MOOSE generated documentation [skip ci]

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<p><strong>Cargo</strong> - Management of single cargo logistics, which are based on a <a href="Wrapper.Unit.html">Wrapper.Unit</a> object.</p>
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<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Core.Astar.html">Core.Astar</a></strong></h2></div>
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<p><strong>Core</strong> - A* Pathfinding.</p>
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<p><strong>Core</strong> - TACAN and other beacons.</p>
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<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Core.Condition.html">Core.Condition</a></strong></h2></div>
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<p><strong>Core</strong> - Define any or all conditions to be evaluated.</p>
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<p><strong>Core</strong> - Management of spotting logistics, that can be activated and deactivated upon command.</p>
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<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Core.TextAndSound.html">Core.TextAndSound</a></strong></h2></div>
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<p><strong>Core</strong> - TEXTANDSOUND (MOOSE gettext) system</p>
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<h2>Main Features:</h2>
<ul>
<li>A GetText for Moose</li>
<li>Build a set of localized text entries, alongside their sounds and subtitles</li>
<li>Aimed at class developers to offer localizable language support</li>
</ul>
<hr/>
<h2>Example Missions:</h2>
<p>Demo missions can be found on <a href="https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/">github</a>.</p>
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<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Utilities.PROFILER.html">Utilities.PROFILER</a></strong></h2></div>
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<p><strong>Utils</strong> - Lua Profiler.</p>
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<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Utilities.Socket.html">Utilities.Socket</a></strong></h2></div>
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<p><strong>Utilities</strong> - Socket.</p>
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<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Wrapper.Marker.html">Wrapper.Marker</a></strong></h2></div>
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<p>(Optional) Minimal distance from the center of the zone. Default is 0.</p>
<p>(Optional) Minimal distance from the center of the zone in meters. Default is 0 m.</p>
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<p>(Optional) Maximal distance from the outer edge of the zone. Default is the radius of the zone.</p>
<p>(Optional) Maximal distance from the outer edge of the zone in meters. Default is the radius of the zone.</p>
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<h2><strong>Usage:</strong></h2>
<pre class="example"><code> self.Zone:Scan({Object.Category.UNIT},{Unit.Category.GROUND_UNIT})
local IsAttacked = self.Zone:IsSomeInZoneOfCoalition( self.Coalition )</code></pre>
<pre class="example"><code> myzone:Scan({Object.Category.UNIT},{Unit.Category.GROUND_UNIT})
local IsAttacked = myzone:IsSomeInZoneOfCoalition( self.Coalition )</code></pre>
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