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MOOSE generated documentation [skip ci]
This commit is contained in:
@@ -483,6 +483,17 @@
|
||||
</div>
|
||||
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
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<p><strong>Cargo</strong> - Management of single cargo logistics, which are based on a <a href="Wrapper.Unit.html">Wrapper.Unit</a> object.</p>
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</p></div>
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</div>
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</div>
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<div class="w3-col s12 m6 l4">
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<div class="w3-card-4 w3-white w3-margin-16">
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<div class="w3-display-container w3-text-white w3-text-shadow">
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<img src= "../Images/CORE_Astar.png" alt="Image">
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<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Core.Astar.html">Core.Astar</a></strong></h2></div>
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||||
</div>
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||||
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
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<p><strong>Core</strong> - A* Pathfinding.</p>
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</p></div>
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</div>
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</div>
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@@ -505,6 +516,17 @@
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</div>
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||||
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
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<p><strong>Core</strong> - TACAN and other beacons.</p>
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</p></div>
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</div>
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</div>
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<div class="w3-col s12 m6 l4">
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<div class="w3-card-4 w3-white w3-margin-16">
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<div class="w3-display-container w3-text-white w3-text-shadow">
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<img src= "../Images/Core_Conditon.png" alt="Image">
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<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Core.Condition.html">Core.Condition</a></strong></h2></div>
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||||
</div>
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||||
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
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<p><strong>Core</strong> - Define any or all conditions to be evaluated.</p>
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</p></div>
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</div>
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||||
</div>
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||||
@@ -681,6 +703,33 @@
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</div>
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<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
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<p><strong>Core</strong> - Management of spotting logistics, that can be activated and deactivated upon command.</p>
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</p></div>
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</div>
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</div>
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<div class="w3-col s12 m6 l4">
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<div class="w3-card-4 w3-white w3-margin-16">
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||||
<div class="w3-display-container w3-text-white w3-text-shadow">
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<img src= "../Images/MOOSE.JPG" alt="Image">
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<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Core.TextAndSound.html">Core.TextAndSound</a></strong></h2></div>
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</div>
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||||
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
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<p><strong>Core</strong> - TEXTANDSOUND (MOOSE gettext) system</p>
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<hr/>
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<h2>Main Features:</h2>
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<ul>
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<li>A GetText for Moose</li>
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<li>Build a set of localized text entries, alongside their sounds and subtitles</li>
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<li>Aimed at class developers to offer localizable language support</li>
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</ul>
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<hr/>
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<h2>Example Missions:</h2>
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<p>Demo missions can be found on <a href="https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/">github</a>.</p>
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</p></div>
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</div>
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</div>
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@@ -1316,11 +1365,22 @@ Controls a network of short range air/missile defense groups.</p>
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<div class="w3-col s12 m6 l4">
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<div class="w3-card-4 w3-white w3-margin-16">
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<div class="w3-display-container w3-text-white w3-text-shadow">
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<img src= "../Images/MOOSE.JPG" alt="Image">
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<img src= "../Images/Utils_Profiler.jpg" alt="Image">
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<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Utilities.PROFILER.html">Utilities.PROFILER</a></strong></h2></div>
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</div>
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<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
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<p><strong>Utils</strong> - Lua Profiler.</p>
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</p></div>
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</div>
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</div>
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<div class="w3-col s12 m6 l4">
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<div class="w3-card-4 w3-white w3-margin-16">
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<div class="w3-display-container w3-text-white w3-text-shadow">
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<img src= "../Images/Utilities_Socket.png" alt="Image">
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<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Utilities.Socket.html">Utilities.Socket</a></strong></h2></div>
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</div>
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<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
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<p><strong>Utilities</strong> - Socket.</p>
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</p></div>
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</div>
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</div>
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@@ -1429,7 +1489,7 @@ Controls a network of short range air/missile defense groups.</p>
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<div class="w3-col s12 m6 l4">
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<div class="w3-card-4 w3-white w3-margin-16">
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<div class="w3-display-container w3-text-white w3-text-shadow">
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<img src= "../Images/Wrapper_Marker.png" alt="Image">
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<img src= "../Images/MOOSE_Core.JPG" alt="Image">
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<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Wrapper.Marker.html">Wrapper.Marker</a></strong></h2></div>
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||||
</div>
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||||
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
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||||
@@ -2108,7 +2168,7 @@ So, this method will be called only <strong>ONCE</strong> when a player joins a
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</td>
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||||
</tr>
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||||
<tr class="w3-border">
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||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(TASK_A2A_DISPATCHER).Is">TASK_A2A_DISPATCHER:Is(State, If)</a></p></td>
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||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(TASK_A2A_DISPATCHER).Is">TASK_A2A_DISPATCHER:Is(State)</a></p></td>
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||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
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||||
<p>Check if FSM is in state.</p>
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||||
</td>
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||||
@@ -2258,7 +2318,7 @@ So, this method will be called only <strong>ONCE</strong> when a player joins a
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||||
</td>
|
||||
</tr>
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||||
<tr class="w3-border">
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||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(TASK_A2A_DISPATCHER).is">TASK_A2A_DISPATCHER:is(State, If, state)</a></p></td>
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(TASK_A2A_DISPATCHER).is">TASK_A2A_DISPATCHER:is(State, state)</a></p></td>
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||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
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||||
<p>Check if FSM is in state.</p>
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||||
</td>
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||||
@@ -2320,7 +2380,7 @@ So, this method will be called only <strong>ONCE</strong> when a player joins a
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||||
</td>
|
||||
</tr>
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||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(TASK_A2A_DISPATCHER).CreateEventDead">TASK_A2A_DISPATCHER:CreateEventDead(EventTime, Initiator)</a></p></td>
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||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(TASK_A2A_DISPATCHER).CreateEventDead">TASK_A2A_DISPATCHER:CreateEventDead(EventTime, Initiator, IniObjectCategory)</a></p></td>
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||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
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||||
<p>Creation of a Dead Event.</p>
|
||||
</td>
|
||||
@@ -2341,6 +2401,12 @@ So, this method will be called only <strong>ONCE</strong> when a player joins a
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(TASK_A2A_DISPATCHER).CreateEventTakeoff">TASK_A2A_DISPATCHER:CreateEventTakeoff(EventTime, Initiator)</a></p></td>
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||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
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||||
<p>Creation of a Takeoff Event.</p>
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||||
</td>
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||||
</tr>
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||||
<tr class="w3-border">
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||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(TASK_A2A_DISPATCHER).CreateEventUnitLost">TASK_A2A_DISPATCHER:CreateEventUnitLost(EventTime, Initiator)</a></p></td>
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||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
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||||
<p>Creation of a Crash Event.</p>
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||||
</td>
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||||
</tr>
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||||
<tr class="w3-border">
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||||
@@ -2454,7 +2520,7 @@ So, this method will be called only <strong>ONCE</strong> when a player joins a
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||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(TASK_A2A_DISPATCHER).OnEvent">TASK_A2A_DISPATCHER:OnEvent(EventData)</a></p></td>
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||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Occurs when an object is completely destroyed.</p>
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||||
<p>Occurs when an Event for an object is triggered.</p>
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||||
</td>
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||||
</tr>
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||||
<tr class="w3-border">
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||||
@@ -2503,7 +2569,7 @@ So, this method will be called only <strong>ONCE</strong> when a player joins a
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||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(TASK_A2A_DISPATCHER).OnEventEjection">TASK_A2A_DISPATCHER:OnEventEjection(EventData)</a></p></td>
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||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
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||||
<p>Occurs when a pilot ejects from an aircraft
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||||
initiator : The unit that has ejected</p>
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||||
Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.</p>
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||||
</td>
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||||
</tr>
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||||
<tr class="w3-border">
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@@ -2540,7 +2606,7 @@ initiator : The unit that has ejected</p>
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(TASK_A2A_DISPATCHER).OnEventLand">TASK_A2A_DISPATCHER:OnEventLand(EventData)</a></p></td>
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||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
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||||
<p>Occurs when an aircraft lands at an airbase, farp or ship
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||||
initiator : The unit that has landed.</p>
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||||
Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.</p>
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||||
</td>
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||||
</tr>
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<tr class="w3-border">
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||||
@@ -2576,13 +2642,15 @@ initiator : The unit that has landed.</p>
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||||
<tr class="w3-border">
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||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(TASK_A2A_DISPATCHER).OnEventMissionEnd">TASK_A2A_DISPATCHER:OnEventMissionEnd(EventData)</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Occurs when a mission ends.</p>
|
||||
<p>Occurs when a mission ends
|
||||
Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(TASK_A2A_DISPATCHER).OnEventMissionStart">TASK_A2A_DISPATCHER:OnEventMissionStart(EventData)</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Occurs when a mission starts.</p>
|
||||
<p>Occurs when a mission starts
|
||||
Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes. </p>
|
||||
</td>
|
||||
</tr>
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||||
<tr class="w3-border">
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||||
@@ -2682,7 +2750,7 @@ initiator : The unit that has landed.</p>
|
||||
</td>
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||||
</tr>
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||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(TASK_A2A_DISPATCHER).ScheduleStop">TASK_A2A_DISPATCHER:ScheduleStop(SchedulerFunction)</a></p></td>
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(TASK_A2A_DISPATCHER).ScheduleStop">TASK_A2A_DISPATCHER:ScheduleStop(SchedulerID)</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Stops the Schedule.</p>
|
||||
</td>
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||||
@@ -2800,7 +2868,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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<tr class="w3-border">
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||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(TASK_A2A_DISPATCHER).onEvent">TASK_A2A_DISPATCHER:onEvent(event)</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
|
||||
<p>The main event handling function...</p>
|
||||
</td>
|
||||
</tr>
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</table>
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@@ -5385,7 +5453,7 @@ If too large, any airborne cap may not be able to reach the detected target area
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
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||||
<div class="w3-theme-l2">
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||||
<h2><a id="#(TASK_A2A_DISPATCHER).Is" ><strong>TASK_A2A_DISPATCHER:Is(State, If)</strong></a></h2>
|
||||
<h2><a id="#(TASK_A2A_DISPATCHER).Is" ><strong>TASK_A2A_DISPATCHER:Is(State)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Check if FSM is in state.</p>
|
||||
@@ -5396,7 +5464,7 @@ If too large, any airborne cap may not be able to reach the detected target area
|
||||
<div class="w3-margin-left">
|
||||
<p><a href="Core.Fsm.html##(FSM)">Core.Fsm#FSM</a></p>
|
||||
</div>
|
||||
<h2><strong>Parameters:</strong></h2>
|
||||
<h2><strong>Parameter:</strong></h2>
|
||||
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
|
||||
<div class="w3-half">
|
||||
<p>
|
||||
@@ -5410,19 +5478,17 @@ If too large, any airborne cap may not be able to reach the detected target area
|
||||
|
||||
</div>
|
||||
</div>
|
||||
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
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||||
<div class="w3-half">
|
||||
<p>
|
||||
#boolean
|
||||
<strong><strong>If</strong></strong>
|
||||
</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>true, FSM is in this state.</p>
|
||||
<h2><strong>Return value:</strong></h2>
|
||||
<div class="w3-row w3-border-bottom w3-margin-left">
|
||||
<div class="w3-half">
|
||||
<p>#boolean:</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>If true, FSM is in this state.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@@ -6148,7 +6214,7 @@ If too large, any airborne cap may not be able to reach the detected target area
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
<div class="w3-theme-l2">
|
||||
<h2><a id="#(TASK_A2A_DISPATCHER).is" ><strong>TASK_A2A_DISPATCHER:is(State, If, state)</strong></a></h2>
|
||||
<h2><a id="#(TASK_A2A_DISPATCHER).is" ><strong>TASK_A2A_DISPATCHER:is(State, state)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Check if FSM is in state.</p>
|
||||
@@ -6173,19 +6239,6 @@ If too large, any airborne cap may not be able to reach the detected target area
|
||||
|
||||
</div>
|
||||
</div>
|
||||
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
|
||||
<div class="w3-half">
|
||||
<p>
|
||||
#boolean
|
||||
<strong><strong>If</strong></strong>
|
||||
</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>true, FSM is in this state.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
|
||||
<div class="w3-half">
|
||||
<p>
|
||||
@@ -6196,6 +6249,17 @@ If too large, any airborne cap may not be able to reach the detected target area
|
||||
<p></p>
|
||||
</div>
|
||||
</div>
|
||||
<h2><strong>Return value:</strong></h2>
|
||||
<div class="w3-row w3-border-bottom w3-margin-left">
|
||||
<div class="w3-half">
|
||||
<p>#boolean:</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>If true, FSM is in this state. </p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@@ -6422,7 +6486,7 @@ If too large, any airborne cap may not be able to reach the detected target area
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
<div class="w3-theme-l2">
|
||||
<h2><a id="#(TASK_A2A_DISPATCHER).CreateEventDead" ><strong>TASK_A2A_DISPATCHER:CreateEventDead(EventTime, Initiator)</strong></a></h2>
|
||||
<h2><a id="#(TASK_A2A_DISPATCHER).CreateEventDead" ><strong>TASK_A2A_DISPATCHER:CreateEventDead(EventTime, Initiator, IniObjectCategory)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Creation of a Dead Event.</p>
|
||||
@@ -6460,6 +6524,16 @@ If too large, any airborne cap may not be able to reach the detected target area
|
||||
|
||||
</div>
|
||||
</div>
|
||||
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
|
||||
<div class="w3-half">
|
||||
<p>
|
||||
<strong><strong>IniObjectCategory</strong></strong>
|
||||
</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
<p></p>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@@ -6587,6 +6661,52 @@ If too large, any airborne cap may not be able to reach the detected target area
|
||||
</div>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
<div class="w3-theme-l2">
|
||||
<h2><a id="#(TASK_A2A_DISPATCHER).CreateEventUnitLost" ><strong>TASK_A2A_DISPATCHER:CreateEventUnitLost(EventTime, Initiator)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Creation of a Crash Event.</p>
|
||||
|
||||
<div id= "#Functions##CreateEventUnitLost" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
<h2><strong>Defined in:</strong></h2>
|
||||
<div class="w3-margin-left">
|
||||
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
|
||||
</div>
|
||||
<h2><strong>Parameters:</strong></h2>
|
||||
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
|
||||
<div class="w3-half">
|
||||
<p>
|
||||
<a href="DCS.html##(Time)">DCS#Time</a>
|
||||
<strong><strong>EventTime</strong></strong>
|
||||
</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>The time stamp of the event.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
|
||||
<div class="w3-half">
|
||||
<p>
|
||||
<a href="DCS.html##(Object)">DCS#Object</a>
|
||||
<strong><strong>Initiator</strong></strong>
|
||||
</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>The initiating object of the event.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -7320,10 +7440,11 @@ end
|
||||
<h2><a id="#(TASK_A2A_DISPATCHER).OnEvent" ><strong>TASK_A2A_DISPATCHER:OnEvent(EventData)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Occurs when an object is completely destroyed.</p>
|
||||
<p>Occurs when an Event for an object is triggered.</p>
|
||||
|
||||
|
||||
<p>initiator : The unit that is was destroyed.</p>
|
||||
<p>Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.
|
||||
initiator : The unit that triggered the event. </p>
|
||||
|
||||
<div id= "#Functions##OnEvent" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -7358,6 +7479,9 @@ end
|
||||
|
||||
<p>BDA.</p>
|
||||
|
||||
|
||||
<p>Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.</p>
|
||||
|
||||
<div id= "#Functions##OnEventBDA" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
<h2><strong>Defined in:</strong></h2>
|
||||
@@ -7392,8 +7516,9 @@ end
|
||||
<p>Occurs when a ground unit captures either an airbase or a farp.</p>
|
||||
|
||||
|
||||
<p>initiator : The unit that captured the base.
|
||||
place: The airbase that was captured, can be a FARP or Airbase. When calling place:getCoalition() the faction will already be the new owning faction.</p>
|
||||
<p>Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.
|
||||
initiator : The unit that captured the base
|
||||
place: The airbase that was captured, can be a FARP or Airbase. When calling place:getCoalition() the faction will already be the new owning faction. </p>
|
||||
|
||||
<div id= "#Functions##OnEventBaseCaptured" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -7429,7 +7554,8 @@ place: The airbase that was captured, can be a FARP or Airbase. When calling pla
|
||||
<p>Occurs when any object is spawned into the mission.</p>
|
||||
|
||||
|
||||
<p>initiator : The unit that was spawned.</p>
|
||||
<p>Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.
|
||||
initiator : The unit that was spawned </p>
|
||||
|
||||
<div id= "#Functions##OnEventBirth" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -7465,7 +7591,8 @@ place: The airbase that was captured, can be a FARP or Airbase. When calling pla
|
||||
<p>Occurs when any aircraft crashes into the ground and is completely destroyed.</p>
|
||||
|
||||
|
||||
<p>initiator : The unit that has crashed.</p>
|
||||
<p>Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.
|
||||
initiator : The unit that has crashed </p>
|
||||
|
||||
<div id= "#Functions##OnEventCrash" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -7501,7 +7628,8 @@ place: The airbase that was captured, can be a FARP or Airbase. When calling pla
|
||||
<p>Occurs when an object is dead.</p>
|
||||
|
||||
|
||||
<p>initiator : The unit that is dead.</p>
|
||||
<p>Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.
|
||||
initiator : The unit that is dead. </p>
|
||||
|
||||
<div id= "#Functions##OnEventDead" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -7577,6 +7705,9 @@ place: The airbase that was captured, can be a FARP or Airbase. When calling pla
|
||||
|
||||
<p>Discard chair after ejection.</p>
|
||||
|
||||
|
||||
<p>Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.</p>
|
||||
|
||||
<div id= "#Functions##OnEventDiscardChairAfterEjection" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
<h2><strong>Defined in:</strong></h2>
|
||||
@@ -7609,7 +7740,10 @@ place: The airbase that was captured, can be a FARP or Airbase. When calling pla
|
||||
</div>
|
||||
|
||||
<p>Occurs when a pilot ejects from an aircraft
|
||||
initiator : The unit that has ejected</p>
|
||||
Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.</p>
|
||||
|
||||
|
||||
<p>initiator : The unit that has ejected </p>
|
||||
|
||||
<div id= "#Functions##OnEventEjection" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -7645,7 +7779,8 @@ initiator : The unit that has ejected</p>
|
||||
<p>Occurs when any aircraft shuts down its engines.</p>
|
||||
|
||||
|
||||
<p>initiator : The unit that is stopping its engines..</p>
|
||||
<p>Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.
|
||||
initiator : The unit that is stopping its engines. </p>
|
||||
|
||||
<div id= "#Functions##OnEventEngineShutdown" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -7681,7 +7816,8 @@ initiator : The unit that has ejected</p>
|
||||
<p>Occurs when any aircraft starts its engines.</p>
|
||||
|
||||
|
||||
<p>initiator : The unit that is starting its engines..</p>
|
||||
<p>Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.
|
||||
initiator : The unit that is starting its engines. </p>
|
||||
|
||||
<div id= "#Functions##OnEventEngineStartup" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -7717,9 +7853,10 @@ initiator : The unit that has ejected</p>
|
||||
<p>Occurs whenever an object is hit by a weapon.</p>
|
||||
|
||||
|
||||
<p>initiator : The unit object the fired the weapon.
|
||||
weapon: Weapon object that hit the target.
|
||||
target: The Object that was hit.</p>
|
||||
<p>Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.
|
||||
initiator : The unit object the fired the weapon
|
||||
weapon: Weapon object that hit the target
|
||||
target: The Object that was hit. </p>
|
||||
|
||||
<div id= "#Functions##OnEventHit" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -7755,7 +7892,8 @@ target: The Object that was hit.</p>
|
||||
<p>Occurs when any system fails on a human controlled aircraft.</p>
|
||||
|
||||
|
||||
<p>initiator : The unit that had the failure.</p>
|
||||
<p>Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.
|
||||
initiator : The unit that had the failure </p>
|
||||
|
||||
<div id= "#Functions##OnEventHumanFailure" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -7791,10 +7929,11 @@ target: The Object that was hit.</p>
|
||||
<p>Occurs on the death of a unit.</p>
|
||||
|
||||
|
||||
<p>Contains more and different information. Similar to unit_lost it will occur for aircraft before the aircraft crash event occurs.</p>
|
||||
<p>Contains more and different information. Similar to unit_lost it will occur for aircraft before the aircraft crash event occurs.
|
||||
Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.</p>
|
||||
|
||||
<ul>
|
||||
<li>initiator: The unit that killed the target.</li>
|
||||
<li>initiator: The unit that killed the target</li>
|
||||
<li>target: Target Object</li>
|
||||
<li>weapon: Weapon Object</li>
|
||||
</ul>
|
||||
@@ -7832,10 +7971,11 @@ target: The Object that was hit.</p>
|
||||
</div>
|
||||
|
||||
<p>Occurs when an aircraft lands at an airbase, farp or ship
|
||||
initiator : The unit that has landed.</p>
|
||||
Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.</p>
|
||||
|
||||
|
||||
<p>place: Object that the unit landed on. Can be an Airbase Object, FARP, or Ships.</p>
|
||||
<p>initiator : The unit that has landed
|
||||
place: Object that the unit landed on. Can be an Airbase Object, FARP, or Ships </p>
|
||||
|
||||
<div id= "#Functions##OnEventLand" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -7871,7 +8011,8 @@ initiator : The unit that has landed.</p>
|
||||
<p>Occurs shortly after the landing animation of an ejected pilot touching the ground and standing up.</p>
|
||||
|
||||
|
||||
<p>Event does not occur if the pilot lands in the water and sub combs to Davey Jones Locker.</p>
|
||||
<p>Event does not occur if the pilot lands in the water and sub combs to Davey Jones Locker.
|
||||
Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.</p>
|
||||
|
||||
<ul>
|
||||
<li>initiator: Static object representing the ejected pilot. Place : Aircraft that the pilot ejected from.</li>
|
||||
@@ -7913,6 +8054,9 @@ initiator : The unit that has landed.</p>
|
||||
|
||||
<p>Landing quality mark.</p>
|
||||
|
||||
|
||||
<p>Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.</p>
|
||||
|
||||
<div id= "#Functions##OnEventLandingQualityMark" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
<h2><strong>Defined in:</strong></h2>
|
||||
@@ -7947,7 +8091,8 @@ initiator : The unit that has landed.</p>
|
||||
<p>Occurs when a new mark was added.</p>
|
||||
|
||||
|
||||
<p>MarkID: ID of the mark.</p>
|
||||
<p>Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.
|
||||
MarkID: ID of the mark. </p>
|
||||
|
||||
<div id= "#Functions##OnEventMarkAdded" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -7983,7 +8128,8 @@ initiator : The unit that has landed.</p>
|
||||
<p>Occurs when a mark text was changed.</p>
|
||||
|
||||
|
||||
<p>MarkID: ID of the mark.</p>
|
||||
<p>Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.
|
||||
MarkID: ID of the mark. </p>
|
||||
|
||||
<div id= "#Functions##OnEventMarkChange" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -8019,7 +8165,8 @@ initiator : The unit that has landed.</p>
|
||||
<p>Occurs when a mark was removed.</p>
|
||||
|
||||
|
||||
<p>MarkID: ID of the mark.</p>
|
||||
<p>Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.
|
||||
MarkID: ID of the mark. </p>
|
||||
|
||||
<div id= "#Functions##OnEventMarkRemoved" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -8052,7 +8199,8 @@ initiator : The unit that has landed.</p>
|
||||
<h2><a id="#(TASK_A2A_DISPATCHER).OnEventMissionEnd" ><strong>TASK_A2A_DISPATCHER:OnEventMissionEnd(EventData)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Occurs when a mission ends.</p>
|
||||
<p>Occurs when a mission ends
|
||||
Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.</p>
|
||||
|
||||
<div id= "#Functions##OnEventMissionEnd" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -8085,7 +8233,8 @@ initiator : The unit that has landed.</p>
|
||||
<h2><a id="#(TASK_A2A_DISPATCHER).OnEventMissionStart" ><strong>TASK_A2A_DISPATCHER:OnEventMissionStart(EventData)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Occurs when a mission starts.</p>
|
||||
<p>Occurs when a mission starts
|
||||
Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes. </p>
|
||||
|
||||
<div id= "#Functions##OnEventMissionStart" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -8121,7 +8270,8 @@ initiator : The unit that has landed.</p>
|
||||
<p>Weapon add.</p>
|
||||
|
||||
|
||||
<p>Fires when entering a mission per pylon with the name of the weapon (double pylons not counted, infinite wep reload not counted.</p>
|
||||
<p>Fires when entering a mission per pylon with the name of the weapon (double pylons not counted, infinite wep reload not counted.
|
||||
Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.</p>
|
||||
|
||||
<div id= "#Functions##OnEventParatrooperLanding" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -8158,7 +8308,8 @@ initiator : The unit that has landed.</p>
|
||||
|
||||
|
||||
<p>Can occur either if the player is alive and crashes or if a weapon kills the pilot without completely destroying the plane.
|
||||
initiator : The unit that the pilot has died in.</p>
|
||||
Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.
|
||||
initiator : The unit that the pilot has died in. </p>
|
||||
|
||||
<div id= "#Functions##OnEventPilotDead" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -8194,8 +8345,9 @@ initiator : The unit that the pilot has died in.</p>
|
||||
<p>Occurs when a player enters a slot and takes control of an aircraft.</p>
|
||||
|
||||
|
||||
<p><strong>NOTE</strong>: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event.
|
||||
initiator : The unit that is being taken control of.</p>
|
||||
<p>Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.
|
||||
<strong>NOTE</strong>: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event.
|
||||
initiator : The unit that is being taken control of. </p>
|
||||
|
||||
<div id= "#Functions##OnEventPlayerEnterAircraft" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -8231,7 +8383,9 @@ initiator : The unit that is being taken control of.</p>
|
||||
<p>Occurs when any player assumes direct control of a unit.</p>
|
||||
|
||||
|
||||
<p>initiator : The unit that is being taken control of.</p>
|
||||
<p>Note - not Mulitplayer safe. Use PlayerEnterAircraft.
|
||||
Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.
|
||||
initiator : The unit that is being taken control of. </p>
|
||||
|
||||
<div id= "#Functions##OnEventPlayerEnterUnit" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -8267,7 +8421,8 @@ initiator : The unit that is being taken control of.</p>
|
||||
<p>Occurs when any player relieves control of a unit to the AI.</p>
|
||||
|
||||
|
||||
<p>initiator : The unit that the player left.</p>
|
||||
<p>Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.
|
||||
initiator : The unit that the player left. </p>
|
||||
|
||||
<div id= "#Functions##OnEventPlayerLeaveUnit" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -8303,7 +8458,8 @@ initiator : The unit that is being taken control of.</p>
|
||||
<p>Occurs when an aircraft connects with a tanker and begins taking on fuel.</p>
|
||||
|
||||
|
||||
<p>initiator : The unit that is receiving fuel.</p>
|
||||
<p>Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.
|
||||
initiator : The unit that is receiving fuel. </p>
|
||||
|
||||
<div id= "#Functions##OnEventRefueling" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -8339,7 +8495,8 @@ initiator : The unit that is being taken control of.</p>
|
||||
<p>Occurs when an aircraft is finished taking fuel.</p>
|
||||
|
||||
|
||||
<p>initiator : The unit that was receiving fuel.</p>
|
||||
<p>Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.
|
||||
initiator : The unit that was receiving fuel. </p>
|
||||
|
||||
<div id= "#Functions##OnEventRefuelingStop" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -8375,7 +8532,8 @@ initiator : The unit that is being taken control of.</p>
|
||||
<p>Occurs when any modification to the "Score" as seen on the debrief menu would occur.</p>
|
||||
|
||||
|
||||
<p>There is no information on what values the score was changed to. Event is likely similar to player_comment in this regard.</p>
|
||||
<p>There is no information on what values the score was changed to. Event is likely similar to player_comment in this regard.
|
||||
Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.</p>
|
||||
|
||||
<div id= "#Functions##OnEventScore" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -8412,7 +8570,8 @@ initiator : The unit that is being taken control of.</p>
|
||||
|
||||
|
||||
<p>Event will always correspond with a shooting start event.
|
||||
initiator : The unit that was doing the shooting.</p>
|
||||
Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.
|
||||
initiator : The unit that was doing the shooting. </p>
|
||||
|
||||
<div id= "#Functions##OnEventShootingEnd" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -8448,7 +8607,8 @@ initiator : The unit that was doing the shooting.</p>
|
||||
<p>Occurs when any unit begins firing a weapon that has a high rate of fire.</p>
|
||||
|
||||
|
||||
<p>Most common with aircraft cannons (GAU-8), auto cannons, and machine guns.
|
||||
<p>Most common with aircraft cannons (GAU-8), autocannons, and machine guns.
|
||||
Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.
|
||||
initiator : The unit that is doing the shooting.
|
||||
target: The unit that is being targeted.</p>
|
||||
|
||||
@@ -8486,7 +8646,8 @@ target: The unit that is being targeted.</p>
|
||||
<p>Occurs whenever any unit in a mission fires a weapon.</p>
|
||||
|
||||
|
||||
<p>But not any machine gun or auto cannon based weapon, those are handled by EVENT.ShootingStart.</p>
|
||||
<p>But not any machine gun or autocannon based weapon, those are handled by EVENT.ShootingStart.
|
||||
Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.</p>
|
||||
|
||||
<div id= "#Functions##OnEventShot" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -8522,8 +8683,9 @@ target: The unit that is being targeted.</p>
|
||||
<p>Occurs when an aircraft takes off from an airbase, farp, or ship.</p>
|
||||
|
||||
|
||||
<p>initiator : The unit that took off.
|
||||
place: Object from where the AI took-off from. Can be an Airbase Object, FARP, or Ships.</p>
|
||||
<p>Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.
|
||||
initiator : The unit that tookoff
|
||||
place: Object from where the AI took-off from. Can be an Airbase Object, FARP, or Ships </p>
|
||||
|
||||
<div id= "#Functions##OnEventTakeoff" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -8558,6 +8720,9 @@ place: Object from where the AI took-off from. Can be an Airbase Object, FARP, o
|
||||
|
||||
<p>Trigger zone.</p>
|
||||
|
||||
|
||||
<p>Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.</p>
|
||||
|
||||
<div id= "#Functions##OnEventTriggerZone" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
<h2><strong>Defined in:</strong></h2>
|
||||
@@ -8592,6 +8757,7 @@ place: Object from where the AI took-off from. Can be an Airbase Object, FARP, o
|
||||
<p>Occurs when the game thinks an object is destroyed.</p>
|
||||
|
||||
|
||||
<p>Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.</p>
|
||||
|
||||
<ul>
|
||||
<li>initiator: The unit that is was destroyed.</li>
|
||||
@@ -8683,11 +8849,11 @@ place: Object from where the AI took-off from. Can be an Airbase Object, FARP, o
|
||||
<h2><strong>Return value:</strong></h2>
|
||||
<div class="w3-row w3-border-bottom w3-margin-left">
|
||||
<div class="w3-half">
|
||||
<p>#number:</p>
|
||||
<p>#string:</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>The ScheduleID of the planned schedule.</p>
|
||||
<p>The Schedule ID of the planned schedule.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -8795,11 +8961,11 @@ place: Object from where the AI took-off from. Can be an Airbase Object, FARP, o
|
||||
<h2><strong>Return value:</strong></h2>
|
||||
<div class="w3-row w3-border-bottom w3-margin-left">
|
||||
<div class="w3-half">
|
||||
<p>#number:</p>
|
||||
<p>#string:</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>The ScheduleID of the planned schedule.</p>
|
||||
<p>The Schedule ID of the planned schedule.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -8811,7 +8977,7 @@ place: Object from where the AI took-off from. Can be an Airbase Object, FARP, o
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
<div class="w3-theme-l2">
|
||||
<h2><a id="#(TASK_A2A_DISPATCHER).ScheduleStop" ><strong>TASK_A2A_DISPATCHER:ScheduleStop(SchedulerFunction)</strong></a></h2>
|
||||
<h2><a id="#(TASK_A2A_DISPATCHER).ScheduleStop" ><strong>TASK_A2A_DISPATCHER:ScheduleStop(SchedulerID)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Stops the Schedule.</p>
|
||||
@@ -8826,13 +8992,13 @@ place: Object from where the AI took-off from. Can be an Airbase Object, FARP, o
|
||||
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
|
||||
<div class="w3-half">
|
||||
<p>
|
||||
#function
|
||||
<strong><strong>SchedulerFunction</strong></strong>
|
||||
#string
|
||||
<strong><strong>SchedulerID</strong></strong>
|
||||
</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>The event function to be called when a timer event occurs. The event function needs to accept the parameters specified in SchedulerArguments.</p>
|
||||
<p>(Optional) Scheduler ID to be stopped. If nil, all pending schedules are stopped.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -9119,7 +9285,9 @@ reflecting the order of the classes subscribed to the Event to be processed.</p>
|
||||
</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
<p></p>
|
||||
|
||||
<p>Class name.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
@@ -9150,7 +9318,9 @@ reflecting the order of the classes subscribed to the Event to be processed.</p>
|
||||
</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
<p></p>
|
||||
|
||||
<p>Class name.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
|
||||
@@ -9161,7 +9331,9 @@ reflecting the order of the classes subscribed to the Event to be processed.</p>
|
||||
</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
<p></p>
|
||||
|
||||
<p>Method.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
@@ -9451,13 +9623,10 @@ When moose is loading dynamically (for moose class development), tracing is swit
|
||||
<h2><a id="#(TASK_A2A_DISPATCHER).onEvent" ><strong>TASK_A2A_DISPATCHER:onEvent(event)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
|
||||
<p>The main event handling function...</p>
|
||||
|
||||
|
||||
<p> TODO: Complete DCS#Event structure.
|
||||
- The main event handling function... This function captures all events generated for the class.
|
||||
@param #BASE self
|
||||
@param DCS#Event event</p>
|
||||
<p>This function captures all events generated for the class.</p>
|
||||
|
||||
<div id= "#Functions##onEvent" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -9469,6 +9638,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
|
||||
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
|
||||
<div class="w3-half">
|
||||
<p>
|
||||
<a href="DCS.html##(Event)">DCS#Event</a>
|
||||
<strong><strong>event</strong></strong>
|
||||
</p>
|
||||
</div>
|
||||
|
||||
Reference in New Issue
Block a user