From d1f0b3eda6ca0538214f88a04172a9f265a917cb Mon Sep 17 00:00:00 2001
From: MooseBotter Flash messages to player
Flash messages to player
+Flash messages to player
+Flash messages to player
+No loading happened, so we need to pickup something else.
+ diff --git a/Documentation/AI.AI_Cargo_Airplane.html b/Documentation/AI.AI_Cargo_Airplane.html index 1dadf4f75..7032376a9 100644 --- a/Documentation/AI.AI_Cargo_Airplane.html +++ b/Documentation/AI.AI_Cargo_Airplane.html @@ -2835,6 +2835,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defauSet destination airbase for next :Route() command.
+ +Aircraft is on a depoly mission.
+Set destination airbase for next :Route() command.
+ +Aircraft is on a depoly mission.
+Set destination airbase for next :Route() command.
+ +Aircraft is on a depoly mission.
+Set destination airbase for next :Route() command.
+ +Aircraft is on a depoly mission.
+meter
+kph
+meter
+kph
+meter
+kph
+meter
+kph
+Now we spawn the new group based on the template created.
-DCS Menus can be managed using the MENU classes. -The advantage of using MENU classes is that it hides the complexity of dealing with menu management in more advanced scenarios where you need to +
DCS Menus can be managed using the MENU classes. +The advantage of using MENU classes is that it hides the complexity of dealing with menu management in more advanced scenarios where you need to set menus and later remove them, and later set them again. You'll find while using use normal DCS scripting functions, that setting and removing -menus is not a easy feat if you have complex menu hierarchies defined. +menus is not a easy feat if you have complex menu hierarchies defined. Using the MOOSE menu classes, the removal and refreshing of menus are nicely being handled within these classes, and becomes much more easy. -On top, MOOSE implements variable parameter passing for command menus.
+On top, MOOSE implements variable parameter passing for command menus.There are basically two different MENU class types that you need to use:
@@ -1743,12 +1743,16 @@ On top, MOOSE implements variable parameter passing for command-
+ ++
Defines the main MENU class where other MENU COMMAND_ +
Defines the main MENU class where other MENU COMMAND_ classes are derived from, in order to set commands.
Defines the main MENU class where other MENU COMMAND_ +
Defines the main MENU class where other MENU COMMAND_ classes are derived from, in order to set commands.
@@ -1921,7 +1925,7 @@ Using this object reference, you can then remove ALL the menus and submenus unde -- To test, join the planes, then look at the other radio menus (Option F10). -- Then switch planes and check if the menu is still there. -- And play with the Add and Remove menu options. - + -- Note that in multi player, this will only work after the DCS groups bug is solved. local function ShowStatus( PlaneGroup, StatusText, Coalition ) @@ -2247,7 +2251,7 @@ Using this object reference, you can then remove ALL the menus and submenus undeMENU_COALITION_COMMAND:SetCommandMenuArguments(CommandMenuArguments)
This sets the new command arguments of a menu, +
This sets the new command arguments of a menu, so that if a menu is regenerated, or if command arguments change, that the arguments set for the menu are loosely coupled with the menu itself!!! If the arguments change, no new menu needs to be generated if the menu text is the same!!!
@@ -2256,7 +2260,7 @@ If the arguments change, no new menu needs to be generated if the menu text is tMENU_COALITION_COMMAND:SetCommandMenuFunction(CommandMenuFunction)
This sets the new command function of a menu, +
This sets the new command function of a menu, so that if a menu is regenerated, or if command function changes, that the function set for the menu is loosely coupled with the menu itself!!! If the function changes, no new menu needs to be generated if the menu text is the same!!!
@@ -2290,7 +2294,7 @@ If the function changes, no new menu needs to be generated if the menu text is tMENU_COMMAND_BASE:SetCommandMenuArguments(CommandMenuArguments)
This sets the new command arguments of a menu, +
This sets the new command arguments of a menu, so that if a menu is regenerated, or if command arguments change, that the arguments set for the menu are loosely coupled with the menu itself!!! If the arguments change, no new menu needs to be generated if the menu text is the same!!!
@@ -2299,7 +2303,7 @@ If the arguments change, no new menu needs to be generated if the menu text is tMENU_COMMAND_BASE:SetCommandMenuFunction(CommandMenuFunction)
This sets the new command function of a menu, +
This sets the new command function of a menu, so that if a menu is regenerated, or if command function changes, that the function set for the menu is loosely coupled with the menu itself!!! If the function changes, no new menu needs to be generated if the menu text is the same!!!
@@ -2472,7 +2476,7 @@ If the function changes, no new menu needs to be generated if the menu text is tMENU_GROUP_COMMAND:SetCommandMenuArguments(CommandMenuArguments)
This sets the new command arguments of a menu, +
This sets the new command arguments of a menu, so that if a menu is regenerated, or if command arguments change, that the arguments set for the menu are loosely coupled with the menu itself!!! If the arguments change, no new menu needs to be generated if the menu text is the same!!!
@@ -2481,7 +2485,7 @@ If the arguments change, no new menu needs to be generated if the menu text is tMENU_GROUP_COMMAND:SetCommandMenuFunction(CommandMenuFunction)
This sets the new command function of a menu, +
This sets the new command function of a menu, so that if a menu is regenerated, or if command function changes, that the function set for the menu is loosely coupled with the menu itself!!! If the function changes, no new menu needs to be generated if the menu text is the same!!!
@@ -2572,7 +2576,7 @@ If the function changes, no new menu needs to be generated if the menu text is tMENU_GROUP_COMMAND_DELAYED:SetCommandMenuArguments(CommandMenuArguments)
This sets the new command arguments of a menu, +
This sets the new command arguments of a menu, so that if a menu is regenerated, or if command arguments change, that the arguments set for the menu are loosely coupled with the menu itself!!! If the arguments change, no new menu needs to be generated if the menu text is the same!!!
@@ -2581,7 +2585,7 @@ If the arguments change, no new menu needs to be generated if the menu text is tMENU_GROUP_COMMAND_DELAYED:SetCommandMenuFunction(CommandMenuFunction)
This sets the new command function of a menu, +
This sets the new command function of a menu, so that if a menu is regenerated, or if command function changes, that the function set for the menu is loosely coupled with the menu itself!!! If the function changes, no new menu needs to be generated if the menu text is the same!!!
@@ -2767,7 +2771,7 @@ If the function changes, no new menu needs to be generated if the menu text is tMENU_MISSION_COMMAND:SetCommandMenuArguments(CommandMenuArguments)
This sets the new command arguments of a menu, +
This sets the new command arguments of a menu, so that if a menu is regenerated, or if command arguments change, that the arguments set for the menu are loosely coupled with the menu itself!!! If the arguments change, no new menu needs to be generated if the menu text is the same!!!
@@ -2776,7 +2780,7 @@ If the arguments change, no new menu needs to be generated if the menu text is tMENU_MISSION_COMMAND:SetCommandMenuFunction(CommandMenuFunction)
This sets the new command function of a menu, +
This sets the new command function of a menu, so that if a menu is regenerated, or if command function changes, that the function set for the menu is loosely coupled with the menu itself!!! If the function changes, no new menu needs to be generated if the menu text is the same!!!
@@ -3337,7 +3341,7 @@ If the function changes, no new menu needs to be generated if the menu text is tThis sets the new command arguments of a menu, +
This sets the new command arguments of a menu, so that if a menu is regenerated, or if command arguments change, that the arguments set for the menu are loosely coupled with the menu itself!!! If the arguments change, no new menu needs to be generated if the menu text is the same!!!
@@ -3381,7 +3385,7 @@ If the arguments change, no new menu needs to be generated if the menu text is tThis sets the new command function of a menu, +
This sets the new command function of a menu, so that if a menu is regenerated, or if command function changes, that the function set for the menu is loosely coupled with the menu itself!!! If the function changes, no new menu needs to be generated if the menu text is the same!!!
@@ -3527,7 +3531,7 @@ If the function changes, no new menu needs to be generated if the menu text is tThis sets the new command arguments of a menu, +
This sets the new command arguments of a menu, so that if a menu is regenerated, or if command arguments change, that the arguments set for the menu are loosely coupled with the menu itself!!! If the arguments change, no new menu needs to be generated if the menu text is the same!!!
@@ -3571,7 +3575,7 @@ If the arguments change, no new menu needs to be generated if the menu text is tThis sets the new command function of a menu, +
This sets the new command function of a menu, so that if a menu is regenerated, or if command function changes, that the function set for the menu is loosely coupled with the menu itself!!! If the function changes, no new menu needs to be generated if the menu text is the same!!!
@@ -4297,7 +4301,7 @@ If the function changes, no new menu needs to be generated if the menu text is tThis sets the new command arguments of a menu, +
This sets the new command arguments of a menu, so that if a menu is regenerated, or if command arguments change, that the arguments set for the menu are loosely coupled with the menu itself!!! If the arguments change, no new menu needs to be generated if the menu text is the same!!!
@@ -4341,7 +4345,7 @@ If the arguments change, no new menu needs to be generated if the menu text is tThis sets the new command function of a menu, +
This sets the new command function of a menu, so that if a menu is regenerated, or if command function changes, that the function set for the menu is loosely coupled with the menu itself!!! If the function changes, no new menu needs to be generated if the menu text is the same!!!
@@ -4796,7 +4800,7 @@ If the function changes, no new menu needs to be generated if the menu text is tThis sets the new command arguments of a menu, +
This sets the new command arguments of a menu, so that if a menu is regenerated, or if command arguments change, that the arguments set for the menu are loosely coupled with the menu itself!!! If the arguments change, no new menu needs to be generated if the menu text is the same!!!
@@ -4840,7 +4844,7 @@ If the arguments change, no new menu needs to be generated if the menu text is tThis sets the new command function of a menu, +
This sets the new command function of a menu, so that if a menu is regenerated, or if command function changes, that the function set for the menu is loosely coupled with the menu itself!!! If the function changes, no new menu needs to be generated if the menu text is the same!!!
@@ -5514,7 +5518,7 @@ If the function changes, no new menu needs to be generated if the menu text is tThis sets the new command arguments of a menu, +
This sets the new command arguments of a menu, so that if a menu is regenerated, or if command arguments change, that the arguments set for the menu are loosely coupled with the menu itself!!! If the arguments change, no new menu needs to be generated if the menu text is the same!!!
@@ -5558,7 +5562,7 @@ If the arguments change, no new menu needs to be generated if the menu text is tThis sets the new command function of a menu, +
This sets the new command function of a menu, so that if a menu is regenerated, or if command function changes, that the function set for the menu is loosely coupled with the menu itself!!! If the function changes, no new menu needs to be generated if the menu text is the same!!!
diff --git a/Documentation/Core.Point.html b/Documentation/Core.Point.html index 6ef7e2a4c..dd73646a6 100644 --- a/Documentation/Core.Point.html +++ b/Documentation/Core.Point.html @@ -16992,6 +16992,17 @@ When moose is loading dynamically (for moose class development), tracing is swit + + + +The internal counter of the amount of spawning the has happened since SpawnStart.
-By default, no InitLimit
+SPAWN.SpawnInitLivery + + + +we arrived here seeing that self.SpawnInitSADL == nil, but now that we have a SADL (num), we also need to set it to self.SpawnInitSADL in case we need to get the next SADL from _DATABASE, or else UTILS.OctalToDecimal() will fail in GetNextSADL
+Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.
+When the first Spawn executes, all the Groups need to be made visible before start.
The internal counter of the amount of spawning the has happened since SpawnStart.
-By default, no InitLimit
+SPAWN.SpawnInitLivery + + + +When the first Spawn executes, all the Groups need to be made visible before start.
Spawns a new static using a given template.
+The ME name of the HQ object
+switch alarm state RED
+self.SAMCheckRanges = {}
+The ME name of the HQ object
+switch alarm state RED
+self.SAMCheckRanges = {}
+Contains the counter how many units are currently alive.
+ +Contains the counter how many units are currently alive.
+ +Set current case.
+Data table at each position in the groove. Elements are of type AIRBOSS.GrooveData.
+Set Stable Hover
+Set new time stamp.
+Set time stamp.
Band modulation.
+table of CSAR unit names
+Replacement woundedGroups
+ +contain a table for each SAR with all units he has with the original names
-counter for saved pilots
+ +counter for successful rescue landings at FARP/AFB/MASH
+ +table of CSAR unit names
+Replacement woundedGroups
+ +contain a table for each SAR with all units he has with the original names
-counter for saved pilots
+ +counter for successful rescue landings at FARP/AFB/MASH
+ +table of CSAR unit names
+Replacement woundedGroups
+ +contain a table for each SAR with all units he has with the original names
-counter for saved pilots
+ +counter for successful rescue landings at FARP/AFB/MASH
+ +Folderpath.
-#1570
-Folderpath.
-#1570
-Folderpath.
-#1570
-Location (if set) where to get this cargo item.
+Location (if set) where to get this cargo item.
+template for a group of 10 paratroopers
-template for a group of 10 paratroopers
-