diff --git a/Documentation/AI.AI_A2A_Dispatcher.html b/Documentation/AI.AI_A2A_Dispatcher.html index 6f99d7013..3336d3fdf 100644 --- a/Documentation/AI.AI_A2A_Dispatcher.html +++ b/Documentation/AI.AI_A2A_Dispatcher.html @@ -5036,11 +5036,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Flash messages to player
+Flash messages to player
+Flash messages to player
+Flash messages to player
+The Defender Default Settings over all Squadrons.
+ + + +The Defender Default Settings over all Squadrons.
+ + + +The Defender Default Settings over all Squadrons.
+ + + +The Defender Default Settings over all Squadrons.
+ + + +Set destination airbase for next :Route() command.
+ +Aircraft is on a depoly mission.
+Set destination airbase for next :Route() command.
+ +Aircraft is on a depoly mission.
+Set destination airbase for next :Route() command.
+ +Aircraft is on a depoly mission.
+Set destination airbase for next :Route() command.
+ +Aircraft is on a depoly mission.
+meter
-kph
-meter
-kph
-meter
-kph
-meter
-kph
-This table contains the targets detected during patrol.
+ @@ -6690,6 +6693,9 @@ The default interval is 30 seconds. + +This table contains the targets detected during patrol.
+ @@ -7434,6 +7440,9 @@ The default interval is 30 seconds. + +This table contains the targets detected during patrol.
+ @@ -9066,6 +9075,9 @@ The default interval is 30 seconds. + +This table contains the targets detected during patrol.
+ diff --git a/Documentation/Cargo.CargoCrate.html b/Documentation/Cargo.CargoCrate.html index 1f8071438..877a1d245 100644 --- a/Documentation/Cargo.CargoCrate.html +++ b/Documentation/Cargo.CargoCrate.html @@ -1943,6 +1943,17 @@ Therefore, this class is considered to be deprecatedThen we register the new group in the database
+Set cargo object.
+Set cargo object.
+ + + +BASE:E( {PlayerUnit:GetName(), A2GSystem } )
+BASE:E( {PlayerUnit:GetName(), A2GSystem } )
+The internal counter of the amount of spawning the has happened since SpawnStart.
+Overwrite unit names by default with group name.
+self:T2( { self.SpawnTemplatePrefix, Vec2} )
+The internal counter of the amount of spawning the has happened since SpawnStart.
+Kickspeed
-Kickspeed
-Function to get the HQ object for further use
+Table of Core.Zone#ZONE Zones Consider SAM groups in this zone(s) only for this MANTIS instance, must be handed as #table of Zone objects.
+ + + +The ME name of the HQ object
- - - -Prefix for logging
-switch alarm state RED
-self.SAMCheckRanges = {}
-Table of Core.Zone#ZONE Zones Consider SAM groups in this zone(s) only for this MANTIS instance, must be handed as #table of Zone objects.
+ + + +The ME name of the HQ object
- - - -Prefix for logging
-switch alarm state RED
-self.SAMCheckRanges = {}
-Contains the counter how many units are currently alive.
- -Contains the counter how many units are currently alive.
- -true.
+true.
+0.1° (East).
true.
+ ++0.1° (East).
+Radio queue of LSO.
+ + + +Radio queue of marshal.
+ + + +Radio queue of LSO.
+ + + +Radio queue of marshal.
+ + + +Radio queue of LSO.
+ + + +Radio queue of marshal.
+ + + +Set case to that of lead.
+Set case of f
@@ -41500,7 +41566,7 @@ When moose is loading dynamically (for moose class development), tracing is swit -Make player section lead if he was not before.
+Set section lead of player flight.
@@ -41524,6 +41590,9 @@ When moose is loading dynamically (for moose class development), tracing is swit + +Set Stable Hover
+ @@ -41557,9 +41626,6 @@ When moose is loading dynamically (for moose class development), tracing is swit - -Set new time stamp.
- @@ -41718,6 +41784,17 @@ When moose is loading dynamically (for moose class development), tracing is switBand modulation.
+ + + +table of CSAR unit names
+Replacement woundedGroups
+table of CSAR unit names
+Replacement woundedGroups
+table of CSAR unit names
+Replacement woundedGroups
+Folderpath.
-Smokes and Flares
+noob catch
+time to repairor build a unit/group
Folderpath.
-Smokes and Flares
+noob catch
+time to repairor build a unit/group
Folderpath.
-Smokes and Flares
+noob catch
+time to repairor build a unit/group
Location (if set) where to get this cargo item.
+Location (if set) where to get this cargo item.
+template for a group of 10 paratroopers
+template for a group of 10 paratroopers
+ + + +Stack by pointer.
-Stack by pointer.
-South Atlantic map.
+Germany Cold War map
Germany Cold War map
+ +(Optional) Map for which the declination is returned. Default is from env.mission.theatre
+(Optional) Map for which the declination is returned. Default is from env.mission.theatre.
Coordinate of the mark.
-Text displayed in the mark panel.
+ + + +Coordinate of the mark.
- - - -Text displayed in the mark panel.
+ + + +Coordinate of the mark.
- - - -Text displayed in the mark panel.
+ + + +