From c5357086b0b92fe5f92add9eec12512c5086fbed Mon Sep 17 00:00:00 2001
From: Applevangelist Flash messages to player
Flash messages to player
-Flash messages to player
-Flash messages to player
-The Defender Default Settings over all Squadrons.
+ + + +flash messages to players
+The Defender Default Settings over all Squadrons.
+ + + +flash messages to players
+The Defender Default Settings over all Squadrons.
+ + + +flash messages to players
+The Defender Default Settings over all Squadrons.
+ + + +flash messages to players
+The Defender Default Settings over all Squadrons.
+ + + +The Defender Default Settings over all Squadrons.
+ + + +The Defender Default Settings over all Squadrons.
+ + + +The Defender Default Settings over all Squadrons.
+ + + +No loading happened, so we need to pickup something else.
+ @@ -4824,6 +4827,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +No loading happened, so we need to pickup something else.
+ @@ -5436,6 +5442,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +No loading happened, so we need to pickup something else.
+ @@ -6936,6 +6945,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +No loading happened, so we need to pickup something else.
+ diff --git a/Documentation/AI.AI_Cargo_Airplane.html b/Documentation/AI.AI_Cargo_Airplane.html index cf6ec54e8..1a3445923 100644 --- a/Documentation/AI.AI_Cargo_Airplane.html +++ b/Documentation/AI.AI_Cargo_Airplane.html @@ -2743,6 +2743,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defaumeter
-kph
-meter
-kph
-meter
-kph
-meter
-kph
-the y coordinate in meters.
+the y coordinate in meters.
+the y coordinate in meters.
+Sets the modex of the first unit of the group.
The AI is on by default when spawning a group.
-Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.
- @@ -3658,6 +3676,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +Overwrite unit names by default with group name.
-By default, no InitLimit
+SPAWN.SpawnInitModex + + + +Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.
+When the first Spawn executes, all the Groups need to be made visible before start.
Sets the modex of the first unit of the group.
@@ -5422,7 +5522,7 @@ This parameter accepts the value 0, which defines that there are no maximum grouSPAWN
@@ -5434,6 +5534,32 @@ This parameter accepts the value 0, which defines that there are no maximum grou
Modex of the first unit.
++ #string + prefix +
+(optional) String to prefix to modex, e.g. for French AdA Modex, eg. -L-102 then "-L-" would be the prefix.
+ ++ #string + postfix +
+(optional) String to postfix to modex, example tbd.
+The AI is on by default when spawning a group.
-Overwrite unit names by default with group name.
-By default, no InitLimit
+SPAWN.SpawnInitModex + + + +When the first Spawn executes, all the Groups need to be made visible before start.
Kickspeed
-Kickspeed
-switch alarm state RED
-switch alarm state RED
-Type of terminal to be used when spawning at an airbase.
+Sets the modex of the first unit of the group.
Type of terminal to be used when spawning at an airbase.
+ + + +Type of terminal to be used when spawning at an airbase.
+ + + +Sets the modex of the first unit of the group.
@@ -16121,7 +16173,7 @@ This parameter accepts the value 0, which defines that there are no maximum grou -@@ -16133,6 +16185,32 @@ This parameter accepts the value 0, which defines that there are no maximum grou
Modex of the first unit.
++ #string + prefix +
+(optional) String to prefix to modex, e.g. for French AdA Modex, eg. -L-102 then "-L-" would be the prefix.
+ ++ #string + postfix +
+(optional) String to postfix to modex, example tbd.
+Radio queue of LSO.
- - - -Radio queue of marshal.
- - - -Radio queue of LSO.
- - - -Radio queue of marshal.
- - - -Radio queue of LSO.
- - - -Radio queue of marshal.
- - - -Set case of f
+Set current case.
@@ -40530,6 +40464,20 @@ When moose is loading dynamically (for moose class development), tracing is switDecrease stack/flag. Human player needs to take care himself.
+ +Make player section lead if he was not before.
+Set section lead of player flight.
table of CSAR unit names
+Replacement woundedGroups
+counter for saved pilots
+ +counter for successful rescue landings at FARP/AFB/MASH
+ +table of CSAR unit names
+Replacement woundedGroups
+counter for saved pilots
+ +counter for successful rescue landings at FARP/AFB/MASH
+ +table of CSAR unit names
+Replacement woundedGroups
+counter for saved pilots
+ +counter for successful rescue landings at FARP/AFB/MASH
+ +#1570
-noob catch
+time to repairor build a unit/group
#1570
-noob catch
+time to repairor build a unit/group
#1570
-noob catch
+time to repairor build a unit/group
set to false to suppress flash messages
+set to false to suppress flash messages
+set to false to suppress flash messages
+set to false to suppress flash messages
+Coordinate of the mark.
+Text displayed in the mark panel.
-Coordinate of the mark.
+Text displayed in the mark panel.
-Coordinate of the mark.
+Text displayed in the mark panel.
-