diff --git a/Documentation/AI.AI_A2G_Dispatcher.html b/Documentation/AI.AI_A2G_Dispatcher.html index f47a16edd..354cd463e 100644 --- a/Documentation/AI.AI_A2G_Dispatcher.html +++ b/Documentation/AI.AI_A2G_Dispatcher.html @@ -4670,6 +4670,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
The Defender Default Settings over all Squadrons.
+ + + +The Defender Default Settings over all Squadrons.
+ + + +The Defender Default Settings over all Squadrons.
+ + + +The Defender Default Settings over all Squadrons.
+ + + +No loading happened, so we need to pickup something else.
-No loading happened, so we need to pickup something else.
-No loading happened, so we need to pickup something else.
-No loading happened, so we need to pickup something else.
-self.CargoObject:Destroy()
- -Now we spawn the new group based on the template created.
+self.CargoObject:Destroy()
- -Now we spawn the new group based on the template created.
+Sends a MESSAGE to the Red Coalition.
+Sends a MESSAGE to a Unit.
Sends a MESSAGE to a Unit.
+ +MESSAGE
++ Wrapper.Unit#UNIT + Unit +
+to which the message is displayed.
+ ++ Settings +
+Message object.
+ +the y coordinate in meters.
- - - -the y coordinate in meters.
- - - -the y coordinate in meters.
- - - -SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.
- @@ -3462,20 +3435,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -The internal counter of the amount of spawning the has happened since SpawnStart.
-By default, no InitLimit
+SPAWN.SpawnInitLivery + + + +Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.
+When the first Spawn executes, all the Groups need to be made visible before start.
When working in UnControlled mode, all planes are Spawned in UnControlled mode before the scheduler starts.
-The internal counter of the amount of spawning the has happened since SpawnStart.
-By default, no InitLimit
+SPAWN.SpawnInitLivery + + + +When the first Spawn executes, all the Groups need to be made visible before start.
Spawns a new static using a given template.
-RAT:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
Set stack flag.
+Also decrease flag for section members of flight.
Set Stable Hover
+Replacement woundedGroups
- -contain a table for each SAR with all units he has with the original names
+Replacement woundedGroups
- -contain a table for each SAR with all units he has with the original names
+Replacement woundedGroups
- -contain a table for each SAR with all units he has with the original names
+Name of the class.
-use as counter
- -tables
-time to repair a unit/group
+noob catch
Name of the class.
-use as counter
- -tables
-time to repair a unit/group
+noob catch
Name of the class.
-use as counter
- -tables
-time to repair a unit/group
+noob catch
Can transport crate.
-Play the usersound to the given Wrapper.Group.
+Play the usersound to the given Wrapper.Unit.
local BlueVictory = USERSOUND:New( "BlueVictory.ogg" )
local PlayerGroup = GROUP:FindByName( "PlayerGroup" ) -- Search for the active group named "PlayerGroup", that contains a human player.
- BlueVictory:ToGroup( PlayerGroup ) -- Play the sound that Blue has won to the player group.
+ BlueVictory:ToGroup( PlayerGroup ) -- Play the victory sound to the player group.
+
+
+
+
+
+
+
+ Play the usersound to the given Wrapper.Unit.
+ +USERSOUND
++ Wrapper.Unit#UNIT + Unit +
+The Wrapper.Unit to play the usersound to.
+ ++ #number + Delay +
+(Optional) Delay in seconds, before the sound is played. Default 0.
+ +The usersound instance.
+ + local BlueVictory = USERSOUND:New( "BlueVictory.ogg" )
+ local PlayerUnit = UNIT:FindByName( "PlayerUnit" ) -- Search for the active group named "PlayerUnit", that contains a human player.
+ BlueVictory:ToUnit( PlayerUnit ) -- Play the victory sound to the player unit.
set to false to suppress flash messages
+set to false to suppress flash messages
+set to false to suppress flash messages
+set to false to suppress flash messages
+AIRBASE:MessageToSetGroup(Message, Duration, MessageSetGroup, Name)
Send a message to a Core.Set#SET_GROUP.
+AIRBASE:MessageToSetUnit(Message, Duration, MessageSetGroup, Name, MessageSetUnit)
Send a message to a Core.Set#SET_UNIT.
+Send a message to a Wrapper.Unit.
Send a message to a Core.Set#SET_UNIT.
+ + +The message will appear in the message area. The message will begin with the callsign of the group and the type of the first unit sending the message.
+ ++ #string + Message +
+The message text
+ ++ DCS#Duration + Duration +
+The duration of the message.
+ ++ Core.Set#SET_UNIT + MessageSetGroup +
+The SET_UNIT collection receiving the message.
+ ++ #string + Name +
+(optional) The Name of the sender. If not provided, the Name is the type of the Positionable.
+ ++ MessageSetUnit +
+Send a message to a Wrapper.Unit.
+ + +The message will appear in the message area. The message will begin with the callsign of the group and the type of the first unit sending the message.
+ ++ #string + Message +
+The message text
+ ++ DCS#Duration + Duration +
+The duration of the message.
+ ++ Wrapper.Unit#UNIT + MessageUnit +
+The UNIT object receiving the message.
+ ++ #string + Name +
+(optional) The Name of the sender. If not provided, the Name is the type of the Positionable.
+ +CLIENT:MessageToSetGroup(Message, Duration, MessageSetGroup, Name)
Send a message to a Core.Set#SET_GROUP.
+CLIENT:MessageToSetUnit(Message, Duration, MessageSetGroup, Name, MessageSetUnit)
Send a message to a Core.Set#SET_UNIT.
+Send a message to a Wrapper.Unit.
Alive.
+Alive2.
@@ -5386,7 +5398,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -Alive.
+Alive2.
@@ -7768,7 +7780,7 @@ If the Unit is alive but not active, false is returned. -Alive.
+Alive2.
@@ -16457,7 +16469,7 @@ Note that when the WayPoint parameter is used, the new start mission waypoint of -Alive.
+Alive2.
@@ -19669,6 +19681,166 @@ Coordinates are dependent on the position of the maps origin. + + + +Send a message to a Core.Set#SET_UNIT.
+ + +The message will appear in the message area. The message will begin with the callsign of the group and the type of the first unit sending the message.
+ ++ #string + Message +
+The message text
+ ++ DCS#Duration + Duration +
+The duration of the message.
+ ++ Core.Set#SET_UNIT + MessageSetGroup +
+The SET_UNIT collection receiving the message.
+ ++ #string + Name +
+(optional) The Name of the sender. If not provided, the Name is the type of the Positionable.
+ ++ MessageSetUnit +
+Send a message to a Wrapper.Unit.
+ + +The message will appear in the message area. The message will begin with the callsign of the group and the type of the first unit sending the message.
+ ++ #string + Message +
+The message text
+ ++ DCS#Duration + Duration +
+The duration of the message.
+ ++ Wrapper.Unit#UNIT + MessageUnit +
+The UNIT object receiving the message.
+ ++ #string + Name +
+(optional) The Name of the sender. If not provided, the Name is the type of the Positionable.
+ +Alive.
+Alive2.
@@ -20790,7 +20962,7 @@ If the Identifiable is alive, true is returned. -Alive.
+Alive2.
@@ -21070,7 +21242,7 @@ If the Identifiable is alive, true is returned. -Alive.
+Alive2.
diff --git a/Documentation/Wrapper.Controllable.html b/Documentation/Wrapper.Controllable.html index e49bf7340..8bd90ea6e 100644 --- a/Documentation/Wrapper.Controllable.html +++ b/Documentation/Wrapper.Controllable.html @@ -3041,6 +3041,18 @@ The method CONTROLLABLE.SetTaskWaypoiCONTROLLABLE:MessageToSetGroup(Message, Duration, MessageSetGroup, Name)
Send a message to a Core.Set#SET_GROUP.
+CONTROLLABLE:MessageToSetUnit(Message, Duration, MessageSetGroup, Name, MessageSetUnit)
Send a message to a Core.Set#SET_UNIT.
+CONTROLLABLE:MessageToUnit(Message, Duration, MessageUnit, Name)
Send a message to a Wrapper.Unit.
Send a message to a Core.Set#SET_UNIT.
+ + +The message will appear in the message area. The message will begin with the callsign of the group and the type of the first unit sending the message.
+ ++ #string + Message +
+The message text
+ ++ DCS#Duration + Duration +
+The duration of the message.
+ ++ Core.Set#SET_UNIT + MessageSetGroup +
+The SET_UNIT collection receiving the message.
+ ++ #string + Name +
+(optional) The Name of the sender. If not provided, the Name is the type of the Positionable.
+ ++ MessageSetUnit +
+Send a message to a Wrapper.Unit.
+ + +The message will appear in the message area. The message will begin with the callsign of the group and the type of the first unit sending the message.
+ ++ #string + Message +
+The message text
+ ++ DCS#Duration + Duration +
+The duration of the message.
+ ++ Wrapper.Unit#UNIT + MessageUnit +
+The UNIT object receiving the message.
+ ++ #string + Name +
+(optional) The Name of the sender. If not provided, the Name is the type of the Positionable.
+ +GROUP:MessageToSetGroup(Message, Duration, MessageSetGroup, Name)
Send a message to a Core.Set#SET_GROUP.
+GROUP:MessageToSetUnit(Message, Duration, MessageSetGroup, Name, MessageSetUnit)
Send a message to a Core.Set#SET_UNIT.
+Send a message to a Wrapper.Unit.
Send a message to a Core.Set#SET_UNIT.
+ + +The message will appear in the message area. The message will begin with the callsign of the group and the type of the first unit sending the message.
+ ++ #string + Message +
+The message text
+ ++ DCS#Duration + Duration +
+The duration of the message.
+ ++ Core.Set#SET_UNIT + MessageSetGroup +
+The SET_UNIT collection receiving the message.
+ ++ #string + Name +
+(optional) The Name of the sender. If not provided, the Name is the type of the Positionable.
+ ++ MessageSetUnit +
+Send a message to a Wrapper.Unit.
+ + +The message will appear in the message area. The message will begin with the callsign of the group and the type of the first unit sending the message.
+ ++ #string + Message +
+The message text
+ ++ DCS#Duration + Duration +
+The duration of the message.
+ ++ Wrapper.Unit#UNIT + MessageUnit +
+The UNIT object receiving the message.
+ ++ #string + Name +
+(optional) The Name of the sender. If not provided, the Name is the type of the Positionable.
+ +POSITIONABLE:MessageToSetGroup(Message, Duration, MessageSetGroup, Name)
Send a message to a Core.Set#SET_GROUP.
+POSITIONABLE:MessageToSetUnit(Message, Duration, MessageSetGroup, Name, MessageSetUnit)
Send a message to a Core.Set#SET_UNIT.
+POSITIONABLE:MessageToUnit(Message, Duration, MessageUnit, Name)
Send a message to a Wrapper.Unit.
Send a message to a Core.Set#SET_UNIT.
+ + +The message will appear in the message area. The message will begin with the callsign of the group and the type of the first unit sending the message.
+ +POSITIONABLE
++ #string + Message +
+The message text
+ ++ DCS#Duration + Duration +
+The duration of the message.
+ ++ Core.Set#SET_UNIT + MessageSetGroup +
+The SET_UNIT collection receiving the message.
+ ++ #string + Name +
+(optional) The Name of the sender. If not provided, the Name is the type of the Positionable.
+ ++ MessageSetUnit +
+Send a message to a Wrapper.Unit.
+ + +The message will appear in the message area. The message will begin with the callsign of the group and the type of the first unit sending the message.
+ +POSITIONABLE
++ #string + Message +
+The message text
+ ++ DCS#Duration + Duration +
+The duration of the message.
+ ++ Wrapper.Unit#UNIT + MessageUnit +
+The UNIT object receiving the message.
+ ++ #string + Name +
+(optional) The Name of the sender. If not provided, the Name is the type of the Positionable.
+ +SCENERY:MessageToSetGroup(Message, Duration, MessageSetGroup, Name)
Send a message to a Core.Set#SET_GROUP.
+SCENERY:MessageToSetUnit(Message, Duration, MessageSetGroup, Name, MessageSetUnit)
Send a message to a Core.Set#SET_UNIT.
+Send a message to a Wrapper.Unit.
Send a message to a Core.Set#SET_UNIT.
+ + +The message will appear in the message area. The message will begin with the callsign of the group and the type of the first unit sending the message.
+ ++ #string + Message +
+The message text
+ ++ DCS#Duration + Duration +
+The duration of the message.
+ ++ Core.Set#SET_UNIT + MessageSetGroup +
+The SET_UNIT collection receiving the message.
+ ++ #string + Name +
+(optional) The Name of the sender. If not provided, the Name is the type of the Positionable.
+ ++ MessageSetUnit +
+Send a message to a Wrapper.Unit.
+ + +The message will appear in the message area. The message will begin with the callsign of the group and the type of the first unit sending the message.
+ ++ #string + Message +
+The message text
+ ++ DCS#Duration + Duration +
+The duration of the message.
+ ++ Wrapper.Unit#UNIT + MessageUnit +
+The UNIT object receiving the message.
+ ++ #string + Name +
+(optional) The Name of the sender. If not provided, the Name is the type of the Positionable.
+ +STATIC:MessageToSetGroup(Message, Duration, MessageSetGroup, Name)
Send a message to a Core.Set#SET_GROUP.
+STATIC:MessageToSetUnit(Message, Duration, MessageSetGroup, Name, MessageSetUnit)
Send a message to a Core.Set#SET_UNIT.
+Send a message to a Wrapper.Unit.
Send a message to a Core.Set#SET_UNIT.
+ + +The message will appear in the message area. The message will begin with the callsign of the group and the type of the first unit sending the message.
+ ++ #string + Message +
+The message text
+ ++ DCS#Duration + Duration +
+The duration of the message.
+ ++ Core.Set#SET_UNIT + MessageSetGroup +
+The SET_UNIT collection receiving the message.
+ ++ #string + Name +
+(optional) The Name of the sender. If not provided, the Name is the type of the Positionable.
+ ++ MessageSetUnit +
+Send a message to a Wrapper.Unit.
+ + +The message will appear in the message area. The message will begin with the callsign of the group and the type of the first unit sending the message.
+ ++ #string + Message +
+The message text
+ ++ DCS#Duration + Duration +
+The duration of the message.
+ ++ Wrapper.Unit#UNIT + MessageUnit +
+The UNIT object receiving the message.
+ ++ #string + Name +
+(optional) The Name of the sender. If not provided, the Name is the type of the Positionable.
+ +UNIT:MessageToSetGroup(Message, Duration, MessageSetGroup, Name)
Send a message to a Core.Set#SET_GROUP.
+UNIT:MessageToSetUnit(Message, Duration, MessageSetGroup, Name, MessageSetUnit)
Send a message to a Core.Set#SET_UNIT.
+Send a message to a Wrapper.Unit.
Send a message to a Core.Set#SET_UNIT.
+ + +The message will appear in the message area. The message will begin with the callsign of the group and the type of the first unit sending the message.
+ ++ #string + Message +
+The message text
+ ++ DCS#Duration + Duration +
+The duration of the message.
+ ++ Core.Set#SET_UNIT + MessageSetGroup +
+The SET_UNIT collection receiving the message.
+ ++ #string + Name +
+(optional) The Name of the sender. If not provided, the Name is the type of the Positionable.
+ ++ MessageSetUnit +
+Send a message to a Wrapper.Unit.
+ + +The message will appear in the message area. The message will begin with the callsign of the group and the type of the first unit sending the message.
+ ++ #string + Message +
+The message text
+ ++ DCS#Duration + Duration +
+The duration of the message.
+ ++ Wrapper.Unit#UNIT + MessageUnit +
+The UNIT object receiving the message.
+ ++ #string + Name +
+(optional) The Name of the sender. If not provided, the Name is the type of the Positionable.
+ +