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MooseBotter
2024-10-08 08:07:54 +00:00
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@@ -2111,9 +2111,9 @@ Use the following Zone validation methods on the group:</p>
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(GROUP).GetCustomCallSign">GROUP:GetCustomCallSign(ShortCallsign, Keepnumber, CallsignTranslations)</a></p></td>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(GROUP).GetCustomCallSign">GROUP:GetCustomCallSign(ShortCallsign, Keepnumber, CallsignTranslations, CustomFunction, ...)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Get TTS friendly, optionally customized callsign mainly for <strong>player groups</strong>.</p>
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@@ -6763,10 +6763,14 @@ Ship:Destroy( false ) -- Don't generate an event upon destruction.
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<h2><a id="#(GROUP).GetCustomCallSign" ><strong>GROUP:GetCustomCallSign(ShortCallsign, Keepnumber, CallsignTranslations)</strong></a></h2>
<h2><a id="#(GROUP).GetCustomCallSign" ><strong>GROUP:GetCustomCallSign(ShortCallsign, Keepnumber, CallsignTranslations, CustomFunction, ...)</strong></a></h2>
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<p>Get TTS friendly, optionally customized callsign mainly for <strong>player groups</strong>.</p>
<p>A customized callsign is taken from the #GROUP name, after an optional '#' sign, e.g. "Aerial 1-1#Ghostrider" resulting in "Ghostrider 9", or,
if that isn't available, from the playername, as set in the mission editor main screen under Logbook, after an optional '|' sign (actually, more of a personal call sign), e.g. "Apple|Moose" results in "Moose 9 1". Options see below.</p>
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@@ -6778,33 +6782,105 @@ Ship:Destroy( false ) -- Don't generate an event upon destruction.
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#boolean
<strong><strong>ShortCallsign</strong></strong>
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<p></p>
<p>Return a shortened customized callsign, i.e. "Ghostrider 9" and not "Ghostrider 9 1"</p>
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#boolean
<strong><strong>Keepnumber</strong></strong>
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<p></p>
<p>(Player only) Return customized callsign, incl optional numbers at the end, e.g. "Aerial 1-1#Ghostrider 109" results in "Ghostrider 109", if you want to e.g. use historical US Navy Callsigns</p>
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#table
<strong><strong>CallsignTranslations</strong></strong>
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<p></p>
<p>(Optional) Table to translate between DCS standard callsigns and bespoke ones. Overrides personal/parsed callsigns if set
callsigns from playername or group name.</p>
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<a href="##(func)">#func</a>
<strong><strong>CustomFunction</strong></strong>
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<p>(Optional) For player names only(!). If given, this function will return the callsign. Needs to take the groupname and the playername as first arguments.</p>
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<a href="##(arg)">#arg</a>
<strong><strong>...</strong></strong>
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<p>(Optional) Comma separated arguments to add to the CustomFunction call after groupname and playername.</p>
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<h2><strong>Return value:</strong></h2>
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<p>#string:</p>
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<p>Callsign</p>
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<h2><strong>Usage:</strong></h2>
<pre class="example"><code> -- suppose there are three groups with one (client) unit each:
-- Slot 1 -- with mission editor callsign Enfield-1
-- Slot 2 # Apollo 403 -- with mission editor callsign Enfield-2
-- Slot 3 | Apollo -- with mission editor callsign Enfield-3
-- Slot 4 | Apollo -- with mission editor callsign Devil-4
-- and suppose these Custom CAP Flight Callsigns for use with TTS are set
mygroup:GetCustomCallSign(true,false,{
Devil = 'Bengal',
Snake = 'Winder',
Colt = 'Camelot',
Enfield = 'Victory',
Uzi = 'Evil Eye'
})
-- then GetCustomCallsign will return
-- Enfield-1 for Slot 1
-- Apollo for Slot 2 or Apollo 403 if Keepnumber is set
-- Apollo for Slot 3
-- Bengal-4 for Slot 4
-- Using a custom function (for player units **only**):
-- Imagine your playernames are looking like so: "[Squadname] | Cpt Apple" and you only want to have the last word as callsign, i.e. "Apple" here. Then this custom function will return this:
local callsign = mygroup:GetCustomCallSign(true,false,nil,function(groupname,playername) return string.match(playername,"([%a]+)$") end)
</code></pre>
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