From c32483aa544b9e7b27b1354798bcb8570184b53a Mon Sep 17 00:00:00 2001
From: MooseBotter Flash messages to player
Flash messages to player
-Flash messages to player
-Flash messages to player
-The Defender Default Settings over all Squadrons.
+ + + +flash messages to players
+The Defender Default Settings over all Squadrons.
+ + + +flash messages to players
+The Defender Default Settings over all Squadrons.
+ + + +flash messages to players
+The Defender Default Settings over all Squadrons.
+ + + +flash messages to players
+The Defender Default Settings over all Squadrons.
- - - -The Defender Default Settings over all Squadrons.
- - - -The Defender Default Settings over all Squadrons.
- - - -The Defender Default Settings over all Squadrons.
- - - -Set destination airbase for next :Route() command.
+Aircraft is on a depoly mission.
+ @@ -2995,6 +3001,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +Aircraft is on a pickup mission.
+ @@ -4721,6 +4730,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +Set destination airbase for next :Route() command.
+ @@ -4754,6 +4766,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +Aircraft is on a depoly mission.
+ @@ -4779,6 +4794,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +Aircraft is on a pickup mission.
+ @@ -5347,6 +5365,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +Set destination airbase for next :Route() command.
+ @@ -5380,6 +5401,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +Aircraft is on a depoly mission.
+ @@ -5405,6 +5429,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +Aircraft is on a pickup mission.
+ @@ -6861,6 +6888,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +Set destination airbase for next :Route() command.
+ @@ -6894,6 +6924,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +Aircraft is on a depoly mission.
+ @@ -6919,6 +6952,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +Aircraft is on a pickup mission.
+ diff --git a/Documentation/Core.Fsm.html b/Documentation/Core.Fsm.html index b7523247d..b73873f18 100644 --- a/Documentation/Core.Fsm.html +++ b/Documentation/Core.Fsm.html @@ -6213,7 +6213,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defauBASE:E( {PlayerUnit:GetName(), A2GSystem } )
-BASE:E( {PlayerUnit:GetName(), A2GSystem } )
-The AI is on by default when spawning a group.
+Overwrite unit names by default with group name.
+By default, no InitLimit
-we arrived here seeing that self.SpawnInitSADL == nil, but now that we have a SADL (num), we also need to set it to self.SpawnInitSADL in case - we need to get the next SADL from _DATABASE, or else UTILS.OctalToDecimal() will fail in GetNextSADL
- -The AI is on by default when spawning a group.
+we arrived here seeing that self.SpawnInitSADL == nil, but now that we have a SADL (num), we also need to set it to self.SpawnInitSADL in case - we need to get the next SADL from _DATABASE, or else UTILS.OctalToDecimal() will fail in GetNextSADL
- -Spawns a new static using a given template.
-It's important to get this right because of the nature of the filter-system in Core.Set#SET_GROUP. Filters are "greedy", that is they @@ -1907,27 +1908,25 @@ in the mission editor are absolute maximum ranges; in-game this is rather 50-75% -
-- parameters are numbers. Defaults are 1,2,2,6 respectively
- mybluemantis:SetMaxActiveSAMs(Short,Mid,Long,Classic)
+ -- parameters are numbers. Defaults are 1,2,2,6,6 respectively
+ mybluemantis:SetMaxActiveSAMs(Short,Mid,Long,Classic,Point)
-2.1.3 SHORAD will automatically be added from SAM sites of type "short-range"
+2.1.3 SHORAD/Point defense will automatically be added from SAM sites of type "short-range" if the range is less than 5km or if the type is AAA.
2.1.4 Advanced features
- -- switch off auto mode **before** you start MANTIS.
+ -- Option to switch off auto mode **before** you start MANTIS (not recommended)
mybluemantis.automode = false
- -- switch off auto shorad **before** you start MANTIS.
- mybluemantis.autoshorad = false
-
- -- scale of the activation range, i.e. don't activate at the fringes of max range, defaults below.
+ -- Option to set the scale of the activation range, i.e. don't activate at the fringes of max range, defaults below.
-- also see engagerange below.
self.radiusscale[MANTIS.SamType.LONG] = 1.1
self.radiusscale[MANTIS.SamType.MEDIUM] = 1.2
self.radiusscale[MANTIS.SamType.SHORT] = 1.3
+ self.radiusscale[MANTIS.SamType.POINT] = 1.4
2.1.5 Friendlies check in firing range
@@ -1960,9 +1959,9 @@ in the mission editor are absolute maximum ranges; in-game this is rather 50-75%
Use this option if you want to make use of or allow advanced SEAD tactics.
-5. Integrate SHORAD [classic mode, not necessary in automode]
+5. Integrate SHORAD [classic mode, not necessary in automode, not recommended for manual setup]
- You can also choose to integrate Mantis with Functional.Shorad#SHORAD for protection against HARMs and AGMs. When SHORAD detects a missile fired at one of MANTIS' SAM sites, it will activate SHORAD systems in
+
You can also choose to integrate Mantis with Functional.Shorad#SHORAD for protection against HARMs and AGMs manually. When SHORAD detects a missile fired at one of MANTIS' SAM sites, it will activate SHORAD systems in
the given defense checkradius around that SAM site. Create a SHORAD object first, then integrate with MANTIS like so:
local SamSet = SET_GROUP:New():FilterPrefixes("Blue SAM"):FilterCoalitions("blue"):FilterStart()
@@ -2246,6 +2245,12 @@ in the mission editor are absolute maximum ranges; in-game this is rather 50-75%
+
+
+
+
+
+
@@ -2357,7 +2362,7 @@ in the mission editor are absolute maximum ranges; in-game this is rather 50-75%
-
+
Function to set number of SAMs going active on a valid, detected thread
@@ -2684,6 +2689,12 @@ in the mission editor are absolute maximum ranges; in-game this is rather 50-75%
Detection range of an optional Awacs unit
+
+
+
+
+
+Counter for SAM Table refreshes
@@ -2768,6 +2779,12 @@ in the mission editor are absolute maximum ranges; in-game this is rather 50-75%
+
+
+
+
+
+
@@ -3618,6 +3635,12 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
+
+Point defense capable
@@ -3919,6 +3942,12 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
+
+Point defense capable
@@ -4082,6 +4111,12 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Max firing height in km
+
+
+
+
+
+Point defense capable
@@ -4179,6 +4214,12 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
+
+Point defense capable
@@ -4276,6 +4317,12 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
+
+
@@ -4312,17 +4359,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
The #DETECTION_AREAS object for AWACS
-
-
-
-
-
-
-
-MANTIS.AWACS_Prefix
-
-
-
@@ -4499,6 +4535,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
+
+
+
+MANTIS.SAM_Table_PointDef
+
+
+
@@ -4837,6 +4884,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
+ #number
+MANTIS.checkcounter
+
+Counter for SAM Table refreshes
+
+
+
@@ -5014,9 +5072,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
- switch alarm state RED
-
@@ -6607,7 +6662,7 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
-MANTIS:SetMaxActiveSAMs(Short, Mid, Long, Classic)
+MANTIS:SetMaxActiveSAMs(Short, Mid, Long, Classic, Point)
Function to set number of SAMs going active on a valid, detected thread
@@ -6669,6 +6724,19 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
(non-automode) Number of overall systems activated, defaults to 6.
+
+
+
+
+
+ #number
+ Point
+
+
+
+
+Number of point defense and AAA systems activated, defaults to 6.
+
Return value:
@@ -7392,16 +7460,32 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
- Return value:
+ Return values:
-
-
-
-
-
-self
+
+ #number:
+
+
+
+instatusred
-
+
+
+ #number:
+
+
+
+instatusgreen
+
+
+
+ #number:
+
+
+
+activeshorads
+
+
@@ -9036,17 +9120,6 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
The #DETECTION_AREAS object for AWACS
-
-
-
-
-
-
-
-MANTIS.AWACS_Prefix
-
-
-
@@ -9223,6 +9296,17 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
+
+
+
+
+
+
+
+MANTIS.SAM_Table_PointDef
+
+
+
@@ -9561,6 +9645,17 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
+
+
+
+
+ #number
+MANTIS.checkcounter
+
+Counter for SAM Table refreshes
+
+
+
@@ -9738,9 +9833,6 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
-
- switch alarm state RED
-
@@ -13732,6 +13824,17 @@ When moose is loading dynamically (for moose class development), tracing is swit
+
+
+
+
+
+
+ #string
+MANTIS.SamData.Point
+
+Point defense capable
+
@@ -14283,6 +14386,17 @@ When moose is loading dynamically (for moose class development), tracing is swit
+
+
+
+
+
+
+ #string
+MANTIS.SamDataCH.Point
+
+Point defense capable
+
@@ -14575,6 +14689,17 @@ When moose is loading dynamically (for moose class development), tracing is swit
+
+
+
+
+ #string
+MANTIS.SamDataHDS.Point
+
+Point defense capable
+
+
+
@@ -14746,6 +14871,17 @@ When moose is loading dynamically (for moose class development), tracing is swit
+
+
+
+
+
+
+ #string
+MANTIS.SamDataSMA.Point
+
+Point defense capable
+
@@ -14920,6 +15056,17 @@ When moose is loading dynamically (for moose class development), tracing is swit
+
+
+
+
+
+
+ #string
+MANTIS.SamType.POINT
+
+
+
diff --git a/Documentation/Functional.Movement.html b/Documentation/Functional.Movement.html
index 785535bfc..e0761c08f 100644
--- a/Documentation/Functional.Movement.html
+++ b/Documentation/Functional.Movement.html
@@ -2451,6 +2451,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Field(s)
+
+
+
+ #number
+MOVEMENT.AliveUnits
+
+
+
+
+ Contains the counter how many units are currently alive.
+
+
+
+
@@ -2681,6 +2695,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Field(s)
+
+
+
+ #number
+MOVEMENT.AliveUnits
+
+
+
+
+ Contains the counter how many units are currently alive.
+
+
+
+
diff --git a/Documentation/Functional.Scoring.html b/Documentation/Functional.Scoring.html
index 8926b1d91..758646973 100644
--- a/Documentation/Functional.Scoring.html
+++ b/Documentation/Functional.Scoring.html
@@ -3089,17 +3089,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-SCORING.AutoSave
-
-
-
-
-
-
-
-
-
-
SCORING.AutoSavePath
@@ -3311,7 +3300,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
+ #boolean
SCORING.penaltyonfratricide
@@ -6023,17 +6012,6 @@ The scale magnifies the scores given to the players.
-SCORING.AutoSave
-
-
-
-
-
-
-
-
-
-
SCORING.AutoSavePath
@@ -6245,7 +6223,7 @@ The scale magnifies the scores given to the players.
-
+ #boolean
SCORING.penaltyonfratricide
diff --git a/Documentation/Ops.Airboss.html b/Documentation/Ops.Airboss.html
index db828d645..21dd04d52 100644
--- a/Documentation/Ops.Airboss.html
+++ b/Documentation/Ops.Airboss.html
@@ -9801,6 +9801,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Radio queue of LSO.
+
+
+
+
+
+
+
+AIRBOSS.RQLid
+
+
+
@@ -9812,6 +9823,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Radio queue of marshal.
+
+
+
+
+
+
+
+AIRBOSS.RQMid
+
+
+
@@ -30149,6 +30171,17 @@ If removed flight is the section lead, we try to find a new leader.
Radio queue of LSO.
+
+
+
+
+
+
+
+AIRBOSS.RQLid
+
+
+
@@ -30160,6 +30193,17 @@ If removed flight is the section lead, we try to find a new leader.
Radio queue of marshal.
+
+
+
+
+
+
+
+AIRBOSS.RQMid
+
+
+
@@ -33239,6 +33283,17 @@ If removed flight is the section lead, we try to find a new leader.
Radio queue of LSO.
+
+
+
+
+
+
+
+AIRBOSS.RQLid
+
+
+
@@ -33250,6 +33305,17 @@ If removed flight is the section lead, we try to find a new leader.
Radio queue of marshal.
+
+
+
+
+
+
+
+AIRBOSS.RQMid
+
+
+
@@ -41302,6 +41368,9 @@ When moose is loading dynamically (for moose class development), tracing is swit
+
+ Set case of f
+
@@ -41518,6 +41587,9 @@ When moose is loading dynamically (for moose class development), tracing is swit
+
+ Set section lead of player flight.
+
@@ -41573,9 +41645,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
-
- Set new time stamp.
-
diff --git a/Documentation/Ops.CSAR.html b/Documentation/Ops.CSAR.html
index bfe88f133..0d5b3085d 100644
--- a/Documentation/Ops.CSAR.html
+++ b/Documentation/Ops.CSAR.html
@@ -2739,6 +2739,12 @@ Dropped troop noMessage and forcedesc parameters aren't saved.
+
+
+
+
+
+
@@ -4687,14 +4693,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table
+
CSAR.csarUnits
-
- table of CSAR unit names
-
@@ -4715,25 +4718,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table
+
CSAR.downedPilots
-
- Replacement woundedGroups
-
-
-
-
-
-
-
- #number
-CSAR.downedpilotcounter
-
-
-
@@ -4857,6 +4846,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
contain a table for each SAR with all units he has with the original names
+
+
+
+
+
+
+
+CSAR.index
+
+
+
@@ -5062,20 +5062,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
- #number
-CSAR.rescuedpilots
-
-
-
-
- counter for saved pilots
-
-
-
@@ -5101,20 +5087,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
- #number
-CSAR.rescues
-
-
-
-
- counter for successful rescue landings at FARP/AFB/MASH
-
-
-
@@ -10971,14 +10943,11 @@ callsigns from playername or group name.
- #table
+
CSAR.csarUnits
-
- table of CSAR unit names
-
@@ -10999,25 +10968,11 @@ callsigns from playername or group name.
- #table
+
CSAR.downedPilots
-
- Replacement woundedGroups
-
-
-
-
-
-
-
- #number
-CSAR.downedpilotcounter
-
-
-
@@ -11141,6 +11096,17 @@ callsigns from playername or group name.
contain a table for each SAR with all units he has with the original names
+
+
+
+
+
+
+
+CSAR.index
+
+
+
@@ -11346,20 +11312,6 @@ callsigns from playername or group name.
-
-
-
-
- #number
-CSAR.rescuedpilots
-
-
-
-
- counter for saved pilots
-
-
-
@@ -11385,20 +11337,6 @@ callsigns from playername or group name.
-
-
-
-
- #number
-CSAR.rescues
-
-
-
-
- counter for successful rescue landings at FARP/AFB/MASH
-
-
-
@@ -13521,14 +13459,11 @@ callsigns from playername or group name.
- #table
+
CSAR.csarUnits
-
- table of CSAR unit names
-
@@ -13549,25 +13484,11 @@ callsigns from playername or group name.
- #table
+
CSAR.downedPilots
-
- Replacement woundedGroups
-
-
-
-
-
-
-
- #number
-CSAR.downedpilotcounter
-
-
-
@@ -13691,6 +13612,17 @@ callsigns from playername or group name.
contain a table for each SAR with all units he has with the original names
+
+
+
+
+
+
+
+CSAR.index
+
+
+
@@ -13896,20 +13828,6 @@ callsigns from playername or group name.
-
-
-
-
- #number
-CSAR.rescuedpilots
-
-
-
-
- counter for saved pilots
-
-
-
@@ -13935,20 +13853,6 @@ callsigns from playername or group name.
-
-
-
-
- #number
-CSAR.rescues
-
-
-
-
- counter for successful rescue landings at FARP/AFB/MASH
-
-
-
diff --git a/Documentation/Ops.CTLD.html b/Documentation/Ops.CTLD.html
index ea85d291e..4fa10708d 100644
--- a/Documentation/Ops.CTLD.html
+++ b/Documentation/Ops.CTLD.html
@@ -8434,7 +8434,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
+ #table
CTLD.CtldUnits
@@ -8456,7 +8456,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
+ #table
CTLD.DroppedTroops
@@ -8481,11 +8481,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+ #number
+CTLD.Engineers
+
+
+
+use as counter
+
+
+
+
+
+
+
+ #table
CTLD.EngineersInField
+
+holds #CTLD_ENGINEERING objects
+
@@ -8517,7 +8534,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
+ #table
CTLD.FreeFMFrequencies
@@ -8639,11 +8656,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
+ #table
CTLD.PilotGroups
+
+ tables
+
@@ -8672,14 +8692,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
+ #string
CTLD.RadioPath
-
- Folderpath.
-
@@ -8719,6 +8736,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Smokes and Flares
+
+
+
+
+
+
+
+CTLD.Spawned_Cargo
+
+
+
@@ -9202,7 +9230,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- noob catch
+ time to repairor build a unit/group
@@ -20062,7 +20090,7 @@ However, if you create a new folder inside the miz file, which contains the soun
-
+ #table
CTLD.CtldUnits
@@ -20084,7 +20112,7 @@ However, if you create a new folder inside the miz file, which contains the soun
-
+ #table
CTLD.DroppedTroops
@@ -20109,11 +20137,28 @@ However, if you create a new folder inside the miz file, which contains the soun
+ #number
+CTLD.Engineers
+
+
+
+use as counter
+
+
+
+
+
+
+
+ #table
CTLD.EngineersInField
+
+holds #CTLD_ENGINEERING objects
+
@@ -20145,7 +20190,7 @@ However, if you create a new folder inside the miz file, which contains the soun
-
+ #table
CTLD.FreeFMFrequencies
@@ -20267,11 +20312,14 @@ However, if you create a new folder inside the miz file, which contains the soun
-
+ #table
CTLD.PilotGroups
+
+ tables
+
@@ -20300,14 +20348,11 @@ However, if you create a new folder inside the miz file, which contains the soun
-
+ #string
CTLD.RadioPath
-
- Folderpath.
-
@@ -20347,6 +20392,17 @@ However, if you create a new folder inside the miz file, which contains the soun
Smokes and Flares
+
+
+
+
+
+
+
+CTLD.Spawned_Cargo
+
+
+
@@ -20830,7 +20886,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- noob catch
+ time to repairor build a unit/group
@@ -22534,7 +22590,7 @@ However, if you create a new folder inside the miz file, which contains the soun
-
+ #table
CTLD.CtldUnits
@@ -22556,7 +22612,7 @@ However, if you create a new folder inside the miz file, which contains the soun
-
+ #table
CTLD.DroppedTroops
@@ -22581,11 +22637,28 @@ However, if you create a new folder inside the miz file, which contains the soun
+ #number
+CTLD.Engineers
+
+
+
+use as counter
+
+
+
+
+
+
+
+ #table
CTLD.EngineersInField
+
+holds #CTLD_ENGINEERING objects
+
@@ -22617,7 +22690,7 @@ However, if you create a new folder inside the miz file, which contains the soun
-
+ #table
CTLD.FreeFMFrequencies
@@ -22739,11 +22812,14 @@ However, if you create a new folder inside the miz file, which contains the soun
-
+ #table
CTLD.PilotGroups
+
+ tables
+
@@ -22772,14 +22848,11 @@ However, if you create a new folder inside the miz file, which contains the soun
-
+ #string
CTLD.RadioPath
-
- Folderpath.
-
@@ -22819,6 +22892,17 @@ However, if you create a new folder inside the miz file, which contains the soun
Smokes and Flares
+
+
+
+
+
+
+
+CTLD.Spawned_Cargo
+
+
+
@@ -23302,7 +23386,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- noob catch
+ time to repairor build a unit/group
diff --git a/Documentation/Tasking.Task_A2G_Dispatcher.html b/Documentation/Tasking.Task_A2G_Dispatcher.html
index a276625a0..49f3176f9 100644
--- a/Documentation/Tasking.Task_A2G_Dispatcher.html
+++ b/Documentation/Tasking.Task_A2G_Dispatcher.html
@@ -3392,11 +3392,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
+ #boolean
TASK_A2G_DISPATCHER.FlashNewTask
+
+ set to false to suppress flash messages
+
@@ -3969,11 +3972,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
+ #boolean
TASK_A2G_DISPATCHER.FlashNewTask
+
+ set to false to suppress flash messages
+
@@ -5156,11 +5162,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
+ #boolean
TASK_A2G_DISPATCHER.FlashNewTask
+
+ set to false to suppress flash messages
+
@@ -6645,11 +6654,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
+ #boolean
TASK_A2G_DISPATCHER.FlashNewTask
+
+ set to false to suppress flash messages
+
diff --git a/Documentation/Tasking.Task_CARGO.html b/Documentation/Tasking.Task_CARGO.html
index 12106ffb1..6d8d78d6c 100644
--- a/Documentation/Tasking.Task_CARGO.html
+++ b/Documentation/Tasking.Task_CARGO.html
@@ -3335,22 +3335,11 @@ based on the tasking capabilities defined in
-
-
-
-
-
-
-FSM_PROCESS.DeployZone
-
-
-
@@ -3383,7 +3372,7 @@ based on the tasking capabilities defined in
- #number
+
TASK_CARGO.CargoLimit
@@ -4805,7 +4794,7 @@ based on the tasking capabilities defined in
- #number
+
TASK_CARGO.CargoLimit
@@ -9337,7 +9326,7 @@ If the Unit is part of the Task, true is returned.
- #number
+
TASK_CARGO.CargoLimit
diff --git a/Documentation/Tasking.Task_Cargo_Dispatcher.html b/Documentation/Tasking.Task_Cargo_Dispatcher.html
index f17ee9a74..c2b53c04a 100644
--- a/Documentation/Tasking.Task_Cargo_Dispatcher.html
+++ b/Documentation/Tasking.Task_Cargo_Dispatcher.html
@@ -3399,7 +3399,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
+ #table
TASK_CARGO_DISPATCHER.DefaultDeployZones
@@ -4494,7 +4494,7 @@ This method can only be used once!
-
+ #table
TASK_CARGO_DISPATCHER.DefaultDeployZones
@@ -5341,7 +5341,7 @@ This method can only be used once!
-
+ #table
TASK_CARGO_DISPATCHER.DefaultDeployZones
@@ -6819,7 +6819,7 @@ This method can only be used once!
-
+ #table
TASK_CARGO_DISPATCHER.DefaultDeployZones
diff --git a/Documentation/Utilities.FiFo.html b/Documentation/Utilities.FiFo.html
index 64e3153df..5f692866f 100644
--- a/Documentation/Utilities.FiFo.html
+++ b/Documentation/Utilities.FiFo.html
@@ -3515,17 +3515,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Stack by pointer.
-
-
-
-
-
-
- #number
-FIFO.uniquecounter
-
-
-
@@ -4375,17 +4364,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Stack by pointer.
-
-
-
-
-
-
- #number
-FIFO.uniquecounter
-
-
-
@@ -8304,6 +8282,17 @@ When moose is loading dynamically (for moose class development), tracing is swit
+
+
+
+
+
+
+ #number
+LIFO.uniquecounter
+
+
+
@@ -9153,6 +9142,17 @@ When moose is loading dynamically (for moose class development), tracing is swit
+
+
+
+
+
+
+ #number
+LIFO.uniquecounter
+
+
+
diff --git a/Documentation/Wrapper.Controllable.html b/Documentation/Wrapper.Controllable.html
index 4ff009163..fca0d4990 100644
--- a/Documentation/Wrapper.Controllable.html
+++ b/Documentation/Wrapper.Controllable.html
@@ -4598,6 +4598,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
+
+
+
+CONTROLLABLE.timer
+
+
+
@@ -17645,6 +17656,17 @@ mygroup:WayPointExecute()
+
+
+
+
+
+
+
+CONTROLLABLE.timer
+
+
+
@@ -21679,6 +21701,17 @@ Coordinates are dependent on the position of the maps origin.
+
+
+
+
+
+
+
+CONTROLLABLE.timer
+
+
+
@@ -22265,6 +22298,17 @@ If the Identifiable is alive, true is returned.
+
+
+
+
+
+
+
+CONTROLLABLE.timer
+
+
+
@@ -22452,6 +22496,17 @@ If the Identifiable is alive, true is returned.
+
+
+
+
+
+
+
+CONTROLLABLE.timer
+
+
+
diff --git a/Documentation/Wrapper.Group.html b/Documentation/Wrapper.Group.html
index 843a79e08..9b587c571 100644
--- a/Documentation/Wrapper.Group.html
+++ b/Documentation/Wrapper.Group.html
@@ -5650,18 +5650,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
-
-
-GROUP.InitRespawnRandomizePositionOuter
+GROUP.InitRespawnRandomizePositionZone
@@ -10681,18 +10670,7 @@ These settings can be provided by calling the relevant Init...() methods of the
-
-
-
-
-
-
-GROUP.InitRespawnRandomizePositionOuter
+GROUP.InitRespawnRandomizePositionZone
@@ -23833,18 +23811,7 @@ mygroup:WayPointExecute()
-
-
-
-
-
-
-GROUP.InitRespawnRandomizePositionOuter
+GROUP.InitRespawnRandomizePositionZone
@@ -27972,18 +27939,7 @@ Coordinates are dependent on the position of the maps origin.
-
-
-
-
-
-
-GROUP.InitRespawnRandomizePositionOuter
+GROUP.InitRespawnRandomizePositionZone
@@ -28663,18 +28619,7 @@ If the Identifiable is alive, true is returned.
-
-
-
-
-
-
-GROUP.InitRespawnRandomizePositionOuter
+GROUP.InitRespawnRandomizePositionZone
@@ -28955,18 +28900,7 @@ If the Identifiable is alive, true is returned.
-
-
-
-
-
-
-GROUP.InitRespawnRandomizePositionOuter
+GROUP.InitRespawnRandomizePositionZone
diff --git a/Documentation/Wrapper.Marker.html b/Documentation/Wrapper.Marker.html
index 8841d3b6f..a8b5c9e8e 100644
--- a/Documentation/Wrapper.Marker.html
+++ b/Documentation/Wrapper.Marker.html
@@ -3205,28 +3205,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Coordinate of the mark.
-
-
-
-
-
-
-
-MARKER.groupid
-
-
-
-
-
-
-
-
-
-
-MARKER.groupname
-
-
-
@@ -3304,6 +3282,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Text displayed in the mark panel.
+
+
+
+
+
+
+ #boolean
+MARKER.toall
+
+
+
+
+
+
+
+
+
+ #boolean
+MARKER.tocoalition
+
+
+
@@ -5344,28 +5344,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Coordinate of the mark.
-
-
-
-
-
-
-
-MARKER.groupid
-
-
-
-
-
-
-
-
-
-
-MARKER.groupname
-
-
-
@@ -5443,6 +5421,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Text displayed in the mark panel.
+
+
+
+
+
+
+ #boolean
+MARKER.toall
+
+
+
+
+
+
+
+
+
+ #boolean
+MARKER.tocoalition
+
+
+
@@ -6954,28 +6954,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Coordinate of the mark.
-
-
-
-
-
-
-
-MARKER.groupid
-
-
-
-
-
-
-
-
-
-
-MARKER.groupname
-
-
-
@@ -7053,6 +7031,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Text displayed in the mark panel.
+
+
+
+
+
+
+ #boolean
+MARKER.toall
+
+
+
+
+
+
+
+
+
+ #boolean
+MARKER.tocoalition
+
+
+