diff --git a/Documentation/AI.AI_A2G_Dispatcher.html b/Documentation/AI.AI_A2G_Dispatcher.html index 7ea00863a..0f54bf26a 100644 --- a/Documentation/AI.AI_A2G_Dispatcher.html +++ b/Documentation/AI.AI_A2G_Dispatcher.html @@ -4889,11 +4889,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
flash messages to players
+flash messages to players
+flash messages to players
+flash messages to players
+The Defender Default Settings over all Squadrons.
+ + + +The Defender Default Settings over all Squadrons.
+ + + +The Defender Default Settings over all Squadrons.
+ + + +The Defender Default Settings over all Squadrons.
+ + + +meter
-kph
-meter
-kph
-meter
-kph
-meter
-kph
-This table contains the targets detected during patrol.
+This table contains the targets detected during patrol.
+This table contains the targets detected during patrol.
+This table contains the targets detected during patrol.
+SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
The AI is on by default when spawning a group.
-By default, no InitLimit
Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.
+When the first Spawn executes, all the Groups need to be made visible before start.
The AI is on by default when spawning a group.
-By default, no InitLimit
When the first Spawn executes, all the Groups need to be made visible before start.
Kickspeed
-Kickspeed
-Prefix for logging
+Prefix for logging
+Contains the counter how many units are currently alive.
+ +Contains the counter how many units are currently alive.
+ +Type of terminal to be used when spawning at an airbase.
-RAT:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
Type of terminal to be used when spawning at an airbase.
-Type of terminal to be used when spawning at an airbase.
-Create the CSV file.
-Create the CSV file.
-Radio queue of LSO.
+Radio queue of marshal.
+Radio queue of LSO.
+Radio queue of marshal.
+Radio queue of LSO.
+Radio queue of marshal.
+Set current case.
-Set stack flag.
- -Set section lead of player flight.
+Set Stable Hover
- @@ -40787,9 +40836,6 @@ When moose is loading dynamically (for moose class development), tracing is swit - -Set time stamp.
- @@ -40948,6 +40994,17 @@ When moose is loading dynamically (for moose class development), tracing is switBand modulation.
+ + + +contain a table for each SAR with all units he has with the original names
+ + + +contain a table for each SAR with all units he has with the original names
+ + + +contain a table for each SAR with all units he has with the original names
+ + + +Name of the class.
- - - -use as counter
- -holds #CTLD_ENGINEERING objects
-Beacons
-tables
-#1570
-Name of the class.
-use as counter
- -holds #CTLD_ENGINEERING objects
-Beacons
-tables
-#1570
-Name of the class.
-use as counter
- -holds #CTLD_ENGINEERING objects
-Beacons
-tables
-#1570
-Flag for direct loading.
-Flag for direct loading.
-template for a group of 10 paratroopers
-template for a group of 10 paratroopers
-Stack by pointer.
-Stack by pointer.
-Coordinate of the mark.
-Coordinate of the mark.
-Coordinate of the mark.
-