From cb8f9f7ae6ad2ca1dda767c96058b924af488ed3 Mon Sep 17 00:00:00 2001
From: MooseBotter
Date: Sun, 21 Apr 2024 08:10:40 +0000
Subject: [PATCH] Auto commit by GitHub Actions Workflow
---
Documentation/AI.AI_A2A_Cap.html | 16 +
Documentation/AI.AI_A2A_Dispatcher.html | 16 +
Documentation/AI.AI_A2A_Gci.html | 16 +
Documentation/AI.AI_A2A_Patrol.html | 16 +
Documentation/AI.AI_A2G_BAI.html | 16 +
Documentation/AI.AI_A2G_CAS.html | 16 +
Documentation/AI.AI_A2G_Dispatcher.html | 16 +
Documentation/AI.AI_A2G_SEAD.html | 16 +
Documentation/AI.AI_Air.html | 38 +-
Documentation/AI.AI_Air_Dispatcher.html | 60 +-
Documentation/AI.AI_Air_Engage.html | 16 +
Documentation/AI.AI_Air_Patrol.html | 16 +
Documentation/AI.AI_Air_Squadron.html | 16 +
Documentation/AI.AI_BAI.html | 16 +
Documentation/AI.AI_Balancer.html | 16 +
Documentation/AI.AI_CAP.html | 16 +
Documentation/AI.AI_CAS.html | 16 +
Documentation/AI.AI_Cargo.html | 18 +-
Documentation/AI.AI_Cargo_APC.html | 16 +
Documentation/AI.AI_Cargo_Airplane.html | 28 +-
Documentation/AI.AI_Cargo_Dispatcher.html | 16 +
Documentation/AI.AI_Cargo_Dispatcher_APC.html | 16 +
.../AI.AI_Cargo_Dispatcher_Airplane.html | 16 +
.../AI.AI_Cargo_Dispatcher_Helicopter.html | 16 +
.../AI.AI_Cargo_Dispatcher_Ship.html | 16 +
Documentation/AI.AI_Cargo_Helicopter.html | 16 +
Documentation/AI.AI_Cargo_Ship.html | 16 +
Documentation/AI.AI_Escort.html | 16 +
Documentation/AI.AI_Escort_Dispatcher.html | 16 +
.../AI.AI_Escort_Dispatcher_Request.html | 16 +
Documentation/AI.AI_Escort_Request.html | 16 +
Documentation/AI.AI_Formation.html | 16 +
Documentation/AI.AI_Patrol.html | 28 +
Documentation/Actions.Act_Account.html | 16 +
Documentation/Actions.Act_Assign.html | 16 +
Documentation/Actions.Act_Assist.html | 16 +
Documentation/Actions.Act_Route.html | 16 +
Documentation/Cargo.Cargo.html | 27 +
Documentation/Cargo.CargoCrate.html | 16 +
Documentation/Cargo.CargoGroup.html | 16 +
Documentation/Cargo.CargoSlingload.html | 16 +
Documentation/Cargo.CargoUnit.html | 16 +
Documentation/Core.Astar.html | 16 +
Documentation/Core.Base.html | 16 +
Documentation/Core.Beacon.html | 16 +
Documentation/Core.Condition.html | 16 +
Documentation/Core.Database.html | 16 +
Documentation/Core.Event.html | 16 +
Documentation/Core.Fsm.html | 20 +-
Documentation/Core.Goal.html | 16 +
Documentation/Core.MarkerOps_Base.html | 16 +
Documentation/Core.Menu.html | 16 +
Documentation/Core.Message.html | 16 +
Documentation/Core.Pathline.html | 16 +
Documentation/Core.Point.html | 27 +-
Documentation/Core.Report.html | 16 +
Documentation/Core.ScheduleDispatcher.html | 16 +
Documentation/Core.Scheduler.html | 16 +
Documentation/Core.Set.html | 16 +
Documentation/Core.Settings.html | 30 +-
Documentation/Core.Spawn.html | 102 +-
Documentation/Core.SpawnStatic.html | 16 +
Documentation/Core.Spot.html | 16 +
Documentation/Core.TextAndSound.html | 16 +
Documentation/Core.Timer.html | 16 +
Documentation/Core.UserFlag.html | 16 +
Documentation/Core.Velocity.html | 16 +
Documentation/Core.Zone.html | 16 +
Documentation/Core.Zone_Detection.html | 16 +
Documentation/DCS.html | 16 +
Documentation/Functional.ATC_Ground.html | 22 +
Documentation/Functional.Artillery.html | 16 +
Documentation/Functional.CleanUp.html | 16 +
Documentation/Functional.Designate.html | 71 +-
Documentation/Functional.Detection.html | 16 +
Documentation/Functional.DetectionZones.html | 16 +
Documentation/Functional.Escort.html | 16 +
Documentation/Functional.Fox.html | 16 +
Documentation/Functional.Mantis.html | 24 +-
Documentation/Functional.MissileTrainer.html | 16 +
Documentation/Functional.Movement.html | 16 +
Documentation/Functional.PseudoATC.html | 16 +
Documentation/Functional.RAT.html | 16 +
Documentation/Functional.Range.html | 16 +
Documentation/Functional.Scoring.html | 16 +
Documentation/Functional.Sead.html | 16 +
Documentation/Functional.Shorad.html | 16 +
Documentation/Functional.Suppression.html | 16 +
Documentation/Functional.Warehouse.html | 16 +
.../Functional.ZoneCaptureCoalition.html | 16 +
Documentation/Functional.ZoneGoal.html | 16 +
Documentation/Functional.ZoneGoalCargo.html | 16 +
.../Functional.ZoneGoalCoalition.html | 16 +
Documentation/Ops.ATIS.html | 16 +
Documentation/Ops.Airboss.html | 32 +-
Documentation/Ops.CSAR.html | 193 +-
Documentation/Ops.CTLD.html | 218 +-
Documentation/Ops.RecoveryTanker.html | 16 +
Documentation/Ops.RescueHelo.html | 16 +
Documentation/Shapes.SHAPE_BASE.html | 5822 +++++++++++++++++
Documentation/Sound.Radio.html | 16 +
Documentation/Sound.RadioQueue.html | 16 +
Documentation/Sound.RadioSpeech.html | 16 +
Documentation/Sound.SRS.html | 16 +
Documentation/Sound.SoundOutput.html | 16 +
Documentation/Sound.UserSound.html | 16 +
Documentation/Tasking.CommandCenter.html | 16 +
Documentation/Tasking.DetectionManager.html | 16 +
Documentation/Tasking.Mission.html | 16 +
Documentation/Tasking.Task.html | 16 +
Documentation/Tasking.TaskInfo.html | 16 +
Documentation/Tasking.Task_A2A.html | 16 +
.../Tasking.Task_A2A_Dispatcher.html | 24 +-
Documentation/Tasking.Task_A2G.html | 16 +
.../Tasking.Task_A2G_Dispatcher.html | 16 +
Documentation/Tasking.Task_CARGO.html | 33 +-
.../Tasking.Task_Capture_Dispatcher.html | 16 +
Documentation/Tasking.Task_Capture_Zone.html | 16 +
Documentation/Tasking.Task_Cargo_CSAR.html | 16 +
.../Tasking.Task_Cargo_Dispatcher.html | 40 +-
.../Tasking.Task_Cargo_Transport.html | 16 +
Documentation/Tasking.Task_Manager.html | 16 +
Documentation/Utilities.Enums.html | 16 +
Documentation/Utilities.FiFo.html | 16 +
Documentation/Utilities.Profiler.html | 16 +
Documentation/Utilities.STTS.html | 16 +
Documentation/Utilities.Socket.html | 16 +
Documentation/Utilities.Templates.html | 16 +
Documentation/Utilities.Utils.html | 77 +-
Documentation/Wrapper.Airbase.html | 16 +
Documentation/Wrapper.Client.html | 16 +
Documentation/Wrapper.Controllable.html | 16 +
Documentation/Wrapper.Group.html | 94 +-
Documentation/Wrapper.Identifiable.html | 16 +
Documentation/Wrapper.Marker.html | 148 +-
Documentation/Wrapper.Net.html | 16 +
Documentation/Wrapper.Object.html | 16 +
Documentation/Wrapper.Positionable.html | 60 +-
Documentation/Wrapper.Scenery.html | 16 +
Documentation/Wrapper.Static.html | 16 +
Documentation/Wrapper.Storage.html | 16 +
Documentation/Wrapper.Unit.html | 16 +
Documentation/Wrapper.Weapon.html | 16 +
Documentation/index.html | 33 +
144 files changed, 8658 insertions(+), 515 deletions(-)
create mode 100644 Documentation/Shapes.SHAPE_BASE.html
diff --git a/Documentation/AI.AI_A2A_Cap.html b/Documentation/AI.AI_A2A_Cap.html
index 0feaebb85..2a1715782 100644
--- a/Documentation/AI.AI_A2A_Cap.html
+++ b/Documentation/AI.AI_A2A_Cap.html
@@ -1118,6 +1118,22 @@
Ops - Rescue helicopter for carrier operations.
+
+
+
+
+
+
+
+
+
+
+
Shapes - Class that serves as the base shapes drawn in the Mission Editor
+
+
+
Author: nielsvaes/coconutcockpit
+
+
diff --git a/Documentation/AI.AI_A2A_Dispatcher.html b/Documentation/AI.AI_A2A_Dispatcher.html
index 06861e31b..cbab565de 100644
--- a/Documentation/AI.AI_A2A_Dispatcher.html
+++ b/Documentation/AI.AI_A2A_Dispatcher.html
@@ -1118,6 +1118,22 @@
Ops - Rescue helicopter for carrier operations.
+
+
+
+
+
+
+
+
+
+
+
Shapes - Class that serves as the base shapes drawn in the Mission Editor
+
+
+
Author: nielsvaes/coconutcockpit
+
+
diff --git a/Documentation/AI.AI_A2A_Gci.html b/Documentation/AI.AI_A2A_Gci.html
index 7364c4199..a15eefd99 100644
--- a/Documentation/AI.AI_A2A_Gci.html
+++ b/Documentation/AI.AI_A2A_Gci.html
@@ -1118,6 +1118,22 @@
Ops - Rescue helicopter for carrier operations.
+
+
+
+
+
+
+
+
+
+
+
Shapes - Class that serves as the base shapes drawn in the Mission Editor
+
+
+
Author: nielsvaes/coconutcockpit
+
+
diff --git a/Documentation/AI.AI_A2A_Patrol.html b/Documentation/AI.AI_A2A_Patrol.html
index 0ec464548..d533a07fc 100644
--- a/Documentation/AI.AI_A2A_Patrol.html
+++ b/Documentation/AI.AI_A2A_Patrol.html
@@ -1118,6 +1118,22 @@
Ops - Rescue helicopter for carrier operations.
+
+
+
+
+
+
+
+
+
+
+
Shapes - Class that serves as the base shapes drawn in the Mission Editor
+
+
+
Author: nielsvaes/coconutcockpit
+
+
diff --git a/Documentation/AI.AI_A2G_BAI.html b/Documentation/AI.AI_A2G_BAI.html
index a87252c8c..4129b5c50 100644
--- a/Documentation/AI.AI_A2G_BAI.html
+++ b/Documentation/AI.AI_A2G_BAI.html
@@ -1118,6 +1118,22 @@
Ops - Rescue helicopter for carrier operations.
+
+
+
+
+
+
+
+
+
+
+
Shapes - Class that serves as the base shapes drawn in the Mission Editor
+
+
+
Author: nielsvaes/coconutcockpit
+
+
diff --git a/Documentation/AI.AI_A2G_CAS.html b/Documentation/AI.AI_A2G_CAS.html
index 64e7f5312..313b18537 100644
--- a/Documentation/AI.AI_A2G_CAS.html
+++ b/Documentation/AI.AI_A2G_CAS.html
@@ -1118,6 +1118,22 @@
Ops - Rescue helicopter for carrier operations.
+
+
+
+
+
+
+
+
+
+
+
Shapes - Class that serves as the base shapes drawn in the Mission Editor
+
+
+
Author: nielsvaes/coconutcockpit
+
+
diff --git a/Documentation/AI.AI_A2G_Dispatcher.html b/Documentation/AI.AI_A2G_Dispatcher.html
index ffc1a4cac..ea580dce9 100644
--- a/Documentation/AI.AI_A2G_Dispatcher.html
+++ b/Documentation/AI.AI_A2G_Dispatcher.html
@@ -1118,6 +1118,22 @@
Ops - Rescue helicopter for carrier operations.
+
+
+
+
+
+
+
+
+
+
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Shapes - Class that serves as the base shapes drawn in the Mission Editor
+
+
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Author: nielsvaes/coconutcockpit
+
+
diff --git a/Documentation/AI.AI_A2G_SEAD.html b/Documentation/AI.AI_A2G_SEAD.html
index 1471a90d9..63e4c6d13 100644
--- a/Documentation/AI.AI_A2G_SEAD.html
+++ b/Documentation/AI.AI_A2G_SEAD.html
@@ -1118,6 +1118,22 @@
Ops - Rescue helicopter for carrier operations.
+
+
+
+
+
+
+
+
+
+
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Shapes - Class that serves as the base shapes drawn in the Mission Editor
+
+
+
Author: nielsvaes/coconutcockpit
+
+
diff --git a/Documentation/AI.AI_Air.html b/Documentation/AI.AI_Air.html
index 5bebb1f0e..0de8e4f1e 100644
--- a/Documentation/AI.AI_Air.html
+++ b/Documentation/AI.AI_Air.html
@@ -1118,6 +1118,22 @@
Ops - Rescue helicopter for carrier operations.
+
+
+
+
+
+
+
+
+
+
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Shapes - Class that serves as the base shapes drawn in the Mission Editor
+
+
+
Author: nielsvaes/coconutcockpit
+
+
@@ -2297,28 +2313,6 @@ Therefore, this class is considered to be deprecated
-
-
-
-
-
diff --git a/Documentation/AI.AI_Air_Dispatcher.html b/Documentation/AI.AI_Air_Dispatcher.html
index 47c732562..3fcd59acd 100644
--- a/Documentation/AI.AI_Air_Dispatcher.html
+++ b/Documentation/AI.AI_Air_Dispatcher.html
@@ -1118,6 +1118,22 @@
Ops - Rescue helicopter for carrier operations.
+
+
+
+
+
+
+
+
+
+
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Shapes - Class that serves as the base shapes drawn in the Mission Editor
+
+
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Author: nielsvaes/coconutcockpit
+
+
@@ -4510,17 +4526,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
The Defender Default Settings over all Squadrons.
-
-
-
-
@@ -9840,17 +9845,6 @@ multiplied by the Overhead and rounded up to the smallest integer.
The Defender Default Settings over all Squadrons.
-
-
-
-
@@ -11166,17 +11160,6 @@ multiplied by the Overhead and rounded up to the smallest integer.
The Defender Default Settings over all Squadrons.
-
-
-
-
@@ -12794,17 +12777,6 @@ multiplied by the Overhead and rounded up to the smallest integer.
The Defender Default Settings over all Squadrons.
-
-
-
-
diff --git a/Documentation/AI.AI_Air_Engage.html b/Documentation/AI.AI_Air_Engage.html
index c77b4f604..bc823fb93 100644
--- a/Documentation/AI.AI_Air_Engage.html
+++ b/Documentation/AI.AI_Air_Engage.html
@@ -1118,6 +1118,22 @@
Ops - Rescue helicopter for carrier operations.
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Shapes - Class that serves as the base shapes drawn in the Mission Editor
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Author: nielsvaes/coconutcockpit
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+
diff --git a/Documentation/AI.AI_Air_Patrol.html b/Documentation/AI.AI_Air_Patrol.html
index 4bb87a11c..026b6058e 100644
--- a/Documentation/AI.AI_Air_Patrol.html
+++ b/Documentation/AI.AI_Air_Patrol.html
@@ -1118,6 +1118,22 @@
Ops - Rescue helicopter for carrier operations.
+
+
+
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+
+
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Shapes - Class that serves as the base shapes drawn in the Mission Editor
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+
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Author: nielsvaes/coconutcockpit
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+
diff --git a/Documentation/AI.AI_Air_Squadron.html b/Documentation/AI.AI_Air_Squadron.html
index 025ed3bc3..c9106c42f 100644
--- a/Documentation/AI.AI_Air_Squadron.html
+++ b/Documentation/AI.AI_Air_Squadron.html
@@ -1118,6 +1118,22 @@
Ops - Rescue helicopter for carrier operations.
+
+
+
+
+
+
+
+
+
+
+
Shapes - Class that serves as the base shapes drawn in the Mission Editor
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+
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Author: nielsvaes/coconutcockpit
+
+
diff --git a/Documentation/AI.AI_BAI.html b/Documentation/AI.AI_BAI.html
index 7cbe4db10..6d0432055 100644
--- a/Documentation/AI.AI_BAI.html
+++ b/Documentation/AI.AI_BAI.html
@@ -1118,6 +1118,22 @@
Ops - Rescue helicopter for carrier operations.
+
+
+
+
+
+
+
+
+
+
+
Shapes - Class that serves as the base shapes drawn in the Mission Editor
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Author: nielsvaes/coconutcockpit
+
+
diff --git a/Documentation/AI.AI_Balancer.html b/Documentation/AI.AI_Balancer.html
index 2d061edf3..2e48b6951 100644
--- a/Documentation/AI.AI_Balancer.html
+++ b/Documentation/AI.AI_Balancer.html
@@ -1118,6 +1118,22 @@
Ops - Rescue helicopter for carrier operations.
+
+
+
+
+
+
+
+
+
+
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Shapes - Class that serves as the base shapes drawn in the Mission Editor
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+
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Author: nielsvaes/coconutcockpit
+
+
diff --git a/Documentation/AI.AI_CAP.html b/Documentation/AI.AI_CAP.html
index bba9456fe..04cd4bf29 100644
--- a/Documentation/AI.AI_CAP.html
+++ b/Documentation/AI.AI_CAP.html
@@ -1118,6 +1118,22 @@
Ops - Rescue helicopter for carrier operations.
+
+
+
+
+
+
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+
+
+
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Shapes - Class that serves as the base shapes drawn in the Mission Editor
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+
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Author: nielsvaes/coconutcockpit
+
+
diff --git a/Documentation/AI.AI_CAS.html b/Documentation/AI.AI_CAS.html
index c89d07dbf..cee8ed6fb 100644
--- a/Documentation/AI.AI_CAS.html
+++ b/Documentation/AI.AI_CAS.html
@@ -1118,6 +1118,22 @@
Ops - Rescue helicopter for carrier operations.
+
+
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+
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+
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Shapes - Class that serves as the base shapes drawn in the Mission Editor
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+
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Author: nielsvaes/coconutcockpit
+
+
diff --git a/Documentation/AI.AI_Cargo.html b/Documentation/AI.AI_Cargo.html
index 1ad403b68..258b8d648 100644
--- a/Documentation/AI.AI_Cargo.html
+++ b/Documentation/AI.AI_Cargo.html
@@ -1118,6 +1118,22 @@
Ops - Rescue helicopter for carrier operations.
+
+
+
+
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Shapes - Class that serves as the base shapes drawn in the Mission Editor
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Author: nielsvaes/coconutcockpit
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+
@@ -1868,7 +1884,7 @@ Therefore, this class is considered to be deprecated
-
Wrapper.Group#GROUP
+
AI_CARGO.CargoCarrier
diff --git a/Documentation/AI.AI_Cargo_APC.html b/Documentation/AI.AI_Cargo_APC.html
index 4113082b8..4002143ea 100644
--- a/Documentation/AI.AI_Cargo_APC.html
+++ b/Documentation/AI.AI_Cargo_APC.html
@@ -1118,6 +1118,22 @@
Ops - Rescue helicopter for carrier operations.
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Shapes - Class that serves as the base shapes drawn in the Mission Editor
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Author: nielsvaes/coconutcockpit
+
+
diff --git a/Documentation/AI.AI_Cargo_Airplane.html b/Documentation/AI.AI_Cargo_Airplane.html
index 6901490a3..c7bc33ba4 100644
--- a/Documentation/AI.AI_Cargo_Airplane.html
+++ b/Documentation/AI.AI_Cargo_Airplane.html
@@ -1118,6 +1118,22 @@
Ops - Rescue helicopter for carrier operations.
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Shapes - Class that serves as the base shapes drawn in the Mission Editor
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Author: nielsvaes/coconutcockpit
+
+
@@ -2807,9 +2823,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
- Aircraft is on a pickup mission.
-
@@ -4583,9 +4596,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
- Aircraft is on a pickup mission.
-
@@ -5201,9 +5211,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
- Aircraft is on a pickup mission.
-
@@ -6707,9 +6714,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
- Aircraft is on a pickup mission.
-
diff --git a/Documentation/AI.AI_Cargo_Dispatcher.html b/Documentation/AI.AI_Cargo_Dispatcher.html
index 456ab2781..0c9a873bc 100644
--- a/Documentation/AI.AI_Cargo_Dispatcher.html
+++ b/Documentation/AI.AI_Cargo_Dispatcher.html
@@ -1118,6 +1118,22 @@
Ops - Rescue helicopter for carrier operations.
+
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+
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Shapes - Class that serves as the base shapes drawn in the Mission Editor
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Author: nielsvaes/coconutcockpit
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diff --git a/Documentation/AI.AI_Cargo_Dispatcher_APC.html b/Documentation/AI.AI_Cargo_Dispatcher_APC.html
index 134511b7b..80fdbde43 100644
--- a/Documentation/AI.AI_Cargo_Dispatcher_APC.html
+++ b/Documentation/AI.AI_Cargo_Dispatcher_APC.html
@@ -1118,6 +1118,22 @@
Ops - Rescue helicopter for carrier operations.
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Shapes - Class that serves as the base shapes drawn in the Mission Editor
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Author: nielsvaes/coconutcockpit
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diff --git a/Documentation/AI.AI_Cargo_Dispatcher_Airplane.html b/Documentation/AI.AI_Cargo_Dispatcher_Airplane.html
index 80e5f1a59..df1196252 100644
--- a/Documentation/AI.AI_Cargo_Dispatcher_Airplane.html
+++ b/Documentation/AI.AI_Cargo_Dispatcher_Airplane.html
@@ -1118,6 +1118,22 @@
Ops - Rescue helicopter for carrier operations.
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Shapes - Class that serves as the base shapes drawn in the Mission Editor
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Author: nielsvaes/coconutcockpit
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diff --git a/Documentation/AI.AI_Cargo_Dispatcher_Helicopter.html b/Documentation/AI.AI_Cargo_Dispatcher_Helicopter.html
index 55b9f2e1b..02166aa8a 100644
--- a/Documentation/AI.AI_Cargo_Dispatcher_Helicopter.html
+++ b/Documentation/AI.AI_Cargo_Dispatcher_Helicopter.html
@@ -1118,6 +1118,22 @@
Ops - Rescue helicopter for carrier operations.
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Shapes - Class that serves as the base shapes drawn in the Mission Editor
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Author: nielsvaes/coconutcockpit
+
+
diff --git a/Documentation/AI.AI_Cargo_Dispatcher_Ship.html b/Documentation/AI.AI_Cargo_Dispatcher_Ship.html
index d82701a8e..958cdb184 100644
--- a/Documentation/AI.AI_Cargo_Dispatcher_Ship.html
+++ b/Documentation/AI.AI_Cargo_Dispatcher_Ship.html
@@ -1118,6 +1118,22 @@
Ops - Rescue helicopter for carrier operations.
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Shapes - Class that serves as the base shapes drawn in the Mission Editor
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Author: nielsvaes/coconutcockpit
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+
diff --git a/Documentation/AI.AI_Cargo_Helicopter.html b/Documentation/AI.AI_Cargo_Helicopter.html
index 21da7e7fb..15b6d847e 100644
--- a/Documentation/AI.AI_Cargo_Helicopter.html
+++ b/Documentation/AI.AI_Cargo_Helicopter.html
@@ -1118,6 +1118,22 @@
Ops - Rescue helicopter for carrier operations.
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Shapes - Class that serves as the base shapes drawn in the Mission Editor
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Author: nielsvaes/coconutcockpit
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diff --git a/Documentation/AI.AI_Cargo_Ship.html b/Documentation/AI.AI_Cargo_Ship.html
index 050140df4..aab10229f 100644
--- a/Documentation/AI.AI_Cargo_Ship.html
+++ b/Documentation/AI.AI_Cargo_Ship.html
@@ -1118,6 +1118,22 @@
Ops - Rescue helicopter for carrier operations.
+
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Shapes - Class that serves as the base shapes drawn in the Mission Editor
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Author: nielsvaes/coconutcockpit
+
+
diff --git a/Documentation/AI.AI_Escort.html b/Documentation/AI.AI_Escort.html
index 85747c0f8..98b979976 100644
--- a/Documentation/AI.AI_Escort.html
+++ b/Documentation/AI.AI_Escort.html
@@ -1118,6 +1118,22 @@
Ops - Rescue helicopter for carrier operations.
+
+
+
+
+
+
+
+
+
+
+
Shapes - Class that serves as the base shapes drawn in the Mission Editor
+
+
+
Author: nielsvaes/coconutcockpit
+
+
diff --git a/Documentation/AI.AI_Escort_Dispatcher.html b/Documentation/AI.AI_Escort_Dispatcher.html
index cdb5bf180..0899080d4 100644
--- a/Documentation/AI.AI_Escort_Dispatcher.html
+++ b/Documentation/AI.AI_Escort_Dispatcher.html
@@ -1118,6 +1118,22 @@
Ops - Rescue helicopter for carrier operations.
+
+
+
+
+
+
+
+
+
+
+
Shapes - Class that serves as the base shapes drawn in the Mission Editor
+
+
+
Author: nielsvaes/coconutcockpit
+
+
diff --git a/Documentation/AI.AI_Escort_Dispatcher_Request.html b/Documentation/AI.AI_Escort_Dispatcher_Request.html
index aeac9d3d0..45eb9f12e 100644
--- a/Documentation/AI.AI_Escort_Dispatcher_Request.html
+++ b/Documentation/AI.AI_Escort_Dispatcher_Request.html
@@ -1118,6 +1118,22 @@
Ops - Rescue helicopter for carrier operations.
+
+
+
+
+
+
+
+
+
+
+
Shapes - Class that serves as the base shapes drawn in the Mission Editor
+
+
+
Author: nielsvaes/coconutcockpit
+
+
diff --git a/Documentation/AI.AI_Escort_Request.html b/Documentation/AI.AI_Escort_Request.html
index 64c8a5a2a..10a4bd56f 100644
--- a/Documentation/AI.AI_Escort_Request.html
+++ b/Documentation/AI.AI_Escort_Request.html
@@ -1118,6 +1118,22 @@
Ops - Rescue helicopter for carrier operations.
+
+
+
+
+
+
+
+
+
+
+
Shapes - Class that serves as the base shapes drawn in the Mission Editor
+
+
+
Author: nielsvaes/coconutcockpit
+
+
diff --git a/Documentation/AI.AI_Formation.html b/Documentation/AI.AI_Formation.html
index da71d377b..8b42512cf 100644
--- a/Documentation/AI.AI_Formation.html
+++ b/Documentation/AI.AI_Formation.html
@@ -1118,6 +1118,22 @@
Ops - Rescue helicopter for carrier operations.
+
+
+
+
+
+
+
+
+
+
+
Shapes - Class that serves as the base shapes drawn in the Mission Editor
+
+
+
Author: nielsvaes/coconutcockpit
+
+
diff --git a/Documentation/AI.AI_Patrol.html b/Documentation/AI.AI_Patrol.html
index b9ba51aed..25e8ee9be 100644
--- a/Documentation/AI.AI_Patrol.html
+++ b/Documentation/AI.AI_Patrol.html
@@ -1118,6 +1118,22 @@
Ops - Rescue helicopter for carrier operations.
+
+
+
+
+
+
+
+
+
+
+
Shapes - Class that serves as the base shapes drawn in the Mission Editor
+
+
+
Author: nielsvaes/coconutcockpit
+
+
@@ -3268,6 +3284,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+ This table contains the targets detected during patrol.
+
@@ -6535,6 +6554,9 @@ The default interval is 30 seconds.
+
+ This table contains the targets detected during patrol.
+
@@ -7279,6 +7301,9 @@ The default interval is 30 seconds.
+
+ This table contains the targets detected during patrol.
+
@@ -8911,6 +8936,9 @@ The default interval is 30 seconds.
+
+ This table contains the targets detected during patrol.
+
diff --git a/Documentation/Actions.Act_Account.html b/Documentation/Actions.Act_Account.html
index 019e96f56..957c09545 100644
--- a/Documentation/Actions.Act_Account.html
+++ b/Documentation/Actions.Act_Account.html
@@ -1118,6 +1118,22 @@
Ops - Rescue helicopter for carrier operations.
+
+
+
+
+
+
+
+
+
+
+
Shapes - Class that serves as the base shapes drawn in the Mission Editor
+
+
+
Author: nielsvaes/coconutcockpit
+
+
diff --git a/Documentation/Actions.Act_Assign.html b/Documentation/Actions.Act_Assign.html
index 058d84236..7c0d62aee 100644
--- a/Documentation/Actions.Act_Assign.html
+++ b/Documentation/Actions.Act_Assign.html
@@ -1118,6 +1118,22 @@
Ops - Rescue helicopter for carrier operations.
+
+
+
+
+
+
+
+
+
+
+
Shapes - Class that serves as the base shapes drawn in the Mission Editor
+
+
+
Author: nielsvaes/coconutcockpit
+
+
diff --git a/Documentation/Actions.Act_Assist.html b/Documentation/Actions.Act_Assist.html
index 4b0596ead..197d49e3e 100644
--- a/Documentation/Actions.Act_Assist.html
+++ b/Documentation/Actions.Act_Assist.html
@@ -1118,6 +1118,22 @@
Ops - Rescue helicopter for carrier operations.
+
+
+
+
+
+
+
+
+
+
+
Shapes - Class that serves as the base shapes drawn in the Mission Editor
+
+
+
Author: nielsvaes/coconutcockpit
+
+
diff --git a/Documentation/Actions.Act_Route.html b/Documentation/Actions.Act_Route.html
index eaf5bfdb0..dc0a855ed 100644
--- a/Documentation/Actions.Act_Route.html
+++ b/Documentation/Actions.Act_Route.html
@@ -1118,6 +1118,22 @@
Ops - Rescue helicopter for carrier operations.
+
+
+
+
+
+
+
+
+
+
+
Shapes - Class that serves as the base shapes drawn in the Mission Editor
+
+
+
Author: nielsvaes/coconutcockpit
+
+
diff --git a/Documentation/Cargo.Cargo.html b/Documentation/Cargo.Cargo.html
index d9a7e5da6..3324eb779 100644
--- a/Documentation/Cargo.Cargo.html
+++ b/Documentation/Cargo.Cargo.html
@@ -1118,6 +1118,22 @@
Ops - Rescue helicopter for carrier operations.
+
+
+
+
+
+
+
+
+
+
+
Shapes - Class that serves as the base shapes drawn in the Mission Editor
+
+
+
Author: nielsvaes/coconutcockpit
+
+
@@ -2813,6 +2829,17 @@ All derived classes from CARGO follow the same state machine, expose the same ca
+
+
+
+
diff --git a/Documentation/Cargo.CargoCrate.html b/Documentation/Cargo.CargoCrate.html
index 8d527ced2..a66d73a65 100644
--- a/Documentation/Cargo.CargoCrate.html
+++ b/Documentation/Cargo.CargoCrate.html
@@ -1118,6 +1118,22 @@
Ops - Rescue helicopter for carrier operations.
+
+
+
+
+
+
+
+
+
+
+
Shapes - Class that serves as the base shapes drawn in the Mission Editor
+
+
+
Author: nielsvaes/coconutcockpit
+
+
diff --git a/Documentation/Cargo.CargoGroup.html b/Documentation/Cargo.CargoGroup.html
index 4445772ac..b74bf61f6 100644
--- a/Documentation/Cargo.CargoGroup.html
+++ b/Documentation/Cargo.CargoGroup.html
@@ -1118,6 +1118,22 @@
Ops - Rescue helicopter for carrier operations.
+
+
+
+
+
+
+
+
+
+
+
Shapes - Class that serves as the base shapes drawn in the Mission Editor
+
+
+
Author: nielsvaes/coconutcockpit
+
+
diff --git a/Documentation/Cargo.CargoSlingload.html b/Documentation/Cargo.CargoSlingload.html
index 61ee17e0b..ca8617e40 100644
--- a/Documentation/Cargo.CargoSlingload.html
+++ b/Documentation/Cargo.CargoSlingload.html
@@ -1118,6 +1118,22 @@
Ops - Rescue helicopter for carrier operations.
+
+
+
+
+
+
+
+
+
+
+
Shapes - Class that serves as the base shapes drawn in the Mission Editor
+
+
+
Author: nielsvaes/coconutcockpit
+
+
diff --git a/Documentation/Cargo.CargoUnit.html b/Documentation/Cargo.CargoUnit.html
index 0ea00b2ac..ed4dae73d 100644
--- a/Documentation/Cargo.CargoUnit.html
+++ b/Documentation/Cargo.CargoUnit.html
@@ -1118,6 +1118,22 @@
Ops - Rescue helicopter for carrier operations.
+
+
+
+
+
+
+
+
+
+
+
Shapes - Class that serves as the base shapes drawn in the Mission Editor
+
+
+
Author: nielsvaes/coconutcockpit
+
+
diff --git a/Documentation/Core.Astar.html b/Documentation/Core.Astar.html
index 406ac3d05..2c0d215c0 100644
--- a/Documentation/Core.Astar.html
+++ b/Documentation/Core.Astar.html
@@ -1118,6 +1118,22 @@
Ops - Rescue helicopter for carrier operations.
+
+
+
+
+
+
+
+
+
+
+
Shapes - Class that serves as the base shapes drawn in the Mission Editor
+
+
+
Author: nielsvaes/coconutcockpit
+
+
diff --git a/Documentation/Core.Base.html b/Documentation/Core.Base.html
index 35bf77be0..70d6ddd09 100644
--- a/Documentation/Core.Base.html
+++ b/Documentation/Core.Base.html
@@ -1118,6 +1118,22 @@
Ops - Rescue helicopter for carrier operations.
+
+
+
+
+
+
+
+
+
+
+
Shapes - Class that serves as the base shapes drawn in the Mission Editor
+
+
+
Author: nielsvaes/coconutcockpit
+
+
diff --git a/Documentation/Core.Beacon.html b/Documentation/Core.Beacon.html
index 68bfd705d..d7a10e209 100644
--- a/Documentation/Core.Beacon.html
+++ b/Documentation/Core.Beacon.html
@@ -1118,6 +1118,22 @@
Ops - Rescue helicopter for carrier operations.
+
+
+
+
+
+
+
+
+
+
+
Shapes - Class that serves as the base shapes drawn in the Mission Editor
+
+
+
Author: nielsvaes/coconutcockpit
+
+
diff --git a/Documentation/Core.Condition.html b/Documentation/Core.Condition.html
index 475a13822..7eeba9cf4 100644
--- a/Documentation/Core.Condition.html
+++ b/Documentation/Core.Condition.html
@@ -1118,6 +1118,22 @@
Ops - Rescue helicopter for carrier operations.
+
+
+
+
+
+
+
+
+
+
+
Shapes - Class that serves as the base shapes drawn in the Mission Editor
+
+
+
Author: nielsvaes/coconutcockpit
+
+
diff --git a/Documentation/Core.Database.html b/Documentation/Core.Database.html
index c28b26fbe..37bd71d2f 100644
--- a/Documentation/Core.Database.html
+++ b/Documentation/Core.Database.html
@@ -1118,6 +1118,22 @@
Ops - Rescue helicopter for carrier operations.
+
+
+
+
+
+
+
+
+
+
+
Shapes - Class that serves as the base shapes drawn in the Mission Editor
+
+
+
Author: nielsvaes/coconutcockpit
+
+
diff --git a/Documentation/Core.Event.html b/Documentation/Core.Event.html
index d77fc6126..acd4c48a3 100644
--- a/Documentation/Core.Event.html
+++ b/Documentation/Core.Event.html
@@ -1118,6 +1118,22 @@
Ops - Rescue helicopter for carrier operations.
+
+
+
+
+
+
+
+
+
+
+
Shapes - Class that serves as the base shapes drawn in the Mission Editor
+
+
+
Author: nielsvaes/coconutcockpit
+
+
diff --git a/Documentation/Core.Fsm.html b/Documentation/Core.Fsm.html
index 3e7188d1a..b9795d1a1 100644
--- a/Documentation/Core.Fsm.html
+++ b/Documentation/Core.Fsm.html
@@ -1118,6 +1118,22 @@
Ops - Rescue helicopter for carrier operations.
+
+
+
+
+
+
+
+
+
+
+
Shapes - Class that serves as the base shapes drawn in the Mission Editor
+
+
+
Author: nielsvaes/coconutcockpit
+
+
@@ -5820,7 +5836,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
+ #string
FSM._StartState
@@ -7419,7 +7435,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
+ #string
FSM._StartState
diff --git a/Documentation/Core.Goal.html b/Documentation/Core.Goal.html
index c37720b6c..9044d37bc 100644
--- a/Documentation/Core.Goal.html
+++ b/Documentation/Core.Goal.html
@@ -1118,6 +1118,22 @@
Ops - Rescue helicopter for carrier operations.
+
+
+
+
+
+
+
+
+
+
+
Shapes - Class that serves as the base shapes drawn in the Mission Editor
+
+
+
Author: nielsvaes/coconutcockpit
+
+
diff --git a/Documentation/Core.MarkerOps_Base.html b/Documentation/Core.MarkerOps_Base.html
index ca4a8d100..93b38b9cd 100644
--- a/Documentation/Core.MarkerOps_Base.html
+++ b/Documentation/Core.MarkerOps_Base.html
@@ -1118,6 +1118,22 @@
Ops - Rescue helicopter for carrier operations.
+
+
+
+
+
+
+
+
+
+
+
Shapes - Class that serves as the base shapes drawn in the Mission Editor
+
+
+
Author: nielsvaes/coconutcockpit
+
+
diff --git a/Documentation/Core.Menu.html b/Documentation/Core.Menu.html
index 7fb722a92..e053d541f 100644
--- a/Documentation/Core.Menu.html
+++ b/Documentation/Core.Menu.html
@@ -1118,6 +1118,22 @@
Ops - Rescue helicopter for carrier operations.
+
+
+
+
+
+
+
+
+
+
+
Shapes - Class that serves as the base shapes drawn in the Mission Editor
+
+
+
Author: nielsvaes/coconutcockpit
+
+
diff --git a/Documentation/Core.Message.html b/Documentation/Core.Message.html
index 1948dd24e..eb2bcc681 100644
--- a/Documentation/Core.Message.html
+++ b/Documentation/Core.Message.html
@@ -1118,6 +1118,22 @@
Ops - Rescue helicopter for carrier operations.
+
+
+
+
+
+
+
+
+
+
+
Shapes - Class that serves as the base shapes drawn in the Mission Editor
+
+
+
Author: nielsvaes/coconutcockpit
+
+
diff --git a/Documentation/Core.Pathline.html b/Documentation/Core.Pathline.html
index ef9d8de2c..51ee59357 100644
--- a/Documentation/Core.Pathline.html
+++ b/Documentation/Core.Pathline.html
@@ -1118,6 +1118,22 @@
Ops - Rescue helicopter for carrier operations.
+
+
+
+
+
+
+
+
+
+
+
Shapes - Class that serves as the base shapes drawn in the Mission Editor
+
+
+
Author: nielsvaes/coconutcockpit
+
+
diff --git a/Documentation/Core.Point.html b/Documentation/Core.Point.html
index e2748aff6..6e91c7921 100644
--- a/Documentation/Core.Point.html
+++ b/Documentation/Core.Point.html
@@ -1118,6 +1118,22 @@
Ops - Rescue helicopter for carrier operations.
+
+
+
+
+
+
+
+
+
+
+
Shapes - Class that serves as the base shapes drawn in the Mission Editor
+
+
+
Author: nielsvaes/coconutcockpit
+
+
@@ -16905,17 +16921,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
-
-
-
-
-
-
POINT_VEC2.z
diff --git a/Documentation/Core.Report.html b/Documentation/Core.Report.html
index 219482555..bf9db93ce 100644
--- a/Documentation/Core.Report.html
+++ b/Documentation/Core.Report.html
@@ -1118,6 +1118,22 @@
Ops - Rescue helicopter for carrier operations.
+
+
+
+
+
+
+
+
+
+
+
Shapes - Class that serves as the base shapes drawn in the Mission Editor
+
+
+
Author: nielsvaes/coconutcockpit
+
+
diff --git a/Documentation/Core.ScheduleDispatcher.html b/Documentation/Core.ScheduleDispatcher.html
index 7078b5c81..029e35e85 100644
--- a/Documentation/Core.ScheduleDispatcher.html
+++ b/Documentation/Core.ScheduleDispatcher.html
@@ -1118,6 +1118,22 @@
Ops - Rescue helicopter for carrier operations.
+
+
+
+
+
+
+
+
+
+
+
Shapes - Class that serves as the base shapes drawn in the Mission Editor
+
+
+
Author: nielsvaes/coconutcockpit
+
+
diff --git a/Documentation/Core.Scheduler.html b/Documentation/Core.Scheduler.html
index 101e7b1a6..54c3dbac4 100644
--- a/Documentation/Core.Scheduler.html
+++ b/Documentation/Core.Scheduler.html
@@ -1118,6 +1118,22 @@
Ops - Rescue helicopter for carrier operations.
+
+
+
+
+
+
+
+
+
+
+
Shapes - Class that serves as the base shapes drawn in the Mission Editor
+
+
+
Author: nielsvaes/coconutcockpit
+
+
diff --git a/Documentation/Core.Set.html b/Documentation/Core.Set.html
index c22dadd1d..2b05fbdfe 100644
--- a/Documentation/Core.Set.html
+++ b/Documentation/Core.Set.html
@@ -1118,6 +1118,22 @@
Ops - Rescue helicopter for carrier operations.
+
+
+
+
+
+
+
+
+
+
+
Shapes - Class that serves as the base shapes drawn in the Mission Editor
+
+
+
Author: nielsvaes/coconutcockpit
+
+
diff --git a/Documentation/Core.Settings.html b/Documentation/Core.Settings.html
index 4236480d8..47554cd90 100644
--- a/Documentation/Core.Settings.html
+++ b/Documentation/Core.Settings.html
@@ -1118,6 +1118,22 @@
Ops - Rescue helicopter for carrier operations.
+
+
+
+
+
+
+
+
+
+
+
Shapes - Class that serves as the base shapes drawn in the Mission Editor
+
+
+
Author: nielsvaes/coconutcockpit
+
+
@@ -2870,14 +2886,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
@@ -2917,7 +2930,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #boolean
+
SETTINGS.Metric
@@ -5030,14 +5043,11 @@ It is advised to use this method at the start of the mission.
@@ -5077,7 +5087,7 @@ It is advised to use this method at the start of the mission.
- #boolean
+
SETTINGS.Metric
diff --git a/Documentation/Core.Spawn.html b/Documentation/Core.Spawn.html
index f858c0a4e..200901bb1 100644
--- a/Documentation/Core.Spawn.html
+++ b/Documentation/Core.Spawn.html
@@ -1118,6 +1118,22 @@
Ops - Rescue helicopter for carrier operations.
+
+
+
+
+
+
+
+
+
+
+
Shapes - Class that serves as the base shapes drawn in the Mission Editor
+
+
+
Author: nielsvaes/coconutcockpit
+
+
@@ -3741,9 +3757,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.
-
@@ -3915,6 +3928,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
@@ -4021,27 +4045,21 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
@@ -4053,6 +4071,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
@@ -4084,7 +4113,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #number
+
SPAWN.SpawnMaxGroups
@@ -4098,7 +4127,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #number
+
SPAWN.SpawnMaxUnitsAlive
@@ -4289,7 +4318,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
When the first Spawn executes, all the Groups need to be made visible before start.
+
Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.
@@ -10015,9 +10044,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups. Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.
-
@@ -10189,6 +10215,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
+
+
+
@@ -10295,27 +10332,21 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
#boolean
-SPAWN.SpawnInitKeepUnitNames
+SPAWN.SpawnInitLimit
-
- Overwrite unit names by default with group name.
-
@@ -10327,6 +10358,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
+
+
+
@@ -10358,7 +10400,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
- #number
+
SPAWN.SpawnMaxGroups
@@ -10372,7 +10414,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
- #number
+
SPAWN.SpawnMaxUnitsAlive
@@ -10563,7 +10605,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups. When the first Spawn executes, all the Groups need to be made visible before start.
+
Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.
diff --git a/Documentation/Core.SpawnStatic.html b/Documentation/Core.SpawnStatic.html
index 8b42ddf7e..ce1be9c25 100644
--- a/Documentation/Core.SpawnStatic.html
+++ b/Documentation/Core.SpawnStatic.html
@@ -1118,6 +1118,22 @@
Ops - Rescue helicopter for carrier operations.
+
+
+
+
+
+
+
+
+
+
+
Shapes - Class that serves as the base shapes drawn in the Mission Editor
+
+
+
Author: nielsvaes/coconutcockpit
+
+
diff --git a/Documentation/Core.Spot.html b/Documentation/Core.Spot.html
index bdc169cfb..cc4bc5d06 100644
--- a/Documentation/Core.Spot.html
+++ b/Documentation/Core.Spot.html
@@ -1118,6 +1118,22 @@
Ops - Rescue helicopter for carrier operations.
+
+
+
+
+
+
+
+
+
+
+
Shapes - Class that serves as the base shapes drawn in the Mission Editor
+
+
+
Author: nielsvaes/coconutcockpit
+
+
diff --git a/Documentation/Core.TextAndSound.html b/Documentation/Core.TextAndSound.html
index 4c6daecb3..53e35e18c 100644
--- a/Documentation/Core.TextAndSound.html
+++ b/Documentation/Core.TextAndSound.html
@@ -1118,6 +1118,22 @@
Ops - Rescue helicopter for carrier operations.
+
+
+
+
+
+
+
+
+
+
+
Shapes - Class that serves as the base shapes drawn in the Mission Editor
+
+
+
Author: nielsvaes/coconutcockpit
+
+
diff --git a/Documentation/Core.Timer.html b/Documentation/Core.Timer.html
index a887959fb..661060828 100644
--- a/Documentation/Core.Timer.html
+++ b/Documentation/Core.Timer.html
@@ -1118,6 +1118,22 @@
Ops - Rescue helicopter for carrier operations.
+
+
+
+
+
+
+
+
+
+
+
Shapes - Class that serves as the base shapes drawn in the Mission Editor
+
+
+
Author: nielsvaes/coconutcockpit
+
+
diff --git a/Documentation/Core.UserFlag.html b/Documentation/Core.UserFlag.html
index e08d7ff4b..aac8ca419 100644
--- a/Documentation/Core.UserFlag.html
+++ b/Documentation/Core.UserFlag.html
@@ -1118,6 +1118,22 @@
Ops - Rescue helicopter for carrier operations.
+
+
+
+
+
+
+
+
+
+
+
Shapes - Class that serves as the base shapes drawn in the Mission Editor
+
+
+
Author: nielsvaes/coconutcockpit
+
+
diff --git a/Documentation/Core.Velocity.html b/Documentation/Core.Velocity.html
index 9897ee0f3..e14dcafb6 100644
--- a/Documentation/Core.Velocity.html
+++ b/Documentation/Core.Velocity.html
@@ -1118,6 +1118,22 @@
Ops - Rescue helicopter for carrier operations.
+
+
+
+
+
+
+
+
+
+
+
Shapes - Class that serves as the base shapes drawn in the Mission Editor
+
+
+
Author: nielsvaes/coconutcockpit
+
+
diff --git a/Documentation/Core.Zone.html b/Documentation/Core.Zone.html
index f7e4b743d..7f177e17d 100644
--- a/Documentation/Core.Zone.html
+++ b/Documentation/Core.Zone.html
@@ -1118,6 +1118,22 @@
Ops - Rescue helicopter for carrier operations.
+
+
+
+
+
+
+
+
+
+
+
Shapes - Class that serves as the base shapes drawn in the Mission Editor
+
+
+
Author: nielsvaes/coconutcockpit
+
+
diff --git a/Documentation/Core.Zone_Detection.html b/Documentation/Core.Zone_Detection.html
index ecc9f0429..c7b4cbed3 100644
--- a/Documentation/Core.Zone_Detection.html
+++ b/Documentation/Core.Zone_Detection.html
@@ -1118,6 +1118,22 @@
Ops - Rescue helicopter for carrier operations.
+
+
+
+
+
+
+
+
+
+
+
Shapes - Class that serves as the base shapes drawn in the Mission Editor
+
+
+
Author: nielsvaes/coconutcockpit
+
+
diff --git a/Documentation/DCS.html b/Documentation/DCS.html
index d7b2477e5..4132910d8 100644
--- a/Documentation/DCS.html
+++ b/Documentation/DCS.html
@@ -1118,6 +1118,22 @@
Ops - Rescue helicopter for carrier operations.
+
+
+
+
+
+
+
+
+
+
+
Shapes - Class that serves as the base shapes drawn in the Mission Editor
+
+
+
Author: nielsvaes/coconutcockpit
+
+
diff --git a/Documentation/Functional.ATC_Ground.html b/Documentation/Functional.ATC_Ground.html
index 01a27f8e1..be9f62de6 100644
--- a/Documentation/Functional.ATC_Ground.html
+++ b/Documentation/Functional.ATC_Ground.html
@@ -1118,6 +1118,22 @@
Ops - Rescue helicopter for carrier operations.
+
+
+
+
+
+
+
+
+
+
+
Shapes - Class that serves as the base shapes drawn in the Mission Editor
+
+
+
Author: nielsvaes/coconutcockpit
+
+
@@ -3904,6 +3920,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+ Kickspeed
+
@@ -4489,6 +4508,9 @@ An airbase can be specified to set the maximum kick speed for.
+
+ Kickspeed
+
diff --git a/Documentation/Functional.Artillery.html b/Documentation/Functional.Artillery.html
index e804d16b5..7ed69156a 100644
--- a/Documentation/Functional.Artillery.html
+++ b/Documentation/Functional.Artillery.html
@@ -1118,6 +1118,22 @@
Ops - Rescue helicopter for carrier operations.
+
+
+
+
+
+
+
+
+
+
+
Shapes - Class that serves as the base shapes drawn in the Mission Editor
+
+
+
Author: nielsvaes/coconutcockpit
+
+
diff --git a/Documentation/Functional.CleanUp.html b/Documentation/Functional.CleanUp.html
index 4c41a26be..2525da35e 100644
--- a/Documentation/Functional.CleanUp.html
+++ b/Documentation/Functional.CleanUp.html
@@ -1118,6 +1118,22 @@
Ops - Rescue helicopter for carrier operations.
+
+
+
+
+
+
+
+
+
+
+
Shapes - Class that serves as the base shapes drawn in the Mission Editor
+
+
+
Author: nielsvaes/coconutcockpit
+
+
diff --git a/Documentation/Functional.Designate.html b/Documentation/Functional.Designate.html
index d82e3146f..34514c2a2 100644
--- a/Documentation/Functional.Designate.html
+++ b/Documentation/Functional.Designate.html
@@ -1118,6 +1118,22 @@
Ops - Rescue helicopter for carrier operations.
+
+
+
+
+
+
+
+
+
+
+
Shapes - Class that serves as the base shapes drawn in the Mission Editor
+
+
+
Author: nielsvaes/coconutcockpit
+
+
@@ -3553,17 +3569,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
@@ -6728,17 +6733,6 @@ Using the menu system, the player can "forget" a designation, so that gradually
-
-
-
-
@@ -7538,17 +7532,6 @@ Using the menu system, the player can "forget" a designation, so that gradually
-
-
-
-
@@ -8318,17 +8301,6 @@ Using the menu system, the player can "forget" a designation, so that gradually
-
-
-
-
@@ -9986,17 +9958,6 @@ Using the menu system, the player can "forget" a designation, so that gradually
-
-
-
-
diff --git a/Documentation/Functional.Detection.html b/Documentation/Functional.Detection.html
index bccf9981f..b0ff9477c 100644
--- a/Documentation/Functional.Detection.html
+++ b/Documentation/Functional.Detection.html
@@ -1118,6 +1118,22 @@
Ops - Rescue helicopter for carrier operations.
+
+
+
+
+
+
+
+
+
+
+
Shapes - Class that serves as the base shapes drawn in the Mission Editor
+
+
+
Author: nielsvaes/coconutcockpit
+
+
diff --git a/Documentation/Functional.DetectionZones.html b/Documentation/Functional.DetectionZones.html
index c7a365407..6b68b7a79 100644
--- a/Documentation/Functional.DetectionZones.html
+++ b/Documentation/Functional.DetectionZones.html
@@ -1118,6 +1118,22 @@
Ops - Rescue helicopter for carrier operations.
+
+
+
+
+
+
+
+
+
+
+
Shapes - Class that serves as the base shapes drawn in the Mission Editor
+
+
+
Author: nielsvaes/coconutcockpit
+
+
diff --git a/Documentation/Functional.Escort.html b/Documentation/Functional.Escort.html
index 76fd703d7..dcfa30c99 100644
--- a/Documentation/Functional.Escort.html
+++ b/Documentation/Functional.Escort.html
@@ -1118,6 +1118,22 @@
Ops - Rescue helicopter for carrier operations.
+
+
+
+
+
+
+
+
+
+
+
Shapes - Class that serves as the base shapes drawn in the Mission Editor
+
+
+
Author: nielsvaes/coconutcockpit
+
+
diff --git a/Documentation/Functional.Fox.html b/Documentation/Functional.Fox.html
index 427f3a43d..9ef9693a1 100644
--- a/Documentation/Functional.Fox.html
+++ b/Documentation/Functional.Fox.html
@@ -1118,6 +1118,22 @@
Ops - Rescue helicopter for carrier operations.
+
+
+
+
+
+
+
+
+
+
+
Shapes - Class that serves as the base shapes drawn in the Mission Editor
+
+
+
Author: nielsvaes/coconutcockpit
+
+
diff --git a/Documentation/Functional.Mantis.html b/Documentation/Functional.Mantis.html
index 86476a4e6..39649fc6c 100644
--- a/Documentation/Functional.Mantis.html
+++ b/Documentation/Functional.Mantis.html
@@ -1118,6 +1118,22 @@
Ops - Rescue helicopter for carrier operations.
+
+
+
+
+
+
+
+
+
+
+
Shapes - Class that serves as the base shapes drawn in the Mission Editor
+
+
+
Author: nielsvaes/coconutcockpit
+
+
@@ -4311,8 +4327,8 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
MANTIS.SkateZones
+ #number
+
MANTIS.SkateNumber
@@ -8945,8 +8961,8 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
-
-
MANTIS.SkateZones
+ #number
+
MANTIS.SkateNumber
diff --git a/Documentation/Functional.MissileTrainer.html b/Documentation/Functional.MissileTrainer.html
index 45b4b5b39..6f8b513f7 100644
--- a/Documentation/Functional.MissileTrainer.html
+++ b/Documentation/Functional.MissileTrainer.html
@@ -1118,6 +1118,22 @@
Ops - Rescue helicopter for carrier operations.
+
+
+
+
+
+
+
+
+
+
+
Shapes - Class that serves as the base shapes drawn in the Mission Editor
+
+
+
Author: nielsvaes/coconutcockpit
+
+
diff --git a/Documentation/Functional.Movement.html b/Documentation/Functional.Movement.html
index 3e057ad6a..4a6352179 100644
--- a/Documentation/Functional.Movement.html
+++ b/Documentation/Functional.Movement.html
@@ -1118,6 +1118,22 @@
Ops - Rescue helicopter for carrier operations.
+
+
+
+
+
+
+
+
+
+
+
Shapes - Class that serves as the base shapes drawn in the Mission Editor
+
+
+
Author: nielsvaes/coconutcockpit
+
+
diff --git a/Documentation/Functional.PseudoATC.html b/Documentation/Functional.PseudoATC.html
index b20deb506..24c293889 100644
--- a/Documentation/Functional.PseudoATC.html
+++ b/Documentation/Functional.PseudoATC.html
@@ -1118,6 +1118,22 @@
Ops - Rescue helicopter for carrier operations.
+
+
+
+
+
+
+
+
+
+
+
Shapes - Class that serves as the base shapes drawn in the Mission Editor
+
+
+
Author: nielsvaes/coconutcockpit
+
+
diff --git a/Documentation/Functional.RAT.html b/Documentation/Functional.RAT.html
index 4113732ed..cc3f44a0b 100644
--- a/Documentation/Functional.RAT.html
+++ b/Documentation/Functional.RAT.html
@@ -1118,6 +1118,22 @@
Ops - Rescue helicopter for carrier operations.
+
+
+
+
+
+
+
+
+
+
+
Shapes - Class that serves as the base shapes drawn in the Mission Editor
+
+
+
Author: nielsvaes/coconutcockpit
+
+
diff --git a/Documentation/Functional.Range.html b/Documentation/Functional.Range.html
index d5205a8bc..b9edb990b 100644
--- a/Documentation/Functional.Range.html
+++ b/Documentation/Functional.Range.html
@@ -1118,6 +1118,22 @@
Ops - Rescue helicopter for carrier operations.
+
+
+
+
+
+
+
+
+
+
+
Shapes - Class that serves as the base shapes drawn in the Mission Editor
+
+
+
Author: nielsvaes/coconutcockpit
+
+
diff --git a/Documentation/Functional.Scoring.html b/Documentation/Functional.Scoring.html
index 61fe2b7c5..3ffdb9951 100644
--- a/Documentation/Functional.Scoring.html
+++ b/Documentation/Functional.Scoring.html
@@ -1118,6 +1118,22 @@
Ops - Rescue helicopter for carrier operations.
+
+
+
+
+
+
+
+
+
+
+
Shapes - Class that serves as the base shapes drawn in the Mission Editor
+
+
+
Author: nielsvaes/coconutcockpit
+
+
diff --git a/Documentation/Functional.Sead.html b/Documentation/Functional.Sead.html
index 4a04e09bb..26be34826 100644
--- a/Documentation/Functional.Sead.html
+++ b/Documentation/Functional.Sead.html
@@ -1118,6 +1118,22 @@
Ops - Rescue helicopter for carrier operations.
+
+
+
+
+
+
+
+
+
+
+
Shapes - Class that serves as the base shapes drawn in the Mission Editor
+
+
+
Author: nielsvaes/coconutcockpit
+
+
diff --git a/Documentation/Functional.Shorad.html b/Documentation/Functional.Shorad.html
index 24d2d964e..cb5043022 100644
--- a/Documentation/Functional.Shorad.html
+++ b/Documentation/Functional.Shorad.html
@@ -1118,6 +1118,22 @@
Ops - Rescue helicopter for carrier operations.
+
+
+
+
+
+
+
+
+
+
+
Shapes - Class that serves as the base shapes drawn in the Mission Editor
+
+
+
Author: nielsvaes/coconutcockpit
+
+
diff --git a/Documentation/Functional.Suppression.html b/Documentation/Functional.Suppression.html
index 9b34c3c66..9a372628c 100644
--- a/Documentation/Functional.Suppression.html
+++ b/Documentation/Functional.Suppression.html
@@ -1118,6 +1118,22 @@
Ops - Rescue helicopter for carrier operations.
+
+
+
+
+
+
+
+
+
+
+
Shapes - Class that serves as the base shapes drawn in the Mission Editor
+
+
+
Author: nielsvaes/coconutcockpit
+
+
diff --git a/Documentation/Functional.Warehouse.html b/Documentation/Functional.Warehouse.html
index a50bacaa3..6ec53f43d 100644
--- a/Documentation/Functional.Warehouse.html
+++ b/Documentation/Functional.Warehouse.html
@@ -1118,6 +1118,22 @@
Ops - Rescue helicopter for carrier operations.
+
+
+
+
+
+
+
+
+
+
+
Shapes - Class that serves as the base shapes drawn in the Mission Editor
+
+
+
Author: nielsvaes/coconutcockpit
+
+
diff --git a/Documentation/Functional.ZoneCaptureCoalition.html b/Documentation/Functional.ZoneCaptureCoalition.html
index e2c711add..95d4b8963 100644
--- a/Documentation/Functional.ZoneCaptureCoalition.html
+++ b/Documentation/Functional.ZoneCaptureCoalition.html
@@ -1118,6 +1118,22 @@
Ops - Rescue helicopter for carrier operations.
+
+
+
+
+
+
+
+
+
+
+
Shapes - Class that serves as the base shapes drawn in the Mission Editor
+
+
+
Author: nielsvaes/coconutcockpit
+
+
diff --git a/Documentation/Functional.ZoneGoal.html b/Documentation/Functional.ZoneGoal.html
index d8e34418d..af3206392 100644
--- a/Documentation/Functional.ZoneGoal.html
+++ b/Documentation/Functional.ZoneGoal.html
@@ -1118,6 +1118,22 @@
Ops - Rescue helicopter for carrier operations.
+
+
+
+
+
+
+
+
+
+
+
Shapes - Class that serves as the base shapes drawn in the Mission Editor
+
+
+
Author: nielsvaes/coconutcockpit
+
+
diff --git a/Documentation/Functional.ZoneGoalCargo.html b/Documentation/Functional.ZoneGoalCargo.html
index a5ba15a03..d594035e5 100644
--- a/Documentation/Functional.ZoneGoalCargo.html
+++ b/Documentation/Functional.ZoneGoalCargo.html
@@ -1118,6 +1118,22 @@
Ops - Rescue helicopter for carrier operations.
+
+
+
+
+
+
+
+
+
+
+
Shapes - Class that serves as the base shapes drawn in the Mission Editor
+
+
+
Author: nielsvaes/coconutcockpit
+
+
diff --git a/Documentation/Functional.ZoneGoalCoalition.html b/Documentation/Functional.ZoneGoalCoalition.html
index 807dc2b0e..ec49dff84 100644
--- a/Documentation/Functional.ZoneGoalCoalition.html
+++ b/Documentation/Functional.ZoneGoalCoalition.html
@@ -1118,6 +1118,22 @@
Ops - Rescue helicopter for carrier operations.
+
+
+
+
+
+
+
+
+
+
+
Shapes - Class that serves as the base shapes drawn in the Mission Editor
+
+
+
Author: nielsvaes/coconutcockpit
+
+
diff --git a/Documentation/Ops.ATIS.html b/Documentation/Ops.ATIS.html
index 79854bca2..bbd1f6891 100644
--- a/Documentation/Ops.ATIS.html
+++ b/Documentation/Ops.ATIS.html
@@ -1118,6 +1118,22 @@
Ops - Rescue helicopter for carrier operations.
+
+
+
+
+
+
+
+
+
+
+
Shapes - Class that serves as the base shapes drawn in the Mission Editor
+
+
+
Author: nielsvaes/coconutcockpit
+
+
diff --git a/Documentation/Ops.Airboss.html b/Documentation/Ops.Airboss.html
index 178bae7d0..802832d48 100644
--- a/Documentation/Ops.Airboss.html
+++ b/Documentation/Ops.Airboss.html
@@ -1118,6 +1118,22 @@
Ops - Rescue helicopter for carrier operations.
+
+
+
+
+
+
+
+
+
+
+
Shapes - Class that serves as the base shapes drawn in the Mission Editor
+
+
+
Author: nielsvaes/coconutcockpit
+
+
@@ -40841,7 +40857,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
- Make player section lead if he was not before.
+ Set section lead of player flight.
@@ -40865,6 +40881,9 @@ When moose is loading dynamically (for moose class development), tracing is swit
+
+ Set Stable Hover
+
@@ -41059,17 +41078,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
Band modulation.
-
-
-
-
diff --git a/Documentation/Ops.CSAR.html b/Documentation/Ops.CSAR.html
index e22d3bb24..3b66d0cac 100644
--- a/Documentation/Ops.CSAR.html
+++ b/Documentation/Ops.CSAR.html
@@ -1118,6 +1118,22 @@
Ops - Rescue helicopter for carrier operations.
+
+
+
+
+
+
+
+
+
+
+
Shapes - Class that serves as the base shapes drawn in the Mission Editor
+
+
+
Author: nielsvaes/coconutcockpit
+
+
@@ -2605,12 +2621,6 @@ Dropped troop noMessage and forcedesc parameters aren't saved.
CSAR.inTransitGroups
-
-
-
- CSAR.index
-
-
@@ -4017,7 +4027,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
+ #table
CSAR.FreeVHFFrequencies
@@ -4480,11 +4490,25 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
@@ -4608,17 +4632,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
contain a table for each SAR with all units he has with the original names
-
-
-
-
@@ -4827,6 +4840,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
@@ -4852,6 +4879,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
+ #number
+
CSAR.rescues
+
+
+
+
+
counter for successful rescue landings at FARP/AFB/MASH
+
+
+
@@ -10106,7 +10147,7 @@ callsigns from playername or group name.
-
+ #table
CSAR.FreeVHFFrequencies
@@ -10569,11 +10610,25 @@ callsigns from playername or group name.
+
@@ -10697,17 +10752,6 @@ callsigns from playername or group name.
contain a table for each SAR with all units he has with the original names
-
-
-
-
@@ -10916,6 +10960,20 @@ callsigns from playername or group name.
+
+
@@ -10941,6 +10999,20 @@ callsigns from playername or group name.
+
+
+
+
+ #number
+
CSAR.rescues
+
+
+
+
+
counter for successful rescue landings at FARP/AFB/MASH
+
+
+
@@ -12617,7 +12689,7 @@ callsigns from playername or group name.
-
+ #table
CSAR.FreeVHFFrequencies
@@ -13080,11 +13152,25 @@ callsigns from playername or group name.
+
@@ -13208,17 +13294,6 @@ callsigns from playername or group name.
contain a table for each SAR with all units he has with the original names
-
-
-
-
@@ -13427,6 +13502,20 @@ callsigns from playername or group name.
+
+
@@ -13452,6 +13541,20 @@ callsigns from playername or group name.
+
+
+
+
+ #number
+
CSAR.rescues
+
+
+
+
+
counter for successful rescue landings at FARP/AFB/MASH
+
+
+
diff --git a/Documentation/Ops.CTLD.html b/Documentation/Ops.CTLD.html
index b88dcab9d..c7d0b148f 100644
--- a/Documentation/Ops.CTLD.html
+++ b/Documentation/Ops.CTLD.html
@@ -1118,6 +1118,22 @@
Ops - Rescue helicopter for carrier operations.
+
+
+
+
+
+
+
+
+
+
+
Shapes - Class that serves as the base shapes drawn in the Mission Editor
+
+
+
Author: nielsvaes/coconutcockpit
+
+
@@ -7796,7 +7812,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
+ #table
CTLD.DroppedTroops
@@ -7821,11 +7837,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
@@ -7868,7 +7901,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table
+
CTLD.FreeUHFFrequencies
@@ -7879,11 +7912,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
@@ -7968,11 +8004,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
@@ -8001,14 +8040,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
@@ -8070,6 +8106,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
@@ -8250,6 +8297,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
#1570
+
+
+
+
@@ -8594,7 +8652,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
+ #number
CTLD.troopdropzoneradius
@@ -18179,7 +18237,7 @@ However, if you create a new folder inside the miz file, which contains the soun
-
+ #table
CTLD.DroppedTroops
@@ -18204,11 +18262,28 @@ However, if you create a new folder inside the miz file, which contains the soun
+
@@ -18251,7 +18326,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table
+
CTLD.FreeUHFFrequencies
@@ -18262,11 +18337,14 @@ However, if you create a new folder inside the miz file, which contains the soun
@@ -18351,11 +18429,14 @@ However, if you create a new folder inside the miz file, which contains the soun
@@ -18384,14 +18465,11 @@ However, if you create a new folder inside the miz file, which contains the soun
@@ -18453,6 +18531,17 @@ However, if you create a new folder inside the miz file, which contains the soun
+
+
+
+
@@ -18633,6 +18722,17 @@ However, if you create a new folder inside the miz file, which contains the soun
#1570
+
+
+
+
@@ -18977,7 +19077,7 @@ However, if you create a new folder inside the miz file, which contains the soun
-
+ #number
CTLD.troopdropzoneradius
@@ -20596,7 +20696,7 @@ However, if you create a new folder inside the miz file, which contains the soun
-
+ #table
CTLD.DroppedTroops
@@ -20621,11 +20721,28 @@ However, if you create a new folder inside the miz file, which contains the soun
+
@@ -20668,7 +20785,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table
+
CTLD.FreeUHFFrequencies
@@ -20679,11 +20796,14 @@ However, if you create a new folder inside the miz file, which contains the soun
@@ -20768,11 +20888,14 @@ However, if you create a new folder inside the miz file, which contains the soun
@@ -20801,14 +20924,11 @@ However, if you create a new folder inside the miz file, which contains the soun
@@ -20870,6 +20990,17 @@ However, if you create a new folder inside the miz file, which contains the soun
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@@ -21050,6 +21181,17 @@ However, if you create a new folder inside the miz file, which contains the soun
#1570
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@@ -21394,7 +21536,7 @@ However, if you create a new folder inside the miz file, which contains the soun
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CTLD.troopdropzoneradius
@@ -25691,17 +25833,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
Location (if set) where to get this cargo item.
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@@ -26906,17 +27037,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
Location (if set) where to get this cargo item.
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diff --git a/Documentation/Ops.RecoveryTanker.html b/Documentation/Ops.RecoveryTanker.html
index 16acb765d..3180fea37 100644
--- a/Documentation/Ops.RecoveryTanker.html
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@@ -1118,6 +1118,22 @@
Ops - Rescue helicopter for carrier operations.
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Shapes - Class that serves as the base shapes drawn in the Mission Editor
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Author: nielsvaes/coconutcockpit
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diff --git a/Documentation/Ops.RescueHelo.html b/Documentation/Ops.RescueHelo.html
index 3c2963916..a18c00160 100644
--- a/Documentation/Ops.RescueHelo.html
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Ops - Rescue helicopter for carrier operations.
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Shapes - Class that serves as the base shapes drawn in the Mission Editor
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Author: nielsvaes/coconutcockpit
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diff --git a/Documentation/Shapes.SHAPE_BASE.html b/Documentation/Shapes.SHAPE_BASE.html
new file mode 100644
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AI - Models the process of Combat Air Patrol (CAP) for airplanes.
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AI - Manages the process of an automatic A2A defense system based on an EWR network targets and coordinating CAP and GCI.
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AI - Models the process of Ground Controlled Interception (GCI) for airplanes.
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AI - Models the process of air patrol of airplanes.
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AI - Models the process of air to ground BAI engagement for airplanes and helicopters.
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AI - Models the process of air to ground engagement for airplanes and helicopters.
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AI - Create an automated A2G defense system with reconnaissance units, coordinating SEAD, BAI and CAS operations.
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AI - Models the process of air to ground SEAD engagement for airplanes and helicopters.
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AI - Models the process of AI air operations.
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AI - Create an automated AIR defense system with reconnaissance units, coordinating SEAD, BAI and CAP operations.
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AI - Models the process of air to ground engagement for airplanes and helicopters.
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AI - Models the process of A2G patrolling and engaging ground targets for airplanes and helicopters.
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AI - Models squadrons for airplanes and helicopters.
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AI - Peform Battlefield Area Interdiction (BAI) within an engagement zone.
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AI - Balance player slots with AI to create an engaging simulation environment, independent of the amount of players.
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AI - Perform Combat Air Patrolling (CAP) for airplanes.
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AI - Perform Close Air Support (CAS) near friendlies.
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AI - Models the intelligent transportation of infantry and other cargo.
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AI - Models the intelligent transportation of cargo using ground vehicles.
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AI - Models the intelligent transportation of cargo using airplanes.
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AI - Models the intelligent transportation of infantry and other cargo.
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AI - Models the intelligent transportation of infantry and other cargo using APCs.
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AI - Models the intelligent transportation of infantry and other cargo using Planes.
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AI - Models the intelligent transportation of infantry and other cargo using Helicopters.
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AI - Models the intelligent transportation of infantry and other cargo using Ships.
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AI - Models the intelligent transportation of cargo using helicopters.
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AI - Models the intelligent transportation of infantry and other cargo.
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AI - Taking the lead of AI escorting your flight or of other AI.
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AI - Models the automatic assignment of AI escorts to player flights.
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AI - Models the assignment of AI escorts to player flights upon request using the radio menu.
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AI - Taking the lead of AI escorting your flight or of other AI, upon request using the menu.
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AI - Build large airborne formations of aircraft.
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AI - Perform Air Patrolling for airplanes.
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Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occurring on UNITs.
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(SP) (MP) (FSM) Accept or reject process for player (task) assignments.
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(SP) (MP) (FSM) Route AI or players through waypoints or to zones.
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(SP) (MP) (FSM) Route AI or players through waypoints or to zones.
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Cargo - Management of CARGO logistics, that can be transported from and to transportation carriers.
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Cargo - Management of single cargo crates, which are based on a STATIC object.
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Cargo - Management of grouped cargo logistics, which are based on a GROUP object.
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Cargo - Management of single cargo crates, which are based on a STATIC object.
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Cargo - Management of single cargo logistics, which are based on a UNIT object.
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Core - A* Pathfinding.
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Core - The base class within the framework.
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Core - TACAN and other beacons.
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Core - Define any or all conditions to be evaluated.
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Core - Manages several databases containing templates, mission objects, and mission information.
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Core - Models DCS event dispatching using a publish-subscribe model.
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Core - FSM (Finite State Machine) are objects that model and control long lasting business processes and workflow.
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Core - Models the process to achieve goal(s).
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Core - Tap into markers added to the F10 map by users.
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Core - Manage hierarchical menu structures and commands for players within a mission.
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Core - Informs the players using messages during a simulation.
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Core - Path from A to B.
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Core - Defines an extensive API to manage 3D points in the DCS World 3D simulation space.
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Core - Provides a handy means to create messages and reports.
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Core - SCHEDULEDISPATCHER dispatches the different schedules.
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Core - Prepares and handles the execution of functions over scheduled time (intervals).
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Core - Define collections of objects to perform bulk actions and logically group objects.
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Core - Manages various settings for missions, providing a menu for players to tweak settings in running missions.
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Core - Spawn dynamically new groups of units in running missions.
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Core - Management of spotting logistics, that can be activated and deactivated upon command.
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Core - A Moose GetText system.
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Core - Timer scheduler.
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Core - Manage user flags to interact with the mission editor trigger system and server side scripts.
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Core - Models a velocity or speed, which can be expressed in various formats according the settings.
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Core - Define zones within your mission of various forms, with various capabilities.
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Core - The ZONE_DETECTION class, defined by a zone name, a detection object and a radius.
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Functional - Monitor airbase traffic and regulate speed while taxiing.
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Functional - Control artillery units.
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Functional - Keep airbases clean of crashing or colliding airplanes, and kill missiles when being fired at airbases.
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Functional - Management of target Designation .
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Functional - Models the detection of enemy units by FACs or RECCEs and group them according various methods.
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Functional - Captures the class DETECTION_ZONES.
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Functional - Taking the lead of AI escorting your flight.
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Functional - Yet Another Missile Trainer.
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Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.
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Functional - Train missile defence and deflection.
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Functional - Limit the movement of simulaneous moving ground vehicles.
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Functional - Basic ATC.
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Functional - Create random airtraffic in your missions.
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Functional - Range Practice.
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Functional - Administer the scoring of player achievements, file and log the scoring events for use at websites.
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Functional - Make SAM sites evasive and execute defensive behaviour when being fired upon.
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Functional - Short Range Air Defense System.
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Functional - Suppress fire of ground units when they get hit.
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Functional - Simulation of logistic operations.
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Functional - Models the process to zone guarding and capturing.
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Functional - Base class that models processes to achieve goals involving a Zone.
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Functional - Base class that models processes to achieve goals involving a Zone and Cargo.
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Functional - Base class that models processes to achieve goals involving a Zone for a Coalition.
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Ops - Manages aircraft CASE X recoveries for carrier operations (X=I, II, III).
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Ops - Combat Search and Rescue.
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Ops - Combat Troops & Logistics Department.
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Ops - Recovery tanker for carrier operations.
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Ops - Rescue helicopter for carrier operations.
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Shapes - Class that serves as the base shapes drawn in the Mission Editor
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Author: nielsvaes/coconutcockpit
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Sound - Radio transmissions.
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Sound - Queues Radio Transmissions.
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Core - Makes the radio talk.
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Sound - Simple Radio Standalone (SRS) Integration and Text-to-Speech.
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Sound - Sound output classes.
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Sound - Manage user sound.
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Tasking - A command center governs multiple missions, and takes care of the reporting and communications.
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Tasking - This module contains the DETECTION_MANAGER class and derived classes.
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Tasking - A mission models a goal to be achieved through the execution and completion of tasks by human players.
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Tasking - A task object governs the main engine to administer human taskings.
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Tasking - Controls the information of a Task.
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Tasking - The TASK_A2A models tasks for players in Air to Air engagements.
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Tasking - Dynamically allocates A2A tasks to human players, based on detected airborne targets through an EWR network.
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Tasking - The TASK_A2G models tasks for players in Air to Ground engagements.
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Tasking - Dynamically allocates A2G tasks to human players, based on detected ground targets through reconnaissance.
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Tasking - Base class to model tasks for players to transport cargo.
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Tasking - Creates and manages player TASK_ZONE_CAPTURE tasks.
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Tasking - The TASK_Protect models tasks for players to protect or capture specific zones.
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Tasking - Orchestrates the task for players to execute CSAR for downed pilots.
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Tasking - Creates and manages player TASK_CARGO tasks.
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Tasking - Models tasks for players to transport cargo.
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Tasking - This module contains the TASK_MANAGER class and derived classes.
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Utilities Enumerators.
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UTILS - Classic FiFo Stack.
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Utilities - DCS Simple Text-To-Speech (STTS).
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Utilities - Templates.
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Utilities - Derived utilities taken from the MIST framework, added helpers from the MOOSE community.
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Wrapper - AIRBASE is a wrapper class to handle the DCS Airbase objects.
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Wrapper - CLIENT wraps DCS Unit objects acting as a Client or Player within a mission.
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Wrapper - CONTROLLABLE is an intermediate class wrapping Group and Unit classes "controllers".
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Wrapper - GROUP wraps the DCS Class Group objects.
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Wrapper - IDENTIFIABLE is an intermediate class wrapping DCS Object class derived Objects.
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Wrapper - Markers On the F10 map.
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Wrapper - DCS net functions.
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Wrapper - OBJECT wraps the DCS Object derived objects.
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Wrapper - POSITIONABLE wraps DCS classes that are "positionable".
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Wrapper - SCENERY models scenery within the DCS simulator.
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Wrapper - STATIC wraps the DCS StaticObject class.
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Wrapper - Warehouse storage of DCS airbases.
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Wrapper - UNIT is a wrapper class for the DCS Class Unit.
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Wrapper - Weapon functions.
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Module Shapes.SHAPE_BASE
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Shapes - Class that serves as the base shapes drawn in the Mission Editor
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+
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Author: nielsvaes/coconutcockpit
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+
Global(s)
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Global SHAPE_BASE
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+
Type(s)
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+ Fields and Methods inherited from SHAPE_BASE
+ Description
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+ SHAPE_BASE.CenterVec2
+
+Vec2 of the center of the shape, this will be assigned automatically
+
+
+
+ SHAPE_BASE.ClassName
+
+Name of the class.
+
+
+
+ SHAPE_BASE.Coords
+
+List of COORDINATE defining the path, this will be assigned automatically
+
+
+
+ SHAPE_BASE.MarkIDs
+
+List any MARKIDs this class use, this will be assigned automatically
+
+
+
+ SHAPE_BASE.Name
+
+Name of the shape
+
+
+
+ SHAPE_BASE.Points
+
+List of 3D points defining the shape, this will be assigned automatically
+
+
+
+
+
+
+
+ Fields and Methods inherited from BASE
+ Description
+
+
+ SHAPE_BASE.ClassID
+
+The ID number of the class.
+
+
+
+ SHAPE_BASE.ClassName
+
+The name of the class.
+
+
+
+ SHAPE_BASE.ClassNameAndID
+
+The name of the class concatenated with the ID number of the class.
+
+
+
+ SHAPE_BASE:ClearState(Object, StateName)
+
+Clear the state of an object.
+
+
+
+ SHAPE_BASE:CreateEventBirth(EventTime, Initiator, IniUnitName, place, subplace)
+
+Creation of a Birth Event.
+
+
+
+ SHAPE_BASE:CreateEventCrash(EventTime, Initiator, IniObjectCategory)
+
+Creation of a Crash Event.
+
+
+
+ SHAPE_BASE:CreateEventDead(EventTime, Initiator, IniObjectCategory)
+
+Creation of a Dead Event.
+
+
+
+ SHAPE_BASE:CreateEventPlayerEnterAircraft(PlayerUnit)
+
+Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
+
+
+
+ SHAPE_BASE:CreateEventRemoveUnit(EventTime, Initiator)
+
+Creation of a Remove Unit Event.
+
+
+
+ SHAPE_BASE:CreateEventTakeoff(EventTime, Initiator)
+
+Creation of a Takeoff Event.
+
+
+
+ SHAPE_BASE:CreateEventUnitLost(EventTime, Initiator)
+
+Creation of a Crash Event.
+
+
+
+ SHAPE_BASE:E(Arguments)
+
+Log an exception which will be traced always.
+
+
+
+ SHAPE_BASE:EventDispatcher()
+
+Returns the event dispatcher
+
+
+
+ SHAPE_BASE:EventRemoveAll()
+
+Remove all subscribed events
+
+
+
+ SHAPE_BASE:F(Arguments)
+
+Trace a function call.
+
+
+
+ SHAPE_BASE:F2(Arguments)
+
+Trace a function call level 2.
+
+
+
+ SHAPE_BASE:F3(Arguments)
+
+Trace a function call level 3.
+
+
+
+ SHAPE_BASE:GetClassID()
+
+Get the ClassID of the class instance.
+
+
+
+ SHAPE_BASE:GetClassName()
+
+Get the ClassName of the class instance.
+
+
+
+ SHAPE_BASE:GetClassNameAndID()
+
+Get the ClassName + ClassID of the class instance.
+
+
+
+ SHAPE_BASE:GetEventPriority()
+
+Get the Class Core.Event processing Priority.
+
+
+
+ SHAPE_BASE:GetParent(Child, FromClass)
+
+This is the worker method to retrieve the Parent class.
+
+
+
+ SHAPE_BASE:GetState(Object, Key)
+
+Get a Value given a Key from the Object.
+
+
+
+ SHAPE_BASE:HandleEvent(EventID, EventFunction)
+
+Subscribe to a DCS Event.
+
+
+
+ SHAPE_BASE:I(Arguments)
+
+Log an information which will be traced always.
+
+
+
+ SHAPE_BASE:Inherit(Child, Parent)
+
+This is the worker method to inherit from a parent class.
+
+
+
+ SHAPE_BASE:IsInstanceOf(ClassName)
+
+This is the worker method to check if an object is an (sub)instance of a class.
+
+
+
+ SHAPE_BASE:IsTrace()
+
+Enquires if tracing is on (for the class).
+
+
+
+ SHAPE_BASE:New()
+
+BASE constructor.
+
+
+
+ SHAPE_BASE:OnEvent(EventData)
+
+Occurs when an Event for an object is triggered.
+
+
+
+ SHAPE_BASE:OnEventBDA(EventData)
+
+BDA.
+
+
+
+ SHAPE_BASE:OnEventBaseCaptured(EventData)
+
+Occurs when a ground unit captures either an airbase or a farp.
+
+
+
+ SHAPE_BASE:OnEventBirth(EventData)
+
+Occurs when any object is spawned into the mission.
+
+
+
+ SHAPE_BASE:OnEventCrash(EventData)
+
+Occurs when any aircraft crashes into the ground and is completely destroyed.
+
+
+
+ SHAPE_BASE:OnEventDead(EventData)
+
+Occurs when an object is dead.
+
+
+
+ SHAPE_BASE:OnEventDetailedFailure(EventData)
+
+Unknown precisely what creates this event, likely tied into newer damage model.
+
+
+
+ SHAPE_BASE:OnEventDiscardChairAfterEjection(EventData)
+
+Discard chair after ejection.
+
+
+
+ SHAPE_BASE:OnEventEjection(EventData)
+
+Occurs when a pilot ejects from an aircraft
+Have a look at the class Core.Event#EVENT as these are just the prototypes.
+
+
+
+ SHAPE_BASE:OnEventEngineShutdown(EventData)
+
+Occurs when any aircraft shuts down its engines.
+
+
+
+ SHAPE_BASE:OnEventEngineStartup(EventData)
+
+Occurs when any aircraft starts its engines.
+
+
+
+ SHAPE_BASE:OnEventHit(EventData)
+
+Occurs whenever an object is hit by a weapon.
+
+
+
+ SHAPE_BASE:OnEventHumanFailure(EventData)
+
+Occurs when any system fails on a human controlled aircraft.
+
+
+
+ SHAPE_BASE:OnEventKill(EventData)
+
+Occurs on the death of a unit.
+
+
+
+ SHAPE_BASE:OnEventLand(EventData)
+
+Occurs when an aircraft lands at an airbase, farp or ship
+Have a look at the class Core.Event#EVENT as these are just the prototypes.
+
+
+
+ SHAPE_BASE:OnEventLandingAfterEjection(EventData)
+
+Occurs shortly after the landing animation of an ejected pilot touching the ground and standing up.
+
+
+
+ SHAPE_BASE:OnEventLandingQualityMark(EventData)
+
+Landing quality mark.
+
+
+
+ SHAPE_BASE:OnEventMarkAdded(EventData)
+
+Occurs when a new mark was added.
+
+
+
+ SHAPE_BASE:OnEventMarkChange(EventData)
+
+Occurs when a mark text was changed.
+
+
+
+ SHAPE_BASE:OnEventMarkRemoved(EventData)
+
+Occurs when a mark was removed.
+
+
+
+ SHAPE_BASE:OnEventMissionEnd(EventData)
+
+Occurs when a mission ends
+Have a look at the class Core.Event#EVENT as these are just the prototypes.
+
+
+
+ SHAPE_BASE:OnEventMissionStart(EventData)
+
+Occurs when a mission starts
+Have a look at the class Core.Event#EVENT as these are just the prototypes.
+
+
+
+ SHAPE_BASE:OnEventParatrooperLanding(EventData)
+
+Weapon add.
+
+
+
+ SHAPE_BASE:OnEventPilotDead(EventData)
+
+Occurs when the pilot of an aircraft is killed.
+
+
+
+ SHAPE_BASE:OnEventPlayerEnterAircraft(EventData)
+
+Occurs when a player enters a slot and takes control of an aircraft.
+
+
+
+ SHAPE_BASE:OnEventPlayerEnterUnit(EventData)
+
+Occurs when any player assumes direct control of a unit.
+
+
+
+ SHAPE_BASE:OnEventPlayerLeaveUnit(EventData)
+
+Occurs when any player relieves control of a unit to the AI.
+
+
+
+ SHAPE_BASE:OnEventRefueling(EventData)
+
+Occurs when an aircraft connects with a tanker and begins taking on fuel.
+
+
+
+ SHAPE_BASE:OnEventRefuelingStop(EventData)
+
+Occurs when an aircraft is finished taking fuel.
+
+
+
+ SHAPE_BASE:OnEventScore(EventData)
+
+Occurs when any modification to the "Score" as seen on the debrief menu would occur.
+
+
+
+ SHAPE_BASE:OnEventShootingEnd(EventData)
+
+Occurs when any unit stops firing its weapon.
+
+
+
+ SHAPE_BASE:OnEventShootingStart(EventData)
+
+Occurs when any unit begins firing a weapon that has a high rate of fire.
+
+
+
+ SHAPE_BASE:OnEventShot(EventData)
+
+Occurs whenever any unit in a mission fires a weapon.
+
+
+
+ SHAPE_BASE:OnEventTakeoff(EventData)
+
+Occurs when an aircraft takes off from an airbase, farp, or ship.
+
+
+
+ SHAPE_BASE:OnEventTriggerZone(EventData)
+
+Trigger zone.
+
+
+
+ SHAPE_BASE:OnEventUnitLost(EventData)
+
+Occurs when the game thinks an object is destroyed.
+
+
+
+ SHAPE_BASE:ScheduleOnce(Start, SchedulerFunction, ...)
+
+Schedule a new time event.
+
+
+
+ SHAPE_BASE:ScheduleRepeat(Start, Repeat, RandomizeFactor, Stop, SchedulerFunction, ...)
+
+Schedule a new time event.
+
+
+
+ SHAPE_BASE:ScheduleStop(SchedulerID)
+
+Stops the Schedule.
+
+
+
+ SHAPE_BASE.Scheduler
+
+
+
+
+
+ SHAPE_BASE:SetEventPriority(EventPriority)
+
+Set the Class Core.Event processing Priority.
+
+
+
+ SHAPE_BASE:SetState(Object, Key, Value)
+
+Set a state or property of the Object given a Key and a Value.
+
+
+
+ SHAPE_BASE:T(Arguments)
+
+Trace a function logic level 1.
+
+
+
+ SHAPE_BASE:T2(Arguments)
+
+Trace a function logic level 2.
+
+
+
+ SHAPE_BASE:T3(Arguments)
+
+Trace a function logic level 3.
+
+
+
+ SHAPE_BASE:TraceAll(TraceAll)
+
+Trace all methods in MOOSE
+
+
+
+ SHAPE_BASE:TraceClass(Class)
+
+Set tracing for a class
+
+
+
+ SHAPE_BASE:TraceClassMethod(Class, Method)
+
+Set tracing for a specific method of class
+
+
+
+ SHAPE_BASE:TraceLevel(Level)
+
+Set trace level
+
+
+
+ SHAPE_BASE:TraceOff()
+
+Set trace off.
+
+
+
+ SHAPE_BASE:TraceOn()
+
+Set trace on.
+
+
+
+ SHAPE_BASE:TraceOnOff(TraceOnOff)
+
+Set trace on or off
+Note that when trace is off, no BASE.Debug statement is performed, increasing performance!
+When Moose is loaded statically, (as one file), tracing is switched off by default.
+
+
+
+ SHAPE_BASE:UnHandleEvent(EventID)
+
+UnSubscribe to a DCS event.
+
+
+
+ SHAPE_BASE._
+
+
+
+
+
+ SHAPE_BASE:_F(Arguments, DebugInfoCurrentParam, DebugInfoFromParam)
+
+Trace a function call.
+
+
+
+ SHAPE_BASE:_Serialize(Arguments)
+
+(Internal) Serialize arguments
+
+
+
+ SHAPE_BASE:_T(Arguments, DebugInfoCurrentParam, DebugInfoFromParam)
+
+Trace a function logic.
+
+
+
+ SHAPE_BASE.__
+
+
+
+
+
+ SHAPE_BASE:onEvent(event)
+
+The main event handling function...
+
+
+
+
+
+
+
+
+
+
+
+
SHAPE_BASE class.
+
+
+
Field(s)
+
+
+
+
+ #table
+
SHAPE_BASE.CenterVec2
+
+
Vec2 of the center of the shape, this will be assigned automatically
+
+
+
+
+
+
+
+
+ #table
+
SHAPE_BASE.Coords
+
+
List of COORDINATE defining the path, this will be assigned automatically
+
+
+
+
+
+
+
+ #table
+
SHAPE_BASE.MarkIDs
+
+
List any MARKIDs this class use, this will be assigned automatically
+
+
+
+
+
+
+
+
+ #table
+
SHAPE_BASE.Points
+
+
List of 3D points defining the shape, this will be assigned automatically
+
+
+
+
+
+
Function(s)
+
+
+
Field(s)
+
+
+
+
+ #table
+
SHAPE_BASE.CenterVec2
+
+
Vec2 of the center of the shape, this will be assigned automatically
+
+
+
+
+
+
+
+
+ #table
+
SHAPE_BASE.Coords
+
+
List of COORDINATE defining the path, this will be assigned automatically
+
+
+
+
+
+
+
+ #table
+
SHAPE_BASE.MarkIDs
+
+
List any MARKIDs this class use, this will be assigned automatically
+
+
+
+
+
+
+
+
+ #table
+
SHAPE_BASE.Points
+
+
List of 3D points defining the shape, this will be assigned automatically
+
+
+
+
+
+
Function(s)
+
+
+
+
+
+
Clear the state of an object.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The object that holds the Value set by the Key.
+
+
+
+
+
+
+
+
The key that is should be cleared.
+
+
+
+
+
+
+
+
+
+
+
+
+
Creation of a Birth Event.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The time stamp of the event.
+
+
+
+
+
+
+
+
The initiating object of the event.
+
+
+
+
+
+
+ #string
+ IniUnitName
+
+
+
+
+
The initiating unit name.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Creation of a Crash Event.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The time stamp of the event.
+
+
+
+
+
+
+
+
The initiating object of the event.
+
+
+
+
+
+
+ IniObjectCategory
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Creation of a Dead Event.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The time stamp of the event.
+
+
+
+
+
+
+
+
The initiating object of the event.
+
+
+
+
+
+
+ IniObjectCategory
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The aircraft unit the player entered.
+
+
+
+
+
+
+
+
+
+
+
+
+
Creation of a Remove Unit Event.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The time stamp of the event.
+
+
+
+
+
+
+
+
The initiating object of the event.
+
+
+
+
+
+
+
+
+
+
+
+
+
Creation of a Takeoff Event.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The time stamp of the event.
+
+
+
+
+
+
+
+
The initiating object of the event.
+
+
+
+
+
+
+
+
+
+
+
+
+
Creation of a Crash Event.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The time stamp of the event.
+
+
+
+
+
+
+
+
The initiating object of the event.
+
+
+
+
+
+
+
+
+
+
+
+
+
Log an exception which will be traced always.
+
+
+
Can be anywhere within the function logic.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
A #table or any field.
+
+
+
+
+
+
+
+
+
+
+
+
+
Returns the event dispatcher
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
+
+
+
+
+
+
Remove all subscribed events
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
+
+
+
+
+
+
Trace a function call.
+
+
+
Must be at the beginning of the function logic.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
A #table or any field.
+
+
+
+
+
+
+
+
+
+
+
+
+
Trace a function call level 2.
+
+
+
Must be at the beginning of the function logic.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
A #table or any field.
+
+
+
+
+
+
+
+
+
+
+
+
+
Trace a function call level 3.
+
+
+
Must be at the beginning of the function logic.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
A #table or any field.
+
+
+
+
+
+
+
+
+
+
+
+
+
Get the ClassID of the class instance.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
The ClassID of the class instance.
+
+
+
+
+
+
+
+
+
+
+
+
+
Get the ClassName of the class instance.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
The ClassName of the class instance.
+
+
+
+
+
+
+
+
+
+
+
+
+
Get the ClassName + ClassID of the class instance.
+
+
+
The ClassName + ClassID is formatted as '%s#%09d'.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
The ClassName + ClassID of the class instance.
+
+
+
+
+
+
+
+
+
+
+
+
+
Get the Class Core.Event processing Priority.
+
+
+
The Event processing Priority is a number from 1 to 10,
+reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
+
+
+
+
+
+
This is the worker method to retrieve the Parent class.
+
+
+
Note that the Parent class must be passed to call the parent class method.
+
+
self:GetParent(self):ParentMethod()
+
+
+
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
This is the Child class from which the Parent class needs to be retrieved.
+
+
+
+
+
+
+ #BASE
+ FromClass
+
+
+
+
+
(Optional) The class from which to get the parent.
+
+
+
+
Return value:
+
+
+
+
+
+
+
+
+
+
+
Get a Value given a Key from the Object.
+
+
+
Note that if the Object is destroyed, set to nil, or garbage collected, then the Values and Keys will also be gone.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The object that holds the Value set by the Key.
+
+
+
+
+
+
+
+
The key that is used to retrieve the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
Return value:
+
+
+
+
+
+
The Value retrieved or nil if the Key was not found and thus the Value could not be retrieved.
+
+
+
+
+
+
+
+
+
+
+
+
+
Subscribe to a DCS Event.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+ #function
+ EventFunction
+
+
+
+
+
(optional) The function to be called when the event occurs for the unit.
+
+
+
+
Return value:
+
+
+
+
+
+
+
+
+
+
+
Log an information which will be traced always.
+
+
+
Can be anywhere within the function logic.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
A #table or any field.
+
+
+
+
+
+
+
+
+
+
+
+
+
This is the worker method to inherit from a parent class.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
is the Child class that inherits.
+
+
+
+
+
+
+
+
is the Parent class that the Child inherits from.
+
+
+
+
Return value:
+
+
+
+
+
+
+
+
+
+
+
This is the worker method to check if an object is an (sub)instance of a class.
+
+
+
+
Examples:
+
+
+ ZONE:New( 'some zone' ):IsInstanceOf( ZONE ) will return true
+ ZONE:New( 'some zone' ):IsInstanceOf( 'ZONE' ) will return true
+ ZONE:New( 'some zone' ):IsInstanceOf( 'zone' ) will return true
+ ZONE:New( 'some zone' ):IsInstanceOf( 'BASE' ) will return true
+ ZONE:New( 'some zone' ):IsInstanceOf( 'GROUP' ) will return false
+
+
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
is the name of the class or the class itself to run the check against
+
+
+
+
Return value:
+
+
+
+
+
+
+
+
+
+
+
Enquires if tracing is on (for the class).
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
+
+
+
+
+
+
BASE constructor.
+
+
+
+
This is an example how to use the BASE:New() constructor in a new class definition when inheriting from BASE.
+
+
function EVENT:New()
+ local self = BASE:Inherit( self, BASE:New() ) -- #EVENT
+ return self
+end
+
+
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
+
+
+
+
+
+
Occurs when an Event for an object is triggered.
+
+
+
Have a look at the class Core.Event#EVENT as these are just the prototypes.
+initiator : The unit that triggered the event.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
BDA.
+
+
+
Have a look at the class Core.Event#EVENT as these are just the prototypes.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs when a ground unit captures either an airbase or a farp.
+
+
+
Have a look at the class Core.Event#EVENT as these are just the prototypes.
+initiator : The unit that captured the base
+place: The airbase that was captured, can be a FARP or Airbase. When calling place:getCoalition() the faction will already be the new owning faction.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs when any object is spawned into the mission.
+
+
+
Have a look at the class Core.Event#EVENT as these are just the prototypes.
+initiator : The unit that was spawned
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs when any aircraft crashes into the ground and is completely destroyed.
+
+
+
Have a look at the class Core.Event#EVENT as these are just the prototypes.
+initiator : The unit that has crashed
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs when an object is dead.
+
+
+
Have a look at the class Core.Event#EVENT as these are just the prototypes.
+initiator : The unit that is dead.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Unknown precisely what creates this event, likely tied into newer damage model.
+
+
+
Will update this page when new information become available.
+
+
+ initiator: The unit that had the failure.
+
+
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Discard chair after ejection.
+
+
+
Have a look at the class Core.Event#EVENT as these are just the prototypes.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs when a pilot ejects from an aircraft
+Have a look at the class Core.Event#EVENT as these are just the prototypes.
+
+
+
initiator : The unit that has ejected
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs when any aircraft shuts down its engines.
+
+
+
Have a look at the class Core.Event#EVENT as these are just the prototypes.
+initiator : The unit that is stopping its engines.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs when any aircraft starts its engines.
+
+
+
Have a look at the class Core.Event#EVENT as these are just the prototypes.
+initiator : The unit that is starting its engines.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs whenever an object is hit by a weapon.
+
+
+
Have a look at the class Core.Event#EVENT as these are just the prototypes.
+initiator : The unit object the fired the weapon
+weapon: Weapon object that hit the target
+target: The Object that was hit.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs when any system fails on a human controlled aircraft.
+
+
+
Have a look at the class Core.Event#EVENT as these are just the prototypes.
+initiator : The unit that had the failure
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs on the death of a unit.
+
+
+
Contains more and different information. Similar to unit_lost it will occur for aircraft before the aircraft crash event occurs.
+Have a look at the class Core.Event#EVENT as these are just the prototypes.
+
+
+ initiator: The unit that killed the target
+ target: Target Object
+ weapon: Weapon Object
+
+
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs when an aircraft lands at an airbase, farp or ship
+Have a look at the class Core.Event#EVENT as these are just the prototypes.
+
+
+
initiator : The unit that has landed
+place: Object that the unit landed on. Can be an Airbase Object, FARP, or Ships
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs shortly after the landing animation of an ejected pilot touching the ground and standing up.
+
+
+
Event does not occur if the pilot lands in the water and sub combs to Davey Jones Locker.
+Have a look at the class Core.Event#EVENT as these are just the prototypes.
+
+
+ initiator: Static object representing the ejected pilot. Place : Aircraft that the pilot ejected from.
+ place: may not return as a valid object if the aircraft has crashed into the ground and no longer exists.
+ subplace: is always 0 for unknown reasons.
+
+
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Landing quality mark.
+
+
+
Have a look at the class Core.Event#EVENT as these are just the prototypes.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs when a new mark was added.
+
+
+
Have a look at the class Core.Event#EVENT as these are just the prototypes.
+MarkID: ID of the mark.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs when a mark text was changed.
+
+
+
Have a look at the class Core.Event#EVENT as these are just the prototypes.
+MarkID: ID of the mark.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs when a mark was removed.
+
+
+
Have a look at the class Core.Event#EVENT as these are just the prototypes.
+MarkID: ID of the mark.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs when a mission ends
+Have a look at the class Core.Event#EVENT as these are just the prototypes.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs when a mission starts
+Have a look at the class Core.Event#EVENT as these are just the prototypes.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Weapon add.
+
+
+
Fires when entering a mission per pylon with the name of the weapon (double pylons not counted, infinite wep reload not counted.
+Have a look at the class Core.Event#EVENT as these are just the prototypes.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs when the pilot of an aircraft is killed.
+
+
+
Can occur either if the player is alive and crashes or if a weapon kills the pilot without completely destroying the plane.
+Have a look at the class Core.Event#EVENT as these are just the prototypes.
+initiator : The unit that the pilot has died in.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs when a player enters a slot and takes control of an aircraft.
+
+
+
Have a look at the class Core.Event#EVENT as these are just the prototypes.
+NOTE : This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event.
+initiator : The unit that is being taken control of.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs when any player assumes direct control of a unit.
+
+
+
Note - not Mulitplayer safe. Use PlayerEnterAircraft.
+Have a look at the class Core.Event#EVENT as these are just the prototypes.
+initiator : The unit that is being taken control of.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs when any player relieves control of a unit to the AI.
+
+
+
Have a look at the class Core.Event#EVENT as these are just the prototypes.
+initiator : The unit that the player left.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs when an aircraft connects with a tanker and begins taking on fuel.
+
+
+
Have a look at the class Core.Event#EVENT as these are just the prototypes.
+initiator : The unit that is receiving fuel.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs when an aircraft is finished taking fuel.
+
+
+
Have a look at the class Core.Event#EVENT as these are just the prototypes.
+initiator : The unit that was receiving fuel.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs when any modification to the "Score" as seen on the debrief menu would occur.
+
+
+
There is no information on what values the score was changed to. Event is likely similar to player_comment in this regard.
+Have a look at the class Core.Event#EVENT as these are just the prototypes.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs when any unit stops firing its weapon.
+
+
+
Event will always correspond with a shooting start event.
+Have a look at the class Core.Event#EVENT as these are just the prototypes.
+initiator : The unit that was doing the shooting.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs when any unit begins firing a weapon that has a high rate of fire.
+
+
+
Most common with aircraft cannons (GAU-8), autocannons, and machine guns.
+Have a look at the class Core.Event#EVENT as these are just the prototypes.
+initiator : The unit that is doing the shooting.
+target: The unit that is being targeted.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs whenever any unit in a mission fires a weapon.
+
+
+
But not any machine gun or autocannon based weapon, those are handled by EVENT.ShootingStart.
+Have a look at the class Core.Event#EVENT as these are just the prototypes.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs when an aircraft takes off from an airbase, farp, or ship.
+
+
+
Have a look at the class Core.Event#EVENT as these are just the prototypes.
+initiator : The unit that tookoff
+place: Object from where the AI took-off from. Can be an Airbase Object, FARP, or Ships
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Trigger zone.
+
+
+
Have a look at the class Core.Event#EVENT as these are just the prototypes.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs when the game thinks an object is destroyed.
+
+
+
Have a look at the class Core.Event#EVENT as these are just the prototypes.
+
+
+ initiator: The unit that is was destroyed.
+
+
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Schedule a new time event.
+
+
+
Note that the schedule will only take place if the scheduler is started . Even for a single schedule event, the scheduler needs to be started also.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
Specifies the amount of seconds that will be waited before the scheduling is started, and the event function is called.
+
+
+
+
+
+
+ #function
+ SchedulerFunction
+
+
+
+
+
The event function to be called when a timer event occurs. The event function needs to accept the parameters specified in SchedulerArguments.
+
+
+
+
+
+
+
+
Optional arguments that can be given as part of scheduler. The arguments need to be given as a table { param1, param 2, ... }.
+
+
+
+
Return value:
+
+
+
+
+
The Schedule ID of the planned schedule.
+
+
+
+
+
+
+
+
+
+
+
+
+
Schedule a new time event.
+
+
+
Note that the schedule will only take place if the scheduler is started . Even for a single schedule event, the scheduler needs to be started also.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
Specifies the amount of seconds that will be waited before the scheduling is started, and the event function is called.
+
+
+
+
+
+
+
+
Specifies the interval in seconds when the scheduler will call the event function.
+
+
+
+
+
+
+ #number
+ RandomizeFactor
+
+
+
+
+
Specifies a randomization factor between 0 and 1 to randomize the Repeat.
+
+
+
+
+
+
+
+
Specifies the amount of seconds when the scheduler will be stopped.
+
+
+
+
+
+
+ #function
+ SchedulerFunction
+
+
+
+
+
The event function to be called when a timer event occurs. The event function needs to accept the parameters specified in SchedulerArguments.
+
+
+
+
+
+
+
+
Optional arguments that can be given as part of scheduler. The arguments need to be given as a table { param1, param 2, ... }.
+
+
+
+
Return value:
+
+
+
+
+
The Schedule ID of the planned schedule.
+
+
+
+
+
+
+
+
+
+
+
+
+
Stops the Schedule.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+ #string
+ SchedulerID
+
+
+
+
+
(Optional) Scheduler ID to be stopped. If nil, all pending schedules are stopped.
+
+
+
+
+
+
+
+
+
+
+
+
+
Set the Class Core.Event processing Priority.
+
+
+
The Event processing Priority is a number from 1 to 10,
+reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+ #number
+ EventPriority
+
+
+
+
+
Return value:
+
+
+
+
+
+
+
+
+
+
+
Set a state or property of the Object given a Key and a Value.
+
+
+
Note that if the Object is destroyed, set to nil, or garbage collected, then the Values and Keys will also be gone.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The object that will hold the Value set by the Key.
+
+
+
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
+
+
+
+
The value to is stored in the object.
+
+
+
+
Return value:
+
+
+
+
+
+
+
+
+
+
+
Trace a function logic level 1.
+
+
+
Can be anywhere within the function logic.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
A #table or any field.
+
+
+
+
+
+
+
+
+
+
+
+
+
Trace a function logic level 2.
+
+
+
Can be anywhere within the function logic.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
A #table or any field.
+
+
+
+
+
+
+
+
+
+
+
+
+
Trace a function logic level 3.
+
+
+
Can be anywhere within the function logic.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
A #table or any field.
+
+
+
+
+
+
+
+
+
+
+
+
+
Trace all methods in MOOSE
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+ #boolean
+ TraceAll
+
+
+
+
+
true = trace all methods in MOOSE.
+
+
+
+
+
+
+
+
+
+
+
+
+
Set tracing for a class
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
+
+
+
+
+
+
Set tracing for a specific method of class
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
+
+
+
+
+
+
+
Set trace level
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
+
+
+
+
+
+
Set trace off.
+
+
+
+
Defined in:
+
+
Usage:
+
-- Switch the tracing Off
+BASE:TraceOff()
+
+
+
+
+
+
+
+
+
+
+
Set trace on.
+
+
+
+
Defined in:
+
+
Usage:
+
-- Switch the tracing On
+BASE:TraceOn()
+
+
+
+
+
+
+
+
+
+
+
Set trace on or off
+Note that when trace is off, no BASE.Debug statement is performed, increasing performance!
+When Moose is loaded statically, (as one file), tracing is switched off by default.
+
+
+
So tracing must be switched on manually in your mission if you are using Moose statically.
+When moose is loading dynamically (for moose class development), tracing is switched on by default.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+ #boolean
+ TraceOnOff
+
+
+
+
+
Switch the tracing on or off.
+
+
+
+
Usage:
+
+ -- Switch the tracing On
+ BASE:TraceOnOff( true )
+
+ -- Switch the tracing Off
+ BASE:TraceOnOff( false )
+
+
+
+
+
+
+
+
+
+
+
+
UnSubscribe to a DCS event.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
Return value:
+
+
+
+
+
+
+
+
+
+
+
Trace a function call.
+
+
+
This function is private.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
A #table or any field.
+
+
+
+
+
+
+ DebugInfoCurrentParam
+
+
+
+
+
+
+
+ DebugInfoFromParam
+
+
+
+
+
+
+
+
+
+
+
+
+
+
(Internal) Serialize arguments
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+ #table
+ Arguments
+
+
+
+
+
Return value:
+
+
+
+
+
+
+
+
+
+
+
Trace a function logic.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
A #table or any field.
+
+
+
+
+
+
+ DebugInfoCurrentParam
+
+
+
+
+
+
+
+ DebugInfoFromParam
+
+
+
+
+
+
+
+
+
+
+
+
+
+
The main event handling function...
+
+
+
This function captures all events generated for the class.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
diff --git a/Documentation/Sound.Radio.html b/Documentation/Sound.Radio.html
index 02c56b92a..aa0764161 100644
--- a/Documentation/Sound.Radio.html
+++ b/Documentation/Sound.Radio.html
@@ -1118,6 +1118,22 @@
Ops - Rescue helicopter for carrier operations.
+
+
+
+
+
+
+
+
+
+
+
Shapes - Class that serves as the base shapes drawn in the Mission Editor
+
+
+
Author: nielsvaes/coconutcockpit
+
+
diff --git a/Documentation/Sound.RadioQueue.html b/Documentation/Sound.RadioQueue.html
index 3bf066e2e..a8916d261 100644
--- a/Documentation/Sound.RadioQueue.html
+++ b/Documentation/Sound.RadioQueue.html
@@ -1118,6 +1118,22 @@
Ops - Rescue helicopter for carrier operations.
+
+
+
+
+
+
+
+
+
+
+
Shapes - Class that serves as the base shapes drawn in the Mission Editor
+
+
+
Author: nielsvaes/coconutcockpit
+
+
diff --git a/Documentation/Sound.RadioSpeech.html b/Documentation/Sound.RadioSpeech.html
index ba4880b9e..8a8ab4fae 100644
--- a/Documentation/Sound.RadioSpeech.html
+++ b/Documentation/Sound.RadioSpeech.html
@@ -1118,6 +1118,22 @@
Ops - Rescue helicopter for carrier operations.
+
+
+
+
+
+
+
+
+
+
+
Shapes - Class that serves as the base shapes drawn in the Mission Editor
+
+
+
Author: nielsvaes/coconutcockpit
+
+
diff --git a/Documentation/Sound.SRS.html b/Documentation/Sound.SRS.html
index f424c81a3..f2fb6c554 100644
--- a/Documentation/Sound.SRS.html
+++ b/Documentation/Sound.SRS.html
@@ -1118,6 +1118,22 @@
Ops - Rescue helicopter for carrier operations.
+
+
+
+
+
+
+
+
+
+
+
Shapes - Class that serves as the base shapes drawn in the Mission Editor
+
+
+
Author: nielsvaes/coconutcockpit
+
+
diff --git a/Documentation/Sound.SoundOutput.html b/Documentation/Sound.SoundOutput.html
index 4a095014f..34be2b6c4 100644
--- a/Documentation/Sound.SoundOutput.html
+++ b/Documentation/Sound.SoundOutput.html
@@ -1118,6 +1118,22 @@
Ops - Rescue helicopter for carrier operations.
+
+
+
+
+
+
+
+
+
+
+
Shapes - Class that serves as the base shapes drawn in the Mission Editor
+
+
+
Author: nielsvaes/coconutcockpit
+
+
diff --git a/Documentation/Sound.UserSound.html b/Documentation/Sound.UserSound.html
index c7c0adc20..06ad4bc8c 100644
--- a/Documentation/Sound.UserSound.html
+++ b/Documentation/Sound.UserSound.html
@@ -1118,6 +1118,22 @@
Ops - Rescue helicopter for carrier operations.
+
+
+
+
+
+
+
+
+
+
+
Shapes - Class that serves as the base shapes drawn in the Mission Editor
+
+
+
Author: nielsvaes/coconutcockpit
+
+
diff --git a/Documentation/Tasking.CommandCenter.html b/Documentation/Tasking.CommandCenter.html
index 367c4345d..23d1ca9a8 100644
--- a/Documentation/Tasking.CommandCenter.html
+++ b/Documentation/Tasking.CommandCenter.html
@@ -1118,6 +1118,22 @@
Ops - Rescue helicopter for carrier operations.
+
+
+
+
+
+
+
+
+
+
+
Shapes - Class that serves as the base shapes drawn in the Mission Editor
+
+
+
Author: nielsvaes/coconutcockpit
+
+
diff --git a/Documentation/Tasking.DetectionManager.html b/Documentation/Tasking.DetectionManager.html
index bc94d5fc3..03444c70c 100644
--- a/Documentation/Tasking.DetectionManager.html
+++ b/Documentation/Tasking.DetectionManager.html
@@ -1118,6 +1118,22 @@
Ops - Rescue helicopter for carrier operations.
+
+
+
+
+
+
+
+
+
+
+
Shapes - Class that serves as the base shapes drawn in the Mission Editor
+
+
+
Author: nielsvaes/coconutcockpit
+
+
diff --git a/Documentation/Tasking.Mission.html b/Documentation/Tasking.Mission.html
index 03c2120ea..1eeb905a2 100644
--- a/Documentation/Tasking.Mission.html
+++ b/Documentation/Tasking.Mission.html
@@ -1118,6 +1118,22 @@
Ops - Rescue helicopter for carrier operations.
+
+
+
+
+
+
+
+
+
+
+
Shapes - Class that serves as the base shapes drawn in the Mission Editor
+
+
+
Author: nielsvaes/coconutcockpit
+
+
diff --git a/Documentation/Tasking.Task.html b/Documentation/Tasking.Task.html
index 23435a0e7..be672525d 100644
--- a/Documentation/Tasking.Task.html
+++ b/Documentation/Tasking.Task.html
@@ -1118,6 +1118,22 @@
Ops - Rescue helicopter for carrier operations.
+
+
+
+
+
+
+
+
+
+
+
Shapes - Class that serves as the base shapes drawn in the Mission Editor
+
+
+
Author: nielsvaes/coconutcockpit
+
+
diff --git a/Documentation/Tasking.TaskInfo.html b/Documentation/Tasking.TaskInfo.html
index 955feda33..d19bd3ec6 100644
--- a/Documentation/Tasking.TaskInfo.html
+++ b/Documentation/Tasking.TaskInfo.html
@@ -1118,6 +1118,22 @@
Ops - Rescue helicopter for carrier operations.
+
+
+
+
+
+
+
+
+
+
+
Shapes - Class that serves as the base shapes drawn in the Mission Editor
+
+
+
Author: nielsvaes/coconutcockpit
+
+
diff --git a/Documentation/Tasking.Task_A2A.html b/Documentation/Tasking.Task_A2A.html
index f82cb1505..7bc60bfe6 100644
--- a/Documentation/Tasking.Task_A2A.html
+++ b/Documentation/Tasking.Task_A2A.html
@@ -1118,6 +1118,22 @@
Ops - Rescue helicopter for carrier operations.
+
+
+
+
+
+
+
+
+
+
+
Shapes - Class that serves as the base shapes drawn in the Mission Editor
+
+
+
Author: nielsvaes/coconutcockpit
+
+
diff --git a/Documentation/Tasking.Task_A2A_Dispatcher.html b/Documentation/Tasking.Task_A2A_Dispatcher.html
index 6908ee789..443e41b31 100644
--- a/Documentation/Tasking.Task_A2A_Dispatcher.html
+++ b/Documentation/Tasking.Task_A2A_Dispatcher.html
@@ -1118,6 +1118,22 @@
Ops - Rescue helicopter for carrier operations.
+
+
+
+
+
+
+
+
+
+
+
Shapes - Class that serves as the base shapes drawn in the Mission Editor
+
+
+
Author: nielsvaes/coconutcockpit
+
+
@@ -2945,7 +2961,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #boolean
+
TASK_A2A_DISPATCHER.FlashNewTask
@@ -3670,7 +3686,7 @@ If too large, any airborne cap may not be able to reach the detected target area
- #boolean
+
TASK_A2A_DISPATCHER.FlashNewTask
@@ -4846,7 +4862,7 @@ If too large, any airborne cap may not be able to reach the detected target area
- #boolean
+
TASK_A2A_DISPATCHER.FlashNewTask
@@ -6324,7 +6340,7 @@ If too large, any airborne cap may not be able to reach the detected target area
- #boolean
+
TASK_A2A_DISPATCHER.FlashNewTask
diff --git a/Documentation/Tasking.Task_A2G.html b/Documentation/Tasking.Task_A2G.html
index 6ea26adc6..0f43a896c 100644
--- a/Documentation/Tasking.Task_A2G.html
+++ b/Documentation/Tasking.Task_A2G.html
@@ -1118,6 +1118,22 @@
Ops - Rescue helicopter for carrier operations.
+
+
+
+
+
+
+
+
+
+
+
Shapes - Class that serves as the base shapes drawn in the Mission Editor
+
+
+
Author: nielsvaes/coconutcockpit
+
+
diff --git a/Documentation/Tasking.Task_A2G_Dispatcher.html b/Documentation/Tasking.Task_A2G_Dispatcher.html
index 8afe3e2e5..896f07b0f 100644
--- a/Documentation/Tasking.Task_A2G_Dispatcher.html
+++ b/Documentation/Tasking.Task_A2G_Dispatcher.html
@@ -1118,6 +1118,22 @@
Ops - Rescue helicopter for carrier operations.
+
+
+
+
+
+
+
+
+
+
+
Shapes - Class that serves as the base shapes drawn in the Mission Editor
+
+
+
Author: nielsvaes/coconutcockpit
+
+
diff --git a/Documentation/Tasking.Task_CARGO.html b/Documentation/Tasking.Task_CARGO.html
index 9b98dc76e..35fce429b 100644
--- a/Documentation/Tasking.Task_CARGO.html
+++ b/Documentation/Tasking.Task_CARGO.html
@@ -1118,6 +1118,22 @@
Ops - Rescue helicopter for carrier operations.
+
+
+
+
+
+
+
+
+
+
+
Shapes - Class that serves as the base shapes drawn in the Mission Editor
+
+
+
Author: nielsvaes/coconutcockpit
+
+
@@ -3235,17 +3251,6 @@ based on the tasking capabilities defined in
-
-
-
@@ -3278,7 +3283,7 @@ based on the tasking capabilities defined in
Ops - Rescue helicopter for carrier operations.
+
+
+
+
+
+
+
+
+
+
+
Shapes - Class that serves as the base shapes drawn in the Mission Editor
+
+
+
Author: nielsvaes/coconutcockpit
+
+
diff --git a/Documentation/Tasking.Task_Cargo_CSAR.html b/Documentation/Tasking.Task_Cargo_CSAR.html
index 8cd2ed959..3dab71f63 100644
--- a/Documentation/Tasking.Task_Cargo_CSAR.html
+++ b/Documentation/Tasking.Task_Cargo_CSAR.html
@@ -1118,6 +1118,22 @@
Ops - Rescue helicopter for carrier operations.
+
+
+
+
+
+
+
+
+
+
+
Shapes - Class that serves as the base shapes drawn in the Mission Editor
+
+
+
Author: nielsvaes/coconutcockpit
+
+
diff --git a/Documentation/Tasking.Task_Cargo_Dispatcher.html b/Documentation/Tasking.Task_Cargo_Dispatcher.html
index bae2a795c..c01356008 100644
--- a/Documentation/Tasking.Task_Cargo_Dispatcher.html
+++ b/Documentation/Tasking.Task_Cargo_Dispatcher.html
@@ -1118,6 +1118,22 @@
Ops - Rescue helicopter for carrier operations.
+
+
+
+
+
+
+
+
+
+
+
Shapes - Class that serves as the base shapes drawn in the Mission Editor
+
+
+
Author: nielsvaes/coconutcockpit
+
+
@@ -3266,8 +3282,8 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #number
-
TASK_CARGO_DISPATCHER.CountCSAR
+
+
TASK_CARGO_DISPATCHER.DefaultDeployZones
@@ -3278,7 +3294,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
TASK_CARGO_DISPATCHER.DefaultDeployZones
+
TASK_CARGO_DISPATCHER.MaxCSAR
@@ -4416,8 +4432,8 @@ This method can only be used once!
- #number
-
TASK_CARGO_DISPATCHER.CountCSAR
+
+
TASK_CARGO_DISPATCHER.DefaultDeployZones
@@ -4428,7 +4444,7 @@ This method can only be used once!
-
TASK_CARGO_DISPATCHER.DefaultDeployZones
+
TASK_CARGO_DISPATCHER.MaxCSAR
@@ -5318,8 +5334,8 @@ This method can only be used once!
- #number
-
TASK_CARGO_DISPATCHER.CountCSAR
+
+
TASK_CARGO_DISPATCHER.DefaultDeployZones
@@ -5330,7 +5346,7 @@ This method can only be used once!
-
TASK_CARGO_DISPATCHER.DefaultDeployZones
+
TASK_CARGO_DISPATCHER.MaxCSAR
@@ -6851,8 +6867,8 @@ This method can only be used once!
+
+
+
+
+
+
+
+
Shapes - Class that serves as the base shapes drawn in the Mission Editor
+
+
+
Author: nielsvaes/coconutcockpit
+
+
diff --git a/Documentation/Tasking.Task_Manager.html b/Documentation/Tasking.Task_Manager.html
index 6c92da2bd..7ab497922 100644
--- a/Documentation/Tasking.Task_Manager.html
+++ b/Documentation/Tasking.Task_Manager.html
@@ -1118,6 +1118,22 @@
Ops - Rescue helicopter for carrier operations.
+
+
+
+
+
+
+
+
+
+
+
Shapes - Class that serves as the base shapes drawn in the Mission Editor
+
+
+
Author: nielsvaes/coconutcockpit
+
+
diff --git a/Documentation/Utilities.Enums.html b/Documentation/Utilities.Enums.html
index f584d38fe..26f2f170a 100644
--- a/Documentation/Utilities.Enums.html
+++ b/Documentation/Utilities.Enums.html
@@ -1118,6 +1118,22 @@
Ops - Rescue helicopter for carrier operations.
+
+
+
+
+
+
+
+
+
+
+
Shapes - Class that serves as the base shapes drawn in the Mission Editor
+
+
+
Author: nielsvaes/coconutcockpit
+
+
diff --git a/Documentation/Utilities.FiFo.html b/Documentation/Utilities.FiFo.html
index 4339a215f..611e4449a 100644
--- a/Documentation/Utilities.FiFo.html
+++ b/Documentation/Utilities.FiFo.html
@@ -1118,6 +1118,22 @@
Ops - Rescue helicopter for carrier operations.
+
+
+
+
+
+
+
+
+
+
+
Shapes - Class that serves as the base shapes drawn in the Mission Editor
+
+
+
Author: nielsvaes/coconutcockpit
+
+
diff --git a/Documentation/Utilities.Profiler.html b/Documentation/Utilities.Profiler.html
index de3953dc5..05f0cb4cf 100644
--- a/Documentation/Utilities.Profiler.html
+++ b/Documentation/Utilities.Profiler.html
@@ -1118,6 +1118,22 @@
Ops - Rescue helicopter for carrier operations.
+
+
+
+
+
+
+
+
+
+
+
Shapes - Class that serves as the base shapes drawn in the Mission Editor
+
+
+
Author: nielsvaes/coconutcockpit
+
+
diff --git a/Documentation/Utilities.STTS.html b/Documentation/Utilities.STTS.html
index 89c5cef89..d929b4ff9 100644
--- a/Documentation/Utilities.STTS.html
+++ b/Documentation/Utilities.STTS.html
@@ -1118,6 +1118,22 @@
Ops - Rescue helicopter for carrier operations.
+
+
+
+
+
+
+
+
+
+
+
Shapes - Class that serves as the base shapes drawn in the Mission Editor
+
+
+
Author: nielsvaes/coconutcockpit
+
+
diff --git a/Documentation/Utilities.Socket.html b/Documentation/Utilities.Socket.html
index 989fe29cc..31aeb137b 100644
--- a/Documentation/Utilities.Socket.html
+++ b/Documentation/Utilities.Socket.html
@@ -1118,6 +1118,22 @@
Ops - Rescue helicopter for carrier operations.
+
+
+
+
+
+
+
+
+
+
+
Shapes - Class that serves as the base shapes drawn in the Mission Editor
+
+
+
Author: nielsvaes/coconutcockpit
+
+
diff --git a/Documentation/Utilities.Templates.html b/Documentation/Utilities.Templates.html
index 3b2e2b3a2..a60bc1643 100644
--- a/Documentation/Utilities.Templates.html
+++ b/Documentation/Utilities.Templates.html
@@ -1118,6 +1118,22 @@
Ops - Rescue helicopter for carrier operations.
+
+
+
+
+
+
+
+
+
+
+
Shapes - Class that serves as the base shapes drawn in the Mission Editor
+
+
+
Author: nielsvaes/coconutcockpit
+
+
diff --git a/Documentation/Utilities.Utils.html b/Documentation/Utilities.Utils.html
index 81d373183..4053de9c0 100644
--- a/Documentation/Utilities.Utils.html
+++ b/Documentation/Utilities.Utils.html
@@ -1118,6 +1118,22 @@
Ops - Rescue helicopter for carrier operations.
+
+
+
+
+
+
+
+
+
+
+
Shapes - Class that serves as the base shapes drawn in the Mission Editor
+
+
+
Author: nielsvaes/coconutcockpit
+
+
@@ -2349,6 +2365,12 @@
UTILS.HdgTo(a, b)
Returns the heading from one vec3 to another vec3.
+
+
+
+ UTILS.HexToRGBA(hex_string)
+
+HexToRGBA
@@ -3916,17 +3938,17 @@ use negative idp for rounding ahead of decimal place, positive for rounding afte
myUnit = UNIT:FindByName( "REAPER 1-1" )
myTarget = GROUP:FindByName( "BTR-1" )
-
+
coordUnit = myUnit:GetCoordinate()
coordTarget = myTarget:GetCoordinate()
-
+
hdgUnit = myUnit:GetHeading()
hdgTarget = coordUnit:HeadingTo( coordTarget )
distTarget = coordUnit:Get3DDistance( coordTarget )
-
+
clockString = UTILS.ClockHeadingString( hdgUnit, hdgTarget )
-
- -- Will show this message to REAPER 1-1 in-game: Contact BTR at 3 o'clock for 1134m!
+
+ -- Will show this message to REAPER 1-1 in-game: Contact BTR at 3 o'clock for 1134m!
MESSAGE:New("Contact BTR at " .. clockString .. " for " .. distTarget .. "m!):ToUnit( myUnit )
@@ -5804,6 +5826,49 @@ This function requires you to disable script sanitization in $DCSROOT\Scrip
+
+
+
+
+
+
+
+
HexToRGBA
+
+
+
+
Defined in:
+
+
Parameter:
+
+
Return value:
+
+
+
@@ -6771,7 +6836,7 @@ Returns nil when file cannot be read. Returns a table of data entries if Spawn i
Returns a table of data entries: { groupname=groupname, size=size, coordinate=coordinate, template=template, structure=structure, legion=legion, alttemplate=alttemplate }
-Returns nil when the file cannot be read.
+Returns nil when the file cannot be read.
diff --git a/Documentation/Wrapper.Airbase.html b/Documentation/Wrapper.Airbase.html
index 2f585bef7..9a6a69640 100644
--- a/Documentation/Wrapper.Airbase.html
+++ b/Documentation/Wrapper.Airbase.html
@@ -1118,6 +1118,22 @@
Ops - Rescue helicopter for carrier operations.
+
+
+
+
+
+
+
+
+
+
+
Shapes - Class that serves as the base shapes drawn in the Mission Editor
+
+
+
Author: nielsvaes/coconutcockpit
+
+
diff --git a/Documentation/Wrapper.Client.html b/Documentation/Wrapper.Client.html
index 92b9ecb40..ce65c90ba 100644
--- a/Documentation/Wrapper.Client.html
+++ b/Documentation/Wrapper.Client.html
@@ -1118,6 +1118,22 @@
Ops - Rescue helicopter for carrier operations.
+
+
+
+
+
+
+
+
+
+
+
Shapes - Class that serves as the base shapes drawn in the Mission Editor
+
+
+
Author: nielsvaes/coconutcockpit
+
+
diff --git a/Documentation/Wrapper.Controllable.html b/Documentation/Wrapper.Controllable.html
index 4a0fea742..26da41f20 100644
--- a/Documentation/Wrapper.Controllable.html
+++ b/Documentation/Wrapper.Controllable.html
@@ -1118,6 +1118,22 @@
Ops - Rescue helicopter for carrier operations.
+
+
+
+
+
+
+
+
+
+
+
Shapes - Class that serves as the base shapes drawn in the Mission Editor
+
+
+
Author: nielsvaes/coconutcockpit
+
+
diff --git a/Documentation/Wrapper.Group.html b/Documentation/Wrapper.Group.html
index cd1ccef48..0bda82f42 100644
--- a/Documentation/Wrapper.Group.html
+++ b/Documentation/Wrapper.Group.html
@@ -1118,6 +1118,22 @@
Ops - Rescue helicopter for carrier operations.
+
+
+
+
+
+
+
+
+
+
+
Shapes - Class that serves as the base shapes drawn in the Mission Editor
+
+
+
Author: nielsvaes/coconutcockpit
+
+
@@ -5337,18 +5353,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
-
-
-
-
-
-
-
-
-
-
Ops - Rescue helicopter for carrier operations.
+
+
+
+
+
+
+
+
+
+
+
Shapes - Class that serves as the base shapes drawn in the Mission Editor
+
+
+
Author: nielsvaes/coconutcockpit
+
+
diff --git a/Documentation/Wrapper.Marker.html b/Documentation/Wrapper.Marker.html
index e3481dd9c..6d4daa488 100644
--- a/Documentation/Wrapper.Marker.html
+++ b/Documentation/Wrapper.Marker.html
@@ -1118,6 +1118,22 @@
Ops - Rescue helicopter for carrier operations.
+
+
+
+
+
+
+
+
+
+
+
Shapes - Class that serves as the base shapes drawn in the Mission Editor
+
+
+
Author: nielsvaes/coconutcockpit
+
+
@@ -3028,28 +3044,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Coordinate of the mark.
-
-
-
-
-
@@ -3127,6 +3121,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Text displayed in the mark panel.
+
+
+
+
+
@@ -5167,28 +5183,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Coordinate of the mark.
-
-
-
-
-
@@ -5266,6 +5260,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Text displayed in the mark panel.
+
+
+
+
+
@@ -6777,28 +6793,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Coordinate of the mark.
-
-
-
-
-
@@ -6876,6 +6870,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Text displayed in the mark panel.
+
+
+
+
+
diff --git a/Documentation/Wrapper.Net.html b/Documentation/Wrapper.Net.html
index 6e669fd2b..a16a57e8d 100644
--- a/Documentation/Wrapper.Net.html
+++ b/Documentation/Wrapper.Net.html
@@ -1118,6 +1118,22 @@
Ops - Rescue helicopter for carrier operations.
+
+
+
+
+
+
+
+
+
+
+
Shapes - Class that serves as the base shapes drawn in the Mission Editor
+
+
+
Author: nielsvaes/coconutcockpit
+
+
diff --git a/Documentation/Wrapper.Object.html b/Documentation/Wrapper.Object.html
index 3fd86b66a..b11e07fc4 100644
--- a/Documentation/Wrapper.Object.html
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@@ -1118,6 +1118,22 @@
Ops - Rescue helicopter for carrier operations.
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Shapes - Class that serves as the base shapes drawn in the Mission Editor
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Author: nielsvaes/coconutcockpit
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diff --git a/Documentation/Wrapper.Positionable.html b/Documentation/Wrapper.Positionable.html
index cdaad0488..d1adf05c4 100644
--- a/Documentation/Wrapper.Positionable.html
+++ b/Documentation/Wrapper.Positionable.html
@@ -1118,6 +1118,22 @@
Ops - Rescue helicopter for carrier operations.
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Shapes - Class that serves as the base shapes drawn in the Mission Editor
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Author: nielsvaes/coconutcockpit
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@@ -3744,17 +3760,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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@@ -7789,17 +7794,6 @@ Coordinates are dependent on the position of the maps origin.
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@@ -8370,17 +8364,6 @@ If the Identifiable is alive, true is returned.
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@@ -8568,17 +8551,6 @@ If the Identifiable is alive, true is returned.
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diff --git a/Documentation/Wrapper.Scenery.html b/Documentation/Wrapper.Scenery.html
index 519685a61..18f7354d7 100644
--- a/Documentation/Wrapper.Scenery.html
+++ b/Documentation/Wrapper.Scenery.html
@@ -1118,6 +1118,22 @@
Ops - Rescue helicopter for carrier operations.
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Shapes - Class that serves as the base shapes drawn in the Mission Editor
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Author: nielsvaes/coconutcockpit
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diff --git a/Documentation/Wrapper.Static.html b/Documentation/Wrapper.Static.html
index 0d6063703..4bf478a14 100644
--- a/Documentation/Wrapper.Static.html
+++ b/Documentation/Wrapper.Static.html
@@ -1118,6 +1118,22 @@
Ops - Rescue helicopter for carrier operations.
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Shapes - Class that serves as the base shapes drawn in the Mission Editor
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Author: nielsvaes/coconutcockpit
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diff --git a/Documentation/Wrapper.Storage.html b/Documentation/Wrapper.Storage.html
index 5f4db1486..112da5f58 100644
--- a/Documentation/Wrapper.Storage.html
+++ b/Documentation/Wrapper.Storage.html
@@ -1118,6 +1118,22 @@
Ops - Rescue helicopter for carrier operations.
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Shapes - Class that serves as the base shapes drawn in the Mission Editor
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Author: nielsvaes/coconutcockpit
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diff --git a/Documentation/Wrapper.Unit.html b/Documentation/Wrapper.Unit.html
index 5a7ddb975..6241fc466 100644
--- a/Documentation/Wrapper.Unit.html
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@@ -1118,6 +1118,22 @@
Ops - Rescue helicopter for carrier operations.
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Shapes - Class that serves as the base shapes drawn in the Mission Editor
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Author: nielsvaes/coconutcockpit
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diff --git a/Documentation/Wrapper.Weapon.html b/Documentation/Wrapper.Weapon.html
index 61074347f..245a97d1e 100644
--- a/Documentation/Wrapper.Weapon.html
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@@ -1118,6 +1118,22 @@
Ops - Rescue helicopter for carrier operations.
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Shapes - Class that serves as the base shapes drawn in the Mission Editor
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Author: nielsvaes/coconutcockpit
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diff --git a/Documentation/index.html b/Documentation/index.html
index 0ee435844..a00d6738c 100644
--- a/Documentation/index.html
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@@ -1118,6 +1118,22 @@
Ops - Rescue helicopter for carrier operations.
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Shapes - Class that serves as the base shapes drawn in the Mission Editor
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Author: nielsvaes/coconutcockpit
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@@ -2786,6 +2802,23 @@
Ops - Rescue helicopter for carrier operations.
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Shapes - Class that serves as the base shapes drawn in the Mission Editor
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Author: nielsvaes/coconutcockpit
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