From cb8f9f7ae6ad2ca1dda767c96058b924af488ed3 Mon Sep 17 00:00:00 2001 From: MooseBotter Date: Sun, 21 Apr 2024 08:10:40 +0000 Subject: [PATCH] Auto commit by GitHub Actions Workflow --- Documentation/AI.AI_A2A_Cap.html | 16 + Documentation/AI.AI_A2A_Dispatcher.html | 16 + Documentation/AI.AI_A2A_Gci.html | 16 + Documentation/AI.AI_A2A_Patrol.html | 16 + Documentation/AI.AI_A2G_BAI.html | 16 + Documentation/AI.AI_A2G_CAS.html | 16 + Documentation/AI.AI_A2G_Dispatcher.html | 16 + Documentation/AI.AI_A2G_SEAD.html | 16 + Documentation/AI.AI_Air.html | 38 +- Documentation/AI.AI_Air_Dispatcher.html | 60 +- Documentation/AI.AI_Air_Engage.html | 16 + Documentation/AI.AI_Air_Patrol.html | 16 + Documentation/AI.AI_Air_Squadron.html | 16 + Documentation/AI.AI_BAI.html | 16 + Documentation/AI.AI_Balancer.html | 16 + Documentation/AI.AI_CAP.html | 16 + Documentation/AI.AI_CAS.html | 16 + Documentation/AI.AI_Cargo.html | 18 +- Documentation/AI.AI_Cargo_APC.html | 16 + Documentation/AI.AI_Cargo_Airplane.html | 28 +- Documentation/AI.AI_Cargo_Dispatcher.html | 16 + Documentation/AI.AI_Cargo_Dispatcher_APC.html | 16 + .../AI.AI_Cargo_Dispatcher_Airplane.html | 16 + .../AI.AI_Cargo_Dispatcher_Helicopter.html | 16 + .../AI.AI_Cargo_Dispatcher_Ship.html | 16 + Documentation/AI.AI_Cargo_Helicopter.html | 16 + Documentation/AI.AI_Cargo_Ship.html | 16 + Documentation/AI.AI_Escort.html | 16 + Documentation/AI.AI_Escort_Dispatcher.html | 16 + .../AI.AI_Escort_Dispatcher_Request.html | 16 + Documentation/AI.AI_Escort_Request.html | 16 + Documentation/AI.AI_Formation.html | 16 + Documentation/AI.AI_Patrol.html | 28 + Documentation/Actions.Act_Account.html | 16 + Documentation/Actions.Act_Assign.html | 16 + Documentation/Actions.Act_Assist.html | 16 + Documentation/Actions.Act_Route.html | 16 + Documentation/Cargo.Cargo.html | 27 + Documentation/Cargo.CargoCrate.html | 16 + Documentation/Cargo.CargoGroup.html | 16 + Documentation/Cargo.CargoSlingload.html | 16 + Documentation/Cargo.CargoUnit.html | 16 + Documentation/Core.Astar.html | 16 + Documentation/Core.Base.html | 16 + Documentation/Core.Beacon.html | 16 + Documentation/Core.Condition.html | 16 + Documentation/Core.Database.html | 16 + Documentation/Core.Event.html | 16 + Documentation/Core.Fsm.html | 20 +- Documentation/Core.Goal.html | 16 + Documentation/Core.MarkerOps_Base.html | 16 + Documentation/Core.Menu.html | 16 + Documentation/Core.Message.html | 16 + Documentation/Core.Pathline.html | 16 + Documentation/Core.Point.html | 27 +- Documentation/Core.Report.html | 16 + Documentation/Core.ScheduleDispatcher.html | 16 + Documentation/Core.Scheduler.html | 16 + Documentation/Core.Set.html | 16 + Documentation/Core.Settings.html | 30 +- Documentation/Core.Spawn.html | 102 +- Documentation/Core.SpawnStatic.html | 16 + Documentation/Core.Spot.html | 16 + Documentation/Core.TextAndSound.html | 16 + Documentation/Core.Timer.html | 16 + Documentation/Core.UserFlag.html | 16 + Documentation/Core.Velocity.html | 16 + Documentation/Core.Zone.html | 16 + Documentation/Core.Zone_Detection.html | 16 + Documentation/DCS.html | 16 + Documentation/Functional.ATC_Ground.html | 22 + Documentation/Functional.Artillery.html | 16 + Documentation/Functional.CleanUp.html | 16 + Documentation/Functional.Designate.html | 71 +- Documentation/Functional.Detection.html | 16 + Documentation/Functional.DetectionZones.html | 16 + Documentation/Functional.Escort.html | 16 + Documentation/Functional.Fox.html | 16 + Documentation/Functional.Mantis.html | 24 +- Documentation/Functional.MissileTrainer.html | 16 + Documentation/Functional.Movement.html | 16 + Documentation/Functional.PseudoATC.html | 16 + Documentation/Functional.RAT.html | 16 + Documentation/Functional.Range.html | 16 + Documentation/Functional.Scoring.html | 16 + Documentation/Functional.Sead.html | 16 + Documentation/Functional.Shorad.html | 16 + Documentation/Functional.Suppression.html | 16 + Documentation/Functional.Warehouse.html | 16 + .../Functional.ZoneCaptureCoalition.html | 16 + Documentation/Functional.ZoneGoal.html | 16 + Documentation/Functional.ZoneGoalCargo.html | 16 + .../Functional.ZoneGoalCoalition.html | 16 + Documentation/Ops.ATIS.html | 16 + Documentation/Ops.Airboss.html | 32 +- Documentation/Ops.CSAR.html | 193 +- Documentation/Ops.CTLD.html | 218 +- Documentation/Ops.RecoveryTanker.html | 16 + Documentation/Ops.RescueHelo.html | 16 + Documentation/Shapes.SHAPE_BASE.html | 5822 +++++++++++++++++ Documentation/Sound.Radio.html | 16 + Documentation/Sound.RadioQueue.html | 16 + Documentation/Sound.RadioSpeech.html | 16 + Documentation/Sound.SRS.html | 16 + Documentation/Sound.SoundOutput.html | 16 + Documentation/Sound.UserSound.html | 16 + Documentation/Tasking.CommandCenter.html | 16 + Documentation/Tasking.DetectionManager.html | 16 + Documentation/Tasking.Mission.html | 16 + Documentation/Tasking.Task.html | 16 + Documentation/Tasking.TaskInfo.html | 16 + Documentation/Tasking.Task_A2A.html | 16 + .../Tasking.Task_A2A_Dispatcher.html | 24 +- Documentation/Tasking.Task_A2G.html | 16 + .../Tasking.Task_A2G_Dispatcher.html | 16 + Documentation/Tasking.Task_CARGO.html | 33 +- .../Tasking.Task_Capture_Dispatcher.html | 16 + Documentation/Tasking.Task_Capture_Zone.html | 16 + Documentation/Tasking.Task_Cargo_CSAR.html | 16 + .../Tasking.Task_Cargo_Dispatcher.html | 40 +- .../Tasking.Task_Cargo_Transport.html | 16 + Documentation/Tasking.Task_Manager.html | 16 + Documentation/Utilities.Enums.html | 16 + Documentation/Utilities.FiFo.html | 16 + Documentation/Utilities.Profiler.html | 16 + Documentation/Utilities.STTS.html | 16 + Documentation/Utilities.Socket.html | 16 + Documentation/Utilities.Templates.html | 16 + Documentation/Utilities.Utils.html | 77 +- Documentation/Wrapper.Airbase.html | 16 + Documentation/Wrapper.Client.html | 16 + Documentation/Wrapper.Controllable.html | 16 + Documentation/Wrapper.Group.html | 94 +- Documentation/Wrapper.Identifiable.html | 16 + Documentation/Wrapper.Marker.html | 148 +- Documentation/Wrapper.Net.html | 16 + Documentation/Wrapper.Object.html | 16 + Documentation/Wrapper.Positionable.html | 60 +- Documentation/Wrapper.Scenery.html | 16 + Documentation/Wrapper.Static.html | 16 + Documentation/Wrapper.Storage.html | 16 + Documentation/Wrapper.Unit.html | 16 + Documentation/Wrapper.Weapon.html | 16 + Documentation/index.html | 33 + 144 files changed, 8658 insertions(+), 515 deletions(-) create mode 100644 Documentation/Shapes.SHAPE_BASE.html diff --git a/Documentation/AI.AI_A2A_Cap.html b/Documentation/AI.AI_A2A_Cap.html index 0feaebb85..2a1715782 100644 --- a/Documentation/AI.AI_A2A_Cap.html +++ b/Documentation/AI.AI_A2A_Cap.html @@ -1118,6 +1118,22 @@

Ops - Rescue helicopter for carrier operations.

+

+ + +
+
+ +

+

Shapes - Class that serves as the base shapes drawn in the Mission Editor

+ + +

Author: nielsvaes/coconutcockpit

+ +

diff --git a/Documentation/AI.AI_A2A_Dispatcher.html b/Documentation/AI.AI_A2A_Dispatcher.html index 06861e31b..cbab565de 100644 --- a/Documentation/AI.AI_A2A_Dispatcher.html +++ b/Documentation/AI.AI_A2A_Dispatcher.html @@ -1118,6 +1118,22 @@

Ops - Rescue helicopter for carrier operations.

+

+ + +
+
+ +

+

Shapes - Class that serves as the base shapes drawn in the Mission Editor

+ + +

Author: nielsvaes/coconutcockpit

+ +

diff --git a/Documentation/AI.AI_A2A_Gci.html b/Documentation/AI.AI_A2A_Gci.html index 7364c4199..a15eefd99 100644 --- a/Documentation/AI.AI_A2A_Gci.html +++ b/Documentation/AI.AI_A2A_Gci.html @@ -1118,6 +1118,22 @@

Ops - Rescue helicopter for carrier operations.

+

+ + +
+
+ +

+

Shapes - Class that serves as the base shapes drawn in the Mission Editor

+ + +

Author: nielsvaes/coconutcockpit

+ +

diff --git a/Documentation/AI.AI_A2A_Patrol.html b/Documentation/AI.AI_A2A_Patrol.html index 0ec464548..d533a07fc 100644 --- a/Documentation/AI.AI_A2A_Patrol.html +++ b/Documentation/AI.AI_A2A_Patrol.html @@ -1118,6 +1118,22 @@

Ops - Rescue helicopter for carrier operations.

+

+ + +
+
+ +

+

Shapes - Class that serves as the base shapes drawn in the Mission Editor

+ + +

Author: nielsvaes/coconutcockpit

+ +

diff --git a/Documentation/AI.AI_A2G_BAI.html b/Documentation/AI.AI_A2G_BAI.html index a87252c8c..4129b5c50 100644 --- a/Documentation/AI.AI_A2G_BAI.html +++ b/Documentation/AI.AI_A2G_BAI.html @@ -1118,6 +1118,22 @@

Ops - Rescue helicopter for carrier operations.

+

+ + +
+
+ +

+

Shapes - Class that serves as the base shapes drawn in the Mission Editor

+ + +

Author: nielsvaes/coconutcockpit

+ +

diff --git a/Documentation/AI.AI_A2G_CAS.html b/Documentation/AI.AI_A2G_CAS.html index 64e7f5312..313b18537 100644 --- a/Documentation/AI.AI_A2G_CAS.html +++ b/Documentation/AI.AI_A2G_CAS.html @@ -1118,6 +1118,22 @@

Ops - Rescue helicopter for carrier operations.

+

+ + +
+
+ +

+

Shapes - Class that serves as the base shapes drawn in the Mission Editor

+ + +

Author: nielsvaes/coconutcockpit

+ +

diff --git a/Documentation/AI.AI_A2G_Dispatcher.html b/Documentation/AI.AI_A2G_Dispatcher.html index ffc1a4cac..ea580dce9 100644 --- a/Documentation/AI.AI_A2G_Dispatcher.html +++ b/Documentation/AI.AI_A2G_Dispatcher.html @@ -1118,6 +1118,22 @@

Ops - Rescue helicopter for carrier operations.

+

+ + +
+
+ +

+

Shapes - Class that serves as the base shapes drawn in the Mission Editor

+ + +

Author: nielsvaes/coconutcockpit

+ +

diff --git a/Documentation/AI.AI_A2G_SEAD.html b/Documentation/AI.AI_A2G_SEAD.html index 1471a90d9..63e4c6d13 100644 --- a/Documentation/AI.AI_A2G_SEAD.html +++ b/Documentation/AI.AI_A2G_SEAD.html @@ -1118,6 +1118,22 @@

Ops - Rescue helicopter for carrier operations.

+

+ + +
+
+ +

+

Shapes - Class that serves as the base shapes drawn in the Mission Editor

+ + +

Author: nielsvaes/coconutcockpit

+ +

diff --git a/Documentation/AI.AI_Air.html b/Documentation/AI.AI_Air.html index 5bebb1f0e..0de8e4f1e 100644 --- a/Documentation/AI.AI_Air.html +++ b/Documentation/AI.AI_Air.html @@ -1118,6 +1118,22 @@

Ops - Rescue helicopter for carrier operations.

+

+ + +
+
+ +

+

Shapes - Class that serves as the base shapes drawn in the Mission Editor

+ + +

Author: nielsvaes/coconutcockpit

+ +

@@ -2297,28 +2313,6 @@ Therefore, this class is considered to be deprecated

- - - -
-
- - #number -AI_AIR.RTBSpeedMaxFactor - - - -
- -
-
-
- - #number -AI_AIR.RTBSpeedMinFactor - - -
diff --git a/Documentation/AI.AI_Air_Dispatcher.html b/Documentation/AI.AI_Air_Dispatcher.html index 47c732562..3fcd59acd 100644 --- a/Documentation/AI.AI_Air_Dispatcher.html +++ b/Documentation/AI.AI_Air_Dispatcher.html @@ -1118,6 +1118,22 @@

Ops - Rescue helicopter for carrier operations.

+

+ + +
+
+ +

+

Shapes - Class that serves as the base shapes drawn in the Mission Editor

+ + +

Author: nielsvaes/coconutcockpit

+ +

@@ -4510,17 +4526,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

The Defender Default Settings over all Squadrons.

- - - -
-
@@ -9840,17 +9845,6 @@ multiplied by the Overhead and rounded up to the smallest integer.

The Defender Default Settings over all Squadrons.

- - - -
-
@@ -11166,17 +11160,6 @@ multiplied by the Overhead and rounded up to the smallest integer.

The Defender Default Settings over all Squadrons.

- - - -
-
@@ -12794,17 +12777,6 @@ multiplied by the Overhead and rounded up to the smallest integer.

The Defender Default Settings over all Squadrons.

- - - -
-
diff --git a/Documentation/AI.AI_Air_Engage.html b/Documentation/AI.AI_Air_Engage.html index c77b4f604..bc823fb93 100644 --- a/Documentation/AI.AI_Air_Engage.html +++ b/Documentation/AI.AI_Air_Engage.html @@ -1118,6 +1118,22 @@

Ops - Rescue helicopter for carrier operations.

+

+ + +
+
+ +

+

Shapes - Class that serves as the base shapes drawn in the Mission Editor

+ + +

Author: nielsvaes/coconutcockpit

+ +

diff --git a/Documentation/AI.AI_Air_Patrol.html b/Documentation/AI.AI_Air_Patrol.html index 4bb87a11c..026b6058e 100644 --- a/Documentation/AI.AI_Air_Patrol.html +++ b/Documentation/AI.AI_Air_Patrol.html @@ -1118,6 +1118,22 @@

Ops - Rescue helicopter for carrier operations.

+

+ + +
+
+ +

+

Shapes - Class that serves as the base shapes drawn in the Mission Editor

+ + +

Author: nielsvaes/coconutcockpit

+ +

diff --git a/Documentation/AI.AI_Air_Squadron.html b/Documentation/AI.AI_Air_Squadron.html index 025ed3bc3..c9106c42f 100644 --- a/Documentation/AI.AI_Air_Squadron.html +++ b/Documentation/AI.AI_Air_Squadron.html @@ -1118,6 +1118,22 @@

Ops - Rescue helicopter for carrier operations.

+

+ + +
+
+ +

+

Shapes - Class that serves as the base shapes drawn in the Mission Editor

+ + +

Author: nielsvaes/coconutcockpit

+ +

diff --git a/Documentation/AI.AI_BAI.html b/Documentation/AI.AI_BAI.html index 7cbe4db10..6d0432055 100644 --- a/Documentation/AI.AI_BAI.html +++ b/Documentation/AI.AI_BAI.html @@ -1118,6 +1118,22 @@

Ops - Rescue helicopter for carrier operations.

+

+ + +
+
+ +

+

Shapes - Class that serves as the base shapes drawn in the Mission Editor

+ + +

Author: nielsvaes/coconutcockpit

+ +

diff --git a/Documentation/AI.AI_Balancer.html b/Documentation/AI.AI_Balancer.html index 2d061edf3..2e48b6951 100644 --- a/Documentation/AI.AI_Balancer.html +++ b/Documentation/AI.AI_Balancer.html @@ -1118,6 +1118,22 @@

Ops - Rescue helicopter for carrier operations.

+

+ + +
+
+ +

+

Shapes - Class that serves as the base shapes drawn in the Mission Editor

+ + +

Author: nielsvaes/coconutcockpit

+ +

diff --git a/Documentation/AI.AI_CAP.html b/Documentation/AI.AI_CAP.html index bba9456fe..04cd4bf29 100644 --- a/Documentation/AI.AI_CAP.html +++ b/Documentation/AI.AI_CAP.html @@ -1118,6 +1118,22 @@

Ops - Rescue helicopter for carrier operations.

+

+ + +
+
+ +

+

Shapes - Class that serves as the base shapes drawn in the Mission Editor

+ + +

Author: nielsvaes/coconutcockpit

+ +

diff --git a/Documentation/AI.AI_CAS.html b/Documentation/AI.AI_CAS.html index c89d07dbf..cee8ed6fb 100644 --- a/Documentation/AI.AI_CAS.html +++ b/Documentation/AI.AI_CAS.html @@ -1118,6 +1118,22 @@

Ops - Rescue helicopter for carrier operations.

+

+ + +
+
+ +

+

Shapes - Class that serves as the base shapes drawn in the Mission Editor

+ + +

Author: nielsvaes/coconutcockpit

+ +

diff --git a/Documentation/AI.AI_Cargo.html b/Documentation/AI.AI_Cargo.html index 1ad403b68..258b8d648 100644 --- a/Documentation/AI.AI_Cargo.html +++ b/Documentation/AI.AI_Cargo.html @@ -1118,6 +1118,22 @@

Ops - Rescue helicopter for carrier operations.

+

+ + +
+
+ +

+

Shapes - Class that serves as the base shapes drawn in the Mission Editor

+ + +

Author: nielsvaes/coconutcockpit

+ +

@@ -1868,7 +1884,7 @@ Therefore, this class is considered to be deprecated

- Wrapper.Group#GROUP + AI_CARGO.CargoCarrier diff --git a/Documentation/AI.AI_Cargo_APC.html b/Documentation/AI.AI_Cargo_APC.html index 4113082b8..4002143ea 100644 --- a/Documentation/AI.AI_Cargo_APC.html +++ b/Documentation/AI.AI_Cargo_APC.html @@ -1118,6 +1118,22 @@

Ops - Rescue helicopter for carrier operations.

+

+
+ +
+
+ +

+

Shapes - Class that serves as the base shapes drawn in the Mission Editor

+ + +

Author: nielsvaes/coconutcockpit

+ +

diff --git a/Documentation/AI.AI_Cargo_Airplane.html b/Documentation/AI.AI_Cargo_Airplane.html index 6901490a3..c7bc33ba4 100644 --- a/Documentation/AI.AI_Cargo_Airplane.html +++ b/Documentation/AI.AI_Cargo_Airplane.html @@ -1118,6 +1118,22 @@

Ops - Rescue helicopter for carrier operations.

+

+ + +
+
+ +

+

Shapes - Class that serves as the base shapes drawn in the Mission Editor

+ + +

Author: nielsvaes/coconutcockpit

+ +

@@ -2807,9 +2823,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

Aircraft is on a pickup mission.

- @@ -4583,9 +4596,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

Aircraft is on a pickup mission.

- @@ -5201,9 +5211,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

Aircraft is on a pickup mission.

- @@ -6707,9 +6714,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

Aircraft is on a pickup mission.

- diff --git a/Documentation/AI.AI_Cargo_Dispatcher.html b/Documentation/AI.AI_Cargo_Dispatcher.html index 456ab2781..0c9a873bc 100644 --- a/Documentation/AI.AI_Cargo_Dispatcher.html +++ b/Documentation/AI.AI_Cargo_Dispatcher.html @@ -1118,6 +1118,22 @@

Ops - Rescue helicopter for carrier operations.

+

+ + +
+
+ +

+

Shapes - Class that serves as the base shapes drawn in the Mission Editor

+ + +

Author: nielsvaes/coconutcockpit

+ +

diff --git a/Documentation/AI.AI_Cargo_Dispatcher_APC.html b/Documentation/AI.AI_Cargo_Dispatcher_APC.html index 134511b7b..80fdbde43 100644 --- a/Documentation/AI.AI_Cargo_Dispatcher_APC.html +++ b/Documentation/AI.AI_Cargo_Dispatcher_APC.html @@ -1118,6 +1118,22 @@

Ops - Rescue helicopter for carrier operations.

+

+ + +
+
+ +

+

Shapes - Class that serves as the base shapes drawn in the Mission Editor

+ + +

Author: nielsvaes/coconutcockpit

+ +

diff --git a/Documentation/AI.AI_Cargo_Dispatcher_Airplane.html b/Documentation/AI.AI_Cargo_Dispatcher_Airplane.html index 80e5f1a59..df1196252 100644 --- a/Documentation/AI.AI_Cargo_Dispatcher_Airplane.html +++ b/Documentation/AI.AI_Cargo_Dispatcher_Airplane.html @@ -1118,6 +1118,22 @@

Ops - Rescue helicopter for carrier operations.

+

+ + +
+
+ +

+

Shapes - Class that serves as the base shapes drawn in the Mission Editor

+ + +

Author: nielsvaes/coconutcockpit

+ +

diff --git a/Documentation/AI.AI_Cargo_Dispatcher_Helicopter.html b/Documentation/AI.AI_Cargo_Dispatcher_Helicopter.html index 55b9f2e1b..02166aa8a 100644 --- a/Documentation/AI.AI_Cargo_Dispatcher_Helicopter.html +++ b/Documentation/AI.AI_Cargo_Dispatcher_Helicopter.html @@ -1118,6 +1118,22 @@

Ops - Rescue helicopter for carrier operations.

+

+ + +
+
+ +

+

Shapes - Class that serves as the base shapes drawn in the Mission Editor

+ + +

Author: nielsvaes/coconutcockpit

+ +

diff --git a/Documentation/AI.AI_Cargo_Dispatcher_Ship.html b/Documentation/AI.AI_Cargo_Dispatcher_Ship.html index d82701a8e..958cdb184 100644 --- a/Documentation/AI.AI_Cargo_Dispatcher_Ship.html +++ b/Documentation/AI.AI_Cargo_Dispatcher_Ship.html @@ -1118,6 +1118,22 @@

Ops - Rescue helicopter for carrier operations.

+

+ + +
+
+ +

+

Shapes - Class that serves as the base shapes drawn in the Mission Editor

+ + +

Author: nielsvaes/coconutcockpit

+ +

diff --git a/Documentation/AI.AI_Cargo_Helicopter.html b/Documentation/AI.AI_Cargo_Helicopter.html index 21da7e7fb..15b6d847e 100644 --- a/Documentation/AI.AI_Cargo_Helicopter.html +++ b/Documentation/AI.AI_Cargo_Helicopter.html @@ -1118,6 +1118,22 @@

Ops - Rescue helicopter for carrier operations.

+

+ + +
+
+ +

+

Shapes - Class that serves as the base shapes drawn in the Mission Editor

+ + +

Author: nielsvaes/coconutcockpit

+ +

diff --git a/Documentation/AI.AI_Cargo_Ship.html b/Documentation/AI.AI_Cargo_Ship.html index 050140df4..aab10229f 100644 --- a/Documentation/AI.AI_Cargo_Ship.html +++ b/Documentation/AI.AI_Cargo_Ship.html @@ -1118,6 +1118,22 @@

Ops - Rescue helicopter for carrier operations.

+

+ + +
+
+ +

+

Shapes - Class that serves as the base shapes drawn in the Mission Editor

+ + +

Author: nielsvaes/coconutcockpit

+ +

diff --git a/Documentation/AI.AI_Escort.html b/Documentation/AI.AI_Escort.html index 85747c0f8..98b979976 100644 --- a/Documentation/AI.AI_Escort.html +++ b/Documentation/AI.AI_Escort.html @@ -1118,6 +1118,22 @@

Ops - Rescue helicopter for carrier operations.

+

+ + +
+
+ +

+

Shapes - Class that serves as the base shapes drawn in the Mission Editor

+ + +

Author: nielsvaes/coconutcockpit

+ +

diff --git a/Documentation/AI.AI_Escort_Dispatcher.html b/Documentation/AI.AI_Escort_Dispatcher.html index cdb5bf180..0899080d4 100644 --- a/Documentation/AI.AI_Escort_Dispatcher.html +++ b/Documentation/AI.AI_Escort_Dispatcher.html @@ -1118,6 +1118,22 @@

Ops - Rescue helicopter for carrier operations.

+

+ + +
+
+ +

+

Shapes - Class that serves as the base shapes drawn in the Mission Editor

+ + +

Author: nielsvaes/coconutcockpit

+ +

diff --git a/Documentation/AI.AI_Escort_Dispatcher_Request.html b/Documentation/AI.AI_Escort_Dispatcher_Request.html index aeac9d3d0..45eb9f12e 100644 --- a/Documentation/AI.AI_Escort_Dispatcher_Request.html +++ b/Documentation/AI.AI_Escort_Dispatcher_Request.html @@ -1118,6 +1118,22 @@

Ops - Rescue helicopter for carrier operations.

+

+ + +
+
+ +

+

Shapes - Class that serves as the base shapes drawn in the Mission Editor

+ + +

Author: nielsvaes/coconutcockpit

+ +

diff --git a/Documentation/AI.AI_Escort_Request.html b/Documentation/AI.AI_Escort_Request.html index 64c8a5a2a..10a4bd56f 100644 --- a/Documentation/AI.AI_Escort_Request.html +++ b/Documentation/AI.AI_Escort_Request.html @@ -1118,6 +1118,22 @@

Ops - Rescue helicopter for carrier operations.

+

+ + +
+
+ +

+

Shapes - Class that serves as the base shapes drawn in the Mission Editor

+ + +

Author: nielsvaes/coconutcockpit

+ +

diff --git a/Documentation/AI.AI_Formation.html b/Documentation/AI.AI_Formation.html index da71d377b..8b42512cf 100644 --- a/Documentation/AI.AI_Formation.html +++ b/Documentation/AI.AI_Formation.html @@ -1118,6 +1118,22 @@

Ops - Rescue helicopter for carrier operations.

+

+ + +
+
+ +

+

Shapes - Class that serves as the base shapes drawn in the Mission Editor

+ + +

Author: nielsvaes/coconutcockpit

+ +

diff --git a/Documentation/AI.AI_Patrol.html b/Documentation/AI.AI_Patrol.html index b9ba51aed..25e8ee9be 100644 --- a/Documentation/AI.AI_Patrol.html +++ b/Documentation/AI.AI_Patrol.html @@ -1118,6 +1118,22 @@

Ops - Rescue helicopter for carrier operations.

+

+ + +
+
+ +

+

Shapes - Class that serves as the base shapes drawn in the Mission Editor

+ + +

Author: nielsvaes/coconutcockpit

+ +

@@ -3268,6 +3284,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

This table contains the targets detected during patrol.

+ @@ -6535,6 +6554,9 @@ The default interval is 30 seconds.

+ +

This table contains the targets detected during patrol.

+ @@ -7279,6 +7301,9 @@ The default interval is 30 seconds.

+ +

This table contains the targets detected during patrol.

+ @@ -8911,6 +8936,9 @@ The default interval is 30 seconds.

+ +

This table contains the targets detected during patrol.

+ diff --git a/Documentation/Actions.Act_Account.html b/Documentation/Actions.Act_Account.html index 019e96f56..957c09545 100644 --- a/Documentation/Actions.Act_Account.html +++ b/Documentation/Actions.Act_Account.html @@ -1118,6 +1118,22 @@

Ops - Rescue helicopter for carrier operations.

+

+ + +
+
+ +

+

Shapes - Class that serves as the base shapes drawn in the Mission Editor

+ + +

Author: nielsvaes/coconutcockpit

+ +

diff --git a/Documentation/Actions.Act_Assign.html b/Documentation/Actions.Act_Assign.html index 058d84236..7c0d62aee 100644 --- a/Documentation/Actions.Act_Assign.html +++ b/Documentation/Actions.Act_Assign.html @@ -1118,6 +1118,22 @@

Ops - Rescue helicopter for carrier operations.

+

+ + +
+
+ +

+

Shapes - Class that serves as the base shapes drawn in the Mission Editor

+ + +

Author: nielsvaes/coconutcockpit

+ +

diff --git a/Documentation/Actions.Act_Assist.html b/Documentation/Actions.Act_Assist.html index 4b0596ead..197d49e3e 100644 --- a/Documentation/Actions.Act_Assist.html +++ b/Documentation/Actions.Act_Assist.html @@ -1118,6 +1118,22 @@

Ops - Rescue helicopter for carrier operations.

+

+ + +
+
+ +

+

Shapes - Class that serves as the base shapes drawn in the Mission Editor

+ + +

Author: nielsvaes/coconutcockpit

+ +

diff --git a/Documentation/Actions.Act_Route.html b/Documentation/Actions.Act_Route.html index eaf5bfdb0..dc0a855ed 100644 --- a/Documentation/Actions.Act_Route.html +++ b/Documentation/Actions.Act_Route.html @@ -1118,6 +1118,22 @@

Ops - Rescue helicopter for carrier operations.

+

+ + +
+
+ +

+

Shapes - Class that serves as the base shapes drawn in the Mission Editor

+ + +

Author: nielsvaes/coconutcockpit

+ +

diff --git a/Documentation/Cargo.Cargo.html b/Documentation/Cargo.Cargo.html index d9a7e5da6..3324eb779 100644 --- a/Documentation/Cargo.Cargo.html +++ b/Documentation/Cargo.Cargo.html @@ -1118,6 +1118,22 @@

Ops - Rescue helicopter for carrier operations.

+

+ + +
+
+ +

+

Shapes - Class that serves as the base shapes drawn in the Mission Editor

+ + +

Author: nielsvaes/coconutcockpit

+ +

@@ -2813,6 +2829,17 @@ All derived classes from CARGO follow the same state machine, expose the same ca + + + +
+
+ + +CARGO.Weight + + +
diff --git a/Documentation/Cargo.CargoCrate.html b/Documentation/Cargo.CargoCrate.html index 8d527ced2..a66d73a65 100644 --- a/Documentation/Cargo.CargoCrate.html +++ b/Documentation/Cargo.CargoCrate.html @@ -1118,6 +1118,22 @@

Ops - Rescue helicopter for carrier operations.

+

+ + +
+
+ +

+

Shapes - Class that serves as the base shapes drawn in the Mission Editor

+ + +

Author: nielsvaes/coconutcockpit

+ +

diff --git a/Documentation/Cargo.CargoGroup.html b/Documentation/Cargo.CargoGroup.html index 4445772ac..b74bf61f6 100644 --- a/Documentation/Cargo.CargoGroup.html +++ b/Documentation/Cargo.CargoGroup.html @@ -1118,6 +1118,22 @@

Ops - Rescue helicopter for carrier operations.

+

+ + +
+
+ +

+

Shapes - Class that serves as the base shapes drawn in the Mission Editor

+ + +

Author: nielsvaes/coconutcockpit

+ +

diff --git a/Documentation/Cargo.CargoSlingload.html b/Documentation/Cargo.CargoSlingload.html index 61ee17e0b..ca8617e40 100644 --- a/Documentation/Cargo.CargoSlingload.html +++ b/Documentation/Cargo.CargoSlingload.html @@ -1118,6 +1118,22 @@

Ops - Rescue helicopter for carrier operations.

+

+ + +
+
+ +

+

Shapes - Class that serves as the base shapes drawn in the Mission Editor

+ + +

Author: nielsvaes/coconutcockpit

+ +

diff --git a/Documentation/Cargo.CargoUnit.html b/Documentation/Cargo.CargoUnit.html index 0ea00b2ac..ed4dae73d 100644 --- a/Documentation/Cargo.CargoUnit.html +++ b/Documentation/Cargo.CargoUnit.html @@ -1118,6 +1118,22 @@

Ops - Rescue helicopter for carrier operations.

+

+ + +
+
+ +

+

Shapes - Class that serves as the base shapes drawn in the Mission Editor

+ + +

Author: nielsvaes/coconutcockpit

+ +

diff --git a/Documentation/Core.Astar.html b/Documentation/Core.Astar.html index 406ac3d05..2c0d215c0 100644 --- a/Documentation/Core.Astar.html +++ b/Documentation/Core.Astar.html @@ -1118,6 +1118,22 @@

Ops - Rescue helicopter for carrier operations.

+

+ + +
+
+ +

+

Shapes - Class that serves as the base shapes drawn in the Mission Editor

+ + +

Author: nielsvaes/coconutcockpit

+ +

diff --git a/Documentation/Core.Base.html b/Documentation/Core.Base.html index 35bf77be0..70d6ddd09 100644 --- a/Documentation/Core.Base.html +++ b/Documentation/Core.Base.html @@ -1118,6 +1118,22 @@

Ops - Rescue helicopter for carrier operations.

+

+ + +
+
+ +

+

Shapes - Class that serves as the base shapes drawn in the Mission Editor

+ + +

Author: nielsvaes/coconutcockpit

+ +

diff --git a/Documentation/Core.Beacon.html b/Documentation/Core.Beacon.html index 68bfd705d..d7a10e209 100644 --- a/Documentation/Core.Beacon.html +++ b/Documentation/Core.Beacon.html @@ -1118,6 +1118,22 @@

Ops - Rescue helicopter for carrier operations.

+

+ + +
+
+ +

+

Shapes - Class that serves as the base shapes drawn in the Mission Editor

+ + +

Author: nielsvaes/coconutcockpit

+ +

diff --git a/Documentation/Core.Condition.html b/Documentation/Core.Condition.html index 475a13822..7eeba9cf4 100644 --- a/Documentation/Core.Condition.html +++ b/Documentation/Core.Condition.html @@ -1118,6 +1118,22 @@

Ops - Rescue helicopter for carrier operations.

+

+ + +
+
+ +

+

Shapes - Class that serves as the base shapes drawn in the Mission Editor

+ + +

Author: nielsvaes/coconutcockpit

+ +

diff --git a/Documentation/Core.Database.html b/Documentation/Core.Database.html index c28b26fbe..37bd71d2f 100644 --- a/Documentation/Core.Database.html +++ b/Documentation/Core.Database.html @@ -1118,6 +1118,22 @@

Ops - Rescue helicopter for carrier operations.

+

+ + +
+
+ +

+

Shapes - Class that serves as the base shapes drawn in the Mission Editor

+ + +

Author: nielsvaes/coconutcockpit

+ +

diff --git a/Documentation/Core.Event.html b/Documentation/Core.Event.html index d77fc6126..acd4c48a3 100644 --- a/Documentation/Core.Event.html +++ b/Documentation/Core.Event.html @@ -1118,6 +1118,22 @@

Ops - Rescue helicopter for carrier operations.

+

+ + +
+
+ +

+

Shapes - Class that serves as the base shapes drawn in the Mission Editor

+ + +

Author: nielsvaes/coconutcockpit

+ +

diff --git a/Documentation/Core.Fsm.html b/Documentation/Core.Fsm.html index 3e7188d1a..b9795d1a1 100644 --- a/Documentation/Core.Fsm.html +++ b/Documentation/Core.Fsm.html @@ -1118,6 +1118,22 @@

Ops - Rescue helicopter for carrier operations.

+

+ + +
+
+ +

+

Shapes - Class that serves as the base shapes drawn in the Mission Editor

+ + +

Author: nielsvaes/coconutcockpit

+ +

@@ -5820,7 +5836,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #string FSM._StartState @@ -7419,7 +7435,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #string FSM._StartState diff --git a/Documentation/Core.Goal.html b/Documentation/Core.Goal.html index c37720b6c..9044d37bc 100644 --- a/Documentation/Core.Goal.html +++ b/Documentation/Core.Goal.html @@ -1118,6 +1118,22 @@

Ops - Rescue helicopter for carrier operations.

+

+
+
+
+
+ +

+

Shapes - Class that serves as the base shapes drawn in the Mission Editor

+ + +

Author: nielsvaes/coconutcockpit

+ +

diff --git a/Documentation/Core.MarkerOps_Base.html b/Documentation/Core.MarkerOps_Base.html index ca4a8d100..93b38b9cd 100644 --- a/Documentation/Core.MarkerOps_Base.html +++ b/Documentation/Core.MarkerOps_Base.html @@ -1118,6 +1118,22 @@

Ops - Rescue helicopter for carrier operations.

+

+ + +
+
+ +

+

Shapes - Class that serves as the base shapes drawn in the Mission Editor

+ + +

Author: nielsvaes/coconutcockpit

+ +

diff --git a/Documentation/Core.Menu.html b/Documentation/Core.Menu.html index 7fb722a92..e053d541f 100644 --- a/Documentation/Core.Menu.html +++ b/Documentation/Core.Menu.html @@ -1118,6 +1118,22 @@

Ops - Rescue helicopter for carrier operations.

+

+ + +
+
+ +

+

Shapes - Class that serves as the base shapes drawn in the Mission Editor

+ + +

Author: nielsvaes/coconutcockpit

+ +

diff --git a/Documentation/Core.Message.html b/Documentation/Core.Message.html index 1948dd24e..eb2bcc681 100644 --- a/Documentation/Core.Message.html +++ b/Documentation/Core.Message.html @@ -1118,6 +1118,22 @@

Ops - Rescue helicopter for carrier operations.

+

+ + +
+
+ +

+

Shapes - Class that serves as the base shapes drawn in the Mission Editor

+ + +

Author: nielsvaes/coconutcockpit

+ +

diff --git a/Documentation/Core.Pathline.html b/Documentation/Core.Pathline.html index ef9d8de2c..51ee59357 100644 --- a/Documentation/Core.Pathline.html +++ b/Documentation/Core.Pathline.html @@ -1118,6 +1118,22 @@

Ops - Rescue helicopter for carrier operations.

+

+ + +
+
+ +

+

Shapes - Class that serves as the base shapes drawn in the Mission Editor

+ + +

Author: nielsvaes/coconutcockpit

+ +

diff --git a/Documentation/Core.Point.html b/Documentation/Core.Point.html index e2748aff6..6e91c7921 100644 --- a/Documentation/Core.Point.html +++ b/Documentation/Core.Point.html @@ -1118,6 +1118,22 @@

Ops - Rescue helicopter for carrier operations.

+

+ + +
+
+ +

+

Shapes - Class that serves as the base shapes drawn in the Mission Editor

+ + +

Author: nielsvaes/coconutcockpit

+ +

@@ -16905,17 +16921,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
-POINT_VEC2.x - - - -
- - -
-
- - POINT_VEC2.z diff --git a/Documentation/Core.Report.html b/Documentation/Core.Report.html index 219482555..bf9db93ce 100644 --- a/Documentation/Core.Report.html +++ b/Documentation/Core.Report.html @@ -1118,6 +1118,22 @@

Ops - Rescue helicopter for carrier operations.

+

+
+ +
+
+ +

+

Shapes - Class that serves as the base shapes drawn in the Mission Editor

+ + +

Author: nielsvaes/coconutcockpit

+ +

diff --git a/Documentation/Core.ScheduleDispatcher.html b/Documentation/Core.ScheduleDispatcher.html index 7078b5c81..029e35e85 100644 --- a/Documentation/Core.ScheduleDispatcher.html +++ b/Documentation/Core.ScheduleDispatcher.html @@ -1118,6 +1118,22 @@

Ops - Rescue helicopter for carrier operations.

+

+ + +
+
+ +

+

Shapes - Class that serves as the base shapes drawn in the Mission Editor

+ + +

Author: nielsvaes/coconutcockpit

+ +

diff --git a/Documentation/Core.Scheduler.html b/Documentation/Core.Scheduler.html index 101e7b1a6..54c3dbac4 100644 --- a/Documentation/Core.Scheduler.html +++ b/Documentation/Core.Scheduler.html @@ -1118,6 +1118,22 @@

Ops - Rescue helicopter for carrier operations.

+

+ + +
+
+ +

+

Shapes - Class that serves as the base shapes drawn in the Mission Editor

+ + +

Author: nielsvaes/coconutcockpit

+ +

diff --git a/Documentation/Core.Set.html b/Documentation/Core.Set.html index c22dadd1d..2b05fbdfe 100644 --- a/Documentation/Core.Set.html +++ b/Documentation/Core.Set.html @@ -1118,6 +1118,22 @@

Ops - Rescue helicopter for carrier operations.

+

+ + +
+
+ +

+

Shapes - Class that serves as the base shapes drawn in the Mission Editor

+ + +

Author: nielsvaes/coconutcockpit

+ +

diff --git a/Documentation/Core.Settings.html b/Documentation/Core.Settings.html index 4236480d8..47554cd90 100644 --- a/Documentation/Core.Settings.html +++ b/Documentation/Core.Settings.html @@ -1118,6 +1118,22 @@

Ops - Rescue helicopter for carrier operations.

+

+ + +
+
+ +

+

Shapes - Class that serves as the base shapes drawn in the Mission Editor

+ + +

Author: nielsvaes/coconutcockpit

+ +

@@ -2870,14 +2886,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #string SETTINGS.A2GSystem - -

BASE:E( {PlayerUnit:GetName(), A2GSystem } )

-
@@ -2917,7 +2930,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #boolean + SETTINGS.Metric @@ -5030,14 +5043,11 @@ It is advised to use this method at the start of the mission.

- + #string SETTINGS.A2GSystem - -

BASE:E( {PlayerUnit:GetName(), A2GSystem } )

-
@@ -5077,7 +5087,7 @@ It is advised to use this method at the start of the mission.

- #boolean + SETTINGS.Metric diff --git a/Documentation/Core.Spawn.html b/Documentation/Core.Spawn.html index f858c0a4e..200901bb1 100644 --- a/Documentation/Core.Spawn.html +++ b/Documentation/Core.Spawn.html @@ -1118,6 +1118,22 @@

Ops - Rescue helicopter for carrier operations.

+

+
+
+
+
+ +

+

Shapes - Class that serves as the base shapes drawn in the Mission Editor

+ + +

Author: nielsvaes/coconutcockpit

+ +

@@ -3741,9 +3757,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.

-
@@ -3915,6 +3928,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
@@ -4021,27 +4045,21 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
#boolean -SPAWN.SpawnInitKeepUnitNames +SPAWN.SpawnInitLimit - -

Overwrite unit names by default with group name.

-
- #boolean -SPAWN.SpawnInitLimit + +SPAWN.SpawnInitModu - -

By default, no InitLimit

-
@@ -4053,6 +4071,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + #string +SPAWN.SpawnInitSkill + + +
@@ -4084,7 +4113,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #number + SPAWN.SpawnMaxGroups @@ -4098,7 +4127,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #number + SPAWN.SpawnMaxUnitsAlive @@ -4289,7 +4318,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -

When the first Spawn executes, all the Groups need to be made visible before start.

+

Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.

@@ -10015,9 +10044,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.

-
@@ -10189,6 +10215,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

+ +
+
+
@@ -10295,27 +10332,21 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

#boolean -SPAWN.SpawnInitKeepUnitNames +SPAWN.SpawnInitLimit - -

Overwrite unit names by default with group name.

-
- #boolean -SPAWN.SpawnInitLimit + +SPAWN.SpawnInitModu - -

By default, no InitLimit

-
@@ -10327,6 +10358,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

+ + +
+
+ + #string +SPAWN.SpawnInitSkill + + +
@@ -10358,7 +10400,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- #number + SPAWN.SpawnMaxGroups @@ -10372,7 +10414,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- #number + SPAWN.SpawnMaxUnitsAlive @@ -10563,7 +10605,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

When the first Spawn executes, all the Groups need to be made visible before start.

+

Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.

diff --git a/Documentation/Core.SpawnStatic.html b/Documentation/Core.SpawnStatic.html index 8b42ddf7e..ce1be9c25 100644 --- a/Documentation/Core.SpawnStatic.html +++ b/Documentation/Core.SpawnStatic.html @@ -1118,6 +1118,22 @@

Ops - Rescue helicopter for carrier operations.

+

+ + +
+
+ +

+

Shapes - Class that serves as the base shapes drawn in the Mission Editor

+ + +

Author: nielsvaes/coconutcockpit

+ +

diff --git a/Documentation/Core.Spot.html b/Documentation/Core.Spot.html index bdc169cfb..cc4bc5d06 100644 --- a/Documentation/Core.Spot.html +++ b/Documentation/Core.Spot.html @@ -1118,6 +1118,22 @@

Ops - Rescue helicopter for carrier operations.

+

+ + +
+
+ +

+

Shapes - Class that serves as the base shapes drawn in the Mission Editor

+ + +

Author: nielsvaes/coconutcockpit

+ +

diff --git a/Documentation/Core.TextAndSound.html b/Documentation/Core.TextAndSound.html index 4c6daecb3..53e35e18c 100644 --- a/Documentation/Core.TextAndSound.html +++ b/Documentation/Core.TextAndSound.html @@ -1118,6 +1118,22 @@

Ops - Rescue helicopter for carrier operations.

+

+ + +
+
+ +

+

Shapes - Class that serves as the base shapes drawn in the Mission Editor

+ + +

Author: nielsvaes/coconutcockpit

+ +

diff --git a/Documentation/Core.Timer.html b/Documentation/Core.Timer.html index a887959fb..661060828 100644 --- a/Documentation/Core.Timer.html +++ b/Documentation/Core.Timer.html @@ -1118,6 +1118,22 @@

Ops - Rescue helicopter for carrier operations.

+

+ + +
+
+ +

+

Shapes - Class that serves as the base shapes drawn in the Mission Editor

+ + +

Author: nielsvaes/coconutcockpit

+ +

diff --git a/Documentation/Core.UserFlag.html b/Documentation/Core.UserFlag.html index e08d7ff4b..aac8ca419 100644 --- a/Documentation/Core.UserFlag.html +++ b/Documentation/Core.UserFlag.html @@ -1118,6 +1118,22 @@

Ops - Rescue helicopter for carrier operations.

+

+ + +
+
+ +

+

Shapes - Class that serves as the base shapes drawn in the Mission Editor

+ + +

Author: nielsvaes/coconutcockpit

+ +

diff --git a/Documentation/Core.Velocity.html b/Documentation/Core.Velocity.html index 9897ee0f3..e14dcafb6 100644 --- a/Documentation/Core.Velocity.html +++ b/Documentation/Core.Velocity.html @@ -1118,6 +1118,22 @@

Ops - Rescue helicopter for carrier operations.

+

+ + +
+
+ +

+

Shapes - Class that serves as the base shapes drawn in the Mission Editor

+ + +

Author: nielsvaes/coconutcockpit

+ +

diff --git a/Documentation/Core.Zone.html b/Documentation/Core.Zone.html index f7e4b743d..7f177e17d 100644 --- a/Documentation/Core.Zone.html +++ b/Documentation/Core.Zone.html @@ -1118,6 +1118,22 @@

Ops - Rescue helicopter for carrier operations.

+

+ + +
+
+ +

+

Shapes - Class that serves as the base shapes drawn in the Mission Editor

+ + +

Author: nielsvaes/coconutcockpit

+ +

diff --git a/Documentation/Core.Zone_Detection.html b/Documentation/Core.Zone_Detection.html index ecc9f0429..c7b4cbed3 100644 --- a/Documentation/Core.Zone_Detection.html +++ b/Documentation/Core.Zone_Detection.html @@ -1118,6 +1118,22 @@

Ops - Rescue helicopter for carrier operations.

+

+ + +
+
+ +

+

Shapes - Class that serves as the base shapes drawn in the Mission Editor

+ + +

Author: nielsvaes/coconutcockpit

+ +

diff --git a/Documentation/DCS.html b/Documentation/DCS.html index d7b2477e5..4132910d8 100644 --- a/Documentation/DCS.html +++ b/Documentation/DCS.html @@ -1118,6 +1118,22 @@

Ops - Rescue helicopter for carrier operations.

+

+ + +
+
+ +

+

Shapes - Class that serves as the base shapes drawn in the Mission Editor

+ + +

Author: nielsvaes/coconutcockpit

+ +

diff --git a/Documentation/Functional.ATC_Ground.html b/Documentation/Functional.ATC_Ground.html index 01a27f8e1..be9f62de6 100644 --- a/Documentation/Functional.ATC_Ground.html +++ b/Documentation/Functional.ATC_Ground.html @@ -1118,6 +1118,22 @@

Ops - Rescue helicopter for carrier operations.

+

+ + +
+
+ +

+

Shapes - Class that serves as the base shapes drawn in the Mission Editor

+ + +

Author: nielsvaes/coconutcockpit

+ +

@@ -3904,6 +3920,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

Kickspeed

+ @@ -4489,6 +4508,9 @@ An airbase can be specified to set the maximum kick speed for.

+ +

Kickspeed

+ diff --git a/Documentation/Functional.Artillery.html b/Documentation/Functional.Artillery.html index e804d16b5..7ed69156a 100644 --- a/Documentation/Functional.Artillery.html +++ b/Documentation/Functional.Artillery.html @@ -1118,6 +1118,22 @@

Ops - Rescue helicopter for carrier operations.

+

+ + +
+
+ +

+

Shapes - Class that serves as the base shapes drawn in the Mission Editor

+ + +

Author: nielsvaes/coconutcockpit

+ +

diff --git a/Documentation/Functional.CleanUp.html b/Documentation/Functional.CleanUp.html index 4c41a26be..2525da35e 100644 --- a/Documentation/Functional.CleanUp.html +++ b/Documentation/Functional.CleanUp.html @@ -1118,6 +1118,22 @@

Ops - Rescue helicopter for carrier operations.

+

+ + +
+
+ +

+

Shapes - Class that serves as the base shapes drawn in the Mission Editor

+ + +

Author: nielsvaes/coconutcockpit

+ +

diff --git a/Documentation/Functional.Designate.html b/Documentation/Functional.Designate.html index d82e3146f..34514c2a2 100644 --- a/Documentation/Functional.Designate.html +++ b/Documentation/Functional.Designate.html @@ -1118,6 +1118,22 @@

Ops - Rescue helicopter for carrier operations.

+

+ + +
+
+ +

+

Shapes - Class that serves as the base shapes drawn in the Mission Editor

+ + +

Author: nielsvaes/coconutcockpit

+ +

@@ -3553,17 +3569,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
@@ -6728,17 +6733,6 @@ Using the menu system, the player can "forget" a designation, so that gradually - - - -
-
@@ -7538,17 +7532,6 @@ Using the menu system, the player can "forget" a designation, so that gradually - - - -
-
@@ -8318,17 +8301,6 @@ Using the menu system, the player can "forget" a designation, so that gradually - - - -
-
@@ -9986,17 +9958,6 @@ Using the menu system, the player can "forget" a designation, so that gradually - - - -
-
diff --git a/Documentation/Functional.Detection.html b/Documentation/Functional.Detection.html index bccf9981f..b0ff9477c 100644 --- a/Documentation/Functional.Detection.html +++ b/Documentation/Functional.Detection.html @@ -1118,6 +1118,22 @@

Ops - Rescue helicopter for carrier operations.

+

+ + +
+
+ +

+

Shapes - Class that serves as the base shapes drawn in the Mission Editor

+ + +

Author: nielsvaes/coconutcockpit

+ +

diff --git a/Documentation/Functional.DetectionZones.html b/Documentation/Functional.DetectionZones.html index c7a365407..6b68b7a79 100644 --- a/Documentation/Functional.DetectionZones.html +++ b/Documentation/Functional.DetectionZones.html @@ -1118,6 +1118,22 @@

Ops - Rescue helicopter for carrier operations.

+

+ + +
+
+ +

+

Shapes - Class that serves as the base shapes drawn in the Mission Editor

+ + +

Author: nielsvaes/coconutcockpit

+ +

diff --git a/Documentation/Functional.Escort.html b/Documentation/Functional.Escort.html index 76fd703d7..dcfa30c99 100644 --- a/Documentation/Functional.Escort.html +++ b/Documentation/Functional.Escort.html @@ -1118,6 +1118,22 @@

Ops - Rescue helicopter for carrier operations.

+

+ + +
+
+ +

+

Shapes - Class that serves as the base shapes drawn in the Mission Editor

+ + +

Author: nielsvaes/coconutcockpit

+ +

diff --git a/Documentation/Functional.Fox.html b/Documentation/Functional.Fox.html index 427f3a43d..9ef9693a1 100644 --- a/Documentation/Functional.Fox.html +++ b/Documentation/Functional.Fox.html @@ -1118,6 +1118,22 @@

Ops - Rescue helicopter for carrier operations.

+

+ + +
+
+ +

+

Shapes - Class that serves as the base shapes drawn in the Mission Editor

+ + +

Author: nielsvaes/coconutcockpit

+ +

diff --git a/Documentation/Functional.Mantis.html b/Documentation/Functional.Mantis.html index 86476a4e6..39649fc6c 100644 --- a/Documentation/Functional.Mantis.html +++ b/Documentation/Functional.Mantis.html @@ -1118,6 +1118,22 @@

Ops - Rescue helicopter for carrier operations.

+

+ + +
+
+ +

+

Shapes - Class that serves as the base shapes drawn in the Mission Editor

+ + +

Author: nielsvaes/coconutcockpit

+ +

@@ -4311,8 +4327,8 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- -MANTIS.SkateZones + #number +MANTIS.SkateNumber @@ -8945,8 +8961,8 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
- -MANTIS.SkateZones + #number +MANTIS.SkateNumber diff --git a/Documentation/Functional.MissileTrainer.html b/Documentation/Functional.MissileTrainer.html index 45b4b5b39..6f8b513f7 100644 --- a/Documentation/Functional.MissileTrainer.html +++ b/Documentation/Functional.MissileTrainer.html @@ -1118,6 +1118,22 @@

Ops - Rescue helicopter for carrier operations.

+

+
+
+
+
+ +

+

Shapes - Class that serves as the base shapes drawn in the Mission Editor

+ + +

Author: nielsvaes/coconutcockpit

+ +

diff --git a/Documentation/Functional.Movement.html b/Documentation/Functional.Movement.html index 3e057ad6a..4a6352179 100644 --- a/Documentation/Functional.Movement.html +++ b/Documentation/Functional.Movement.html @@ -1118,6 +1118,22 @@

Ops - Rescue helicopter for carrier operations.

+

+ + +
+
+ +

+

Shapes - Class that serves as the base shapes drawn in the Mission Editor

+ + +

Author: nielsvaes/coconutcockpit

+ +

diff --git a/Documentation/Functional.PseudoATC.html b/Documentation/Functional.PseudoATC.html index b20deb506..24c293889 100644 --- a/Documentation/Functional.PseudoATC.html +++ b/Documentation/Functional.PseudoATC.html @@ -1118,6 +1118,22 @@

Ops - Rescue helicopter for carrier operations.

+

+ + +
+
+ +

+

Shapes - Class that serves as the base shapes drawn in the Mission Editor

+ + +

Author: nielsvaes/coconutcockpit

+ +

diff --git a/Documentation/Functional.RAT.html b/Documentation/Functional.RAT.html index 4113732ed..cc3f44a0b 100644 --- a/Documentation/Functional.RAT.html +++ b/Documentation/Functional.RAT.html @@ -1118,6 +1118,22 @@

Ops - Rescue helicopter for carrier operations.

+

+ + +
+
+ +

+

Shapes - Class that serves as the base shapes drawn in the Mission Editor

+ + +

Author: nielsvaes/coconutcockpit

+ +

diff --git a/Documentation/Functional.Range.html b/Documentation/Functional.Range.html index d5205a8bc..b9edb990b 100644 --- a/Documentation/Functional.Range.html +++ b/Documentation/Functional.Range.html @@ -1118,6 +1118,22 @@

Ops - Rescue helicopter for carrier operations.

+

+ + +
+
+ +

+

Shapes - Class that serves as the base shapes drawn in the Mission Editor

+ + +

Author: nielsvaes/coconutcockpit

+ +

diff --git a/Documentation/Functional.Scoring.html b/Documentation/Functional.Scoring.html index 61fe2b7c5..3ffdb9951 100644 --- a/Documentation/Functional.Scoring.html +++ b/Documentation/Functional.Scoring.html @@ -1118,6 +1118,22 @@

Ops - Rescue helicopter for carrier operations.

+

+ + +
+
+ +

+

Shapes - Class that serves as the base shapes drawn in the Mission Editor

+ + +

Author: nielsvaes/coconutcockpit

+ +

diff --git a/Documentation/Functional.Sead.html b/Documentation/Functional.Sead.html index 4a04e09bb..26be34826 100644 --- a/Documentation/Functional.Sead.html +++ b/Documentation/Functional.Sead.html @@ -1118,6 +1118,22 @@

Ops - Rescue helicopter for carrier operations.

+

+ + +
+
+ +

+

Shapes - Class that serves as the base shapes drawn in the Mission Editor

+ + +

Author: nielsvaes/coconutcockpit

+ +

diff --git a/Documentation/Functional.Shorad.html b/Documentation/Functional.Shorad.html index 24d2d964e..cb5043022 100644 --- a/Documentation/Functional.Shorad.html +++ b/Documentation/Functional.Shorad.html @@ -1118,6 +1118,22 @@

Ops - Rescue helicopter for carrier operations.

+

+ + +
+
+ +

+

Shapes - Class that serves as the base shapes drawn in the Mission Editor

+ + +

Author: nielsvaes/coconutcockpit

+ +

diff --git a/Documentation/Functional.Suppression.html b/Documentation/Functional.Suppression.html index 9b34c3c66..9a372628c 100644 --- a/Documentation/Functional.Suppression.html +++ b/Documentation/Functional.Suppression.html @@ -1118,6 +1118,22 @@

Ops - Rescue helicopter for carrier operations.

+

+ + +
+
+ +

+

Shapes - Class that serves as the base shapes drawn in the Mission Editor

+ + +

Author: nielsvaes/coconutcockpit

+ +

diff --git a/Documentation/Functional.Warehouse.html b/Documentation/Functional.Warehouse.html index a50bacaa3..6ec53f43d 100644 --- a/Documentation/Functional.Warehouse.html +++ b/Documentation/Functional.Warehouse.html @@ -1118,6 +1118,22 @@

Ops - Rescue helicopter for carrier operations.

+

+ + +
+
+ +

+

Shapes - Class that serves as the base shapes drawn in the Mission Editor

+ + +

Author: nielsvaes/coconutcockpit

+ +

diff --git a/Documentation/Functional.ZoneCaptureCoalition.html b/Documentation/Functional.ZoneCaptureCoalition.html index e2c711add..95d4b8963 100644 --- a/Documentation/Functional.ZoneCaptureCoalition.html +++ b/Documentation/Functional.ZoneCaptureCoalition.html @@ -1118,6 +1118,22 @@

Ops - Rescue helicopter for carrier operations.

+

+ + +
+
+ +

+

Shapes - Class that serves as the base shapes drawn in the Mission Editor

+ + +

Author: nielsvaes/coconutcockpit

+ +

diff --git a/Documentation/Functional.ZoneGoal.html b/Documentation/Functional.ZoneGoal.html index d8e34418d..af3206392 100644 --- a/Documentation/Functional.ZoneGoal.html +++ b/Documentation/Functional.ZoneGoal.html @@ -1118,6 +1118,22 @@

Ops - Rescue helicopter for carrier operations.

+

+ + +
+
+ +

+

Shapes - Class that serves as the base shapes drawn in the Mission Editor

+ + +

Author: nielsvaes/coconutcockpit

+ +

diff --git a/Documentation/Functional.ZoneGoalCargo.html b/Documentation/Functional.ZoneGoalCargo.html index a5ba15a03..d594035e5 100644 --- a/Documentation/Functional.ZoneGoalCargo.html +++ b/Documentation/Functional.ZoneGoalCargo.html @@ -1118,6 +1118,22 @@

Ops - Rescue helicopter for carrier operations.

+

+ + +
+
+ +

+

Shapes - Class that serves as the base shapes drawn in the Mission Editor

+ + +

Author: nielsvaes/coconutcockpit

+ +

diff --git a/Documentation/Functional.ZoneGoalCoalition.html b/Documentation/Functional.ZoneGoalCoalition.html index 807dc2b0e..ec49dff84 100644 --- a/Documentation/Functional.ZoneGoalCoalition.html +++ b/Documentation/Functional.ZoneGoalCoalition.html @@ -1118,6 +1118,22 @@

Ops - Rescue helicopter for carrier operations.

+

+ + +
+
+ +

+

Shapes - Class that serves as the base shapes drawn in the Mission Editor

+ + +

Author: nielsvaes/coconutcockpit

+ +

diff --git a/Documentation/Ops.ATIS.html b/Documentation/Ops.ATIS.html index 79854bca2..bbd1f6891 100644 --- a/Documentation/Ops.ATIS.html +++ b/Documentation/Ops.ATIS.html @@ -1118,6 +1118,22 @@

Ops - Rescue helicopter for carrier operations.

+

+ + +
+
+ +

+

Shapes - Class that serves as the base shapes drawn in the Mission Editor

+ + +

Author: nielsvaes/coconutcockpit

+ +

diff --git a/Documentation/Ops.Airboss.html b/Documentation/Ops.Airboss.html index 178bae7d0..802832d48 100644 --- a/Documentation/Ops.Airboss.html +++ b/Documentation/Ops.Airboss.html @@ -1118,6 +1118,22 @@

Ops - Rescue helicopter for carrier operations.

+

+ + +
+
+ +

+

Shapes - Class that serves as the base shapes drawn in the Mission Editor

+ + +

Author: nielsvaes/coconutcockpit

+ +

@@ -40841,7 +40857,7 @@ When moose is loading dynamically (for moose class development), tracing is swit -

Make player section lead if he was not before.

+

Set section lead of player flight.

@@ -40865,6 +40881,9 @@ When moose is loading dynamically (for moose class development), tracing is swit + +

Set Stable Hover

+ @@ -41059,17 +41078,6 @@ When moose is loading dynamically (for moose class development), tracing is swit

Band modulation.

- - - -
-
- - -AIRBOSS.Radio.voice - - -
diff --git a/Documentation/Ops.CSAR.html b/Documentation/Ops.CSAR.html index e22d3bb24..3b66d0cac 100644 --- a/Documentation/Ops.CSAR.html +++ b/Documentation/Ops.CSAR.html @@ -1118,6 +1118,22 @@

Ops - Rescue helicopter for carrier operations.

+

+ + +
+
+ +

+

Shapes - Class that serves as the base shapes drawn in the Mission Editor

+ + +

Author: nielsvaes/coconutcockpit

+ +

@@ -2605,12 +2621,6 @@ Dropped troop noMessage and forcedesc parameters aren't saved.

CSAR.inTransitGroups

- - - -

CSAR.index

- - @@ -4017,7 +4027,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table CSAR.FreeVHFFrequencies @@ -4480,11 +4490,25 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table CSAR.downedPilots + +

Replacement woundedGroups

+ +
+ +
+
+
+ + #number +CSAR.downedpilotcounter + + +
@@ -4608,17 +4632,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

contain a table for each SAR with all units he has with the original names

-
- -
-
-
- - -CSAR.index - - -
@@ -4827,6 +4840,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +
+
+ + #number +CSAR.rescuedpilots + + + + +

counter for saved pilots

+ +
+
@@ -4852,6 +4879,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+ + #number +CSAR.rescues + + + + +

counter for successful rescue landings at FARP/AFB/MASH

+ +
+
@@ -10106,7 +10147,7 @@ callsigns from playername or group name.

- + #table CSAR.FreeVHFFrequencies @@ -10569,11 +10610,25 @@ callsigns from playername or group name.

- + #table CSAR.downedPilots + +

Replacement woundedGroups

+ +
+ +
+
+
+ + #number +CSAR.downedpilotcounter + + +
@@ -10697,17 +10752,6 @@ callsigns from playername or group name.

contain a table for each SAR with all units he has with the original names

-
- -
-
-
- - -CSAR.index - - -
@@ -10916,6 +10960,20 @@ callsigns from playername or group name.

+
+
+
+ + #number +CSAR.rescuedpilots + + + + +

counter for saved pilots

+ +
+
@@ -10941,6 +10999,20 @@ callsigns from playername or group name.

+
+
+
+ + #number +CSAR.rescues + + + + +

counter for successful rescue landings at FARP/AFB/MASH

+ +
+
@@ -12617,7 +12689,7 @@ callsigns from playername or group name.

- + #table CSAR.FreeVHFFrequencies @@ -13080,11 +13152,25 @@ callsigns from playername or group name.

- + #table CSAR.downedPilots + +

Replacement woundedGroups

+ +
+ +
+
+
+ + #number +CSAR.downedpilotcounter + + +
@@ -13208,17 +13294,6 @@ callsigns from playername or group name.

contain a table for each SAR with all units he has with the original names

-
- -
-
-
- - -CSAR.index - - -
@@ -13427,6 +13502,20 @@ callsigns from playername or group name.

+
+
+
+ + #number +CSAR.rescuedpilots + + + + +

counter for saved pilots

+ +
+
@@ -13452,6 +13541,20 @@ callsigns from playername or group name.

+
+
+
+ + #number +CSAR.rescues + + + + +

counter for successful rescue landings at FARP/AFB/MASH

+ +
+
diff --git a/Documentation/Ops.CTLD.html b/Documentation/Ops.CTLD.html index b88dcab9d..c7d0b148f 100644 --- a/Documentation/Ops.CTLD.html +++ b/Documentation/Ops.CTLD.html @@ -1118,6 +1118,22 @@

Ops - Rescue helicopter for carrier operations.

+

+
+ +
+
+ +

+

Shapes - Class that serves as the base shapes drawn in the Mission Editor

+ + +

Author: nielsvaes/coconutcockpit

+ +

@@ -7796,7 +7812,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table CTLD.DroppedTroops @@ -7821,11 +7837,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+ #number +CTLD.Engineers + + + +

use as counter

+ +
+ +
+
+
+ + #table CTLD.EngineersInField + +

holds #CTLD_ENGINEERING objects

+
@@ -7868,7 +7901,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table + CTLD.FreeUHFFrequencies @@ -7879,11 +7912,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table CTLD.FreeVHFFrequencies + +

Beacons

+
@@ -7968,11 +8004,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table CTLD.PilotGroups + +

tables

+
@@ -8001,14 +8040,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #string CTLD.RadioPath - -

Folderpath.

-
@@ -8070,6 +8106,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau +
+ +
+
+
+ + #number +CTLD.TroopCounter + + +
@@ -8250,6 +8297,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

#1570

+
+ +
+
+
+ + #table +CTLD.droppedBeacons + + +
@@ -8594,7 +8652,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #number CTLD.troopdropzoneradius @@ -18179,7 +18237,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #table CTLD.DroppedTroops @@ -18204,11 +18262,28 @@ However, if you create a new folder inside the miz file, which contains the soun
+ #number +CTLD.Engineers + + + +

use as counter

+ +
+ +
+
+
+ + #table CTLD.EngineersInField + +

holds #CTLD_ENGINEERING objects

+
@@ -18251,7 +18326,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table + CTLD.FreeUHFFrequencies @@ -18262,11 +18337,14 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #table CTLD.FreeVHFFrequencies + +

Beacons

+
@@ -18351,11 +18429,14 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #table CTLD.PilotGroups + +

tables

+
@@ -18384,14 +18465,11 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #string CTLD.RadioPath - -

Folderpath.

-
@@ -18453,6 +18531,17 @@ However, if you create a new folder inside the miz file, which contains the soun +
+ +
+
+
+ + #number +CTLD.TroopCounter + + +
@@ -18633,6 +18722,17 @@ However, if you create a new folder inside the miz file, which contains the soun

#1570

+
+ +
+
+
+ + #table +CTLD.droppedBeacons + + +
@@ -18977,7 +19077,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #number CTLD.troopdropzoneradius @@ -20596,7 +20696,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #table CTLD.DroppedTroops @@ -20621,11 +20721,28 @@ However, if you create a new folder inside the miz file, which contains the soun
+ #number +CTLD.Engineers + + + +

use as counter

+ +
+ +
+
+
+ + #table CTLD.EngineersInField + +

holds #CTLD_ENGINEERING objects

+
@@ -20668,7 +20785,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table + CTLD.FreeUHFFrequencies @@ -20679,11 +20796,14 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #table CTLD.FreeVHFFrequencies + +

Beacons

+
@@ -20768,11 +20888,14 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #table CTLD.PilotGroups + +

tables

+
@@ -20801,14 +20924,11 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #string CTLD.RadioPath - -

Folderpath.

-
@@ -20870,6 +20990,17 @@ However, if you create a new folder inside the miz file, which contains the soun +
+ +
+
+
+ + #number +CTLD.TroopCounter + + +
@@ -21050,6 +21181,17 @@ However, if you create a new folder inside the miz file, which contains the soun

#1570

+
+ +
+
+
+ + #table +CTLD.droppedBeacons + + +
@@ -21394,7 +21536,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #number CTLD.troopdropzoneradius @@ -25691,17 +25833,6 @@ When moose is loading dynamically (for moose class development), tracing is swit

Location (if set) where to get this cargo item.

-
- -
-
-
- - -CTLD_CARGO.Mark - - -
@@ -26906,17 +27037,6 @@ When moose is loading dynamically (for moose class development), tracing is swit

Location (if set) where to get this cargo item.

-
- -
-
-
- - -CTLD_CARGO.Mark - - -
diff --git a/Documentation/Ops.RecoveryTanker.html b/Documentation/Ops.RecoveryTanker.html index 16acb765d..3180fea37 100644 --- a/Documentation/Ops.RecoveryTanker.html +++ b/Documentation/Ops.RecoveryTanker.html @@ -1118,6 +1118,22 @@

Ops - Rescue helicopter for carrier operations.

+

+
+ +
+
+ +

+

Shapes - Class that serves as the base shapes drawn in the Mission Editor

+ + +

Author: nielsvaes/coconutcockpit

+ +

diff --git a/Documentation/Ops.RescueHelo.html b/Documentation/Ops.RescueHelo.html index 3c2963916..a18c00160 100644 --- a/Documentation/Ops.RescueHelo.html +++ b/Documentation/Ops.RescueHelo.html @@ -1118,6 +1118,22 @@

Ops - Rescue helicopter for carrier operations.

+

+ + +
+
+ +

+

Shapes - Class that serves as the base shapes drawn in the Mission Editor

+ + +

Author: nielsvaes/coconutcockpit

+ +

diff --git a/Documentation/Shapes.SHAPE_BASE.html b/Documentation/Shapes.SHAPE_BASE.html new file mode 100644 index 000000000..17a765f25 --- /dev/null +++ b/Documentation/Shapes.SHAPE_BASE.html @@ -0,0 +1,5822 @@ + + + + + + + + + + + + + + + + + + +
+

+ +

+
+
+ + +Banner Image +
+
+

Module Shapes.SHAPE_BASE

+
+
+ +

Shapes - Class that serves as the base shapes drawn in the Mission Editor

+ + +

Author: nielsvaes/coconutcockpit

+ +
+ +
+

Global(s)

+
+ + + + + +

Global SHAPE_BASE

+ +
+
+
+
+ + #table +SHAPE_BASE + + + +
+ +
+

Type(s)

+ +
+ SHAPE_BASE +, extends Core.Base#BASE +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Fields and Methods inherited from SHAPE_BASEDescription

SHAPE_BASE.CenterVec2

+

Vec2 of the center of the shape, this will be assigned automatically

+

SHAPE_BASE.ClassName

+

Name of the class.

+

SHAPE_BASE.Coords

+

List of COORDINATE defining the path, this will be assigned automatically

+

SHAPE_BASE.MarkIDs

+

List any MARKIDs this class use, this will be assigned automatically

+

SHAPE_BASE.Name

+

Name of the shape

+

SHAPE_BASE.Points

+

List of 3D points defining the shape, this will be assigned automatically

+
+
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Fields and Methods inherited from BASEDescription

SHAPE_BASE.ClassID

+

The ID number of the class.

+

SHAPE_BASE.ClassName

+

The name of the class.

+

SHAPE_BASE.ClassNameAndID

+

The name of the class concatenated with the ID number of the class.

+

SHAPE_BASE:ClearState(Object, StateName)

+

Clear the state of an object.

+

SHAPE_BASE:CreateEventBirth(EventTime, Initiator, IniUnitName, place, subplace)

+

Creation of a Birth Event.

+

SHAPE_BASE:CreateEventCrash(EventTime, Initiator, IniObjectCategory)

+

Creation of a Crash Event.

+

SHAPE_BASE:CreateEventDead(EventTime, Initiator, IniObjectCategory)

+

Creation of a Dead Event.

+

SHAPE_BASE:CreateEventPlayerEnterAircraft(PlayerUnit)

+

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

+

SHAPE_BASE:CreateEventRemoveUnit(EventTime, Initiator)

+

Creation of a Remove Unit Event.

+

SHAPE_BASE:CreateEventTakeoff(EventTime, Initiator)

+

Creation of a Takeoff Event.

+

SHAPE_BASE:CreateEventUnitLost(EventTime, Initiator)

+

Creation of a Crash Event.

+

SHAPE_BASE:E(Arguments)

+

Log an exception which will be traced always.

+

SHAPE_BASE:EventDispatcher()

+

Returns the event dispatcher

+

SHAPE_BASE:EventRemoveAll()

+

Remove all subscribed events

+

SHAPE_BASE:F(Arguments)

+

Trace a function call.

+

SHAPE_BASE:F2(Arguments)

+

Trace a function call level 2.

+

SHAPE_BASE:F3(Arguments)

+

Trace a function call level 3.

+

SHAPE_BASE:GetClassID()

+

Get the ClassID of the class instance.

+

SHAPE_BASE:GetClassName()

+

Get the ClassName of the class instance.

+

SHAPE_BASE:GetClassNameAndID()

+

Get the ClassName + ClassID of the class instance.

+

SHAPE_BASE:GetEventPriority()

+

Get the Class Core.Event processing Priority.

+

SHAPE_BASE:GetParent(Child, FromClass)

+

This is the worker method to retrieve the Parent class.

+

SHAPE_BASE:GetState(Object, Key)

+

Get a Value given a Key from the Object.

+

SHAPE_BASE:HandleEvent(EventID, EventFunction)

+

Subscribe to a DCS Event.

+

SHAPE_BASE:I(Arguments)

+

Log an information which will be traced always.

+

SHAPE_BASE:Inherit(Child, Parent)

+

This is the worker method to inherit from a parent class.

+

SHAPE_BASE:IsInstanceOf(ClassName)

+

This is the worker method to check if an object is an (sub)instance of a class.

+

SHAPE_BASE:IsTrace()

+

Enquires if tracing is on (for the class).

+

SHAPE_BASE:New()

+

BASE constructor.

+

SHAPE_BASE:OnEvent(EventData)

+

Occurs when an Event for an object is triggered.

+

SHAPE_BASE:OnEventBDA(EventData)

+

BDA.

+

SHAPE_BASE:OnEventBaseCaptured(EventData)

+

Occurs when a ground unit captures either an airbase or a farp.

+

SHAPE_BASE:OnEventBirth(EventData)

+

Occurs when any object is spawned into the mission.

+

SHAPE_BASE:OnEventCrash(EventData)

+

Occurs when any aircraft crashes into the ground and is completely destroyed.

+

SHAPE_BASE:OnEventDead(EventData)

+

Occurs when an object is dead.

+

SHAPE_BASE:OnEventDetailedFailure(EventData)

+

Unknown precisely what creates this event, likely tied into newer damage model.

+

SHAPE_BASE:OnEventDiscardChairAfterEjection(EventData)

+

Discard chair after ejection.

+

SHAPE_BASE:OnEventEjection(EventData)

+

Occurs when a pilot ejects from an aircraft +Have a look at the class Core.Event#EVENT as these are just the prototypes.

+

SHAPE_BASE:OnEventEngineShutdown(EventData)

+

Occurs when any aircraft shuts down its engines.

+

SHAPE_BASE:OnEventEngineStartup(EventData)

+

Occurs when any aircraft starts its engines.

+

SHAPE_BASE:OnEventHit(EventData)

+

Occurs whenever an object is hit by a weapon.

+

SHAPE_BASE:OnEventHumanFailure(EventData)

+

Occurs when any system fails on a human controlled aircraft.

+

SHAPE_BASE:OnEventKill(EventData)

+

Occurs on the death of a unit.

+

SHAPE_BASE:OnEventLand(EventData)

+

Occurs when an aircraft lands at an airbase, farp or ship +Have a look at the class Core.Event#EVENT as these are just the prototypes.

+

SHAPE_BASE:OnEventLandingAfterEjection(EventData)

+

Occurs shortly after the landing animation of an ejected pilot touching the ground and standing up.

+

SHAPE_BASE:OnEventLandingQualityMark(EventData)

+

Landing quality mark.

+

SHAPE_BASE:OnEventMarkAdded(EventData)

+

Occurs when a new mark was added.

+

SHAPE_BASE:OnEventMarkChange(EventData)

+

Occurs when a mark text was changed.

+

SHAPE_BASE:OnEventMarkRemoved(EventData)

+

Occurs when a mark was removed.

+

SHAPE_BASE:OnEventMissionEnd(EventData)

+

Occurs when a mission ends +Have a look at the class Core.Event#EVENT as these are just the prototypes.

+

SHAPE_BASE:OnEventMissionStart(EventData)

+

Occurs when a mission starts +Have a look at the class Core.Event#EVENT as these are just the prototypes.

+

SHAPE_BASE:OnEventParatrooperLanding(EventData)

+

Weapon add.

+

SHAPE_BASE:OnEventPilotDead(EventData)

+

Occurs when the pilot of an aircraft is killed.

+

SHAPE_BASE:OnEventPlayerEnterAircraft(EventData)

+

Occurs when a player enters a slot and takes control of an aircraft.

+

SHAPE_BASE:OnEventPlayerEnterUnit(EventData)

+

Occurs when any player assumes direct control of a unit.

+

SHAPE_BASE:OnEventPlayerLeaveUnit(EventData)

+

Occurs when any player relieves control of a unit to the AI.

+

SHAPE_BASE:OnEventRefueling(EventData)

+

Occurs when an aircraft connects with a tanker and begins taking on fuel.

+

SHAPE_BASE:OnEventRefuelingStop(EventData)

+

Occurs when an aircraft is finished taking fuel.

+

SHAPE_BASE:OnEventScore(EventData)

+

Occurs when any modification to the "Score" as seen on the debrief menu would occur.

+

SHAPE_BASE:OnEventShootingEnd(EventData)

+

Occurs when any unit stops firing its weapon.

+

SHAPE_BASE:OnEventShootingStart(EventData)

+

Occurs when any unit begins firing a weapon that has a high rate of fire.

+

SHAPE_BASE:OnEventShot(EventData)

+

Occurs whenever any unit in a mission fires a weapon.

+

SHAPE_BASE:OnEventTakeoff(EventData)

+

Occurs when an aircraft takes off from an airbase, farp, or ship.

+

SHAPE_BASE:OnEventTriggerZone(EventData)

+

Trigger zone.

+

SHAPE_BASE:OnEventUnitLost(EventData)

+

Occurs when the game thinks an object is destroyed.

+

SHAPE_BASE:ScheduleOnce(Start, SchedulerFunction, ...)

+

Schedule a new time event.

+

SHAPE_BASE:ScheduleRepeat(Start, Repeat, RandomizeFactor, Stop, SchedulerFunction, ...)

+

Schedule a new time event.

+

SHAPE_BASE:ScheduleStop(SchedulerID)

+

Stops the Schedule.

+

SHAPE_BASE.Scheduler

+ +

SHAPE_BASE:SetEventPriority(EventPriority)

+

Set the Class Core.Event processing Priority.

+

SHAPE_BASE:SetState(Object, Key, Value)

+

Set a state or property of the Object given a Key and a Value.

+

SHAPE_BASE:T(Arguments)

+

Trace a function logic level 1.

+

SHAPE_BASE:T2(Arguments)

+

Trace a function logic level 2.

+

SHAPE_BASE:T3(Arguments)

+

Trace a function logic level 3.

+

SHAPE_BASE:TraceAll(TraceAll)

+

Trace all methods in MOOSE

+

SHAPE_BASE:TraceClass(Class)

+

Set tracing for a class

+

SHAPE_BASE:TraceClassMethod(Class, Method)

+

Set tracing for a specific method of class

+

SHAPE_BASE:TraceLevel(Level)

+

Set trace level

+

SHAPE_BASE:TraceOff()

+

Set trace off.

+

SHAPE_BASE:TraceOn()

+

Set trace on.

+

SHAPE_BASE:TraceOnOff(TraceOnOff)

+

Set trace on or off +Note that when trace is off, no BASE.Debug statement is performed, increasing performance! +When Moose is loaded statically, (as one file), tracing is switched off by default.

+

SHAPE_BASE:UnHandleEvent(EventID)

+

UnSubscribe to a DCS event.

+

SHAPE_BASE._

+ +

SHAPE_BASE:_F(Arguments, DebugInfoCurrentParam, DebugInfoFromParam)

+

Trace a function call.

+

SHAPE_BASE:_Serialize(Arguments)

+

(Internal) Serialize arguments

+

SHAPE_BASE:_T(Arguments, DebugInfoCurrentParam, DebugInfoFromParam)

+

Trace a function logic.

+

SHAPE_BASE.__

+ +

SHAPE_BASE:onEvent(event)

+

The main event handling function...

+
+
+ + +
+
+
+ +
+ +
+
+ +

SHAPE_BASE class.

+ +
+

Field(s)

+
+
+
+ + #table +SHAPE_BASE.CenterVec2 + +

Vec2 of the center of the shape, this will be assigned automatically

+ +
+ +
+
+
+ + #string +SHAPE_BASE.ClassName + +

Name of the class.

+ +
+ +
+
+
+ + #table +SHAPE_BASE.Coords + +

List of COORDINATE defining the path, this will be assigned automatically

+ +
+ +
+
+
+ + #table +SHAPE_BASE.MarkIDs + +

List any MARKIDs this class use, this will be assigned automatically

+ +
+ +
+
+
+ + #string +SHAPE_BASE.Name + +

Name of the shape

+ +
+ +
+
+
+ + #table +SHAPE_BASE.Points + +

List of 3D points defining the shape, this will be assigned automatically

+ +
+ +
+
+

Function(s)

+
+
+

Field(s)

+
+
+
+ + #table +SHAPE_BASE.CenterVec2 + +

Vec2 of the center of the shape, this will be assigned automatically

+ +
+ +
+
+
+ + #string +SHAPE_BASE.ClassName + +

Name of the class.

+ +
+ +
+
+
+ + #table +SHAPE_BASE.Coords + +

List of COORDINATE defining the path, this will be assigned automatically

+ +
+ +
+
+
+ + #table +SHAPE_BASE.MarkIDs + +

List any MARKIDs this class use, this will be assigned automatically

+ +
+ +
+
+
+ + #string +SHAPE_BASE.Name + +

Name of the shape

+ +
+ +
+
+
+ + #table +SHAPE_BASE.Points + +

List of 3D points defining the shape, this will be assigned automatically

+ +
+ +
+
+

Function(s)

+
+
+ + + +

Clear the state of an object.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Object +

+
+
+ +

The object that holds the Value set by the Key.

+ +
+
+
+
+

+ StateName +

+
+
+ +

The key that is should be cleared.

+ +
+
+
+ +
+
+ +
+ + + +

Creation of a Birth Event.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ DCS#Time + EventTime +

+
+
+ +

The time stamp of the event.

+ +
+
+
+
+

+ DCS#Object + Initiator +

+
+
+ +

The initiating object of the event.

+ +
+
+
+
+

+ #string + IniUnitName +

+
+
+ +

The initiating unit name.

+ +
+
+
+
+

+ place +

+
+
+

+
+
+
+
+

+ subplace +

+
+
+

+
+
+
+ +
+
+ +
+ + + +

Creation of a Crash Event.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ DCS#Time + EventTime +

+
+
+ +

The time stamp of the event.

+ +
+
+
+
+

+ DCS#Object + Initiator +

+
+
+ +

The initiating object of the event.

+ +
+
+
+
+

+ IniObjectCategory +

+
+
+

+
+
+
+ +
+
+ +
+ + + +

Creation of a Dead Event.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ DCS#Time + EventTime +

+
+
+ +

The time stamp of the event.

+ +
+
+
+
+

+ DCS#Object + Initiator +

+
+
+ +

The initiating object of the event.

+ +
+
+
+
+

+ IniObjectCategory +

+
+
+

+
+
+
+ +
+
+ +
+ + + +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Wrapper.Unit#UNIT + PlayerUnit +

+
+
+ +

The aircraft unit the player entered.

+ +
+
+
+ +
+
+ +
+ + + +

Creation of a Remove Unit Event.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ DCS#Time + EventTime +

+
+
+ +

The time stamp of the event.

+ +
+
+
+
+

+ DCS#Object + Initiator +

+
+
+ +

The initiating object of the event.

+ +
+
+
+ +
+
+ +
+ + + +

Creation of a Takeoff Event.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ DCS#Time + EventTime +

+
+
+ +

The time stamp of the event.

+ +
+
+
+
+

+ DCS#Object + Initiator +

+
+
+ +

The initiating object of the event.

+ +
+
+
+ +
+
+ +
+ + + +

Creation of a Crash Event.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ DCS#Time + EventTime +

+
+
+ +

The time stamp of the event.

+ +
+
+
+
+

+ DCS#Object + Initiator +

+
+
+ +

The initiating object of the event.

+ +
+
+
+ +
+
+ +
+ + + +

Log an exception which will be traced always.

+ + +

Can be anywhere within the function logic.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Arguments +

+
+
+ +

A #table or any field.

+ +
+
+
+ +
+
+ +
+ + + +

Returns the event dispatcher

+ +
+
+

Defined in:

+ +

Return value:

+
+ +
+ + + +
+
+
+ +
+
+ +
+ + + +

Remove all subscribed events

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#BASE:

+
+
+ + + +
+
+
+ +
+
+ +
+ + + +

Trace a function call.

+ + +

Must be at the beginning of the function logic.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Arguments +

+
+
+ +

A #table or any field.

+ +
+
+
+ +
+
+ +
+ + + +

Trace a function call level 2.

+ + +

Must be at the beginning of the function logic.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Arguments +

+
+
+ +

A #table or any field.

+ +
+
+
+ +
+
+ +
+ + + +

Trace a function call level 3.

+ + +

Must be at the beginning of the function logic.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Arguments +

+
+
+ +

A #table or any field.

+ +
+
+
+ +
+
+ +
+ + + +

Get the ClassID of the class instance.

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#string:

+
+
+ +

The ClassID of the class instance.

+ +
+
+
+ +
+
+ +
+ + + +

Get the ClassName of the class instance.

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#string:

+
+
+ +

The ClassName of the class instance.

+ +
+
+
+ +
+
+ +
+ + + +

Get the ClassName + ClassID of the class instance.

+ + +

The ClassName + ClassID is formatted as '%s#%09d'.

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#string:

+
+
+ +

The ClassName + ClassID of the class instance.

+ +
+
+
+ +
+
+ +
+ + + +

Get the Class Core.Event processing Priority.

+ + +

The Event processing Priority is a number from 1 to 10, +reflecting the order of the classes subscribed to the Event to be processed.

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#number:

+
+
+ +

The Core.Event processing Priority.

+ +
+
+
+ +
+
+ +
+ + + +

This is the worker method to retrieve the Parent class.

+ + +

Note that the Parent class must be passed to call the parent class method.

+ +
self:GetParent(self):ParentMethod()
+
+ + + +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ #BASE + Child +

+
+
+ +

This is the Child class from which the Parent class needs to be retrieved.

+ +
+
+
+
+

+ #BASE + FromClass +

+
+
+ +

(Optional) The class from which to get the parent.

+ +
+
+

Return value:

+
+
+

#BASE:

+
+
+ + + +
+
+
+ +
+
+ +
+ + + +

Get a Value given a Key from the Object.

+ + +

Note that if the Object is destroyed, set to nil, or garbage collected, then the Values and Keys will also be gone.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Object +

+
+
+ +

The object that holds the Value set by the Key.

+ +
+
+
+
+

+ Key +

+
+
+ +

The key that is used to retrieve the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+

Return value:

+
+
+
+
+ +

The Value retrieved or nil if the Key was not found and thus the Value could not be retrieved.

+ +
+
+
+ +
+
+ +
+ + + +

Subscribe to a DCS Event.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Core.Event#EVENTS + EventID +

+
+
+ +

Event ID.

+ +
+
+
+
+

+ #function + EventFunction +

+
+
+ +

(optional) The function to be called when the event occurs for the unit.

+ +
+
+

Return value:

+
+
+

#BASE:

+
+
+ + + +
+
+
+ +
+
+ +
+ + + +

Log an information which will be traced always.

+ + +

Can be anywhere within the function logic.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Arguments +

+
+
+ +

A #table or any field.

+ +
+
+
+ +
+
+ +
+ + + +

This is the worker method to inherit from a parent class.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Child +

+
+
+ +

is the Child class that inherits.

+ +
+
+
+
+

+ #BASE + Parent +

+
+
+ +

is the Parent class that the Child inherits from.

+ +
+
+

Return value:

+
+
+

#BASE:

+
+
+ +

Child

+ +
+
+
+ +
+
+ +
+ + + +

This is the worker method to check if an object is an (sub)instance of a class.

+ + + +

Examples:

+ +
    +
  • ZONE:New( 'some zone' ):IsInstanceOf( ZONE ) will return true

  • +
  • ZONE:New( 'some zone' ):IsInstanceOf( 'ZONE' ) will return true

  • +
  • ZONE:New( 'some zone' ):IsInstanceOf( 'zone' ) will return true

  • +
  • ZONE:New( 'some zone' ):IsInstanceOf( 'BASE' ) will return true

  • +
  • ZONE:New( 'some zone' ):IsInstanceOf( 'GROUP' ) will return false

  • +
+ + +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ ClassName +

+
+
+ +

is the name of the class or the class itself to run the check against

+ +
+
+

Return value:

+
+
+

#boolean:

+
+
+ + + +
+
+
+ +
+
+ +
+ + + +

Enquires if tracing is on (for the class).

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#boolean:

+
+
+ + + +
+
+
+ +
+
+ +
+ + + +

BASE constructor.

+ + + +

This is an example how to use the BASE:New() constructor in a new class definition when inheriting from BASE.

+ +
function EVENT:New()
+  local self = BASE:Inherit( self, BASE:New() ) -- #EVENT
+  return self
+end
+
+ + +
+
+

Defined in:

+ +

Return value:

+
+
+

#BASE:

+
+
+ + + +
+
+
+ +
+
+ +
+ + + +

Occurs when an Event for an object is triggered.

+ + +

Have a look at the class Core.Event#EVENT as these are just the prototypes. +initiator : The unit that triggered the event.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

BDA.

+ + +

Have a look at the class Core.Event#EVENT as these are just the prototypes.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Occurs when a ground unit captures either an airbase or a farp.

+ + +

Have a look at the class Core.Event#EVENT as these are just the prototypes. +initiator : The unit that captured the base +place: The airbase that was captured, can be a FARP or Airbase. When calling place:getCoalition() the faction will already be the new owning faction.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Occurs when any object is spawned into the mission.

+ + +

Have a look at the class Core.Event#EVENT as these are just the prototypes. +initiator : The unit that was spawned

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Occurs when any aircraft crashes into the ground and is completely destroyed.

+ + +

Have a look at the class Core.Event#EVENT as these are just the prototypes. +initiator : The unit that has crashed

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Occurs when an object is dead.

+ + +

Have a look at the class Core.Event#EVENT as these are just the prototypes. +initiator : The unit that is dead.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Unknown precisely what creates this event, likely tied into newer damage model.

+ + +

Will update this page when new information become available.

+ +
    +
  • initiator: The unit that had the failure.
  • +
+ + +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Discard chair after ejection.

+ + +

Have a look at the class Core.Event#EVENT as these are just the prototypes.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Occurs when a pilot ejects from an aircraft +Have a look at the class Core.Event#EVENT as these are just the prototypes.

+ + +

initiator : The unit that has ejected

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Occurs when any aircraft shuts down its engines.

+ + +

Have a look at the class Core.Event#EVENT as these are just the prototypes. +initiator : The unit that is stopping its engines.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Occurs when any aircraft starts its engines.

+ + +

Have a look at the class Core.Event#EVENT as these are just the prototypes. +initiator : The unit that is starting its engines.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Occurs whenever an object is hit by a weapon.

+ + +

Have a look at the class Core.Event#EVENT as these are just the prototypes. +initiator : The unit object the fired the weapon +weapon: Weapon object that hit the target +target: The Object that was hit.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Occurs when any system fails on a human controlled aircraft.

+ + +

Have a look at the class Core.Event#EVENT as these are just the prototypes. +initiator : The unit that had the failure

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Occurs on the death of a unit.

+ + +

Contains more and different information. Similar to unit_lost it will occur for aircraft before the aircraft crash event occurs. +Have a look at the class Core.Event#EVENT as these are just the prototypes.

+ +
    +
  • initiator: The unit that killed the target
  • +
  • target: Target Object
  • +
  • weapon: Weapon Object
  • +
+ + +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Occurs when an aircraft lands at an airbase, farp or ship +Have a look at the class Core.Event#EVENT as these are just the prototypes.

+ + +

initiator : The unit that has landed +place: Object that the unit landed on. Can be an Airbase Object, FARP, or Ships

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Occurs shortly after the landing animation of an ejected pilot touching the ground and standing up.

+ + +

Event does not occur if the pilot lands in the water and sub combs to Davey Jones Locker. +Have a look at the class Core.Event#EVENT as these are just the prototypes.

+ +
    +
  • initiator: Static object representing the ejected pilot. Place : Aircraft that the pilot ejected from.
  • +
  • place: may not return as a valid object if the aircraft has crashed into the ground and no longer exists.
  • +
  • subplace: is always 0 for unknown reasons.
  • +
+ + +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Landing quality mark.

+ + +

Have a look at the class Core.Event#EVENT as these are just the prototypes.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Occurs when a new mark was added.

+ + +

Have a look at the class Core.Event#EVENT as these are just the prototypes. +MarkID: ID of the mark.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Occurs when a mark text was changed.

+ + +

Have a look at the class Core.Event#EVENT as these are just the prototypes. +MarkID: ID of the mark.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Occurs when a mark was removed.

+ + +

Have a look at the class Core.Event#EVENT as these are just the prototypes. +MarkID: ID of the mark.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Occurs when a mission ends +Have a look at the class Core.Event#EVENT as these are just the prototypes.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Occurs when a mission starts +Have a look at the class Core.Event#EVENT as these are just the prototypes.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Weapon add.

+ + +

Fires when entering a mission per pylon with the name of the weapon (double pylons not counted, infinite wep reload not counted. +Have a look at the class Core.Event#EVENT as these are just the prototypes.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Occurs when the pilot of an aircraft is killed.

+ + +

Can occur either if the player is alive and crashes or if a weapon kills the pilot without completely destroying the plane. +Have a look at the class Core.Event#EVENT as these are just the prototypes. +initiator : The unit that the pilot has died in.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Occurs when a player enters a slot and takes control of an aircraft.

+ + +

Have a look at the class Core.Event#EVENT as these are just the prototypes. +NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event. +initiator : The unit that is being taken control of.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Occurs when any player assumes direct control of a unit.

+ + +

Note - not Mulitplayer safe. Use PlayerEnterAircraft. +Have a look at the class Core.Event#EVENT as these are just the prototypes. +initiator : The unit that is being taken control of.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Occurs when any player relieves control of a unit to the AI.

+ + +

Have a look at the class Core.Event#EVENT as these are just the prototypes. +initiator : The unit that the player left.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Occurs when an aircraft connects with a tanker and begins taking on fuel.

+ + +

Have a look at the class Core.Event#EVENT as these are just the prototypes. +initiator : The unit that is receiving fuel.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Occurs when an aircraft is finished taking fuel.

+ + +

Have a look at the class Core.Event#EVENT as these are just the prototypes. +initiator : The unit that was receiving fuel.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Occurs when any modification to the "Score" as seen on the debrief menu would occur.

+ + +

There is no information on what values the score was changed to. Event is likely similar to player_comment in this regard. +Have a look at the class Core.Event#EVENT as these are just the prototypes.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Occurs when any unit stops firing its weapon.

+ + +

Event will always correspond with a shooting start event. +Have a look at the class Core.Event#EVENT as these are just the prototypes. +initiator : The unit that was doing the shooting.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Occurs when any unit begins firing a weapon that has a high rate of fire.

+ + +

Most common with aircraft cannons (GAU-8), autocannons, and machine guns. +Have a look at the class Core.Event#EVENT as these are just the prototypes. +initiator : The unit that is doing the shooting. +target: The unit that is being targeted.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Occurs whenever any unit in a mission fires a weapon.

+ + +

But not any machine gun or autocannon based weapon, those are handled by EVENT.ShootingStart. +Have a look at the class Core.Event#EVENT as these are just the prototypes.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Occurs when an aircraft takes off from an airbase, farp, or ship.

+ + +

Have a look at the class Core.Event#EVENT as these are just the prototypes. +initiator : The unit that tookoff +place: Object from where the AI took-off from. Can be an Airbase Object, FARP, or Ships

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Trigger zone.

+ + +

Have a look at the class Core.Event#EVENT as these are just the prototypes.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Occurs when the game thinks an object is destroyed.

+ + +

Have a look at the class Core.Event#EVENT as these are just the prototypes.

+ +
    +
  • initiator: The unit that is was destroyed.
  • +
+ + +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Schedule a new time event.

+ + +

Note that the schedule will only take place if the scheduler is started. Even for a single schedule event, the scheduler needs to be started also.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ #number + Start +

+
+
+ +

Specifies the amount of seconds that will be waited before the scheduling is started, and the event function is called.

+ +
+
+
+
+

+ #function + SchedulerFunction +

+
+
+ +

The event function to be called when a timer event occurs. The event function needs to accept the parameters specified in SchedulerArguments.

+ +
+
+
+
+

+ #table + ... +

+
+
+ +

Optional arguments that can be given as part of scheduler. The arguments need to be given as a table { param1, param 2, ... }.

+ +
+
+

Return value:

+
+
+

#string:

+
+
+ +

The Schedule ID of the planned schedule.

+ +
+
+
+ +
+
+ +
+ + + +

Schedule a new time event.

+ + +

Note that the schedule will only take place if the scheduler is started. Even for a single schedule event, the scheduler needs to be started also.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ #number + Start +

+
+
+ +

Specifies the amount of seconds that will be waited before the scheduling is started, and the event function is called.

+ +
+
+
+
+

+ #number + Repeat +

+
+
+ +

Specifies the interval in seconds when the scheduler will call the event function.

+ +
+
+
+
+

+ #number + RandomizeFactor +

+
+
+ +

Specifies a randomization factor between 0 and 1 to randomize the Repeat.

+ +
+
+
+
+

+ #number + Stop +

+
+
+ +

Specifies the amount of seconds when the scheduler will be stopped.

+ +
+
+
+
+

+ #function + SchedulerFunction +

+
+
+ +

The event function to be called when a timer event occurs. The event function needs to accept the parameters specified in SchedulerArguments.

+ +
+
+
+
+

+ #table + ... +

+
+
+ +

Optional arguments that can be given as part of scheduler. The arguments need to be given as a table { param1, param 2, ... }.

+ +
+
+

Return value:

+
+
+

#string:

+
+
+ +

The Schedule ID of the planned schedule.

+ +
+
+
+ +
+
+ +
+ + + +

Stops the Schedule.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ #string + SchedulerID +

+
+
+ +

(Optional) Scheduler ID to be stopped. If nil, all pending schedules are stopped.

+ +
+
+
+ +
+
+ +
+ + + +

Set the Class Core.Event processing Priority.

+ + +

The Event processing Priority is a number from 1 to 10, +reflecting the order of the classes subscribed to the Event to be processed.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ #number + EventPriority +

+
+
+ +

The Core.Event processing Priority.

+ +
+
+

Return value:

+
+
+

#BASE:

+
+
+ +

self

+ +
+
+
+ +
+
+ +
+ + + +

Set a state or property of the Object given a Key and a Value.

+ + +

Note that if the Object is destroyed, set to nil, or garbage collected, then the Values and Keys will also be gone.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Object +

+
+
+ +

The object that will hold the Value set by the Key.

+ +
+
+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+
+
+

+ Value +

+
+
+ +

The value to is stored in the object.

+ +
+
+

Return value:

+
+
+
+
+ +

The Value set.

+ +
+
+
+ +
+
+ +
+ + + +

Trace a function logic level 1.

+ + +

Can be anywhere within the function logic.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Arguments +

+
+
+ +

A #table or any field.

+ +
+
+
+ +
+
+ +
+ + + +

Trace a function logic level 2.

+ + +

Can be anywhere within the function logic.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Arguments +

+
+
+ +

A #table or any field.

+ +
+
+
+ +
+
+ +
+ + + +

Trace a function logic level 3.

+ + +

Can be anywhere within the function logic.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Arguments +

+
+
+ +

A #table or any field.

+ +
+
+
+ +
+
+ +
+ + + +

Trace all methods in MOOSE

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ #boolean + TraceAll +

+
+
+ +

true = trace all methods in MOOSE.

+ +
+
+
+ +
+
+ +
+ + + +

Set tracing for a class

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ #string + Class +

+
+
+ +

Class name.

+ +
+
+
+ +
+
+ +
+ + + +

Set tracing for a specific method of class

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ #string + Class +

+
+
+ +

Class name.

+ +
+
+
+
+

+ #string + Method +

+
+
+ +

Method.

+ +
+
+
+ +
+
+ +
+ + + +

Set trace level

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ #number + Level +

+
+
+

+
+
+
+ +
+
+ +
+ + + +

Set trace off.

+ +
+
+

Defined in:

+ +

Usage:

+
-- Switch the tracing Off
+BASE:TraceOff()
+ +
+ +
+
+ +
+ + + +

Set trace on.

+ +
+
+

Defined in:

+ +

Usage:

+
-- Switch the tracing On
+BASE:TraceOn()
+ +
+ +
+
+ +
+ + + +

Set trace on or off +Note that when trace is off, no BASE.Debug statement is performed, increasing performance! +When Moose is loaded statically, (as one file), tracing is switched off by default.

+ + +

So tracing must be switched on manually in your mission if you are using Moose statically. +When moose is loading dynamically (for moose class development), tracing is switched on by default.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ #boolean + TraceOnOff +

+
+
+ +

Switch the tracing on or off.

+ +
+
+

Usage:

+

+  -- Switch the tracing On
+  BASE:TraceOnOff( true )
+
+  -- Switch the tracing Off
+  BASE:TraceOnOff( false )
+
+ +
+ +
+
+ +
+ + + +

UnSubscribe to a DCS event.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTS + EventID +

+
+
+ +

Event ID.

+ +
+
+

Return value:

+
+
+

#BASE:

+
+
+ + + +
+
+
+ +
+
+ +
+ + + +

Trace a function call.

+ + +

This function is private.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Arguments +

+
+
+ +

A #table or any field.

+ +
+
+
+
+

+ DebugInfoCurrentParam +

+
+
+

+
+
+
+
+

+ DebugInfoFromParam +

+
+
+

+
+
+
+ +
+
+ +
+ + + +

(Internal) Serialize arguments

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ #table + Arguments +

+
+
+

+
+
+

Return value:

+
+
+

#string:

+
+
+ +

Text

+ +
+
+
+ +
+
+ +
+ + + +

Trace a function logic.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Arguments +

+
+
+ +

A #table or any field.

+ +
+
+
+
+

+ DebugInfoCurrentParam +

+
+
+

+
+
+
+
+

+ DebugInfoFromParam +

+
+
+

+
+
+
+ +
+
+ +
+ + + +

The main event handling function...

+ + +

This function captures all events generated for the class.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ DCS#Event + event +

+
+
+

+
+
+
+ +
+
+ +
+ +
+
+ + +
+ + + + diff --git a/Documentation/Sound.Radio.html b/Documentation/Sound.Radio.html index 02c56b92a..aa0764161 100644 --- a/Documentation/Sound.Radio.html +++ b/Documentation/Sound.Radio.html @@ -1118,6 +1118,22 @@

Ops - Rescue helicopter for carrier operations.

+

+ + +
+
+ +

+

Shapes - Class that serves as the base shapes drawn in the Mission Editor

+ + +

Author: nielsvaes/coconutcockpit

+ +

diff --git a/Documentation/Sound.RadioQueue.html b/Documentation/Sound.RadioQueue.html index 3bf066e2e..a8916d261 100644 --- a/Documentation/Sound.RadioQueue.html +++ b/Documentation/Sound.RadioQueue.html @@ -1118,6 +1118,22 @@

Ops - Rescue helicopter for carrier operations.

+

+ + +
+
+ +

+

Shapes - Class that serves as the base shapes drawn in the Mission Editor

+ + +

Author: nielsvaes/coconutcockpit

+ +

diff --git a/Documentation/Sound.RadioSpeech.html b/Documentation/Sound.RadioSpeech.html index ba4880b9e..8a8ab4fae 100644 --- a/Documentation/Sound.RadioSpeech.html +++ b/Documentation/Sound.RadioSpeech.html @@ -1118,6 +1118,22 @@

Ops - Rescue helicopter for carrier operations.

+

+ + +
+
+ +

+

Shapes - Class that serves as the base shapes drawn in the Mission Editor

+ + +

Author: nielsvaes/coconutcockpit

+ +

diff --git a/Documentation/Sound.SRS.html b/Documentation/Sound.SRS.html index f424c81a3..f2fb6c554 100644 --- a/Documentation/Sound.SRS.html +++ b/Documentation/Sound.SRS.html @@ -1118,6 +1118,22 @@

Ops - Rescue helicopter for carrier operations.

+

+ + +
+
+ +

+

Shapes - Class that serves as the base shapes drawn in the Mission Editor

+ + +

Author: nielsvaes/coconutcockpit

+ +

diff --git a/Documentation/Sound.SoundOutput.html b/Documentation/Sound.SoundOutput.html index 4a095014f..34be2b6c4 100644 --- a/Documentation/Sound.SoundOutput.html +++ b/Documentation/Sound.SoundOutput.html @@ -1118,6 +1118,22 @@

Ops - Rescue helicopter for carrier operations.

+

+ + +
+
+ +

+

Shapes - Class that serves as the base shapes drawn in the Mission Editor

+ + +

Author: nielsvaes/coconutcockpit

+ +

diff --git a/Documentation/Sound.UserSound.html b/Documentation/Sound.UserSound.html index c7c0adc20..06ad4bc8c 100644 --- a/Documentation/Sound.UserSound.html +++ b/Documentation/Sound.UserSound.html @@ -1118,6 +1118,22 @@

Ops - Rescue helicopter for carrier operations.

+

+ + +
+
+ +

+

Shapes - Class that serves as the base shapes drawn in the Mission Editor

+ + +

Author: nielsvaes/coconutcockpit

+ +

diff --git a/Documentation/Tasking.CommandCenter.html b/Documentation/Tasking.CommandCenter.html index 367c4345d..23d1ca9a8 100644 --- a/Documentation/Tasking.CommandCenter.html +++ b/Documentation/Tasking.CommandCenter.html @@ -1118,6 +1118,22 @@

Ops - Rescue helicopter for carrier operations.

+

+ + +
+
+ +

+

Shapes - Class that serves as the base shapes drawn in the Mission Editor

+ + +

Author: nielsvaes/coconutcockpit

+ +

diff --git a/Documentation/Tasking.DetectionManager.html b/Documentation/Tasking.DetectionManager.html index bc94d5fc3..03444c70c 100644 --- a/Documentation/Tasking.DetectionManager.html +++ b/Documentation/Tasking.DetectionManager.html @@ -1118,6 +1118,22 @@

Ops - Rescue helicopter for carrier operations.

+

+ + +
+
+ +

+

Shapes - Class that serves as the base shapes drawn in the Mission Editor

+ + +

Author: nielsvaes/coconutcockpit

+ +

diff --git a/Documentation/Tasking.Mission.html b/Documentation/Tasking.Mission.html index 03c2120ea..1eeb905a2 100644 --- a/Documentation/Tasking.Mission.html +++ b/Documentation/Tasking.Mission.html @@ -1118,6 +1118,22 @@

Ops - Rescue helicopter for carrier operations.

+

+ + +
+
+ +

+

Shapes - Class that serves as the base shapes drawn in the Mission Editor

+ + +

Author: nielsvaes/coconutcockpit

+ +

diff --git a/Documentation/Tasking.Task.html b/Documentation/Tasking.Task.html index 23435a0e7..be672525d 100644 --- a/Documentation/Tasking.Task.html +++ b/Documentation/Tasking.Task.html @@ -1118,6 +1118,22 @@

Ops - Rescue helicopter for carrier operations.

+

+ + +
+
+ +

+

Shapes - Class that serves as the base shapes drawn in the Mission Editor

+ + +

Author: nielsvaes/coconutcockpit

+ +

diff --git a/Documentation/Tasking.TaskInfo.html b/Documentation/Tasking.TaskInfo.html index 955feda33..d19bd3ec6 100644 --- a/Documentation/Tasking.TaskInfo.html +++ b/Documentation/Tasking.TaskInfo.html @@ -1118,6 +1118,22 @@

Ops - Rescue helicopter for carrier operations.

+

+ + +
+
+ +

+

Shapes - Class that serves as the base shapes drawn in the Mission Editor

+ + +

Author: nielsvaes/coconutcockpit

+ +

diff --git a/Documentation/Tasking.Task_A2A.html b/Documentation/Tasking.Task_A2A.html index f82cb1505..7bc60bfe6 100644 --- a/Documentation/Tasking.Task_A2A.html +++ b/Documentation/Tasking.Task_A2A.html @@ -1118,6 +1118,22 @@

Ops - Rescue helicopter for carrier operations.

+

+ + +
+
+ +

+

Shapes - Class that serves as the base shapes drawn in the Mission Editor

+ + +

Author: nielsvaes/coconutcockpit

+ +

diff --git a/Documentation/Tasking.Task_A2A_Dispatcher.html b/Documentation/Tasking.Task_A2A_Dispatcher.html index 6908ee789..443e41b31 100644 --- a/Documentation/Tasking.Task_A2A_Dispatcher.html +++ b/Documentation/Tasking.Task_A2A_Dispatcher.html @@ -1118,6 +1118,22 @@

Ops - Rescue helicopter for carrier operations.

+

+ + +
+
+ +

+

Shapes - Class that serves as the base shapes drawn in the Mission Editor

+ + +

Author: nielsvaes/coconutcockpit

+ +

@@ -2945,7 +2961,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #boolean + TASK_A2A_DISPATCHER.FlashNewTask @@ -3670,7 +3686,7 @@ If too large, any airborne cap may not be able to reach the detected target area
- #boolean + TASK_A2A_DISPATCHER.FlashNewTask @@ -4846,7 +4862,7 @@ If too large, any airborne cap may not be able to reach the detected target area
- #boolean + TASK_A2A_DISPATCHER.FlashNewTask @@ -6324,7 +6340,7 @@ If too large, any airborne cap may not be able to reach the detected target area
- #boolean + TASK_A2A_DISPATCHER.FlashNewTask diff --git a/Documentation/Tasking.Task_A2G.html b/Documentation/Tasking.Task_A2G.html index 6ea26adc6..0f43a896c 100644 --- a/Documentation/Tasking.Task_A2G.html +++ b/Documentation/Tasking.Task_A2G.html @@ -1118,6 +1118,22 @@

Ops - Rescue helicopter for carrier operations.

+

+
+
+
+
+ +

+

Shapes - Class that serves as the base shapes drawn in the Mission Editor

+ + +

Author: nielsvaes/coconutcockpit

+ +

diff --git a/Documentation/Tasking.Task_A2G_Dispatcher.html b/Documentation/Tasking.Task_A2G_Dispatcher.html index 8afe3e2e5..896f07b0f 100644 --- a/Documentation/Tasking.Task_A2G_Dispatcher.html +++ b/Documentation/Tasking.Task_A2G_Dispatcher.html @@ -1118,6 +1118,22 @@

Ops - Rescue helicopter for carrier operations.

+

+
+
+
+
+ +

+

Shapes - Class that serves as the base shapes drawn in the Mission Editor

+ + +

Author: nielsvaes/coconutcockpit

+ +

diff --git a/Documentation/Tasking.Task_CARGO.html b/Documentation/Tasking.Task_CARGO.html index 9b98dc76e..35fce429b 100644 --- a/Documentation/Tasking.Task_CARGO.html +++ b/Documentation/Tasking.Task_CARGO.html @@ -1118,6 +1118,22 @@

Ops - Rescue helicopter for carrier operations.

+

+
+ +
+
+ +

+

Shapes - Class that serves as the base shapes drawn in the Mission Editor

+ + +

Author: nielsvaes/coconutcockpit

+ +

@@ -3235,17 +3251,6 @@ based on the tasking capabilities defined in - - -
-
@@ -3278,7 +3283,7 @@ based on the tasking capabilities defined in
- #number + TASK_CARGO.CargoLimit @@ -4700,7 +4705,7 @@ based on the tasking capabilities defined in
- #number + TASK_CARGO.CargoLimit @@ -9232,7 +9237,7 @@ If the Unit is part of the Task, true is returned.

- #number + TASK_CARGO.CargoLimit diff --git a/Documentation/Tasking.Task_Capture_Dispatcher.html b/Documentation/Tasking.Task_Capture_Dispatcher.html index c7df2e34f..850e5bd78 100644 --- a/Documentation/Tasking.Task_Capture_Dispatcher.html +++ b/Documentation/Tasking.Task_Capture_Dispatcher.html @@ -1118,6 +1118,22 @@

Ops - Rescue helicopter for carrier operations.

+

+
+
+
+
+ +

+

Shapes - Class that serves as the base shapes drawn in the Mission Editor

+ + +

Author: nielsvaes/coconutcockpit

+ +

diff --git a/Documentation/Tasking.Task_Capture_Zone.html b/Documentation/Tasking.Task_Capture_Zone.html index 24332f2e5..686f1554a 100644 --- a/Documentation/Tasking.Task_Capture_Zone.html +++ b/Documentation/Tasking.Task_Capture_Zone.html @@ -1118,6 +1118,22 @@

Ops - Rescue helicopter for carrier operations.

+

+ + +
+
+ +

+

Shapes - Class that serves as the base shapes drawn in the Mission Editor

+ + +

Author: nielsvaes/coconutcockpit

+ +

diff --git a/Documentation/Tasking.Task_Cargo_CSAR.html b/Documentation/Tasking.Task_Cargo_CSAR.html index 8cd2ed959..3dab71f63 100644 --- a/Documentation/Tasking.Task_Cargo_CSAR.html +++ b/Documentation/Tasking.Task_Cargo_CSAR.html @@ -1118,6 +1118,22 @@

Ops - Rescue helicopter for carrier operations.

+

+ + +
+
+ +

+

Shapes - Class that serves as the base shapes drawn in the Mission Editor

+ + +

Author: nielsvaes/coconutcockpit

+ +

diff --git a/Documentation/Tasking.Task_Cargo_Dispatcher.html b/Documentation/Tasking.Task_Cargo_Dispatcher.html index bae2a795c..c01356008 100644 --- a/Documentation/Tasking.Task_Cargo_Dispatcher.html +++ b/Documentation/Tasking.Task_Cargo_Dispatcher.html @@ -1118,6 +1118,22 @@

Ops - Rescue helicopter for carrier operations.

+

+ + +
+
+ +

+

Shapes - Class that serves as the base shapes drawn in the Mission Editor

+ + +

Author: nielsvaes/coconutcockpit

+ +

@@ -3266,8 +3282,8 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #number -TASK_CARGO_DISPATCHER.CountCSAR + +TASK_CARGO_DISPATCHER.DefaultDeployZones @@ -3278,7 +3294,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-TASK_CARGO_DISPATCHER.DefaultDeployZones +TASK_CARGO_DISPATCHER.MaxCSAR @@ -4416,8 +4432,8 @@ This method can only be used once!

- #number -TASK_CARGO_DISPATCHER.CountCSAR + +TASK_CARGO_DISPATCHER.DefaultDeployZones @@ -4428,7 +4444,7 @@ This method can only be used once!

-TASK_CARGO_DISPATCHER.DefaultDeployZones +TASK_CARGO_DISPATCHER.MaxCSAR @@ -5318,8 +5334,8 @@ This method can only be used once!

- #number -TASK_CARGO_DISPATCHER.CountCSAR + +TASK_CARGO_DISPATCHER.DefaultDeployZones @@ -5330,7 +5346,7 @@ This method can only be used once!

-TASK_CARGO_DISPATCHER.DefaultDeployZones +TASK_CARGO_DISPATCHER.MaxCSAR @@ -6851,8 +6867,8 @@ This method can only be used once!

- #number -TASK_CARGO_DISPATCHER.CountCSAR + +TASK_CARGO_DISPATCHER.DefaultDeployZones @@ -6863,7 +6879,7 @@ This method can only be used once!

-TASK_CARGO_DISPATCHER.DefaultDeployZones +TASK_CARGO_DISPATCHER.MaxCSAR diff --git a/Documentation/Tasking.Task_Cargo_Transport.html b/Documentation/Tasking.Task_Cargo_Transport.html index 40dff3cc4..05236044a 100644 --- a/Documentation/Tasking.Task_Cargo_Transport.html +++ b/Documentation/Tasking.Task_Cargo_Transport.html @@ -1118,6 +1118,22 @@

Ops - Rescue helicopter for carrier operations.

+

+
+
+
+
+ +

+

Shapes - Class that serves as the base shapes drawn in the Mission Editor

+ + +

Author: nielsvaes/coconutcockpit

+ +

diff --git a/Documentation/Tasking.Task_Manager.html b/Documentation/Tasking.Task_Manager.html index 6c92da2bd..7ab497922 100644 --- a/Documentation/Tasking.Task_Manager.html +++ b/Documentation/Tasking.Task_Manager.html @@ -1118,6 +1118,22 @@

Ops - Rescue helicopter for carrier operations.

+

+
+
+
+
+ +

+

Shapes - Class that serves as the base shapes drawn in the Mission Editor

+ + +

Author: nielsvaes/coconutcockpit

+ +

diff --git a/Documentation/Utilities.Enums.html b/Documentation/Utilities.Enums.html index f584d38fe..26f2f170a 100644 --- a/Documentation/Utilities.Enums.html +++ b/Documentation/Utilities.Enums.html @@ -1118,6 +1118,22 @@

Ops - Rescue helicopter for carrier operations.

+

+
+
+
+
+ +

+

Shapes - Class that serves as the base shapes drawn in the Mission Editor

+ + +

Author: nielsvaes/coconutcockpit

+ +

diff --git a/Documentation/Utilities.FiFo.html b/Documentation/Utilities.FiFo.html index 4339a215f..611e4449a 100644 --- a/Documentation/Utilities.FiFo.html +++ b/Documentation/Utilities.FiFo.html @@ -1118,6 +1118,22 @@

Ops - Rescue helicopter for carrier operations.

+

+
+
+
+
+ +

+

Shapes - Class that serves as the base shapes drawn in the Mission Editor

+ + +

Author: nielsvaes/coconutcockpit

+ +

diff --git a/Documentation/Utilities.Profiler.html b/Documentation/Utilities.Profiler.html index de3953dc5..05f0cb4cf 100644 --- a/Documentation/Utilities.Profiler.html +++ b/Documentation/Utilities.Profiler.html @@ -1118,6 +1118,22 @@

Ops - Rescue helicopter for carrier operations.

+

+ + +
+
+ +

+

Shapes - Class that serves as the base shapes drawn in the Mission Editor

+ + +

Author: nielsvaes/coconutcockpit

+ +

diff --git a/Documentation/Utilities.STTS.html b/Documentation/Utilities.STTS.html index 89c5cef89..d929b4ff9 100644 --- a/Documentation/Utilities.STTS.html +++ b/Documentation/Utilities.STTS.html @@ -1118,6 +1118,22 @@

Ops - Rescue helicopter for carrier operations.

+

+ + +
+
+ +

+

Shapes - Class that serves as the base shapes drawn in the Mission Editor

+ + +

Author: nielsvaes/coconutcockpit

+ +

diff --git a/Documentation/Utilities.Socket.html b/Documentation/Utilities.Socket.html index 989fe29cc..31aeb137b 100644 --- a/Documentation/Utilities.Socket.html +++ b/Documentation/Utilities.Socket.html @@ -1118,6 +1118,22 @@

Ops - Rescue helicopter for carrier operations.

+

+ + +
+
+ +

+

Shapes - Class that serves as the base shapes drawn in the Mission Editor

+ + +

Author: nielsvaes/coconutcockpit

+ +

diff --git a/Documentation/Utilities.Templates.html b/Documentation/Utilities.Templates.html index 3b2e2b3a2..a60bc1643 100644 --- a/Documentation/Utilities.Templates.html +++ b/Documentation/Utilities.Templates.html @@ -1118,6 +1118,22 @@

Ops - Rescue helicopter for carrier operations.

+

+ + +
+
+ +

+

Shapes - Class that serves as the base shapes drawn in the Mission Editor

+ + +

Author: nielsvaes/coconutcockpit

+ +

diff --git a/Documentation/Utilities.Utils.html b/Documentation/Utilities.Utils.html index 81d373183..4053de9c0 100644 --- a/Documentation/Utilities.Utils.html +++ b/Documentation/Utilities.Utils.html @@ -1118,6 +1118,22 @@

Ops - Rescue helicopter for carrier operations.

+

+ + +
+
+ +

+

Shapes - Class that serves as the base shapes drawn in the Mission Editor

+ + +

Author: nielsvaes/coconutcockpit

+ +

@@ -2349,6 +2365,12 @@

UTILS.HdgTo(a, b)

Returns the heading from one vec3 to another vec3.

+ + + +

UTILS.HexToRGBA(hex_string)

+ +

HexToRGBA

@@ -3916,17 +3938,17 @@ use negative idp for rounding ahead of decimal place, positive for rounding afte myUnit = UNIT:FindByName( "REAPER 1-1" ) myTarget = GROUP:FindByName( "BTR-1" ) - + coordUnit = myUnit:GetCoordinate() coordTarget = myTarget:GetCoordinate() - + hdgUnit = myUnit:GetHeading() hdgTarget = coordUnit:HeadingTo( coordTarget ) distTarget = coordUnit:Get3DDistance( coordTarget ) - + clockString = UTILS.ClockHeadingString( hdgUnit, hdgTarget ) - - -- Will show this message to REAPER 1-1 in-game: Contact BTR at 3 o'clock for 1134m! + + -- Will show this message to REAPER 1-1 in-game: Contact BTR at 3 o'clock for 1134m! MESSAGE:New("Contact BTR at " .. clockString .. " for " .. distTarget .. "m!):ToUnit( myUnit ) @@ -5804,6 +5826,49 @@ This function requires you to disable script sanitization in $DCSROOT\Scrip + + + +
+ + + +

HexToRGBA

+ +
+
+

Defined in:

+
+

UTILS

+
+

Parameter:

+
+
+

+ hex_string +

+
+
+ +

table

+ +
+
+

Return value:

+
+
+

#table:

+
+
+ +

R, G, B, A

+ +
+
+
+
@@ -6771,7 +6836,7 @@ Returns nil when file cannot be read. Returns a table of data entries if Spawn i

Returns a table of data entries: { groupname=groupname, size=size, coordinate=coordinate, template=template, structure=structure, legion=legion, alttemplate=alttemplate } -Returns nil when the file cannot be read.

+Returns nil when the file cannot be read.

diff --git a/Documentation/Wrapper.Airbase.html b/Documentation/Wrapper.Airbase.html index 2f585bef7..9a6a69640 100644 --- a/Documentation/Wrapper.Airbase.html +++ b/Documentation/Wrapper.Airbase.html @@ -1118,6 +1118,22 @@

Ops - Rescue helicopter for carrier operations.

+

+ + +
+
+ +

+

Shapes - Class that serves as the base shapes drawn in the Mission Editor

+ + +

Author: nielsvaes/coconutcockpit

+ +

diff --git a/Documentation/Wrapper.Client.html b/Documentation/Wrapper.Client.html index 92b9ecb40..ce65c90ba 100644 --- a/Documentation/Wrapper.Client.html +++ b/Documentation/Wrapper.Client.html @@ -1118,6 +1118,22 @@

Ops - Rescue helicopter for carrier operations.

+

+ + +
+
+ +

+

Shapes - Class that serves as the base shapes drawn in the Mission Editor

+ + +

Author: nielsvaes/coconutcockpit

+ +

diff --git a/Documentation/Wrapper.Controllable.html b/Documentation/Wrapper.Controllable.html index 4a0fea742..26da41f20 100644 --- a/Documentation/Wrapper.Controllable.html +++ b/Documentation/Wrapper.Controllable.html @@ -1118,6 +1118,22 @@

Ops - Rescue helicopter for carrier operations.

+

+ + +
+
+ +

+

Shapes - Class that serves as the base shapes drawn in the Mission Editor

+ + +

Author: nielsvaes/coconutcockpit

+ +

diff --git a/Documentation/Wrapper.Group.html b/Documentation/Wrapper.Group.html index cd1ccef48..0bda82f42 100644 --- a/Documentation/Wrapper.Group.html +++ b/Documentation/Wrapper.Group.html @@ -1118,6 +1118,22 @@

Ops - Rescue helicopter for carrier operations.

+

+ + +
+
+ +

+

Shapes - Class that serves as the base shapes drawn in the Mission Editor

+ + +

Author: nielsvaes/coconutcockpit

+ +

@@ -5337,18 +5353,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-GROUP.InitRespawnRandomizePositionInner - - - -
- - -
-
- - -GROUP.InitRespawnRandomizePositionOuter +GROUP.InitRespawnRandomizePositionZone @@ -10148,18 +10153,7 @@ So each unit of the group is respawned at exactly the same parking spot as it cu - -
-
- -
-
- - -GROUP.InitRespawnRandomizePositionOuter +GROUP.InitRespawnRandomizePositionZone @@ -27002,18 +26985,7 @@ Coordinates are dependent on the position of the maps origin.

- -
-
-
- - -GROUP.InitRespawnRandomizePositionOuter +GROUP.InitRespawnRandomizePositionZone @@ -27638,18 +27610,7 @@ If the Identifiable is alive, true is returned.

- -
-
-
- - -GROUP.InitRespawnRandomizePositionOuter +GROUP.InitRespawnRandomizePositionZone @@ -27891,18 +27852,7 @@ If the Identifiable is alive, true is returned.

- -
-
-
- - -GROUP.InitRespawnRandomizePositionOuter +GROUP.InitRespawnRandomizePositionZone diff --git a/Documentation/Wrapper.Identifiable.html b/Documentation/Wrapper.Identifiable.html index d154a8546..c59eca27a 100644 --- a/Documentation/Wrapper.Identifiable.html +++ b/Documentation/Wrapper.Identifiable.html @@ -1118,6 +1118,22 @@

Ops - Rescue helicopter for carrier operations.

+

+
+
+
+
+ +

+

Shapes - Class that serves as the base shapes drawn in the Mission Editor

+ + +

Author: nielsvaes/coconutcockpit

+ +

diff --git a/Documentation/Wrapper.Marker.html b/Documentation/Wrapper.Marker.html index e3481dd9c..6d4daa488 100644 --- a/Documentation/Wrapper.Marker.html +++ b/Documentation/Wrapper.Marker.html @@ -1118,6 +1118,22 @@

Ops - Rescue helicopter for carrier operations.

+

+
+
+
+
+ +

+

Shapes - Class that serves as the base shapes drawn in the Mission Editor

+ + +

Author: nielsvaes/coconutcockpit

+ +

@@ -3028,28 +3044,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Coordinate of the mark.

-
- - -
-
- - -MARKER.groupid - - - -
- -
-
-
- - -MARKER.groupname - - -
@@ -3127,6 +3121,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Text displayed in the mark panel.

+ + + +
+
+ + #boolean +MARKER.toall + + + +
+ +
+
+
+ + #boolean +MARKER.tocoalition + + +
@@ -5167,28 +5183,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Coordinate of the mark.

- - - -
-
- - -MARKER.groupid - - - -
- -
-
-
- - -MARKER.groupname - - -
@@ -5266,6 +5260,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Text displayed in the mark panel.

+ + + +
+
+ + #boolean +MARKER.toall + + + +
+ +
+
+
+ + #boolean +MARKER.tocoalition + + +
@@ -6777,28 +6793,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Coordinate of the mark.

- - - -
-
- - -MARKER.groupid - - - -
- -
-
-
- - -MARKER.groupname - - -
@@ -6876,6 +6870,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Text displayed in the mark panel.

+ + + +
+
+ + #boolean +MARKER.toall + + + +
+ +
+
+
+ + #boolean +MARKER.tocoalition + + +
diff --git a/Documentation/Wrapper.Net.html b/Documentation/Wrapper.Net.html index 6e669fd2b..a16a57e8d 100644 --- a/Documentation/Wrapper.Net.html +++ b/Documentation/Wrapper.Net.html @@ -1118,6 +1118,22 @@

Ops - Rescue helicopter for carrier operations.

+

+ + +
+
+ +

+

Shapes - Class that serves as the base shapes drawn in the Mission Editor

+ + +

Author: nielsvaes/coconutcockpit

+ +

diff --git a/Documentation/Wrapper.Object.html b/Documentation/Wrapper.Object.html index 3fd86b66a..b11e07fc4 100644 --- a/Documentation/Wrapper.Object.html +++ b/Documentation/Wrapper.Object.html @@ -1118,6 +1118,22 @@

Ops - Rescue helicopter for carrier operations.

+

+ + +
+
+ +

+

Shapes - Class that serves as the base shapes drawn in the Mission Editor

+ + +

Author: nielsvaes/coconutcockpit

+ +

diff --git a/Documentation/Wrapper.Positionable.html b/Documentation/Wrapper.Positionable.html index cdaad0488..d1adf05c4 100644 --- a/Documentation/Wrapper.Positionable.html +++ b/Documentation/Wrapper.Positionable.html @@ -1118,6 +1118,22 @@

Ops - Rescue helicopter for carrier operations.

+

+ + +
+
+ +

+

Shapes - Class that serves as the base shapes drawn in the Mission Editor

+ + +

Author: nielsvaes/coconutcockpit

+ +

@@ -3744,17 +3760,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
@@ -7789,17 +7794,6 @@ Coordinates are dependent on the position of the maps origin.

- - - -
-
@@ -8370,17 +8364,6 @@ If the Identifiable is alive, true is returned.

- - - -
-
@@ -8568,17 +8551,6 @@ If the Identifiable is alive, true is returned.

- - - -
-
diff --git a/Documentation/Wrapper.Scenery.html b/Documentation/Wrapper.Scenery.html index 519685a61..18f7354d7 100644 --- a/Documentation/Wrapper.Scenery.html +++ b/Documentation/Wrapper.Scenery.html @@ -1118,6 +1118,22 @@

Ops - Rescue helicopter for carrier operations.

+

+ + +
+
+ +

+

Shapes - Class that serves as the base shapes drawn in the Mission Editor

+ + +

Author: nielsvaes/coconutcockpit

+ +

diff --git a/Documentation/Wrapper.Static.html b/Documentation/Wrapper.Static.html index 0d6063703..4bf478a14 100644 --- a/Documentation/Wrapper.Static.html +++ b/Documentation/Wrapper.Static.html @@ -1118,6 +1118,22 @@

Ops - Rescue helicopter for carrier operations.

+

+ + +
+
+ +

+

Shapes - Class that serves as the base shapes drawn in the Mission Editor

+ + +

Author: nielsvaes/coconutcockpit

+ +

diff --git a/Documentation/Wrapper.Storage.html b/Documentation/Wrapper.Storage.html index 5f4db1486..112da5f58 100644 --- a/Documentation/Wrapper.Storage.html +++ b/Documentation/Wrapper.Storage.html @@ -1118,6 +1118,22 @@

Ops - Rescue helicopter for carrier operations.

+

+ + +
+
+ +

+

Shapes - Class that serves as the base shapes drawn in the Mission Editor

+ + +

Author: nielsvaes/coconutcockpit

+ +

diff --git a/Documentation/Wrapper.Unit.html b/Documentation/Wrapper.Unit.html index 5a7ddb975..6241fc466 100644 --- a/Documentation/Wrapper.Unit.html +++ b/Documentation/Wrapper.Unit.html @@ -1118,6 +1118,22 @@

Ops - Rescue helicopter for carrier operations.

+

+ + +
+
+ +

+

Shapes - Class that serves as the base shapes drawn in the Mission Editor

+ + +

Author: nielsvaes/coconutcockpit

+ +

diff --git a/Documentation/Wrapper.Weapon.html b/Documentation/Wrapper.Weapon.html index 61074347f..245a97d1e 100644 --- a/Documentation/Wrapper.Weapon.html +++ b/Documentation/Wrapper.Weapon.html @@ -1118,6 +1118,22 @@

Ops - Rescue helicopter for carrier operations.

+

+ + +
+
+ +

+

Shapes - Class that serves as the base shapes drawn in the Mission Editor

+ + +

Author: nielsvaes/coconutcockpit

+ +

diff --git a/Documentation/index.html b/Documentation/index.html index 0ee435844..a00d6738c 100644 --- a/Documentation/index.html +++ b/Documentation/index.html @@ -1118,6 +1118,22 @@

Ops - Rescue helicopter for carrier operations.

+

+ + +
+
+ +

+

Shapes - Class that serves as the base shapes drawn in the Mission Editor

+ + +

Author: nielsvaes/coconutcockpit

+ +

@@ -2786,6 +2802,23 @@

Ops.RescueHelo

Ops - Rescue helicopter for carrier operations.

+

+ + + +
+
+ Image +
+
+ +

+

Shapes - Class that serves as the base shapes drawn in the Mission Editor

+ + +

Author: nielsvaes/coconutcockpit

+ +