MOOSE generated documentation [skip ci]

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Applevangelist
2022-09-10 10:03:11 +00:00
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</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Cargo</strong> - Management of single cargo logistics, which are based on a <a href="Wrapper.Unit.html">Wrapper.Unit</a> object.</p>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/CORE_Astar.png" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Core.Astar.html">Core.Astar</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Core</strong> - A* Pathfinding.</p>
</p></div>
</div>
</div>
@@ -505,6 +516,17 @@
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Core</strong> - TACAN and other beacons.</p>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/Core_Conditon.png" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Core.Condition.html">Core.Condition</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Core</strong> - Define any or all conditions to be evaluated.</p>
</p></div>
</div>
</div>
@@ -681,6 +703,33 @@
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Core</strong> - Management of spotting logistics, that can be activated and deactivated upon command.</p>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/MOOSE.JPG" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Core.TextAndSound.html">Core.TextAndSound</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Core</strong> - TEXTANDSOUND (MOOSE gettext) system</p>
<hr/>
<h2>Main Features:</h2>
<ul>
<li>A GetText for Moose</li>
<li>Build a set of localized text entries, alongside their sounds and subtitles</li>
<li>Aimed at class developers to offer localizable language support</li>
</ul>
<hr/>
<h2>Example Missions:</h2>
<p>Demo missions can be found on <a href="https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/">github</a>.</p>
</p></div>
</div>
</div>
@@ -1316,11 +1365,22 @@ Controls a network of short range air/missile defense groups.</p>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/MOOSE.JPG" alt="Image">
<img src= "../Images/Utils_Profiler.jpg" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Utilities.PROFILER.html">Utilities.PROFILER</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Utils</strong> - Lua Profiler.</p>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/Utilities_Socket.png" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Utilities.Socket.html">Utilities.Socket</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Utilities</strong> - Socket.</p>
</p></div>
</div>
</div>
@@ -1429,7 +1489,7 @@ Controls a network of short range air/missile defense groups.</p>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/Wrapper_Marker.png" alt="Image">
<img src= "../Images/MOOSE_Core.JPG" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Wrapper.Marker.html">Wrapper.Marker</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
@@ -1529,7 +1589,8 @@ Controls a network of short range air/missile defense groups.</p>
<h3>Author: <strong>Applevangelist</strong></h3>
<p>Date: 5 May 2021</p>
<p>Date: 5 May 2021
Last Update: Sep 2022</p>
<hr/>
<p>-</p>
@@ -1579,6 +1640,12 @@ Controls a network of short range air/missile defense groups.</p>
<th class="w3-half w3-left-align w3-container w3-padding-16"word-wrap: break-word">Fields and Methods inherited from MARKEROPS_BASE</th>
<th class="w3-half w3-left-align w3-container w3-padding-16">Description</th>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(MARKEROPS_BASE).Casesensitive">MARKEROPS_BASE.Casesensitive</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Enforce case when identifying the Tag, i.e. tag ~= Tag</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(MARKEROPS_BASE).ClassName">MARKEROPS_BASE.ClassName</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
@@ -1592,7 +1659,7 @@ Controls a network of short range air/missile defense groups.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(MARKEROPS_BASE).New">MARKEROPS_BASE:New(Tagname, Keywords)</a></p></td>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(MARKEROPS_BASE).New">MARKEROPS_BASE:New(Tagname, Keywords, Casesensitive)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Function to instantiate a new #MARKEROPS_BASE object.</p>
</td>
@@ -1798,7 +1865,7 @@ Controls a network of short range air/missile defense groups.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(MARKEROPS_BASE).Is">MARKEROPS_BASE:Is(State, If)</a></p></td>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(MARKEROPS_BASE).Is">MARKEROPS_BASE:Is(State)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Check if FSM is in state.</p>
</td>
@@ -1948,7 +2015,7 @@ Controls a network of short range air/missile defense groups.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(MARKEROPS_BASE).is">MARKEROPS_BASE:is(State, If, state)</a></p></td>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(MARKEROPS_BASE).is">MARKEROPS_BASE:is(State, state)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Check if FSM is in state.</p>
</td>
@@ -2010,7 +2077,7 @@ Controls a network of short range air/missile defense groups.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(MARKEROPS_BASE).CreateEventDead">MARKEROPS_BASE:CreateEventDead(EventTime, Initiator)</a></p></td>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(MARKEROPS_BASE).CreateEventDead">MARKEROPS_BASE:CreateEventDead(EventTime, Initiator, IniObjectCategory)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Creation of a Dead Event.</p>
</td>
@@ -2031,6 +2098,12 @@ Controls a network of short range air/missile defense groups.</p>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(MARKEROPS_BASE).CreateEventTakeoff">MARKEROPS_BASE:CreateEventTakeoff(EventTime, Initiator)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Creation of a Takeoff Event.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(MARKEROPS_BASE).CreateEventUnitLost">MARKEROPS_BASE:CreateEventUnitLost(EventTime, Initiator)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Creation of a Crash Event.</p>
</td>
</tr>
<tr class="w3-border">
@@ -2144,7 +2217,7 @@ Controls a network of short range air/missile defense groups.</p>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(MARKEROPS_BASE).OnEvent">MARKEROPS_BASE:OnEvent(EventData)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Occurs when an object is completely destroyed.</p>
<p>Occurs when an Event for an object is triggered.</p>
</td>
</tr>
<tr class="w3-border">
@@ -2193,7 +2266,7 @@ Controls a network of short range air/missile defense groups.</p>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(MARKEROPS_BASE).OnEventEjection">MARKEROPS_BASE:OnEventEjection(EventData)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Occurs when a pilot ejects from an aircraft
initiator : The unit that has ejected</p>
Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.</p>
</td>
</tr>
<tr class="w3-border">
@@ -2230,7 +2303,7 @@ initiator : The unit that has ejected</p>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(MARKEROPS_BASE).OnEventLand">MARKEROPS_BASE:OnEventLand(EventData)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Occurs when an aircraft lands at an airbase, farp or ship
initiator : The unit that has landed.</p>
Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.</p>
</td>
</tr>
<tr class="w3-border">
@@ -2266,13 +2339,15 @@ initiator : The unit that has landed.</p>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(MARKEROPS_BASE).OnEventMissionEnd">MARKEROPS_BASE:OnEventMissionEnd(EventData)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Occurs when a mission ends.</p>
<p>Occurs when a mission ends
Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(MARKEROPS_BASE).OnEventMissionStart">MARKEROPS_BASE:OnEventMissionStart(EventData)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Occurs when a mission starts.</p>
<p>Occurs when a mission starts
Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes. </p>
</td>
</tr>
<tr class="w3-border">
@@ -2372,7 +2447,7 @@ initiator : The unit that has landed.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(MARKEROPS_BASE).ScheduleStop">MARKEROPS_BASE:ScheduleStop(SchedulerFunction)</a></p></td>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(MARKEROPS_BASE).ScheduleStop">MARKEROPS_BASE:ScheduleStop(SchedulerID)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Stops the Schedule.</p>
</td>
@@ -2490,7 +2565,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(MARKEROPS_BASE).onEvent">MARKEROPS_BASE:onEvent(event)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>The main event handling function...</p>
</td>
</tr>
</table>
@@ -2511,6 +2586,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="fields w3-container w3-theme-l2">
<h2>Field(s)</h2>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(MARKEROPS_BASE).Casesensitive" ><strong>MARKEROPS_BASE.Casesensitive</strong></a>
<p>Enforce case when identifying the Tag, i.e. tag ~= Tag</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
@@ -2586,7 +2672,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(MARKEROPS_BASE).New" ><strong>MARKEROPS_BASE:New(Tagname, Keywords)</strong></a></h2>
<h2><a id="#(MARKEROPS_BASE).New" ><strong>MARKEROPS_BASE:New(Tagname, Keywords, Casesensitive)</strong></a></h2>
</div>
<p>Function to instantiate a new #MARKEROPS_BASE object.</p>
@@ -2622,6 +2708,19 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p>Table of keywords recognized from the event text.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#boolean
<strong><strong>Casesensitive</strong></strong>
</p>
</div>
<div class="w3-half">
<p>(Optional) Switch case sensitive identification of Tagname. Defaults to true.</p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
@@ -3374,6 +3473,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="fields w3-container w3-theme-l2">
<h2>Field(s)</h2>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(MARKEROPS_BASE).Casesensitive" ><strong>MARKEROPS_BASE.Casesensitive</strong></a>
<p>Enforce case when identifying the Tag, i.e. tag ~= Tag</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
@@ -4073,7 +4183,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(MARKEROPS_BASE).Is" ><strong>MARKEROPS_BASE:Is(State, If)</strong></a></h2>
<h2><a id="#(MARKEROPS_BASE).Is" ><strong>MARKEROPS_BASE:Is(State)</strong></a></h2>
</div>
<p>Check if FSM is in state.</p>
@@ -4084,7 +4194,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="w3-margin-left">
<p><a href="Core.Fsm.html##(FSM)">Core.Fsm#FSM</a></p>
</div>
<h2><strong>Parameters:</strong></h2>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
@@ -4098,19 +4208,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#boolean
<strong><strong>If</strong></strong>
</p>
</div>
<div class="w3-half">
<p>true, FSM is in this state.</p>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p>#boolean:</p>
</div>
<div class="w3-half">
<p>If true, FSM is in this state.</p>
</div>
</div>
</div>
</div>
</div>
</div>
@@ -4836,7 +4944,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(MARKEROPS_BASE).is" ><strong>MARKEROPS_BASE:is(State, If, state)</strong></a></h2>
<h2><a id="#(MARKEROPS_BASE).is" ><strong>MARKEROPS_BASE:is(State, state)</strong></a></h2>
</div>
<p>Check if FSM is in state.</p>
@@ -4861,19 +4969,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#boolean
<strong><strong>If</strong></strong>
</p>
</div>
<div class="w3-half">
<p>true, FSM is in this state.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
@@ -4884,6 +4979,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p></p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p>#boolean:</p>
</div>
<div class="w3-half">
<p>If true, FSM is in this state. </p>
</div>
</div>
</div>
</div>
@@ -4892,6 +4998,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="fields w3-container w3-theme-l2">
<h2>Field(s)</h2>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(MARKEROPS_BASE).Casesensitive" ><strong>MARKEROPS_BASE.Casesensitive</strong></a>
<p>Enforce case when identifying the Tag, i.e. tag ~= Tag</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
@@ -5146,7 +5263,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(MARKEROPS_BASE).CreateEventDead" ><strong>MARKEROPS_BASE:CreateEventDead(EventTime, Initiator)</strong></a></h2>
<h2><a id="#(MARKEROPS_BASE).CreateEventDead" ><strong>MARKEROPS_BASE:CreateEventDead(EventTime, Initiator, IniObjectCategory)</strong></a></h2>
</div>
<p>Creation of a Dead Event.</p>
@@ -5184,6 +5301,16 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<strong><strong>IniObjectCategory</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
</div>
</div>
@@ -5311,6 +5438,52 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(MARKEROPS_BASE).CreateEventUnitLost" ><strong>MARKEROPS_BASE:CreateEventUnitLost(EventTime, Initiator)</strong></a></h2>
</div>
<p>Creation of a Crash Event.</p>
<div id= "#Functions##CreateEventUnitLost" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Parameters:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="DCS.html##(Time)">DCS#Time</a>
<strong><strong>EventTime</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The time stamp of the event.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="DCS.html##(Object)">DCS#Object</a>
<strong><strong>Initiator</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The initiating object of the event.</p>
</div>
</div>
</div>
</div>
</div>
@@ -6044,10 +6217,11 @@ end
<h2><a id="#(MARKEROPS_BASE).OnEvent" ><strong>MARKEROPS_BASE:OnEvent(EventData)</strong></a></h2>
</div>
<p>Occurs when an object is completely destroyed.</p>
<p>Occurs when an Event for an object is triggered.</p>
<p>initiator : The unit that is was destroyed.</p>
<p>Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.
initiator : The unit that triggered the event. </p>
<div id= "#Functions##OnEvent" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@@ -6082,6 +6256,9 @@ end
<p>BDA.</p>
<p>Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.</p>
<div id= "#Functions##OnEventBDA" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
@@ -6116,8 +6293,9 @@ end
<p>Occurs when a ground unit captures either an airbase or a farp.</p>
<p>initiator : The unit that captured the base.
place: The airbase that was captured, can be a FARP or Airbase. When calling place:getCoalition() the faction will already be the new owning faction.</p>
<p>Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.
initiator : The unit that captured the base
place: The airbase that was captured, can be a FARP or Airbase. When calling place:getCoalition() the faction will already be the new owning faction. </p>
<div id= "#Functions##OnEventBaseCaptured" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@@ -6153,7 +6331,8 @@ place: The airbase that was captured, can be a FARP or Airbase. When calling pla
<p>Occurs when any object is spawned into the mission.</p>
<p>initiator : The unit that was spawned.</p>
<p>Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.
initiator : The unit that was spawned </p>
<div id= "#Functions##OnEventBirth" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@@ -6189,7 +6368,8 @@ place: The airbase that was captured, can be a FARP or Airbase. When calling pla
<p>Occurs when any aircraft crashes into the ground and is completely destroyed.</p>
<p>initiator : The unit that has crashed.</p>
<p>Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.
initiator : The unit that has crashed </p>
<div id= "#Functions##OnEventCrash" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@@ -6225,7 +6405,8 @@ place: The airbase that was captured, can be a FARP or Airbase. When calling pla
<p>Occurs when an object is dead.</p>
<p>initiator : The unit that is dead.</p>
<p>Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.
initiator : The unit that is dead. </p>
<div id= "#Functions##OnEventDead" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@@ -6301,6 +6482,9 @@ place: The airbase that was captured, can be a FARP or Airbase. When calling pla
<p>Discard chair after ejection.</p>
<p>Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.</p>
<div id= "#Functions##OnEventDiscardChairAfterEjection" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
@@ -6333,7 +6517,10 @@ place: The airbase that was captured, can be a FARP or Airbase. When calling pla
</div>
<p>Occurs when a pilot ejects from an aircraft
initiator : The unit that has ejected</p>
Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.</p>
<p>initiator : The unit that has ejected </p>
<div id= "#Functions##OnEventEjection" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@@ -6369,7 +6556,8 @@ initiator : The unit that has ejected</p>
<p>Occurs when any aircraft shuts down its engines.</p>
<p>initiator : The unit that is stopping its engines..</p>
<p>Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.
initiator : The unit that is stopping its engines. </p>
<div id= "#Functions##OnEventEngineShutdown" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@@ -6405,7 +6593,8 @@ initiator : The unit that has ejected</p>
<p>Occurs when any aircraft starts its engines.</p>
<p>initiator : The unit that is starting its engines..</p>
<p>Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.
initiator : The unit that is starting its engines. </p>
<div id= "#Functions##OnEventEngineStartup" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@@ -6441,9 +6630,10 @@ initiator : The unit that has ejected</p>
<p>Occurs whenever an object is hit by a weapon.</p>
<p>initiator : The unit object the fired the weapon.
weapon: Weapon object that hit the target.
target: The Object that was hit.</p>
<p>Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.
initiator : The unit object the fired the weapon
weapon: Weapon object that hit the target
target: The Object that was hit. </p>
<div id= "#Functions##OnEventHit" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@@ -6479,7 +6669,8 @@ target: The Object that was hit.</p>
<p>Occurs when any system fails on a human controlled aircraft.</p>
<p>initiator : The unit that had the failure.</p>
<p>Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.
initiator : The unit that had the failure </p>
<div id= "#Functions##OnEventHumanFailure" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@@ -6515,10 +6706,11 @@ target: The Object that was hit.</p>
<p>Occurs on the death of a unit.</p>
<p>Contains more and different information. Similar to unit_lost it will occur for aircraft before the aircraft crash event occurs.</p>
<p>Contains more and different information. Similar to unit_lost it will occur for aircraft before the aircraft crash event occurs.
Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.</p>
<ul>
<li>initiator: The unit that killed the target.</li>
<li>initiator: The unit that killed the target</li>
<li>target: Target Object</li>
<li>weapon: Weapon Object</li>
</ul>
@@ -6556,10 +6748,11 @@ target: The Object that was hit.</p>
</div>
<p>Occurs when an aircraft lands at an airbase, farp or ship
initiator : The unit that has landed.</p>
Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.</p>
<p>place: Object that the unit landed on. Can be an Airbase Object, FARP, or Ships.</p>
<p>initiator : The unit that has landed
place: Object that the unit landed on. Can be an Airbase Object, FARP, or Ships </p>
<div id= "#Functions##OnEventLand" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@@ -6595,7 +6788,8 @@ initiator : The unit that has landed.</p>
<p>Occurs shortly after the landing animation of an ejected pilot touching the ground and standing up.</p>
<p>Event does not occur if the pilot lands in the water and sub combs to Davey Jones Locker.</p>
<p>Event does not occur if the pilot lands in the water and sub combs to Davey Jones Locker.
Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.</p>
<ul>
<li>initiator: Static object representing the ejected pilot. Place : Aircraft that the pilot ejected from.</li>
@@ -6637,6 +6831,9 @@ initiator : The unit that has landed.</p>
<p>Landing quality mark.</p>
<p>Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.</p>
<div id= "#Functions##OnEventLandingQualityMark" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
@@ -6671,7 +6868,8 @@ initiator : The unit that has landed.</p>
<p>Occurs when a new mark was added.</p>
<p>MarkID: ID of the mark.</p>
<p>Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.
MarkID: ID of the mark. </p>
<div id= "#Functions##OnEventMarkAdded" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@@ -6707,7 +6905,8 @@ initiator : The unit that has landed.</p>
<p>Occurs when a mark text was changed.</p>
<p>MarkID: ID of the mark.</p>
<p>Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.
MarkID: ID of the mark. </p>
<div id= "#Functions##OnEventMarkChange" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@@ -6743,7 +6942,8 @@ initiator : The unit that has landed.</p>
<p>Occurs when a mark was removed.</p>
<p>MarkID: ID of the mark.</p>
<p>Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.
MarkID: ID of the mark. </p>
<div id= "#Functions##OnEventMarkRemoved" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@@ -6776,7 +6976,8 @@ initiator : The unit that has landed.</p>
<h2><a id="#(MARKEROPS_BASE).OnEventMissionEnd" ><strong>MARKEROPS_BASE:OnEventMissionEnd(EventData)</strong></a></h2>
</div>
<p>Occurs when a mission ends.</p>
<p>Occurs when a mission ends
Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.</p>
<div id= "#Functions##OnEventMissionEnd" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@@ -6809,7 +7010,8 @@ initiator : The unit that has landed.</p>
<h2><a id="#(MARKEROPS_BASE).OnEventMissionStart" ><strong>MARKEROPS_BASE:OnEventMissionStart(EventData)</strong></a></h2>
</div>
<p>Occurs when a mission starts.</p>
<p>Occurs when a mission starts
Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes. </p>
<div id= "#Functions##OnEventMissionStart" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@@ -6845,7 +7047,8 @@ initiator : The unit that has landed.</p>
<p>Weapon add.</p>
<p>Fires when entering a mission per pylon with the name of the weapon (double pylons not counted, infinite wep reload not counted.</p>
<p>Fires when entering a mission per pylon with the name of the weapon (double pylons not counted, infinite wep reload not counted.
Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.</p>
<div id= "#Functions##OnEventParatrooperLanding" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@@ -6882,7 +7085,8 @@ initiator : The unit that has landed.</p>
<p>Can occur either if the player is alive and crashes or if a weapon kills the pilot without completely destroying the plane.
initiator : The unit that the pilot has died in.</p>
Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.
initiator : The unit that the pilot has died in. </p>
<div id= "#Functions##OnEventPilotDead" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@@ -6918,8 +7122,9 @@ initiator : The unit that the pilot has died in.</p>
<p>Occurs when a player enters a slot and takes control of an aircraft.</p>
<p><strong>NOTE</strong>: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event.
initiator : The unit that is being taken control of.</p>
<p>Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.
<strong>NOTE</strong>: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event.
initiator : The unit that is being taken control of. </p>
<div id= "#Functions##OnEventPlayerEnterAircraft" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@@ -6955,7 +7160,9 @@ initiator : The unit that is being taken control of.</p>
<p>Occurs when any player assumes direct control of a unit.</p>
<p>initiator : The unit that is being taken control of.</p>
<p>Note - not Mulitplayer safe. Use PlayerEnterAircraft.
Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.
initiator : The unit that is being taken control of. </p>
<div id= "#Functions##OnEventPlayerEnterUnit" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@@ -6991,7 +7198,8 @@ initiator : The unit that is being taken control of.</p>
<p>Occurs when any player relieves control of a unit to the AI.</p>
<p>initiator : The unit that the player left.</p>
<p>Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.
initiator : The unit that the player left. </p>
<div id= "#Functions##OnEventPlayerLeaveUnit" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@@ -7027,7 +7235,8 @@ initiator : The unit that is being taken control of.</p>
<p>Occurs when an aircraft connects with a tanker and begins taking on fuel.</p>
<p>initiator : The unit that is receiving fuel.</p>
<p>Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.
initiator : The unit that is receiving fuel. </p>
<div id= "#Functions##OnEventRefueling" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@@ -7063,7 +7272,8 @@ initiator : The unit that is being taken control of.</p>
<p>Occurs when an aircraft is finished taking fuel.</p>
<p>initiator : The unit that was receiving fuel.</p>
<p>Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.
initiator : The unit that was receiving fuel. </p>
<div id= "#Functions##OnEventRefuelingStop" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@@ -7099,7 +7309,8 @@ initiator : The unit that is being taken control of.</p>
<p>Occurs when any modification to the "Score" as seen on the debrief menu would occur.</p>
<p>There is no information on what values the score was changed to. Event is likely similar to player_comment in this regard.</p>
<p>There is no information on what values the score was changed to. Event is likely similar to player_comment in this regard.
Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.</p>
<div id= "#Functions##OnEventScore" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@@ -7136,7 +7347,8 @@ initiator : The unit that is being taken control of.</p>
<p>Event will always correspond with a shooting start event.
initiator : The unit that was doing the shooting.</p>
Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.
initiator : The unit that was doing the shooting. </p>
<div id= "#Functions##OnEventShootingEnd" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@@ -7172,7 +7384,8 @@ initiator : The unit that was doing the shooting.</p>
<p>Occurs when any unit begins firing a weapon that has a high rate of fire.</p>
<p>Most common with aircraft cannons (GAU-8), auto cannons, and machine guns.
<p>Most common with aircraft cannons (GAU-8), autocannons, and machine guns.
Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.
initiator : The unit that is doing the shooting.
target: The unit that is being targeted.</p>
@@ -7210,7 +7423,8 @@ target: The unit that is being targeted.</p>
<p>Occurs whenever any unit in a mission fires a weapon.</p>
<p>But not any machine gun or auto cannon based weapon, those are handled by EVENT.ShootingStart.</p>
<p>But not any machine gun or autocannon based weapon, those are handled by EVENT.ShootingStart.
Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.</p>
<div id= "#Functions##OnEventShot" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@@ -7246,8 +7460,9 @@ target: The unit that is being targeted.</p>
<p>Occurs when an aircraft takes off from an airbase, farp, or ship.</p>
<p>initiator : The unit that took off.
place: Object from where the AI took-off from. Can be an Airbase Object, FARP, or Ships.</p>
<p>Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.
initiator : The unit that tookoff
place: Object from where the AI took-off from. Can be an Airbase Object, FARP, or Ships </p>
<div id= "#Functions##OnEventTakeoff" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@@ -7282,6 +7497,9 @@ place: Object from where the AI took-off from. Can be an Airbase Object, FARP, o
<p>Trigger zone.</p>
<p>Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.</p>
<div id= "#Functions##OnEventTriggerZone" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
@@ -7316,6 +7534,7 @@ place: Object from where the AI took-off from. Can be an Airbase Object, FARP, o
<p>Occurs when the game thinks an object is destroyed.</p>
<p>Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.</p>
<ul>
<li>initiator: The unit that is was destroyed.</li>
@@ -7407,11 +7626,11 @@ place: Object from where the AI took-off from. Can be an Airbase Object, FARP, o
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p>#number:</p>
<p>#string:</p>
</div>
<div class="w3-half">
<p>The ScheduleID of the planned schedule.</p>
<p>The Schedule ID of the planned schedule.</p>
</div>
</div>
@@ -7519,11 +7738,11 @@ place: Object from where the AI took-off from. Can be an Airbase Object, FARP, o
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p>#number:</p>
<p>#string:</p>
</div>
<div class="w3-half">
<p>The ScheduleID of the planned schedule.</p>
<p>The Schedule ID of the planned schedule.</p>
</div>
</div>
@@ -7535,7 +7754,7 @@ place: Object from where the AI took-off from. Can be an Airbase Object, FARP, o
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(MARKEROPS_BASE).ScheduleStop" ><strong>MARKEROPS_BASE:ScheduleStop(SchedulerFunction)</strong></a></h2>
<h2><a id="#(MARKEROPS_BASE).ScheduleStop" ><strong>MARKEROPS_BASE:ScheduleStop(SchedulerID)</strong></a></h2>
</div>
<p>Stops the Schedule.</p>
@@ -7550,13 +7769,13 @@ place: Object from where the AI took-off from. Can be an Airbase Object, FARP, o
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#function
<strong><strong>SchedulerFunction</strong></strong>
#string
<strong><strong>SchedulerID</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The event function to be called when a timer event occurs. The event function needs to accept the parameters specified in SchedulerArguments.</p>
<p>(Optional) Scheduler ID to be stopped. If nil, all pending schedules are stopped.</p>
</div>
</div>
@@ -7843,7 +8062,9 @@ reflecting the order of the classes subscribed to the Event to be processed.</p>
</p>
</div>
<div class="w3-half">
<p></p>
<p>Class name.</p>
</div>
</div>
</div>
@@ -7874,7 +8095,9 @@ reflecting the order of the classes subscribed to the Event to be processed.</p>
</p>
</div>
<div class="w3-half">
<p></p>
<p>Class name.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
@@ -7885,7 +8108,9 @@ reflecting the order of the classes subscribed to the Event to be processed.</p>
</p>
</div>
<div class="w3-half">
<p></p>
<p>Method.</p>
</div>
</div>
</div>
@@ -8175,13 +8400,10 @@ When moose is loading dynamically (for moose class development), tracing is swit
<h2><a id="#(MARKEROPS_BASE).onEvent" ><strong>MARKEROPS_BASE:onEvent(event)</strong></a></h2>
</div>
<p>The main event handling function...</p>
<p> TODO: Complete DCS#Event structure.
- The main event handling function... This function captures all events generated for the class.
@param #BASE self
@param DCS#Event event</p>
<p>This function captures all events generated for the class.</p>
<div id= "#Functions##onEvent" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@@ -8193,6 +8415,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="DCS.html##(Event)">DCS#Event</a>
<strong><strong>event</strong></strong>
</p>
</div>