diff --git a/Documentation/AI.AI_Air.html b/Documentation/AI.AI_Air.html index 20850b47e..860570187 100644 --- a/Documentation/AI.AI_Air.html +++ b/Documentation/AI.AI_Air.html @@ -3078,17 +3078,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
meter
-kph
-meter
-kph
-meter
-kph
-meter
-kph
-This table contains the targets detected during patrol.
- @@ -6512,9 +6509,6 @@ Note that this method is required, as triggers the next route when patrolling fo - -This table contains the targets detected during patrol.
- @@ -7259,9 +7253,6 @@ Note that this method is required, as triggers the next route when patrolling fo - -This table contains the targets detected during patrol.
- @@ -8894,9 +8885,6 @@ Note that this method is required, as triggers the next route when patrolling fo - -This table contains the targets detected during patrol.
- diff --git a/Documentation/Cargo.CargoCrate.html b/Documentation/Cargo.CargoCrate.html index 912d4862a..e7b130cb3 100644 --- a/Documentation/Cargo.CargoCrate.html +++ b/Documentation/Cargo.CargoCrate.html @@ -1867,6 +1867,17 @@ Therefore, this class is considered to be deprecatedself.CargoObject:Destroy()
- -Then we register the new group in the database
+Now we spawn the new group based on the template created.
-self.CargoObject:Destroy()
- -Then we register the new group in the database
+Now we spawn the new group based on the template created.
-The AI is on by default when spawning a group.
-Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.
+The internal counter of the amount of spawning the has happened since SpawnStart.
-Overwrite unit names by default with group name.
+By default, no InitLimit
+SPAWN.SpawnInitModex + + + +Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.
+When the first Spawn executes, all the Groups need to be made visible before start.
The AI is on by default when spawning a group.
-The internal counter of the amount of spawning the has happened since SpawnStart.
-Overwrite unit names by default with group name.
+By default, no InitLimit
+SPAWN.SpawnInitModex + + + +When the first Spawn executes, all the Groups need to be made visible before start.
Spawns a new static using a given template.
+Kickspeed
+Kickspeed
+Function to get the HQ object for further use
-The #DETECTION_AREAS object for AWACS
+ + + +The ME name of the HQ object
+ + + +Prefix for logging
+switch alarm state RED
-self.SAMCheckRanges = {}
+The #DETECTION_AREAS object for AWACS
+ + + +The ME name of the HQ object
+ + + +Prefix for logging
+switch alarm state RED
-self.SAMCheckRanges = {}
+Create the CSV file.
-Create the CSV file.
-Set case of f
+Set current case.
@@ -40633,7 +40633,7 @@ When moose is loading dynamically (for moose class development), tracing is swit -Also decrease flag for section members of flight.
+Set stack flag.
@@ -40796,7 +40796,7 @@ When moose is loading dynamically (for moose class development), tracing is swit -Make player section lead if he was not before.
+Set section lead of player flight.
@@ -40820,9 +40820,6 @@ When moose is loading dynamically (for moose class development), tracing is swit - -Set Stable Hover
- diff --git a/Documentation/Ops.CSAR.html b/Documentation/Ops.CSAR.html index 84a8f3556..6981c07aa 100644 --- a/Documentation/Ops.CSAR.html +++ b/Documentation/Ops.CSAR.html @@ -2605,12 +2605,6 @@ Dropped troop noMessage and forcedesc parameters aren't saved.table of CSAR unit names
+Replacement woundedGroups
+ +contain a table for each SAR with all units he has with the original names
- - - -counter for saved pilots
+ +counter for successful rescue landings at FARP/AFB/MASH
+ +table of CSAR unit names
+Replacement woundedGroups
+ +contain a table for each SAR with all units he has with the original names
-counter for saved pilots
+ +counter for successful rescue landings at FARP/AFB/MASH
+ +table of CSAR unit names
+Replacement woundedGroups
+ +contain a table for each SAR with all units he has with the original names
-counter for saved pilots
+ +counter for successful rescue landings at FARP/AFB/MASH
+ +(Internal) Function to get current loaded mass
+CTLD:_GetUnitPositions(Coordinate, Radius, Heading, Template)
(Internal) Function to set troops positions of a template to a nice circle
Name of the class.
- - - -use as counter
- -holds #CTLD_ENGINEERING objects
-Folderpath.
+(Internal) Function to set troops positions of a template to a nice circle
+ +CTLD
++ Core.Point#COORDINATE + Coordinate +
+Start coordinate to use
+ ++ #number + Radius +
+Radius to be used
+ ++ #number + Heading +
+Heading starting with
+ ++ #string + Template +
+The group template name
+ +#table:
+Positions The positions table
+ +Name of the class.
- - - -use as counter
- -holds #CTLD_ENGINEERING objects
-Folderpath.
+Name of the class.
-use as counter
- -holds #CTLD_ENGINEERING objects
-Folderpath.
+