diff --git a/Documentation/AI.AI_A2G_Dispatcher.html b/Documentation/AI.AI_A2G_Dispatcher.html index c4450c65e..e88d5c164 100644 --- a/Documentation/AI.AI_A2G_Dispatcher.html +++ b/Documentation/AI.AI_A2G_Dispatcher.html @@ -4907,6 +4907,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

The Defender Default Settings over all Squadrons.

+ + + +
+
+ + #number +AI_A2G_DISPATCHER.DefenderPatrolIndex + + +
@@ -5024,11 +5035,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #boolean AI_A2G_DISPATCHER.SetSendPlayerMessages + +

flash messages to players

+
@@ -13458,6 +13472,17 @@ multiplied by the Overhead and rounded up to the smallest integer.

The Defender Default Settings over all Squadrons.

+ + + +
+
+ + #number +AI_A2G_DISPATCHER.DefenderPatrolIndex + + +
@@ -13575,11 +13600,14 @@ multiplied by the Overhead and rounded up to the smallest integer.

- + #boolean AI_A2G_DISPATCHER.SetSendPlayerMessages + +

flash messages to players

+
@@ -14784,6 +14812,17 @@ multiplied by the Overhead and rounded up to the smallest integer.

The Defender Default Settings over all Squadrons.

+ + + +
+
+ + #number +AI_A2G_DISPATCHER.DefenderPatrolIndex + + +
@@ -14901,11 +14940,14 @@ multiplied by the Overhead and rounded up to the smallest integer.

- + #boolean AI_A2G_DISPATCHER.SetSendPlayerMessages + +

flash messages to players

+
@@ -16412,6 +16454,17 @@ multiplied by the Overhead and rounded up to the smallest integer.

The Defender Default Settings over all Squadrons.

+ + + +
+
+ + #number +AI_A2G_DISPATCHER.DefenderPatrolIndex + + +
@@ -16529,11 +16582,14 @@ multiplied by the Overhead and rounded up to the smallest integer.

- + #boolean AI_A2G_DISPATCHER.SetSendPlayerMessages + +

flash messages to players

+
diff --git a/Documentation/AI.AI_Air_Dispatcher.html b/Documentation/AI.AI_Air_Dispatcher.html index 6ff130ce0..58b478ff5 100644 --- a/Documentation/AI.AI_Air_Dispatcher.html +++ b/Documentation/AI.AI_Air_Dispatcher.html @@ -4667,17 +4667,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

The Defender Default Settings over all Squadrons.

- - - -
-
- - #number -AI_AIR_DISPATCHER.DefenderPatrolIndex - - -
@@ -9997,17 +9986,6 @@ multiplied by the Overhead and rounded up to the smallest integer.

The Defender Default Settings over all Squadrons.

- - - -
-
- - #number -AI_AIR_DISPATCHER.DefenderPatrolIndex - - -
@@ -11323,17 +11301,6 @@ multiplied by the Overhead and rounded up to the smallest integer.

The Defender Default Settings over all Squadrons.

- - - -
-
- - #number -AI_AIR_DISPATCHER.DefenderPatrolIndex - - -
@@ -12951,17 +12918,6 @@ multiplied by the Overhead and rounded up to the smallest integer.

The Defender Default Settings over all Squadrons.

- - - -
-
- - #number -AI_AIR_DISPATCHER.DefenderPatrolIndex - - -
diff --git a/Documentation/AI.AI_Cargo.html b/Documentation/AI.AI_Cargo.html index 152f303e3..c80d5aea0 100644 --- a/Documentation/AI.AI_Cargo.html +++ b/Documentation/AI.AI_Cargo.html @@ -2960,9 +2960,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

No loading happened, so we need to pickup something else.

- @@ -4993,9 +4990,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

No loading happened, so we need to pickup something else.

- @@ -5608,9 +5602,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

No loading happened, so we need to pickup something else.

- @@ -7111,9 +7102,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

No loading happened, so we need to pickup something else.

- diff --git a/Documentation/AI.AI_Cargo_Airplane.html b/Documentation/AI.AI_Cargo_Airplane.html index 0c0718ba6..96b4c64f4 100644 --- a/Documentation/AI.AI_Cargo_Airplane.html +++ b/Documentation/AI.AI_Cargo_Airplane.html @@ -2953,6 +2953,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

Aircraft is on a depoly mission.

+ @@ -2978,6 +2981,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

Aircraft is on a pickup mission.

+ @@ -4740,6 +4746,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

Aircraft is on a depoly mission.

+ @@ -4765,6 +4774,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

Aircraft is on a pickup mission.

+ @@ -5369,6 +5381,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

Aircraft is on a depoly mission.

+ @@ -5394,6 +5409,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

Aircraft is on a pickup mission.

+ @@ -6886,6 +6904,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

Aircraft is on a depoly mission.

+ @@ -6911,6 +6932,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

Aircraft is on a pickup mission.

+ diff --git a/Documentation/AI.AI_Patrol.html b/Documentation/AI.AI_Patrol.html index ff3cdc9aa..b9f018daf 100644 --- a/Documentation/AI.AI_Patrol.html +++ b/Documentation/AI.AI_Patrol.html @@ -3425,6 +3425,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

This table contains the targets detected during patrol.

+ @@ -6692,6 +6695,9 @@ The default interval is 30 seconds.

+ +

This table contains the targets detected during patrol.

+ @@ -7436,6 +7442,9 @@ The default interval is 30 seconds.

+ +

This table contains the targets detected during patrol.

+ @@ -9068,6 +9077,9 @@ The default interval is 30 seconds.

+ +

This table contains the targets detected during patrol.

+ diff --git a/Documentation/Cargo.CargoGroup.html b/Documentation/Cargo.CargoGroup.html index f4a674435..7633b60d7 100644 --- a/Documentation/Cargo.CargoGroup.html +++ b/Documentation/Cargo.CargoGroup.html @@ -2002,10 +2002,27 @@ Therefore, this class is considered to be deprecated

+CARGO_GROUP.CargoCarrier + + + + +

self.CargoObject:Destroy()

+ +
+ + +
+
+ + CARGO_GROUP.CargoGroup + +

Then we register the new group in the database

+
diff --git a/Documentation/Cargo.CargoUnit.html b/Documentation/Cargo.CargoUnit.html index a0468b404..5c5fd7cbc 100644 --- a/Documentation/Cargo.CargoUnit.html +++ b/Documentation/Cargo.CargoUnit.html @@ -1894,6 +1894,17 @@ Therefore, this class is considered to be deprecated

+CARGO_UNIT.CargoCarrier + + + +
+ + +
+
+ + CARGO_UNIT.CargoInAir @@ -2598,6 +2609,17 @@ Therefore, this class is considered to be deprecated

+ +
+
+
+ + CARGO_UNIT.CargoInAir diff --git a/Documentation/Core.Fsm.html b/Documentation/Core.Fsm.html index b824f65b8..13fd9d09a 100644 --- a/Documentation/Core.Fsm.html +++ b/Documentation/Core.Fsm.html @@ -6191,7 +6191,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #string + FSM._StartState @@ -7790,7 +7790,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #string + FSM._StartState diff --git a/Documentation/Core.Point.html b/Documentation/Core.Point.html index 174185763..df1db8ee8 100644 --- a/Documentation/Core.Point.html +++ b/Documentation/Core.Point.html @@ -2372,6 +2372,18 @@ Note that the Set and Add methods return the current POINT_VEC3 object, so these

COORDINATE:GetLandHeight()

Return the height of the land at the coordinate.

+ + + +

COORDINATE:GetLandProfileCoordinates(Ending, Destination)

+ +

Returns a table of #COORDINATE representing the terrain profile between two points.

+ + + +

COORDINATE:GetLandProfileVec3(Destination)

+ +

Returns a table of DCS#Vec3 points representing the terrain profile between two points.

@@ -4338,6 +4350,18 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

POINT_VEC2:GetLandHeight()

Return the height of the land at the coordinate.

+ + + +

POINT_VEC2:GetLandProfileCoordinates(Ending, Destination)

+ +

Returns a table of #COORDINATE representing the terrain profile between two points.

+ + + +

POINT_VEC2:GetLandProfileVec3(Destination)

+ +

Returns a table of DCS#Vec3 points representing the terrain profile between two points.

@@ -9218,6 +9242,103 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+ +
+ + + +

Returns a table of #COORDINATE representing the terrain profile between two points.

+ +
+
+

Defined in:

+
+

COORDINATE

+
+

Parameters:

+
+
+

+ Destination#COORDINATE + Ending +

+
+
+ +

coordinate of the profile.

+ +
+
+
+
+

+ Destination +

+
+
+

+
+
+

Return value:

+
+
+

#table:

+
+
+ +

COORDINATE table of the profile

+ +
+
+
+ +
+
+ +
+ + + +

Returns a table of DCS#Vec3 points representing the terrain profile between two points.

+ +
+
+

Defined in:

+
+

COORDINATE

+
+

Parameter:

+
+
+

+ Destination +

+
+
+ +

DCS#Vec3 Ending point of the profile.

+ +
+
+

Return value:

+
+
+

#table:

+
+
+ +

DCS#Vec3 table of the profile

+ +
+
+
+
@@ -24337,6 +24458,103 @@ When moose is loading dynamically (for moose class development), tracing is swit
+
+ + +
+ +
+

POINT_VEC2:GetLandProfileCoordinates(Ending, Destination)

+
+ +

Returns a table of #COORDINATE representing the terrain profile between two points.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Destination#COORDINATE + Ending +

+
+
+ +

coordinate of the profile.

+ +
+
+
+
+

+ Destination +

+
+
+

+
+
+

Return value:

+
+
+

#table:

+
+
+ +

COORDINATE table of the profile

+ +
+
+
+ +
+
+ +
+ +
+

POINT_VEC2:GetLandProfileVec3(Destination)

+
+ +

Returns a table of DCS#Vec3 points representing the terrain profile between two points.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Destination +

+
+
+ +

DCS#Vec3 Ending point of the profile.

+ +
+
+

Return value:

+
+
+

#table:

+
+
+ +

DCS#Vec3 table of the profile

+ +
+
+
+
diff --git a/Documentation/Core.Settings.html b/Documentation/Core.Settings.html index 007d7fc13..e5bf2ebcd 100644 --- a/Documentation/Core.Settings.html +++ b/Documentation/Core.Settings.html @@ -3069,22 +3069,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #boolean + SETTINGS.Metric -
- -
-
-
- - -SETTINGS.PlayerMenu - - -
@@ -5237,22 +5226,11 @@ It is advised to use this method at the start of the mission.

- #boolean + SETTINGS.Metric -
- -
-
-
- - -SETTINGS.PlayerMenu - - -
diff --git a/Documentation/Core.Spawn.html b/Documentation/Core.Spawn.html index 307f44ca4..13fde3107 100644 --- a/Documentation/Core.Spawn.html +++ b/Documentation/Core.Spawn.html @@ -3882,14 +3882,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #boolean + SPAWN.AIOnOff - -

The AI is on by default when spawning a group.

-
@@ -4036,20 +4033,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- - #number -SPAWN.SpawnCount - - - - -

The internal counter of the amount of spawning the has happened since SpawnStart.

-
@@ -4083,17 +4066,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- - -SPAWN.SpawnGrouping - - -
@@ -4152,6 +4124,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + +SPAWN.SpawnInitAirbase + + +
@@ -4207,6 +4190,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + +SPAWN.SpawnInitFreq + + +
@@ -4287,9 +4281,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

By default, no InitLimit

- @@ -4297,7 +4288,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-SPAWN.SpawnInitModex +SPAWN.SpawnInitLivery @@ -4308,18 +4299,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-SPAWN.SpawnInitModexPostfix - - - -
- -
-
-
- - -SPAWN.SpawnInitModexPrefix +SPAWN.SpawnInitModu @@ -4339,21 +4319,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
- - -SPAWN.SpawnInitSADL - - - - -

we arrived here seeing that self.SpawnInitSADL == nil, but now that we have a SADL (num), we also need to set it to self.SpawnInitSADL in case - we need to get the next SADL from _DATABASE, or else UTILS.OctalToDecimal() will fail in GetNextSADL

- -
-
@@ -4394,7 +4359,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #number + SPAWN.SpawnMaxGroups @@ -4408,7 +4373,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #number + SPAWN.SpawnMaxUnitsAlive @@ -4610,7 +4575,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -

Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.

+

When the first Spawn executes, all the Groups need to be made visible before start.

@@ -10391,14 +10356,11 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- #boolean + SPAWN.AIOnOff - -

The AI is on by default when spawning a group.

-
@@ -10545,20 +10507,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- -
-
-
- - #number -SPAWN.SpawnCount - - - - -

The internal counter of the amount of spawning the has happened since SpawnStart.

-
@@ -10592,17 +10540,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- -
-
-
- - -SPAWN.SpawnGrouping - - -
@@ -10661,6 +10598,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

+ +
+
+
@@ -10716,6 +10664,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

+ +
+
+
+ + +SPAWN.SpawnInitFreq + + +
@@ -10796,9 +10755,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

By default, no InitLimit

- @@ -10806,7 +10762,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

-SPAWN.SpawnInitModex +SPAWN.SpawnInitLivery @@ -10817,18 +10773,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

-SPAWN.SpawnInitModexPostfix - - - - - - -
-
- - -SPAWN.SpawnInitModexPrefix +SPAWN.SpawnInitModu @@ -10848,21 +10793,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

-
-
-
- - -SPAWN.SpawnInitSADL - - - - -

we arrived here seeing that self.SpawnInitSADL == nil, but now that we have a SADL (num), we also need to set it to self.SpawnInitSADL in case - we need to get the next SADL from _DATABASE, or else UTILS.OctalToDecimal() will fail in GetNextSADL

- -
-
@@ -10903,7 +10833,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- #number + SPAWN.SpawnMaxGroups @@ -10917,7 +10847,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- #number + SPAWN.SpawnMaxUnitsAlive @@ -11119,7 +11049,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.

+

When the first Spawn executes, all the Groups need to be made visible before start.

diff --git a/Documentation/Core.SpawnStatic.html b/Documentation/Core.SpawnStatic.html index efded844c..aaada4da0 100644 --- a/Documentation/Core.SpawnStatic.html +++ b/Documentation/Core.SpawnStatic.html @@ -2134,24 +2134,6 @@ such as position and heading.

SPAWNSTATIC:_SpawnStatic(Template, CountryID)

Spawns a new static using a given template.

- - - -

SPAWNSTATIC.heliport_callsign_id

- - - - - -

SPAWNSTATIC.heliport_frequency

- - - - - -

SPAWNSTATIC.heliport_modulation

- - @@ -3188,39 +3170,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -
- -
-
- - -
-
- - -
-
-
@@ -4881,39 +4830,6 @@ Handy if you spawn from cargo statics which have resources already set.

-
- -
-
-
- - -SPAWNSTATIC.heliport_callsign_id - - - -
- -
-
-
- - -SPAWNSTATIC.heliport_frequency - - - -
- -
-
-
- - -SPAWNSTATIC.heliport_modulation - - -
diff --git a/Documentation/Core.Spot.html b/Documentation/Core.Spot.html index bdc168f7b..49eb84cc3 100644 --- a/Documentation/Core.Spot.html +++ b/Documentation/Core.Spot.html @@ -3009,17 +3009,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- - -SPOT.Target - - -
@@ -4336,17 +4325,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- - -SPOT.Target - - -
@@ -5902,17 +5880,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- - -SPOT.Target - - -
diff --git a/Documentation/Core.Zone.html b/Documentation/Core.Zone.html index f93643a6b..4bd19293b 100644 --- a/Documentation/Core.Zone.html +++ b/Documentation/Core.Zone.html @@ -5405,7 +5405,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -

ZONE_POLYGON_BASE.GetClearZonePositions(PosRadius, NumPositions, self)

+

ZONE_POLYGON_BASE:GetClearZonePositions(PosRadius, NumPositions)

Search for clear ground spawn zones within this zone.

@@ -5417,7 +5417,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -

ZONE_POLYGON_BASE.GetRandomClearZoneCoordinate(PosRadius, NumPositions, self)

+

ZONE_POLYGON_BASE:GetRandomClearZoneCoordinate(PosRadius, NumPositions)

Search for a random clear ground spawn coordinate within this zone.

@@ -5641,7 +5641,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -

ZONE_RADIUS.GetClearZonePositions(PosRadius, NumPositions, self)

+

ZONE_RADIUS:GetClearZonePositions(PosRadius, NumPositions)

Search for clear ground spawn zones within this zone.

@@ -5653,7 +5653,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -

ZONE_RADIUS.GetRandomClearZoneCoordinate(PosRadius, NumPositions, self)

+

ZONE_RADIUS:GetRandomClearZoneCoordinate(PosRadius, NumPositions)

Search for a random clear ground spawn coordinate within this zone.

@@ -5976,7 +5976,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -

ZONE_UNIT.GetClearZonePositions(PosRadius, NumPositions, self)

+

ZONE_UNIT:GetClearZonePositions(PosRadius, NumPositions)

Search for clear ground spawn zones within this zone.

@@ -5988,7 +5988,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -

ZONE_UNIT.GetRandomClearZoneCoordinate(PosRadius, NumPositions, self)

+

ZONE_UNIT:GetRandomClearZoneCoordinate(PosRadius, NumPositions)

Search for a random clear ground spawn coordinate within this zone.

@@ -16532,6 +16532,17 @@ When moose is loading dynamically (for moose class development), tracing is swit
+ZONE_OVAL.Angle + + + +
+ + +
+
+ + #table ZONE_OVAL.CenterVec2 @@ -17236,6 +17247,17 @@ When moose is loading dynamically (for moose class development), tracing is swit
+ZONE_OVAL.Angle + + + +
+ +
+
+
+ + #table ZONE_OVAL.CenterVec2 @@ -19368,6 +19390,17 @@ end
+ZONE_OVAL.Angle + + + +
+ +
+
+
+ + #table ZONE_OVAL.CenterVec2 @@ -20868,6 +20901,17 @@ end
+ZONE_OVAL.Angle + + + +
+ +
+
+
+ + #table ZONE_OVAL.CenterVec2 @@ -26184,7 +26228,7 @@ Note that only after a zone has been scanned, the zone can be e

Search for clear ground spawn zones within this zone.

@@ -26225,16 +26269,6 @@ Note that only after a zone has been scanned, the zone can be e
-
-
-

- self -

-
-
-

-
-

Return value:

@@ -26284,7 +26318,7 @@ Note that only after a zone has been scanned, the zone can be e

Search for a random clear ground spawn coordinate within this zone.

@@ -26325,16 +26359,6 @@ Note that only after a zone has been scanned, the zone can be e
-
-
-

- self -

-
-
-

-
-

Return values:

@@ -27854,7 +27878,7 @@ Note that only after a zone has been scanned, the zone can be e

Search for clear ground spawn zones within this zone.

@@ -27895,16 +27919,6 @@ Note that only after a zone has been scanned, the zone can be e
-
-
-

- self -

-
-
-

-
-

Return value:

@@ -27954,7 +27968,7 @@ Note that only after a zone has been scanned, the zone can be e

Search for a random clear ground spawn coordinate within this zone.

@@ -27995,16 +28009,6 @@ Note that only after a zone has been scanned, the zone can be e
-
-
-

- self -

-
-
-

-
-

Return values:

@@ -30278,7 +30282,7 @@ Note that once a zone has been scanned, multiple evaluations can be done on the

Search for clear ground spawn zones within this zone.

@@ -30319,16 +30323,6 @@ Note that once a zone has been scanned, multiple evaluations can be done on the
-
-
-

- self -

-
-
-

-
-

Return value:

@@ -30378,7 +30372,7 @@ Note that once a zone has been scanned, multiple evaluations can be done on the

Search for a random clear ground spawn coordinate within this zone.

@@ -30419,16 +30413,6 @@ Note that once a zone has been scanned, multiple evaluations can be done on the
-
-
-

- self -

-
-
-

-
-

Return values:

diff --git a/Documentation/Functional.Designate.html b/Documentation/Functional.Designate.html index 12d4b3a70..3376e6091 100644 --- a/Documentation/Functional.Designate.html +++ b/Documentation/Functional.Designate.html @@ -2646,6 +2646,17 @@ Use the method DESIGNATE.SetMission() to +
+ +
+
+
diff --git a/Documentation/Functional.Detection.html b/Documentation/Functional.Detection.html index c10b18e7a..443b85df0 100644 --- a/Documentation/Functional.Detection.html +++ b/Documentation/Functional.Detection.html @@ -20189,17 +20189,6 @@ When moose is loading dynamically (for moose class development), tracing is swit -
- -
-
-
- - #number -DETECTION_BASE.DetectedItemMax - - -
@@ -24954,17 +24943,6 @@ zones that reflect cloudy areas where detected units may not be so easily visual -
- -
-
-
- - #number -DETECTION_BASE.DetectedItemMax - - -
@@ -26707,17 +26685,6 @@ zones that reflect cloudy areas where detected units may not be so easily visual -
- -
-
-
- - #number -DETECTION_BASE.DetectedItemMax - - -
diff --git a/Documentation/Functional.Mantis.html b/Documentation/Functional.Mantis.html index c2e77c169..94c1ccd5d 100644 --- a/Documentation/Functional.Mantis.html +++ b/Documentation/Functional.Mantis.html @@ -2100,12 +2100,6 @@ in the mission editor are absolute maximum ranges; in-game this is rather 50-75%

MANTIS:GetCommandCenter()

Function to get the HQ object for further use

- - - -

MANTIS.Groupset

- - @@ -4388,8 +4382,8 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- -MANTIS.AWACS_Prefix + #table +MANTIS.AcceptZones @@ -4426,6 +4420,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau +
+ +
+
+
+ + #table +MANTIS.ConflictZones + + +
@@ -4503,17 +4508,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Table of Core.Zone#ZONE Zones Consider SAM groups in this zone(s) only for this MANTIS instance, must be handed as #table of Zone objects.

-
- -
-
-
- - -MANTIS.Groupset - - -
@@ -4536,6 +4530,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

The ME name of the HQ object

+
+ + +
+
+ + #table +MANTIS.RejectZones + + +
@@ -4564,7 +4569,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table MANTIS.SAM_Table_Long @@ -4575,7 +4580,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table MANTIS.SAM_Table_Medium @@ -4586,7 +4591,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table MANTIS.SAM_Table_PointDef @@ -4597,7 +4602,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table MANTIS.SAM_Table_Short @@ -4754,8 +4759,8 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- -MANTIS.SkateZones + #number +MANTIS.SkateNumber @@ -5059,6 +5064,61 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Log SAM status in dcs.log every cycle if true

+
+ +
+
+
+ + #number +MANTIS.maxclassic + + + +
+ +
+
+
+ + #number +MANTIS.maxlongrange + + + +
+ +
+
+
+ + #number +MANTIS.maxmidrange + + + +
+ +
+
+
+ + #number +MANTIS.maxpointdefrange + + + +
+ +
+
+
+ + #number +MANTIS.maxshortrange + + +
@@ -5128,6 +5188,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

switch alarm state RED

+
@@ -5139,6 +5202,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

self.SAMCheckRanges = {}

+
@@ -9252,8 +9318,8 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
- -MANTIS.AWACS_Prefix + #table +MANTIS.AcceptZones @@ -9290,6 +9356,17 @@ E.g. `mymantis:SetAdvancedMode(true, 90)` +
+ +
+
+
+ + #table +MANTIS.ConflictZones + + +
@@ -9367,17 +9444,6 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`

Table of Core.Zone#ZONE Zones Consider SAM groups in this zone(s) only for this MANTIS instance, must be handed as #table of Zone objects.

-
- -
-
-
- - -MANTIS.Groupset - - -
@@ -9400,6 +9466,17 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`

The ME name of the HQ object

+
+ +
+
+
+ + #table +MANTIS.RejectZones + + +
@@ -9428,7 +9505,7 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
- + #table MANTIS.SAM_Table_Long @@ -9439,7 +9516,7 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
- + #table MANTIS.SAM_Table_Medium @@ -9450,7 +9527,7 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
- + #table MANTIS.SAM_Table_PointDef @@ -9461,7 +9538,7 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
- + #table MANTIS.SAM_Table_Short @@ -9618,8 +9695,8 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
- -MANTIS.SkateZones + #number +MANTIS.SkateNumber @@ -9923,6 +10000,61 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`

Log SAM status in dcs.log every cycle if true

+
+ +
+
+
+ + #number +MANTIS.maxclassic + + + +
+ +
+
+
+ + #number +MANTIS.maxlongrange + + + +
+ +
+
+
+ + #number +MANTIS.maxmidrange + + + +
+ +
+
+
+ + #number +MANTIS.maxpointdefrange + + + +
+ +
+
+
+ + #number +MANTIS.maxshortrange + + +
@@ -9992,6 +10124,9 @@ E.g. `mymantis:SetAdvancedMode(true, 90)` + +

switch alarm state RED

+
@@ -10003,6 +10138,9 @@ E.g. `mymantis:SetAdvancedMode(true, 90)` + +

self.SAMCheckRanges = {}

+
diff --git a/Documentation/Functional.Movement.html b/Documentation/Functional.Movement.html index 924c76921..5fd1f69e8 100644 --- a/Documentation/Functional.Movement.html +++ b/Documentation/Functional.Movement.html @@ -2429,6 +2429,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

+
+
+ + #number +MOVEMENT.AliveUnits + + + + +

Contains the counter how many units are currently alive.

+ +
+ +
@@ -2659,6 +2673,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

+
+
+ + #number +MOVEMENT.AliveUnits + + + + +

Contains the counter how many units are currently alive.

+ +
+ +
diff --git a/Documentation/Functional.Scoring.html b/Documentation/Functional.Scoring.html index a97f42e19..42addf3dd 100644 --- a/Documentation/Functional.Scoring.html +++ b/Documentation/Functional.Scoring.html @@ -3067,6 +3067,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +
+
+
+ + SCORING.AutoSavePath @@ -3267,7 +3278,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #boolean + SCORING.penaltyoncoalitionchange @@ -3278,7 +3289,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #boolean + SCORING.penaltyonfratricide @@ -5990,6 +6001,17 @@ The scale magnifies the scores given to the players.

+ +
+
+
+ + SCORING.AutoSavePath @@ -6190,7 +6212,7 @@ The scale magnifies the scores given to the players.

- #boolean + SCORING.penaltyoncoalitionchange @@ -6201,7 +6223,7 @@ The scale magnifies the scores given to the players.

- #boolean + SCORING.penaltyonfratricide diff --git a/Documentation/Functional.ZoneCaptureCoalition.html b/Documentation/Functional.ZoneCaptureCoalition.html index 61bc8297f..6d6602c4d 100644 --- a/Documentation/Functional.ZoneCaptureCoalition.html +++ b/Documentation/Functional.ZoneCaptureCoalition.html @@ -2608,7 +2608,7 @@ We start the monitoring after 5 seconds, and will repeat every 30 seconds a chec -

ZONE_CAPTURE_COALITION.GetClearZonePositions(PosRadius, NumPositions, self)

+

ZONE_CAPTURE_COALITION:GetClearZonePositions(PosRadius, NumPositions)

Search for clear ground spawn zones within this zone.

@@ -2620,7 +2620,7 @@ We start the monitoring after 5 seconds, and will repeat every 30 seconds a chec -

ZONE_CAPTURE_COALITION.GetRandomClearZoneCoordinate(PosRadius, NumPositions, self)

+

ZONE_CAPTURE_COALITION:GetRandomClearZoneCoordinate(PosRadius, NumPositions)

Search for a random clear ground spawn coordinate within this zone.

@@ -5776,7 +5776,7 @@ end
-
-
-

- self -

-
-
-

-
-

Return value:

@@ -5876,7 +5866,7 @@ end
-
-
-

- self -

-
-
-

-
-

Return values:

diff --git a/Documentation/Functional.ZoneGoal.html b/Documentation/Functional.ZoneGoal.html index d7f5c044b..2e987f922 100644 --- a/Documentation/Functional.ZoneGoal.html +++ b/Documentation/Functional.ZoneGoal.html @@ -1923,7 +1923,7 @@ Derived classes implement the ways how the achievements can be realized.

-

ZONE_GOAL.GetClearZonePositions(PosRadius, NumPositions, self)

+

ZONE_GOAL:GetClearZonePositions(PosRadius, NumPositions)

Search for clear ground spawn zones within this zone.

@@ -1935,7 +1935,7 @@ Derived classes implement the ways how the achievements can be realized.

-

ZONE_GOAL.GetRandomClearZoneCoordinate(PosRadius, NumPositions, self)

+

ZONE_GOAL:GetRandomClearZoneCoordinate(PosRadius, NumPositions)

Search for a random clear ground spawn coordinate within this zone.

@@ -3101,7 +3101,7 @@ Derived classes implement the ways how the achievements can be realized.

Search for clear ground spawn zones within this zone.

@@ -3142,16 +3142,6 @@ Derived classes implement the ways how the achievements can be realized.

-
-
-

- self -

-
-
-

-
-

Return value:

@@ -3201,7 +3191,7 @@ Derived classes implement the ways how the achievements can be realized.

Search for a random clear ground spawn coordinate within this zone.

@@ -3242,16 +3232,6 @@ Derived classes implement the ways how the achievements can be realized.

-
-
-

- self -

-
-
-

-
-

Return values:

diff --git a/Documentation/Functional.ZoneGoalCargo.html b/Documentation/Functional.ZoneGoalCargo.html index 3f18ee82c..e3dee3d14 100644 --- a/Documentation/Functional.ZoneGoalCargo.html +++ b/Documentation/Functional.ZoneGoalCargo.html @@ -2168,7 +2168,7 @@ Therefore, this class is considered to be deprecated

-

ZONE_GOAL_CARGO.GetClearZonePositions(PosRadius, NumPositions, self)

+

ZONE_GOAL_CARGO:GetClearZonePositions(PosRadius, NumPositions)

Search for clear ground spawn zones within this zone.

@@ -2180,7 +2180,7 @@ Therefore, this class is considered to be deprecated

-

ZONE_GOAL_CARGO.GetRandomClearZoneCoordinate(PosRadius, NumPositions, self)

+

ZONE_GOAL_CARGO:GetRandomClearZoneCoordinate(PosRadius, NumPositions)

Search for a random clear ground spawn coordinate within this zone.

@@ -4443,7 +4443,7 @@ Therefore, this class is considered to be deprecated

Search for clear ground spawn zones within this zone.

@@ -4484,16 +4484,6 @@ Therefore, this class is considered to be deprecated

-
-
-

- self -

-
-
-

-
-

Return value:

@@ -4543,7 +4533,7 @@ Therefore, this class is considered to be deprecated

Search for a random clear ground spawn coordinate within this zone.

@@ -4584,16 +4574,6 @@ Therefore, this class is considered to be deprecated

-
-
-

- self -

-
-
-

-
-

Return values:

diff --git a/Documentation/Functional.ZoneGoalCoalition.html b/Documentation/Functional.ZoneGoalCoalition.html index 04e3b86c9..a3eed5d04 100644 --- a/Documentation/Functional.ZoneGoalCoalition.html +++ b/Documentation/Functional.ZoneGoalCoalition.html @@ -2009,7 +2009,7 @@ Derived classes implement the ways how the achievements can be realized.

-

ZONE_GOAL_COALITION.GetClearZonePositions(PosRadius, NumPositions, self)

+

ZONE_GOAL_COALITION:GetClearZonePositions(PosRadius, NumPositions)

Search for clear ground spawn zones within this zone.

@@ -2021,7 +2021,7 @@ Derived classes implement the ways how the achievements can be realized.

-

ZONE_GOAL_COALITION.GetRandomClearZoneCoordinate(PosRadius, NumPositions, self)

+

ZONE_GOAL_COALITION:GetRandomClearZoneCoordinate(PosRadius, NumPositions)

Search for a random clear ground spawn coordinate within this zone.

@@ -3584,7 +3584,7 @@ Derived classes implement the ways how the achievements can be realized.

Search for clear ground spawn zones within this zone.

@@ -3625,16 +3625,6 @@ Derived classes implement the ways how the achievements can be realized.

-
-
-

- self -

-
-
-

-
-

Return value:

@@ -3684,7 +3674,7 @@ Derived classes implement the ways how the achievements can be realized.

Search for a random clear ground spawn coordinate within this zone.

@@ -3725,16 +3715,6 @@ Derived classes implement the ways how the achievements can be realized.

-
-
-

- self -

-
-
-

-
-

Return values:

diff --git a/Documentation/Ops.Airboss.html b/Documentation/Ops.Airboss.html index 0742b46c0..13cdcfacb 100644 --- a/Documentation/Ops.Airboss.html +++ b/Documentation/Ops.Airboss.html @@ -10035,17 +10035,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Radio queue of LSO.

-
- -
-
-
- - -AIRBOSS.RQLid - - -
@@ -10057,17 +10046,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Radio queue of marshal.

-
- -
-
-
- - -AIRBOSS.RQMid - - -
@@ -30602,17 +30580,6 @@ If removed flight is the section lead, we try to find a new leader.

Radio queue of LSO.

-
- -
-
-
- - -AIRBOSS.RQLid - - -
@@ -30624,17 +30591,6 @@ If removed flight is the section lead, we try to find a new leader.

Radio queue of marshal.

-
- -
-
-
- - -AIRBOSS.RQMid - - -
@@ -33714,17 +33670,6 @@ If removed flight is the section lead, we try to find a new leader.

Radio queue of LSO.

-
- -
-
-
- - -AIRBOSS.RQLid - - -
@@ -33736,17 +33681,6 @@ If removed flight is the section lead, we try to find a new leader.

Radio queue of marshal.

-
- -
-
-
- - -AIRBOSS.RQMid - - -
@@ -42174,7 +42108,7 @@ When moose is loading dynamically (for moose class development), tracing is swit -

Also decrease flag for section members of flight.

+

Decrease stack/flag. Human player needs to take care himself.

@@ -42201,17 +42135,6 @@ When moose is loading dynamically (for moose class development), tracing is swit

Data table at each position in the groove. Elements are of type AIRBOSS.GrooveData.

-
- -
-
-
- - #boolean -AIRBOSS.PlayerData.holding - - -
@@ -42347,6 +42270,9 @@ When moose is loading dynamically (for moose class development), tracing is swit + +

Make player section lead if he was not before.

+
@@ -42383,9 +42309,6 @@ When moose is loading dynamically (for moose class development), tracing is swit - -

Set Stable Hover

-
@@ -42419,6 +42342,9 @@ When moose is loading dynamically (for moose class development), tracing is swit + +

Set time stamp.

+
@@ -42555,7 +42481,7 @@ When moose is loading dynamically (for moose class development), tracing is swit -

VNAO Edit - Added

+

VNAO Edit - Added

@@ -42583,7 +42509,7 @@ When moose is loading dynamically (for moose class development), tracing is swit -

VNAO Edit - Added

+

VNAO Edit - Added

@@ -42661,17 +42587,6 @@ When moose is loading dynamically (for moose class development), tracing is swit

Band modulation.

-
- -
-
-
- - -AIRBOSS.Radio.voice - - -
diff --git a/Documentation/Ops.CSAR.html b/Documentation/Ops.CSAR.html index f2d2dd3df..e979fe511 100644 --- a/Documentation/Ops.CSAR.html +++ b/Documentation/Ops.CSAR.html @@ -2717,6 +2717,12 @@ Dropped troop noMessage and forcedesc parameters aren't saved.

CSAR.inTransitGroups

+ + + +

CSAR.index

+ + @@ -4231,7 +4237,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table + CSAR.FreeVHFFrequencies @@ -4588,7 +4594,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + Core.Point#COORDINATE CSAR.coordinate @@ -4710,17 +4716,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -
- -
-
-
- - #number -CSAR.downedpilotcounter - - -
@@ -4844,6 +4839,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

contain a table for each SAR with all units he has with the original names

+
+ +
+
+
+ + +CSAR.index + + +
@@ -5049,6 +5055,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+ +
+
+ + #number +CSAR.rescuedpilots + + + + +

counter for saved pilots

+ +
+
@@ -5074,6 +5094,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+ + #number +CSAR.rescues + + + + +

counter for successful rescue landings at FARP/AFB/MASH

+ +
+
@@ -10514,7 +10548,7 @@ callsigns from playername or group name.

- #table + CSAR.FreeVHFFrequencies @@ -10871,7 +10905,7 @@ callsigns from playername or group name.

- + Core.Point#COORDINATE CSAR.coordinate @@ -10993,17 +11027,6 @@ callsigns from playername or group name.

-
- -
-
-
- - #number -CSAR.downedpilotcounter - - -
@@ -11127,6 +11150,17 @@ callsigns from playername or group name.

contain a table for each SAR with all units he has with the original names

+
+ +
+
+
+ + +CSAR.index + + +
@@ -11332,6 +11366,20 @@ callsigns from playername or group name.

+
+
+
+ + #number +CSAR.rescuedpilots + + + + +

counter for saved pilots

+ +
+
@@ -11357,6 +11405,20 @@ callsigns from playername or group name.

+
+
+
+ + #number +CSAR.rescues + + + + +

counter for successful rescue landings at FARP/AFB/MASH

+ +
+
@@ -13055,7 +13117,7 @@ callsigns from playername or group name.

- #table + CSAR.FreeVHFFrequencies @@ -13412,7 +13474,7 @@ callsigns from playername or group name.

- + Core.Point#COORDINATE CSAR.coordinate @@ -13534,17 +13596,6 @@ callsigns from playername or group name.

-
- -
-
-
- - #number -CSAR.downedpilotcounter - - -
@@ -13668,6 +13719,17 @@ callsigns from playername or group name.

contain a table for each SAR with all units he has with the original names

+
+ +
+
+
+ + +CSAR.index + + +
@@ -13873,6 +13935,20 @@ callsigns from playername or group name.

+
+
+
+ + #number +CSAR.rescuedpilots + + + + +

counter for saved pilots

+ +
+
@@ -13898,6 +13974,20 @@ callsigns from playername or group name.

+
+
+
+ + #number +CSAR.rescues + + + + +

counter for successful rescue landings at FARP/AFB/MASH

+ +
+
diff --git a/Documentation/Ops.CTLD.html b/Documentation/Ops.CTLD.html index 97dd75a48..4be2c9de6 100644 --- a/Documentation/Ops.CTLD.html +++ b/Documentation/Ops.CTLD.html @@ -8483,17 +8483,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -
- -
-
-
- - #number -CTLD.CargoCounter - - -
@@ -8563,17 +8552,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Name of the class.

- - - -
-
- - #number -CTLD.CrateCounter - - -
@@ -8594,7 +8572,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table + CTLD.CtldUnits @@ -8637,20 +8615,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
- - #number -CTLD.Engineers - - - - -

use as counter

- -
-
@@ -8774,9 +8738,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

Beacons

-
@@ -8830,14 +8791,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table + CTLD.PilotGroups - -

tables

-
@@ -8866,11 +8824,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #string + CTLD.RadioPath + +

Folderpath.

+
@@ -8916,7 +8877,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table + CTLD.Spawned_Cargo @@ -8932,17 +8893,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -
- -
-
-
- - #number -CTLD.TroopCounter - - -
@@ -8987,6 +8937,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + +CTLD.UserSetGroup + + +
@@ -9383,17 +9344,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

enfore engineer build only?

- - - -
-
- - #boolean -CTLD.onestepmenu - - -
@@ -9448,7 +9398,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -

time to repairor build a unit/group

+

noob catch

@@ -9547,7 +9497,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #number + CTLD.troopdropzoneradius @@ -20949,17 +20899,6 @@ However, if you create a new folder inside the miz file, which contains the soun -
- -
-
-
- - #number -CTLD.CargoCounter - - -
@@ -21029,17 +20968,6 @@ However, if you create a new folder inside the miz file, which contains the soun

Name of the class.

- - - -
-
- - #number -CTLD.CrateCounter - - -
@@ -21060,7 +20988,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table + CTLD.CtldUnits @@ -21103,20 +21031,6 @@ However, if you create a new folder inside the miz file, which contains the soun
-
-
-
- - #number -CTLD.Engineers - - - - -

use as counter

- -
-
@@ -21240,9 +21154,6 @@ However, if you create a new folder inside the miz file, which contains the soun - -

Beacons

-
@@ -21296,14 +21207,11 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table + CTLD.PilotGroups - -

tables

-
@@ -21332,11 +21240,14 @@ However, if you create a new folder inside the miz file, which contains the soun
- #string + CTLD.RadioPath + +

Folderpath.

+
@@ -21382,7 +21293,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table + CTLD.Spawned_Cargo @@ -21398,17 +21309,6 @@ However, if you create a new folder inside the miz file, which contains the soun -
- -
-
-
- - #number -CTLD.TroopCounter - - -
@@ -21453,6 +21353,17 @@ However, if you create a new folder inside the miz file, which contains the soun + + + +
+
+ + +CTLD.UserSetGroup + + +
@@ -21849,17 +21760,6 @@ However, if you create a new folder inside the miz file, which contains the soun

enfore engineer build only?

- - - -
-
- - #boolean -CTLD.onestepmenu - - -
@@ -21914,7 +21814,7 @@ However, if you create a new folder inside the miz file, which contains the soun -

time to repairor build a unit/group

+

noob catch

@@ -22013,7 +21913,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #number + CTLD.troopdropzoneradius @@ -23543,17 +23443,6 @@ However, if you create a new folder inside the miz file, which contains the soun -
- -
-
-
- - #number -CTLD.CargoCounter - - -
@@ -23623,17 +23512,6 @@ However, if you create a new folder inside the miz file, which contains the soun

Name of the class.

- - - -
-
- - #number -CTLD.CrateCounter - - -
@@ -23654,7 +23532,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table + CTLD.CtldUnits @@ -23697,20 +23575,6 @@ However, if you create a new folder inside the miz file, which contains the soun
-
-
-
- - #number -CTLD.Engineers - - - - -

use as counter

- -
-
@@ -23834,9 +23698,6 @@ However, if you create a new folder inside the miz file, which contains the soun - -

Beacons

-
@@ -23890,14 +23751,11 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table + CTLD.PilotGroups - -

tables

-
@@ -23926,11 +23784,14 @@ However, if you create a new folder inside the miz file, which contains the soun
- #string + CTLD.RadioPath + +

Folderpath.

+
@@ -23976,7 +23837,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table + CTLD.Spawned_Cargo @@ -23992,17 +23853,6 @@ However, if you create a new folder inside the miz file, which contains the soun -
- -
-
-
- - #number -CTLD.TroopCounter - - -
@@ -24047,6 +23897,17 @@ However, if you create a new folder inside the miz file, which contains the soun + + + +
+
+ + +CTLD.UserSetGroup + + +
@@ -24443,17 +24304,6 @@ However, if you create a new folder inside the miz file, which contains the soun

enfore engineer build only?

- - - -
-
- - #boolean -CTLD.onestepmenu - - -
@@ -24508,7 +24358,7 @@ However, if you create a new folder inside the miz file, which contains the soun -

time to repairor build a unit/group

+

noob catch

@@ -24607,7 +24457,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #number + CTLD.troopdropzoneradius @@ -35107,17 +34957,6 @@ When moose is loading dynamically (for moose class development), tracing is swit -
- -
-
-
- - Core.Point#COORDINATE -CTLD_ENGINEERING.currwpt - - -
@@ -35771,17 +35610,6 @@ When moose is loading dynamically (for moose class development), tracing is swit - - - -
-
- - Core.Point#COORDINATE -CTLD_ENGINEERING.currwpt - - -
@@ -39750,17 +39578,6 @@ When moose is loading dynamically (for moose class development), tracing is swit

template for a group of 10 paratroopers

- - - -
-
- - #number -CTLD_HERCULES.j - - -
@@ -41087,17 +40904,6 @@ Use either this method to integrate the Hercules **or** the one from the "normal

template for a group of 10 paratroopers

- - - -
-
- - #number -CTLD_HERCULES.j - - -
diff --git a/Documentation/Tasking.Task.html b/Documentation/Tasking.Task.html index 700e3543c..dc1f84c65 100644 --- a/Documentation/Tasking.Task.html +++ b/Documentation/Tasking.Task.html @@ -3023,17 +3023,6 @@ but can separately be modified later in your mission using the - - - -
-
- - -TASK.TaskControlMenu - - -
@@ -7670,17 +7659,6 @@ If the Unit is part of the Task, true is returned.

- - - -
-
- - -TASK.TaskControlMenu - - -
diff --git a/Documentation/Tasking.Task_A2A_Dispatcher.html b/Documentation/Tasking.Task_A2A_Dispatcher.html index ebf81be38..e483a40a6 100644 --- a/Documentation/Tasking.Task_A2A_Dispatcher.html +++ b/Documentation/Tasking.Task_A2A_Dispatcher.html @@ -3102,7 +3102,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #boolean + TASK_A2A_DISPATCHER.FlashNewTask @@ -3827,7 +3827,7 @@ If too large, any airborne cap may not be able to reach the detected target area
- #boolean + TASK_A2A_DISPATCHER.FlashNewTask @@ -5003,7 +5003,7 @@ If too large, any airborne cap may not be able to reach the detected target area
- #boolean + TASK_A2A_DISPATCHER.FlashNewTask @@ -6481,7 +6481,7 @@ If too large, any airborne cap may not be able to reach the detected target area
- #boolean + TASK_A2A_DISPATCHER.FlashNewTask diff --git a/Documentation/Tasking.Task_A2G_Dispatcher.html b/Documentation/Tasking.Task_A2G_Dispatcher.html index 20b2e29dd..61ebae231 100644 --- a/Documentation/Tasking.Task_A2G_Dispatcher.html +++ b/Documentation/Tasking.Task_A2G_Dispatcher.html @@ -3372,14 +3372,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #boolean + TASK_A2G_DISPATCHER.FlashNewTask - -

set to false to suppress flash messages

-
@@ -3952,14 +3949,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #boolean + TASK_A2G_DISPATCHER.FlashNewTask - -

set to false to suppress flash messages

-
@@ -5142,14 +5136,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #boolean + TASK_A2G_DISPATCHER.FlashNewTask - -

set to false to suppress flash messages

-
@@ -6634,14 +6625,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #boolean + TASK_A2G_DISPATCHER.FlashNewTask - -

set to false to suppress flash messages

-
diff --git a/Documentation/Tasking.Task_Cargo_Dispatcher.html b/Documentation/Tasking.Task_Cargo_Dispatcher.html index 968141335..2bc53156a 100644 --- a/Documentation/Tasking.Task_Cargo_Dispatcher.html +++ b/Documentation/Tasking.Task_Cargo_Dispatcher.html @@ -3380,6 +3380,61 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +
+ + +
+
+ + #boolean +TASK_CARGO_DISPATCHER.CSARTasks + + + +
+ +
+
+
+ + #number +TASK_CARGO_DISPATCHER.CountCSAR + + + +
+ +
+
+
+ + #table TASK_CARGO_DISPATCHER.DefaultDeployZones @@ -4486,6 +4541,61 @@ This method can only be used once!

+ +
+ + +
+
+ + #boolean +TASK_CARGO_DISPATCHER.CSARTasks + + + +
+ +
+
+
+ + #number +TASK_CARGO_DISPATCHER.CountCSAR + + + +
+ +
+
+
+ + #table TASK_CARGO_DISPATCHER.DefaultDeployZones @@ -5344,6 +5454,61 @@ This method can only be used once!

+ +
+ + +
+
+ + #boolean +TASK_CARGO_DISPATCHER.CSARTasks + + + +
+ +
+
+
+ + #number +TASK_CARGO_DISPATCHER.CountCSAR + + + +
+ +
+
+
+ + #table TASK_CARGO_DISPATCHER.DefaultDeployZones @@ -6833,6 +6998,61 @@ This method can only be used once!

+ +
+ + +
+
+ + #boolean +TASK_CARGO_DISPATCHER.CSARTasks + + + +
+ +
+
+
+ + #number +TASK_CARGO_DISPATCHER.CountCSAR + + + +
+ +
+
+
+ + #table TASK_CARGO_DISPATCHER.DefaultDeployZones diff --git a/Documentation/Utilities.FiFo.html b/Documentation/Utilities.FiFo.html index 800de19d6..c9e3e0937 100644 --- a/Documentation/Utilities.FiFo.html +++ b/Documentation/Utilities.FiFo.html @@ -8281,17 +8281,6 @@ When moose is loading dynamically (for moose class development), tracing is swit -
- -
-
-
- - #number -LIFO.uniquecounter - - -
@@ -9141,17 +9130,6 @@ When moose is loading dynamically (for moose class development), tracing is swit -
- -
-
-
- - #number -LIFO.uniquecounter - - -
diff --git a/Documentation/Utilities.Utils.html b/Documentation/Utilities.Utils.html index c2782ec39..051b84862 100644 --- a/Documentation/Utilities.Utils.html +++ b/Documentation/Utilities.Utils.html @@ -2267,6 +2267,12 @@

UTILS.DoString(s)

Executes the given string.

+ + + +

UTILS.DoStringIn(State, DoString)

+ +

net.dostring_in

@@ -2903,6 +2909,12 @@ use negative idp for rounding ahead of decimal place, positive for rounding afte

UTILS.ShowHelperGate(pos, number, heading)

Show a helper gate at a DCS#Vec3 position

+ + + +

UTILS.ShowPicture(FileName, Duration, ClearView, StartDelay, HorizontalAlign, VerticalAlign, Size, SizeUnits)

+ +

Show a picture on the screen

@@ -4748,6 +4760,46 @@ use negative idp for rounding ahead of decimal place, positive for rounding afte
+
+
+ +
+ + + +

net.dostring_in

+ +
+
+

Defined in:

+
+

UTILS

+
+

Parameters:

+
+
+

+ State +

+
+
+

+
+
+
+
+

+ DoString +

+
+
+

+
+
+
+
@@ -10586,6 +10638,130 @@ The data will be a simple comma separated list of name and state etc, with one h
+
+
+ +
+ +
+

UTILS.ShowPicture(FileName, Duration, ClearView, StartDelay, HorizontalAlign, VerticalAlign, Size, SizeUnits)

+
+ +

Show a picture on the screen

+ +
+
+

Defined in:

+
+

UTILS

+
+

Parameters:

+
+
+

+ #string + FileName +

+
+
+ +

File name of the picture

+ +
+
+
+
+

+ #number + Duration +

+
+
+ +

Duration in seconds, defaults to 10

+ +
+
+
+
+

+ #boolean + ClearView +

+
+
+ +

If true, clears the view before showing the picture, defaults to false

+ +
+
+
+
+

+ #number + StartDelay +

+
+
+ +

Delay in seconds before showing the picture, defaults to 0

+ +
+
+
+
+

+ #number + HorizontalAlign +

+
+
+ +

Horizontal alignment of the picture, defaults to 1 (left), can be 0 (center) or 2 (right)

+ +
+
+
+
+

+ #number + VerticalAlign +

+
+
+ +

Vertical alignment of the picture, defaults to 1 (top), can be 0 (center) or 2 (bottom)

+ +
+
+
+
+

+ #number + Size +

+
+
+ +

Size of the picture in percent, defaults to 100

+ +
+
+
+
+

+ #number + SizeUnits +

+
+
+ +

Size units, defaults to 0 (percent), can be 1 (pixels)

+ +
+
+
+
diff --git a/Documentation/Wrapper.Controllable.html b/Documentation/Wrapper.Controllable.html index 95d969d8a..511cc31ec 100644 --- a/Documentation/Wrapper.Controllable.html +++ b/Documentation/Wrapper.Controllable.html @@ -4590,17 +4590,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

The DCS controllable class.

- - - -
-
- - #boolean -CONTROLLABLE.IRMarkerGroup - - -
@@ -4645,6 +4634,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + +CONTROLLABLE.timer + + +
@@ -18027,17 +18027,6 @@ mygroup:WayPointExecute()

The DCS controllable class.

- - - -
-
- - #boolean -CONTROLLABLE.IRMarkerGroup - - -
@@ -18082,6 +18071,17 @@ mygroup:WayPointExecute() + + + +
+
+ + +CONTROLLABLE.timer + + +
@@ -22061,17 +22061,6 @@ Coordinates are dependent on the position of the maps origin.

The DCS controllable class.

- - - -
-
- - #boolean -CONTROLLABLE.IRMarkerGroup - - -
@@ -22116,6 +22105,17 @@ Coordinates are dependent on the position of the maps origin.

+ + + +
+
+ + +CONTROLLABLE.timer + + +
@@ -22647,17 +22647,6 @@ If the Identifiable is alive, true is returned.

The DCS controllable class.

- - - -
-
- - #boolean -CONTROLLABLE.IRMarkerGroup - - -
@@ -22702,6 +22691,17 @@ If the Identifiable is alive, true is returned.

+ + + +
+
+ + +CONTROLLABLE.timer + + +
@@ -22834,17 +22834,6 @@ If the Identifiable is alive, true is returned.

The DCS controllable class.

- - - -
-
- - #boolean -CONTROLLABLE.IRMarkerGroup - - -
@@ -22889,6 +22878,17 @@ If the Identifiable is alive, true is returned.

+ + + +
+
+ + +CONTROLLABLE.timer + + +
diff --git a/Documentation/Wrapper.Marker.html b/Documentation/Wrapper.Marker.html index 90a7e4de2..1c95611ea 100644 --- a/Documentation/Wrapper.Marker.html +++ b/Documentation/Wrapper.Marker.html @@ -3183,28 +3183,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Coordinate of the mark.

- - - -
-
- - -MARKER.groupid - - - -
- -
-
-
- - -MARKER.groupname - - -
@@ -3282,6 +3260,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Text displayed in the mark panel.

+ + + +
+
+ + #boolean +MARKER.toall + + + +
+ +
+
+
+ + #boolean +MARKER.tocoalition + + +
@@ -5322,28 +5322,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Coordinate of the mark.

- - - -
-
- - -MARKER.groupid - - - -
- -
-
-
- - -MARKER.groupname - - -
@@ -5421,6 +5399,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Text displayed in the mark panel.

+ + + +
+
+ + #boolean +MARKER.toall + + + +
+ +
+
+
+ + #boolean +MARKER.tocoalition + + +
@@ -6932,28 +6932,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Coordinate of the mark.

- - - -
-
- - -MARKER.groupid - - - -
- -
-
-
- - -MARKER.groupname - - -
@@ -7031,6 +7009,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Text displayed in the mark panel.

+ + + +
+
+ + #boolean +MARKER.toall + + + +
+ +
+
+
+ + #boolean +MARKER.tocoalition + + +