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MOOSE generated documentation [skip ci]
This commit is contained in:
@@ -483,6 +483,17 @@
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</div>
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<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
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<p><strong>Cargo</strong> - Management of single cargo logistics, which are based on a <a href="Wrapper.Unit.html">Wrapper.Unit</a> object.</p>
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</p></div>
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</div>
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</div>
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<div class="w3-col s12 m6 l4">
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<div class="w3-card-4 w3-white w3-margin-16">
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<div class="w3-display-container w3-text-white w3-text-shadow">
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<img src= "../Images/CORE_Astar.png" alt="Image">
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<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Core.Astar.html">Core.Astar</a></strong></h2></div>
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</div>
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<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
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<p><strong>Core</strong> - A* Pathfinding.</p>
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</p></div>
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</div>
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</div>
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@@ -505,6 +516,17 @@
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</div>
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<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
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<p><strong>Core</strong> - TACAN and other beacons.</p>
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</p></div>
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</div>
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</div>
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<div class="w3-col s12 m6 l4">
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<div class="w3-card-4 w3-white w3-margin-16">
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<div class="w3-display-container w3-text-white w3-text-shadow">
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<img src= "../Images/Core_Conditon.png" alt="Image">
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<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Core.Condition.html">Core.Condition</a></strong></h2></div>
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</div>
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<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
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<p><strong>Core</strong> - Define any or all conditions to be evaluated.</p>
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</p></div>
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</div>
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</div>
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@@ -681,6 +703,33 @@
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</div>
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<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
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<p><strong>Core</strong> - Management of spotting logistics, that can be activated and deactivated upon command.</p>
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</p></div>
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</div>
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</div>
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<div class="w3-col s12 m6 l4">
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<div class="w3-card-4 w3-white w3-margin-16">
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<div class="w3-display-container w3-text-white w3-text-shadow">
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<img src= "../Images/MOOSE.JPG" alt="Image">
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<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Core.TextAndSound.html">Core.TextAndSound</a></strong></h2></div>
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</div>
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<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
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<p><strong>Core</strong> - TEXTANDSOUND (MOOSE gettext) system</p>
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<hr/>
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<h2>Main Features:</h2>
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<ul>
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<li>A GetText for Moose</li>
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<li>Build a set of localized text entries, alongside their sounds and subtitles</li>
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<li>Aimed at class developers to offer localizable language support</li>
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</ul>
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<hr/>
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<h2>Example Missions:</h2>
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<p>Demo missions can be found on <a href="https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/">github</a>.</p>
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</p></div>
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</div>
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</div>
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@@ -1316,11 +1365,22 @@ Controls a network of short range air/missile defense groups.</p>
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<div class="w3-col s12 m6 l4">
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<div class="w3-card-4 w3-white w3-margin-16">
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<div class="w3-display-container w3-text-white w3-text-shadow">
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<img src= "../Images/MOOSE.JPG" alt="Image">
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<img src= "../Images/Utils_Profiler.jpg" alt="Image">
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<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Utilities.PROFILER.html">Utilities.PROFILER</a></strong></h2></div>
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</div>
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<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
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<p><strong>Utils</strong> - Lua Profiler.</p>
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</p></div>
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</div>
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</div>
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<div class="w3-col s12 m6 l4">
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<div class="w3-card-4 w3-white w3-margin-16">
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<div class="w3-display-container w3-text-white w3-text-shadow">
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<img src= "../Images/Utilities_Socket.png" alt="Image">
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<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Utilities.Socket.html">Utilities.Socket</a></strong></h2></div>
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</div>
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||||
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
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<p><strong>Utilities</strong> - Socket.</p>
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</p></div>
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</div>
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</div>
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@@ -1429,7 +1489,7 @@ Controls a network of short range air/missile defense groups.</p>
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<div class="w3-col s12 m6 l4">
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<div class="w3-card-4 w3-white w3-margin-16">
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<div class="w3-display-container w3-text-white w3-text-shadow">
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<img src= "../Images/Wrapper_Marker.png" alt="Image">
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<img src= "../Images/MOOSE_Core.JPG" alt="Image">
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<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Wrapper.Marker.html">Wrapper.Marker</a></strong></h2></div>
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</div>
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<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
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||||
@@ -1782,7 +1842,7 @@ This function is especially usefull to stop the broadcast of looped transmission
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</td>
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</tr>
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<tr class="w3-border">
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||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RADIO).CreateEventDead">RADIO:CreateEventDead(EventTime, Initiator)</a></p></td>
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||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RADIO).CreateEventDead">RADIO:CreateEventDead(EventTime, Initiator, IniObjectCategory)</a></p></td>
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||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
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||||
<p>Creation of a Dead Event.</p>
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||||
</td>
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||||
@@ -1803,6 +1863,12 @@ This function is especially usefull to stop the broadcast of looped transmission
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RADIO).CreateEventTakeoff">RADIO:CreateEventTakeoff(EventTime, Initiator)</a></p></td>
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||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
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||||
<p>Creation of a Takeoff Event.</p>
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</td>
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||||
</tr>
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||||
<tr class="w3-border">
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RADIO).CreateEventUnitLost">RADIO:CreateEventUnitLost(EventTime, Initiator)</a></p></td>
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||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Creation of a Crash Event.</p>
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||||
</td>
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||||
</tr>
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<tr class="w3-border">
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@@ -1916,7 +1982,7 @@ This function is especially usefull to stop the broadcast of looped transmission
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||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RADIO).OnEvent">RADIO:OnEvent(EventData)</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Occurs when an object is completely destroyed.</p>
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||||
<p>Occurs when an Event for an object is triggered.</p>
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||||
</td>
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||||
</tr>
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||||
<tr class="w3-border">
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||||
@@ -1965,7 +2031,7 @@ This function is especially usefull to stop the broadcast of looped transmission
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||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RADIO).OnEventEjection">RADIO:OnEventEjection(EventData)</a></p></td>
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||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Occurs when a pilot ejects from an aircraft
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||||
initiator : The unit that has ejected</p>
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||||
Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.</p>
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||||
</td>
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||||
</tr>
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<tr class="w3-border">
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@@ -2002,7 +2068,7 @@ initiator : The unit that has ejected</p>
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RADIO).OnEventLand">RADIO:OnEventLand(EventData)</a></p></td>
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||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
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||||
<p>Occurs when an aircraft lands at an airbase, farp or ship
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||||
initiator : The unit that has landed.</p>
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||||
Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.</p>
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||||
</td>
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</tr>
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<tr class="w3-border">
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@@ -2038,13 +2104,15 @@ initiator : The unit that has landed.</p>
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||||
<tr class="w3-border">
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||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RADIO).OnEventMissionEnd">RADIO:OnEventMissionEnd(EventData)</a></p></td>
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||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
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||||
<p>Occurs when a mission ends.</p>
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||||
<p>Occurs when a mission ends
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||||
Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.</p>
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||||
</td>
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||||
</tr>
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||||
<tr class="w3-border">
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||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RADIO).OnEventMissionStart">RADIO:OnEventMissionStart(EventData)</a></p></td>
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||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
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||||
<p>Occurs when a mission starts.</p>
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||||
<p>Occurs when a mission starts
|
||||
Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes. </p>
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||||
</td>
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||||
</tr>
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||||
<tr class="w3-border">
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||||
@@ -2144,7 +2212,7 @@ initiator : The unit that has landed.</p>
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||||
</td>
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||||
</tr>
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||||
<tr class="w3-border">
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||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RADIO).ScheduleStop">RADIO:ScheduleStop(SchedulerFunction)</a></p></td>
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||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RADIO).ScheduleStop">RADIO:ScheduleStop(SchedulerID)</a></p></td>
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||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
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||||
<p>Stops the Schedule.</p>
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||||
</td>
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||||
@@ -2262,7 +2330,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<tr class="w3-border">
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||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RADIO).onEvent">RADIO:onEvent(event)</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
|
||||
<p>The main event handling function...</p>
|
||||
</td>
|
||||
</tr>
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||||
</table>
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||||
@@ -2323,10 +2391,10 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<li>If the player gets <strong>too far</strong> from the transmitter, or if the antenna is <strong>too weak</strong>, the transmission will <strong>fade</strong> and <strong>become noisyer</strong>,</li>
|
||||
<li>This an automated DCS calculation you have no say on,</li>
|
||||
<li>For reference, a standard VOR station has a 100 W antenna, a standard AA TACAN has a 120 W antenna, and civilian ATC's antenna usually range between 300 and 500 W,</li>
|
||||
<li>Note that if the transmission has a subtitle, it will be readable, regardless of the quality of the transmission.
|
||||
</li>
|
||||
<li>Note that if the transmission has a subtitle, it will be readable, regardless of the quality of the transmission.</li>
|
||||
</ul>
|
||||
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||||
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||||
<div class="fields w3-container w3-theme-l2">
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||||
<h2>Field(s)</h2>
|
||||
</div>
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||||
@@ -3448,7 +3516,7 @@ This function is especially usefull to stop the broadcast of looped transmission
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
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||||
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||||
<div class="w3-theme-l2">
|
||||
<h2><a id="#(RADIO).CreateEventDead" ><strong>RADIO:CreateEventDead(EventTime, Initiator)</strong></a></h2>
|
||||
<h2><a id="#(RADIO).CreateEventDead" ><strong>RADIO:CreateEventDead(EventTime, Initiator, IniObjectCategory)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Creation of a Dead Event.</p>
|
||||
@@ -3486,6 +3554,16 @@ This function is especially usefull to stop the broadcast of looped transmission
|
||||
|
||||
</div>
|
||||
</div>
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||||
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
|
||||
<div class="w3-half">
|
||||
<p>
|
||||
<strong><strong>IniObjectCategory</strong></strong>
|
||||
</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
<p></p>
|
||||
</div>
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||||
</div>
|
||||
</div>
|
||||
|
||||
</div>
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||||
@@ -3613,6 +3691,52 @@ This function is especially usefull to stop the broadcast of looped transmission
|
||||
</div>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
<div class="w3-theme-l2">
|
||||
<h2><a id="#(RADIO).CreateEventUnitLost" ><strong>RADIO:CreateEventUnitLost(EventTime, Initiator)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Creation of a Crash Event.</p>
|
||||
|
||||
<div id= "#Functions##CreateEventUnitLost" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
<h2><strong>Defined in:</strong></h2>
|
||||
<div class="w3-margin-left">
|
||||
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
|
||||
</div>
|
||||
<h2><strong>Parameters:</strong></h2>
|
||||
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
|
||||
<div class="w3-half">
|
||||
<p>
|
||||
<a href="DCS.html##(Time)">DCS#Time</a>
|
||||
<strong><strong>EventTime</strong></strong>
|
||||
</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>The time stamp of the event.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
|
||||
<div class="w3-half">
|
||||
<p>
|
||||
<a href="DCS.html##(Object)">DCS#Object</a>
|
||||
<strong><strong>Initiator</strong></strong>
|
||||
</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>The initiating object of the event.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -4346,10 +4470,11 @@ end
|
||||
<h2><a id="#(RADIO).OnEvent" ><strong>RADIO:OnEvent(EventData)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Occurs when an object is completely destroyed.</p>
|
||||
<p>Occurs when an Event for an object is triggered.</p>
|
||||
|
||||
|
||||
<p>initiator : The unit that is was destroyed.</p>
|
||||
<p>Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.
|
||||
initiator : The unit that triggered the event. </p>
|
||||
|
||||
<div id= "#Functions##OnEvent" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -4384,6 +4509,9 @@ end
|
||||
|
||||
<p>BDA.</p>
|
||||
|
||||
|
||||
<p>Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.</p>
|
||||
|
||||
<div id= "#Functions##OnEventBDA" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
<h2><strong>Defined in:</strong></h2>
|
||||
@@ -4418,8 +4546,9 @@ end
|
||||
<p>Occurs when a ground unit captures either an airbase or a farp.</p>
|
||||
|
||||
|
||||
<p>initiator : The unit that captured the base.
|
||||
place: The airbase that was captured, can be a FARP or Airbase. When calling place:getCoalition() the faction will already be the new owning faction.</p>
|
||||
<p>Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.
|
||||
initiator : The unit that captured the base
|
||||
place: The airbase that was captured, can be a FARP or Airbase. When calling place:getCoalition() the faction will already be the new owning faction. </p>
|
||||
|
||||
<div id= "#Functions##OnEventBaseCaptured" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -4455,7 +4584,8 @@ place: The airbase that was captured, can be a FARP or Airbase. When calling pla
|
||||
<p>Occurs when any object is spawned into the mission.</p>
|
||||
|
||||
|
||||
<p>initiator : The unit that was spawned.</p>
|
||||
<p>Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.
|
||||
initiator : The unit that was spawned </p>
|
||||
|
||||
<div id= "#Functions##OnEventBirth" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -4491,7 +4621,8 @@ place: The airbase that was captured, can be a FARP or Airbase. When calling pla
|
||||
<p>Occurs when any aircraft crashes into the ground and is completely destroyed.</p>
|
||||
|
||||
|
||||
<p>initiator : The unit that has crashed.</p>
|
||||
<p>Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.
|
||||
initiator : The unit that has crashed </p>
|
||||
|
||||
<div id= "#Functions##OnEventCrash" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -4527,7 +4658,8 @@ place: The airbase that was captured, can be a FARP or Airbase. When calling pla
|
||||
<p>Occurs when an object is dead.</p>
|
||||
|
||||
|
||||
<p>initiator : The unit that is dead.</p>
|
||||
<p>Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.
|
||||
initiator : The unit that is dead. </p>
|
||||
|
||||
<div id= "#Functions##OnEventDead" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -4603,6 +4735,9 @@ place: The airbase that was captured, can be a FARP or Airbase. When calling pla
|
||||
|
||||
<p>Discard chair after ejection.</p>
|
||||
|
||||
|
||||
<p>Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.</p>
|
||||
|
||||
<div id= "#Functions##OnEventDiscardChairAfterEjection" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
<h2><strong>Defined in:</strong></h2>
|
||||
@@ -4635,7 +4770,10 @@ place: The airbase that was captured, can be a FARP or Airbase. When calling pla
|
||||
</div>
|
||||
|
||||
<p>Occurs when a pilot ejects from an aircraft
|
||||
initiator : The unit that has ejected</p>
|
||||
Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.</p>
|
||||
|
||||
|
||||
<p>initiator : The unit that has ejected </p>
|
||||
|
||||
<div id= "#Functions##OnEventEjection" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -4671,7 +4809,8 @@ initiator : The unit that has ejected</p>
|
||||
<p>Occurs when any aircraft shuts down its engines.</p>
|
||||
|
||||
|
||||
<p>initiator : The unit that is stopping its engines..</p>
|
||||
<p>Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.
|
||||
initiator : The unit that is stopping its engines. </p>
|
||||
|
||||
<div id= "#Functions##OnEventEngineShutdown" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -4707,7 +4846,8 @@ initiator : The unit that has ejected</p>
|
||||
<p>Occurs when any aircraft starts its engines.</p>
|
||||
|
||||
|
||||
<p>initiator : The unit that is starting its engines..</p>
|
||||
<p>Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.
|
||||
initiator : The unit that is starting its engines. </p>
|
||||
|
||||
<div id= "#Functions##OnEventEngineStartup" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -4743,9 +4883,10 @@ initiator : The unit that has ejected</p>
|
||||
<p>Occurs whenever an object is hit by a weapon.</p>
|
||||
|
||||
|
||||
<p>initiator : The unit object the fired the weapon.
|
||||
weapon: Weapon object that hit the target.
|
||||
target: The Object that was hit.</p>
|
||||
<p>Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.
|
||||
initiator : The unit object the fired the weapon
|
||||
weapon: Weapon object that hit the target
|
||||
target: The Object that was hit. </p>
|
||||
|
||||
<div id= "#Functions##OnEventHit" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -4781,7 +4922,8 @@ target: The Object that was hit.</p>
|
||||
<p>Occurs when any system fails on a human controlled aircraft.</p>
|
||||
|
||||
|
||||
<p>initiator : The unit that had the failure.</p>
|
||||
<p>Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.
|
||||
initiator : The unit that had the failure </p>
|
||||
|
||||
<div id= "#Functions##OnEventHumanFailure" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -4817,10 +4959,11 @@ target: The Object that was hit.</p>
|
||||
<p>Occurs on the death of a unit.</p>
|
||||
|
||||
|
||||
<p>Contains more and different information. Similar to unit_lost it will occur for aircraft before the aircraft crash event occurs.</p>
|
||||
<p>Contains more and different information. Similar to unit_lost it will occur for aircraft before the aircraft crash event occurs.
|
||||
Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.</p>
|
||||
|
||||
<ul>
|
||||
<li>initiator: The unit that killed the target.</li>
|
||||
<li>initiator: The unit that killed the target</li>
|
||||
<li>target: Target Object</li>
|
||||
<li>weapon: Weapon Object</li>
|
||||
</ul>
|
||||
@@ -4858,10 +5001,11 @@ target: The Object that was hit.</p>
|
||||
</div>
|
||||
|
||||
<p>Occurs when an aircraft lands at an airbase, farp or ship
|
||||
initiator : The unit that has landed.</p>
|
||||
Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.</p>
|
||||
|
||||
|
||||
<p>place: Object that the unit landed on. Can be an Airbase Object, FARP, or Ships.</p>
|
||||
<p>initiator : The unit that has landed
|
||||
place: Object that the unit landed on. Can be an Airbase Object, FARP, or Ships </p>
|
||||
|
||||
<div id= "#Functions##OnEventLand" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -4897,7 +5041,8 @@ initiator : The unit that has landed.</p>
|
||||
<p>Occurs shortly after the landing animation of an ejected pilot touching the ground and standing up.</p>
|
||||
|
||||
|
||||
<p>Event does not occur if the pilot lands in the water and sub combs to Davey Jones Locker.</p>
|
||||
<p>Event does not occur if the pilot lands in the water and sub combs to Davey Jones Locker.
|
||||
Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.</p>
|
||||
|
||||
<ul>
|
||||
<li>initiator: Static object representing the ejected pilot. Place : Aircraft that the pilot ejected from.</li>
|
||||
@@ -4939,6 +5084,9 @@ initiator : The unit that has landed.</p>
|
||||
|
||||
<p>Landing quality mark.</p>
|
||||
|
||||
|
||||
<p>Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.</p>
|
||||
|
||||
<div id= "#Functions##OnEventLandingQualityMark" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
<h2><strong>Defined in:</strong></h2>
|
||||
@@ -4973,7 +5121,8 @@ initiator : The unit that has landed.</p>
|
||||
<p>Occurs when a new mark was added.</p>
|
||||
|
||||
|
||||
<p>MarkID: ID of the mark.</p>
|
||||
<p>Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.
|
||||
MarkID: ID of the mark. </p>
|
||||
|
||||
<div id= "#Functions##OnEventMarkAdded" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -5009,7 +5158,8 @@ initiator : The unit that has landed.</p>
|
||||
<p>Occurs when a mark text was changed.</p>
|
||||
|
||||
|
||||
<p>MarkID: ID of the mark.</p>
|
||||
<p>Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.
|
||||
MarkID: ID of the mark. </p>
|
||||
|
||||
<div id= "#Functions##OnEventMarkChange" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -5045,7 +5195,8 @@ initiator : The unit that has landed.</p>
|
||||
<p>Occurs when a mark was removed.</p>
|
||||
|
||||
|
||||
<p>MarkID: ID of the mark.</p>
|
||||
<p>Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.
|
||||
MarkID: ID of the mark. </p>
|
||||
|
||||
<div id= "#Functions##OnEventMarkRemoved" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -5078,7 +5229,8 @@ initiator : The unit that has landed.</p>
|
||||
<h2><a id="#(RADIO).OnEventMissionEnd" ><strong>RADIO:OnEventMissionEnd(EventData)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Occurs when a mission ends.</p>
|
||||
<p>Occurs when a mission ends
|
||||
Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.</p>
|
||||
|
||||
<div id= "#Functions##OnEventMissionEnd" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -5111,7 +5263,8 @@ initiator : The unit that has landed.</p>
|
||||
<h2><a id="#(RADIO).OnEventMissionStart" ><strong>RADIO:OnEventMissionStart(EventData)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Occurs when a mission starts.</p>
|
||||
<p>Occurs when a mission starts
|
||||
Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes. </p>
|
||||
|
||||
<div id= "#Functions##OnEventMissionStart" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -5147,7 +5300,8 @@ initiator : The unit that has landed.</p>
|
||||
<p>Weapon add.</p>
|
||||
|
||||
|
||||
<p>Fires when entering a mission per pylon with the name of the weapon (double pylons not counted, infinite wep reload not counted.</p>
|
||||
<p>Fires when entering a mission per pylon with the name of the weapon (double pylons not counted, infinite wep reload not counted.
|
||||
Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.</p>
|
||||
|
||||
<div id= "#Functions##OnEventParatrooperLanding" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -5184,7 +5338,8 @@ initiator : The unit that has landed.</p>
|
||||
|
||||
|
||||
<p>Can occur either if the player is alive and crashes or if a weapon kills the pilot without completely destroying the plane.
|
||||
initiator : The unit that the pilot has died in.</p>
|
||||
Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.
|
||||
initiator : The unit that the pilot has died in. </p>
|
||||
|
||||
<div id= "#Functions##OnEventPilotDead" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -5220,8 +5375,9 @@ initiator : The unit that the pilot has died in.</p>
|
||||
<p>Occurs when a player enters a slot and takes control of an aircraft.</p>
|
||||
|
||||
|
||||
<p><strong>NOTE</strong>: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event.
|
||||
initiator : The unit that is being taken control of.</p>
|
||||
<p>Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.
|
||||
<strong>NOTE</strong>: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event.
|
||||
initiator : The unit that is being taken control of. </p>
|
||||
|
||||
<div id= "#Functions##OnEventPlayerEnterAircraft" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -5257,7 +5413,9 @@ initiator : The unit that is being taken control of.</p>
|
||||
<p>Occurs when any player assumes direct control of a unit.</p>
|
||||
|
||||
|
||||
<p>initiator : The unit that is being taken control of.</p>
|
||||
<p>Note - not Mulitplayer safe. Use PlayerEnterAircraft.
|
||||
Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.
|
||||
initiator : The unit that is being taken control of. </p>
|
||||
|
||||
<div id= "#Functions##OnEventPlayerEnterUnit" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -5293,7 +5451,8 @@ initiator : The unit that is being taken control of.</p>
|
||||
<p>Occurs when any player relieves control of a unit to the AI.</p>
|
||||
|
||||
|
||||
<p>initiator : The unit that the player left.</p>
|
||||
<p>Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.
|
||||
initiator : The unit that the player left. </p>
|
||||
|
||||
<div id= "#Functions##OnEventPlayerLeaveUnit" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -5329,7 +5488,8 @@ initiator : The unit that is being taken control of.</p>
|
||||
<p>Occurs when an aircraft connects with a tanker and begins taking on fuel.</p>
|
||||
|
||||
|
||||
<p>initiator : The unit that is receiving fuel.</p>
|
||||
<p>Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.
|
||||
initiator : The unit that is receiving fuel. </p>
|
||||
|
||||
<div id= "#Functions##OnEventRefueling" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -5365,7 +5525,8 @@ initiator : The unit that is being taken control of.</p>
|
||||
<p>Occurs when an aircraft is finished taking fuel.</p>
|
||||
|
||||
|
||||
<p>initiator : The unit that was receiving fuel.</p>
|
||||
<p>Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.
|
||||
initiator : The unit that was receiving fuel. </p>
|
||||
|
||||
<div id= "#Functions##OnEventRefuelingStop" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -5401,7 +5562,8 @@ initiator : The unit that is being taken control of.</p>
|
||||
<p>Occurs when any modification to the "Score" as seen on the debrief menu would occur.</p>
|
||||
|
||||
|
||||
<p>There is no information on what values the score was changed to. Event is likely similar to player_comment in this regard.</p>
|
||||
<p>There is no information on what values the score was changed to. Event is likely similar to player_comment in this regard.
|
||||
Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.</p>
|
||||
|
||||
<div id= "#Functions##OnEventScore" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -5438,7 +5600,8 @@ initiator : The unit that is being taken control of.</p>
|
||||
|
||||
|
||||
<p>Event will always correspond with a shooting start event.
|
||||
initiator : The unit that was doing the shooting.</p>
|
||||
Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.
|
||||
initiator : The unit that was doing the shooting. </p>
|
||||
|
||||
<div id= "#Functions##OnEventShootingEnd" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -5474,7 +5637,8 @@ initiator : The unit that was doing the shooting.</p>
|
||||
<p>Occurs when any unit begins firing a weapon that has a high rate of fire.</p>
|
||||
|
||||
|
||||
<p>Most common with aircraft cannons (GAU-8), auto cannons, and machine guns.
|
||||
<p>Most common with aircraft cannons (GAU-8), autocannons, and machine guns.
|
||||
Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.
|
||||
initiator : The unit that is doing the shooting.
|
||||
target: The unit that is being targeted.</p>
|
||||
|
||||
@@ -5512,7 +5676,8 @@ target: The unit that is being targeted.</p>
|
||||
<p>Occurs whenever any unit in a mission fires a weapon.</p>
|
||||
|
||||
|
||||
<p>But not any machine gun or auto cannon based weapon, those are handled by EVENT.ShootingStart.</p>
|
||||
<p>But not any machine gun or autocannon based weapon, those are handled by EVENT.ShootingStart.
|
||||
Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.</p>
|
||||
|
||||
<div id= "#Functions##OnEventShot" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -5548,8 +5713,9 @@ target: The unit that is being targeted.</p>
|
||||
<p>Occurs when an aircraft takes off from an airbase, farp, or ship.</p>
|
||||
|
||||
|
||||
<p>initiator : The unit that took off.
|
||||
place: Object from where the AI took-off from. Can be an Airbase Object, FARP, or Ships.</p>
|
||||
<p>Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.
|
||||
initiator : The unit that tookoff
|
||||
place: Object from where the AI took-off from. Can be an Airbase Object, FARP, or Ships </p>
|
||||
|
||||
<div id= "#Functions##OnEventTakeoff" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -5584,6 +5750,9 @@ place: Object from where the AI took-off from. Can be an Airbase Object, FARP, o
|
||||
|
||||
<p>Trigger zone.</p>
|
||||
|
||||
|
||||
<p>Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.</p>
|
||||
|
||||
<div id= "#Functions##OnEventTriggerZone" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
<h2><strong>Defined in:</strong></h2>
|
||||
@@ -5618,6 +5787,7 @@ place: Object from where the AI took-off from. Can be an Airbase Object, FARP, o
|
||||
<p>Occurs when the game thinks an object is destroyed.</p>
|
||||
|
||||
|
||||
<p>Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.</p>
|
||||
|
||||
<ul>
|
||||
<li>initiator: The unit that is was destroyed.</li>
|
||||
@@ -5709,11 +5879,11 @@ place: Object from where the AI took-off from. Can be an Airbase Object, FARP, o
|
||||
<h2><strong>Return value:</strong></h2>
|
||||
<div class="w3-row w3-border-bottom w3-margin-left">
|
||||
<div class="w3-half">
|
||||
<p>#number:</p>
|
||||
<p>#string:</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>The ScheduleID of the planned schedule.</p>
|
||||
<p>The Schedule ID of the planned schedule.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -5821,11 +5991,11 @@ place: Object from where the AI took-off from. Can be an Airbase Object, FARP, o
|
||||
<h2><strong>Return value:</strong></h2>
|
||||
<div class="w3-row w3-border-bottom w3-margin-left">
|
||||
<div class="w3-half">
|
||||
<p>#number:</p>
|
||||
<p>#string:</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>The ScheduleID of the planned schedule.</p>
|
||||
<p>The Schedule ID of the planned schedule.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -5837,7 +6007,7 @@ place: Object from where the AI took-off from. Can be an Airbase Object, FARP, o
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
<div class="w3-theme-l2">
|
||||
<h2><a id="#(RADIO).ScheduleStop" ><strong>RADIO:ScheduleStop(SchedulerFunction)</strong></a></h2>
|
||||
<h2><a id="#(RADIO).ScheduleStop" ><strong>RADIO:ScheduleStop(SchedulerID)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Stops the Schedule.</p>
|
||||
@@ -5852,13 +6022,13 @@ place: Object from where the AI took-off from. Can be an Airbase Object, FARP, o
|
||||
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
|
||||
<div class="w3-half">
|
||||
<p>
|
||||
#function
|
||||
<strong><strong>SchedulerFunction</strong></strong>
|
||||
#string
|
||||
<strong><strong>SchedulerID</strong></strong>
|
||||
</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>The event function to be called when a timer event occurs. The event function needs to accept the parameters specified in SchedulerArguments.</p>
|
||||
<p>(Optional) Scheduler ID to be stopped. If nil, all pending schedules are stopped.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -6145,7 +6315,9 @@ reflecting the order of the classes subscribed to the Event to be processed.</p>
|
||||
</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
<p></p>
|
||||
|
||||
<p>Class name.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
@@ -6176,7 +6348,9 @@ reflecting the order of the classes subscribed to the Event to be processed.</p>
|
||||
</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
<p></p>
|
||||
|
||||
<p>Class name.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
|
||||
@@ -6187,7 +6361,9 @@ reflecting the order of the classes subscribed to the Event to be processed.</p>
|
||||
</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
<p></p>
|
||||
|
||||
<p>Method.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
@@ -6477,13 +6653,10 @@ When moose is loading dynamically (for moose class development), tracing is swit
|
||||
<h2><a id="#(RADIO).onEvent" ><strong>RADIO:onEvent(event)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
|
||||
<p>The main event handling function...</p>
|
||||
|
||||
|
||||
<p> TODO: Complete DCS#Event structure.
|
||||
- The main event handling function... This function captures all events generated for the class.
|
||||
@param #BASE self
|
||||
@param DCS#Event event</p>
|
||||
<p>This function captures all events generated for the class.</p>
|
||||
|
||||
<div id= "#Functions##onEvent" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -6495,6 +6668,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
|
||||
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
|
||||
<div class="w3-half">
|
||||
<p>
|
||||
<a href="DCS.html##(Event)">DCS#Event</a>
|
||||
<strong><strong>event</strong></strong>
|
||||
</p>
|
||||
</div>
|
||||
|
||||
Reference in New Issue
Block a user