MOOSE generated documentation [skip ci]

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Applevangelist
2022-09-10 10:03:11 +00:00
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@@ -483,6 +483,17 @@
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Cargo</strong> - Management of single cargo logistics, which are based on a <a href="Wrapper.Unit.html">Wrapper.Unit</a> object.</p>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/CORE_Astar.png" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Core.Astar.html">Core.Astar</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Core</strong> - A* Pathfinding.</p>
</p></div>
</div>
</div>
@@ -505,6 +516,17 @@
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Core</strong> - TACAN and other beacons.</p>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/Core_Conditon.png" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Core.Condition.html">Core.Condition</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Core</strong> - Define any or all conditions to be evaluated.</p>
</p></div>
</div>
</div>
@@ -681,6 +703,33 @@
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Core</strong> - Management of spotting logistics, that can be activated and deactivated upon command.</p>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/MOOSE.JPG" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Core.TextAndSound.html">Core.TextAndSound</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Core</strong> - TEXTANDSOUND (MOOSE gettext) system</p>
<hr/>
<h2>Main Features:</h2>
<ul>
<li>A GetText for Moose</li>
<li>Build a set of localized text entries, alongside their sounds and subtitles</li>
<li>Aimed at class developers to offer localizable language support</li>
</ul>
<hr/>
<h2>Example Missions:</h2>
<p>Demo missions can be found on <a href="https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/">github</a>.</p>
</p></div>
</div>
</div>
@@ -1316,11 +1365,22 @@ Controls a network of short range air/missile defense groups.</p>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/MOOSE.JPG" alt="Image">
<img src= "../Images/Utils_Profiler.jpg" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Utilities.PROFILER.html">Utilities.PROFILER</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Utils</strong> - Lua Profiler.</p>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/Utilities_Socket.png" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Utilities.Socket.html">Utilities.Socket</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Utilities</strong> - Socket.</p>
</p></div>
</div>
</div>
@@ -1429,7 +1489,7 @@ Controls a network of short range air/missile defense groups.</p>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/Wrapper_Marker.png" alt="Image">
<img src= "../Images/MOOSE_Core.JPG" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Wrapper.Marker.html">Wrapper.Marker</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
@@ -1995,7 +2055,7 @@ At random intervals, a new target is smoked.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(ACT_ASSIST).Is">ACT_ASSIST:Is(State, If)</a></p></td>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(ACT_ASSIST).Is">ACT_ASSIST:Is(State)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Check if FSM is in state.</p>
</td>
@@ -2145,7 +2205,7 @@ At random intervals, a new target is smoked.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(ACT_ASSIST).is">ACT_ASSIST:is(State, If, state)</a></p></td>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(ACT_ASSIST).is">ACT_ASSIST:is(State, state)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Check if FSM is in state.</p>
</td>
@@ -2207,7 +2267,7 @@ At random intervals, a new target is smoked.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(ACT_ASSIST).CreateEventDead">ACT_ASSIST:CreateEventDead(EventTime, Initiator)</a></p></td>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(ACT_ASSIST).CreateEventDead">ACT_ASSIST:CreateEventDead(EventTime, Initiator, IniObjectCategory)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Creation of a Dead Event.</p>
</td>
@@ -2228,6 +2288,12 @@ At random intervals, a new target is smoked.</p>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(ACT_ASSIST).CreateEventTakeoff">ACT_ASSIST:CreateEventTakeoff(EventTime, Initiator)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Creation of a Takeoff Event.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(ACT_ASSIST).CreateEventUnitLost">ACT_ASSIST:CreateEventUnitLost(EventTime, Initiator)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Creation of a Crash Event.</p>
</td>
</tr>
<tr class="w3-border">
@@ -2341,7 +2407,7 @@ At random intervals, a new target is smoked.</p>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(ACT_ASSIST).OnEvent">ACT_ASSIST:OnEvent(EventData)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Occurs when an object is completely destroyed.</p>
<p>Occurs when an Event for an object is triggered.</p>
</td>
</tr>
<tr class="w3-border">
@@ -2390,7 +2456,7 @@ At random intervals, a new target is smoked.</p>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(ACT_ASSIST).OnEventEjection">ACT_ASSIST:OnEventEjection(EventData)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Occurs when a pilot ejects from an aircraft
initiator : The unit that has ejected</p>
Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.</p>
</td>
</tr>
<tr class="w3-border">
@@ -2427,7 +2493,7 @@ initiator : The unit that has ejected</p>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(ACT_ASSIST).OnEventLand">ACT_ASSIST:OnEventLand(EventData)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Occurs when an aircraft lands at an airbase, farp or ship
initiator : The unit that has landed.</p>
Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.</p>
</td>
</tr>
<tr class="w3-border">
@@ -2463,13 +2529,15 @@ initiator : The unit that has landed.</p>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(ACT_ASSIST).OnEventMissionEnd">ACT_ASSIST:OnEventMissionEnd(EventData)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Occurs when a mission ends.</p>
<p>Occurs when a mission ends
Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(ACT_ASSIST).OnEventMissionStart">ACT_ASSIST:OnEventMissionStart(EventData)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Occurs when a mission starts.</p>
<p>Occurs when a mission starts
Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes. </p>
</td>
</tr>
<tr class="w3-border">
@@ -2569,7 +2637,7 @@ initiator : The unit that has landed.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(ACT_ASSIST).ScheduleStop">ACT_ASSIST:ScheduleStop(SchedulerFunction)</a></p></td>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(ACT_ASSIST).ScheduleStop">ACT_ASSIST:ScheduleStop(SchedulerID)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Stops the Schedule.</p>
</td>
@@ -2687,7 +2755,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(ACT_ASSIST).onEvent">ACT_ASSIST:onEvent(event)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>The main event handling function...</p>
</td>
</tr>
</table>
@@ -5095,7 +5163,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(ACT_ASSIST).Is" ><strong>ACT_ASSIST:Is(State, If)</strong></a></h2>
<h2><a id="#(ACT_ASSIST).Is" ><strong>ACT_ASSIST:Is(State)</strong></a></h2>
</div>
<p>Check if FSM is in state.</p>
@@ -5106,7 +5174,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="w3-margin-left">
<p><a href="Core.Fsm.html##(FSM)">Core.Fsm#FSM</a></p>
</div>
<h2><strong>Parameters:</strong></h2>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
@@ -5120,19 +5188,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#boolean
<strong><strong>If</strong></strong>
</p>
</div>
<div class="w3-half">
<p>true, FSM is in this state.</p>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p>#boolean:</p>
</div>
<div class="w3-half">
<p>If true, FSM is in this state.</p>
</div>
</div>
</div>
</div>
</div>
</div>
@@ -5858,7 +5924,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(ACT_ASSIST).is" ><strong>ACT_ASSIST:is(State, If, state)</strong></a></h2>
<h2><a id="#(ACT_ASSIST).is" ><strong>ACT_ASSIST:is(State, state)</strong></a></h2>
</div>
<p>Check if FSM is in state.</p>
@@ -5883,19 +5949,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#boolean
<strong><strong>If</strong></strong>
</p>
</div>
<div class="w3-half">
<p>true, FSM is in this state.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
@@ -5906,6 +5959,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p></p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p>#boolean:</p>
</div>
<div class="w3-half">
<p>If true, FSM is in this state. </p>
</div>
</div>
</div>
</div>
@@ -6198,7 +6262,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(ACT_ASSIST).CreateEventDead" ><strong>ACT_ASSIST:CreateEventDead(EventTime, Initiator)</strong></a></h2>
<h2><a id="#(ACT_ASSIST).CreateEventDead" ><strong>ACT_ASSIST:CreateEventDead(EventTime, Initiator, IniObjectCategory)</strong></a></h2>
</div>
<p>Creation of a Dead Event.</p>
@@ -6236,6 +6300,16 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<strong><strong>IniObjectCategory</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
</div>
</div>
@@ -6363,6 +6437,52 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(ACT_ASSIST).CreateEventUnitLost" ><strong>ACT_ASSIST:CreateEventUnitLost(EventTime, Initiator)</strong></a></h2>
</div>
<p>Creation of a Crash Event.</p>
<div id= "#Functions##CreateEventUnitLost" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Parameters:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="DCS.html##(Time)">DCS#Time</a>
<strong><strong>EventTime</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The time stamp of the event.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="DCS.html##(Object)">DCS#Object</a>
<strong><strong>Initiator</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The initiating object of the event.</p>
</div>
</div>
</div>
</div>
</div>
@@ -7096,10 +7216,11 @@ end
<h2><a id="#(ACT_ASSIST).OnEvent" ><strong>ACT_ASSIST:OnEvent(EventData)</strong></a></h2>
</div>
<p>Occurs when an object is completely destroyed.</p>
<p>Occurs when an Event for an object is triggered.</p>
<p>initiator : The unit that is was destroyed.</p>
<p>Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.
initiator : The unit that triggered the event. </p>
<div id= "#Functions##OnEvent" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@@ -7134,6 +7255,9 @@ end
<p>BDA.</p>
<p>Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.</p>
<div id= "#Functions##OnEventBDA" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
@@ -7168,8 +7292,9 @@ end
<p>Occurs when a ground unit captures either an airbase or a farp.</p>
<p>initiator : The unit that captured the base.
place: The airbase that was captured, can be a FARP or Airbase. When calling place:getCoalition() the faction will already be the new owning faction.</p>
<p>Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.
initiator : The unit that captured the base
place: The airbase that was captured, can be a FARP or Airbase. When calling place:getCoalition() the faction will already be the new owning faction. </p>
<div id= "#Functions##OnEventBaseCaptured" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@@ -7205,7 +7330,8 @@ place: The airbase that was captured, can be a FARP or Airbase. When calling pla
<p>Occurs when any object is spawned into the mission.</p>
<p>initiator : The unit that was spawned.</p>
<p>Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.
initiator : The unit that was spawned </p>
<div id= "#Functions##OnEventBirth" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@@ -7241,7 +7367,8 @@ place: The airbase that was captured, can be a FARP or Airbase. When calling pla
<p>Occurs when any aircraft crashes into the ground and is completely destroyed.</p>
<p>initiator : The unit that has crashed.</p>
<p>Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.
initiator : The unit that has crashed </p>
<div id= "#Functions##OnEventCrash" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@@ -7277,7 +7404,8 @@ place: The airbase that was captured, can be a FARP or Airbase. When calling pla
<p>Occurs when an object is dead.</p>
<p>initiator : The unit that is dead.</p>
<p>Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.
initiator : The unit that is dead. </p>
<div id= "#Functions##OnEventDead" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@@ -7353,6 +7481,9 @@ place: The airbase that was captured, can be a FARP or Airbase. When calling pla
<p>Discard chair after ejection.</p>
<p>Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.</p>
<div id= "#Functions##OnEventDiscardChairAfterEjection" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
@@ -7385,7 +7516,10 @@ place: The airbase that was captured, can be a FARP or Airbase. When calling pla
</div>
<p>Occurs when a pilot ejects from an aircraft
initiator : The unit that has ejected</p>
Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.</p>
<p>initiator : The unit that has ejected </p>
<div id= "#Functions##OnEventEjection" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@@ -7421,7 +7555,8 @@ initiator : The unit that has ejected</p>
<p>Occurs when any aircraft shuts down its engines.</p>
<p>initiator : The unit that is stopping its engines..</p>
<p>Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.
initiator : The unit that is stopping its engines. </p>
<div id= "#Functions##OnEventEngineShutdown" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@@ -7457,7 +7592,8 @@ initiator : The unit that has ejected</p>
<p>Occurs when any aircraft starts its engines.</p>
<p>initiator : The unit that is starting its engines..</p>
<p>Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.
initiator : The unit that is starting its engines. </p>
<div id= "#Functions##OnEventEngineStartup" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@@ -7493,9 +7629,10 @@ initiator : The unit that has ejected</p>
<p>Occurs whenever an object is hit by a weapon.</p>
<p>initiator : The unit object the fired the weapon.
weapon: Weapon object that hit the target.
target: The Object that was hit.</p>
<p>Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.
initiator : The unit object the fired the weapon
weapon: Weapon object that hit the target
target: The Object that was hit. </p>
<div id= "#Functions##OnEventHit" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@@ -7531,7 +7668,8 @@ target: The Object that was hit.</p>
<p>Occurs when any system fails on a human controlled aircraft.</p>
<p>initiator : The unit that had the failure.</p>
<p>Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.
initiator : The unit that had the failure </p>
<div id= "#Functions##OnEventHumanFailure" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@@ -7567,10 +7705,11 @@ target: The Object that was hit.</p>
<p>Occurs on the death of a unit.</p>
<p>Contains more and different information. Similar to unit_lost it will occur for aircraft before the aircraft crash event occurs.</p>
<p>Contains more and different information. Similar to unit_lost it will occur for aircraft before the aircraft crash event occurs.
Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.</p>
<ul>
<li>initiator: The unit that killed the target.</li>
<li>initiator: The unit that killed the target</li>
<li>target: Target Object</li>
<li>weapon: Weapon Object</li>
</ul>
@@ -7608,10 +7747,11 @@ target: The Object that was hit.</p>
</div>
<p>Occurs when an aircraft lands at an airbase, farp or ship
initiator : The unit that has landed.</p>
Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.</p>
<p>place: Object that the unit landed on. Can be an Airbase Object, FARP, or Ships.</p>
<p>initiator : The unit that has landed
place: Object that the unit landed on. Can be an Airbase Object, FARP, or Ships </p>
<div id= "#Functions##OnEventLand" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@@ -7647,7 +7787,8 @@ initiator : The unit that has landed.</p>
<p>Occurs shortly after the landing animation of an ejected pilot touching the ground and standing up.</p>
<p>Event does not occur if the pilot lands in the water and sub combs to Davey Jones Locker.</p>
<p>Event does not occur if the pilot lands in the water and sub combs to Davey Jones Locker.
Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.</p>
<ul>
<li>initiator: Static object representing the ejected pilot. Place : Aircraft that the pilot ejected from.</li>
@@ -7689,6 +7830,9 @@ initiator : The unit that has landed.</p>
<p>Landing quality mark.</p>
<p>Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.</p>
<div id= "#Functions##OnEventLandingQualityMark" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
@@ -7723,7 +7867,8 @@ initiator : The unit that has landed.</p>
<p>Occurs when a new mark was added.</p>
<p>MarkID: ID of the mark.</p>
<p>Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.
MarkID: ID of the mark. </p>
<div id= "#Functions##OnEventMarkAdded" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@@ -7759,7 +7904,8 @@ initiator : The unit that has landed.</p>
<p>Occurs when a mark text was changed.</p>
<p>MarkID: ID of the mark.</p>
<p>Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.
MarkID: ID of the mark. </p>
<div id= "#Functions##OnEventMarkChange" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@@ -7795,7 +7941,8 @@ initiator : The unit that has landed.</p>
<p>Occurs when a mark was removed.</p>
<p>MarkID: ID of the mark.</p>
<p>Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.
MarkID: ID of the mark. </p>
<div id= "#Functions##OnEventMarkRemoved" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@@ -7828,7 +7975,8 @@ initiator : The unit that has landed.</p>
<h2><a id="#(ACT_ASSIST).OnEventMissionEnd" ><strong>ACT_ASSIST:OnEventMissionEnd(EventData)</strong></a></h2>
</div>
<p>Occurs when a mission ends.</p>
<p>Occurs when a mission ends
Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.</p>
<div id= "#Functions##OnEventMissionEnd" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@@ -7861,7 +8009,8 @@ initiator : The unit that has landed.</p>
<h2><a id="#(ACT_ASSIST).OnEventMissionStart" ><strong>ACT_ASSIST:OnEventMissionStart(EventData)</strong></a></h2>
</div>
<p>Occurs when a mission starts.</p>
<p>Occurs when a mission starts
Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes. </p>
<div id= "#Functions##OnEventMissionStart" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@@ -7897,7 +8046,8 @@ initiator : The unit that has landed.</p>
<p>Weapon add.</p>
<p>Fires when entering a mission per pylon with the name of the weapon (double pylons not counted, infinite wep reload not counted.</p>
<p>Fires when entering a mission per pylon with the name of the weapon (double pylons not counted, infinite wep reload not counted.
Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.</p>
<div id= "#Functions##OnEventParatrooperLanding" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@@ -7934,7 +8084,8 @@ initiator : The unit that has landed.</p>
<p>Can occur either if the player is alive and crashes or if a weapon kills the pilot without completely destroying the plane.
initiator : The unit that the pilot has died in.</p>
Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.
initiator : The unit that the pilot has died in. </p>
<div id= "#Functions##OnEventPilotDead" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@@ -7970,8 +8121,9 @@ initiator : The unit that the pilot has died in.</p>
<p>Occurs when a player enters a slot and takes control of an aircraft.</p>
<p><strong>NOTE</strong>: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event.
initiator : The unit that is being taken control of.</p>
<p>Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.
<strong>NOTE</strong>: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event.
initiator : The unit that is being taken control of. </p>
<div id= "#Functions##OnEventPlayerEnterAircraft" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@@ -8007,7 +8159,9 @@ initiator : The unit that is being taken control of.</p>
<p>Occurs when any player assumes direct control of a unit.</p>
<p>initiator : The unit that is being taken control of.</p>
<p>Note - not Mulitplayer safe. Use PlayerEnterAircraft.
Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.
initiator : The unit that is being taken control of. </p>
<div id= "#Functions##OnEventPlayerEnterUnit" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@@ -8043,7 +8197,8 @@ initiator : The unit that is being taken control of.</p>
<p>Occurs when any player relieves control of a unit to the AI.</p>
<p>initiator : The unit that the player left.</p>
<p>Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.
initiator : The unit that the player left. </p>
<div id= "#Functions##OnEventPlayerLeaveUnit" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@@ -8079,7 +8234,8 @@ initiator : The unit that is being taken control of.</p>
<p>Occurs when an aircraft connects with a tanker and begins taking on fuel.</p>
<p>initiator : The unit that is receiving fuel.</p>
<p>Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.
initiator : The unit that is receiving fuel. </p>
<div id= "#Functions##OnEventRefueling" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@@ -8115,7 +8271,8 @@ initiator : The unit that is being taken control of.</p>
<p>Occurs when an aircraft is finished taking fuel.</p>
<p>initiator : The unit that was receiving fuel.</p>
<p>Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.
initiator : The unit that was receiving fuel. </p>
<div id= "#Functions##OnEventRefuelingStop" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@@ -8151,7 +8308,8 @@ initiator : The unit that is being taken control of.</p>
<p>Occurs when any modification to the "Score" as seen on the debrief menu would occur.</p>
<p>There is no information on what values the score was changed to. Event is likely similar to player_comment in this regard.</p>
<p>There is no information on what values the score was changed to. Event is likely similar to player_comment in this regard.
Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.</p>
<div id= "#Functions##OnEventScore" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@@ -8188,7 +8346,8 @@ initiator : The unit that is being taken control of.</p>
<p>Event will always correspond with a shooting start event.
initiator : The unit that was doing the shooting.</p>
Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.
initiator : The unit that was doing the shooting. </p>
<div id= "#Functions##OnEventShootingEnd" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@@ -8224,7 +8383,8 @@ initiator : The unit that was doing the shooting.</p>
<p>Occurs when any unit begins firing a weapon that has a high rate of fire.</p>
<p>Most common with aircraft cannons (GAU-8), auto cannons, and machine guns.
<p>Most common with aircraft cannons (GAU-8), autocannons, and machine guns.
Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.
initiator : The unit that is doing the shooting.
target: The unit that is being targeted.</p>
@@ -8262,7 +8422,8 @@ target: The unit that is being targeted.</p>
<p>Occurs whenever any unit in a mission fires a weapon.</p>
<p>But not any machine gun or auto cannon based weapon, those are handled by EVENT.ShootingStart.</p>
<p>But not any machine gun or autocannon based weapon, those are handled by EVENT.ShootingStart.
Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.</p>
<div id= "#Functions##OnEventShot" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@@ -8298,8 +8459,9 @@ target: The unit that is being targeted.</p>
<p>Occurs when an aircraft takes off from an airbase, farp, or ship.</p>
<p>initiator : The unit that took off.
place: Object from where the AI took-off from. Can be an Airbase Object, FARP, or Ships.</p>
<p>Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.
initiator : The unit that tookoff
place: Object from where the AI took-off from. Can be an Airbase Object, FARP, or Ships </p>
<div id= "#Functions##OnEventTakeoff" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@@ -8334,6 +8496,9 @@ place: Object from where the AI took-off from. Can be an Airbase Object, FARP, o
<p>Trigger zone.</p>
<p>Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.</p>
<div id= "#Functions##OnEventTriggerZone" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
@@ -8368,6 +8533,7 @@ place: Object from where the AI took-off from. Can be an Airbase Object, FARP, o
<p>Occurs when the game thinks an object is destroyed.</p>
<p>Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.</p>
<ul>
<li>initiator: The unit that is was destroyed.</li>
@@ -8459,11 +8625,11 @@ place: Object from where the AI took-off from. Can be an Airbase Object, FARP, o
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p>#number:</p>
<p>#string:</p>
</div>
<div class="w3-half">
<p>The ScheduleID of the planned schedule.</p>
<p>The Schedule ID of the planned schedule.</p>
</div>
</div>
@@ -8571,11 +8737,11 @@ place: Object from where the AI took-off from. Can be an Airbase Object, FARP, o
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p>#number:</p>
<p>#string:</p>
</div>
<div class="w3-half">
<p>The ScheduleID of the planned schedule.</p>
<p>The Schedule ID of the planned schedule.</p>
</div>
</div>
@@ -8587,7 +8753,7 @@ place: Object from where the AI took-off from. Can be an Airbase Object, FARP, o
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(ACT_ASSIST).ScheduleStop" ><strong>ACT_ASSIST:ScheduleStop(SchedulerFunction)</strong></a></h2>
<h2><a id="#(ACT_ASSIST).ScheduleStop" ><strong>ACT_ASSIST:ScheduleStop(SchedulerID)</strong></a></h2>
</div>
<p>Stops the Schedule.</p>
@@ -8602,13 +8768,13 @@ place: Object from where the AI took-off from. Can be an Airbase Object, FARP, o
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#function
<strong><strong>SchedulerFunction</strong></strong>
#string
<strong><strong>SchedulerID</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The event function to be called when a timer event occurs. The event function needs to accept the parameters specified in SchedulerArguments.</p>
<p>(Optional) Scheduler ID to be stopped. If nil, all pending schedules are stopped.</p>
</div>
</div>
@@ -8895,7 +9061,9 @@ reflecting the order of the classes subscribed to the Event to be processed.</p>
</p>
</div>
<div class="w3-half">
<p></p>
<p>Class name.</p>
</div>
</div>
</div>
@@ -8926,7 +9094,9 @@ reflecting the order of the classes subscribed to the Event to be processed.</p>
</p>
</div>
<div class="w3-half">
<p></p>
<p>Class name.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
@@ -8937,7 +9107,9 @@ reflecting the order of the classes subscribed to the Event to be processed.</p>
</p>
</div>
<div class="w3-half">
<p></p>
<p>Method.</p>
</div>
</div>
</div>
@@ -9227,13 +9399,10 @@ When moose is loading dynamically (for moose class development), tracing is swit
<h2><a id="#(ACT_ASSIST).onEvent" ><strong>ACT_ASSIST:onEvent(event)</strong></a></h2>
</div>
<p>The main event handling function...</p>
<p> TODO: Complete DCS#Event structure.
- The main event handling function... This function captures all events generated for the class.
@param #BASE self
@param DCS#Event event</p>
<p>This function captures all events generated for the class.</p>
<div id= "#Functions##onEvent" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@@ -9245,6 +9414,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="DCS.html##(Event)">DCS#Event</a>
<strong><strong>event</strong></strong>
</p>
</div>