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MOOSE generated documentation [skip ci]
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</div>
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<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
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<p><strong>Cargo</strong> - Management of single cargo logistics, which are based on a <a href="Wrapper.Unit.html">Wrapper.Unit</a> object.</p>
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</p></div>
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</div>
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</div>
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<div class="w3-card-4 w3-white w3-margin-16">
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<div class="w3-display-container w3-text-white w3-text-shadow">
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<img src= "../Images/CORE_Astar.png" alt="Image">
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<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Core.Astar.html">Core.Astar</a></strong></h2></div>
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</div>
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<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
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<p><strong>Core</strong> - A* Pathfinding.</p>
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</p></div>
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</div>
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</div>
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</div>
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<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
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<p><strong>Core</strong> - TACAN and other beacons.</p>
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</p></div>
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</div>
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</div>
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<div class="w3-col s12 m6 l4">
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<div class="w3-display-container w3-text-white w3-text-shadow">
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<img src= "../Images/Core_Conditon.png" alt="Image">
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<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Core.Condition.html">Core.Condition</a></strong></h2></div>
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</div>
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<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
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<p><strong>Core</strong> - Define any or all conditions to be evaluated.</p>
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</p></div>
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</div>
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</div>
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</div>
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<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
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<p><strong>Core</strong> - Management of spotting logistics, that can be activated and deactivated upon command.</p>
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</p></div>
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</div>
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</div>
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<div class="w3-col s12 m6 l4">
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<div class="w3-display-container w3-text-white w3-text-shadow">
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<img src= "../Images/MOOSE.JPG" alt="Image">
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<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Core.TextAndSound.html">Core.TextAndSound</a></strong></h2></div>
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</div>
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<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
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<p><strong>Core</strong> - TEXTANDSOUND (MOOSE gettext) system</p>
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<hr/>
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<h2>Main Features:</h2>
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<ul>
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<li>A GetText for Moose</li>
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<li>Build a set of localized text entries, alongside their sounds and subtitles</li>
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<li>Aimed at class developers to offer localizable language support</li>
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</ul>
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<hr/>
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<h2>Example Missions:</h2>
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<p>Demo missions can be found on <a href="https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/">github</a>.</p>
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</p></div>
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</div>
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</div>
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@@ -1316,11 +1365,22 @@ Controls a network of short range air/missile defense groups.</p>
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<div class="w3-col s12 m6 l4">
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<div class="w3-card-4 w3-white w3-margin-16">
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<div class="w3-display-container w3-text-white w3-text-shadow">
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<img src= "../Images/MOOSE.JPG" alt="Image">
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<img src= "../Images/Utils_Profiler.jpg" alt="Image">
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<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Utilities.PROFILER.html">Utilities.PROFILER</a></strong></h2></div>
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</div>
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<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
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<p><strong>Utils</strong> - Lua Profiler.</p>
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</p></div>
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</div>
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</div>
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<div class="w3-col s12 m6 l4">
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<div class="w3-card-4 w3-white w3-margin-16">
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<div class="w3-display-container w3-text-white w3-text-shadow">
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<img src= "../Images/Utilities_Socket.png" alt="Image">
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<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Utilities.Socket.html">Utilities.Socket</a></strong></h2></div>
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</div>
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<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
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<p><strong>Utilities</strong> - Socket.</p>
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</p></div>
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</div>
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</div>
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@@ -1429,7 +1489,7 @@ Controls a network of short range air/missile defense groups.</p>
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<div class="w3-col s12 m6 l4">
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<div class="w3-card-4 w3-white w3-margin-16">
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<div class="w3-display-container w3-text-white w3-text-shadow">
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<img src= "../Images/Wrapper_Marker.png" alt="Image">
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<img src= "../Images/MOOSE_Core.JPG" alt="Image">
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<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Wrapper.Marker.html">Wrapper.Marker</a></strong></h2></div>
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</div>
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<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
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@@ -1520,7 +1580,7 @@ Controls a network of short range air/missile defense groups.</p>
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<p><strong>Specific features:</strong></p>
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<ul>
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<li>Creates a task to transport <a href="Cargo.Cargo.html">Cargo.Cargo</a> to and between deployment zones.</li>
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<li>Creates a task to transport #Cargo.Cargo to and between deployment zones.</li>
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<li>Derived from the TASK_CARGO class, which is derived from the TASK class.</li>
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<li>Orchestrate the task flow, so go from Planned to Assigned to Success, Failed or Cancelled.</li>
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<li>Co-operation tasking, so a player joins a group of players executing the same task.</li>
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@@ -1569,7 +1629,7 @@ Controls a network of short range air/missile defense groups.</p>
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<hr/>
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<p>Please read through the <a href="Tasking.Task_Cargo.html">Tasking.Task_Cargo</a> process to understand the mechanisms of tasking and cargo tasking and handling.</p>
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<p>Please read through the #Tasking.Task_Cargo process to understand the mechanisms of tasking and cargo tasking and handling.</p>
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<p>Enjoy!
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FC</p>
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@@ -1613,7 +1673,7 @@ It is easy, as it works just like any other task setup.</p>
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<h2>1.1) Create a command center.</h2>
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<p>First you need to create a command center using the <a href="Tasking.CommandCenter.html##(COMMANDCENTER).New">Tasking.CommandCenter#COMMANDCENTER.New</a>() constructor.</p>
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<p>First you need to create a command center using the Tasking.CommandCenter#COMMANDCENTER.New constructor.</p>
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<pre><code>local CommandCenter = COMMANDCENTER
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:New( HQ, "Lima" ) -- Create the CommandCenter.
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@@ -1623,7 +1683,7 @@ It is easy, as it works just like any other task setup.</p>
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<p>Tasks work in a mission, which groups these tasks to achieve a joint mission goal.
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A command center can govern multiple missions.
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Create a new mission, using the <a href="Tasking.Mission.html##(MISSION).New">Tasking.Mission#MISSION.New</a>() constructor.</p>
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Create a new mission, using the Tasking.Mission#MISSION.New constructor.</p>
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<pre><code>-- Declare the Mission for the Command Center.
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local Mission = MISSION
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@@ -1638,7 +1698,7 @@ local Mission = MISSION
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<h2>1.3) Create the transport cargo task.</h2>
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<p>So, now that we have a command center and a mission, we now create the transport task.
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We create the transport task using the <a href="##(TASK_CARGO_TRANSPORT).New">TASK_CARGO_TRANSPORT.New</a>() constructor.</p>
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We create the transport task using the #TASK_CARGO_TRANSPORT.New constructor.</p>
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<p>Because a transport task will not generate the cargo itself, you'll need to create it first.
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The cargo in this case will be the downed pilot!</p>
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@@ -1658,7 +1718,7 @@ local PilotGroup = GROUP:FindByName( "Engineers" )
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local CargoGroup = CARGO_GROUP:New( PilotGroup, "Cargo", "Engineer Team 1", 500 )
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</code></pre>
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<p>What is also needed, is to have a set of <a href="Core.Group.html">Core.Group</a>s defined that contains the clients of the players.</p>
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<p>What is also needed, is to have a set of Core.Groups defined that contains the clients of the players.</p>
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<pre><code>-- Allocate the Transport, which are the helicopter to retrieve the pilot, that can be manned by players.
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local GroupSet = SET_GROUP:New():FilterPrefixes( "Transport" ):FilterStart()
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@@ -1681,50 +1741,49 @@ It is better you use the cargo dispatcher to create transport tasks and it will
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By doing this, cargo transport tasking will become a dynamic experience.</p>
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<h1>2) Create a task using the <a href="Tasking.Task_Cargo_Dispatcher.html">Tasking.Task_Cargo_Dispatcher</a> module.</h1>
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<h1>2) Create a task using the Tasking.Task_Cargo_Dispatcher module.</h1>
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<p>Actually, it is better to <strong>GENERATE</strong> these tasks using the <a href="Tasking.Task_Cargo_Dispatcher.html">Tasking.Task_Cargo_Dispatcher</a> module.
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Using the dispatcher module, transport tasks can be created much more easy.</p>
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<p>Actually, it is better to <strong>GENERATE</strong> these tasks using the Tasking.Task_Cargo_Dispatcher module.
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Using the dispatcher module, transport tasks can be created easier.</p>
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<p>Find below an example how to use the TASK_CARGO_DISPATCHER class:</p>
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<p> -- Find the HQ group.
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HQ = GROUP:FindByName( "HQ", "Bravo" )</p>
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<pre><code> -- Find the HQ group.
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HQ = GROUP:FindByName( "HQ", "Bravo" )
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<p> -- Create the command center with the name "Lima".
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CommandCenter = COMMANDCENTER</p>
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<pre><code> :New( HQ, "Lima" )
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</code></pre>
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-- Create the command center with the name "Lima".
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CommandCenter = COMMANDCENTER
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:New( HQ, "Lima" )
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<p> -- Create the mission, for the command center, with the name "Operation Cargo Fun", a "Tactical" mission, with the mission briefing "Transport Cargo", for the BLUE coalition.
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Mission = MISSION</p>
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<pre><code> :New( CommandCenter, "Operation Cargo Fun", "Tactical", "Transport Cargo", coalition.side.BLUE )
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</code></pre>
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-- Create the mission, for the command center, with the name "Operation Cargo Fun", a "Tactical" mission, with the mission briefing "Transport Cargo", for the BLUE coalition.
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Mission = MISSION
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:New( CommandCenter, "Operation Cargo Fun", "Tactical", "Transport Cargo", coalition.side.BLUE )
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<p> -- Create the SET of GROUPs containing clients (players) that will transport the cargo.
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-- Create the SET of GROUPs containing clients (players) that will transport the cargo.
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-- These are have a name that start with "Transport" and are of the "blue" coalition.
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TransportGroups = SET_GROUP:New():FilterCoalitions( "blue" ):FilterPrefixes( "Transport" ):FilterStart()</p>
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TransportGroups = SET_GROUP:New():FilterCoalitions( "blue" ):FilterPrefixes( "Transport" ):FilterStart()
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<p> -- Here we create the TASK_CARGO_DISPATCHER object! This is where we assign the dispatcher to generate tasks in the Mission for the TransportGroups.
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TaskDispatcher = TASK_CARGO_DISPATCHER:New( Mission, TransportGroups )</p>
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-- Here we create the TASK_CARGO_DISPATCHER object! This is where we assign the dispatcher to generate tasks in the Mission for the TransportGroups.
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TaskDispatcher = TASK_CARGO_DISPATCHER:New( Mission, TransportGroups )
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<p> -- Here we declare the SET of CARGOs called "Workmaterials".
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local CargoSetWorkmaterials = SET_CARGO:New():FilterTypes( "Workmaterials" ):FilterStart()</p>
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-- Here we declare the SET of CARGOs called "Workmaterials".
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local CargoSetWorkmaterials = SET_CARGO:New():FilterTypes( "Workmaterials" ):FilterStart()
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<p> -- Here we declare (add) CARGO_GROUP objects of various types, that are filtered and added in the CargoSetworkmaterials cargo set.
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-- Here we declare (add) CARGO_GROUP objects of various types, that are filtered and added in the CargoSetworkmaterials cargo set.
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-- These cargo objects have the type "Workmaterials" which is exactly the type of cargo the CargoSetworkmaterials is filtering on.
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local EngineerCargoGroup = CARGO_GROUP:New( GROUP:FindByName( "Engineers" ), "Workmaterials", "Engineers", 250 )
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local ConcreteCargo = CARGO_SLINGLOAD:New( STATIC:FindByName( "Concrete" ), "Workmaterials", "Concrete", 150, 50 )
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local CrateCargo = CARGO_CRATE:New( STATIC:FindByName( "Crate" ), "Workmaterials", "Crate", 150, 50 )
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local EnginesCargo = CARGO_CRATE:New( STATIC:FindByName( "Engines" ), "Workmaterials", "Engines", 150, 50 )
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local MetalCargo = CARGO_CRATE:New( STATIC:FindByName( "Metal" ), "Workmaterials", "Metal", 150, 50 )</p>
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local MetalCargo = CARGO_CRATE:New( STATIC:FindByName( "Metal" ), "Workmaterials", "Metal", 150, 50 )
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<p> -- And here we create a new WorkplaceTask, using the :AddTransportTask method of the TaskDispatcher.
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local WorkplaceTask = TaskDispatcher:AddTransportTask( "Build a Workplace", CargoSetWorkmaterials, "Transport the workers, engineers and the equipment near the Workplace." )
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TaskDispatcher:SetTransportDeployZone( WorkplaceTask, ZONE:New( "Workplace" ) )</p>
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-- And here we create a new WorkplaceTask, using the :AddTransportTask method of the TaskDispatcher.
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local WorkplaceTask = TaskDispatcher:AddTransportTask( "Build a Workplace", CargoSetWorkmaterials, "Transport the workers, engineers and the equipment near the Workplace." )
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TaskDispatcher:SetTransportDeployZone( WorkplaceTask, ZONE:New( "Workplace" ) )
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</code></pre>
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<h1>3) Handle cargo task events.</h1>
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@@ -1734,7 +1793,7 @@ Using the dispatcher module, transport tasks can be created much more easy.</p>
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<ul>
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<li><strong>Copy / Paste</strong> the code section into your script.</li>
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<li><strong>Change</strong> the CLASS literal to the task object name you have in your script.</li>
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<li><strong>Change</strong> the "myclass" literal to the task object name you have in your script.</li>
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<li>Within the function, you can now <strong>write your own code</strong>!</li>
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<li><strong>IntelliSense</strong> will recognize the type of the variables provided by the function. Note: the From, Event and To variables can be safely ignored,
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but you need to declare them as they are automatically provided by the event handling system of MOOSE.</li>
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@@ -1757,14 +1816,13 @@ Using the dispatcher module, transport tasks can be created much more easy.</p>
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<p>If you want to code your own event handler, use this code fragment to tailor the event when a player carrier has picked up a cargo object in the CarrierGroup.
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You can use this event handler to post messages to players, or provide status updates etc.</p>
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<pre><code> --- CargoPickedUp event handler OnAfter for CLASS.
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-- @param #CLASS self
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<pre><code> --- CargoPickedUp event handler OnAfter for "myclass".
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-- @param #string From A string that contains the "*from state name*" when the event was triggered.
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-- @param #string Event A string that contains the "*event name*" when the event was triggered.
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-- @param #string To A string that contains the "*to state name*" when the event was triggered.
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-- @param Wrapper.Unit#UNIT TaskUnit The unit (client) of the player that has picked up the cargo.
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-- @param Cargo.Cargo#CARGO Cargo The cargo object that has been picked up. Note that this can be a CARGO_GROUP, CARGO_CRATE or CARGO_SLINGLOAD object!
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function CLASS:OnAfterCargoPickedUp( From, Event, To, TaskUnit, Cargo )
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function myclass:OnAfterCargoPickedUp( From, Event, To, TaskUnit, Cargo )
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-- Write here your own code.
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@@ -1789,15 +1847,14 @@ You can use this event handler to post messages to players, or provide status up
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You can use this event handler to post messages to players, or provide status updates etc.</p>
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<pre><code> --- CargoDeployed event handler OnAfter for CLASS.
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-- @param #CLASS self
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<pre><code> --- CargoDeployed event handler OnAfter foR "myclass".
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-- @param #string From A string that contains the "*from state name*" when the event was triggered.
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-- @param #string Event A string that contains the "*event name*" when the event was triggered.
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-- @param #string To A string that contains the "*to state name*" when the event was triggered.
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-- @param Wrapper.Unit#UNIT TaskUnit The unit (client) of the player that has deployed the cargo.
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-- @param Cargo.Cargo#CARGO Cargo The cargo object that has been deployed. Note that this can be a CARGO_GROUP, CARGO_CRATE or CARGO_SLINGLOAD object!
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-- @param Core.Zone#ZONE DeployZone The zone wherein the cargo is deployed. This can be any zone type, like a ZONE, ZONE_GROUP, ZONE_AIRBASE.
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function CLASS:OnAfterCargoDeployed( From, Event, To, TaskUnit, Cargo, DeployZone )
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function myclass:OnAfterCargoDeployed( From, Event, To, TaskUnit, Cargo, DeployZone )
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-- Write here your own code.
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@@ -1816,7 +1873,6 @@ You can use this event handler to post messages to players, or provide status up
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<div class="w3-container w3-theme-l2 w3-margin-top"><h2><a id="#(TASK_CARGO_TRANSPORT)">Type <strong>TASK_CARGO_TRANSPORT</strong></a></h2></div>
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<div class="w3-card-4 w3-padding w3-margin w3-theme-l1">
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<strong><a href="##(TASK_CARGO_TRANSPORT)">TASK_CARGO_TRANSPORT</a></strong>
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, extends <strong><a href="Tasking.Task_CARGO.html##(TASK_CARGO)">Tasking.Task_CARGO#TASK_CARGO</a></strong>
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</div>
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<div class="w3-card w3-margin">
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<table class="w3-table w3-border-bottom w3-border-theme-l2">
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