 @@ and any spaces before and after the resulting name are removed.

RAT:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)

+ + + +

RAT.communication

+ + + + + +

RAT.frequency

+ + + + + +

RAT.livery_id

+ + + + + +

RAT.modulation

+ + + + + +

RAT.skill

+ + diff --git a/Documentation/Functional.Scoring.html b/Documentation/Functional.Scoring.html index 38fd87f7e..991bde3b6 100644 --- a/Documentation/Functional.Scoring.html +++ b/Documentation/Functional.Scoring.html @@ -2866,11 +2866,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #boolean SCORING.AutoSave + +

Create the CSV file.

+
@@ -5452,11 +5455,14 @@ The scale magnifies the scores given to the players.

- + #boolean SCORING.AutoSave + +

Create the CSV file.

+
diff --git a/Documentation/Functional.ZoneCaptureCoalition.html b/Documentation/Functional.ZoneCaptureCoalition.html index 7a173bae6..8caf647a5 100644 --- a/Documentation/Functional.ZoneCaptureCoalition.html +++ b/Documentation/Functional.ZoneCaptureCoalition.html @@ -3149,7 +3149,7 @@ We start the monitoring after 5 seconds, and will repeat every 30 seconds a chec

- DCSCoalition.DCSCoalition#coalition + #number Coalition

@@ -4437,7 +4437,7 @@ end

- DCSCoalition.DCSCoalition#coalition + #number Coalition

diff --git a/Documentation/Functional.ZoneGoalCoalition.html b/Documentation/Functional.ZoneGoalCoalition.html index 04b2db71b..cbf219639 100644 --- a/Documentation/Functional.ZoneGoalCoalition.html +++ b/Documentation/Functional.ZoneGoalCoalition.html @@ -2361,7 +2361,7 @@ Derived classes implement the ways how the achievements can be realized.

- DCSCoalition.DCSCoalition#coalition + #number Coalition

diff --git a/Documentation/Ops.Airboss.html b/Documentation/Ops.Airboss.html index a1f8f66aa..169bf6ce6 100644 --- a/Documentation/Ops.Airboss.html +++ b/Documentation/Ops.Airboss.html @@ -9600,6 +9600,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Radio queue of LSO.

+
+ +
+
+
+ + +AIRBOSS.RQLid + + +
@@ -9611,6 +9622,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Radio queue of marshal.

+
+ +
+
+
+ + +AIRBOSS.RQMid + + +
@@ -29799,6 +29821,17 @@ If removed flight is the section lead, we try to find a new leader.

Radio queue of LSO.

+
+ +
+
+
+ + +AIRBOSS.RQLid + + +
@@ -29810,6 +29843,17 @@ If removed flight is the section lead, we try to find a new leader.

Radio queue of marshal.

+
+ +
+
+
+ + +AIRBOSS.RQMid + + +
@@ -32878,6 +32922,17 @@ If removed flight is the section lead, we try to find a new leader.

Radio queue of LSO.

+
+ +
+
+
+ + +AIRBOSS.RQLid + + +
@@ -32889,6 +32944,17 @@ If removed flight is the section lead, we try to find a new leader.

Radio queue of marshal.

+ + + +
+
+ + +AIRBOSS.RQMid + + +
@@ -40496,6 +40562,9 @@ When moose is loading dynamically (for moose class development), tracing is swit + +

Set case to that of lead.

+ @@ -40559,20 +40628,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
-AIRBOSS.PlayerData.flag - - - - -

Decrease stack/flag. Human player needs to take care himself.

- -
- - -
-
- - AIRBOSS.PlayerData.grade @@ -40748,9 +40803,6 @@ When moose is loading dynamically (for moose class development), tracing is swit - -

Set Stable Hover

-
diff --git a/Documentation/Ops.CSAR.html b/Documentation/Ops.CSAR.html index 9f1e806ba..f0db53a38 100644 --- a/Documentation/Ops.CSAR.html +++ b/Documentation/Ops.CSAR.html @@ -2587,6 +2587,12 @@ Dropped troop noMessage and forcedesc parameters aren't saved.

CSAR.inTransitGroups

+ + + +

CSAR.index

+ + @@ -3959,7 +3965,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table + CSAR.FreeVHFFrequencies @@ -4372,14 +4378,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table + CSAR.csarUnits - -

table of CSAR unit names

-
@@ -4400,25 +4403,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table + CSAR.downedPilots - -

Replacement woundedGroups

- -
- -
-
-
- - #number -CSAR.downedpilotcounter - - -
@@ -4542,6 +4531,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

contain a table for each SAR with all units he has with the original names

+
+ +
+
+
+ + +CSAR.index + + +
@@ -4750,20 +4750,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -
-
- - #number -CSAR.rescuedpilots - - - - -

counter for saved pilots

- -
-
@@ -4789,20 +4775,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
- - #number -CSAR.rescues - - - - -

counter for successful rescue landings at FARP/AFB/MASH

- -
-
@@ -9972,7 +9944,7 @@ callsigns from playername or group name.

- #table + CSAR.FreeVHFFrequencies @@ -10385,14 +10357,11 @@ callsigns from playername or group name.

- #table + CSAR.csarUnits - -

table of CSAR unit names

-
@@ -10413,25 +10382,11 @@ callsigns from playername or group name.

- #table + CSAR.downedPilots - -

Replacement woundedGroups

- -
- -
-
-
- - #number -CSAR.downedpilotcounter - - -
@@ -10555,6 +10510,17 @@ callsigns from playername or group name.

contain a table for each SAR with all units he has with the original names

+
+ +
+
+
+ + +CSAR.index + + +
@@ -10763,20 +10729,6 @@ callsigns from playername or group name.

-
-
-
- - #number -CSAR.rescuedpilots - - - - -

counter for saved pilots

- -
-
@@ -10802,20 +10754,6 @@ callsigns from playername or group name.

-
-
-
- - #number -CSAR.rescues - - - - -

counter for successful rescue landings at FARP/AFB/MASH

- -
-
@@ -12470,7 +12408,7 @@ callsigns from playername or group name.

- #table + CSAR.FreeVHFFrequencies @@ -12883,14 +12821,11 @@ callsigns from playername or group name.

- #table + CSAR.csarUnits - -

table of CSAR unit names

-
@@ -12911,25 +12846,11 @@ callsigns from playername or group name.

- #table + CSAR.downedPilots - -

Replacement woundedGroups

- -
- -
-
-
- - #number -CSAR.downedpilotcounter - - -
@@ -13053,6 +12974,17 @@ callsigns from playername or group name.

contain a table for each SAR with all units he has with the original names

+
+ +
+
+
+ + +CSAR.index + + +
@@ -13261,20 +13193,6 @@ callsigns from playername or group name.

-
-
-
- - #number -CSAR.rescuedpilots - - - - -

counter for saved pilots

- -
-
@@ -13300,20 +13218,6 @@ callsigns from playername or group name.

-
-
-
- - #number -CSAR.rescues - - - - -

counter for successful rescue landings at FARP/AFB/MASH

- -
-
diff --git a/Documentation/Ops.CTLD.html b/Documentation/Ops.CTLD.html index 0c60c038f..76a907de0 100644 --- a/Documentation/Ops.CTLD.html +++ b/Documentation/Ops.CTLD.html @@ -7647,6 +7647,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Name of the class.

+
+ +
+
+
+ + #number +CTLD.CrateCounter + + +
@@ -7689,7 +7700,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table CTLD.DroppedTroops @@ -7714,11 +7725,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table CTLD.EngineersInField + +

holds #CTLD_ENGINEERING objects

+
@@ -7772,7 +7786,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table CTLD.FreeVHFFrequencies @@ -8143,6 +8157,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

#1570

+
+ +
+
+
+ + #table +CTLD.droppedBeacons + + +
@@ -8399,7 +8424,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -

noob catch

+

time to repairor build a unit/group

@@ -8487,7 +8512,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #number CTLD.troopdropzoneradius @@ -17290,6 +17315,17 @@ However, if you create a new folder inside the miz file, which contains the soun

Name of the class.

+
+ +
+
+
+ + #number +CTLD.CrateCounter + + +
@@ -17332,7 +17368,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #table CTLD.DroppedTroops @@ -17357,11 +17393,14 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #table CTLD.EngineersInField + +

holds #CTLD_ENGINEERING objects

+
@@ -17415,7 +17454,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #table CTLD.FreeVHFFrequencies @@ -17786,6 +17825,17 @@ However, if you create a new folder inside the miz file, which contains the soun

#1570

+
+ +
+
+
+ + #table +CTLD.droppedBeacons + + +
@@ -18042,7 +18092,7 @@ However, if you create a new folder inside the miz file, which contains the soun -

noob catch

+

time to repairor build a unit/group

@@ -18130,7 +18180,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #number CTLD.troopdropzoneradius @@ -19707,6 +19757,17 @@ However, if you create a new folder inside the miz file, which contains the soun

Name of the class.

+
+ +
+
+
+ + #number +CTLD.CrateCounter + + +
@@ -19749,7 +19810,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #table CTLD.DroppedTroops @@ -19774,11 +19835,14 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #table CTLD.EngineersInField + +

holds #CTLD_ENGINEERING objects

+
@@ -19832,7 +19896,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #table CTLD.FreeVHFFrequencies @@ -20203,6 +20267,17 @@ However, if you create a new folder inside the miz file, which contains the soun

#1570

+
+ +
+
+
+ + #table +CTLD.droppedBeacons + + +
@@ -20459,7 +20534,7 @@ However, if you create a new folder inside the miz file, which contains the soun -

noob catch

+

time to repairor build a unit/group

@@ -20547,7 +20622,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #number CTLD.troopdropzoneradius @@ -24561,6 +24636,17 @@ When moose is loading dynamically (for moose class development), tracing is swit

Can transport crate.

+
+ +
+
+
+ + #number +CTLD.UnitCapabilities.length + + +
@@ -24747,17 +24833,6 @@ When moose is loading dynamically (for moose class development), tracing is swit

Flag for direct loading.

-
- -
-
-
- - -CTLD_CARGO.Mark - - -
@@ -25884,17 +25959,6 @@ When moose is loading dynamically (for moose class development), tracing is swit

Flag for direct loading.

-
- - -
-
- - -CTLD_CARGO.Mark - - -
@@ -29505,6 +29569,17 @@ When moose is loading dynamically (for moose class development), tracing is swit + + + +
+
+ + Core.Point#COORDINATE +CTLD_ENGINEERING.currwpt + + +
@@ -30158,6 +30233,17 @@ When moose is loading dynamically (for moose class development), tracing is swit + + + +
+
+ + Core.Point#COORDINATE +CTLD_ENGINEERING.currwpt + + +
@@ -33693,17 +33779,6 @@ When moose is loading dynamically (for moose class development), tracing is swit

template for a group of 10 paratroopers

- - - -
-
- - #number -CTLD_HERCULES.j - - -
@@ -35030,17 +35105,6 @@ Use either this method to integrate the Hercules **or** the one from the "normal

template for a group of 10 paratroopers

- - - -
-
- - #number -CTLD_HERCULES.j - - -
diff --git a/Documentation/Sound.SRS.html b/Documentation/Sound.SRS.html index 7c59ad247..091acee30 100644 --- a/Documentation/Sound.SRS.html +++ b/Documentation/Sound.SRS.html @@ -2146,6 +2146,12 @@ atis:Start()

MSRS.google

Full path google credentials JSON file, e.g. "C:\Users\username\Downloads\service-account-file.json".

+ + + +

MSRS.key

+ + @@ -3898,6 +3904,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Full path google credentials JSON file, e.g. "C:\Users\username\Downloads\service-account-file.json".

+ + + +
+
+ + +MSRS.key + + +
@@ -3959,7 +3976,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #string MSRS.provider @@ -6186,6 +6203,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Full path google credentials JSON file, e.g. "C:\Users\username\Downloads\service-account-file.json".

+
+ +
+
+
+ + +MSRS.key + + +
@@ -6247,7 +6275,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #string MSRS.provider diff --git a/Documentation/Tasking.CommandCenter.html b/Documentation/Tasking.CommandCenter.html index f984f19dc..3650a6985 100644 --- a/Documentation/Tasking.CommandCenter.html +++ b/Documentation/Tasking.CommandCenter.html @@ -2922,11 +2922,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Return value:

-

DCScoalition#coalition:

+

#number:

- +

Coalition of the command center.

diff --git a/Documentation/Tasking.Task.html b/Documentation/Tasking.Task.html index 5a0a9ed9f..de0ebf412 100644 --- a/Documentation/Tasking.Task.html +++ b/Documentation/Tasking.Task.html @@ -2938,6 +2938,17 @@ but can separately be modified later in your mission using the +
+ +
+
+
+ + +TASK.TaskControlMenu + + +
@@ -7574,6 +7585,17 @@ If the Unit is part of the Task, true is returned.

+ + + +
+
+ + +TASK.TaskControlMenu + + +
diff --git a/Documentation/Tasking.Task_CARGO.html b/Documentation/Tasking.Task_CARGO.html index 54ef28433..651bd3fed 100644 --- a/Documentation/Tasking.Task_CARGO.html +++ b/Documentation/Tasking.Task_CARGO.html @@ -1663,7 +1663,7 @@ The player needs to accept the task from the task overview list within the missi

Once the task is assigned to the player and accepted by the player, the player will obtain an extra Cargo (Radio) Menu that contains the CARGO objects that need to be transported.

-

Each CARGO.Cargo object has a certain state:

+

Each Tasking.Task_CARGO#TASK_CARGO object has a certain state: